Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: FoaS_XC on August 13, 2008, 04:42:38 pm
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FoaS Fed Fleet.
Good day, folks. I figured that I would edit this first post to better show the progress of my work. Below you will find a list of ships that are done or to be done, and its level of completion, and any notes that I feel like putting on. Completed does not include HPing, BreakModels, or Illum maps for now.
Please let me know if I have missed any canon or major fanon ships.
Create-A-Set Modules
Door Module released
Chair Module released
Federation
TOS
Constitution-class heavy cruiser completed
Saladin-class destroyer 90%
Federation-class dreadnought 0%
Mars-class battleship 0%
Chicago-class light cruiser 0%
Bismarck-class battlecruiser 90%
Garth-class battlecruiser 0%
Akula-class destroyer 0%
Napoleon-class carrier 0%
Kearsarge-class light cruiser 0%
Chandley-class heavy cruiser 0%
TMP
Abbe-class missle destroyer released
Akula-class destroyer completed
Akyazi-class war cruiser completed
Carolina-class battleship 90%
Centaur-class medium cruiser completed
Challenger-class heavy cruiser 0%
Churchill-class heavy cruiser released
Constellation-class light carrier completed
Constitution-class heavy cruiser completed
Davids-class medium cruiser completed
Excelsior-class Prototype released
Excelsior-class battlecruiser released
Excelsior2-class heavy battlecruiser released
Firebrand-class corvette completed
Lexington-class heavy cruiser released
Loknar-class light cruiser released
Mars-class battleship completed
Midway-class carrier completed
Miranda-class light cruiser completed
New Jersey-class battlecruiser completed
Nitocris-class light cruiser released
Oberth-class frigate completed
Okinawa-class frigate released
Orca-class frigate completed
Saladin-class destroyer completed
Saratoga-class light cruiser 0%
Soyuz-class light cruiser 15%
Star League-class dreadnought completed
Thunderbolt-class gunboat completed
Trooper-class monitor completed
Ulysses-class dreadnought released
Yamato-class battleship completed
Superlight Tug 80%
Light Tug 0%
Heavy Tug 0%
Superheavy Tug 0%
Light Freighter 0%
Heavy Freighter 25%
Klingon
D7 (K'tinga / "Bringer of Destruction") heavy cruiser Released
?? (Vodleh / "Emperor") battlecruiser 0%
D5 (??? / ???) light cruiser 0%
D2 (vkarzadan / "Stingtongue") destroyer Released
D9 (z'gal / "Seeker") heavy cruiser 0%
D10 (Riskadh / "Qeen of Battle") battlecruiser 0%
D14 (desta kar / "Stinger") destroyer 0%
D18 (Laraatan / "Gull") light cruiser Released
K15 (L'Rexa / "Unseen Creeper") frigate 0%
K23 (talat khexesta / "Little Killer") frigate 0%
F6 (??? / ???) destroyer 0%
?? (K'T'Kara / ???) light cruiser Completed
L6 (??? / "Defender") heavy cruiser 0%
L9 (sivista / "Sabre") light cruiser released
?? (Qun'HoH / "Godslayer") battleship 0%
B10 ('Lw chon / "Bloodstalker") battleship 0%
C9 (Veqlargh 'etlh / "Demon's Blade") dreadnought 0%
C7 (GhobmupwI' / "Warhammer") battlecruiser 0%
?? ("Kelicos") light dreadnought released
?? ("K'nell Qul") battlecruiser released
Romulan
TMP
Eagle-class heavy cruiser 30%
Winged Defender heavy cruiser 20%
Gladius frigate 20%
Praex frigate 20%
Centurion destroyer 20%
Vulture dreadnaught 25%
Sparrowhawk light cruiser 20%
Condor battleship 20%
Gallant Wing heavy cruiser 25%
Firehawk 20%
Stormbird (Romulan D7 conversion) 25%
This only covers the big three at this time, ships for other races (retextures, remodels, kitbashes, or original models) will be forthcoming in the future.
added
- a rebash of mackie's firebrand
- saratoga, because i forgot entirely about it.
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Original Post
Just having some fun.
I have fully retextured most of the Canon TMP ships (all except the Constellation) and even a Fanon ship (the Lexington)
Don't ask when they will be released. I'll get to it when i get to it.
I basically wanted uniform colors on starfleet ships.
([url]http://img294.imageshack.us/img294/2028/busyfoasbw7.jpg[/url])
Miranda = ZambieZan with Khaliban parts
Connie = Khaliban
Star League Hull = p81 with some Khaliban parts
Oberth = p81
Excelsior = LC Amaral
Excelsior2 = LC Amaral with added parts by WileyCoyote
Lexington = WickedZombie45
Loknar is next, I think.
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"Loknar is next, I think."
FoaS, what version of the Loknar? The USS Phobos or the FASA TOS/TMP version.
I love what you did to the Lexington.
Qapla'
KF
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I prefer the Phobos. feels more real to me.
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Neat!
All brand new textures, or bashed ones?
Any close ups?
(also amazing how well that Blue got to ppl, they either loved it or hated it!)
Might have to see you and raise you a WIP too!
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All brand new textures, except a few tech details (greebles, etc) cuz I'm lazy.
I love that blue. I try to use it in everything.
I'd love to see you do something GAFY, its been too long.
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I'd love to see you do something GAFY, its been too long.
GAFY did these textures...
http://starfleetcommand3.filefront.com/file/Alternate_USS_Valiant;84937
http://starfleetcommand3.filefront.com/file/Alternate_USS_Potemkin;84938
http://starfleetcommand3.filefront.com/file/Alternate_USS_Indomitable;84939
http://starfleetcommand3.filefront.com/file/USS_Mars;86588
FoaS, did you also do any mapping/mesh fixes to these models, or just simple retextures?
The retextures though just look incredible.
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Fast look at wha tI am doing now
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I remapped a few select parts, but its very very minor.
HOLY CRAP GAFY that looks inredible! I like what you did with the windows, especially how the rim lines break for them. Very neat. I might have to take note of that, if you don't mind.
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Progress on Loknar
(http://img60.imageshack.us/img60/2084/loknarrd4.jpg)
I bashed a few parts in: the Khaliban saucer, the Impulse Crystals, the Khaliban Nacelles, Those miranda sensors on the side of the pontoons, new impulse engines, and a Lord Schtupp Saladin Shuttlebay. I know some of you would be all "rockedockadockeda!" about the saucer not keeping the same shape in the aft as the original loknar, but too bad :-P.
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Phobos is done
(http://img528.imageshack.us/img528/7770/phobosms6.jpg)
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I'll second that holy crap. I have a ship gafy never finished the nacelles on, I thought it was a 3 nacelle dn, if I find it I'll send it over to ya, maybe you'll find it interesting enough to add to your fleet.
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I'll second that holy crap. I have a ship gafy never finished the nacelles on, I thought it was a 3 nacelle dn, if I find it I'll send it over to ya, maybe you'll find it interesting enough to add to your fleet.
I have Sh.. loads of unfinished ships, seems to be the state of mind I am in, some times start them get about 90% done then lose interest or have no idea what I want to do to finish them. This one is close just a few defelctor Ideas to sort out and about 3 more engine ideas to test. The Deflector that is on it is the finished one for this model and once I complete the two engine textures i am considering for this one I will ship it off to WZ for premission. The size of the textures on the pic above are close to release size. The saucer tops and bottoms still need reduction and one other still needs it then, I will see how low they can go. The only problem is I just added GMax to my HDD with te plug in which means this one might go off in a experimental ward for awhile (want to learn what I can do in it)
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;D The Phobos came out fantastic! I still want the Lexington. Links please....
KF
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Wow Foas, beautiful and breath-taking work! Can't wait to download these beauties!
Semper Fi, Carry On
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Quality work. Is that Excelsior-II Wiley's recently released compile for BC?
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Thats right. I have to get permissions to release for it.
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Thats right. I have to get permissions to release for it.
It'd be certainly be great to have. . .the community is running dry on quality Excelsior IIs. And its my understanding that Adonis is still working on his NX version as time and interest permits.
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The only thing this community never runs out of are Connie variants, anything else is a rare beast at best.
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The only thing this community never runs out of are Connie variants, anything else is a rare beast at best.
Quoted for truth
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file front don't like me for some reason....
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The only thing this community never runs out of are Connie variants, anything else is a rare beast at best.
Quoted for truth
True. But whereas we have relatively recent and accurate versions of some of the other classes, there's not been a good Excelsior II since Moonraker. Rick Knox's is decently textured, but has a lot of inaccurate details.
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Don't worry folks, I haven't forgotten about this.
I just got myself a new laptop, and I've been rebuilding a comfortable working environment on it.
I'll be working on these again tonight.
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Don't worry folks, I haven't forgotten about this.
I just got myself a new laptop, and I've been rebuilding a comfortable working environment on it.
I'll be working on these again tonight.
So you mean these have not been abandonned yet, like so many of the other things you have shown us here the gothic ships come to mind as well as the star shaped ones.
Anyways no time frame I understand as does anyone who has ever gotten me to work on a project with them, pretty much covers my work mehtods as well.
But seeing as a few ofthose look done you going to show any more pictures of the other ones from the first post.
The one above for me is a done deal now for SFC 1,2 and 3 it is complete for just a texture rebuild, working on the TNG version now. Just have the Impulse dome to redo and the warp engine sides are being experimented with trying for a new perspective look on the 2D surface to look more 3D.
If I stop travelling long enough to be home I will do the work up textures for them, and start playing with GMax again want to make real break models and LODs for these two ships. Plus maybe make them work in BC if I can find some one to show me a few things for that conversion.
So come on show some more pics interested in the Lexington mostly at the orange area in the warp drives.
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Anybody working on updating the USS Churchill and removing the old textures from the LOD?
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Anybody working on updating the USS Churchill and removing the old textures from the LOD?
Not me, so I would go with probably not as the safe bet on that one.
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As you wish
(http://img360.imageshack.us/img360/3816/lexingtonal7.jpg)
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Thank you!
BTW from the Pic it looks like your Aztecs on the secondary hull are to small compared to the Pylons and the Engines. They look like they should be 15-20% larger then they are
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This is what i am playing with to try to get a persective look, by starting in the center and moving either left or right you will see the 3D look to it and how it can be done but only for one direction unfortuantly. If you look from the side in it doesn't look right and the other side seems to have the more proper look. If you look straight at it you will see it look good on a semi - circle it looks right because they seem to bend away from you. This is the problem with 3D looks on flat textures, that I have been trying to work out. THis should also be a help to you you Raven Night as this is what I was referring to in your warhammer post. Now if you only take the center and go no more than one or two out it looks ok from most angles on a flat surface. By narrowing the lines you can achieve the pattern for a longer time before they start to look out of place. Wider spacing betwwen the lines makes it happen faster or a more sever distortion faster.
By the way all this is, is a simple repeating pattern incemented in size to get that look. The pattern is what I used to make the bump pattern in the hull and the engine grill layout for the ship above (in my post of a WIP).
Why am I talking about this?
Because large flat areas tend to get distortion as you add details to a ship, and that is appearing in the lexingtons Pylons. I also have troubles with those same areas on ships I have done in the past as well. And FoaS and I used the same thing to cover it the widening strip from the base to the outer part. He also did the same thing that I did which is darken the base and lighten the out part so your eye follows inward where the distortion doesn't occur as badly. the distortion is usually noticed on a edge the easiest so you move the details inward some to aviod that problem. So this is the current approach I am trying to use the distoration areas to either look more normal or to pull your eyes to the points I want you to dwell on.
So look closily at the pylons on the lexington and you will see it, don't know if you can use this to help you or not but it is something you might want to consider or try.
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Hey, BTW:
Have some Tellarite
(http://img352.imageshack.us/img352/613/tellaritefleetrr6.jpg)
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As in you are releasing them or as in you have them some where between started and finished?
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;D Status report?
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Atolm and I have been working on the rest of the tellarite. They are coming along smoothly. Two fighters, a carrier, a shuttle, and a PF :-).
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So as in the way of a small bump
Do you have any plans on releasing things yet?
will it be a broadband release (all SFC and BC)?
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Im working on three things at once. The Tellarites, The Last of the Feds and some BSG ships.
What I usually do is release for SFC, but allow porting to BC so long as credit is given.
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Not to be Pushy or anything, okay I am lying I am being pushy, but what has been happening to this stuf anyways?
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Coming along coming along.
Hit a wall with the tellarites, but im getting back on it.
The feddies are on hold, too, but no real reason other than I got distracted.
All the ones so far just need Light Maps, Break Models, Scaled properly, and Hardpoints - not of which is hard, just tedious.
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Coming along coming along.
Hit a wall with the tellarites, but im getting back on it.
The feddies are on hold, too, but no real reason other than I got distracted.
All the ones so far just need Light Maps, Break Models, Scaled properly, and Hardpoints - not of which is hard, just tedious.
Light maps are easy to do if you make the textures right with layers, those areas are in a layer for me so that all I have to do it copy the layer to a blank background and gray scale it, boom done. Break models there was a how to clip to do fast ones with out all the extra stuff added to it, which makes that easy. Unless you go the way TUS has and add the decking in the cut areas, then it takes along time to do. Hard points canm be copied from stock models and then just move the points to the areas you need them that never took to long to do in Milkshape GMax actually makes it harder to do in and I am sure max is closer to GMax. Scaling is a pain no matter what you use as comparing them afterwards is still the only way to be sure.
So will we see them by Christmas?
(Hopefully, the 5 Feds, 3 X-class 2 WZ redos I have in the wings will be ready by then, and the 7 Kligons that have been lurking on my HDD will get finished soon. They keep attacking the other Directories)
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awsome work man.. ;)
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"7 Kligons that have been lurking on my HDD will get finished soon. They keep attacking the other Directories)"
7 Klingons... This I have to see GAFY? Any pics?
Qapla'
KF
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"7 Kligons that have been lurking on my HDD will get finished soon. They keep attacking the other Directories)"
7 Klingons... This I have to see GAFY? Any pics?
Qapla'
KF
Nope As I keep changing my mind on what I want to do with them, basically I am trying a approach with them I have not done before with a story behind the why they did it this way. As you have seen how things degenerate with stories and left field with me and Cent, the dukes of the empire for example, you can guess how well this has been going. Hoping to have them settled by Christmas for WIP shots, and the actual models about 6 months after that. Most of it is dependant on how much travelling I have to do.
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well I hope you have a back up of that in case the Romulan decide to strike? ;D
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Don't worry. I'm still kicking.
(http://img516.imageshack.us/img516/8037/okinawa2zj8.jpg)
Take note of the windows on the rim of the saucer, and the single phaser turrets instead of double.
EDIT: Fixed the scale of the windows.
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The windows on the hull look out of scale compared to the saucer rim
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I saw that after I rendered it, but was too lazy to go back and fix. It should be better now.
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I want that Miranda.
And the Excelsior too, since it doesn't seem Adonis will finish the NX version anytime soon...
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You know that the version I've retextured isnt the NX version, right?
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Yes I know :)
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okay, just making sure.
(http://img224.imageshack.us/img224/9959/akyazihu5.jpg)
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Ooh, that is spiffy! The upcurved nacelle holder is a cool design.
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Not my design.
It came from a FASA thing I think. The mesh is by WZ45.
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Akyazi is done
(http://img291.imageshack.us/img291/2964/akyazi2oz0.jpg)
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In other news, I have discovered that the churchill mesh is not easy to play with
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In other news, I have discovered that the churchill mesh is not easy to play with
I could have told you that
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I think that I salvaged most of it.
Of course I've completely blown all the UV Mapping and I had to bash a few parts onto it from Khaliban's Connie. I was worried about keeping the Churchill Nacelles - its still a possibility that they may have to go, but I might still be able to get something out of them.
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*wonders if his Mars Class is gonna get retextured*
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I've already bashed up a Starleague, and a Mars. I'll take a look at yours and see if its worth retexting or if my rebash will work well enough.
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Forget the churchill. Someone wants me to texture it, they can model out a better version than this thing.
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Forget the churchill. Someone wants me to texture it, they can model out a better version than this thing.
Prety much why I never went back to her. I love the consept of the ship and the over all design by there really are no high end models of it. The ones done though work great in the game, but don't hold up against the new ships for looks
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If I was better at modeling, I'd make a Churchill for you, but since I won't be up to that level anytime soon, I'll pass on the offer.
And here's a link to my Mars kitbash.
http://starfleetcommand3.filefront.com/file/Mars_Class;24970
Knowing the way I kitbash, and what parts I use, you'd probably would want to steer clear of my kitbash. WAY too many textures to contend with.
GAFY knows what I'm talking about.
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The biggest thing that gets be about the churchill is the nacelles. Everything else I can and have been dealing with. as I've said I've ripped out most of the mapping and redone it, but thats not really that big a deal.
I'm more than a little tempted to bash Connie nacelles onto there, but then you lose the cool ribs on the top I could boolean out areas of Khalibans nacelles so I can add the rubs on the top, but thats a lot of work for not that great a return, I'm thinking.
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It would probably be faster to just make a rib and copy it a few times on a Khaliban warp drive to get the dsame effect. Might not be as poly efficent but the look would still work and you would not have to worry about streching errors on the ribs
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The ribs would be easy. The thing I'm worried about is where the ribs lie. On the churchill nacelle there is an indent in the top of it. I could boolean out the indent, then lay the ribbing on top of it.
I'll play after I'm done with this:
(http://img406.imageshack.us/img406/3816/nitocrisks3.jpg)
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Star League is done.
(http://img402.imageshack.us/img402/1245/starleaguepl6.jpg)
Nitocris is done
(http://img504.imageshack.us/img504/6382/nitocris2it7.jpg)
Saladin is done
(http://img504.imageshack.us/img504/305/saladinrr5.jpg)
Akula is done
(http://img46.imageshack.us/img46/6456/akulall5.jpg)
ooooooh what's next.
EDIT
Oh yeah. a Battlecruiser
(http://img522.imageshack.us/img522/9461/newjerseylk7.jpg)
Orca gunboat
(http://img520.imageshack.us/img520/4599/orcawx1.jpg)
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what did you do to the ships?, new texture?
as for the akula i see that it got a extra torpedo tube, not bad :)
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Um, thats what this thread has entirely been about. New textures. I'm just rebashing with my retexed parts.
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Interesting take on the Akula :)
What's the story with the warp nacelle grills? Will you be including alternate blue/black textures or are the finals supposed to be yellow/orange?
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on the star league you have the windows on the lower hull and photon launcher to large compared to the rim and upper pylon
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on the star league you have the windows on the lower hull and photon launcher to large compared to the rim and upper pylon
Thanks. Fixed now.
Interesting take on the Akula :)
What's the story with the warp nacelle grills? Will you be including alternate blue/black textures or are the finals supposed to be yellow/orange?
When I started with the Connie - I oringally meant everything to be blue with only some Orange parts to balance my pallette. at first I had though that yellow/orange vents would be too much against it, so I vied for a simple shift to blue/purple for vents, ending my color pallette at blue, purple, and orange. It was about when I did the lexington that I realized that it wasn't enough. I Switched gears and did the Orange/Yellow, ending my pallette at Blue, Yellow, and Orange. I liked it, so every ship I did after that had the same color pallette.
I never went back and fixed the connie, and thusly anything that was bashed from the connie either.
At atolm's recommendations, I changed the star league's grilles, and quickly went to everything else as well. I like it better this way.
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Btw, Centaur
(http://img79.imageshack.us/img79/2756/centauryi2.jpg)
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and mars
(http://img300.imageshack.us/img300/3118/marszr9.jpg)
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Stunning work, FoaS!! Question about the Mars: Would you be open to slinging another fore/aft firing torpedo launcher under the secondary hull? I know that's contradictory to the Mars design, but since it's supposed to be a battleship, it seems a bit light on firepower. Just my opinion, mind you.
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No worries.
I'm not anal about specific designs. I'll throw one on there see how it goes.
edit:
(http://img519.imageshack.us/img519/4407/mars2nv1.jpg)
went well. i'll keep it.
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One last question: Will you be doing Federation and Ascension class dreadnoughts?
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One last question: Will you be doing Federation and Ascension class dreadnoughts?
what's the difference between the Federation, Ascension and Star League?
Edit: Nevermind - I pulled the schematics.
I see the differences, but in my mind they are minute. I tend not to go heels over head for accuracy to a specific design, but rather to the general layout. I'm not really going to go heels over head to nail out every little variant. But, it may - in the end - be a possibility. Hope you understand.
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One last question: Will you be doing Federation and Ascension class dreadnoughts?
what's the difference between the Federation, Ascension and Star League?
Edit: Nevermind - I pulled the schematics.
I see the differences, but in my mind they are minute. I tend not to go heels over head for accuracy to a specific design, but rather to the general layout. I'm not really going to go heels over head to nail out every little variant. But, it may - in the end - be a possibility. Hope you understand.
Oh, no worries. I was just wondering.
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I was able to bash up the new Churchill nacelles, so it's possible that a retexture of the churchill itself is still a possibility. I'm inclined to think it would serve was as a New Heavy Cruiser and that idea has me excited, so I will do my best on being patient with it. I have ripped apart the shuttlebutt and replaced it with some proper geometry - not the crap that was on there before. the secondary hull mapping has been completely gutted, and the saucer extensions have been remapped. I have also taken the liberty of replacing some parts with Khaliban's connie parts: specifcally the impulse crystals at the top and bottom and the impulse engines. Again, it's a matter of the originals were crap. The bridge and ventral sensor dome are Khaliban's too.
Here's a render of the parts I've replaced on the churchill.
(http://img363.imageshack.us/img363/8991/chruchillwipuu9.jpg)
EDIT: I suck at grammar.
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I like the Federation Symbol yu have on the side of the Mars there.
Think I might use that if you don't mind, or at least make a variation of it.
The Churchill looks pretty interesting, if you rebuilt the problem areas and are now remapping it the ship will not be as painful to do.
If you need any textures let me know
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Where does the Churchill come from?
Wasn't impressed with the design ever since I first saw it on Staryards... I felt it was too heavy on the greebles in all the wrong places. Perhaps your retexture will help me change my mind?
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It was a fan made ship by Brian Patrick Montgomery (aka Anarion). First saw it at SciFi Meshes myself, a much higher poly version. I don't have a link to the orginal site anymore not to sure it is still around. When I had to find Anarion a few years back to get premission to release my retextured version, the blue fleet, I found him by chance.
Actually was a pretty agreeiable person to talk with
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Damn nice work on the Churchill. I'm going to miss the armored bridge. This is my favorite TMP era Federation ship, I use it as my Fed X-cruiser.
This is followed by the FASA Chandley and Lt. Riley's TMP Loknar Refit USS Phobos and the TMP Akula. I use the Akyazi as my X-destroyer.
Anarion's quasi-interactive USS Churchil site is here:
http://users.adelphia.net/~anarion/Churchill/churchill/index.html
Qapla'
KF
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I like the Federation Symbol yu have on the side of the Mars there.
Think I might use that if you don't mind, or at least make a variation of it.
The Churchill looks pretty interesting, if you rebuilt the problem areas and are now remapping it the ship will not be as painful to do.
If you need any textures let me know
Go for it. It's just a circle and the arrowhead with half of it hollowed out. I was thinking about using the laurel wreath instead of the circle behind it, but it didn't look right.
Thanks for your offer of help.
Wasn't impressed with the design ever since I first saw it on Staryards... I felt it was too heavy on the greebles in all the wrong places. Perhaps your retexture will help me change my mind?
I don't think that there were that many greebles - they were just really pronounced because they seemed so forieign on a federation ship. Really the only major greebles are the ones on the top of the saucer (which we see on the miranda and loknar) and the one on the deflector. We'll see how the retexture goes.
Damn nice work on the Churchill. I'm going to miss the armored bridge. This is my favorite TMP era Federation ship, I use it as my Fed X-cruiser.
This is followed by the FASA Chandley and Lt. Riley's TMP Loknar Refit USS Phobos and the TMP Akula. I use the Akyazi as my X-destroyer.
Anarion's quasi-interactive USS Churchil site is here:
[url]http://users.adelphia.net/~anarion/Churchill/churchill/index.html[/url]
Qapla'
KF
Thanks KF. I didn't realize that the churchill bridge was armored. I was never a fan of the Chandly. I have the loknar/phobos retextured and rebashed, as well as the akula, which im sure you're aware of. The Akyazi i tend to use as a war destroyer.
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coming along nicely...
(http://img374.imageshack.us/img374/1361/churchillid9.jpg)
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Work continues to continue.
(http://img401.imageshack.us/img401/5552/churchill2hy9.jpg)
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Churchill is done.
(http://img219.imageshack.us/img219/170/churchilldonems4.jpg)
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;D D/l link please...
Any non-Federation ships on your workbench?
Qapla'
KF
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;D D/l link please...
Any non-Federation ships on your workbench?
Qapla'
KF
A ton, but they are all on the back burner.
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Churchill is done.
([url]http://img219.imageshack.us/img219/170/churchilldonems4.jpg[/url])
I don't know you might want to look at it again, you might be able to get a different look at things
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I like what you did on the aft of the saucer.
Not really sure what you mean by matching the nacelle to the top of that saucer bit. They are the same shade of blue, but the saucer has the white bits like my lexington.
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Add some white to the top of the engines blue to match what you did on the saucer
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(http://img339.imageshack.us/img339/7155/churchillmoddedyz2.jpg)
I like how it looks on the nacelles, definetly. However, due to the way that I mapped out the saucer prevents me from doing what you recommend - and to be honest, I really don't feel like going back over it.
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Atolm suggested I make the aztecs a lighter blue instead of light grey, and i think it works better this way. A lot more subtle. Don't feel like posting a pic, lol.
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Atolm suggested I make the aztecs a lighter blue instead of light grey, and i think it works better this way. A lot more subtle. Don't feel like posting a pic, lol.
Thats fine it was were I was thinking as well, more of a blended colouring.
As for not doing the rim thats fine I was hoping you had mapped that back area as part of the rim
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Looking suhweet! I can't wait for the release of your retextured / reworked feddie fleet. I'm truly amazed at what you;ve accomplish with a fwe mesh tweaks and new textures. If you need someone to port to SFC 3 just let me know.
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Thanks Shadow. Persmissions could be a complex issue. I don't mind people using my textures, and SFC to SFC conversion is fine. If its to BC you need a go from me. Now Khaliban has an open poolicy on his models, so that won't inhibit anything, but let's say I retex Modeller John's model, and he says "no conversion unless you have my expressed permission." then for that particular model, you need to seek out the highest level of permission that pertains to that ship. I don't know how WZ feels about conversions, so you'd have to ask him. Everyone else who's models I use are all open.
BTW, the Carolina
(http://img515.imageshack.us/img515/6140/carolinatj4.jpg)
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Well, I guess what I meant was excessive (and IMO, unecissary) detailing in some places. I thought the nacelles were too close to the hull, and don't care much for the ribbing on the top of the nacelles or the strange spire coming out of the deflector dish. Either way it is what it is...
Did you plan on covering designs like the Bozeman, constellation, and Ptolemy?
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Since I have the Miranda done, the Bozeman will not be that difficult. I will tackle the Constellation, but its pretty low on my list. the Ptolemy is a simple bash - I can have that out of the way in 20 minutes.
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When it comes to WZ, if you ask him nicely, he may give his permission. All I do know is that you have to ask him. I make no other assumptions other than that.
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Well, I guess what I meant was excessive (and IMO, unecissary) detailing in some places. I thought the nacelles were too close to the hull, and don't care much for the ribbing on the top of the nacelles or the strange spire coming out of the deflector dish. Either way it is what it is...
The original design can be found here...
http://users.adelphia.net/~anarion/Churchill/churchill/index.html
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A quick fed fighter retex.
(http://img300.imageshack.us/img300/3416/fedfighterbr7.jpg)
You'll notice that the fighter uses red trim, and all the starships use blue. You see, in my private little star trek universe, I always imagined Starfleet as more military than paramilitary. In keeping with that, different branches get different colors. Blue = navy, red = starfighter corps, etc, etc.
I also rather think of the federation less as a centralized governemnt, and more like the real-life UN or NATO. It's an alliance where various members contribute resources and mutual defense, but are definitely sovereign within the membership. (this is why, if you notice, all my "federation" ships are actually from Earth and have the "United Earth" signage on it.)
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Btw, could someone please model out some good Federation TMP fighters? this one, and the one thu11s bashed out are great for what they were made from, but I think a new mesh is needed.
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Well, I guess what I meant was excessive (and IMO, unecissary) detailing in some places. I thought the nacelles were too close to the hull, and don't care much for the ribbing on the top of the nacelles or the strange spire coming out of the deflector dish. Either way it is what it is...
The original design can be found here...
[url]http://users.adelphia.net/~anarion/Churchill/churchill/index.html[/url]
Someone's pointed me to the source image already, and I've seen it. Hasn't swayed my opinion any though.
FoaS, your fighter design wouldn't happen to have been influenced by the terrible Galactica viper would it? The white and red scream so.
Nevertheless, I follow your idea of Starfleet being primarily a military organization. I don't like the 'humanitarian' bent going on in TNG... seems Starfleet lost most of it's teeth in the years after ST VI and TNG. I like Starfleet command because it plays to the era of ST III-IV, where 'the future' was the Excelsior.
Also, I'd think space fighters would be a detachment from the navy, while some of these fighters used in ground regiments would be colored for those units. As most of the space fighters deployed with typical Federation ships are navy, shouldn't they be blue also?
Though when making specialized color variants for utility craft (Troop transports?) for color, take into consideration the uniform color-coding at the time. Scott's Guide to the enterprise pointed out that the under-shirt color was indicative of departments, like the older colored shirts were.
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I disgree, the Galactica viper was hardly horrible.
Yeah, i know about the normal trek uniform coloration, I've chosen to waive them.
EDIT:
I thought about what you said about the military organization, and I disagree. We can't take the real world air forces as an example of things because in the real world a fighter doesn't have to go very far to get from point of departure to target, space however, is very very large. Due to this, I think fighters, in order to be offensive (leaving system defense out of it for now) Must rely on carriers to get from friendly space to enemy space. With that in mind, it wouldn't make sense to have (to pull an arbitrary number) 70% of fighters as a mere offshoot of the navy. in that case, the starfighter corps should stay as a seperate entity that coincides on a carrier, much like the marine corps on any other ship.
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Looking at the Churchill again it would seem the aztec pattern on the warp pylons is to small compared to those on the warp drive and the lower hull.
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TMP fighter are greatly needed, a lot of ship are made and kitbash from bot TOS and TMP but fighter would be easy and fast to do.
beside the WW2 fighter that WZ made they're is no fighter made.
we have fighter from both galactica series, and from the starwars movies, but still fighter that are startrek would be fun, sure they're is only one from TMP made with the game, so its time to imagine fighter that are startrek in design.
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Someone's pointed me to the source image already, and I've seen it. Hasn't swayed my opinion any though.
Wasn't an attempt to sway, I just saw your earlier post asking about where the design came from. Probably should've quoted that post to avoid the confusion.
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Found four fighters might have more hidding on the HDD
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I like the stock TMP fighter. It's a nice and imaginative effort to present fighters in a universe dominated by capital ships. Certainly more convincing than the later examples presented by canon TNG, anyway.
Likewise, Thu11s presents a 'heavy fighter' that comes across well as a bomber.
As to organization, it's your choice as you're the skinner. However, when considering it myself? I'd look at how the US navy is organized and use it as a basis. Certainly a Marine force would have access to their own fighter vessels (and their own specialized space-navy craft, as the US navy has presently) but when it came to space battles, most operations would be performed by pure navy craft. One doesn't ask the marines to participate in ship-to-ship combat, do they? (outside of boarding actions I mean).
However, it does raise the question of how space navy and marine fighters would be configured for their missions. I'm not sure if SFC:OP accepts new fighter classes easily (whenever I've modded fighters, it's usually been a disaster), but if they can, perhaps a modder should consider separate variants of federation fighters for navy, marine, and army use.
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Found four fighters might have more hidding on the HDD
the 1st look a bit big, like a pf, the 2nd one look kinda familiar.
the 3r one seem good, and the 4th one i think i have see it before.
nice to have 4 new fighter, only 2 have a startrek look.I like the stock TMP fighter. It's a nice and imaginative effort to present fighters in a universe dominated by capital ships. Certainly more convincing than the later examples presented by canon TNG, anyway.
Likewise, Thu11s presents a 'heavy fighter' that comes across well as a bomber.
As to organization, it's your choice as you're the skinner. However, when considering it myself? I'd look at how the US navy is organized and use it as a basis. Certainly a Marine force would have access to their own fighter vessels (and their own specialized space-navy craft, as the US navy has presently) but when it came to space battles, most operations would be performed by pure navy craft. One doesn't ask the marines to participate in ship-to-ship combat, do they? (outside of boarding actions I mean).
However, it does raise the question of how space navy and marine fighters would be configured for their missions. I'm not sure if SFC:OP accepts new fighter classes easily (whenever I've modded fighters, it's usually been a disaster), but if they can, perhaps a modder should consider separate variants of federation fighters for navy, marine, and army use.
i have add fighters in op and it seem to be fine.
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GAFY I like them all. They all have great potential, even the TNG flavored ones can be retoned to TMP.
is the second one the Heretic from Privateer two?
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GAFY I like them all. They all have great potential, even the TNG flavored ones can be retoned to TMP.
is the second one the Heretic from Privateer two?
Looks like it was based from the Anime Crusher Joe from the late 70s' or so. Something simular was used in a battle tech cover as well so it probably made it into a game or two by now.
The next question is what now, I have no Idea where I got them.
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FoaS, you have many models done. Will you release them in the near future?
I am very eager to get my hands on an excelsior of exceptional quality. Your Miranda doesn't look like it'll disappoint either.
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FoaS, you have many models done. Will you release them in the near future?
I am very eager to get my hands on an excelsior of exceptional quality. Your Miranda doesn't look like it'll disappoint either.
lol, come on. you guys know how notorious I am for not releasing things. I will do my best, however.
As you said, there are a lot of ships, and I don't really play SFC anymore. It's only by sheer luck that I have max4 (i use max 9 for everything) and conversion back isn't always a breeze. Not to mention that a lot of these guys need break models and hardpointing. Obviously WZs ships are an exception, but it still leaves behind a lot.
There are also a boatload left to do. The Midway comes to mind immediately, for example.
GAFY I am very interested in getting my hands on those fighters. Do you think you could toss them my way? Rob (at) Robinomicon (dot) com is my email.
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Btw. A quick fighter design of my own. Please note the slightly modified nacelles.
(http://img360.imageshack.us/img360/4329/fedfighter2vs3.jpg)
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That first pic looks like the escort fighter made by G.Y. (a female HW2 modeler).
You can find her over at the Relic forums.
It came with a cap ship and her version of Yukkikaze...
I never did get around to trying to reskin it as I am not a texturer.
Plus I lost the ability to open hw2 files and haven't found where my raw conversion went to.
[EDIT] Yes it is her escort. I found the files (Fighter, bomber, yukkikaze, alien cap, and terran cap. All anime inspired.
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I think I've been watching too much star wars... reminds me of a Y-wing.
On the other hand I wouldn't say this is a fighter.... but it looks like a PF/Gunship. Dare I say it might look the part more than Thu11's version?
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Btw. A quick fighter design of my own. Please note the slightly modified nacelles.
([url]http://img360.imageshack.us/img360/4329/fedfighter2vs3.jpg[/url])
The warp engines remind me of the ones WZ's used on his Lethality and his Bellicose. Very nice.
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I would say most of all space is at a premium.
No matter the design if it takes up much more space then a Galileo Shuttle then simply arming those would not necessitate havign dedicated fighters. It wouldn't be efficient to have multiple craft. Ditto on those observations FW just made.
ATM it doesn't look like a cockpit, more like a tiny cruiser, but that's just my opinion.
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Yeah, on sleeping on it, I'd rather call it a PF.
Still needs a bit of detailing work, but I hope to not put the poly count over 3k. I had played with the idea of the nacelles downward, but I like this more. An impulse crystal and impulse vent will be added to the rear of the fusalage - just haven't gotten to it, yet.
Star Dragon, do you think you could email me those small craft? (I saw the cap ships, not really interested in those) I can grab them out of the HW format.
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Completed my bashing.
I don't know much about Pseudofighters in SFB, but the torp pod made sense. I took out the aft launchers, so its just a pair of forward firing torps
(http://img386.imageshack.us/img386/215/pseudofighter1ty8.jpg)
(http://img353.imageshack.us/img353/1575/pseudofighter2ld2.jpg)
EDIT: I lied, added a deflector. polycount = 4381
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well, SFC has PhoFs, those could be microtorpedos. but even so, it would be easy to change it to a single launcher. Let me see what SFB books say about the thunderbolt and then go from there.
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Atolm suggested I make the front more round, and I agreed with him after exploring the idea.
FW I look up the thunderbolt, and you were right - a single Photorp.
(http://img231.imageshack.us/img231/5255/pf4ul0.jpg)
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Scout Variant
(http://img384.imageshack.us/img384/9194/pfscoutio0.jpg)
Assault Variant (i know it doesn't exist in SFB)
(http://img508.imageshack.us/img508/2065/pfassaultug2.jpg)
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Texturing is done.
(http://img125.imageshack.us/img125/4015/pfdoneoa4.jpg)
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Very nice work there ;D
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Thanks Bernard.
Before I get any comments on this latest render, let me clarify something:
THIS IS NOT A TERRAN EMPIRE RETEX!!!!
As I've mentioned I have decided to separate the Starfighter Corps as an autonomous but cooperative organization from starfleet. Since we don't have many fighters, I figured that PFs were also under the jurisdiction of the Starfighter Corps. In my last Starfighter Corps texture, you saw that the color was red. This is still true, but I decided to change the signage to Gold. I feel that there was a Red overload. Gold seemed a natural counterpoint to Red.
(http://img391.imageshack.us/img391/8693/pfsfcolorsir1.jpg)
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Since I found the files on my drive can you work with .cob's or .obj's? I might not have the original hods anymore.
How about I just pack up the whoel thing, soemthing might click with you later?
BTW I love that AWACS concept!!! I don't think anyone mentioned one for TOS/TMP have they?
I'l like to get permission for use of that - as well as re-bashing permission fro the future (the "head" I'm not that wild about, but can't really pin down a reason).
:)
You can expect a link by the weekend (I do 99% of stuff on weekends). ACK, another HD just bit the dust!!!
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OBJs are best - turns out HODs need homeworld 2 installed in order to run the HOD Editor and I don't know where my CD is.
The AWACS is actually from Lord Schtupps models, I just retextured it and bashed it into this.
According to StarFleet Battles, a typical PF Flotilla is 6 PFs including a Leader and a Scout. The AWACS unit reflects the SFB Scout.
When I have it released, Star Dragon, you may bash to your hearts content. Just do me a favor ask me before you convert to another game.
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I have most of the HW2 models in a common format (ms3d, mod, obj, etc.). I sent them to someone. Who needs them?? I may be able to get them to you.
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I don't need any stock homeworld ships, for now. What we are looking for is some fighter models that could be retextured into good federation fighters.
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What's wrong with the stock and Thu11 fighters?
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;D
Furyofaseraph,
How much longer before we can play with all these fine ships you've tweaked?
Qapla'
KF
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Fighter idea.
(http://img530.imageshack.us/img530/2917/f111vu8.jpg)
(http://img530.imageshack.us/img530/3919/f1112yz4.jpg)
(http://img530.imageshack.us/img530/7183/f1113ee6.jpg)
(http://img530.imageshack.us/img530/7465/f1114ji5.jpg)
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I love that Mate!
Looks Soviet made :D
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thanks :-)
This will probably be a sort space-superiority fighter.
I was originally trying to go for the whole look from the anime Yukikae (a fighter called the Super Sylph and the Mave) but this evolved on its own.
Atolm, if you get ideas from this, please show. :-)
btw, i shortened the nose a bit so its not so doctor suess looking!
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Shall I be honest?
That's a huge fighter. I never expected fighters to be warp capable, and even then, I'd rather see pylons ripped from the Shuttlecraft in ST-V as they are both smallcraft. Perhaps slightly larger than the shuttlecraft engines, but definitely the same make.
It just seems like a PF when you're borrowing components from giant starships.
Not a fan of the nose either, but the underslung rollbar is a novel idea.
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Atolm and I had a small discussion about fighters being warp capable. They kind of have to be. What would fighters be used for? space-superiority / fighter screen for capital fleet, strike, interception. Okay the first one they don't really need to be warp capable. but figure for a low-cost:high-result strike (as opposed to committing even one carrier to) a fighter needs to get from system to system.
Granted, yeah, they have a low-warp rating, but some shuttles are a quarter the size of a fighter and they are warp capable.
Btw: this fighter is only 18m long. The cockpit may need to be scaled a bit, but i think its true enough. I suppose it could use some better nacelles; if you have any suggestions, i'd be happy to hear them.
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new nacelle
(http://img373.imageshack.us/img373/8215/newnacelletn6.jpg)
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Hey. figured this might be important.
(http://img124.imageshack.us/img124/679/shuttleno0.jpg)
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Marine Assault shuttle. Just cuz
(http://img373.imageshack.us/img373/6166/assaultof9.jpg)
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Though the movie sucked, that shuttle design was perhaps one of the only redeeming legacies Star Trek V left behind :)
Why not tweak the shuttle design for a forcible boarding shuttle? Or a specific Ground Assault shuttle?
I had a sketch for a possible fighter design, but the quality wasn't up to standard. One thing I did include was using an oversized 'torpedo box' and mounting it on the underside... like Thu11's heavy fighter.
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Great work on the shuttle as for the fighter, I'm more drawn to the SFB sort of design where elements of the shuttle craft are used to make
fighters and wings are only large enough to hold drones. ;D still nice work on her also
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I think "shuttlefighters" are lazy in design. Fighters are meant to be lean, fast, and dangerous. A shuttle with wings is, well, not.
btw: my problem with the stock fighter and thu11s heavy fighter bash is simply that the mapping sucks. I might go and remap them, but I wouldn't hold my breath.
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Why haven't I seen anyone mess with this guy?
the mesh is by antivyrus, though, I've remapped a few parts. I plan to replace the nacelles with something better, though. Prolly rip a pair from one of WZ meshes... He meakes good nacelles.
(http://img241.imageshack.us/img241/2281/yamatosw1.jpg)
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As far as I know, this was the only attempt to make a high-detail version of the Battleship. It seems the Mars and Ulysses class don't get much love- there's only one satisfactory DN out there made by Moonraker. Everyone else seems to use the Entente model.
Those exterior elevators look big in comparison though. Assuming the BB uses two Excelsior hulls, it looks like you could lift an entire Connie bridge on one of those pads.
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As far as I know, this was the only attempt to make a high-detail version of the Battleship. It seems the Mars and Ulysses class don't get much love- there's only one satisfactory DN out there made by Moonraker. Everyone else seems to use the Entente model.
Those exterior elevators look big in comparison though. Assuming the BB uses two Excelsior hulls, it looks like you could lift an entire Connie bridge on one of those pads.
The Mars is a kitbash and can get plenty of love anywhere. You're right about the Ulysses, though. I have WZs old model on my harddrive, and its on the list to be retextured as well. What is the Entente? and what pads on the Yamato are you referring to?
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*Slaps forhead* I meant Yamato class, which you have pictured here. Not many high-detail models are made of this.
The Entente should be "Star Empire"- which is everyone's favorite tripple-nacelled Dreadnought (well, except Paramount's, since they claim FJ's designs are non-canon). I say 'Entente' because it is one of the FJ dreadnoughts of that class I can remember off the top of my head.
The pads on the Yamato I'm referring to are the large brown squares scattered on the primary hull. On the Enterprise, these are personal elevators that rise from the upper decks of the saucer to surface level. Kirk and Co. use them during The Motion Picture (When going to meet V'ger). If the secondary hulls on the Yamato are really excelsior-type hulls, by comparison those elevators look big enough to raise the entire bridge of the Refit constitution.
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They're just colored panels to break up the monotony of the hull. -shrug- I might scale them down, might not. Take a look at the connie-sized bridge I've put onto the hull.
(http://img131.imageshack.us/img131/2733/yamato2yu9.jpg)
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One of the boys over at Bridge Commander Central was doing a slight remap and total retexture of this ship. However, it's been a while since any information was posted concerning the status of the ship.
I know the Yamato was supposed to be a huge beast of a ship, bigger than an Excelsior.
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I suppose I was mistaken about the size... still... those are pretty big platforms.
I don't mean to be a pest, but have you considered when you will be releasing the models? Do you have an intended goal to have X many ships done before releasing them?
Also, do you intend on refitting other federation ships from SFC? The 'stock freighter' has never been re-done, as far as I can tell, and I know the forward command module was never properly done the way it was implied (I.e, a full circular deflector at the front with a bridge module slapped on top.)
The large blue freighters in game seem reminiscent of the Cargo haulers (http://www.ex-astris-scientia.org/schematics/cargo-hauler-screen.jpg) that made a cameo appearance in Spacedock, but the proportions seem to be off.
Otherwise, again, this is excellent work you're doing and I can't wait to standardize the fed fleet for SFC... especially with quality models such as these.
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I wonder what the BCboy had planned for this model.
I do plan on releasing them, but I have no solid plans as to when. For right now I'm just having fun. I have a general list of ships to be done, but its liquidic.
I like the stock freighter, and I might just visit the design as well. I'm not sure what ship you're trying to show in that screencap.
btw: right now I'm actually replacing Khaliban's nacelles with WZ's. WZ's nacelles are a lot less poly intensive without being less detailed.
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Though re-textured, this (http://www.battleclinic.com/docks/files/images/thumbs/1/1a2e5195dce810fdbccc1846f5ba6093.jpg)was the design I was talking about. It has a passing resemblance to that cameo ship, but the body is too wide, and it's far too large. I always assumed they were the same class, however.
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I'm actually a fan of the XMMER, too. I'll play with it along with the stock fed freighter.
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I wonder what the BCboy had planned for this model.
I think it was just a retexture with mapping fixes done. You'd have to ask him though. Goes by the name of Dr_McCoy_1701 I believe. He's a nice guy, but busy.
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I like what you did with the Yamato Great Job.
My only complaint with the design is that the bridge is hidden by the roll bar I wonder what she would look like with the bridge in the
more standard postion?
Any one thing of doing a highed detailed model of the old Zeus class Battleship? thats basically an excelsior saucer with 2 excelsior secondary hulls
and 4 excelsior engines ?
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Thanks, FW. I'm sure when I'm closer to having these done, I will ask you guys for assistance. However, i will be hosting the models on my own site.
BG, the bridge location is where the bridge was on the original model. If you look at the aztec and gridlines everything sweeps to that point.
Btw, the Excelsior-Style yamato (called the Jupiter) was my model. I Might, MIGHT revisit it.
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Tug.
(http://img249.imageshack.us/img249/713/lighttugzi0.jpg)
Just to let you all know, there will be 4 tugs.
- A superlight (this guy, using a pod 2/3 the size of a normal pod)
- A Light (using the ptolemy configuration carrying one standard pod)
- A Heavy (also using the ptolemy config carrying a train of two pods)
- A Superheavy (using excelsior parts on a ptolemy/miranda config carrying four pods)
Furthermore, there will be two dedicated freighters layed out like stock SFC2 freighter, one carrying six pods, the other carrying twelve.
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Heavy Freighter
(http://img234.imageshack.us/img234/2070/fahfb7.jpg)
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Strike Carrier.
(http://img233.imageshack.us/img233/9530/strikecarrierog6.jpg)
The three major ships on my list are the Ulysses, Constellation, and Midway. I'll likely start one of those next. Stay tuned.
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I like what you've done with the Freighters using the Grissom primary hull is great . Looking forward to seeing the fleet in its entirety
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Thanks, BG. I'm looking forward to it, too, lol.
(http://img222.imageshack.us/img222/9518/midwaygd7.jpg)
Midway Carrier. :-)
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All these retextures are looking really good but it's going to be a damn shame if there aren't equally as cool adversaries to play against.
Qapla'
KF
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All these retextures are looking really good but it's going to be a damn shame if there aren't equally as cool adversaries to play against.
Qapla'
KF
One step at a time :-P!
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All these retextures are looking really good but it's going to be a damn shame if there aren't equally as cool adversaries to play against.
Qapla'
KF
One step at a time :-P!
Try taking bigger steps then
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All these retextures are looking really good but it's going to be a damn shame if there aren't equally as cool adversaries to play against.
Qapla'
KF
One step at a time :-P!
Try taking bigger steps then
Piffle
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I love that carrier :D Can't wait to see what your Ulysses looks like.
Suggestions on Freighters. For the ultralight, either re-texture the sensor pod white (to make it look like part of the cargo pod) or eliminate it all together. Looks kind of out of place where it is now, and an obvious bash to an awesome retexture.
For the heavy freighter, perhaps putting a shortened Connie navigational deflector pod on the underside would bring it closer to how it appears in the stock model. You could also use it to provide the carrier with a shuttle bay. Personally, I feel the design warrants a larger navigational deflector since it has the same cross-section size as a Connie (if not more). Little deflectors for things like the oberth, and a comparatively smaller cross-section of the Miranda, wouldn't cut it on a large freighter.
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I havent touched the freighter since I rendered that. I'll look into it, though the frieghter already has a shuttlepod - because of the oberth saucer. I'll look into a Navigation pod - be be warned, the freighter is already at about 6k polycount - i dont know if we want to push the limits, especially since you usualyl have more than one freighter in play.
In other news, the Midway is done.
(http://img227.imageshack.us/img227/5915/midway2qe3.jpg)
Taking a small breather, and then starting on probably the Constellation, which will serve as a CAV (a heavy-cruised-sized carrier, as opposed to a proper CV like the midway.)
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This is true, and it was only a suggestion :)
Midway looks awesome. Personally I feel there would have been more markings at the bottom of the fantail, but feel free to ignore me since she's beautiful as-is :)
I always saw/used the Constellations as Galactic Survey Cruisers. This would explain why they were still in service in TNG, as they probably wouldn't fall under the label of a wartime class in a warship-phobic Federation of the 24th century.
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I'll play with the shuttlebutt on the Midway. You're right, but I was getting burnt out on the model a little, lol.
It can be constellation tiem nao?
(http://img252.imageshack.us/img252/5046/constellationoa3.jpg)
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I don't know how you did it, but that Constellation (so far) looks more appropriate for a TMP setting than any shot of a studio model I've seen from the show.
Brilliant!
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the original textures from BC actually had the ALMOST same shade of white as my textures. I think the stargazer studio model was too grey, and lacked the pearlescent quality.
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Thinking about it, I think the original Stargazer model overdid it on the rim-side greebles. Whereas the Reliant has a lot of greebling in the back trenches, they're out of the way and seem to be clustered in a specific spot while the rest of the design was streamlined. As most TMP ships are streamlined with little in the way of obtruding details (the Miranda being the exception, as stated above), the shooting model of the constellation feels out of place because of the odd details here and there (Saucer, brackets between nacelles).
My conspiracy senses tell me TNG's model builders used the Constellation to emphasize 'old and rickety' TMP ships in the TNG era. Good to see you're reversing this assumption with your re-texture :) Honestly I wasn't sure if I would like your treatment of the Constellation or not (as it isn't a 'true' TMP design), but it's looking like my pessimistic presumptions have been proven wrong.
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I think you're right about them pushing the old-age look with the greebles. Look at the Soyuz as another example. I'm actually thinking about stripping the greebles off the constellation.
In any case I'm still plugging away on the Contie. Just need to finish up the nacelles and bash on better parts, ie: bridge, impulse deck and crystals, etc.
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Constellation is done.
(http://img247.imageshack.us/img247/7859/constellation2zk2.jpg)
The model only had one bay, the rest were textured on. I may revisit it and add the additional bays via texture, like on the original model. In the meantime, however, I believe one bay that is four decks tall is more than sufficient to allow the Constellation to serve as a CAV.
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Ulysses Dreadnought WIP
(http://img372.imageshack.us/img372/7379/ulyesseswy0.jpg)
As you can see I still have the main hull, the pods, and the neck, though you can't see that last part.
EDIT:
First post has a running list of ships. - please let me know if I am missing any canon or major fanon ships.
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Another option for a medium sized carrier is the FASA fan made USS Illustrious:
(http://www.battleclinic.com/docks/files/images/thumbs/7/720ee457385232b89bb663fbb49ca4f8.jpg)
http://www.battleclinic.com/docks/files/dist/index.php/file,8f28fc9b06018d72a7764cae9ce2ba66.zip
The Ulysses looks great so far!
Maybe the D2 model pack can be revised now that these models will be available...
Qapla'
KF
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I am not a fan of FASA designs, not in the slightest. The chandley is the only one that has gotten SEMI under my skin and I know its a FASA-fan favorite. The illustrious isn't bad, actually. I'll let it fester for a bit, but I hold no promises.
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Ulyesses is done :-)
(http://img127.imageshack.us/img127/3595/ulyesses2hz5.jpg)
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Davids-class medium cruiser
(http://img384.imageshack.us/img384/9035/davidspx5.jpg)
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Trooper-class monitor.
(http://img519.imageshack.us/img519/1138/trooperjg5.jpg)
The design for this and the Davids were originally Mackies, but I've rebashed them. In the case of the Trooper, of course, I've used Nitcoris nacelles. The idea of the Trooper is a heavy low-warp-capable ship designed for system defense.
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I really like the Trooper with the warp engines you put on her. I've always liked the idea of a monitor (per the FASA description of the role), and have been mis-using the Soyuz for that role up until now, for want of something better. That Trooper fills the role nicely.
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The Davids is an interesting design, but I find it looks too obvious like a bash because nothing was done about the deflector rim when it meets the saucer. Rather I'd see that transition smoothed out some, to make it look not so obvious.
The Trooper clearly has enough Photons, but what about Phasers? A monitor is supposed to emphasize defense and firepower over speed, yet the torpedo launchers are the only weapons I can make out on her hull (fixed forward, no less). At that rate, a Constellation could out-gun her (as Constellations have four torpedo boxes, IIRC, in addition to their phasers) and she can only engadge targets to the front. The namesake for the designation, after all (the Ironclad Monitor) was essentially a floating battery with a revolving turret. Trooper, while it seems to have lots of photons forward, can't fire and fly in two different directions.
The Ulysses looks nice though. :)
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I'll texture on some phasers to the trooper, however, just because a ship is named for it doesn't mean it must behave like its namesake.
I'm not really sure what mackie did to the original davids, but ill take what you say under consideration.
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I'm only pointing out that the Monitor should excel in weapons potential at the expense of drives. The Trooper as-is would fit a Monitor profile only if it could face the attackers. It's potential for fighting decreases if it's attacked from any other angle. All other historical monitors I know of had this issue- all of their 'disproportionately large guns' were mounted in turrets so that they could attack enemies even broadside. In Trek terms, I would imagine this means many weapons with large coverage, but low drive capacity.
But, again, feel free to ignore me. I'm only putting out suggestions based on my opinions. Nice textures overall.
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Abbe is done
(http://img261.imageshack.us/img261/324/abbeol2.jpg)
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The Abbé was an interesting design, as well as the Andor. I also liked the Loknar, remembering how distinctive it looked in an old, old magazine ad for the FASA lineup of trek ships.
Looking around at Abbé pictures on the net, it's interesting to note that the ship had a saucer-configured shuttle bay... but the doors parted on the top of the saucer. Other models represented the shuttle bay as one of the 'grid panels' painted with red and yellow caution bars. Can't say if I'm a fan of that development or not...
There's also a physical model out there somewhere that shoe-horns a deflector array into the underside of the saucer. Did you do that with your model?
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firebrand corvette.
ignore the windows on the neck - they will be removed.
(http://img526.imageshack.us/img526/2676/firebranddr1.jpg)
I'll look into putting a saladin-style shuttlebay on the abbe, but it's not a major deal to me, you know?
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firebrand corvette.
ignore the windows on the neck - they will be removed.
([url]http://img526.imageshack.us/img526/2676/firebranddr1.jpg[/url])
I'll look into putting a saladin-style shuttlebay on the abbe, but it's not a major deal to me, you know?
I don't know if I would considering the size, height, of a shuttle. The hanger height would be about equal to the length of the necks height from the saucer to the launcher. Would make it rather big considering the length would have to be about 2.5-3.0 times the height
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naw, the shuttlebay was meant for the Abbe, not the Firebrand. The firebrand is a corvette and doesn't have a shuttlebay - all ship-to-ship traffic is done through transporters or the docking ports on the saucer and back of the bridge.
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The Firebrand rocks, by the way. Good to have more small frigate/escort/corvette sized vessels to play with.
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Just to let people know, I'm actually going to rename the Firebrand do something else, because it really didn't turn out like mackie's original firebrand. Not really fair to him, you know?
(http://img129.imageshack.us/img129/6568/anotherfrigatetg3.jpg)
Just another frigate. Please ignore the double registries, I haven't changed the textures, yet. Also Don't have a class name, yet.
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Might want to try it this way as I think it is alittle to blue in the tail right now
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You could always call it the Burke class frigate (refit), unless you intend on making a TMP version of the mini with nacelles under the saucer.
Neat little spaceships you have here :)
For the record, I'd just assume the Abbe didn't have a shuttlebay, or perhaps the shuttles came from side-opening doors along the spine to the nacelles. Personnel traffic and the warp conduit would run beneath the bay.
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I'm not really entirely sure if I am going to pursue that last one. The idea is to remake the destroyers and light cruisers you see in the OPPlus mod, but alas, I'm not really sure how much I like it. I would say that I need to sleep on it, but I just woke up from a 2 hour sleep and I'm still not sure. Until I decide, however, this one is on hold.
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GAFY, I used that part from the lexington. Are you saying thats somethin in the texture I should change on just that ship or to the part that affects the lexington as well.
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GAFY, I used that part from the lexington. Are you saying thats somethin in the texture I should change on just that ship or to the part that affects the lexington as well.
Both,
Would make the texture more white, as it fits this style of ship better, makes it match the rest more.
I would move the fins on the hull closer in or remove them, thinking more of remove
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I always state I convert to FS2 for two reasons (First: meshes taht are ok'ed specifically for the "game mod', and Two: Meshes that are to be used ONLY for the fanfic.) I need the engine for effects in staging battle and recreating scenes.
I usually don't post a lot of what I mess with out of respect ( and never distribute it unless I have solid permissions)
You're revisiting the Yamato? (Awesome).
Anti-Vyrus: My bash
http://s22.photobucket.com/albums/b321/Star-Dragon/?action=view¤t=yamatob.jpg
http://i22.photobucket.com/albums/b321/Star-Dragon/yamatoa.jpg?t=1225240068
I think I used the Overlord saucer and planned later to add an Abbe missile pod and then some Souyz gun pods...
I off to work ATM, but will defiately get you some meshes I think might inspire you by this weekend (promise)!
Been ill for a short bit.
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I haven't played FS2, yet, but thats pretty.
If you want to convert stuff, but keep it to yourself, thats fine, but if you distrubute, then yeah, i'd ask for solid permissions.
Okay, anyways: If anyone could direct me to some GOOD starbases and drydocks, I'll start up on those too. And as always, fighters are a plus/
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Fast-CA
(http://img397.imageshack.us/img397/3901/fastcruiserfc5.jpg)
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Is that the kitbash MP did a while ago?
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nope, its a bash i just did in 3 minutes. I wasn't aware that someone already put Churchill nacelles on a Connie.
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TBH, I'd expect something different nacelles for the fast cruiser. All it looks now is that there's been ribbing added to the top of the nacelles... which doesn't seem to be the radical refit offered by new hotrod engines of the FCA.
WickedZombie's WZ-50s might fit the bill nicely, or a variant of those designs. I'd almost suggest the nacelles from his Doohan class, though in keeping with TMP nacelles I'd see the glowy bits replaced with non-glowing grills and vents (Ala Excelsior ST-III).
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nope, its a bash i just did in 3 minutes. I wasn't aware that someone already put Churchill nacelles on a Connie.
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Another suggestion for the Fast Cruiser would be to do something about the nacelle struts. They're fine for a regular cruiser, but if you're patching hotrod engines on it, wouldn't the stresses from the higher engines be a concern?
I'm not knowledgeable on the CAF's design, though I assumed it was just a normal CA refitted with different engines.
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Another suggestion for the Fast Cruiser would be to do something about the nacelle struts. They're fine for a regular cruiser, but if you're patching hotrod engines on it, wouldn't the stresses from the higher engines be a concern?
I'm not knowledgeable on the CAF's design, though I assumed it was just a normal CA refitted with different engines.
To add to Norsehound's observations, I thought I'd add a suggestion about the warp nacelles. How about using these slightly altered versions to imply increased speed? Note the warp engines on the USS Raan, an enchanced Belknap-Class strike cruiser from "Ships of the Starfleet." These warp nacelle variants apparently increased the ships speed, while sacrificing dilithium longevity, or some jibba-jabba like that. :D
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Much as I appreciate the suggestions, I think the CAF will stay as is. I like the subtle upgrade.
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Another suggestion for the Fast Cruiser would be to do something about the nacelle struts. They're fine for a regular cruiser, but if you're patching hotrod engines on it, wouldn't the stresses from the higher engines be a concern?
I'm not knowledgeable on the CAF's design, though I assumed it was just a normal CA refitted with different engines.
To add to Norsehound's observations, I thought I'd add a suggestion about the warp nacelles. How about using these slightly altered versions to imply increased speed? Note the warp engines on the USS Raan, an enchanced Belknap-Class strike cruiser from "Ships of the Starfleet." These warp nacelle variants apparently increased the ships speed, while sacrificing dilithium longevity, or some jibba-jabba like that. :D
Those are the LN-68 warp engines if I'm not mistaken. WZ has a set, or at least had a set. I've used them before in a kitbash.
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Much as I appreciate the suggestions, I think the CAF will stay as is. I like the subtle upgrade.
No worries! ;)
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Okay, anyways: If anyone could direct me to some GOOD starbases and drydocks, I'll start up on those too. And as always, fighters are a plus/
Moonrakers ST III Starbase is an excellent candidate for retexturing in this new style as is Atrahasis' old Regula-1 both should be at Battleclinic or SFC3files IIRC.
While you are at Battleclinic have a look at the Illustrious CV that I retextured. I think what I did for it is not that far afield from what you are doing now with the Fed fleet.
Nice work on the Abbe by the way! I'm also curious why you didn't consider the Belknap Class for the Fast CA... Nice work with the Churchill engines on your Fast CA.
As for Non-Federation star bases, keep in mind the Klingon Academy Klingon (tri-armed) Battlestation http://www.battleclinic.com/docks/files/dist/index.php/file,95a936818bd851f2dc35824d0b684d28.rar (it has workerbees in it)
and the kitbashed outpost http://www.battleclinic.com/docks/files/dist/index.php/file,2f869ae128f037bf7245424f44f97446.zip
based on it at Battleclinic. Do a SEARCH for "KF" and you'll see a list of possiblities when you are ready to tackle non-Federation races.
Qapla'
KF
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I'll be checking those out when I have a few minutes, KF. Thank you :-)
I might end up bashing up some new starbases based off of the one's you see in Star Trek Armada :-)
Anyways, I have a case of SFB-itis, The four ships you see here are losely based off of SFB ships. They are not named, yet. In my timeline, these ships were brought about in the earlier days of the era. Also note, these ships are lacking shuttlebays, but that will quickly be remedied.
First, the Frigate.
Again, I'm not really entirely happy with this one. I think im going to lose the angular addition to the saucer, but I haven't decided yet.
Also, please continue to ignore the Double Registries.
(http://img184.imageshack.us/img184/5388/burkell8.jpg)
A light cruiser based off the NCL from SFB.
(http://img204.imageshack.us/img204/559/nclgd6.jpg)
A Medium Cruiser based off the NCA from SFB
it lacks a shuttlebay, but I'll be adding one soon.
(http://img204.imageshack.us/img204/3619/ncaik5.jpg)
This one isn't in SFB, but still, I was running with it. It's a DD.
(http://img204.imageshack.us/img204/5639/nddad2.jpg)
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*drools at Fury's work, and wonders if Fury would ever do a Hydran Fleet*
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Can't say I'm a fan of the curvy nacelles on the NCL. Why not go with straight ones, or raise the impulse deck up (same level as the bridge?) and mount the pylons horizontally from that section, across part of the saucer?
That's the way the original NCL looks, anyway.
Heh, and this begs the question: How are you going to handle the CL? The Texas-class is supposedly a refit of an older, pre-warp class. Something refitted from TOS? It would be interesting to see a TOS ship stripped of it's thermal paint with bare hull showing through, and updated nacelles.
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Why not go with straight struts? because I didn't feel like it. SFB gave me most of what I've put into my own star trek timeline, but it definitely isn't my bible. as far as the texas? i'm dropping that one, i think. It works for TOS, but not TMP.
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You'll be adding torpedo launchers for these latest models, right?
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You'll be adding torpedo launchers for these latest models, right?
Oh yeah. those too.
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You'll be adding torpedo launchers for these latest models, right?
Oh yeah. those too.
Awesome! Man cannot live by phasers alone, lol! :2gun:
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Mate,
You have gotten very good in the past 12 months, really come on leaps and bounds... this is some real real nice work you should be proud.. the problem with modelling nowadays is that sub standard is just not good enough and expectations are really high.. and its nice to see some old school faces up there with the best of them.
nice job mate. 8)
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If you're adding torpedoes to the Burke, why not switch them out with those wannabe shuttlebays on the raised portion of the hull? They're too small to carry shuttles, at least if the bridge is any indication.
Mounting them in the raised deckhouse of the DWs might also look interesting.
Personally I'm turned off to the idea of mounting the torpedoes in boxes at the front end of the saucer. I suppose I just don't like the aesthetics, and find it a little...uhm...lazy? To just slap a torpedo box there and call it the forward torps.
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Very nice work on the SFB Stuff :thumbsup:
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Thank you, guys. It's really flattering for you guys to say that :-).
Norsehound: I do plan on adding torpedoes to all the ships above. You've got a good idea for where the burke's would go. As far as the other two, I was thinking under the saucer, in the traditional place, but ill give the raised deck area a shot, too. I agree, the front of saucer doesnt work - unless its hung below it juts slightly, ie: in the OP+ mod the CLs and DWs.
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Halloween has introduced a new factor in my life, for the way better. Thusly, I haven't had a chance to work on these as much as i otherwise would have. However, I still have been chugging away at stuff.
I introduce the Edinburgh-class Corvette.
(http://img47.imageshack.us/img47/3373/anothercorvette2rm6.jpg)
(http://img47.imageshack.us/img47/676/anothercorvetteej5.jpg)
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Aren't you going to tell us about the new factor? :D
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to you gossip mongers? nah!
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to you gossip mongers? nah!
Hmm, lets see, not anough time to do what you really like to do. Sounds like woman has entered the scene.
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to you gossip mongers? nah!
Hmm, lets see, not anough time to do what you really like to do. Sounds like woman has entered the scene.
Damn! foiled by skills of sedu-Deduction!
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Just to note: I'm thinking about replacing the oberth nacelles with the ones from my Thunderbolt on that last corvette.
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I approve :O
As in your stuff looks _awesome_ and my old sh*t needed some rehashing anyways ;)
Also, your latest looks quite familiar... and better than mine ;)
http://outalance.battleclinic.com/darkcentral/ships/images/little-bird.jpg
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Where do you think I got the idea, Mackie? :-). Thanks for the ideas that I have so stringently stolen.
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The Edinburgh looks like a nice little corvette... perhaps filling the same niche as the Defiant does in DS9 (scout/escort).
Although when one considers the Orca gunship (Oberth, switch out the sensor pod for a photon box), I wonder which one would have been chosen for service? The Edinburgh looks like it could fit as a Police Frigate, wheras the Orca would have been more like a standard frigate.
Either way, congratulations on the 'new development'. :)
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Hey foas, i am a little curious.... these ships of yours, are they a mix of whatever was already produced by a number of different modelers and then retextured by you or your original products? I feel somewhat reinvigorated seeing your bashes/ships. Might get back to bashing my self too once you release em :)
If for nothing else, then redoing a number of my abandoned projects that did simply not look good enough when i was making them. A number of them dating back to p81 days :D
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They are a mix of modellers ships that I have retexed. Feel free to bash as you wish, especially you Mackie. :-)
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Wow... been dead around here.
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Waiting for Releases
I have three ships that no one wants to put Registries on to complete them from a thread down below. I lost interest in them and will not finish them off. The ships would then work in SFC 1 and 2 would be nice ifthey could could also get them into SFC 3 but would not hold them to it. No takers on just doing the registries so I let them die.
Cent is sitting on 2 ships ppl are waiting for now too. Basically we are now in waiting mode hoping to see some of them come out. I think a small stead release of ships works better than waiting years for a large pack at this point, probably not alone on that factor either.
So no not dead as the views ticker is still climning steadily, but it is now waitng for a release link where most are probably at.
So how goes the Atlom ship heston anyways?
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The ships you retextured GAFY I'm still trying to figure out how to write their stories. The original specs can be reused. Just gotta change a couple things around, which is relatively easy.
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When is the Big Release Scheduled to go ?
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Well, I have to convert everything back to MOD format. Sort out the textures, becuase right now Max is just using the PSDs, make illum maps, break models, HP and DP, then upload.
Also, im working on an overhaul for my website, so things wont be uploaded until its done.
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Hey folks,
I just wanted to explain why I haven't been posting a lot recently. A person in my social circle had passed away friday, and so we've all been dealing with things. Today, was in fact, his funeral.
However, things are getting back on track, somewhat, and I wanted to show you guys whats next on my plate.
(http://img407.imageshack.us/img407/1594/newnxfleetqv5.jpg)
This is a cleaned-up mesh of Atolm's human pre-TOS fleet. that i will be texturing. However, texturing on these will not begin until after I have textured the heston and a few remaining TMP ships.
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Well, I have to convert everything back to MOD format. Sort out the textures, becuase right now Max is just using the PSDs, make illum maps, break models, HP and DP, then upload.
Also, im working on an overhaul for my website, so things wont be uploaded until its done.
I use PSP which can open PSD files, but not the other way around, if you need help converting them to BMP files and making light maps I can help.
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Thanks Gafs, I'll keep that in mind.
btw, taking a break from Trek in general. Working on my own universe stuff.
(http://img219.imageshack.us/img219/5103/zealot1ck7.jpg)
(http://img219.imageshack.us/img219/2643/zealot2my0.jpg)
(http://img219.imageshack.us/img219/6884/zealot3ms7.jpg)
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Thought You lost those ships?
Do you still have the star shaped ones that were bases or something being done with a gray base colour and Dark Blue dtails?
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Naw, those I lost, but I have a redux of a single ship I did.
Pic to show.
(http://img253.imageshack.us/img253/6895/chimeranqq3.jpg)
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FoaS, what's this new ship you have here? Very cool looking, very unique. I think the word I'm looking for is majestic.
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which one, the snowflake or the romanesque one?
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The last image you posted looks Atlantian in nature. At least that's the first thought that comes to mind.
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which one, the snowflake or the romanesque one?
The Romanesque one. :)
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I designed the original snowflake that I lost in the harddrive crash before I ever saw atlantis, but I understand why people think I was inspired by it.
The romanesque ships have been on my harddrive for years. I've played around with it before, but I was recently at in impass, so I decided to play with it again.
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Hey guys, I'm looking for some texturing suggestions, especially from you GAFY. Specifically on the back and side of the main hull, where those rows of windows are right now. I'm not digging how blank it is, and I don't know what should go there right now.
(http://img510.imageshack.us/img510/2707/backendpt0.jpg)
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Nope! too late.
(http://img360.imageshack.us/img360/6483/toolatess8.jpg)
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Oh sweet!
Nice return with those boys :)
If you get a chance, find me, Been thinking of updating my Triaxian starships...
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They are a mix of modellers ships that I have retexed. Feel free to bash as you wish, especially you Mackie. :-)
let me know when you get around to releasing the stuff k? I feel an itch that needs scratchin and only bashin can do that :p
I have a good number of fairly good designs from years back that didnt work back then, i want to try em out :D
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An old mesh of atolm's tweaked, remapped and retextured.
(http://img509.imageshack.us/img509/7324/triaxwk1.jpg)
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Added some signage and a logo (thanks for your help on the logo design, atolm) on the front of the ship, as well as a registry (yes, thats Futhark runic, which was meant as a placeholder, but I really like it there). Added golden trim lines to pull some more color into the design. Added the fractal swirls (which, btw, will be making an appearance on ALL warp grilles of mine in the future) on the warp grilles.
(http://img521.imageshack.us/img521/7244/triaxanothertimemb1.jpg)
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The last model was the Triaxian CA, btw. I mention this because here now is the CC.
(http://img407.imageshack.us/img407/391/cc3le8.jpg)
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I've always really liked the "Colosseum" ships. They have a certain drama emanating from them in the static pics alone. A bit of animation and they'd make the hairs stand up on your neck.
Scalw up that "snowflake" ship and it'd make a great starbase, IMHO.
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Sorry, posted by mistake.
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Sorry, posted by mistake.
LOL
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Fast look at wha tI am doing now
looks good to me i like how you set up the pic.
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Beta, you still have your name misspelled. -wink-.
Guys, let me introduce my little brother. Be nice to him, but let me know if he deserves to be strangled. I will handle things.
btw, working on a quick idea for a Triaxian outpost. Probably won't stick, too human looking. Will post pics soon.
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Fast look at wha tI am doing now
looks awesome i like whut you did with the picture.Beta, you still have your name misspelled. -wink-.
Guys, let me introduce my little brother. Be nice to him, but let me know if he deserves to be strangled. I will handle things.
btw, working on a quick idea for a Triaxian outpost. Probably won't stick, too human looking. Will post pics soon.
shut up FoaS
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Fast look at wha tI am doing now
looks awesome i like whut you did with the picture.Beta, you still have your name misspelled. -wink-.
Guys, let me introduce my little brother. Be nice to him, but let me know if he deserves to be strangled. I will handle things.
btw, working on a quick idea for a Triaxian outpost. Probably won't stick, too human looking. Will post pics soon.
shut up FoaS
hows the zelot coming
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The Zealot's color textures are done. all that remains are the Illumination maps, and the typical illumination map, scale down, hardpointing, and break model. I opened up my other Roma Astris guys and I was appalled at the quality of modelling I had back then, so I'm going to have to rework some of them a bit.
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Looks sweet, all of it... i quite liked the windows, it would have been nice to see them rotated 90 o so they where longways ;)
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Here's a thought.
Since the majority of the Fed ships here are TMP and SFB is TOS and NOT canon TMP (timeline not withstanding) then maybe the WHOLE OP+ shiplist needs to be replaced. I believe Atrahasis himself brought up that point as the STOCK and OP+ Shiplist really use TOS based specs for the ships in general. Never mind upgrading the OTHER SFC races to TMP specs or adding TMP Tholians from Klingon Academy or WZ45's TMP Andromedans. Then there is the whole X-ship issue. On the other hand, IMHO it never made much sense for ships that use the same saucer, nacelles, shields and weapons systems to have wild ranges in capabilities or specs... FASA and SFB make no sense at times... Then again, I can't think of any Trek game that is consistent with itself.
Also the USS Phobos has three sets of armaments P81's version and Lt. Riley's and now FOAS'...
Just a thought mind you.
Keep up the good work FOAS!
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Okay guys,
It's been a rough last couple weeks. Between my friend dying, me being broke, and homework piling up, I haven't been able to get much done. However, atolm told me of an idea he had: Betalgeusians. Go look on Memory Alpha. betalgeusians were one of the many extra-aliens in TMP. They were the blue guys with the wierd beak looking thing. Yeah, well, atolm designed a heavy cruiser for her. He modelled out a rough model and handed it to me. I have since cleaned, tweak, refitted, scoured, and finished the model. And here she is now.
Now, yes, they ARE a federation member. Oh well.
(http://img201.imageshack.us/img201/2574/betalgeusianskw0.jpg)
Unwrapping and texturing to commence soon. ^_^.
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The design definitely catches the eye. I love how the warp engines don't look so much like hardware, but more like a fluid extension of the ship, aside from the connecting nacelle pylons.
But the flowing, fluid aesthetic can be seen in the main body of the ship. Simple, but it looks as though it's just flowing, especially when you reach those outstretched wings.
The head of the ship reminds me a bit of Star Wars Episode 5 at Cloud City.
Also, taking a second look, I get the impression at times that I'm looking at a Klingon design, due to the long neck, wings, and the warp nacelle under the ship. But that's just me.
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Looks good! Looks alien, and it looks ancient. From a time where aesthetics were just as important as function. They were used to intimidate, like the vikings did, for instance. Or to show intelligence, sometimes. That's the impression I get from this ship. They are intelligent beings first, and they want to make that impression.
So, what's the function of the apparatus on the wingtips? :)
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This is neat, cool design! Don't know why, but the head reminds me of a shark. Maybe like a fin.
What color scheme were you thinking of going with?
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Thanks guys.
the things on the ends of the wingtips: on the left is the bridge, the right is a temple. :-).
The color scheme is still being debated betwen Atolm and I. We're looking at a slate black, like a dark marble with some dark grey (but lighter than the black) grid lines. The glows will either be turquoise or orange and red.
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Thanks guys.
the things on the ends of the wingtips: on the left is the bridge, the right is a temple. :-).
The color scheme is still being debated betwen Atolm and I. We're looking at a slate black, like a dark marble with some dark grey (but lighter than the black) grid lines. The glows will either be turquoise or orange and red.
Strange I was thinking more of a Brown with a blackish marbled pattern , and Yellow with red and green added for the lighted areas. I think this ship would look good with a more organic look to it like Farscapes Maya. Hull lights in Yellow with a white u around the edges on them, and the recessed areas more of a gray added to the brown I would blend it to be darkest in the center of the recessed area and get lighter, more brown, towards the edges. The Black ship just seems to prirate to me.
Of coarse a Dark Blue with Purplish/red glows and gray pattern would work with black recessed areas and greenish blue windows works too.
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Unwrapping is complete, and texturing has began.
(http://img374.imageshack.us/img374/1130/betaltex1vp9.jpg)
The teal parts will become more complex as I work this guy.
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(http://img142.imageshack.us/img142/6022/betaltex2iy1.jpg)
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Knew it was the right decision to let you run with your gut on this.
-
See? Trust your local FoaS.
Testing some Lightmaps
(http://img527.imageshack.us/img527/5900/lightmapsnh4.jpg)
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Showing off the windows and the bottom of the wings
(http://img383.imageshack.us/img383/1552/windowsyr4.jpg)
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Frikin beautiful dude ! :notworthy:
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That's looking rather sweet!
BTW I PMed You :)
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Man I look at that ship and Space Vikings comes to Mind ;D
Great work there keep it up
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Still here :-)
(http://img165.imageshack.us/img165/8688/warpstf3.jpg)
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Cool!
Nice direction with the color choices, that orange is good.
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she's done.
She's named J'Va in honour of the friend of mine who passed away a few weeks ago. His last name was Juva. He would've liked this design, for what little he was into Star Trek anymore.
(http://img81.imageshack.us/img81/1783/jva2te7.jpg)
Edit: forgot a shuttlebay >.<
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Thats a Fitting honour mate.
I personally would(and will) opt it as JuVa, and not use the oh so common: ' :)
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From a far off galaxy on a quest for vengeance.
Seltorian Heavy Cruiser.
(http://img373.imageshack.us/img373/5849/selty4se9.jpg)
Still needs nacelles and stuff, but its a start.
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Definitely a good start.
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(http://img87.imageshack.us/img87/2426/vulcansud5.jpg)
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Can't forget the Romulans...
(http://img411.imageshack.us/img411/5179/rombop3as7.jpg)
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okay, I know you are lurking around, cloaked...But I'm still going to say, get yer arse out here and finish these (or at least one lol), you hippy :D
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Actually I think he like to start things looses interest in them and then will not let anyone else finish them.
And even if he did, I tried this, no one would probably do it anyways.
Either way it would be nice to see one or two get finished up this time.
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I'm still waiting for those Federation models to get released.
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MERR!
I had finals to work on :-P
Tell you what... Today I'm not doing much. I will convert over the Constitution2, the J'Va and at least one other that you request... Once i've done those three I might have the rhythm to do more. :-P. So what should the third be?
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Me?
Either the Excelsior (base) or the Miranda. I've never been completely satisfied with the ones I've found on Battleclinic, and it doesn't seem that Adonis nor CC22 will release/complete their own Excelsior or Miranda, respectively.
Finals I can understand- I've just completed them myself.
-
Me?
I would go with a Excelsior or one of the PFs, the PFs are unique and no one has any of those.
After that I like the Roman ones and guys from the simulator.
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Are there any good methods of creating break models?
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Are there any good methods of creating break models?
I have a AVI file on how to do them but zipped it is 23 megs which is to large to send or attach here
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Found it again on-line it is from Joker
Click Here! (http://www.frost-works.com/galactic_truckstop/mars_station/main/Contents/Tutorials.htm)
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I'm sorry, I should have been more specific. Has anyone mastered a way to make break mods with solid parts? Using deatches just leaves openings that're rather ugly.
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I'm sorry, I should have been more specific. Has anyone mastered a way to make break mods with solid parts? Using deatches just leaves openings that're rather ugly.
The only way to really do that is to go about breaking up the model like Joker demonstrates in that tut of his, but then moving the pieces, rotating them a bit if you wish, and then capping the holes and texturing the caps to show internal ship damage.
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I'm sorry, I should have been more specific. Has anyone mastered a way to make break mods with solid parts? Using deatches just leaves openings that're rather ugly.
The only way to really do that is to go about breaking up the model like Joker demonstrates in that tut of his, but then moving the pieces, rotating them a bit if you wish, and then capping the holes and texturing the caps to show internal ship damage.
Yup that does cover the other half to do break models.
You section then like Jokers did, hide the parts you broke off and fix the model with levels usually on fire. Then unhide the sectioned off part hide the model and do the same thing. Its a pain to do, so I usually just use Jokers fast method as the break model is only on screen for a few seconds before the game ends. and if you are fighting multiple targets once one goes boom you work on the others ignoring the break model anyways
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I'm sorry, I should have been more specific. Has anyone mastered a way to make break mods with solid parts? Using deatches just leaves openings that're rather ugly.
ya... booleans... lots of them. there is no easy way.
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Well i have modelled interiors of a ship, you can always use that ship as a guide
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FoAs, any word on the TMP fleet?
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I second this bump for a status report please.
KF
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Can a bump be "thirded?" If so, I third this bump, lol. :D
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Bumping again out of desire for the TMP fleet :)
If break models are still causing trouble, just use the stock ones. Are we really that concerned with debris after a ship breaks up? For my part, I'm trying to avoid breaking the TMP ships I'm flying (unless I'm Romulan- then I don't have much of a choice).
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Might I be permitted to ask how things are going ? Thanks :)
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Might I be permitted to ask how things are going ? Thanks :)
LOL you can always ask just you never know the answer, because it will be vague at best
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The answer is 42......
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I'm sorry, I should have been more specific. Has anyone mastered a way to make break mods with solid parts? Using deatches just leaves openings that're rather ugly.
Ive found out the best way is to just break down and make poly by poly caps ;)
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Sorry Folks,
They are still on my drive. I've kind of moved on to other things for now.
If someone wants to convert, HP, and make break mods for them, I'd love to send them to someone. On the condition that once they are converted they send them back to me so I can put them up for download.
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Sorry Folks,
They are still on my drive. I've kind of moved on to other things for now.
If someone wants to convert, HP, and make break mods for them, I'd love to send them to someone. On the condition that once they are converted they send them back to me so I can put them up for download.
I knew I should have been betting people money that this would happen!! :laugh:
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well I'm sure Centurus and i would agree that we will be after them for the next phase of our mod. Will take us a while to get the work done for them, but we can make sure they get ported. I will get them back to you as well. Also I think Kreeargh. will be helping us out with them :P Am I right kreeg?
Yea ill make brk mods if you would like and hardpointing no problem. If you have any special damage textures you want applyed to the brk caps send em ;)
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Do you guys want blank registries?
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I'm Baaaacccckkk
Soyuz WIP
(http://img25.imageshack.us/img25/5637/soyuz2aj3.jpg)
Edit: Better image.
Furthermore, someone make a good freighter mesh, mine sucked, lol.
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I'm Baaaacccckkk
Soyuz WIP
([url]http://img4.imageshack.us/img4/4868/soyuzog0.jpg[/url])
Phaser bumps are little off from where they should be, other than that, she looks like your standard work of art. :)
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haha, i just fixed it after I rendered it.
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I'm Baaaacccckkk
Soyuz WIP
([url]http://img25.imageshack.us/img25/5637/soyuz2aj3.jpg[/url])
Edit: Better image.
Furthermore, someone make a good freighter mesh, mine sucked, lol.
Very Nice work there :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
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Here's a map of my Trek universe.
(http://img209.imageshack.us/img209/2884/maprr7.png)
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That...Soyuz...ROCKS!! :dance:
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Yes to Blank registries.
See? You post images like that and it makes me want them even more :(
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(http://img175.imageshack.us/img175/8857/fedfighter2jc6.jpg)
EDIT: better render.
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Souyz rocks, but from your mystery pic at end I sense impending awesomeness...
;D
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Just a few ideas :-).
More later
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(http://img27.imageshack.us/img27/630/fedfighter4yi4.jpg)
Probably going to ditch the upper wings.
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Add a rollbar with a photon tube in it?
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Possibly.
(http://img101.imageshack.us/img101/4845/allfightersww9.jpg)
All three models are below 2k triangles.
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I don't know FoaS...
If you keep the wings, I can always make them into Macross Warp Fighters
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hah, where do you think i got the idea :-P
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Multi shot
(http://img16.imageshack.us/img16/3675/fedfightersro0.jpg)
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New Fuselage idea im tossing around.
(http://img6.imageshack.us/img6/5995/playingdd3.jpg)
All three with the new fus.
(http://img156.imageshack.us/img156/20/allthreeve4.jpg)
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FoAS, I looked at the first image in the thread again... specifically at the miranda. How high is the rollbar off the rest of the hull?
The Miranda is my favorite design, so it's a pet peeve of mine to have it look as correct as possible. Some of the models out there hold the rollbar too high with too high of a curve. The ships from the Miranda pack (though wonderful ships they are) are marred by this one flaw. these blueprints (http://www.cs.umanitoba.ca/~djc/evost/dev/pics/miranda.jpg) have it just right.
Since you kitbash, I wondered if you could correct that little oversight if it's present in the pack? I'm guessing you're using the Miranda Pack model since it seems the rollbar is too high.
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I adjusted it, Are you sure that those schematics are accurate?
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I can't say. Unlike the Enterprise there isn't much on the Miranda model in terms of accurate schematics. There was no "Checkov's guide to the Reliant" after all.
Best you can do is study the film, since the model was auctioned off (and finding the current owner and asking them to photograph it might not be easy, unlike the 1978 Galactica filming model).
Here's a head-on from Memory Alpha:
(http://images2.wikia.nocookie.net/memoryalpha/en/images/1/1b/USSReliant.jpg)
The Reliant model pack just seemed to have the rollbar too high for my tastes. Just about everyone else has it lower and 'flatter' than how the Miranda Pack has it.
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:-)
(http://img17.imageshack.us/img17/4060/ftandpfiz2.jpg)
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Heya, not too wild about the "nacels". I think they clash a bit.
Suggestion: How about a verion of nacel more "sunken" in ala the "Vent" style of the ARROW.
I know areodynamics is a moot point on a spacefighter, but as techlonoly progresses the mentallity is "sleeker, sharper, more predatory looking".
That style of roll bar puts the main ship at around TMP era, so if the fighters are same I can understand that. just doesn't mean they have to look it as well due to nacel style.
;D
Very exciting stuff though!!!
I sent MP some Macross models but haven't heard from him since his crash. If he needs them again hopefully he'll say something, otherwise I was betting in the future you'd see these in SFC.
(http://i22.photobucket.com/albums/b321/Star-Dragon/Sci-Fi%20amp%20Anime/vf11test.jpg)
BTW I think a Fed version of Yukkikaze would be pretty cool...
(http://i22.photobucket.com/albums/b321/Star-Dragon/yukkikaze1.jpg)
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Bump!
How does this project stand?
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Greetings!
From time to time I look to see if my Churchill design is still out there.
I am pleased that it is..... and some of you have taken the time to model it.
I know that the models I made out there are very low polys. I made them a long time ago for games that could not handle the detail of my original 3d Studio Model.
I really like the Roosevelt. He is one of my personal favorite Presidents. The name fits the class of starship.
I can provide any blueprints or high poly models you need.
Anarion.
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Greetings!
From time to time I look to see if my Churchill design is still out there.
I am pleased that it is..... and some of you have taken the time to model it.
I know that the models I made out there are very low polys. I made them a long time ago for games that could not handle the detail of my original 3d Studio Model.
I really like the Roosevelt. He is one of my personal favorite Presidents. The name fits the class of starship.
I can provide any blueprints or high poly models you need.
Anarion.
Anarion! Good to see you!
The model just needed some tender loving care, nothing to sweat about. I'm glad you approve :-). Do you have any other models in the works?
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;D The Churchill is my all time favorite TMP era Fed ship.
How soon before we can play with the revised version????
Qapla'
KF
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could someone post a screenshot of the FCA UI from shipedit - with the hardpoints and all.
EDIT: nevermind - got it.
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I haven't made anything in a while. I am back in school to finish my engineering degree and with work, I don't have much spare time.
Anarion
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To anyone with notifications on this thread, I point you towards Here (http://www.dynaverse.net/forum/index.php/topic,163386555.0.html)
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I started a new Churchill thread. I'll post some pics and blueprints of the high-poly model.
Anarion
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Something I'm considering working a fleet around.
(http://img142.imageshack.us/img142/9767/entent.jpg)
(http://img512.imageshack.us/img512/3074/entent2.jpg)
call it an updated TOS base. I've always liked the NX nacelles - so I put those on LS's Monitor body with a standard connie saucer. The bridge model is from the NX as well. The dish is just a neat modification I liked. I want to go with an NX-like paint scheme, with blue trim (but not as heavily blue as my TMP fleet). I think this look gives me more room to get more primitive with the pre-TOS stuff, but segues nicely into TMP.
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(http://img219.imageshack.us/img219/4236/saladin.jpg)
Saladin with same idea.
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Something I'm considering working a fleet around.
([url]http://img142.imageshack.us/img142/9767/entent.jpg[/url])
([url]http://img512.imageshack.us/img512/3074/entent2.jpg[/url])
call it an updated TOS base. I've always liked the NX nacelles - so I put those on LS's Monitor body with a standard connie saucer. The bridge model is from the NX as well. The dish is just a neat modification I liked. I want to go with an NX-like paint scheme, with blue trim (but not as heavily blue as my TMP fleet). I think this look gives me more room to get more primitive with the pre-TOS stuff, but segues nicely into TMP.
May I see some more views please?
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(http://img186.imageshack.us/img186/3784/entside.jpg)
(http://img186.imageshack.us/img186/1742/entfront.jpg)
The proportions are the same as the classic 1701
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Burke in this form
(http://img54.imageshack.us/img54/2342/burker.jpg)
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([url]http://img186.imageshack.us/img186/3784/entside.jpg[/url])
([url]http://img186.imageshack.us/img186/1742/entfront.jpg[/url])
The proportions are the same as the classic 1701
*drools*
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So thats a "yes, we approve"?
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I can't find reason for complaint
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So thats a "yes, we approve"?
*sets some planets on fire and waves them over my head back and forth slowly while listening to the soundtrack for Balls Of Fury*
In case you're still confused, that means this ship is definitely deserving of the name Constitution Class.
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very nicely done looking forward to seeing them textured Keep up the great work ;D
I Approve Very Very Much :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
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Fury. I only went through this thread AFTER I read your request for the Hybrid Enterprise, and I have a question. Any reason you'd make a request for it, if you already have a mesh of the ship?? (I'm just curious more than anything)
Oh and on the point of your Federation fleet. Absolutely stunning texture work. Some of them look almost like actual physical kits and not 3d models (and in almost all cases better than some of the high poly CGI versions I've come to see in the past). Makes me quite jealous :D
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Fury. I only went through this thread AFTER I read your request for the Hybrid Enterprise, and I have a question. Any reason you'd make a request for it, if you already have a mesh of the ship?? (I'm just curious more than anything)
Oh and on the point of your Federation fleet. Absolutely stunning texture work. Some of them look almost like actual physical kits and not 3d models (and in almost all cases better than some of the high poly CGI versions I've come to see in the past). Makes me quite jealous :D
He did not have a mesh of the ship at the time of asking. Since no one had it he made it, by bashing a few ships together and making what he need that was not around.
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My bad FoaS, I thought you were asking help to texture it.
if all you are looking for yeah I like the look of that TOS design so far than ya looks good to me!
I don't know if I would go NX on it though I think something between the NX and TOS connie would be better. Mostly over all white with Copper Details, and silver or steel in some places to offset the copper. Not at my home PC at the moment but will try to colour some of the pics you have to see what might be a option for you. I can't guarentee any time for textures but if you map it and are getting stuck I will try to help you were I can.
I know you use PS and I use PSP, Ican save into your file type and open it. Only problem is not all the layers will transfer seperated some will merge in the conversion. I do know a way around it it means a bit more manual work then just trading files though. It is basically leaving the outline and letting the other party do the colouring.
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I say, there's no reason why we can't have both FoaS and Major Payne do this ship. The more the better. Or do I have to use the Puss In Boots method of begging again.
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Okay, let us clarify a few things.
If you look more closely at the requested ship, this isn't it - though it is close.
GAFY - I'd love to take a look at your suggestions. I'm actually thinking the same thing - Copper is just a little too primitive for a TOS-era ship.
EDIT: I can't spell...
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Oh and on the point of your Federation fleet. Absolutely stunning texture work. Some of them look almost like actual physical kits and not 3d models (and in almost all cases better than some of the high poly CGI versions I've come to see in the past). Makes me quite jealous :D
That's quite a compliment - thank you :-).
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Ah. Now you mention it and after taking a cloer look I can see the overall differences. Lets just hope I can keep the accuracy to a very high level in that case.
FoAS. In all my dealings with high and low poly models I've come to appreciate that low poly modelling can sometimes be much harder. With CGI models, whilst they can look amazing, thats all they are there for - to look at. Low poly modelling is, in itself, a hell of a much harder art form to master but when a person does the results can be breathtaking. Whilst there are plenty of great modellers who can carry out a lot of the various aspects I've onyl seen a bare handful who are capable of combining the various methods to produce these works of art that do invariably look better than CGI high poly. Even kitbashing can produce some interesting and unique models as long as you have all texture material matching (I should know as I've done a fair few kitbashes in my time), but to my mind low poly modelling is mostly far superior to high poly models simple because you need to create the best possible quality textures you can and with next to no detail in a model (when compared to hundreds of thousands of polys of detail) its the textures that count. I stand by any compliment that I make even if I have never been able to make my own textures (tried on many occasions and even had a couple of people try to give me the basics :( ).
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Retexing has begun
(http://img213.imageshack.us/img213/7214/retexhasbegun.jpg)
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UES??
Exceptional clean so far.
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UES??
Exceptional clean so far.
Yup: United Earth Ship... Remember in FoaSverse the federation is less like the United States and more like the UN and NATO with its member nations/planets. They maintain independence but serve in joint missions.
(http://img133.imageshack.us/img133/5267/tosvstmp3.jpg)
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Would this mean the original constitutions reverted to national service after the Enterprise class replaced them, or are they new builds for the national fleet while Starfleet's Connies were refitted?
Looks like she takes color cues from the new Enterprise- blue on white. I like it :D
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Like I said - I'm not really sure how I want it to all be layed out. Originally I was thinking that the Consitution1 was developed and built by Earth, owned by Earth, but like all other ships, often served in joint Federation operations. When the Connie2 came about, the Con1 was basically phased out - maybe kept on for garrison duties.
Edit:
Making Progress
(http://img156.imageshack.us/img156/6305/makingprogress.jpg)
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Very interesting. I'm looking forward too it.
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Maybe to offset costs Starfleet sold some of the ships to national service to offset the cost of refitting the others?
A question to answer is "Is the Enteprrise class a refit of the Constitution, or an entirely new class from the keel up?" If the former, then the Consitutiton has seen Starfleet service, and those that weren't refitted reverted to national guard duty. If the latter, then the new design could have been based on the successful connie and pressed into widespread starfleet service.
At some point or another the template for saucers-nacelles-hulls is going to have to be defined for the Federation to follow. If the Consitution is an earth-only design, then why are the Andorians borrowing the saucer shape for the Loknar?
Whatever the case this ship looks pretty. Why did you clip the ends off the navigational deflector though?
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Maybe to offset costs Starfleet sold some of the ships to national service to offset the cost of refitting the others?
A question to answer is "Is the Enteprrise class a refit of the Constitution, or an entirely new class from the keel up?" If the former, then the Consitutiton has seen Starfleet service, and those that weren't refitted reverted to national guard duty. If the latter, then the new design could have been based on the successful connie and pressed into widespread starfleet service.
At some point or another the template for saucers-nacelles-hulls is going to have to be defined for the Federation to follow. If the Consitution is an earth-only design, then why are the Andorians borrowing the saucer shape for the Loknar?
Whatever the case this ship looks pretty. Why did you clip the ends off the navigational deflector though?
Memory Omega Constitution2-class Entry (http://robinomicon.com/w/index.php?title=Constitution2_class)
Eh - the Loknar isn't andorian in my mind - I know the history says it is - but I like the Kumari as andorian - so the loknar doesn't fit into Andorian lineage - unless it was a joint development project. But again, I emphasize that I don't know how I want the federation to work, yet.
The clipped deflector? because I thought it looked cool.
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(http://img91.imageshack.us/img91/5717/progress.jpg)
Trying to decide between the Blue backlit or the Orange backlit.
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With the current colours you are using go orange. The blue is making to much blue being used, the orange is a nice offset and matches the deflector better
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I would recommend using both, and letting people decide which they wish to use. I love the work you're doing. I can't wait to play with the ship in game.
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Perhaps all the major member states have their own shipyards, but build from the same designs? That could explain why ships are crewed by mostly one species, like the Enterprise with only one confirmed Vulcan and Andorian, as well as the ships with purely Vulcan crews. In my little universe, USS stands for Unified Starfleet Ship, with ships built by various members but placed under a unified command structure. Originally the Federation kept the various member state fleets in service, since they were undoubtedly composed of many ships built for the Romulan war, but as they wore out they were replaced with standardized designs, like the Constitution and the Surya. The Daedalus was a joint project incorporating technologies from all the allies, which is why it is so different from earlier Earth ships according to The Starfleet Museum.
Given the depiction of Vulcan, the U.N. analogy is actually necessary. It at least was not fully incorporated into the same government as Earth.
Since the Enterprise's deflector is only orange/gold when it is powered down while in port, blue makes more sense. What if you made the hull more white with the highlights grey/silver?
I have come to dislike the huge deflector dish. It doesn't make sense that it is necessary for Federation explorers or heavy cruisers but not for any other ships, Federation or otherwise. I'm beginning to wish Jefferies had made a much smaller dish with other structures on the end of the hull to make it interesting, like a big hatch, an observation deck, or maybe the torpedo launchers.
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Perhaps all the major member states have their own shipyards, but build from the same designs? That could explain why ships are crewed by mostly one species, like the Enterprise with only one confirmed Vulcan and Andorian, as well as the ships with purely Vulcan crews. In my little universe, USS stands for Unified Starfleet Ship, with ships built by various members but placed under a unified command structure. Originally the Federation kept the various member state fleets in service, since they were undoubtedly composed of many ships built for the Romulan war, but as they wore out they were replaced with standardized designs, like the Constitution and the Surya. The Daedalus was a joint project incorporating technologies from all the allies, which is why it is so different from earlier Earth ships according to The Starfleet Museum.
Given the depiction of Vulcan, the U.N. analogy is actually necessary. It at least was not fully incorporated into the same government as Earth.
Food for thought :-)
Since the Enterprise's deflector is only orange/gold when it is powered down while in port, blue makes more sense. What if you made the hull more white with the highlights grey/silver?
The deflector powered down = orange, and powered up = blue was in the movie sure - but I retain the right to change whatever I want :-P. Besides - in this case, it isn't the deflector itself, its just a backlit surface - like a giant projector screen thats being illuminated.
I have come to dislike the huge deflector dish. It doesn't make sense that it is necessary for Federation explorers or heavy cruisers but not for any other ships, Federation or otherwise. I'm beginning to wish Jefferies had made a much smaller dish with other structures on the end of the hull to make it interesting, like a big hatch, an observation deck, or maybe the torpedo launchers.
Eh, I'm okay with it.
Bottom Hull
(http://img261.imageshack.us/img261/8609/botsaucer.jpg)
EDIT:
(http://img220.imageshack.us/img220/5281/fractalflamesforthewin.jpg)
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She is comming along very nicely. I like the artical too. Very good work.
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Thanks, Starfox.
What do you guys want to see me release next?
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Personally I'd want one of the "Big Three"- Constitution Refit, Miranda, or Excelsior. Of the latter two, I haven't seen a design that I'm satisfied with. No Miranda model has been perfect with detail and geometry, and Adonis' Excelsior variants are MIA.
Aside from those, the Akula is always welcome. I love that little ship :) I also like the Loknar too....
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Personally I'd want one of the "Big Three"- Constitution Refit, Miranda, or Excelsior. Of the latter two, I haven't seen a design that I'm satisfied with. No Miranda model has been perfect with detail and geometry, and Adonis' Excelsior variants are MIA.
Aside from those, the Akula is always welcome. I love that little ship :) I also like the Loknar too....
Unfortunately I cannot release the Excelsiors until LC Amaral gives his okay. I'm afraid that he was subject to a string of incidents where he did not receive proper respect with his works. I do have my own Excelsior model, but I very much like his more.
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Thanks, Starfox.
What do you guys want to see me release next?
Surprise us! This is like Christmas! I have to say, you're Abbe has become the favorite ship in my fleet.
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...the Akula is always welcome. I love that little ship :) I also like the Loknar too....
I would love to have the Akula and the Loknar next please. ;)
KF
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Thanks, Starfox.
What do you guys want to see me release next?
Phobos/Loknar, Akula, Constitution Refit, and the Excelsior would be nice. I can understand about LC's credits. However, you may want to examine the hull mesh of his Excelsior very closely. I remember seeing some mesh errors on it not too long ago when I was working on a kitbash.
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Personally I'd want one of the "Big Three"- Constitution Refit, Miranda, or Excelsior. Of the latter two, I haven't seen a design that I'm satisfied with. No Miranda model has been perfect with detail and geometry, and Adonis' Excelsior variants are MIA.
Aside from those, the Akula is always welcome. I love that little ship :) I also like the Loknar too....
Unfortunately I cannot release the Excelsiors until LC Amaral gives his okay. I'm afraid that he was subject to a string of incidents where he did not receive proper respect with his works. I do have my own Excelsior model, but I very much like his more.
I don't think that one is going to come up for a while. I heard that it's one of the ships slated for use in Star Trek Excalaber and that all the models put up for that project are off the realese list for now but this infor is about 6 months old. Might I recomend the P81 mesh instead.
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I thought it was Adonis' Excelsior thats going to be in Excalibur. I can't stand the p81 excel meshes.
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Don't know about Adonis' Excelsior being in Excalibur, but chances are it probably will be. That or Wiley's Excelsior mesh.
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Don't know about Adonis' Excelsior being in Excalibur, but chances are it probably will be. That or Wiley's Excelsior mesh.
you may be right, it may be wiley's. In any event, until LC says so, I cannot release the excels :-/
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Well the only other good mesh I know of is Tip Tops mesh from Legacy. My understanding there is that she's a poly beast 40k+ but scince I could never port any Legacy models I'm unsure of here exact size. I know he has alowed others to bash up some of his meshes in the past so it might be worth a look.
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FoaS, weren't you working on an Excelsior of your own? I remember she had some fine detail and a clean mesh.
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Personally I'd want one of the "Big Three"- Constitution Refit, Miranda, or Excelsior. Of the latter two, I haven't seen a design that I'm satisfied with. No Miranda model has been perfect with detail and geometry, and Adonis' Excelsior variants are MIA.
Aside from those, the Akula is always welcome. I love that little ship :) I also like the Loknar too....
Unfortunately I cannot release the Excelsiors until LC Amaral gives his okay. I'm afraid that he was subject to a string of incidents where he did not receive proper respect with his works. I do have my own Excelsior model, but I very much like his more.
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Ahhhh. I personally liked the one you were working on.
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Ahhhh. I personally liked the one you were working on.
But the one I have from LC is already done >.< I don't want to have to go back
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Will the textures you did fit on the LC mesh straight out of the box? If so you could just release the textures and give a link or two to places that already have the mesh. I mean you did download it from somewhere at one time. Others could do the leg work too for a realy nice ship ind scine you arn't releasing the mesh you should need permisions right?
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I don't want to play it cheap, thats more than a bit disrespectful to LC. I have faith, LC is a nice guy and he sees how hard I work. I think he might - in time - give his blessings.
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Besides, the SFC Modeling Community doesn't like doing things like that. We either get the full permission, or we just don't release it.
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No disrespect was intended. I was just tring to find a compramise that would make everyone happy. I don't know why LC won't let another version of this ship out because theres already like 4 or 5 in the SFC community but its his mesh so he gets all the say so and I totally respect that. Artist controle of there work is the only way communities like this stay around and accumulat the kick ass stuff we aready have. It really is too bad though.
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No disrespect was intended. I was just tring to find a compramise that would make everyone happy. I don't know why LC won't let another version of this ship out because theres already like 4 or 5 in the SFC community but its his mesh so he gets all the say so and I totally respect that. Artist controle of there work is the only way communities like this stay around and accumulat the kick ass stuff we aready have. It really is too bad though.
Nah, I didn't assume that there was disrespect intended (I didn't think you were being disrespectful) - I just was explaining why I wasn't comfortable with it.
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doobedoobedo
(http://img196.imageshack.us/img196/3125/render1.jpg)
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Ok which is you the green or the red? Right now the green looks better but that might change as mor of the ships gets done.
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The red parts are mine. They are still a WIP - but again, this is FoaSized. I'm going more by Qonos One colors.
New Render
(http://img391.imageshack.us/img391/2900/render2.jpg)
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The red parts are mine. They are still a WIP - but again, this is FoaSized. I'm going more by Qonos One colors.
New Render
([url]http://img391.imageshack.us/img391/2900/render2.jpg[/url])
Nice! Is there a D-10, a Suvwi'qeH or a Kteremny in the works too?
Qapla'
KF
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Nice! Is there a D-10, a Suvwi'qeH or a Kteremny in the works too?
Qapla'
KF
I think I'm going to play with a lot of WZ's stuff and the good FASA klinks (no fatman >.<) like the Gull or whatever its called. Which one is the D-10?
Edit: Haha - D10 = Riskhad (or however its spelt). Yeah I have Korah's version here, so that'll get some attention too
Second Edit: I also don't know where the BoP is going to stand, in my universe - is it klingon or romulan. For those of you who say "but its always been a klink ship" The original script for Star Trek 3 gives the BoP to the romulans, but has it stolen by the that klingon captain. The design of the BoP is more romulan than klingon, IMHO
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Second Edit: I also don't know where the BoP is going to stand, in my universe - is it klingon or romulan. For those of you who say "but its always been a klink ship" The original script for Star Trek 3 gives the BoP to the romulans, but has it stolen by the that klingon captain. The design of the BoP is more romulan than klingon, IMHO
I use Terradyhne's FASA Klingon L'rexa in place of the KBOP. I liked the idea that the BOP was a stolen Romulan design but I don't use them myself. I prefer the T-10 or it's variants as the RBOP.
KF
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It'll take some thinking and playing. For one - I need to think up what I'm going to do with TMP roms. Atolm has some great designs - but they are a bit beyond my capabilities to model. Once they are modelled, I'll texture them and I MAY integrate the K-BoP into that motif.
The L'Rexa looks promising - I just grabbed it :-).
(http://img41.imageshack.us/img41/3194/render3.jpg)
Coming along nicely.
Floating around the interwebs there is a set of very high-res images of Qonos One. The link that I had, the images are now dead. Does anyone have the set handy?
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A good reference for Trek filming models is from Starshipmodeler (http://"http://www.starshipmodeler.com/trek/movietech.htm"). They've got standard and Quo'Nos images there.
I'm afraid to admit I'm a little underwhelmed FoAS, I was expecting something a little more exotic from a Klingon redesign. Doesn't seem much different from your average Quo'Nos 1 repait to me :\
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Well, I'm really not that radical. The federation retex's have always been in the footsteps of GAFY's treatment of them - just my own way. I've always loved the Qonos One look, so I ran with it. The thing about it is that this will be the common klingon colors now - not just for qonos one.
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So you're going to do gold and red repaints for the entire Klink fleet?
....that sounds fun actually. Like to see what the results will be :) So what would the new Quo'Nos one look like now that the scheme is adopted fleetwide?
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So you're going to do gold and red repaints for the entire Klink fleet?
....that sounds fun actually. Like to see what the results will be :) So what would the new Quo'Nos one look like now that the scheme is adopted fleetwide?
Yup!
to be honest, as far as the new Qonos One? I haven't thought that far, or even know if I'm going to bother.
(http://img155.imageshack.us/img155/2984/render4.jpg)
(http://img341.imageshack.us/img341/503/formation.jpg)
In formation
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It would be cool to see a fleet lineup in these colors... sans the BOP. For some reason that ship is a kind of combo-breaker for the Klink fleet... all the Fed ships look similiar to a degree, but when it came to the FASA klink list (and the like), the BOP stood out like a sore thumb. I'd like to see the D-10, Gull, and similar ships sharing the D-7's 'look and feel' in your colors, representing a unified fleet.
How far have you thought about the Klingons? Do they still have slave races ala SFB? Two species of Klingons (smooth-heads vs bumpy heads)? Do they have an Emperor as speculated before TNG or do they have a chancellor?
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This one will give you the TMP kligon Cruiser which is close, Q1 just has add-ons and different colouring Click me! (http://www.cloudster.com/Sets&Vehicles/Klingon/STMPklingon.htm)
This one has a few more and Q1 Click me! (http://employees.csbsju.edu/rsorensen/modelcitizen/trekships/klingons/index.html)
More ...! (http://www.starshipmodeler.com/trek/movietech.htm)
Probably have more links but I think these will give you what you wanted
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Very nice work on the Ktinga Class. ;D
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It would be cool to see a fleet lineup in these colors... sans the BOP. For some reason that ship is a kind of combo-breaker for the Klink fleet... all the Fed ships look similiar to a degree, but when it came to the FASA klink list (and the like), the BOP stood out like a sore thumb. I'd like to see the D-10, Gull, and similar ships sharing the D-7's 'look and feel' in your colors, representing a unified fleet.
How far have you thought about the Klingons? Do they still have slave races ala SFB? Two species of Klingons (smooth-heads vs bumpy heads)? Do they have an Emperor as speculated before TNG or do they have a chancellor?
Look about 5 or 6 posts ago, its where I told KF that I will be messing with the FASA Klinks that I like.
will the klingons have slave races? officially no, but practically yes, (second class citizens). One species (slightly bumpy head, like Chang). They have both - the Emporer's throne is empty awaiting the return of Kahless.
This one will give you the TMP kligon Cruiser which is close, Q1 just has add-ons and different colouring Click me! ([url]http://www.cloudster.com/Sets&Vehicles/Klingon/STMPklingon.htm[/url])
This one has a few more and Q1 Click me! ([url]http://employees.csbsju.edu/rsorensen/modelcitizen/trekships/klingons/index.html[/url])
More ...! ([url]http://www.starshipmodeler.com/trek/movietech.htm[/url])
Probably have more links but I think these will give you what you wanted
Yup, I've seen them. WZ was able to send me all the shots I need :-)
Very nice work on the Ktinga Class. ;D
Thanks :-)
BTW: is there a D5 out there that isn't atra's?
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Il like the colors. One segetion, sharpen the textures once and increase contrast 10 points.
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it may be worth it, the contrast. - but the textures themselves are actually vectored - so they are as sharp as they can be. What you are seeing is how I do raised panelling. I go with a GI look. with shadows around the outside of raised panels, and a highlight around the inside. For downed panels I have a shadow around the inside and a highlight around the outside. It may need tweaking, however.
(http://img526.imageshack.us/img526/2317/render5.jpg)
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A pity you can't replicate all the intricate greebling around the bridge on Klingon vessels. Interesting that Klinks have them compared to the Feds. Maybe Romulans would be somewhere in between? And will you be providing points for the disruptors on the engine pods or are you of the mindset that klink heavies are Photons?
Is there something wrong with Atra's D5 or is he just protective about his stuff?
If you need a Klink Light cruiser why not use a D-4 (http://home.comcast.net/~ststcsolda/klingons/D-4/D-4.html)? And although it's listed as a Frigate, I treat the L-9 (http://home.comcast.net/~ststcsolda/klingons/L-9/L-9.html) as a NCL for the klinks. I know there's a model of the latter with several versions- with or without the photon tube in the nose, but I'm not sure if there are any D4s out there.
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I'm not a fan of Atra's work, so I was trying to determine if there was an alternative - if not, I'll use it.
Sorry, I didn't notice your question of destroyers. Klingons. in my universe, use a combination of Phasers and Beam Disruptors for Primaries (more phasers than disruptors) with Pulse Disruptors for Heavies, backed up by Drones for tertiary.
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There's Desty's D5, but it's pretty low res. It'll be accurate though.
http://www.4shared.com/file/15498778/d888adb4/kcl.html
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thanks rod :-).
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Actually - does anyone have a backup of Desty Nova's works - i mean, the entire site?
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Almost done - Just got the nacelles, nacelle pylons, and the underside - plus one or two straggler parts.
(http://img134.imageshack.us/img134/3162/render6.jpg)
Remember: the more you comment, the better I will feel :-)
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That is a sharp lookin' ship.
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Yes I like how it is coming along nicely
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Thanks you two :-)
And just to let you folks know, I've decided to do the Chandley, but in TOS form to help round out my Fed TOS fleet.
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Remember: the more you comment, the better I will feel :-)
So if I continually nag you about the Fed releases, does that mean you'll be ecstatic? ;)
And just to let you folks know, I've decided to do the Chandley, but in TOS form to help round out my Fed TOS fleet.
Are you going to release the TMP version (I presume it's done?) or are you planning on releasing the ships and their TOS versions side-by-side? How did that beautiful tos connie end up?
I peeked at Rod's link for the D5... gotta say... there isn't much difference from the D7. The only noticeable difference I see is that the secondary hull (the big flat hull) is a little smaller than the one on the D7. Even the model pack for the D5 here on Battleclinic has a different command module! Maybe swapping the boom from one to the other?
Bah. One of the reasons why I didn't like the klink SFB designs- they all looked alike :\
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No, I never did a TMP chandley retexture. I just know that people like it, and rather than add yet ANOTHER TMP federation ship to the fleet that I have going, (which is almost something like 30 ships), I'd figure I'd make it TOS to help round out those ranks.
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Interesting colour styling. I do like the close detail but it looks like one of those paper model kits. Most impressive.
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It's my impression that the most popular Chandley was the TMP variant. TOS versions exist, but for my part I like the TMP version :)
I would suggest the Destroyat (http://www.cygnus-x1.net/links/lcars/uss-destroyat-ncc-1100.php) to bulk out the TOS fleet (since it is one of the more recognizable, original, TOS ships) but it doesn't seem that there are any on Battleclinic. I wonder if anyone did this ship?
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It's my impression that the most popular Chandley was the TMP variant. TOS versions exist, but for my part I like the TMP version :)
I would suggest the Destroyat ([url]http://www.cygnus-x1.net/links/lcars/uss-destroyat-ncc-1100.php[/url]) to bulk out the TOS fleet (since it is one of the more recognizable, original, TOS ships) but it doesn't seem that there are any on Battleclinic. I wonder if anyone did this ship?
I understand that the chandley is a TMP ship, and its a popular one at that. However, if you go through the thread - you'll see that I have over two dozens TMP ships. Rather than just add yet another one, or not having a chandley at all, I'd rather work it into the TOS fleet. Its not its traditional home, but it will work.
I don't know how I feel about the detroyat - I'll let the thought fester.
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Actually - does anyone have a backup of Desty Nova's works - i mean, the entire site?
Why, yes. Yes I do.
http://www.4shared.com/dir/2652637/8ef6259e/sharing.html
Eventually I'll get the site back up. In the meantime, here's the models. There are a couple of models that weren't part of the original site. The links weren't working for a while, but they seem to be fine now.
They are,
FCL_Akula - self explanatory
KaremmanTrader - A model that was made by request of Raven Night, IIRC
lpf_blk - a black retexture of Desty's Lyran PF that I did (in a previous life ;))
Orbiter_Class - a Fed tug with a CVA pod
zdn_tos_DN_092503 - Desty's original Kzinti DN. The zdn.rar above it on the page is the newer and official release.
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Alright. Eventually I think I'll grab some of the SFb stuff to fill in the ranks of my TOS Stuff - but that'll be a while from now.
(http://img148.imageshack.us/img148/26/render7.jpg)
D7 is done :-). Probably going to go to the Gull next.
Before and after
(http://img172.imageshack.us/img172/8382/beforeafter.jpg)
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;D I hope that you are talking about Terradyhne's upgraded FASA Klingon Gull with the torpedo tubes in the fore and aft...
Nice work so far!
KF
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Haha - I didn't know that one existed >.<!
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She look sweet. On the subject if Terradhyne has don a version of a ship you want give his first consideration. That man has a special skill and his models always look higher poly then they are.
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Yeah, I'm seeing that his model is much better than Korah's. I wonder if he has any plans to make all the FASA beasts.
Gull
(http://img41.imageshack.us/img41/6254/gull.jpg)
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(http://img200.imageshack.us/img200/480/gull2.jpg)
Still chugging away.
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Nice it will fit with the D7 real well
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That's something that has always bothered me about models, it often feels like things don't really fit with each other - things that are supposed to look uniform, don't. Thats what inspired me to make the retextured Fed fleet - and why I've moved on to the Klinks.
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Yea I know the feeling. Before my PC quit one of the things I was doing was reworking the textures on all the cannon TNG feds of P81 to get a uniform and darker look for A2. not done yet but 2 of the Glaxies are suppose to be in the new fed comp mod as hero ships
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Updated the list on the first post.
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Is the teal the texture that's being replaced? I dunno... you've 'dried' out the Klingons by taking out all the green and making them all warm colors. Somehow the level of teal you got now clashes with the orange.
I liked the D-18 being dainty in some ways compared to the D-7. Are you going to do anything about that huge honking photon tube/deflector out the front or are you going to keep it as-is? Even the L-9 model I got, which added a photorp to the command pod, had it recessed into the structure rather than jutting out the front. *shrug*
Love to see when this is finished. Also looking forward to the fleet shot that'll come eventually. What's after the D-18?
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The teal is going to be replaced, yes. Here's a new shot with the other texture replaced with a "blank" texture.
I actually like the photon tube on it.
As far as "drying them out" I don't think thats the case. I don't think that even klingons should be afraid of a little colour - i mean hell, this is a color scheme that is already Canon - just not applied to anything but Qonos One.
(http://img79.imageshack.us/img79/1584/comparew.jpg)
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well I meant 'drying out' in the sense of leeching out the 'wet' colors (green, purple, blue) and replacing them with 'dry' colors (orange, red, brown). I've got no complaints on that because, other than looking cool, it means the Romulans can be green again.
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I too prefer my TMP Klingons in Grays, Browns and Reds. Hell the only reason the got green ships in the frist place is that the Bird of Prey was supose to be a Romulan ship and the model looked horide in white.(like the TOS BoP was) I figured that the Klingons started with the green after Nerindra III as a was to taunght the Romulans. Kinda making it look like there ships were bathed in Romulan blood.
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I just hope the Romulans and Klinks don't become indistinguishable from one another :\
Foas, I guess you decided to pass on the Destroyat?
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The romulans are going to recieve a D2-pack-like look for the TMP era - Green with copper and greenish-teal glows (or possibly orange).
I'm undecided as far as the detroyat - I havent looked for a quality base model yet.
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How good are you with bird drawings? THen again I suppose you could ask Atlom for help :D
As far as I know there isn't a Destroyat model in existence. It doesn't look hard to kitbash though, something I wanted to shoot for in my first foray of modeling.
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Atrahasis did one if I'm not mistaken, but his stuff isn't up for download any longer
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If anyone has Atra's detroyat, I'd love to get my hands on it.
BTW, now that the Loknar is out, what should be next?
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What does the Davids look like?
My vote for the next release would either be the Miranda, or the Akula and Akyazi.
I also noticed your TOS fleet is lacking a frigate. Is the Saladin going to be the lightest in the TOS fleet or are you going to have the Destroyat/Burke in the lineup for that role?
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The destroyat would probably be a light cruiser or destroyer. The Burke is likely going to be a frigate. I'm also considering doing a custom sihp along the lines of the Intrepid from the NX-era, but TOSified.
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I sent it to you did you get it?
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The destroyat would probably be a light cruiser or destroyer. The Burke is likely going to be a frigate. I'm also considering doing a custom sihp along the lines of the Intrepid from the NX-era, but TOSified.
I'd defenetly like to see that, perhaps even tmp.
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FOAS, I know I've approached you before on previous meshes, but could I bother you for the D-7?
Currently I use Red Dragon's, but like a lot of Klingon ships the most hard parts are the curved front of the hull where the neck meets it and sometimes the vents . On both texture sets you really seem to have a tight texture and even close up it doesn't have as much pixilization for flyby's like other models have.
I'd like to test it out, if it would be a suitable replacement. Not that I need to replace RD's but hey if I can "trade up" so to speak. More Kudos to you right. :angel:
Here's a funny old shot.
I was doing a size comparison and realized I need to reduce it like 50-60%. I'm in the fed Fighter firing out the K'Tinga's Torp tube... Heh, they make them big around here huh?
(http://i22.photobucket.com/albums/b321/Star-Dragon/ktinga2.jpg)
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I sent it to you did you get it?
I did indeed, but I have not played around with it, yet. Many thanks.
The destroyat would probably be a light cruiser or destroyer. The Burke is likely going to be a frigate. I'm also considering doing a custom sihp along the lines of the Intrepid from the NX-era, but TOSified.
I'd defenetly like to see that, perhaps even tmp.
I have enough TMP ships - and since the TOS frigate is lacking, I'll throw it in there. It was actually the Atrayu by Markyd? that gave me the idea.
FOAS, I know I've approached you before on previous meshes, but could I bother you for the D-7?
Currently I use Red Dragon's, but like a lot of Klingon ships the most hard parts are the curved front of the hull where the neck meets it and sometimes the vents . On both texture sets you really seem to have a tight texture and even close up it doesn't have as much pixilization for flyby's like other models have.
I'd like to test it out, if it would be a suitable replacement. Not that I need to replace RD's but hey if I can "trade up" so to speak. More Kudos to you right. :angel:
Here's a funny old shot.
I was doing a size comparison and realized I need to reduce it like 50-60%. I'm in the fed Fighter firing out the K'Tinga's Torp tube... Heh, they make them big around here huh?
([url]http://i22.photobucket.com/albums/b321/Star-Dragon/ktinga2.jpg[/url])
Sure thing. I haven't gotten it quite ready for conversion, but I'll see what I can do.
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Awesome! And don't forget about your cool fighters, just in case you've put them on the back burner for now. Something you should get around to someday... The WIP pics had me salivating...
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I see a dead Javalen in that D7's future!LOL
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FoAS, in addition to the TOS ships, are you going to throw any pre-TOS ships into the fleet as late-comers? I don't mean the Texas specifically, but ships like the Kelvin (I dunno about all of you but I liked the design) or the Baton Rouge would be interesting one-time sights... maybe the national fleet ships of the TOS fleet.
And FoAS, for some of the TOS ships, have you considered using alternate nacelles for the various ships? The TOS Chandley for example... might look good with a pair of these (http://www.cygnus-x1.net/links/lcars/blueprints/vance/Schematic_Fed_Cochise.jpg).
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I tend to use the Starfleet Museum for my Pre-TOS stuff, unfortunately there aren't enough models out there of those ships. I may remedy that some day, but its not a priority for me.
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There are alot of the Romulan war ships on SFC FF and Sandman has a faily good Wasp, Moskova, Lancaster, Al Burak, and Valley Forge models up on Battleclinic. Terradhyne has a Paris, Swordfish, and Siegfried meshs. He also has the Furious, Specter, Predator and Avenger Meshes on SFC FF. Andurial's Asia is on FF and Battleclinic. And there is a Kestrel model on BC Files and it might be on SFC FF and Battleclinic too. That leaves The Romulan War Demo Mod over on Amada2 FF which has most of the ships in it although the models of the 23rd Century ships are a bit on the low poly side.
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forgive me for adding to the barage of questions/significant workload you already have but any chance of the mendoza/bassmaster or mackies galahad type vessels? I can't use gafy's original X class textures on those because the ships seem to be slightly different in just the rights spots, hence I am curious if you'll go to that era or not?
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I'm debating for going for the X-era stuff. I haven't made up my mind, yet.
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forgive me for adding to the barage of questions/significant workload you already have but any chance of the mendoza/bassmaster or mackies galahad type vessels? I can't use gafy's original X class textures on those because the ships seem to be slightly different in just the rights spots, hence I am curious if you'll go to that era or not?
Thats because the orginal ones I did I reworked the mapping on them. P81 does good work and is fast at it but he left allot of little issues on the models. At first I use to work around those area with the textures then finally started to fix the errors, in the last stages of my work I moved over to WZs' ships. There is much less work involved using his versions.
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forgive me for adding to the barage of questions/significant workload you already have but any chance of the mendoza/bassmaster or mackies galahad type vessels? I can't use gafy's original X class textures on those because the ships seem to be slightly different in just the rights spots, hence I am curious if you'll go to that era or not?
Thats because the orginal ones I did I reworked the mapping on them. P81 does good work and is fast at it but he left allot of little issues on the models. At first I use to work around those area with the textures then finally started to fix the errors, in the last stages of my work I moved over to WZs' ships. There is much less work involved using his versions.
Which ships of the p81 X-Fleet did you correct?
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...in the last stages of my work I moved over to WZs' ships. There is much less work involved using his versions.
Nice to be appreciated...
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...in the last stages of my work I moved over to WZs' ships. There is much less work involved using his versions.
Nice to be appreciated...
Don't get me wrong - I love the Merlin - its just not very kitbash friendly.
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I used the hull from the Merlin when I kitbashed the Chabot Refit. I've also taken parts from the Merlin for other personal uses in the past. Never had a problem.
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Don't get me wrong - I love the Merlin - its just not very kitbash friendly.
I didn't say anything about the Merlin.
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Don't get me wrong - I love the Merlin - its just not very kitbash friendly.
I didn't say anything about the Merlin.
I know you didn't. I was more replying to GAFY's post, but I didn't want you to feel underappreciated by me, either :-P
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...in the last stages of my work I moved over to WZs' ships. There is much less work involved using his versions.
Nice to be appreciated...
Oh trust me you are, WZ.
The amount of time I have to spend to retexture your models, is only spent on the textures and how to make them look. I don't have to worry about streching issues, weird bumps in the models mapping not lining up across textures if I want to put a line there. The only time I think there was any remapping issues on a model was on a kitbashed ship not an orginal work of yours. Still not sure if the part that needed the reworking was one of yours.
The X-ship where a CA, a DN, and a BB. I never did the destroyer where I fixed the mapping errors on the saucer someone else applied my textures to it. The texture set was a aqua one when i was in one of those phases, used that same modified saucer on the two miranda kitbashes I did and released on Mackies site.
I also did another retexture of the DD, CA and DN on the unmodified versions that can be found in this Thread (http://www.dynaverse.net/forum/index.php/topic,163381410.0.html). In this case all the streched areas and mismatched areas are hidden by texturing tricks, on one of the older ones I did I fixed the errors but nolonger have the software to fix those things or the will to learn GMax. I don't think these ever made to release either, few ppl have them but that is as far as they got.
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This all has me thinking now...
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After finals I'm gonna tackle those ships of GAFYs.
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Not as unbashable as I once thought :-)
(http://img223.imageshack.us/img223/3889/sorccl.jpg)
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Interesting but the shuttle bay needs to be taller right now by ther look of the windows on the sauser it is only about 10 feet tall at the opening
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Well, those are WZ's textures - not mine. It looks like the shuttlebay is 2 decks tall.
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(http://img520.imageshack.us/img520/3704/forbashability.jpg)
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Wow,(wipes drol from lip
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Still WZ's textures - All I did was make the merlin a bit more inline with the stock FCX (the neck and what not).
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Probably the least favorite engine designs he has done for me. You might want to try different ones to see if they look better on her.
The next question goes so where are you going to go with the textures for them?
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What I would do with the engines is just isolate them and thicken them up. Leave length and height the same, just widen them. I did it when I needed the engines, and it worked wonders in my appearance.
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I haven't worked on a model in a bit, but here's something I've been cooking up
(http://img16.imageshack.us/img16/2242/cookingw.jpg)
I wish there was a way to get rid of that dithering, but I don't know how.
Here's another
(http://img341.imageshack.us/img341/830/anotherneb.jpg)
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Nice space background! Is this something we can d/l from you?
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I'm trying to get a feel for how big a resolution you need in comparison to how much screen-space that the nebula takes up.. I hope to make something sort of like the entry to the Garden of Kadesh (for anyone who has played homeworld)
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Just in case you guys think I've dropped off the face of the planet again.
(http://img194.imageshack.us/img194/2200/set5.jpg)
(http://img199.imageshack.us/img199/8457/bridgewip01.jpg)
(http://img199.imageshack.us/img199/8798/chairs2.jpg)
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I don't worry when you drop off the planet anymore, you seem to always find your way back and no one has lodked the doors around here yet
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how frustrating it is to see you make an Excelsior bridge... yet you cannot release the excelsior model.
:(
Where did the TOS efforts end?
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(http://img15.imageshack.us/img15/6528/set6u.jpg)
I'm trying to persuade LC to let me release the excels, but I haven't heard from him yet.
The TOS stuff? I made the new connie, but never made refined bashes of anything else. I'll get to it.
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one panel down.
(http://img195.imageshack.us/img195/4462/set10.jpg)
EDIT: Here's another
(http://img30.imageshack.us/img30/7038/mwahahahad.jpg)
Edit: yet another render
(http://img44.imageshack.us/img44/4333/set17.jpg)
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I love the TMP era of design. The ships, the instrumentation, the uniforms... it's all an extension of TOS but with the whimsical, "cheesy" elements whittled away. Personally I like Early TMP (Movies 2-4) in terms of aesthetics of the ships (dials and such), but the later touch-screens I also liked too... from the roundels to the blue-and-green instrumentation lighting. Never liked the LCARS of TNG as much...
Ships with metal decking say that the ship is for serious business. It's functional, rather than luxurious, utilitarian over frivolous. It means the job can get done when it has to be without frills getting in the way. I think that's what Matt Jeffries was shooting for when he drew up the stage plans for the original enterprise.
So, if you're making bridges of the excelsior, will you also entertain the idea of making the NX version of the excelsior's bridge? In a way, I thought that design was even more advanced than what we had in TNG!
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very nice work on the Bridge ;D
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I love the TMP era of design. The ships, the instrumentation, the uniforms... it's all an extension of TOS but with the whimsical, "cheesy" elements whittled away. Personally I like Early TMP (Movies 2-4) in terms of aesthetics of the ships (dials and such), but the later touch-screens I also liked too... from the roundels to the blue-and-green instrumentation lighting. Never liked the LCARS of TNG as much...
I completely agree. The later TMP years had the perfect aesthetic for me. I never cared for the LCARS style, but I think I have something in mind for sort of updating it.
Ships with metal decking say that the ship is for serious business. It's functional, rather than luxurious, utilitarian over frivolous. It means the job can get done when it has to be without frills getting in the way. I think that's what Matt Jeffries was shooting for when he drew up the stage plans for the original enterprise.
I have diamond pattern for now, but I have it set up so that I can use carpeting (or a combination) at a moments notice. The carpeting can be good to add some more color if its desired - but I like the diamondplate more.
So, if you're making bridges of the excelsior, will you also entertain the idea of making the NX version of the excelsior's bridge? In a way, I thought that design was even more advanced than what we had in TNG!
I hated the NX-Excel bridge. It felt very hokey. I don't think I will be visiting it, no. Ugh, those chairs... blech.
very nice work on the Bridge ;D
thanks :-).
Latest shot.
(http://img375.imageshack.us/img375/7959/turbolifts.jpg)
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That is just sweet. Even if you can't do the ships thers alot of BC players out there bow to your eternal gracousness for the kick ass bridge set.
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just wait untill I get the screencaps of the churchill posted :D
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Starforce, you can upload the curchill to BCFiles if you'd like. Just remember to give me credit.
(http://img520.imageshack.us/img520/4100/2consoles.jpg)
(http://img7.imageshack.us/img7/3982/genv.jpg)
All the consoles are done.
Question: should I include the captains table/pillar that you see on the Excelsior in The Undiscovered Country?
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Question: should I include the captains table/pillar that you see on the Excelsior in The Undiscovered Country?
You mean the "Tea Cart?" LOL! I hated that thing! :drink:
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I didn't finish the hp on it yet but probably soon I will.
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Bah, never liked the TNG 'arm' helm and nav consoles. Looks like a lazy way to makeup the -A's nav console :\
I thought the tray was optional on Excelsiors, not required. Still, if they could have a tea-tray there i wonder what else they could have put there. If you're doing a 'standard' bridge, might as well remove it.
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The TNG consoles don't bother me much. Having two of the Ent-A Styled consoles (one in the middle and one in the rear) seems too much. Better to mix it up some.
I'm not building a standard bridge. I'm making a Bridge-Builder file. I'm going to upload the Max File and all the textures, so that people can swap around what parts they want and build there own bridge.
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http://bc-central.com/forums/index.php/topic,5934.0.html
Ok, here are the pix. ALl the glows look good. So I'll finish her up soon.
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FoAs,
I had a thought about another game engine...
What about putting the models into Star Wars: Empire at War Forces of Corruption? The galaxy is modifiable via XML texting changes and the game is very modifiable overall.
They have missiles, superweapons, shield effects, fighter/carrier capabilities and best of all are fleet friendly. With an added bonus of planetary landing and conquests. I have been tinkering with a Spanish version of Clone Wars mod that really makes realistic ship vs fighter scales on space maps look really good.
I have no gripes about the game overall but due note that there are no striaght TOS or TMP mods for that game yet. IIRC there was a TNG era onein development somewhere on Moddb.
The Republic At War Mod that should be released in the near future, IIRC, may feature mini-jumping across portions of a given map.
Qapla'
KF
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FoAs,
I had a thought about another game engine...
What about putting the models into Star Wars: Empire at War Forces of Corruption? The galaxy is modifiable via XML texting changes and the game is very modifiable overall.
They have missiles, superweapons, shield effects, fighter/carrier capabilities and best of all are fleet friendly. With an added bonus of planetary landing and conquests. I have been tinkering with a Spanish version of Clone Wars mod that really makes realistic ship vs fighter scales on space maps look really good.
I have no gripes about the game overall but due note that there are no striaght TOS or TMP mods for that game yet. IIRC there was a TNG era onein development somewhere on Moddb.
The Republic At War Mod that should be released in the near future, IIRC, may feature mini-jumping across portions of a given map.
Qapla'
KF
KF, this is a good point. I have seen at least 2 Battlestar Galactic mods for EaW FoC, so it seems natural that a Trek mod could be done. How cool would that be!
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NEWS FLASH
Ever wanted to create your own Star Trek interior? Now you can (sort of). FoaS/Robinomicon presents the Create-A-Set system. These models, which are to be released over an indeterminate amount of time, will allow you to puzzle-piece together your own Star Trek interior (or even exterior, eventually) "soundstage". The modules will be standardized and modular in nature, allowing you to pick and choose from modules released. The first to be released is the Door Module, which provides six sizes of doors for your use.
Included in the file is the PSD of the textures used, allowing you to change how the door appears. The PSD also comes with four pre-fabricated styles of textures including the style used on the Enterprise-D and the Voyager. The package also includes a chart outlining basic information on what size you should make your doorjams/arches and what not. The doors themselves come prerigged with Morph Modifiers, allowing you to animate the opening and closing of a door with a simple spinner. All you need to do is merge the door objects you want into your scene (I do not recommend opening the file directly, as I make use of some additional plugins which you may not have, merging the objects into your scene will only bring in the needed parts of the Max file).
The Door Module was built using 3ds Max 9 32-bit and may not be compatible with earlier versions. If demand is high enough I will include a Max4 version in an update.
You can download the door-module off of my site: Here (http://www.robinomicon.com/c/infusions/advanced_downloadDB_panel/dldb.php?op=view&id=11).
Here is a view of the included models in the download.
(http://img36.imageshack.us/img36/6359/createasetdoors.jpg)
Remember to credit me if you use them, or any other pieces of my work, and as always: Enjoy.
If you, yourself, make additional door styles, I encourage you to share your work. If they are of good quality - email me your modified PSD and I will include them in newer versions of the module, if you so wish.
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The Chair Module has been released. Please consult the HowTo.JPG due to an odd bit of naming conventions. Feedback always appreciated.
Link to Module: LINK (http://www.robinomicon.com/c/infusions/advanced_downloadDB_panel/dldb.php?op=view&id=12)
(http://img231.imageshack.us/img231/6417/chairset.jpg)
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Light Fixture Module has been started
(http://img200.imageshack.us/img200/710/lightfixtures.jpg)
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Very neat I bet that one will be very poular.
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http://bc-central.com/forums/index.php/topic,5946.0.html
abbe BC shots are up.
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Progress on the light set.
(http://img37.imageshack.us/img37/4644/lightset.jpg)
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The Basic Light module has been released. I am working on an advanced lighting module that'll include desk lamps and other specialized lights. All the ones in the Basic light are rather uniform. The advanced will have more freeform.
Get it here (http://www.robinomicon.com/c/infusions/advanced_downloadDB_panel/dldb.php?op=view&id=13)
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The Gull is done
(http://img149.imageshack.us/img149/2493/gull4.jpg)
I need to get permission from Terra to release.
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...
Its the same colour scheme I've been working on for klinks for the last two months...
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The Gull is done
([url]http://img149.imageshack.us/img149/2493/gull4.jpg[/url])
I need to get permission from Terra to release.
I can see Terradyhne's K'teremny also using these identical textures...
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I'll get to it, but first its the Sabre and the Riskadh.
(http://img151.imageshack.us/img151/3462/sabrep.jpg)
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(http://img29.imageshack.us/img29/7002/sabre3.jpg)
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I'll get to it, but first its the Sabre and the Riskadh.
([url]http://img151.imageshack.us/img151/3462/sabrep.jpg[/url])
SENSE OF HUMOR ALERT:
Sorry, my nom de guerre, won't allow me to let this post stand without comment, ROTFL...
I see a K' t'inga, a Sivista (L-9 Sabre) and a Laraatan (D-18 Gull Wing) in these pictures.
This is the FASA D-10 Riskadh...http://home.comcast.net/~ststcsolda/klingons/D-10/D-10_dorsal.jpg
I recommend using Atrahasis' D-10B as it is the best model of the Riskadh available IMHO.
BTW: These retextures look great. Regarding the K'teremny, my comments were meant to state that I was willing to retexture the K'teremny if you released the K'tinga and the Gull as a way to save you some time as the texture sets for the Klingon ships you are working on have a pretty uniform set of textures already.
Qapla'
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I know you matched up the nacelles to make the ships the sizes they turned out, but I always thought the L-9 was a frigate compared to the D-7's battlecruiser. Odd that a lower class of ship turned out bigger?
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FASA's classifications have always been off compared to SFBs. I'm putting both the sabre and the D7 a Heavy Cruiser. The Gull Wing is a Light Cruiser or destroyer (I haven't decided yet).
BTW: the Sabre is done. I've got a double shift to work today, so I don't know if I will get a chance to work on the Riskadh after work.
KF: I'll take a bash at the K'Terremny after the Riskadh. Texture bashing really bothers me because of the tendancy for stretched textures. I'll handle it.
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FASA's classifications have always been off compared to SFBs. I'm putting both the sabre and the D7 a Heavy Cruiser. The Gull Wing is a Light Cruiser or destroyer (I haven't decided yet).
BTW: the Sabre is done. I've got a double shift to work today, so I don't know if I will get a chance to work on the Riskadh after work.
KF: I'll take a bash at the K'Terremny after the Riskadh. Texture bashing really bothers me because of the tendancy for stretched textures. I'll handle it.
Dead on assessment of the FASA ship classification abnormalities/inconsistencies. My favorite (pet peeve) FASA anomaly is how the Chandley class should be a heavy cruiser rather than a frigate.
Thanks for the progress report on the Riskadh and for sharing your concern about the artistic attention to detail on the upcoming K' teremny retexture.
Keep up the great work and I can't wait to play with the new Klingon ship sets.
Qapla'
KF
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Thanks KF,
I'm also thinking ahead to what I want to do with the Roms. I think I'm going to embrace the Copper-Oxide and Copper thing that Atra had going on - but of course with my own spin - Probably with orange or red glows. I have a design that Atolm handed me that will make a good starting point, I think. Its just a few sketches - so I'll have to model it on my own, and some of the elements are a bit intimidating - so it might be a bit.
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there's always those few by kthyla the have large warp grilles for you to play with :D
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I just got distracted from the klingons a bit in order to think out what I'm going to do with the Romulans. Here's going to be my starting point for them. There was a sketch from Atolm sitting on my harddrive, so I made this from it.
(http://img231.imageshack.us/img231/264/stormbird4.jpg)
(http://img231.imageshack.us/img231/4373/stormbird5.jpg)
(http://img231.imageshack.us/img231/4130/stormbird6.jpg)
The premise is pretty simple. From the D7, the klingons made the K'Tinga, a refit of the aging heavy crusier. The romulans also refitted what D7s were traded to them for the cloaking device - making the Stormbird.
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Looks like a JJ style D7.
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Looks like a JJ style D7.
LOL Its quite a bit older than "JJ-verse" mate :)
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Rom fleet continues.
(http://img188.imageshack.us/img188/1676/romfleet2.jpg)
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these are going to be fun...
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What, guys, not even a "hey looks cool" anymore?
(http://img150.imageshack.us/img150/3892/romfleet.jpg)
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Looks like a JJ style D7.
LOL Its quite a bit older than "JJ-verse" mate :)
Not implying plagiarism. just that it would fit, stylistically, with the JJprise
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sweet...a new firehawk.
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Have to say even as a SFB purist, I like the plain jane looks. It will be interesting to see what skins make it on these.
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Looks like a JJ style D7.
LOL Its quite a bit older than "JJ-verse" mate :)
Not implying plagiarism. just that it would fit, stylistically, with the JJprise
Oh i know...lol just saying is all :p :D
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I've been hoping to see a picture of a retextured D-10B.... what do I find instead?
A new fleet of Romulans...
Nicely done. It's is going to be fun blasting them into oblivion.
KF
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I've been hoping to see a picture of a retextured D-10B.... what do I find instead?
A new fleet of Romulans...
Nicely done. It's is going to be fun blasting them into oblivion.
KF
I got distracted :-P
(http://img39.imageshack.us/img39/1986/romfleet3.jpg)
Centurion is underway.
EDIT: Centurion is done, and so is the Senator/Sparrowhawk.
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That's exceptional work there. Have you ever considered designing a fleet of Klingon/Romulan hybrid designs? What you did with the D7 there is great, and I'd like to see more ships along those lines.
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That's exceptional work there. Have you ever considered designing a fleet of Klingon/Romulan hybrid designs? What you did with the D7 there is great, and I'd like to see more ships along those lines.
Not really. Just the D7/Stormbird. I didn't like how at least 50% of rom ships were actually klingon. I want to give the roms a sense of self again.
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(http://img188.imageshack.us/img188/3495/romfleet5.jpg)
Gladius is pretty much done. On all of them I'm going to put ports for plasma launchers and little greebles.
EDIT: thats the gladius and the Praex, now.
EDIT: add the winged defender (well, my version of it) to the list.
(http://img329.imageshack.us/img329/5119/wingeddefender.jpg)
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What? No neck/command boom on the winged defender? The Sparrowhawk style would look nice, IMHO.
It is going to be so cool to blast this new Romulan fleet.
Qapla'
KF
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It's wierd to see the defender without that tail lol but otherwise I agree, it's going to be fun to blow these up.
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Nope - no command boom on the winged defender. I MAY change my mind, but doubt it. It's my own take - I get to take my liberties :-).
You guys keep thinking you're going to be able to blow these guys away.... please.
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That's why I loved Atolm's design - and why I wanted so badly to integrate it into the fleet.
I'm trying out a few details on the Eagle model, just to visually break up the model a bit. what do you guys think?
(http://img149.imageshack.us/img149/4953/eagledetails.jpg)
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That's why I loved Atolm's design - and why I wanted so badly to integrate it into the fleet.
I'm trying out a few details on the Eagle model, just to visually break up the model a bit. what do you guys think?
([url]http://img149.imageshack.us/img149/4953/eagledetails.jpg[/url])
SENSE OF HUMOR ALERT:
That bridge module is screaming 'shoot here!' LOL
Seriously though, once the textures are on it that shouldn't be as noticable.
Qapla'
KF
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Atolm handed me an idea on a new way to do the bridge. I just haven't modeled it on yet.
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It's nice to see new variations.
I really like the style, (especially your new nacels!!!) they look complex, but really aren't, plus I can't wait to see what they look like with clothes on!
I do have one request, can you try adding the other two "heads" to the Stormbird (as variants)?
For some reason I'm just not digging that round head you got going on for now (though that might change when it gets textured). I'm just silly. Hehe...
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It's nice to see new variations.
I really like the style, (especially your new nacels!!!) they look complex, but really aren't, plus I can't wait to see what they look like with clothes on!
I do have one request, can you try adding the other two "heads" to the Stormbird (as variants)?
For some reason I'm just not digging that round head you got going on for now (though that might change when it gets textured). I'm just silly. Hehe...
Yeah, I think the Storm Bird variant would look better with a Sparrowhawk head. The round head looks out of place in the new fleet, IMHO.
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Perhaps all the major member states have their own shipyards, but build from the same designs? That could explain why ships are crewed by mostly one species, like the Enterprise with only one confirmed Vulcan and Andorian, as well as the ships with purely Vulcan crews. In my little universe, USS stands for Unified Starfleet Ship, with ships built by various members but placed under a unified command structure. Originally the Federation kept the various member state fleets in service, since they were undoubtedly composed of many ships built for the Romulan war, but as they wore out they were replaced with standardized designs, like the Constitution and the Surya. The Daedalus was a joint project incorporating technologies from all the allies, which is why it is so different from earlier Earth ships according to The Starfleet Museum.
Given the depiction of Vulcan, the U.N. analogy is actually necessary. It at least was not fully incorporated into the same government as Earth.
Food for thought :-)
Since the Enterprise's deflector is only orange/gold when it is powered down while in port, blue makes more sense. What if you made the hull more white with the highlights grey/silver?
The deflector powered down = orange, and powered up = blue was in the movie sure - but I retain the right to change whatever I want :-P. Besides - in this case, it isn't the deflector itself, its just a backlit surface - like a giant projector screen thats being illuminated.
I have come to dislike the huge deflector dish. It doesn't make sense that it is necessary for Federation explorers or heavy cruisers but not for any other ships, Federation or otherwise. I'm beginning to wish Jefferies had made a much smaller dish with other structures on the end of the hull to make it interesting, like a big hatch, an observation deck, or maybe the torpedo launchers.
Eh, I'm okay with it.
Bottom Hull
([url]http://img261.imageshack.us/img261/8609/botsaucer.jpg[/url])
EDIT:
([url]http://img220.imageshack.us/img220/5281/fractalflamesforthewin.jpg[/url])
By the way it doesn't look like this anymore, still sorting out some issues here and there with her. Still need to do the warp grills, and the lower saucer, then all the lightr maps need updating and I have to break my groups to get the files exported to PSD for you. I did decide to go a new way with naming of the ships, that matches the TOS insignia idea. Since each ship had their own Insignia on the uniforms I decided that they would also have their own personal logo as well. This will make renaming a ship a bit more of a challenge as now they will alll need there own icons on the hull.
So the current one will be the Pegasus, using this Icon behind the bridge
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Just to let you all know: I am not dead - real life has taken me away a bit, but I'll be back soon - i swear.
GAFY: Looking great. I might suggest one thing: keep the TOS department logos in there instead of the pegasus, the command star, the engineering E, and the science planets - it doesn't look very trek as it is right now.
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I can Agree on the Star on the side logo, but I do like the sword though. Although options are still availble for those, they just need to be in Red to make the colour scheme that is being use to look right. Will have to make more logos to try but I still like the idea of the different logo for a ahips name idea as it does follow Trek, and allows for some individual freedom.
I did finish the warp engines though, the grills and will being finishing the panelling for them tonight. That just leaves, the lower saucer, the saucers ligjht maps, a new impulse vent, and the Deflector to be done. Along with the fixes that I mentioned, and unfortuantly you were right a detail should be modelled in as the look is just to missing otherwise. The cooling tubes on the upper saucer need to be modelled, I think they can be added to sit free on the top like the ones on the side by the logo.
So with luck I will be able to send out the next WIP, mostly finished except for Alts, by Sunday night. At that point I will need to wait to see if you can get the model modifications done and some test renders to look for errors that don't show in GMax or the Mod viewer.
Then it is off to work out what we would like to see as changes for the ship, until we are both happy with it.
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([url]http://img188.imageshack.us/img188/3495/romfleet5.jpg[/url])
Gladius is pretty much done. On all of them I'm going to put ports for plasma launchers and little greebles.
EDIT: thats the gladius and the Praex, now.
EDIT: add the winged defender (well, my version of it) to the list.
([url]http://img329.imageshack.us/img329/5119/wingeddefender.jpg[/url])
omg, foas, these are just to drool over. i love these meshes111. fantastic job. cant wait for em to get skinned.
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on the winged defender, have you thought of giving it a senator head/neck and either having the guns trade places with the nacelles or enlarging the guns into a weapons pod that might contain a plasma launcher with a pair of disruptor barrels (or something of that nature)? This would upsize the ship perhaps a tad but...it might look kinda cool.
Also don't forget this one: http://www.inpayne.com/models/kitbash/trekpage_seabird.html
That, combined with the body from your version of the D class might actualy look better than the original.
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I think one of the things FoaS was trying to do was get away from the more Kligon looking Romulans and a greater push for their own style.
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I think one of the things FoaS was trying to do was get away from the more Kligon looking Romulans and a greater push for their own style.
Which is why I suggested he use features from his D class, like the nose for instance, which doesn't look klingon at all.
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I may attach the stormbird neck and head to something new, but I haven't thought about it much.
Just so you don't all think I am dead, I have been working on my portfolio in an attempt to get a better job. Most of my trek stuff will be in it, but I want to show that Trek isn't all I can do. Thusly, I've been working on a set of characters.
(http://img444.imageshack.us/img444/8882/armourtexwip01.jpg)
A WIP shot of a knight
(http://img145.imageshack.us/img145/1249/magedoneq.jpg)
A finished shot of a mage
I will probably do a samurai and elf lord/wizard too.
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;D Nice work on the non-Trek stuff Furyofaseraph.
Always a good idea to diversify your portfolio too.
Well done and may your future job search be fruitful and reward your talents.
Qapla'
KF
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FoaS Fed Fleet.
Good day, folks. I figured that I would edit this first post to better show the progress of my work. Below you will find a list of ships that are done or to be done, and its level of completion, and any notes that I feel like putting on. Completed does not include HPing, BreakModels, or Illum maps for now.
Please let me know if I have missed any canon or major fanon ships.
Create-A-Set Modules
Door Module released
Chair Module released
Federation
TOS
Constitution-class heavy cruiser completed
Saladin-class destroyer 0%
Federation-class dreadnought 0%
Mars-class battleship 0%
Chicago-class light cruiser 0%
Bismarck-class battlecruiser 0%
Garth-class battlecruiser 0%
Akula-class destroyer 0%
Napoleon-class carrier 0%
Kearsarge-class light cruiser 0%
Chandley-class heavy cruiser 0%
TMP
Abbe-class missle destroyer released
Akula-class destroyer completed
Akyazi-class war cruiser completed
Carolina-class battleship 90%
Centaur-class medium cruiser completed
Challenger-class heavy cruiser 0%
Churchill-class heavy cruiser released
Constellation-class light carrier completed
Constitution-class heavy cruiser completed
Davids-class medium cruiser completed
Excelsior-class battlecruiser completed
Excelsior2-class heavy battlecruiser completed
Firebrand-class corvette completed
Lexington-class heavy cruiser released
Loknar-class light cruiser released
Mars-class battleship completed
Midway-class carrier completed
Miranda-class light cruiser completed
New Jersey-class battlecruiser completed
Nitocris-class light cruiser completed
Oberth-class frigate completed
Okinawa-class frigate released
Orca-class frigate completed
Saladin-class destroyer completed
Saratoga-class light cruiser 0%
Soyuz-class light cruiser 15%
Star League-class dreadnought completed
Thunderbolt-class gunboat completed
Trooper-class monitor completed
Ulysses-class dreadnought released
Yamato-class battleship completed
Superlight Tug 80%
Light Tug 0%
Heavy Tug 0%
Superheavy Tug 0%
Light Freighter 0%
Heavy Freighter 25%
Klingon
D7 (K'tinga / "Bringer of Destruction") heavy cruiser Completed
?? (Vodleh / "Emperor") battlecruiser 0%
D5 (??? / ???) light cruiser 0%
D2 (vkarzadan / "Stingtongue") destroyer 0%
D9 (z'gal / "Seeker") heavy cruiser 0%
D10 (Riskadh / "Qeen of Battle") battlecruiser 0%
D14 (desta kar / "Stinger") destroyer 0%
D18 (Laraatan / "Gull") light cruiser 35%
K15 (L'Rexa / "Unseen Creeper") frigate 0%
K23 (talat khexesta / "Little Killer") frigate 0%
F6 (??? / ???) destroyer 0%
?? (K'T'Kara / ???) light cruiser 0%
L6 (??? / "Defender") heavy cruiser 0%
L9 (sivista / "Sabre") light cruiser 0%
?? (Qun'HoH / "Godslayer") battleship 0%
B10 ('Lw chon / "Bloodstalker") battleship 0%
C9 (Veqlargh 'etlh / "Demon's Blade") dreadnought 0%
C7 (GhobmupwI' / "Warhammer") battlecruiser 0%
added
- a rebash of mackie's firebrand
- saratoga, because i forgot entirely about it.
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Original Post
Just having some fun.
I have fully retextured most of the Canon TMP ships (all except the Constellation) and even a Fanon ship (the Lexington)
Don't ask when they will be released. I'll get to it when i get to it.
I basically wanted uniform colors on starfleet ships.
([url]http://img294.imageshack.us/img294/2028/busyfoasbw7.jpg[/url])
Miranda = ZambieZan with Khaliban parts
Connie = Khaliban
Star League Hull = p81 with some Khaliban parts
Oberth = p81
Excelsior = LC Amaral
Excelsior2 = LC Amaral with added parts by WileyCoyote
Lexington = WickedZombie45
Loknar is next, I think.
you really need to work on your klingon models
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You need to not post on dyna while you're at school. Don't quote a huge post like that, either. And don't resurrect dead threads that haven't been posted in in a month - leave it up to the OP.
-sigh- newbs and their lack of forum etiquette.
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Okay, so Mackie kept bugging me - so I actually went through and textured my excelsior models. Yes, thats an NCC, an NX, and a Lakota version, all uniform and pretty.
(http://img200.imageshack.us/img200/4344/excels.jpg)
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FoaS,
It is my hope all is well with you, your family/friends and your job hunt.
SENSE OF HUMOR ALERT:
;D Bump in th hopes of making this thread get to 20 pages.
I second the motion for an update on the Klingons...
Qapla'
KF
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Patience patience.
Here's the excels properly lit
(http://img97.imageshack.us/img97/6582/excelslighting.jpg)
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some damn fine work in here :)
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Thanks Joker,
EXCELSIOR NX RELEASED!
You can find it here: http://www.robinomicon.com/c/news.php?readmore=24
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some damn fine work in here :)
It's over 9000!!! :D
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haha, adonis.
The NCC version is also released - same link as before: http://www.robinomicon.com/c/news.php?readmore=24
EDIT: The Lakota is up as well, also visit that same link to find the download.
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aww, come on guys - where's the love?
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ooopps sorry,
Wow, awesome man, just increadable, never seen anything like it OMG,
how is that, making myself alittle sick with all that. ;)
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aww, come on guys - where's the love?
Lots of love, Man! I downloaded all 3, and they look terrific in-game. I'm hoping to see your Star League and Miranda/Reliant next, but to be honest, your models look so good that anything you share is going to be a treat. You're revitalizing this game.
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Ah, see, now thats better :-D
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Thanks for the two ships, never fond of the B style design of the Excelsior but got the other two
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To each their own. I for one like the B-style. I did, however, change the position of the extra impulse engines so that they will not run right into the bussards.
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I downloaded them and Looking forward to anything else you will send our way. Great job by the way.
;D
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:-D Glad I could help.
Texturing the klinks is a lot of work (many many layers that require lots work for each detail) - I have to really be in the mood.
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Here's my take on the NX. Some parts provided by Atolm, others built from scratch by me.
(http://img18.imageshack.us/img18/5268/kelvinesquenx.jpg)
I'd like to do sometihng else with the catamarans.
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(http://img5.imageshack.us/img5/5517/atolmsdn2.jpg)
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O crap I want those. Are they coming for OP?
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Aye, in the fullness of time.
Kelvin-prid (Kelvin + Intrepid)
(http://img180.imageshack.us/img180/5892/kelvinprid.jpg)
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Right....
So I will be watching the dropped projects folder on your HDD again.
Speaking of dropped items (Yes, I am guilty too) any chance you, atheorhaven or anyone can get the fixes I want done so I can finish this guy up?
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I'm sorry GAFY, I completely forgot. What changes did you need to make happen?
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I'm sorry GAFY, I completely forgot. What changes did you need to make happen?
I will send you a E-mail with the things needed, ASAP
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Excellent
Here's another for the Pre-TOS fleet
(http://img251.imageshack.us/img251/9195/kelvinnxprise.jpg)
Hull comes from WZ's resolute.
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I'm liking what I'm seeing.
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Right....
So I will be watching the dropped projects folder on your HDD again.
Speaking of dropped items (Yes, I am guilty too) any chance you, atheorhaven or anyone can get the fixes I want done so I can finish this guy up?
My wife is out of town, now is a good time to send me stuff. It'll keep me out of trouble. ;)
Just drop me a link via PM, or email me. :)
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Thanks Alec,
The thing about my models is that they still need break models and what not (which I make when I am converting). I have a pretty solid technique to making break models that are actually solid (and not just detached polies) that doesn't take more than 20 minutes per model (less if im in the zone).
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Thanks Alec,
The thing about my models is that they still need break models and what not (which I make when I am converting). I have a pretty solid technique to making break models that are actually solid (and not just detached polies) that doesn't take more than 20 minutes per model (less if im in the zone).
That'd be a nice technique to learn.. I learned joker's original technique years back, but that's detached polies. Works well enough for quick and dirties, but the more techniques I know, the happier I'd be. :)
Was also offering to help GAFY as well.. but it look like you took his on?
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Alec, what program do you use?
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Alec, what program do you use?
I do basic meshes in Anim8or to lay out the base shape, then export and pull it into 3dsmax. :)
From there, I add detail and do my other work. Usually is just quicker for me that way for some reason.. and mapping usually goes cleaner as well.
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There is a plugin for 3ds Max called Rayfire. There's a way to use it to break up a model with filler faces with noise or with a spline using it. It usually doesn't even need a watertight mesh (it will fill in the gaps for you). The technique is a little tricky. I'll make a screencast either tonight or tomorrow.
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Sent the E-mail to you last night late FoaS.
Lots of little pieces need the work and knowing me I probably forgot one or two things
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Yup - I got it, I just haven't opened up the file, yet
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Hey Atheorhaven,
you wanted to know how I make break models?
[youtube]WWiBLqWGun4[/youtube]
[youtube]iDtml9Q_wWU[/youtube]
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There is a plugin for 3ds Max called Rayfire. There's a way to use it to break up a model with filler faces with noise or with a spline using it. It usually doesn't even need a watertight mesh (it will fill in the gaps for you). The technique is a little tricky. I'll make a screencast either tonight or tomorrow.
Looked at their page, it's for 8, 9, or 10.. I've got 3.1 so it doesn't look promising..
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damn. sorry.
Okay, so here's how I've been thinking about the evolution of the common FCA form.
(http://img246.imageshack.us/img246/1714/progression01.jpg)
(http://img246.imageshack.us/img246/664/progression02.jpg)
(http://img246.imageshack.us/img246/7720/progression03.jpg)
As you can see - we go from the Kelvin-style from before TOS, to the new Connie (using NX-style elements to bring the design into something more modern), then we have the XShips, which exist as a kind of bridge between TOS and TMP, and lastly the TMP form. This is how my fleet is going to work.
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neat ideas there ;D
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It may just be the angles in the pics combined with my bad eyesight, but the revised TOS bridge module looks more like TMP than the Phase II.
It sort of reminds me of my little kitbash of Stresspuppy's Endeavor with the textures and some parts from WZ's Patton. I am quite tempted to just replace TOS Constitution with that version, which keeps the basic look of the original but with the hull proportions of the movie ship, so that it might actually be a refit.
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Let me try to walk through what everything is - it should clarify everything up.
The TMP ship is unchanged, except for textures
The 'Phase 2' or SFB X-Ship has these parts
- Saucer (including the bridge, etc) of the Patton
- The body and nacelle struts of the Gettysburg
- The nacelles of the Resolute
The TOS version has these parts
- Saucer, body and struts from the Monitor
- Bridge and nacelles from the NX
The pre-tos uses the same basic ideas as the Kelvin.
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That explains it. I always thought the NX would make a good Phase II ship.
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That explains it. I always thought the NX would make a good Phase II ship.
true, My thoughts when I seen the NX was it would be a good NCL-X
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That explains it. I always thought the NX would make a good Phase II ship.
true, My thoughts when I seen the NX was it would be a good NCL-X
I use WZ's firestorm for that - or at least, I will use a modified version of WZ's firestorm for that.
Okay, folks - time for a push: Name three ships you want to see released next.
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That explains it. I always thought the NX would make a good Phase II ship.
true, My thoughts when I seen the NX was it would be a good NCL-X
I use WZ's firestorm for that - or at least, I will use a modified version of WZ's firestorm for that.
Okay, folks - time for a push: Name three ships you want to see released next.
All of your Klingon ships please...
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romulans. especialy your stormbird. other than that make some gorn :)
ed:)
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Hey, FoaS, can you provide a list of what you have that is already near completion?
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id love to see a vger probe ;)
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All of your Klingon ships please...
Romulans please... Infact anything none fed, as theres too many feds out there
Out of the Non-Fed ships, the klinks are closest to completion.
romulans. especialy your stormbird. other than that make some gorn :)
The romulans haven't even been unwrapped, yet.
Hey, FoaS, can you provide a list of what you have that is already near completion?
Check out the first post in this thread and yuo should have some idea, but I will make a more detailed 'project map'.
Infact, Can we make other Request.... Like maybe some updated B5 stuff? Maybe even some Farscape or Space Above and Beyond?
id love to see a vger probe ;)
I don't think this makes much sense: Take a guy, who takes a while to release things, instead of releasing something that's almost done, or even half-way done, let's have him start from scratch yet ANOTHER set of models (for a series he doesn't much care for, even - but you didn't know that), wait for him to gather references, build it till he's happy (which means at least three attempts), unwrap it, texture it, build a break model, and convert to MOD format.... This makes no sense to me
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the vger thing was meant more as a joke anyway :D im happy with whatever comes next.
the next model you should work on should be the model you realy want to work on anyway. the model you have the most fun with. getting requests about a models that are not on your top of the list might lead to a burn out feeling.
might sound stupid but ive seen this happen alot of times. you made/modified a tremendous amount of models and i realy like them. woul be sad to see you loose interest over time by doing too much.
ed:)
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Saladin anyone?
(http://img369.imageshack.us/img369/4325/tossaladin.jpg)
EDIT:
or better yet, a Bismark-class battlecruiser? (thanks to Mackie for the idea)
(http://img369.imageshack.us/img369/5412/bismark.jpg)
EDIT 2:
Federation-class Dreadnought
(http://img128.imageshack.us/img128/6060/tosfederation.jpg)
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Saladin anyone?
([url]http://img369.imageshack.us/img369/4325/tossaladin.jpg[/url])
EDIT:
or better yet, a Bismark-class battlecruiser? (thanks to Mackie for the idea)
([url]http://img369.imageshack.us/img369/5412/bismark.jpg[/url])
EDIT 2:
Federation-class Dreadnought
([url]http://img128.imageshack.us/img128/6060/tosfederation.jpg[/url])
Releasing more Feds ;D
Think Fallen Warrior and Kligon Fanatic are about to have words with you!
Anyways in no order of importance:
A did you fix the mesh yet?
B I think the more home world looking ships would be a better release as non-trek ships seems to interest me again
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Actually, GAFY, I have... I have but one question: How would you prefer me to unwrap the bussards? Right now they are a single UV element.
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Good question...
The rest of them where fine it was only the front area showing distortion that needed fixing. My guess is that it needed a different type of map applied only there and it would be the same as applied to a sphere to prevent that from happening. I just don't know how it can be done seperate compared to the rest of the texture.
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Saladin anyone?
([url]http://img369.imageshack.us/img369/4325/tossaladin.jpg[/url])
EDIT:
or better yet, a Bismark-class battlecruiser? (thanks to Mackie for the idea)
([url]http://img369.imageshack.us/img369/5412/bismark.jpg[/url])
EDIT 2:
Federation-class Dreadnought
([url]http://img128.imageshack.us/img128/6060/tosfederation.jpg[/url])
Releasing more Feds ;D
Think Fallen Warrior and Kligon Fanatic are about to have words with you!
Anyways in no order of importance:
A did you fix the mesh yet?
B I think the more home world looking ships would be a better release as non-trek ships seems to interest me again
Bangs head on an imaginary wall... where are the as equally cool TOS/TMP adversary ships?
Very nice work though.
Any chance you'll do TMP versions? That would be sweet too. TMP era is my favorite era and just makes the most sense to me.
Well, I admit I'd prefer to play with some newer Klingon ships. Maybe Terradyhne could send FoAs the D-10 of his early for his retexture plans.
Always nice to have more than one paint scheme for different Klingon and Romulan ship variants/fleets.
Thank you for sharing FoAs.
Qapla'
KF
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what, you mean these?
(http://img26.imageshack.us/img26/7528/klinkships.jpg)
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I cannot, in all sense of honor, let you go into battle against human PagH without a destroyer
(http://img96.imageshack.us/img96/9379/klinkfleet.jpg)
Someone please enlighten me - what is the difference between the D6 and the D7 in SFB?
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Bravo. Love the models, love the textures!
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The D6 is basically a light cruiser
It was built into the same hull to save construction costs as doesn't carry as heavy or as many weapons. It also means that it could be used for longer missions as it has more room for storage
-
So doing different models for the D6 and D7 (aside from removing disruptor points) is probably pointless?
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Correct,
You would remove Phaser points as well, as it doesn't have as many of them either.
Also before I forget again they updated the reference pics at this site. It has the Phase II and Quono versions as well as other ships and the orginal TOS model pics from its restoration
Here (http://www.modelermagic.com/?cat=7)
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Fair enough..
BTW: anyone know where to get some good TOS Klingon ships?
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Fair enough..
BTW: anyone know where to get some good TOS Klingon ships?
You. ;D
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Fair enough..
BTW: anyone know where to get some good TOS Klingon ships?
You. ;D
Take a guy, who takes a while to release things, instead of releasing something that's almost done, or even half-way done, let's have him start from scratch yet ANOTHER set of models......
EDIT: Stingtongue is done
(http://img127.imageshack.us/img127/1635/stingtongue.jpg)
EDIT 2: Started on another CL
(http://img387.imageshack.us/img387/3774/another.jpg)
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The best models I know of are Atra's TOS and WZ's TMP sips. Of course Atra has evidently moved on from SFC and none of his models are available.
Note that the "Q'onos 1" was the diplomatic ship from The Undiscovered Country. Most Klingon ships are not decorated like that.
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Note that the "Q'onos 1" was the diplomatic ship from The Undiscovered Country. Most Klingon ships are not decorated like that.
That is correct.
However, FoAs' retextures are not 100% identical to the Qo' Nos 1 Paint scheme.
This could be one of any number of Klingon fleets/squadrons available to the Klingon Empire.
Nice work FoAs!
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awsome work mate ;)
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Note that the "Q'onos 1" was the diplomatic ship from The Undiscovered Country. Most Klingon ships are not decorated like that.
And since they are my retextures, I get to do what I want. The Q'onos One colors are my favorite for klingons, so I embraced it and ran.
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The new KCL is done being retexed
(http://img156.imageshack.us/img156/7991/kcl.jpg)
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well, if my site were up I'd be able to upload the K't'inga... godamnit
EDIT: looks like they are migrating their serves - shouldn't be long - I will wait up for as long as it takes for me to convert the Saber over - if its not up by then, I'll post it tomorrow.
EDIT 2: Damn, they were fast.
The K't'inga has been released!
Follow the link here: http://www.robinomicon.com/c/news.php?readmore=25
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ATTENTION
If you downloaded the file before 6:05 GMT (on October 17th) Re-download the file! I forgot to add the explosion texture for the break model.
EDIT:
The Sivista has been released
Also called the L-9 or Saber. Get it at the same link as the K't'inga.
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great looking models! i personally like the Qonos style alot too.
ed:)
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An Excellent start! Thank you for sharing these.
KF
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KF! I demand pictures!
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The Lara'atan is now available as well
Follow the same link as the K't'inga and Sivista.
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Thanks for Releasing these ;D Keep up the great work
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These are great Klingons! :BoeseSmilies (71):
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Thanks guys,
How about a remake of atra's C5?
(http://img49.imageshack.us/img49/642/38128922.jpg)
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Remake of Atra's C-7 Battlecruiser (though its going to need a new name, because I'm going to retex WZ's C7 as well).
(http://img42.imageshack.us/img42/1853/62890839.jpg)
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I'll post some pics in game soon.
What did you do to Atra's C7? It looks like you removed the original engines...
I have a kitbash that of Atra's C5 and C7 which I prefer to use as a SuvwI qeH. It uses Moonraker's Qo Nos style SuvwI qeH textures.
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I made the C7 and C5 out of WZ's k't'inga, the C7 just uses the extra impuslse engine and neck extensino - the rest is just the D7.
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Well the K' tinga textures work on the kitbash I mentioned above with the added bonus of no stretching so far. I'm still woking on it.
In the meantime I played a quick, FASA TMP ear flavored game and used two Laaratans and one Sivista against your Loknar.
As a Visita user, I am still having some problems with SFC: OP for some reason.
BTW: SFC3 space textures work in SFC: OP very nicely.
Qapla'
KF
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Very Sweet
-
Here is a copy of the Moonraker/Klingon Academy TMP Qo Nos style textures for the SuvwI' qeH.
Also here is the two engine version of the Atrahasis C5/C7 kitbash I mentioned earlier with the new K' tinga texture set added... Obviously I can't fix any mesh errors, mismatched textures or texture stretching problems but here is a viable Klingon answer to the Federation Challenger (USS Churchill) class...
In Klingon Academy, the Klingons have Heavy torpedoes which are blue.
-
Another war game picture or two...
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KF, looks like I will have to release my version of those ships, next :-D
V'Kar Zadan is up - grab her here: http://www.robinomicon.com/c/news.php?readmore=26
The way I'm thinking it is this: The K't'inga is an even match for a connie, the C-7 is an even match for the Lexington or Churchill, and the D-10 is an even match for the Excelsior - as is the C-5.
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KF, looks like I will have to release my version of those ships, next :-D
The way I'm thinking it is this: The K't'inga is an even match for a connie, the C-7 is an even match for the Lexington or Churchill, and the D-10 is an even match for the Excelsior - as is the C-5.
I agree 100% with you there.
Can't wait for the next batch of Klingon ships :)
Definitely need a C5/C7 kitbash that matches your new texture set.
Here is a link to Scottish Andy's kitbash of the IKV Kraag Dorr, what I imagine the SuvwI' qeH could have been like... http://www.starbase23.net/Models/K-BCH%20(Kraag%20Dorr%20II).rar There are minor mesh errors above the warp engines but you can't notice them unless you are right on top of the ship zoomed in a close up...
Qapla'
KF
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*gasp* what's this?
(http://img291.imageshack.us/img291/9765/wargames.jpg)
(http://img291.imageshack.us/img291/895/wargames2.jpg)
check my site in about 20 minutes....
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K'nell Qul battlecruiser and Kelicos Light Dreadnought released
available here: http://www.robinomicon.com/c/news.php?readmore=26
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That was fast, LOL. The attention to detail is outstanding.
Another idea: Terradyhne's one engined, FASA L' rexa makes an excellent police ship /KFF. I don't use KBOPs, I use L'rexa's instead. There is a two engined version and a larger two engined (new KCL) version also which was done with Terradyhne's same L' rexa. So we'd have a three-for-one retexture.
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I do have the L'rexa but I haven't touched it yet.
The problem with the BoPs is that its neither romulan nor klingon. I've been chewing on how to make it fit into the klingon design ethos, but nothing has come up quite yet.
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I do have the L'rexa but I haven't touched it yet.
The problem with the BoPs is that its neither romulan nor klingon. I've been chewing on how to make it fit into the klingon design ethos, but nothing has come up quite yet.
Was thinking about that along time ago
If you look at classic Trek the Romulan designes all had the froward sweep on the wing designes. The Kligon a backwards sweep or Delta wing look to it.
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There are a couple of threads on the TREKBBS that might interest you ;D
http://trekbbs.com/showthread.php?t=101930&page=4
http://trekbbs.com/showthread.php?t=103995
enjoy
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There are a couple of threads on the TREKBBS that might interest you ;D
[url]http://trekbbs.com/showthread.php?t=101930&page=4[/url]
[url]http://trekbbs.com/showthread.php?t=103995[/url]
enjoy
IMHO... A KBOP with the wing mounted guns swapped out for warp engines is still unappealling to me.
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put the engines on the nacelles with guns either directly above the nacelle or mounted in the wings.
Either that or give the bop a tad more robust features and make the romulan version more sleek. By radicly departing from the design for romulans it will make the klingon one look more klingon when placed side by side.
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I don't think its quite that simple as moving nacelles around. I think the entire idea of it needs to be rethought. I would like to have a klingon BoP that basically has just a similarity in arrangement (a boom, a set of wings sweeping forward). I would love to use the D7 impulse deck and attach the nacelles to that instead of those smaller boxes that are there already, but I don't know how viable that is..... Let me play for a few minutes.
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I don't think these will fill the BoP slot, but they are something that I've come up with. I for one am liking the nacelles on the ends more.
(http://img237.imageshack.us/img237/3487/kfrigs.jpg)
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Actually, I like those. Especially the one with the nacelles on the ends in typical Klingon configuration. You've got me thinking now; I'm thinking that maybe I'll remove the BoP out of my game altogether. It barely (if ever) comes up in game play for me anyhow.
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Actually, F_W - think you could send me that?
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So what do you guys want to see out next?
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So what do you guys want to see out next?
Have you done a Fed FCL (Miranda/Reliant) model?
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Indeed I have
-
I also note that no one has done one of these in a while
(http://img30.imageshack.us/img30/2330/starbase.jpg)
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So what do you guys want to see out next?
When you have a moment, this retextured in your new style please... I can't get the details, vent, neck and lower head textures to show up unwarped or messed up...
(http://www.dynaverse.net/forum/index.php?action=dlattach;topic=163382152.0;attach=19356;image)
I need a new ride LOL.
Qapla'
KF
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Just bash together my Kelicos and the K'Nell Qul
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Just bash together my Kelicos and the K'Nell Qul
As I non-modeller/kitbasher I can't do that. The ship is already built but it looks like the textures need to be remapped on it. I've done all I can with it at this point.
http://www.starbase23.net/Models/K-BCH%20(Kraag%20Dorr%20II).rar
Please don't make the Klingons have to hold a Bake Sale to get a new ship, LOL...
In the meantime, here's a cool close up of your new C-7. I was experimenting with lit photons...
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Hardly anyone's done a starbase. Out of them, nobody (with the exception of dogfighter's low poly thread) has done a redux of the Earth spacedock. Kudos, FoAs, for doing one. Regula station is just as bad, but at least there are some models for it.
I really need to try getting OP to run again on my computer. Anyone know where one can get OP to run with Vista?
of your BOP designs, I like the left one. I also second the call for the Miranda model.
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Wiley did a remake of the regulus, but he never textured it (and thus never released it)... maybe I could poke him for it.
-
So what do you guys want to see out next?
Battleship D-70 Khin'Vagh
http://www.shipschematics.net/startrek/images/klingon/battleship_khinvagh.jpg (http://www.shipschematics.net/startrek/images/klingon/battleship_khinvagh.jpg)
Well ya did ask :)
-MP
-
Thats a sweet ride ;)
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Eh, I'm not a fan.
I want to stay in the TMP era, really.
I think I will try to release the Connie and Miranda tonight.
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Eh, I'm not a fan.
I want to stay in the TMP era, really.
I think I will try to release the Connie and Miranda tonight.
Very exited to see what you've done for the Miranda!
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A shot of it should be in the first few pages of the thread. The only thing i've done to the model is lower the torp-pod (ZZ had it up way to high) and the textures are the same as every other feddie I've released.
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Remap and Retexture of Atolm's Tholian FF "Facet"
(http://img44.imageshack.us/img44/5124/tholian2.jpg)
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Tus walked me through how he did renders :-D
(http://img197.imageshack.us/img197/8964/tholiansreallyreallypre.jpg)
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Very cool! Tholians don't get a lot of attention, so this is great!
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Even more attention
(http://img26.imageshack.us/img26/7463/tholianca.jpg)
Another View
(http://img132.imageshack.us/img132/9779/tholianca2.jpg)
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These are spiffy! I love that twin-hulled one (CA?).
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Thats the CL - the CA will be made from two DD hulls.
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Please FoaS get some ISC out there I wana see your take on that race :thumbsup:
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I'll be using Atolm's. I would use Thu11s, but they are too close to Atolm's Peladine.
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Actually, F_W - think you could send me that?
You serious?.... Your gonna FoaSize one of my bashes.... Its not even very good :P
Its on the way
Quit over estimating how much you suck :laugh: It's actualy better looking than the brel.
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rotflmao! Dude that's a roughly acurate assement of my sanity. Which also probably explains why I keep hanging around forums with you people (well that and the lack of a GF).
Keep up the good work guys. I've not had a laugh like that in a while.
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Eh, I'm not a fan.
I want to stay in the TMP era, really.
I think I will try to release the Connie and Miranda tonight.
Hey, Fury, were you still planning to release these two, perhaps this weekend?
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Did you send the corrdted model yet?
I checked my E-mails but could not find it
-
I have it, i still haven't figured out how to make your UV maps work - i've been trying to, but nothings working (for the bussards I mean)
ISC Fleet - original models by atolm, bashed up by me within about 40 minutes listening to a game on Teamspeak. I am going to go with a Taldren-like textures.
(http://img204.imageshack.us/img204/9153/iscfleet2.jpg)
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I have it, i still haven't figured out how to make your UV maps work - i've been trying to, but nothings working (for the bussards I mean)
ISC Fleet - original models by atolm, bashed up by me within about 40 minutes listening to a game on Teamspeak. I am going to go with a Taldren-like textures.
([url]http://img204.imageshack.us/img204/9153/iscfleet2.jpg[/url])
Ohhhhh Sweet :thumbsup:
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Updated Ships: Added the CW, the CVA, and the CVS
(http://img97.imageshack.us/img97/7493/iscfleet4.jpg)
Am I missing any major ships?
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Updated Ships: Added the CW, the CVA, and the CVS
([url]http://img97.imageshack.us/img97/7493/iscfleet4.jpg[/url])
Am I missing any major ships?
SWEEEEEEET :thumbsup:
Need atleast 2 fighters 2 types of freighters 2 starbases a shipyard and a shuttle to fill out the sfc specks i remember. If you dont do them all cool if you do awesome :notworthy: :notworthy: please let me use this fleet for an animation project i have planed? The only thing i ask is to release or maybee send me some obj files so i can see if i can use them in art of illusion http://www.artofillusion.org/ (http://www.artofillusion.org/) to make animations? Ive got to branch out from the max /gmax format or ill never learn anything :-\
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I guess the ISC believe in only one hull shape for their spacecraft, eh?
-
I guess the ISC believe in only one hull shape for their spacecraft, eh?
Actually, yeah, they really do.
-
Tus has caught my error, these are Atolm's designs, but WZs models.
-
(http://img44.imageshack.us/img44/7262/ica.jpg)
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Work continues to continue
(http://img17.imageshack.us/img17/1464/ica3.jpg)
I realized something today... This thread i the longest (in number of replies) of any thread in the model forum :-D
-
Foas you have as many pages as my hi-jacked Q3 thread does. Guess I will have to get busier and post more to keep up with you.
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Nice Thulls style texture work there. Now I am going to have to use this ISC fleet...
Qapla'
KF
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Thanks for the continued replies. Remember: The more you comment, the more motivated I feel.
(http://img134.imageshack.us/img134/8729/ica5.jpg)
Started adding glows and some other details. I know thu11s had an orange thing going on, but I feel like if I were to continue his orange-glows it'd be way too close to my federation color scheme. To that end, I have decided to embrace Taldren-colors for glows for the time being. This may change.
Kreeargh, to answer your question. I have no problem with you using my models for whatever animation you may want, but make sure two things happen: 1) you credit ALL those involved in the creation of the models, original modelleres, designers, etc 2) you check with everyone involved, or at least abide by their permissions, too (you might want to run it by WZ, too for example)
-
take the engine pods off and you have a funky Republic cruiser.
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eh, I don't like Star Wars ships
(http://img24.imageshack.us/img24/1215/ica6.jpg)
Underside - off to work, now. Things will commence again in a few hours.
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CA is almost done (it needs 1 large texture and 1 small texture more). After that I have a few more pieces that need to be textured that aren't on the CA. Then I can rebash the fleet with the new parts.
(http://img249.imageshack.us/img249/4108/ica7.jpg)
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WOW!
It is so cool to see another non-Federation fleet being completed.
What are your thoughts on ISC Fighters/Shuttles?
I like the stock ones and the stock Paperboy2000 shuttle with ISC textures added to it.
Qapla'
KF
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I have not thought all that hard about fighters of any race, and the feds only slightly. Fighter design is a might harder than starship, in my mind. Fighters/Shuttles/PFs, Freighters, and Starbases/Base-stations always have a lower priority in my mind.
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the CA and the BC "side-by-side"
(http://img97.imageshack.us/img97/9863/icaandibc.jpg)
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well, these aren't really Taldren colors, anymore - I ran with Thu11s instead which are more contrasty
(http://img9.imageshack.us/img9/233/isccafinal.jpg)
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Thanks for the continued replies. Remember: The more you comment, the more motivated I feel.
([url]http://img134.imageshack.us/img134/8729/ica5.jpg[/url])
Started adding glows and some other details. I know thu11s had an orange thing going on, but I feel like if I were to continue his orange-glows it'd be way too close to my federation color scheme. To that end, I have decided to embrace Taldren-colors for glows for the time being. This may change.
Kreeargh, to answer your question. I have no problem with you using my models for whatever animation you may want, but make sure two things happen: 1) you credit ALL those involved in the creation of the models, original modelleres, designers, etc 2) you check with everyone involved, or at least abide by their permissions, too (you might want to run it by WZ, too for example)
I allways ask before i release or attempt to . Though i generaly make my own crap some work i have bashed with full ok from all involved. I just want to enhance what skills i have before i loose them all together. I figure a animation with some good sfc work will inspire the sfc4 crew to get to work and release ::) and help me continue modeling for sfc - the issues im haveing with gmax and export to .mod.
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Ps God i love the new textures :'( is it possable to do a Grey on yellow theme ?
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No, these aren't right at all.... There're cool-looking! They look like ST ships, and not amorphous blobs. The new skin works much better than the original blue. :thumbsup:
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Nice man, very cool
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Ps God i love the new textures :'( is it possable to do a Grey on yellow theme ?
God, they look awesome, but you want something different, lol...
been throwing an idea around for a fighter, shuttle, and PF, but I haven't quite made them yet.
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(http://img689.imageshack.us/img689/1821/iscfleet6.jpg)
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Jeez, those look amazing. I really like the uniformity, which I think someone mentioned is an ISC hallmark.
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ISC Fighter
(http://img519.imageshack.us/img519/3326/iscfighter2.jpg)
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Correction:
Fighter and heavy fighter
(http://img140.imageshack.us/img140/8561/ischeavyfighter.jpg)
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Thanks, FW
Starbases are modelled
(http://img18.imageshack.us/img18/1173/iscbasesfinal.jpg)
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Digging those bases. Fury. Star Base and Battle Station, right?
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Correct.
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are those bases also ISC? Atleast one of those would be an awsome andro base come to think of it.
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Nah - andros need to have their own thing to it - this doesn't work for them, i don't think
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nice work man ;)
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Anyone remember these?
(http://img441.imageshack.us/img441/1271/fedfighters.jpg)
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no... ;)
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oh they are back on page 6 or something like that >.<
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All textured up
(http://img256.imageshack.us/img256/795/fedfighters2.jpg)
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Lit - need to convert, but its fighters, so no break models are needed
(http://img190.imageshack.us/img190/7240/fedfighters3.jpg)
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For a moment, I was reminded of Starscream from the original Transformers cartoon.
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I like those, definitely on my to get list, along with the Federation PFs. For that matter so are the Fed and ISC fleets
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Im going to remake that PF (that is put new parts on it) so that its not so high a poly count.
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FEDERATION FIGHTER PACK
(http://img690.imageshack.us/img690/8415/fedfighterpack.jpg)
The federation fighter pack has been released. This includes alternate blue textures, displayed here. You can download them at my site, via this link: - LINK (http://www.robinomicon.com/c/news.php?readmore=27)
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Chrystoff nearly breaks a finger on the keyboard as he tries to reach the download button... :D
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Remaking my PFs so each one doesn't have 4k polies (highest one has 425 triangles)
(http://img685.imageshack.us/img685/4039/fedpfs.jpg)
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cant wait to see the textures
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New PFs are now textured
(http://img256.imageshack.us/img256/6159/fedpfs2.jpg)
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very nice.
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Alternate Colors... The PF Pack will be released within an hour or so
(http://img524.imageshack.us/img524/2268/fedpfalt.jpg)
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PF Pack is out. Download: Here (http://www.robinomicon.com/c/news.php?readmore=28)
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Nice work mate, I like the blue varient.. what size are these..?
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about 45-50m I think. I scaled it to Thu11s PF.
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A sign of things to come
(http://img402.imageshack.us/img402/7013/signcx.jpg)
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Awsome, have you got those fighters attached as one .mod so they appear as a fighter wing ?? because it looks cool 8)
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SFC does it.
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Midway-class Heavy Carrier is up for download here: http://www.robinomicon.com/c/news.php?readmore=29
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Is that an LS ship? do the fighters come with it? or are you releasing them seperate :)
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LS? as in Lord Schtupp? No, the original model is by WZ45 - retextures are by me.
The fighters have already been released.
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Quite right.. I remember seeing it somewhere, not seen it for a while.. you did good, looks great.
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Audacity-class Strike Carrier is up now, too.
(http://img196.imageshack.us/img196/64/fcsy.jpg)
get it here: LINK (http://www.robinomicon.com/c/news.php?readmore=30)
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Is that an LS ship? do the fighters come with it? or are you releasing them seperate :)
LS' speciality is TOS. The TMP stuff is my area of psychosis :coolsmiley:
Nice to see FoaS messing around with my older ships - a lot of 'em could use some polish and tweaks, something he's got a knack for.
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Is that an LS ship? do the fighters come with it? or are you releasing them seperate :)
LS' speciality is TOS. The TMP stuff is my area of psychosis :coolsmiley:
Nice to see FoaS messing around with my older ships - a lot of 'em could use some polish and tweaks, something he's got a knack for.
Lol, very true..
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Alternate Colors... The PF Pack will be released within an hour or so
([url]http://img524.imageshack.us/img524/2268/fedpfalt.jpg[/url])
As you, Foas, from our testing lately, the poly count of models could really impact negatively the sfcop game engine in 6x6 missions, assuming we get it working which I think we will. What are the poly count of these models? For the sake of gameplay I hope each are less than 300.
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Remaking my PFs so each one doesn't have 4k polies (highest one has 425 triangles)
so thats about 213 polies dizzy mate. ;)
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The poly count is irrelvevent for gameplay needs (the only need to have the POLY count as opposed to the TRIANGLE count is for in-max considerations) - the highest triangle count is 425 - which is slightly higher than the top LoD of the Stock Fed Friagate.
Furthermore, triangle count isn't as severe as Texture considerations, which isn't that severe since this uses a single 1024x1024 (maybe 512x512, I can't recall) texture.
They should be fine for any computer made after 2004-ish. Furthermore, there are tricks to make the game speed up if it becomes a problem. ie: not using Anti-Aliasing features of the graphics cards.
Besides, you don't have to use my models, if you think it will slow you down...
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Mirak/Kzinti Frigate
(http://img689.imageshack.us/img689/8978/mirak.jpg)
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For SFB purists who feel that a mirak ship should have to have three nacelles.
(http://img515.imageshack.us/img515/8268/mirak2.jpg)
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;) Okay, I am not a SFB/SFC Mirak fanatic but I'm having a very hard time with this Mirak design.
It looks too blocky and pre-TOS to me. Maybe it will look better with textures, I don't know. I know that I do not like the engines at all. These designs don't say to me "this fits in with FoAs' other ships". It seems out-of-place compared to your other ships/work.
I applaud the effort as Mirak ships are surely lacking in numbers but if I had your talent I'd start with a high poly version of the STOCK Taldren Mirak cruiser as seen on the cover of SFC: Empires at War and then branch out from that design. Nobody, that I'm aware of, has ever made a STOCK high poly Mirak cruiser.
Also if you look at the ST: TAS episode the Slaver Weapon you might see some additional ideas from the Kzinti ship designs. Their ships appeared to be saucers with spherical warp engines.
Having written this, please be mindful that I am still a fan of your work and am in no way trying to offend you. This is just my opinion. MONTY PYTHON voice: "Oh look a [Klingon] ART Critic!"
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KF - take a look at the SFB kzinti frigate - you'll see why I went that way. For larger ships I was looking to go along with Talden's style with the Iron head.
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Foas, something else to consider;
Supposedly This ship (http://www.shipschematics.net/startrek/images/others/kzin_darkstalker.jpg) may have appeared in Enterprise's fifth season to show the Kzinti for a pre-TOS appearance. The artist was said to have been influenced by SFB. Personally I feel it fits in the lighter class category, perhaps as a DD.
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The Warps look to " Federation" in my opinion but the rest looks damn good :thumbsup:
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No worries, KF, no offense taken.
Also if you look at the ST: TAS episode the Slaver Weapon you might see some additional ideas from the Kzinti ship designs. Their ships appeared to be saucers with spherical warp engines.
No (I don't like the pink saucer ship in TAS)
Foas, something else to consider;
Supposedly This ship ([url]http://www.shipschematics.net/startrek/images/others/kzin_darkstalker.jpg[/url]) may have appeared in Enterprise's fifth season to show the Kzinti for a pre-TOS appearance. The artist was said to have been influenced by SFB. Personally I feel it fits in the lighter class category, perhaps as a DD.
I have that design in mind for the DD, I think
The Warps look to " Federation" in my opinion but the rest looks damn good :thumbsup:
I've already decided to nix these nacelles.
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Besides, you don't have to use my models, if you think it will slow you down...
Righto, but I so do wanna use em. Theys bad ass models. But I went ballistic on Adonis because he creates this eye candy ship no one in their right mind should ever take on to a D2 server... but fails to mention to anyone a warning that doing so isnt wise. Why should he?
Here's the problem. A lot of unsuspecting players D/L these models (the high poly/big texture) and never know why they are lagging and causing oos games in multi. The onus should be on the modeler in the readme file AND in the release post where the D/L link is explaining just how friendly or not it is in missions with tons of fighters, PF's and drones. To me, the modelers that make high texture high poly models arent helping the D2/GSA community when there arnt warnings about using them. A lot of end users are pretty niave. /rant off. ;)
Nice models btw. :D (braces for a beating)
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A players naivete is not my problem - I just make pretty things. I shouldn't have to go out of my way to compensate for the naive player. I do the best I can with what I have until I am satisfied with it. Beyond that? everything else is secondary.
I appreciate the point you are making, though.
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Maybe D2 should stick to stock models then ... or maybe even 2d counters?
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LOL - I was thinking that exact thing this morning, mudd >.<
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Maybe D2 should stick to stock models then ... or maybe even 2d counters?
:smitten: :smitten:
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I think KF was right about the Mirak being too blocky - here's a retry
(http://img252.imageshack.us/img252/6162/newmirak.jpg)
or with proper smoothing groups
(http://img156.imageshack.us/img156/8703/newmirak2.jpg)
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ugh, with the 'hatted head' convention cemented into my Star Trek knowledge from the Cardassians and the Klinks... :\ I have to point out that feature on your Kzin. Might make sense in taking stuff from the Klingons made the Kzin where they are...
though, speaking of borrowing...
The Warps look to " Federation" in my opinion but the rest looks damn good
You could say that the Kzinti acquired modern warp engine technology in their alliance with the Federation, replacing the older-and-slower models they've been using against the other powers. That's why Romulan BOP engines look like the Enterprise's after all, a cut line of dialogue from the asteroid base commander suggests espionage on the part of the romulans to get the drive. It's not canon, but I thought it fit nicely.
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Bear in mind that only the FF will have the "hat-head". The larger ships will have the Iron head like the Taldren designers. Consider the SFB frigate design. Don't worry, this design will fit in completely with the the new Mirak fleet. I just wanted to have something slightly different from the standard SFB-itis (ie: bashing around stuff and calling it good).
(http://img687.imageshack.us/img687/7196/kzioffafter.jpg)
I've already kicked the Federation-like nacelles in favor of something else. Atolm gave me a few pointers.
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Off to a good start. No blocky grooved/indented warp engines please.
Also Sbloyd [sp?] had some interesting Mirak designs. Unfortunately, I don't have a link handy.
Qapla'
KF
"Klingon Art Critic at large"
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I know of Sbloyd's designs, and I am not a fan of them, either.
I need to chew on the warps a bit more before I post the completed idea.
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(http://img130.imageshack.us/img130/6168/mirakatolmnacelles.jpg)
Atolmian-style nacelles
EDIT: Alternate view, and I added a cut-out to the missle pod struts
(http://img36.imageshack.us/img36/9351/mirakatolmnacelles2.jpg)
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I added some - hard to see in that render, though
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These nacelles work nicely
Maybe some detailing on the missile pods?
Those can be a good red ant fleet. As for the detailing on the missile pods, textures would probably be better then increasing the mess detail.
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Okay, here's the deal. The ship that I just showed in my last post is now the Mirak DD, not the FF. That's because I just started on the new FF model. It's going to take cues from the ENT concept, but will fit in smoothly with where I am going with it.
(http://img5.imageshack.us/img5/2305/mirakff.jpg)
second view, from the top.
(http://img136.imageshack.us/img136/6941/mirakff2.jpg)
Obviously this is just the head of the craft.
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Frigate and DD together
(http://img697.imageshack.us/img697/4769/mirakff3.jpg)
Top-down view
(http://img36.imageshack.us/img36/4498/mirakff4.jpg)
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They remind me too much of Cardacians.
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They won't when I am done with them
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Nice start mate.
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these dont look cardassian at all
Eh, you figure that back at in Kirk's time, the Cards didn't have the technology to shrink their warp engine nacells down to nothing, their ships would have looked very different from the DS9 ships. I'm still kind of fond of Taldren's origional concept for the Kzin (I mean Mirak.) I would love to see some retro Cards.
Still, Fury is amazing! It's not just the quanty of ships, but the quality is there as well. Some modelers will tweak the Hades out of their pet model, whether anyone appreciates it or not. Fury seems to be able to knock out an entire game's worth of models in no time, and all of them presentable. If Fury doesn't work for a software developer, then there is a developer that is missing out on some serious talent!
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Thanks Tulwar, very flattering - Now if only bethesda would realize that ;).
BTW - I only see a slight cardie/klingon resemblence in that one ship. I maintain that it is a happy coincidence, a happy coincidence that I saw in the SFB Frigate Miniature.
Atolm has made a set of Retro-Cardassians, which is in the queue somewhere for me to texture
(http://img525.imageshack.us/img525/5395/cardiesbl3.jpg)
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I plan on updating it (mostly with the detail, but some with the shape) and texture it as TMP.
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Some nice looking Cardies! And I can't wait for those Mirak; Mirak and Gorn are tough ships to find, so what you're doing is very, very much appreciated. As always! :drink:
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Thanks Tulwar, very flattering - Now if only bethesda would realize that ;).
Maybe the community will have to send in cards and letters to Bethesda to help boost your selling points.
I like Bethesda games, I like your models, they should be together.
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Lol - Actually a game wrapped around my mind would be pretty much like SFC + Civilization. It wouldn't be all that violent.
My work wouldn't become crap - What would end up happening is, I'd make versions that they want, and then I'd make versions how I'd want :-).
Nah, what really should happen, Is we should all contribute huge amounts of cash and have a game made around Fury's mind..... I think it would be pretty graphic and violent.... Where do I send the cheque?
See, now this idea, I'd like.
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But It's not like I'd make Unreal in space.... though that sounds pretty cool :-)
Okay, for those of you who felt that the ship was too cardassian, take a look at the latest addition to the fleet. See how it ties everything into the established Mirak motiff. It's probably a little big, but thats the CL.
(http://img697.imageshack.us/img697/8355/mirakcl.jpg)
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Well, I want a copy of all the ships, who knows, if my son and myself get our act together a game could make it out with those models.
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Hah - only if you send me a copy of the game you make ;-)
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The CL should be only slightly larger than the DD (they are about the same in combat power). What you have there might make a nice BC.
The CL should also have only two wings. The FF should have three (tiny) engines.
This all assumes you are trying to get close to SFB canon of course.
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I definetely overscaled the DD, to be sure. I've already corrected it - but I didn't think that it was just slightly bigger (I was thinking 125% the size of the DD).
The frigate looks good with either two or three engines, but I just got tired of the three-engine monotony. I saw that the CL is supposed to have 2 missile wings, but I wanted just one more pop from it. If I recall correctly the stock ZCL has three (or four, cannot recall).
I will conform to SFB canon when it is convenient - which is what I do with any sort of Canon.
The BC will have a bigger ironhead and a more substantial middle-assembly. I already have it laid out in my head.
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I was a little worried when I saw the FF from the original angle (thinking that it looked too Gorn with the two nacelles vertically), but from your latest shot it is nice. These are looking awesome.
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Hah - only if you send me a copy of the game you make ;-)
If either of the two versions make it out, sure.
One is a Dawn of War:soul storm total conversion, the other is from scratch.
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How can you make an SFB-like mod from Dawn of War?
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How can you make an SFB-like mod from Dawn of War?
Well, it would be more of a F&E mod, as you would be a commander of a sector of space. My son has an idea for it, he is the UI/AI programmer for one of the mods being done. So in it you would be building the ships and assigning them to fly out and attack. The resource and relic points would be planets that are to be captured. We haven't got all the details worked out, it is something we have been bouncing back and forth alittle.
And the from sctratch one, have to add the UI/3d/network modules and will be ready for programming in the game code. (not really as quick as that sounds). At the moment it is SDL/opengl code, but sadly I have been looking at swapping over to more windows centered as the network book I am reading right now is directx programming. But I might just have to buy a few more and try to stay system independent.
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The Dreadnaught is definitely Kzin, I mean Mirak. I'm just upset that the frigate doesn't conform to the ship I made out of Lego Blocks thirty years ago!
As far as Atolm's Cards go, Atolm is one of few moders that can crank out a handsome fleet. I wish I could remember who remade the Gorn. Those were nicely done.
BTW, Marstone, back before SFC, I always envisioned a SFB game being a fleet game like harpoon, where the player only sets policy decisions for combat. I guess this is what they call a FE game. SFC is fun, but it's a captain's game, all tactics, no strategy. The only way to turn it into a strategy game is to make use the Dynaverse. I've gone into this before. I'd definitely appreciate such a game.
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Tulwar - There is no DN, yet - what you see is the CL, DD, and FF.
You should look into the turn-based campaign that is going on - its in development right now, but its like a simplified F&E game with SFC as a combat resolution system.
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Foas, did you always have the XC at then of your name? Am I just now seeing that?
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nope! my membership in Xenocorp just got approved last night :)
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nope! my membership in Xenocorp just got approved last night :)
Welcome to XC! U da man!
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nope! my membership in Xenocorp just got approved last night :)
Darn, now I got to start to distrust ya, and you have to start saying this will get done "soon" ::)
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Wait til we make him eat dirt.
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See, I learned from Erik: I rarely put out timelines
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See, I learned from Erik: I rarely put out timelines
true, but you are way to productive for you new station in life. . Not that I want you to slow down on those ships mind you.
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Welll.... I haaave been feeling Lazy today....
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nah - I was rebuilding my tower - Plus in uninstalled OP and reinstalled 4 different versions on both my laptop and my tower (stock, OP+, the beta for the F&E empire we are running, and my own mod)
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Start on the CA/BC/CC/Whatever-they-call-it.
(http://img29.imageshack.us/img29/365/mirakca.jpg)
Needs some fleshing out, but its a start.
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Stupid question: what module can I find the Kzinti DW and DHW in?
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Stupid question: what module can I find the Kzinti DW and DHW in?
If no one has an answer for you before morning, when I get home from work I will dig out the rules and find it for you.
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I found it, its in R2, but thanks anyways...
This is the reason why I asked..
(http://img33.imageshack.us/img33/4800/mirakdw.jpg)
I'm not sure where it belongs yet - it's either the DWH, or the CM (the kzinti CW). If it does end up being the CM, it needs to be scaled up some.
You'll also notice that one the DD I narrowed the hammerhead a smidge.
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Underside
(http://img109.imageshack.us/img109/3510/mirakunder.jpg)
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Hey - look at that: I have a DN...
(http://img697.imageshack.us/img697/7646/mirakdn2.jpg)
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The DN looks too skinny IMHO. The DN has four sections: Section 1. Command pod, Section 2. missile pods 1-2, Section 3. missile pods 3-4, Section 4. Engineering/warp
If I may make a suggestion, I would make Section 3. identical to Section 2. but angle the missile pods up and down respectively so that as you look at the DN head on you get an 'X' like profile.
Also the fleet as is, looks like skeletal animals where the missile pod arms look like ribs exposed on a carcass. This may be an intentional pyschological warfare type design akin to what the Vikings did to their dragon headed prows of many of their long ships... The skins for these ships will be very interesting. I hope you try to use the Taldren Tiger striped Mirak ship markings.
The DD looks out of place in this line up. It looks way too heavily armored when compared to the rest of the fleet. It looks like a Star Wars Episode I Republic Counselor ship crossed with a battering ram... Watch out, if the Mirak missile barrages don't get you we'll just ram you into oblivion...
Nicely done over all. The CV and the BB should be awesome to behold!
Qapla'
KF 'Klingon Art Critic at Large'
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The DN does a cool wavy thing with the drone pods at the moment, it actually looks really neat from the side (thanks to atolm). trust me.
I already knew that the DD was (A) going to be different enough to not be so appealing to everyone, and (B) deviate from typical mirak design. On both cases I'm okay with it. the proportions are right - again trust me.
I'm not sure where I am going with the textures. Red with teal/green glows for certain, but the patterning is up in the air. Atolm suggested interlocking triangles, which I like. Not 100% sure though.... I could add some very very subtle tigerstriping to break up some monotony, but I'm not sure yet.
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White Black, grey, and red.... I liked the idea that they look like 'decayin carcuses'.... might be interesting to run with it
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Very true, tus, very true
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Let's see who can spot the difference...
(http://img44.imageshack.us/img44/5550/spotthedifference2.jpg)
EDIT: Crap - just spotted a floating piece on the DD - fixed.
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difference between what exactly?
Honestly I think this is the only time, besides the supposed enterprise one, that I've ever layed eyes on a mirak ship I actualy liked. The bone ship idea is cool. Whatcha panning for skinns?
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Between this render and the last.
I'm not sure where I am going with the textures. Red with teal/green glows for certain, but the patterning is up in the air. Atolm suggested interlocking triangles, which I like. Not 100% sure though.... I could add some very very subtle tigerstriping to break up some monotony, but I'm not sure yet.
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I dont know what to say but "DAMN good job" :thumbsup:
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Just one thing: all those missile pods clear the command module, right? Wouldn't want to be firing warp-propelled missiles only to have them rip into the rest of the ship...
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Of course
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The AbbeS (SWACS variant) is now up for download.
(http://img689.imageshack.us/img689/5605/abbes.jpg)
Get it here: http://www.robinomicon.com/c/news.php?readmore=31
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Also up for download is the mustang Interceptor. See the previous link
(http://img690.imageshack.us/img690/9879/fint.jpg)
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It's thu11s design - I just retexted it.
If you ever look at the SSDs for the interceptor, you'd see why I used this model.
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Bomber is up.
(http://img9.imageshack.us/img9/2166/bombersu.jpg)
Get it here (http://www.robinomicon.com/c/news.php?readmore=32)
EDIT:
NOTICE
If you downloaded the file before this edit, get it again. I found a UV error on the bottom side of it. It is now fixed.
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When I get home tonight, I will finish this:
(http://img188.imageshack.us/img188/866/foasshuttle2.jpg)
A FoaS Shuttle.
I will include a Marine version (Green instead of Red), and an EW version, as well as the typical starfleet blue.
EDIT: I lied - Was able to finish before I have to leave.... but now I REALLY gotta go >.<
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that mustang looks nice it needs a rebuild. It obviously an old model and doesn't do the textures it's been given any justice.
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What happened to the Abbe CV variant?
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I never made it. Does the carrier module look any different from the missile pod (sans torp tubes)?
Even though SFC has no method to have SWAC shuttles, here's one.
(http://img691.imageshack.us/img691/7976/swacshuttle.jpg)
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Hmm..shuttle discus? :laugh: ;D
How about a tmp refit of desty's TOS kearsarge?
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I have enough TMP ships, I think. That's why the chandley will end up being TOS.
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I have enough TMP ships, I think. That's why the chandley will end up being TOS.
At least it would match the printed stats in the FASA Trek universe if done that way. There is a big descrepancy between the as shown TMP nacelles and the TOS spec'd engine type listed. I've always felt that the FASA stats showed the ship in the process of transitioning into TMP much like the Connies did. FASA Trek is whacked in many respects...
Bummer Though. A matching retextured TMP version would be awesome.
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FASA was always borked
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Oh god....*cringes thinking of the old SFB vs FASA flamewars*
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Just so people don't think I've abandoned the cats
(http://img687.imageshack.us/img687/3222/kzintibb.jpg)
It needs some tweaking
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WoW! ;D
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KzinBB from the underside. on all the SFB minis, there is a thing on the underside of the ironhead - I didn't do anything with it with the rest of my fleet - so I thought I would with the BB
(http://img690.imageshack.us/img690/9595/kzintbbunder.jpg)
And here's a shot for scale
(http://img509.imageshack.us/img509/1737/scale2.jpg)
Just in case we don't all know - from the left to right is the BB, DN, CA/BC, CM, CL, DD and FF. I am likely to make a DW, plus fighters, and a PF.
EDIT: I changed the length of the two front pod arms on the BB, the scale render has been updated, the others haven't.
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Alternative Gorn textures for the Fighters is up for download: Here (http://www.robinomicon.com/c/news.php?readmore=34)
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great work mate, the fleet is shaping up nicely :)
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These Kzinti's look great, only thing i don't like on them are the nacelles :)
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OMFG :D
a whole new fleet of them, they look brilliant. I really like the progression you have and cant wait to see some textures.
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Yes on the Sheliak, Jindarians, and Antican - probably not on the Selay.
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Hey look - a Kzinti Carrier (Second from the left).
(http://img694.imageshack.us/img694/6741/mirakfleet.jpg)
As always - thanks to Atolm for helping me hammer out the final idea.
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The carrier looks good but a tad small IMHO. I'd make that middle section either wider than those found on other Mirak ships or maybe stack another section directly beneath the first middle section.
As it is now, I am wondering where the repair/arming and launch bays are on the MCV. I'm not sure where that allied Federation bomber of yours would land on it or even mech link with it. I do love the fact that the warp engines are arrayed differently.
Nicely done.
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Announcement
I am in the process of losing a harddrive. Bad News: It's the one with all the stuff one it. Worse News: I don't have room on another drive to back it up (at present). I'm working on getting a USB adapter so I can copy the stuff to my tower's 400gb drive - however, even if I do that, I don't have another drive to replace it, which means it will hang my workflow...
I am now accepting donations in order to get myself a new laptop-sized drive >.<
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Announcement
I am in the process of losing a harddrive. Bad News: It's the one with all the stuff one it. Worse News: I don't have room on another drive to back it up (at present). I'm working on getting a USB adapter so I can copy the stuff to my tower's 400gb drive - however, even if I do that, I don't have another drive to replace it, which means it will hang my workflow...
I am now accepting donations in order to get myself a new laptop-sized drive >.<
best advice, turn off that HD and don't use it until you are ready to back up. gl
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I'm running a backup as we speak - keep your fingers crossed.
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WOO!
Boy did I dodge a massive bullet! The only things I lost were a few PDFs (all my D&D pdfs, but those are easy to find).
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That's great news! Nothing worse than working hard on multiple projects, and then losing all of it in one foul swoop!
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WOO!
Boy did I dodge a massive bullet! The only things I lost were a few PDFs (all my D&D pdfs, but those are easy to find).
Everything is easy to find on the net until you lose it, then for some reason so does the net
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Kzinti Tug
(http://img20.imageshack.us/img20/5162/ztug.jpg)
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Top down
(http://img217.imageshack.us/img217/2969/ztop.jpg)
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Kzinti Mobile Base
(http://img23.imageshack.us/img23/6419/zmb.jpg)
I'm probably going to play with the orientation of those pods - it looks too much like the F-MB, just with hexagonical pods instead of round ones.
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does the tug have a spot to carry one double weight pod, or just a single pod?
The MB might look like the F-MB, but the pods are the same as those on the tug, so it is as it should be.
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The freighter is great; we don't get to see many, let alone for one of the non-Feds. Looking forward to what you work out for the base. Some visible docking ports and shuttle bays will really make it stand out.
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SWAC variant of the ZDD (SFB Grognards would call this the Scout)
(http://img42.imageshack.us/img42/2554/zscout.jpg)
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Nope, we'd call it the DDS.
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:-P
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Sort of like "cat whiskers" lol. ;D
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Just flying a few of WickedZombie's Roms
(http://img693.imageshack.us/img693/434/tosroms.jpg)
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WOO!
Boy did I dodge a massive bullet! The only things I lost were a few PDFs (all my D&D pdfs, but those are easy to find).
I got a TB drive over here if you want to back something up.
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I've got a TB coming for christmas - the bullet has been dodged.
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I have a dohnut on my desk but you can borrow that too :D
Those additions look fantastic, is the mobile base finished as it looks plain? :-X
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Well, the idea behind a mobile base is that three tugs bring 6 pods to a location, they plop the pods down and then they dock the pods together. The concept doesn't allow for a lot of room to make the base pretty, because its so makeshift. I plan on going back and adding some, though.
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Thats a very good idea. I think it would work well.
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The concept isn't mine - its an SFB concept - one I like much.
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All the tugs shown in this thread are really cool.
I like the Oberth tugs a few pages back too but the Mirak Tugs are outstanding!
Qapla'
KF
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The concept isn't mine - its an SFB concept - one I like much.
for texture, remember that in SFB the two core pods are special MB pods, and the other four are standard tug pods. So you can play with looks that way also.
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Ans speaking of textures, when do we get to see some? even a sneaky peak?? :coolsmiley:
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I'm still chewing on how to do the fighters and PFs and what not.
in the mean time: the Bismarck-class TOS battlecruiser has been released.
(http://img693.imageshack.us/img693/4285/bismarcke.jpg)
Download it here: Link (http://www.robinomicon.com/c/news.php?readmore=35)
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And the federation TOS DN, too.
(http://img687.imageshack.us/img687/7504/federation.jpg)
LINK (http://www.robinomicon.com/c/news.php?readmore=36)
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Prelim Mirak textures
(http://img687.imageshack.us/img687/5821/kzintiff.jpg)
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(http://img502.imageshack.us/img502/1544/kzintiff8.jpg)
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Attack of the flaming battle guppy!
(http://img97.imageshack.us/img97/2300/attackoftheflamingbattl.jpg)
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Okay, last one for the night
(http://img121.imageshack.us/img121/6395/nightv.jpg)
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Textures are looking really good.
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FoAs, nice as always :) and ever a shame since SFC:OP stopped working on my computer.
Though, a note/suggestion/observation: The Kzinti do have their own font in the form of 'commas-and-dashes' as described by Larry Niven. Ridiculous as might sound, it's used for the Mirak interface in SFC! I suggest you use it for your Kzinti ship lettering to complete the circle.
One source for DLing is Here. (http://"http://www.larryniven.org/kzin/language.shtml") Just scroll down and it'll take you to the link.
As an aside, what program are you using for modeling?
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I like alot both the Fed DN and the Kzin keep up the great work
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FoAs, nice as always :) and ever a shame since SFC:OP stopped working on my computer.
I wonder why it stopped working...
Though, a note/suggestion/observation: The Kzinti do have their own font in the form of 'commas-and-dashes' as described by Larry Niven. Ridiculous as might sound, it's used for the Mirak interface in SFC! I suggest you use it for your Kzinti ship lettering to complete the circle.
One source for DLing is Here. (http://"[url]http://www.larryniven.org/kzin/language.shtml[/url]") Just scroll down and it'll take you to the link.
I knew that existed, and I wasn't sure if I wanted to use it. but it turns out you were right - it does look much better.
As an aside, what program are you using for modeling?
3ds Max v9-32bit. Photoshop CS3
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OOoh Hold on to your underwear boys... Fury is hitting TOS with a vengeance.
It's only two ships - but in the less than 24 hours that its been out - 166 people have downloaded the Bismarck, and 183 have downloaded the Federation...
And yet 4 replies on my thread..... wow
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(http://img265.imageshack.us/img265/3191/battleguppy2.jpg)
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That mix of colours works very well they way you are doing it. nice work.
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I do like the colors - I just don't know if I went the right direction with the design of the textures - the manner of the panels, and the overall layout.
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I would say to keep going, as it looks excellent. But im not a pureist :P
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thanks
(http://img183.imageshack.us/img183/611/fleetlineuptexff.jpg)
Looks much better farther away anyways.
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SWEEET! My terrabyte drive just showed up - Happy birthday to me, happy birthday to me!
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Happy birthday :D
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not for another month - but my dad was awesome and bought me a TB for christmas/birthday, since I nearly lost my data
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I like the texture set on the Mirak. I have to ask though is there a reason the white horizontal "window" strips are split/angled like that?
Nicely done!
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I wanted to have it look like the red strips are placed over the area where the windows are.
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Last shot before I leave for work:
(http://img517.imageshack.us/img517/5885/lastshotbeforework.jpg)
I'm still very much open to suggestions.
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I like the paint scheme on the Mirak.
I wonder if Firesoul has seen this post...
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I think a feline race making their ships look feline is too predictable - I have never liked the idea.
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Atolm! I need help!
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Okay, the solution may have been more simple than I thought. Added some underlying inner workings in the grey panels, but not as busy as the real greebly area.
EDIT: Took away a few things - made it a little less busy
(http://img52.imageshack.us/img52/4640/battleguppy3.jpg)
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Nice looking paint job. I'll be DLing them for my game, mate. They're looking real good.
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I think a LOT of people will, looking at the stock mirak ships >.<
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what do the stock ones look like, I cannot find any good ref's, and the front cover of eaw is not all that good either.
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what do the stock ones look like, I cannot find any good ref's, and the front cover of eaw is not all that good either.
Stock Mirak FF
(http://img136.imageshack.us/img136/6/zffbeforem.jpg)
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Here is the high poly Mirak on the cover of SFC: EAW
http://www.mobygames.com
Do a search for Starfleet Command II: Empires at War
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(http://img525.imageshack.us/img525/2311/ffdizzyturrets.jpg)
Heyhey! - look at that: Real disruptor turrets!
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Guns guns guns!
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For what it's worth, the immediate thought that occurred to me was this this modification. The central column could have been stored in one of the pods for transport, which would subsquently be modified to cargo / shuttle bay / fighter bay. I could also see the central part sticking "up" somewhat with a command deck.
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I could definately go somewhere with that, too. I'll bear that in mind :-)
In other news, the Disruptor turrets are now textured (not really worthy of a render). I think when I get a chance I will go back and add them to the klinks (as well as proper phaser turrets and beacons, which they lack).
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(http://img27.imageshack.us/img27/670/kzintiffpods.jpg)
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cool
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very cool :D
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wow some people are born to mesh and texture, very nice
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Thank you both.
It's amazing what some grunge and highlighting can do. (I have no added it to the pods, yet)
(http://img69.imageshack.us/img69/9444/kzintiffgrungehighlight.jpg)
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Man, that thing is intimidating! And that's just the frigate! :knuppel2:
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Got the rest unwrapped and started blocking out colors - details to come
(http://img26.imageshack.us/img26/2056/kzintiffrestblocked.jpg)
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Sweet! Love your take on the Mirak and the textures are just as impressive! (only part I'm really qualified to comment on) Can't wait to see the rest fleshed-out!
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Not crazy about the glowy. If you are dead set on that maybe a more subdued color, like amber? (Though it would look better without glow, IMHO.)
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I can live with amber bussards
(http://img502.imageshack.us/img502/1616/kzintiamberbussards.jpg)
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What about the intercooler glow?
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If I were to put the warp grilles as amber, the entire ship would be warm colors except for the deflector and the little phaser paint boxes. The deflector would be standing alone - the cyan warp grilles helps pull in the color of the deflector (and vice-versa). Also, the cyan warp grilles adds some cool colors to the palette.
Also, the reason why I want glowy warp engines is this:
(http://img69.imageshack.us/img69/2991/kzintiffillum.jpg)
It looks awesome when under minimal light, thanks to the illumination map.
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I agree; with this color scheme, it does look very pulled together. This looks terrific.
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them mirak are mean looking. Luv em.
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I like the amber tips on the warp nacells myself. Red Bussards Drive me up a wall for some reason. I don't even look at anybody's TNG Klinks for that reason. :thumbsup:
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Got some details onto the nacelles and struts thanks to Tus.
3-nacelle version for SFB purists (I will release both)
(http://img517.imageshack.us/img517/5772/kzintiffforsfbpurists.jpg)
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Comparison shot with the Connie and Okinawa
(http://img130.imageshack.us/img130/6205/kzintiffcompare.jpg)
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Phaser nipples and lightbulbs have been properly added. However, it is 4am in my time, so you guys will get this for download on turkeyday (yes, I know it really is thanksgiving already, but I haven't slept, therefor it isn't the same day)
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Nice work. Hey Fury, ya know, that gold filling there in the Fed toothy grin looks decidedly ghetto. heh. I'm a huge fan of soft blue glows. What made you go with the gold for warp illumination? Makes me feel like blastin klinks with my ghetto blaster all turned up blaring a Jay-Z song. (http://neutralunderground.com/forum/images/smilies/08/puke.gif)
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Orange = ghetto? that's new, lol.
The orange glow was an afterthought. I wanted to making something with a lot of blue paint (as inspired by GAFYs textures) - I originally hard a purple/blue warp grille, but the ship got way too heavy in the blues. So What i did was I took a look at the color wheel and thought "how far away from blue can I get? OH Orange!" I then tried it and thought it looked fantastic.
I have since adopted a similar principle for all my other textures. Start with a color (red, blue, green, orange, whatever) and a metal (gold, silver, white, platinum, bronze, copper, etc; yes white is actually a metal according to heraldric terms). and then pick a color that is opposite (or nearly opposite) on the color wheel for contrast.
So it ended up, for the Feds, being Blue as the color, White as the Metal, and then Orange for the glows. The Kzinti are Red for the color, Gold for the metal, and Teal for the glows (actually, cyan is opposite red, but its close enough). You should also note that my klingons are the same idea as the kzinti, except the metal is grey instead of gold and is the primary color instead of red being primary.
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Two Kzinti Frigates Released!
The Guardian and the Archer. The Guardian is the 2-nacelle version, the Archer is the 3-nacelle version.
Get them Here (http://www.robinomicon.com/c/news.php?readmore=37)
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I think you nailed it :)
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Now of course you know that you can't rest until you've finished the rest of the fleet. Back to work! :)
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toooo muuuch turrrkeeeyyy -falls into coma-
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toooo muuuch turrrkeeeyyy -falls into coma-
Give the guy a break ;) it is Thanksgiving
I for one thank you FoaS_XC and the rest of the model makers, script writers and other SFC contributors out there for the fan content that has kept this game alive after all these years.
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Ghetto Glows ROCKS! not. :o
U nailed the Mirak! wtg. Waddle it off and lets blow up sum these ships.
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Eh, to each their own.
Anyways, DD is unwrapped and here's a shot of the base coat.
(http://img264.imageshack.us/img264/1022/kzintidd.jpg)
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Looks good. I wonder why is it that the Mirak symbol is not centered on the forward area like it is in the Mirak frigates?
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No real reason, just thought it looked better that way.
edit
(http://img204.imageshack.us/img204/5738/kzintidd2.jpg)
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Tried sleeping but couldn't manage it (sleep schedule seems to be all screwy).
However, this is a good opportunity to further the DD (WIP name is "Flaming Hammerhead of Death")
(http://img80.imageshack.us/img80/8891/kzintidd3.jpg)
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Look what I found - one of my first scratch-built models. Amazing what a few years can do.
(http://img121.imageshack.us/img121/9166/lexingtonclasslightcrui.jpg)
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Looks great, I like it.. keep going 8)
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Don't worry I am.
I should just open up a twitter account so I don't flood this thread any more than I have.
(http://img228.imageshack.us/img228/2553/kzintidd5.jpg)
(http://img228.imageshack.us/img228/2443/kzintidd6.jpg)
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I think she's done.
(http://img442.imageshack.us/img442/8786/kzintidd7.jpg)
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looks great, not too many more to do :D
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Added some more grunge - all I need to do is add the beacons and phaser nipples, HP, and make a break model.
(http://img689.imageshack.us/img689/4458/kzintidd8.jpg)
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Death Howl-class Kzinti Destroyer has been released
Here's what she looks like in game.
(http://img686.imageshack.us/img686/356/zdd.jpg)
A fleet of Kzinti ships
(http://img686.imageshack.us/img686/8500/zfleet.jpg)
And she even goes boom pretty well
(http://img686.imageshack.us/img686/8703/zboom.jpg)
Download (http://www.robinomicon.com/c/news.php?readmore=38)
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Absolute works of art, Fury! And man, do they ever look great in-game; you can almost see the scratching post, the catnip garden, and a giant ball of yarn through the windows!
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Lidless Eye-class SWAC Destroyer is up for download
(http://img38.imageshack.us/img38/6169/zdds.jpg)
Use the same link as the Death Howl.
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Kzinti fighter idea.
I wanted to go with something that maintained the general layout of the SFB Z-FT (that is a shuttle-like fuselage and a pair of wings mounted on the near-top of the fuselage) After that I just ran with it.
(http://img205.imageshack.us/img205/5607/zft.jpg)
(http://img20.imageshack.us/img20/3632/zft2.jpg)
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Light Fighter next to a Heavy Fighter
(http://img526.imageshack.us/img526/5283/kzintifts.jpg)
EDIT:
Bomber along side
(http://img41.imageshack.us/img41/9981/zbmr.jpg)
Not sure if I like where this one is going, I sort of miss the semi-circular front I had on the ships.
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(http://img263.imageshack.us/img263/8526/kzintipf.jpg)
EDIT: Attrition Units
(http://img339.imageshack.us/img339/3824/zattrition.jpg)
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I don't know about making the fighters look like planes. They don't need tails in space and volume would be at a premium on a space ship. Should there be rocket launchers on the ends of the wings?
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Fighters, would normally be expected to perform in all conditions and environments , from atmospheric to aquatic, and of course in space..... and even the dense atmospheres of Gas Giants (to a degree)
Heck most races (Minus Borg) allow their capital ships to be aerodynamic enough to at least consider the option of an atmosphere, because you can never tell if your ship will be forced to deal with such an environment.
Romulan and Klingon capital ships are a prime example of this, as structurally they are designed to be a glider should the need arise. Even your average fed ship could drop through the stratosphere and at the right altitude, its saucer could produce enough lift for a few extra minutes of unpowered flight needed to bring power up again... So it doesn't go splat :P
I don't know about that. In an atmosphere most ships with a "neck" would suffer terrible stresses at that weak point. I imagine a D7 could easily have the pod ripped right off if it experienced too much resistance.
As for fighters, I thought of that, but then mightn't they have different fighters for different roles, as in TAS with it's several different shuttles? Even if the fighters are designed to perform in an atmosphere if necessary, they could probably do just fine with a more compact shape, like Goa'uld death gliders. I just question whether the benefit of tails on a fighter that would only sometimes fly in an atmosphere would outweigh the cost in volume.
But don't pay too much attention to me. I'm one of those annoying nerds who looks for practicality rather than aesthetics. Part of me hates most Star Trek designs because they seem so wrong, with external engines making perfect targets, their big pieces connected with thin struts, their exposed bridges. Even the big dish on Federation cruisers bother me, since most ships don't have them, even other smaller Federation ships. I still wonder why the Colonials in NBSG abandoned the basestar design in favor of the much less practical battlestar shape.
In other words, don't let my nerdy nit-picking get in the way of artistic creativity.
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looks great ingame ;)
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The valkyrie was my primary point of inspiration for the Kzinti fighter. Its true.
The reason being is that the original fighter from SFB and it actually share some similarities.
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Take a look at the SFB design of the kzinti Fighter.
(http://www.starfleetgames.com/images/fighterminis/DSCN2079.jpg)
(http://www.starfleetgames.com/images/fighterminis/DSCN2078-rev.jpg)
Not a lot of room to work with. If you think it looks human, remember that they aren't textured yet - it is when a thing is textured that reservations fly out the window. The underslung nacelles are only prevalent on two of these designs, and really, it doesn't make sense to further increase your frontal profile. Don't worry - other things will be done with other races. Hell, I'm not even sure that this will be the final design for the kzinti-fighter nacelle (which I doubt it will be).
A version of the two fighters with atmosphric bits. (a bomber is deployed via planet, not starbase or ship, so they need to have some atmo control).
(http://img188.imageshack.us/img188/5836/zftsnonatmo.jpg)
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Sorry for double post but...
The valkyrie was my primary point of inspiration for the Kzinti fighter. Its true.
The reason being is that the original fighter from SFB and it actually share some similarities.
If your looking into 40k for design inspiration, Try using some Tau features. They were based on a more anime style of their Imperial designs... And when I think of Anime... Cat people are bound to show up....
(not that the Tau are cat people, just not human)
[url]http://www.forgeworld.co.uk/acatalog/TAU_AIRCRAFT.html[/url]
[url]http://www.forgeworld.co.uk/acatalog/TAU_VEHICLES.html[/url]
I want to save tau-like features for other things ;)
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Strange, it seems all these criticisms could be made of the Federation fighters. The models will appear in the game too small to really make out their features, so it doesn't really matter. Personally, I would think a SFB/SFC fighter would have to look like it's made for hypersonic speed, yet fit in a two car garage. That's a rather tall order, so there's no point in saying anything if someone doesn't make my mark. When SFB started putting the damage boxes for their fighters in silhouettes of aircraft, all sorts of modellers decided to follow suit. In practicality, there would only be a few basic designs that would function aerodynamicly. There is a reason that the Russian space shuttle looks just like ours, and it isn't just because it a cheap copy.
Ya'll really need to lower your expectations for SFC fighter models. They just need a little racial flavor, and that's it. The game is about ships, and fighters are only an after-thought. Sorry FoaS, some jobs are just thankless.
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Strange, it seems all these criticisms could be made of the Federation fighters. The models will appear in the game too small to really make out their features, so it doesn't really matter. Personally, I would think a SFB/SFC fighter would have to look like it's made for hypersonic speed, yet fit in a two car garage. That's a rather tall order, so there's no point in saying anything if someone doesn't make my mark. When SFB started putting the damage boxes for their fighters in silhouettes of aircraft, all sorts of modellers decided to follow suit. In practicality, there would only be a few basic designs that would function aerodynamicly. There is a reason that the Russian space shuttle looks just like ours, and it isn't just because it a cheap copy.
Ya'll really need to lower your expectations for SFC fighter models. They just need a little racial flavor, and that's it. The game is about ships, and fighters are only an after-thought. Sorry FoaS, some jobs are just thankless.
Is that so..... So how come when i focus on my fighters i get this?
I've seldom been able to get that up close and personal with small craft in SFC, and never while actually playing a mission.
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Doesn't much matter how close anyone gets to it, really. I'm making the model how I'm making them, if they stand up to close scrutiny (which I think they will), excellent, if not - then people who play missions will still be satisfied.
I'm more interested in the design than the execution, since I have executions down pat *chick chick*....
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I have successfully unwrapped the ZCL - now to see if said unwrapping is workable.
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Seems to be working so far.
(http://img407.imageshack.us/img407/9365/zclwip.jpg)
I had to split the hull into two textures, but I'm okay with that :-P
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since I have executions down pat *chick chick*....
*looks over at Fury's gun, takes it and eats it* Not bad. *spits out some of the firing pin* Needs garlic and pepper. *burps and shoots out ammo*
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:-\ :screwloose:
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oh, and I don't care if the mods yell at me, but THOUSAND POST!
also: an excuse for the tiniest of progress reports.
(http://img197.imageshack.us/img197/5714/zclwip2.jpg)
I should really do a texture tutorial >.<
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:-\ :screwloose:
(http://www.javanivey.com/images/shirts/ji_screw_ball.jpg)
;D ;D ;D
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These are looking great!
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*dresses up as a cheerleader* TEXTURE TUTORIAL!!! TEXTURE TUTORIAL!!! RAH-RAH-SIS-BOOM-BA!!!
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(http://www.javanivey.com/images/shirts/ji_screw_ball.jpg)
;D ;D ;D
[/quote]
Now that's just silly. Very funny but silly...Like this:
(http://i130.photobucket.com/albums/p265/anthsco/cartoons/DaffyScrewball.gif)
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Anyways - back on topic...
(http://img265.imageshack.us/img265/8679/zclwip3.jpg)
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Fury, where are the hanger bays located on these ships?
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They use drop-bays.
(http://img9.imageshack.us/img9/7478/kzintishuttlebay.jpg)
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Makes sense, and I totally missed that. ;D
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No Worries.
Base coat on the rest of the hull + highlights and deflector.
(http://img80.imageshack.us/img80/2849/zclwip4r.jpg)
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Nope :-D
(http://img403.imageshack.us/img403/1676/zclwip5.jpg)
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hehehehe.... is it bad that i want to start playing as mirak now?
You are not alone, my friend. I never paid the Mirak much attention until I started seeing Fury's ships.
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I changed the direction that the panels on the head went - the radial wasn't working for me.
(http://img209.imageshack.us/img209/1452/zclwip6.jpg)
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That's more whiskery.
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I've played Mirak a few times. I forget the name, but there was this little droner, tons of drones, had a MIRV, small. Great for hex flipping and also for support in PvP.
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Red Banner-class Light Cruiser available for download
(http://img163.imageshack.us/img163/4401/zcl.jpg)
Download it Here (http://www.robinomicon.com/c/news.php?readmore=39)
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Awesome!
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Ok how much $ will it take for you to make a Vid tutorial on how you texture like that? You make it look so easy.
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HAH however much money it would take to hire a team of programmers to come up with a new SFC engine!
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NOTICE: Redownload the Red Banner
I forgot to add some grunge to the hull and it stood out. It is now fixed.
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Yes, great stuff :)
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HAH however much money it would take to hire a team of programmers to come up with a new SFC engine!
Ahh so thats not goan happen then :-X
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lol
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;)
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Started on the Z-CM
(http://img109.imageshack.us/img109/4816/zcm2.jpg)
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Any chance you could do an entire Hydran fleet?
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One group of 12+ ships at a time, one group at a time.
Hydran are on the list, but they are down there - mostly becauase I'm not sure how I want to do them yet, and Thu11s models are pretty enough to me for the time being.
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Plus, Fo knows I will yell at him a lot more if he messes the Hydrans up. ;)
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Psh, like thats a deterrent for me
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hey foas, log on to msn at some point, that fed ship ive been working on is pretty much done :>
again, its in no hurry but would like to send it to you and discuss about some of the texturing!
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Terra sent me his D-10 - I've been having fun with it as a way to take a break from the Mirak
(http://img148.imageshack.us/img148/6964/d10k.jpg)
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First, I have to say the Mirak WIP looks way better than I imagined. The newer warp engines look really good.
Now the D-10. What a great start! As the command pod, neck and engines are standardized features now. I say this is off to a great start. I can't wait to see what you do with this.
Qapla'
KF
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As my username suggests I don't chime in on threads often, but I couldn't let my opinion go unsaid.
You have a real talent for making models. Not only do the meshes look fantastic even before they are
textured but your textures themselves are beautiful. Also, the rate at which you turn these things out is incredible!
Please keep it up! You make playing SFC:OP more fun than when I first but it about 8 years ago! :)
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Thanks lurker.
Started texturing the Z-Cm
(http://img69.imageshack.us/img69/6173/zcmstart.jpg)
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Strange, it seems all these criticisms could be made of the Federation fighters. The models will appear in the game too small to really make out their features, so it doesn't really matter. Personally, I would think a SFB/SFC fighter would have to look like it's made for hypersonic speed, yet fit in a two car garage. That's a rather tall order, so there's no point in saying anything if someone doesn't make my mark. When SFB started putting the damage boxes for their fighters in silhouettes of aircraft, all sorts of modellers decided to follow suit. In practicality, there would only be a few basic designs that would function aerodynamicly. There is a reason that the Russian space shuttle looks just like ours, and it isn't just because it a cheap copy.
Ya'll really need to lower your expectations for SFC fighter models. They just need a little racial flavor, and that's it. The game is about ships, and fighters are only an after-thought. Sorry FoaS, some jobs are just thankless.
Is that so..... So how come when i focus on my fighters i get this?
sorry for the hijack, but what is the right most small ship in that image? Is it available for DL?
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Work continues to continue
(http://img121.imageshack.us/img121/4816/zcm2.jpg)
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One of these days a mod is going to yell at me about posting so many times in a row...
She's done texturing, I think. She still needs a break mod, all the phaser tits and running lights, hardpointing, and then she's done.
(http://img268.imageshack.us/img268/2118/zcmfinal.jpg)
EDIT: Frontal Shot
(http://img691.imageshack.us/img691/8284/zcmfinal2.jpg)
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aaaaaaaaaaandzcmisout
Get it here (http://www.robinomicon.com/c/news.php?readmore=41)
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so is it all dirty this time??? ;D
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Everything is fine, nothing is broken
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Everything is fine, nothing is broken
No, not broken, dirty. Last time you missed your grunge on the ship.
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Lol, i was quoting something.
Yes, I made sure the grunge was on there.
Actually, though, I did miss the fractal flames on the CL's Deflector - but i don't care enough >.<
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Judgement-class ISC Heavy Cruiser is released
Find it for download here (http://www.robinomicon.com/c/news.php?readmore=42).
(http://img21.imageshack.us/img21/1350/ijudgement.jpg)
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Plus, Fo knows I will yell at him a lot more if he messes the Hydrans up. ;)
Can I interest you in a nice new audio system designed to scare the crap outta people when you want to yell at them? Comes with brain altering capabilities to insert subliminal messages into the sub conscious of the victim. :-D
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Wow, that is really nice ISC! I like the direction you took it!
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Wow, looks like my ISC ships are popular as all hell. about 150 downloads on each (except the vindicator which I JUST put up)
BTW: Vindicator-BCH (The ISC don't actually have a BCH, so I recommend using this model for the CCs)
(http://img195.imageshack.us/img195/8899/iscbch.jpg)
Use the Lawmaker for CAs that don't have a PPD
(http://img195.imageshack.us/img195/5752/isclawmaker.jpg)
Use the Judgement for CAs that do have a PPD
(http://img527.imageshack.us/img527/1350/ijudgement.jpg)
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Oh, and the Solidarity BCV is up, now, too
(http://img31.imageshack.us/img31/1346/isolidarity.jpg)
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ISC Constable-class FF is up, too
(http://img268.imageshack.us/img268/5206/iconstable.jpg)
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Hey look - another ISC ship
(http://img4.imageshack.us/img4/3093/ivanguard.jpg)
get it here (http://www.robinomicon.com/c/news.php?readmore=46)
EDIT: Oh yeah - that's the destroyer.
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Holy crap! Is it Christmas already? :o
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lol, seems that way, no?
BTW: Enforcer-class CL is up, now, too. You can get it here (http://www.robinomicon.com/c/news.php?readmore=47)
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There are no such collaborations planned as of yet.
Personally I hope to just finish whats on my plate at the moment before taking on even more.
Oh, also - Grab the ISC Virtuous-class Strike Cruiser at the same link as the Enforcer.
Here's a shot of the Enforcer
(http://img18.imageshack.us/img18/248/ienforcer.jpg)
and the Virtuous
(http://img134.imageshack.us/img134/1488/ivirtuous.jpg)
Note, that OP Plus does not have a model slot for the CS (it uses the same model as the CL).
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Hey guess what: another one.
Shieldbearer-class Heavy Destroyer
(http://img708.imageshack.us/img708/7448/ihdd2.jpg)
Get it here (http://www.robinomicon.com/c/news.php?readmore=48)
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Another one. That's right folks, another one.
Aribter-class War Cruiser
(http://img69.imageshack.us/img69/4373/icwo.jpg)
Grab it here (http://www.robinomicon.com/c/news.php?readmore=49)
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Awesome man! :D
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The CC, DN, DNW, CVA, and BB are on the way - I should be done making them in about an hour.
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More cats!
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I'll start them up again when I'm done with the ribbitmen
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Heeeey guess what.
Five more ships up for download, all at once (each in individual downloads, but a fleet pack is coming soon)
Get them here (http://www.robinomicon.com/c/news.php?readmore=50)
Dominance CVA
(http://img36.imageshack.us/img36/8746/idominance.jpg)
Armistice DNW
(http://img36.imageshack.us/img36/2669/iarmistice.jpg)
Pacification BB
(http://img36.imageshack.us/img36/9011/ipacification.jpg)
Executioner BC
(http://img36.imageshack.us/img36/7152/iexecutioner.jpg)
Finality DN
(http://img36.imageshack.us/img36/5457/ifinality.jpg)
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Oh, and redownload the Shieldbearer - The engines were backwards from when I flipped around the DD Deck >.<
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ISC Fleet Pack released!
Get it here (http://www.robinomicon.com/c/news.php?readmore=52)
Disregard that, I'm repackaging so its not huge.
Okay, Its back up. Same link, only 20 megs.
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what did you do to make it smaller?
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I put all the files into the same folder (they share textures). the only thing is when you copy over to a new folder, you may have some textures that the model doesn't use -shrug- Not worth it separating them out.
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54 downloads already, wow.
Back to the Kzinti I go
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;D Wow! Very nice indeed. Thank you very much.
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This is incredible! Thank you so much! :)
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FOas, your updated excelcior 2 has 2 different letters on the reg..one A and one B.
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SF: They have the reg sheet included....
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I can't do anything with it. It doesn't seem to let me select the text on the saucer. What I changed seemed to be the name of the layer because it didn't affect the saucer. I guess it's up to you to decide which of the 2 names you want on it..
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not really i could select the text and edit it in PSP also they are in their own layers so you can just jide those layers and put your own there
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yea I dunno what I am doing wrong but I can't seem to get it.
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Then do the simplist thing using a vector draw two circles and use the text tool to add the names you want on the circles curve, you will probably have to download the font style.
Then hide the circles, or make them invisible with the editing tool
Next select the hide layer button to hide the old registry
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edit-never fricking mind I copied the missing torp tube part off the good saucer and put it on the bad one with the correct reg on it. Can't seem to tell the difference on the torp tube so I'll leave it at that. I don't have time to spend the length of time it would take to mod 3 whole ships to fix the name on the saucer.
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out of curiosity, what is the difference between the NCC and NX versions of the excelsior? esp since they both have NCC regs on them?
-
the NX version ought to have the NX reg, but I might have slipped up on those again.
The NX version has a single impulse crystal and instead of the boxy thing forward of the shuttlebay, it has the rounded thing.
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Ahh, I guess I never looked top down and yes you have NCC on both.
-
The bridge should have also changed. On the Prototype it was a round bead of a dome, and on the production version it's some streamlined oval construction with lounge windows at the back.
There are times I wonder how things would have turned out if the prototype was successful. The NX bridge in STIII almost looks more advanced than the things in the TNG run.
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I didnt bother with the old bridge
-
It's not that hard to change and probably easily missed. That's the only other point I can think of from what changed though.
So what's next, FoAS? Hydrans?
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gotta finish the kzinti first. Then on to gorn.
-
how many mirak are left to be released?
-
8 ish
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sweet.
-
Can't wait to see your take on the Gorn.
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Fury, any word on when you might release your Miranda light cruiser? Or Avenger Heavy Frigate for the FASA fans. Not pushing, just curious. :D
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You do amazing low polly ships FoaS! Don´t want to adventure in the high polly territory too? I´m sure you can do great meshes. ;)
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You do amazing low polly ships FoaS! Don´t want to adventure in the high polly territory too? I´m sure you can do great meshes. ;)
He's an artist, who needs poly detail if you can do pixels? :)
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Bump for news. This topic should remain on page 1.
Qapla'
KF
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Tripple bump? Also a request on the Miranda's status.
Took a look at your Excelsior again finally (now that SFC runs on my computer again), would you care for some critiques?
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I'm still addicted to DDO. The seminar is actually getting me back into the modelling mood, so I'll be working on these again soon.
I can release the miranda as my next fed release, if you'd like.
As far as the excel. You can offer a critique, but I'm probably not going to change anything (part laziness, and part "Doing something once is science, doing something twice is engineering, doing something more than twice is being a technician - I like science" meaning I've made it, I don't feel like remaking it). however, I still like to have others examine my work, so critique is handy.
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I figured that's how you'd feel about it :P Since I've taken steps into modeling I imagine I'd be the same way- especially with something unwrapped and textured!
Many of these points are on accuracy- the most glaring being the size of the deflector dish. I noticed how much 'forehead' room you had between the neck and the top of the deflector tunnel and saw that, well, it was more than what we see in the shots. The sensor on the underside of the saucer also had an extended 'notch' from the others, pointed aft? The NX in STIII had no such modification (you can see it in the scene of the ship just before Mister Scott leaves engineering). And while there's no good shot of it, the structure at the front end of the shuttlebay isn't cargo doors- it's some pod thing with lit windows. There's an image on Ex Astris with a specific closeup- visible only for a smidge when Enterprise is pulling into spacedock.
The other things are just minor texture things I guess. The shuttlebay can be fixed with re-texturing and lighting. But one of the prominent pieces of paint missing is a blue band running around the perimeter of the secondary hull. You have a trench there now, but it's distinctly a band. You're also missing the registries on the nacelle's back ends.
...Anyway, that's that. Your Excel is Excellent otherwise. I suppose I have a keen eye for these detail things because I'm thinking about setting out to make a high-poly high-detail accurate Miranda model, if I can actually get around to it. Unlike the Excel and Enterprise though, the Miranda/Reliant does not have a wealth of images about it charting every detail. In fact, I'd say out of the TOS federation movie models, the Reliant has the least amount of photographic references. There are AT LEAST two conflicting blueprints out there on the internet as well!
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Yup most of the things you mentioned were personal preferences (the extended sensor notch, the second cargo door (making it through-deck made sense to me). The nacelles is because I got lazy. Might be a problem with the way I unwrapped the reg's too. The paint job is already inaccurate as hell, because of my style, so missing details wouldn't bother me.
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I can understand personal preferences. Frankly, were I do to an Excelsior, I'd want to make the deflector hole perfectly round instead of the teardrop shape it seems to have in canon.
But yeah, the Reliant release would be nice to have next. What model did you use as a base? The Miranda-pack one?
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Yup, though, I have corrected the height of the rollbar
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Foas,
Skip the flat head stuff for now, LOL. Release more of the non-flathead stuff.
Where's your retextured D-10? What's the status of the Mirak fleet?
I hope we haven't completely lost you to D&D online... We may need to send a rescue party...
Qapla'
KF
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I figured that's how you'd feel about it :P Since I've taken steps into modeling I imagine I'd be the same way- especially with something unwrapped and textured!
Many of these points are on accuracy- the most glaring being the size of the deflector dish. I noticed how much 'forehead' room you had between the neck and the top of the deflector tunnel and saw that, well, it was more than what we see in the shots. The sensor on the underside of the saucer also had an extended 'notch' from the others, pointed aft? The NX in STIII had no such modification (you can see it in the scene of the ship just before Mister Scott leaves engineering). And while there's no good shot of it, the structure at the front end of the shuttlebay isn't cargo doors- it's some pod thing with lit windows. There's an image on Ex Astris with a specific closeup- visible only for a smidge when Enterprise is pulling into spacedock.
The other things are just minor texture things I guess. The shuttlebay can be fixed with re-texturing and lighting. But one of the prominent pieces of paint missing is a blue band running around the perimeter of the secondary hull. You have a trench there now, but it's distinctly a band. You're also missing the registries on the nacelle's back ends.
...Anyway, that's that. Your Excel is Excellent otherwise. I suppose I have a keen eye for these detail things because I'm thinking about setting out to make a high-poly high-detail accurate Miranda model, if I can actually get around to it. Unlike the Excel and Enterprise though, the Miranda/Reliant does not have a wealth of images about it charting every detail. In fact, I'd say out of the TOS federation movie models, the Reliant has the least amount of photographic references. There are AT LEAST two conflicting blueprints out there on the internet as well!
Except, none of this exists. You are making models based upon models. To be that technically fussy about conjectural ships based on studio models and fan speculation is just a bit of a reach.
I went through the ultra anal stage years ago making armor models, including casting my own "correct" parts, brass, etc, 200 dollars worth of reference books to work on a freeking 15 dollar model, and at the end of the day, about 3 people actually cared. And this was basing off actual, existing Armor, with plenty of actual references. This included, of course, finding new references on a completed model and trashing it over some idiotic scale measurement off by a minor amount.
It's not worth it, nor is it worth it to critique others work on minor details of nonexistant real ships. The original makers of the models had fun, that is what we should do as well. Minor inconsistancies abound in the movie versions. The overall look and feel is what matters.
And no matter what inaccuracies there may be, there is always the Paramount Explanation. "Ah.. Umm, Alternate Timeline, yaaa, that's the ticket"
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Except, none of this exists. You are making models based upon models. To be that technically fussy about conjectural ships based on studio models and fan speculation is just a bit of a reach.
I went through the ultra anal stage years ago making armor models, including casting my own "correct" parts, brass, etc, 200 dollars worth of reference books to work on a freeking 15 dollar model, and at the end of the day, about 3 people actually cared. And this was basing off actual, existing Armor, with plenty of actual references. This included, of course, finding new references on a completed model and trashing it over some idiotic scale measurement off by a minor amount.
It's not worth it, nor is it worth it to critique others work on minor details of nonexistant real ships. The original makers of the models had fun, that is what we should do as well. Minor inconsistancies abound in the movie versions. The overall look and feel is what matters.
And no matter what inaccuracies there may be, there is always the Paramount Explanation. "Ah.. Umm, Alternate Timeline, yaaa, that's the ticket"
Gow, you're a man after my own heart. What is the point in trying to remake somebody else's model anyway?
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The original makers of the models had fun, that is what we should do as well. Minor inconsistancies abound in the movie versions. The overall look and feel is what matters.
You sound like my Dad when he tells me "It's just a TV show". Well, excuse me for being an enthusiastic fan with an eye for detail.
I'm not trying to push FoAS into remaking his model, if that's what it sounds. I was just offering comments and critiques because I thought he initially set out to make an accurate excelsior model. If he didn't want my critique, he could have said so.
Frankly I find it enjoyable to spend the effort and time to craft a model to be accurate to studio-specifications in all areas of detail. Why did WillDecker go to great lengths to make HIS Enterprise model hyper accurate to TMP? Why do physical modelers go all-out to have their TOS E's have spiny buzzard scoops? I don't care (and I don't think they do, either) if anyone else enjoys it or not- it's a hobby. We do it for ourselves. Obviously hyper-accurate is not as important to FoAS as it is to me, but I felt like offering my observations anyway.
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You do understand that models made to the level of detail you speak would be unplayable because the would be 200k+ polies
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Detail doesn't have to be rendered necessarily by polygons. Sometimes I think models in SFC become ugly when you go overboard on the geometry and render every little detail... the trick is finding the balance and making the textures seem as if they're projecting geometry. Optical illusions I suppose...
When I say Detail, I mean every placement of the windows, discriminating which lines are where, how far apart the registry and numbers are... on the textures. Even going so far as to represent the lights on that plain dome of the NX's bridge.
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Please do not let my thread turn into another "Looks like SVC is okay" where people argue for 50 posts.
I don't mind someone pointing out the inaccuracies, even if I do ignore them. More information is always good.
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My apologies Foas_XC. Perhaps whats need is a new thread for discusing our personal modeling philosophies.
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hey dude, you ever gonna get around my ship or should i look around for someone else to texture it?
no offence intented!
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Bump!
FoaS where is the rest of the Mirak fleet?
Sombody send a rescue party to retrieve FoaS from D&D online, LOL...
We all know you'll get to them as time and real life allow.
Qapla'
KF
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I'm not dead yet!
(http://img22.imageshack.us/img22/2636/sanharth.jpg)
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I'm not dead yet!
([url]http://img22.imageshack.us/img22/2636/sanharth.jpg[/url])
Glad I'm not the only one who still plays with that idea :)
Awesome!
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I'm actually still kind of bothered that it feels sort of boring in some places, particularly on the underside of the rear-hull and that one triangular segment just aft of the columns.
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I love the textures on that ship! I had been iffy about that design, but the textures sell it for me!
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Any suggestions IM?
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Maybe couple of things, wacky, so I don't mean disrespect, but just some ideas to lighten up the space brick factor . . .
Add curtains, maroon or deep crimson with gold tassels. Haven't written me off yet? Let me explain, maybe you could add some sort of flowing fins to the design, far-reaching and organic (think dragon wings).
Also, add an arboretum, maybe some of those blue thrusters(?) in the back could instead be large windows to a Hanging-Gardens style area (you would have to add engines elsewhere, I suppose).
I could see this mammoth hanging on the edge of a black hole some where in deep space where an eccentric exiled emperor of a star empire resides, waits, and plots his return.
This ship is definitely big enough to have an open hanger bay, maybe between some of the pillars in the side.
Oh, and one more wacked-out idea. A statue or two, specifically a woman leaning out of the front holding up and out a wreath or something. Or two, one on each side, just aft of the pillar section (where the textures are some what boring), could make one evil, one good and could represent something about the beliefs of the builders (yin and the yang, or ping and the pong, etc.)
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Bear in mind this is a mere frigate. The larger ships would have the more ornate accouterments fitting for a lord (this is a feudal culture, so the bigger the lord, the bigger the ship). I do like the idea of a statue :).
I will play with the idea, though.
BTW, i just came up with an idea as far as my technique goes. I will be posting a poll about it in a few minutes :).
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Ha, ha, resistance is feudal!
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D'OH!
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For the triangle area a large winow, like a stained glass one, that depics there religon of concurring. Like planets falling into a fire or ppl falling into flames etc. would have to see the under side to think of what to do there
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Okay okay okay, I'm back
Snow day has gotten work cancelled tonight, possibly tomorrow, so I decided to get some things done here. I finished retexing Terra's D-10, also started playing with Atra's D5. Oh, and furthermore: I'm going to grab Gow's BOP and add that to the list.
(http://img35.imageshack.us/img35/8999/riskadhandd5.jpg)
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More pics of the D-10 please....
My initial gut reaction is something is off about the port and starboard stripes. I'd be interested to see what they would look like diagonally slanting towards the outer edges towards the warp engines rather than horizontally facing the interior center of the hull as shown above.
What a great idea adding the engineering hull to the back of the D-10! You managed to not only standardize componants but trace it's lineage back the the original D-7. Excellent work.
Qapla'
KF
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It's a lot of work to go back and redo those spikes, so I'm not sure if I feel like it >.<
Here's another shot of it.
(http://img35.imageshack.us/img35/8318/d10again.jpg)
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And the D5 is redone
(http://img109.imageshack.us/img109/231/82250429.jpg)
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What a difference the angle is on the D-10!
I like the new ships. I'll take them ;)
I can't wait to try these ships out.
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I think I'm going to drop the expanded neck on the D-10. the thing is massive enough.
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Quick question: Will you be adding windows and lighting to these? Just curious. Even if you don't, these look incredible as usual. :o
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Not really anymore windows than there already is (meaning very very few) windows are overrated to me.
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I like the extended neck on the D-10 please leave it or include it as a seperate modfile. Please.
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Not really anymore windows than there already is (meaning very very few) windows are overrated to me.
I would agree on this point. A window would be a weak point. Thus the less of them, the stronger the hull. I would say windows would be more like the main screen on the bridge, you have them putting up scanner/camera images so you have the look of a window on the inside, but keep the hull strong. At least for the klingon, more utilitarian as they are.
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Even from an aesthetic viewpoint windows can serve as a eye-catch, but these guys have enough and I don't want to overwhelm.
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On a man of war, windows are few and far between.
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Windows are a human thing looking good man.
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why did you stick that ugly fragile C-7 boom to my D-10 ??
and i liked your texture style on the Mirak/Kzinti but i don't like it on those Klingons
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The C-7 boom feels more solid, not quite as fragile as the normal D-10 boom. I didn't like how the D-10 goes from rather large to very skinny (granted the D7 and all other klinks do that, but this one seemed off and i think the C-7 balances it an inkling more).
The texture treatment was inspired by Qonos one, which i think is the prettiest of klingon ships.
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What? No D-10 download link yet? LOL
Hey, FoaS, have you considered adding the same command boom to the D5? That might turn out to be very interesting.
Qapla'
KF
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The D5 has the a totally different command neck - it has two smaller extensions that are close to the main hull. Those two little things are actually a big detail-point of the D5 that separates it from other klink ships. Losing those to replace it with a neck that I'm using in other places would cheapen it I feel.
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FoAS- ever consider making variants of the base models you have here? Swtiching out booms, minor kitbashing, and the like?
I always liked this version of the D5. The vanilla model didn't impress me as the rest of the lineup did when I started out with SFC1 way back when. Though it looks like another re-drawn D7 (something I didn't like about most of the SFB lineup- many of them re-draws of one ship), it's much, much better than the one we start with and there is some justification given that the D5 was supposed to be a new light cruiser... why not base it on a successful class?
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The C-7 boom feels more solid, not quite as fragile as the normal D-10 boom. I didn't like how the D-10 goes from rather large to very skinny (granted the D7 and all other klinks do that, but this one seemed off and i think the C-7 balances it an inkling more).
that was the reason why i added a widened Boom that i had added to my original D-10 model and that i use on my reworked C-7 and B1 models. why should the C-7 Boom you added be not that fragile cause of those extensions on the sides that make no reason to me ?? this boom looks as fragile to me like if you stick a standard D-7 boom to it. ::)
but its your artistic interpretation. :)
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actually, structurely speaking, those extensions on the side would actually stiffen the neck, making it less fragile about the z axis (aka yaw). Though it would add very little about the y axis (pitch)
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are you planning on doing something to those textures so they don't look freshly polished out of the shipyard? Ya know..streaks, scorch marks..ect?
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Maybe - the thread about my new texturing technique has some renders with a bit of grunginess. If I hammer out a quick way to do grunginess, I may jump for it, but I don't have a solid technique method, yet.
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You could always make a grung template of semitransparent rust and such and just layer that on the verious textures as needed. That way once you got your rust perfected you wouldn't need to remake it every time just copy/paste.
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Copy and paste with preformatted stuff works great for broad strokes of the metaphorical brush. Copy/paste for details is a bad idea - it makes it look bland.
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Four more, or so, textures to go
(http://img190.imageshack.us/img190/3416/b10w.jpg)
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Ah, my old B-10. Not many people have messed with this one so its nice to see her get some variety finally.
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Four more, or so, textures to go
([url]http://img190.imageshack.us/img190/3416/b10w.jpg[/url])
:stopposting: But only long enough for a round of :drinkinsong: Nice work.
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B-10 is done.
(http://img28.imageshack.us/img28/1710/b102l.jpg)
A thousand thanks to WZ for making the original :)
Oh, and here's the klink fleet thus far.
(http://img13.imageshack.us/img13/830/klinkfleetthusfar.jpg)
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dude those look amazing :thumbsup: :thumbsup:
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**WOW** :D :D :D :D
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Awesome! Some sweet ships there!
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Gonna try your hand at freighters and starbases too, FoAS? Even if it's retextures of the stock models... for completion's sake?
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Guess, I get to be the one to break the love fest. Sorry. not wild on the paint job. To my eye, just a bit to busy for a Klingon ship. A pirate klingon ship maybe.
Question, was there to be any images or something in the lightmap on the main hull? Or just general lights? Was wondering as it seems the whole command boom doesn't have a light, the lights by the engine light up the symbol, but the two on the hull are just there.
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That's fair. I know this isn't for everyone.
Nope - just the glowy bits and those spot lights. Truth be told there's no good solid place to throw another light onto with the boom and have it convincing. I'm okay with it.
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I can live with it just being lights. Just looks alittle off balance with the boom so dark, but can understand no real good place for a light.
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Another one of WZs to fit right into the mix
(http://img710.imageshack.us/img710/287/68955149.jpg)
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Nice; that one actually looks the part of a heavy battlecruiser.
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As well it should, otherwise all those weekends it spent at the gym would've gone to waste. :coolsmiley:
The C7's one of the few DRS ships that haven't made the dreaded "must be remade again" list so the fact you've managed to give some extra style to her makes it even better.
For those of you who aren't entirely fond of replacing the "standard" Klingons with these more colorful versions, you could incorporate these into the fleet as squadron leaders and flagships.
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As well it should, otherwise all those weekends it spent at the gym would've gone to waste. :coolsmiley:
The C7's one of the few DRS ships that haven't made the dreaded "must be remade again" list so the fact you've managed to give some extra style to her makes it even better.
For those of you who aren't entirely fond of replacing the "standard" Klingons with these more colorful versions, you could incorporate these into the fleet as squadron leaders and flagships.
true, you could use them as squadron leaders and such. Or just don't use them. Nice thing about the game, you have a choice of what your ships look like. Keep up the work FoaS, I like what you do, just not always what it is. ;D
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;D I can't wait....
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;D I can't wait....
Me either! This is going to add some serious visual interest to the game! :2gun:
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:-D
Another frigate for the fleet
(http://img194.imageshack.us/img194/6606/lrexa.jpg)
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I take it the standard one engined verson of the FASA L' rexa will look just as awesome?
This is so awesome.
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I'm really not a fan of the one nacelle version - that's why I made this guy instead.
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FoAS, you going to do starbases and freighters too?
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Minor point...
On your Federation and Mirak ships there are visual and physical differences in warp nacelle styles for at least some of the classes.
I miss Atras' C-7 warp engines for the C-7 variants.
I guess your Klingons and ISC are going for the utilitarian look.
I still can't wait to play with these fine ships.
Qapla'
KF
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Sorry, i didn't see your earlier post, norsehound. Starbases and fighters are an optional for me: I may do them, i may not - depends on how I feel at the time >.<.
KF - I Agree about the whole nacelle thing. I was going to use Gow's but they didn't sit right. I will go back and try atras.
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As well it should, otherwise all those weekends it spent at the gym would've gone to waste. :coolsmiley:
The C7's one of the few DRS ships that haven't made the dreaded "must be remade again" list so the fact you've managed to give some extra style to her makes it even better.
For those of you who aren't entirely fond of replacing the "standard" Klingons with these more colorful versions, you could incorporate these into the fleet as squadron leaders and flagships.
true, you could use them as squadron leaders and such. Or just don't use them. Nice thing about the game, you have a choice of what your ships look like. Keep up the work FoaS, I like what you do, just not always what it is. ;D
I think the issue with the paint is more the fact that they look too shinny and new than anything else. If he can do some decent space weathering on them at some point I think those colors will work alot better. But, either way, I'm not going to turn them down :D
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New nacelles made. Things will be re-made with them tomorrow, where appropriate.
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So, we have 18 ships so far.
(http://img532.imageshack.us/img532/2839/klinksnewnacelles.jpg)
if you look at the foremost three you can see that I now have three types of nacelles. CLs and CAs use one, BCs and higher use another (except that BB, i kept it with scaled up CA nacelles), DDs and FFs use a third type.
This means that a lot of them are going to need to be re-released, but thats fine by me. I think I'll get them all in perfect order (with HPs and Breakmods) and release a fleet pack, then go back and reupload the new versions of the ones already released.
Still to come is a few more frigates, hopefully a destroyer or two, and another heavy cruiser. Possibly more after that.
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OH! and something else I'm playing with: a Klingon SWAC destroyer
(http://img692.imageshack.us/img692/3940/kscout.jpg)
Yes it's ugly. It's meant to be ugly.
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OH! and something else I'm playing with: a Klingon SWAC destroyer
([url]http://img692.imageshack.us/img692/3940/kscout.jpg[/url])
Yes it's ugly. It's meant to be ugly.
i don't know about it being ugly but i like it.
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I like that "hammerhead" look!
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Nice! The fleet looks awesome! I love the changes to the warp engines!
Qapla'
KF
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I want to use a different body for it - I just slapped it on there for the time being.
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(http://img194.imageshack.us/img194/1614/kswac.jpg)
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A thought; how about those grills on either side of the neck section being hangar decks? (if they aren't already...)
Speaking of fighters, got any Klink attack craft in mind?
Glad to see the green at the front gone. Was gonna comment on that but it's moot now :)
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Sensor palettes - its a scout/EW ship after all.
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For some reason I read SWAC as "Escort", and from what I can recall some escorts in SFC carry fighters. Ah well, a carrier version would be easy to wip up by changing out the sensor pallets for hangar doors then. The Klinks do have frigate carriers after all...
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Yeah, I've been thinking about carriers. No real solution yet. Carriers are also kind of optional in my mind, even though they shouldn't be.
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We're up to 22 klink ships.
(http://img25.imageshack.us/img25/7685/klinkfleetthusfar2.jpg)
Strike my last. Now 23 klink ships. I bashed on the deck from the B-10 onto a D7 (without the torp tube). That will serve as the Elint CA, methinks.
(http://img203.imageshack.us/img203/2954/klinkfleetthusfar3.jpg)
If anyone wants to see a closeup of anything, let me know.
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Klingon Carrier ideas:
1. D-10 at least one variant dedicated to heavy/medium CV role. Heavy Cruiser - battlecruiser
2. D-18 at least one variant dedicated to medium/light CV role. Destroyer - light cruiser
3. D-2 vkarzadan /Hammerhead variant dedicated to light/auxilliary CV role. Frigate - destroyer
For the vkarzadan/Hammerhead variant CV I'd move the blue-green deflector textures to the forward/bottom edge of the command pod and make the orginal deflector location a forward red forcefield hangar area.
Interesting pics:
http://home.comcast.net/~ststcsolda/klingons/D-10/D-10_comparison.jpg
http://home.comcast.net/~ststcsolda/klingons/D-2/D-2_comparison.jpg
FoaS, please disregard my ISC warp engine comments. I counted at least three warp engine variants.
Qapla'
KF
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I was actually looking at the D-10 as the dedicated carrier - it has three shuttlebays on the aft end, and the vents on the front can be made into bays as well - same with the V'kar Zadan, but I wouldn't use the hammerhead. I like the idea of using an iconic shape for that ELINT ship alone. Not too sure on using the Gull.
The ISC use very similar warps, but you are right there are a couple.
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Most of the KCV role stuff can simply be assigned via the shiplist/fighterlist without changing the paint on any Klingon ships.
The D-2 would require a simple minor texture but how many fighters are going to be launched anyway from that small of a ship?
The D-18 Gull Wing is not the prettiest ship in the fleet but it appears to have a lot more room to be a CVL than other ships its size in the Imperial fleet. Where is the comparable hangar space on the Sivista or even the K't'inga for comparison? I say empty the D-18 out and stuff it full of one-warrior fighters or even unmanned fighters (taking even less room) and hang back until the opportunity to bring in the carriers big guns present itself. I digress, LOL.
The selection of Klingon ships you have chosen is awesome!
May I see more pics of the 2nd C5/C7 variant in the lower left hand corner of the fleet picture? That may be the next IKV Kraag Dorr!
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Which one are you referring to: A, B, or C?
(http://img214.imageshack.us/img214/4967/whichone.jpg)
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What is Variant B for 1000 Alex... LOL
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That's actually nothing new - just a remake of Atra's K-DNL.
(http://img394.imageshack.us/img394/7448/kdnl.jpg)
"A" is the same ship without the extra impulse and neck extensions. "C" is the D7 + the impulse engines and neck extentions without the third nacelle or second torpedo.
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I love the "hammer-head" on the scout. The cruiser on the far right of the picture appears to have an unusual command pod. I'd like a closer look.
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Looks like the Klinks did a lot of milking of the Drell design :P
And with all these klinks, I have to wonder what some of them would look like when in Romulan hands? You did a KDR conversion in the past, but would the Romulans also get a number of lighter ships in your universe as well? What would the textures look like?
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I love the "hammer-head" on the scout. The cruiser on the far right of the picture appears to have an unusual command pod. I'd like a closer look.
(http://img189.imageshack.us/img189/9572/d6sx.jpg)
That's what I'm thinking as far as the ELINT Cruiser goes. I figure that there are spots in which you'd use a simple ELINT destroyer, and one in which you might need a full ELINT cruiser.
Looks like the Klinks did a lot of milking of the Drell design :P
And with all these klinks, I have to wonder what some of them would look like when in Romulan hands? You did a KDR conversion in the past, but would the Romulans also get a number of lighter ships in your universe as well? What would the textures look like?
well, two things: (one) i haven't decided what my roms are going to look like texture wise. (two) I haven't decided how many designs the romulans got from the klingons. I may just keep it at the D6 hull and call it good. Not sure yet.
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Sweet pic of the KDNL. I can't wait to try her out.
;D Yeah, I agree with you about stopping the K-R tech exchange with the D-6. It will be nice to see more Romulan designs.
Qapla'
KF
Regarding bases and other Klingon ships. No point reinventing the wheel have a look at these low poly but very good attachments:
1) Klingon Academy Starbase converted by Darkdrone, this model has a mesh error that shows up if you play it in SFC3.
2) Also included I have here a KA KBS which is a kitbash (by ModelsPlease) and the original KBS kitbash by Darkdrone (used as a break model here).
3) A converted ST: Armada Stardock. They have minor mesh errors but I'd love to see these tweaked with the new Klingon colors. Additionally, I use the KBS models for bases given to the Lyrans and the shipdock can be retextured to any flavor you like I have ISC, Lyran, Tholian and Romulan versions but all have the minor mesh errors.
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Klingon Academy worker bee shuttle also:
I like the stock Klingon fighter but I prefer the Targhwam [sp?].
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Grabbed. Thanks KF :)
I will play, but the fleet comes first.
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I think I need more frigates
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I think I need more frigates
??? Klingon Frigates or Frigates in general?
Why not use (Terradyhne's model) D-16 as a TOS destroyer downgraded to a TMP frigate?
Also, how can we forget the (Terradyhne's model) K'teremny cruiser in destroyer clothing?
Don't forget WZ45's Klingon Academy VoDleH...
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I have the D16 - I think that feels more like a CL than a DD or FF. I have WZs two frigate/escort ships, but I have yet to mess with them.
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I've been using the K'teremny as my KDX... She's a storied TMP era Klingon ship found in the old ships of the starfleet books.
KF
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Not really big on the K'Teremny. It's rather flat.
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Those two you have now look neat -- the similar ones to the right with the long and short necks. Are they going to be the E4 and F5?
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Not really big on the K'Teremny. It's rather flat.
Lower profile = harder to hit, LOL!
Attached are what I can do as an incomplete WIP without modelling software or photo editing software. I can not remap textures so I'm not much help there. The original KA KSB mesh never had its mesh errors corrected (look at the arms). So these fair retextures include the three-armed KSB, the no armed base KBS (named as KBS_brk.mod) and ModelsPlease Dumbell-shaped kitbash of the KBS. I used the FoaS retexture of WZ's K't'inga for the majority of what I could tweak to at least share the same color scheme as the new fleet.
I have no doubt that you will do a much better job, when you are able to get to these, than I did here.
Qapla'
KF
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You need a K-23 (http://"http://home.comcast.net/~ststcsolda/klingons/K-23/K-23.html"). I know at least one model exists out there. I've used it as a DD in the past, but I think it could fit as a frigate. They do call it an 'escort' after all.
I also agree on the K'teremny. Then again, I don't think the SFB fleet is particularly inspired either since many of the hulls are just one shape but at different scales or one or two bits added to make it 'special'.
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I have a K-23 and a L-6 lying around. The problem is that they are not unwrapped very well - in order to be satisfied with making them part of my fleet is that I would have to re-unwrap them which is a buzzkill.
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By the way - The L-24.. worth remaking as a DN?
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Beautifull work !! Dont forget the freighters though the G2 and ad7 variants have made usefull pf carriers in the past ;D .
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The D2 pack uses the L-24 as the Klingon Dreadnought...
Though with the B-10 using just a bigger D7 boom wouldn't one expect the same from a Dreadnought? Unless the B-10 is supposed to be older than said dreadnought...
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I know - I was wondering if it is worth retexing that and making that another DN
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I know - I was wondering if it is worth retexing that and making that another DN
I would rather see the KA VoDleH as a DN. I have mixed feelings about the L-24, unless you can find the fan made CUSTOM built, high poly version (3 torps in front and excellent armor) that was made into an actual 3D miniature within the past two years.
Regarding the K-23, which one are you having problems with? The TOS gray (Cleeve) and Brown (P81) or the kitbach that was in a SFC3 mod which uses a different set of Atrahasis warp engines? FASA be damned I was using the kitbashed K-23 as a fast courrier for OP+. I'll have to dig it out later if you still need it.
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I hadn't realized there were multiple K-23s out there. I just had Korah's green on. I will now use Cleeve's :).
I do have the Vodleh, just haven't played with it, yet (WZ's version). No reason why we can't have more than one DN.
Regarding the L-24, it actually grew on me a tad while I was working on it. It needs a bit of a rework, but nothing I can't do in my sleep.
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Finally had enough time to come back and see what is happening around here. Well I like what you are doing to the kligons making them personalized. Two ships really don't fit the rest of the pattern you have done for the others. Circled the two of them in white, I also pointed to the one the rest are pretty closily patterned to. I drew the green line to show where you could do the darker shorter triangles and then the lighter longer ones behind that line.
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You might have a point. The riskadh was a hard one to work out. I didn't want the shapes to be too stretched out. The Sabre I'm happy with because of the way that the front segment can hold the darker shapes.
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This may help your D10 (still very conservative)
(http://img63.imageshack.us/img63/246/d10hull01.png)
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Hmmmmmmm.......
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Also did a A and B version though I do like the idea atlom threw out as well was done with a quick cut and paste no real work of art but it gets the point across
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Been thinking about that riskadh. I took about 20 minutes and redid the paneling on top. Atolm, I think your idea is good but its radial-based - everything in the fleet is all trapezoidal-based.
I opted for GAFY's suggestion.
(http://img48.imageshack.us/img48/7936/d10redo.jpg)
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WOW! The D-10 looks much better now. My initial impression on your first D-10 retexture reminded me of the ancient Greek and Roman slave-powered trimerene War Galleys. That wouldn't have been inconsistent with the SFB Klingons having slave races, LOL.
Nicely done.
As for the L-24... The engines are an improvement but the command pod/upper body seem too small in proportion to the warp engines, IMHO at this stage. It will be very interesting to see what you do with it next ;)
Qapla'
KF
KF
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This may help your D10 (still very conservative)
([url]http://img63.imageshack.us/img63/246/d10hull01.png[/url])
This picture screams "Romulan" version to me. Just add the Atolm Stormbird command pod to it.
Qapla'
KF
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Been thinking about that riskadh. I took about 20 minutes and redid the paneling on top. Atolm, I think your idea is good but its radial-based - everything in the fleet is all trapezoidal-based.
I opted for GAFY's suggestion.
([url]http://img48.imageshack.us/img48/7936/d10redo.jpg[/url])
Looks like the rest of the fleet now, any chance of a top down pic?
like the the other fleet shots, makes it much easier to tell which ones don't match
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Right click and view the image in a new tab to see the whole 1600x1200 image.
(http://img163.imageshack.us/img163/9379/klinkfleet.jpg)
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Nice! I have a new wallpaper,LOL!
I think this pushes the D-10 to 18 permutations from SFC1 days to now making it the reigning champion of easily recognizable non-canon Klingon ships as far as having the most individual models made for it.
Here's the K-23 kitbash I mentioned earlier. This was in a SFC3 mod and I can't find the read me for this P81 K-23/Atrahasis D-4 kitbash. This might have been something KoraH did. The impulse engine textures do not align with the aft projections where they are suposed to be and the torp area is not covered very well texture wise.
Qapla'
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You should leave the one in the corner pink
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You should leave the one in the corner pink
sorry - promised to do that for the gorn :D
Nice! I have a new wallpaper,LOL!
I think this pushes the D-10 to 18 permutations from SFC1 days to now making it the reigning champion of easily recognizable non-canon Klingon ships as far as having the most individual models made for it.
Here's the K-23 kitbash I mentioned earlier. This was in a SFC3 mod and I can't find the read me for this P81 K-23/Atrahasis D-4 kitbash. This might have been something KoraH did. The impulse engine textures do not align with the aft projections where they are suposed to be and the torp area is not covered very well texture wise.
Qapla'
korah made his own version. bash is cool, but recognizable as such.
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Minor issue with the L-24 WIP. It's too small as is. It's supposed to be 324.1 meters long and 226.6 meters wide. The warp engines should stay exactly as they are I am refering to the L-24 body only.
http://home.comcast.net/~ststcsolda/klingons/L-24/L-24_comparison_click.jpg
Qapla'
KF
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I'm aware of the size different. I didn't want to have the L-24 (which I want to be a DN) to outmass the B-10.
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I'm aware of the size different. I didn't want to have the L-24 (which I want to be a DN) to outmass the B-10.
Reference pic be damned, LOL. I have no doubt you will improve this FASA Klingon design. ;)
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Reference pic be damned, LOL.
Now thats the spirit!!
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Is mass of a ship an issue? A freighter, colony ship or heavy carrier can be larger can it not? Dont forget the pocket battleships they also make a diffrence and exist in real life so why not Trek. The defiant is a dn in a small package in my eyes so can klink ships. :D My worthless opinions should delete.
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I have my moments.
Work so far on the L-24
(http://img535.imageshack.us/img535/7237/l24.jpg)
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work continues to continue.
Not really sure what I want to do with the sides (or the bottoms)
(http://img696.imageshack.us/img696/7818/l24c.jpg)
(http://img692.imageshack.us/img692/1927/l24bot.jpg)
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for the bottom the sketch that Atlom made might work.
you use it on the side facing pieces and strech the patern across the bottom pieces in the center of the bottom. On the outer bottom areas you flow it to the back as overlapping triangles.
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Here's where the fleet is.
I scratched the hump and replaced it with a back assembly from the B10
(http://img188.imageshack.us/img188/6365/klinkfleetsofaragain.jpg)
(http://img185.imageshack.us/img185/6425/l24final.jpg)
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Beautifull dude :notworthy: :notworthy: :notworthy: Do all these ships use 1 map per model?
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You could always spare the hump version for a carrier/ECM version. I was going to suggest Obvious Missile Ports, but it looks like you've found your solution. *shrug*
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I like the new direction of the L-24 but I think the scale of the B-10 engineering section is off. I like the idea of putting an engineering section there though. Also have you considered swaping out the L-24 Nacelles with the D-2/Hammerhead version?
I like the idea of an ECM pod for the orginal L-24 hump but I prefer the direction you are going in.
One of the cool things about your fleets is that, IMHO, you are taking into account uniformity of ship systems and the comparison scales are being kept proportionally.
I think I've only seen this level of attention to detail in regards to COMPLETED fleets at the old SFB oriented Fleetdock 13 site where there was at least a fed fleet that was built with the idea that componant parts, like warp engines, should be scaled correctly in comparison to other ships in the fleet.
Thank you again for doing this project and sharing the WIPs/releases with us.
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Beautifull dude :notworthy: :notworthy: :notworthy: Do all these ships use 1 map per model?
Not yet. I'm still debating as to whether or not I want to go through the effort to do as much.
You could always spare the hump version for a carrier/ECM version. I was going to suggest Obvious Missile Ports, but it looks like you've found your solution. *shrug*
The idea of a different pod did cross my mind, but it's been very hard to get the one that was included in the model to work well for me. Perhaps when I work on a few other of WZs models another pod will work better.
I like the new direction of the L-24 but I think the scale of the B-10 engineering section is off. I like the idea of putting an engineering section there though. Also have you considered swaping out the L-24 Nacelles with the D-2/Hammerhead version?
I like the idea of an ECM pod for the orginal L-24 hump but I prefer the direction you are going in.
One of the cool things about your fleets is that, IMHO, you are taking into account uniformity of ship systems and the comparison scales are being kept proportionally.
I think I've only seen this level of attention to detail in regards to COMPLETED fleets at the old SFB oriented Fleetdock 13 site where there was at least a fed fleet that was built with the idea that componant parts, like warp engines, should be scaled correctly in comparison to other ships in the fleet.
Thank you again for doing this project and sharing the WIPs/releases with us.
I did not change the scale of the B-10 deck when I stole it from the original model.
As far as uniformity: that was the goal when I started this project years ago :)
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The idea of a different pod did cross my mind, but it's been very hard to get the one that was included in the model to work well for me. Perhaps when I work on a few other of WZs models another pod will work better.
I was thinking that the sides of that engineering pod could have been decorated with either sensor grids (ala the Escort) or obvious launch bays, or large missile tubes. After all how many Klingon ships show their missile ports despite having a few of them?
Though the B-10 Engineering deck does look interesting :\
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Okay, I am making a decision. I know this won't sit well with many, but I took out a lot of the torpedo tubes. I like the idea that disruptors are heavy weapons, and photorps are a federation exclusive weapon. Thus, the hole's one the front of the klingon ships are now deflectors.
(http://img3.imageshack.us/img3/6738/d7newdeflector.jpg)
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Okay, I am making a decision. I know this won't sit well with many, but I took out a lot of the torpedo tubes. I like the idea that disruptors are heavy weapons, and photorps are a federation exclusive weapon. Thus, the hole's one the front of the klingon ships are now deflectors.
([url]http://img3.imageshack.us/img3/6738/d7newdeflector.jpg[/url])
That's not a HUGE deal to me. It will be interesting to see how you tackle the forward mounted Romulan Plasma weapons for the Klingon exchange ships you plan to do. I have stated my position on the dual mounted forward torpedo/deflector rings elsewhere in the modelling forum. Chalk up one plus for the TOS/SFB fans.
I've only argued for the Klingons to have the OPTION to have torpedo tubes ala the canon TMP movies, Klingon Academy and the non-canon FASA Trek.
Besides, those of us that want forward torpedo tubes can swap out the deflector textures later.
I'll just be glad to have the revised fleet and hopefully a set of reworked Klingon Starbases...
Keep up the excellent work. ;)
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Huh i always thought only the Ktinga had fed style torps :angel: tell you how much i know about trek huh.
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Depends on where you go for your information: According to Canon, yes, klingons have photon torpedoes. According to SFB (which I actually like more) klingons had Disruptors instead of photorps, and used phasers along side them (basically everyone had phasers whereas disruptors are a heavy weapon analogous to the photorp). In my lore Klingons used lighter beam disruptors as primary and heavier pulse disruptors as heavy weapons with no photons whatsoever.
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K'Tinga v2.0 has been released
You can find it on my site.
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Komo Val is up as well
Also available on my site, of course.
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You could always opt out for a sensor in that forward area, instead of a deflector. BTW I also agree never liked the Kligons with Photon either, then again I like the the photon to have been a energy weapon and not a actual missile type weapon.
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Depends on where you go for your information: According to Canon, yes, klingons have photon torpedoes. According to SFB (which I actually like more) klingons had Disruptors instead of photorps, and used phasers along side them (basically everyone had phasers whereas disruptors are a heavy weapon analogous to the photorp). In my lore Klingons used lighter beam disruptors as primary and heavier pulse disruptors as heavy weapons with no photons whatsoever.
I will agree for the layout with maybe alittle exception. It has been stated that Ph-1's and such have been used for other weapons (Tholians were stated to not actually have Ph-1's but they are similar). Thus the Klingons could use Disruptor beams for main weapons, but the damage chart is similar to phasers, and the Disruptor bolt as the heavy. Thus the color of the beams are different.
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You could always opt out for a sensor in that forward area, instead of a deflector. BTW I also agree never liked the Kligons with Photon either, then again I like the the photon to have been a energy weapon and not a actual missile type weapon.
I agree on the photon torp.
I figured that the strips on the top of the head-hat would be sensors. Six of one - half dozen of the other really.
Depends on where you go for your information: According to Canon, yes, klingons have photon torpedoes. According to SFB (which I actually like more) klingons had Disruptors instead of photorps, and used phasers along side them (basically everyone had phasers whereas disruptors are a heavy weapon analogous to the photorp). In my lore Klingons used lighter beam disruptors as primary and heavier pulse disruptors as heavy weapons with no photons whatsoever.
I will agree for the layout with maybe alittle exception. It has been stated that Ph-1's and such have been used for other weapons (Tholians were stated to not actually have Ph-1's but they are similar). Thus the Klingons could use Disruptor beams for main weapons, but the damage chart is similar to phasers, and the Disruptor bolt as the heavy. Thus the color of the beams are different.
Exactly what I was thinking.
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And guess what - another ship out. This time the qaHos-class Light Cruiser (known by most as the D-5) Get it here (http://www.robinomicon.com/c/news.php?readmore=56)
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Thanks !
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anytime
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FoaS, the D-5 seems to be missing some disruptor textures they show up as white. That deflector texture is really neat. Good job.
Skipping ahead a bit regarding the Romulan and and Lyran fleets. I really like Thulls' versions and the kitbashes Firesoul did on them are you planning on using them?
Also. These fleets are cool but are you going to give us a Shiplist too?
Qapla'
KF
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erm - It looks fine to me.
Don't confuse the navigation lights with the disruptors. There are dizzies under the head plate, the white (actually they are off white) are the normal running lights. The phasers are the grey bulbs, there are red and blue bulbs on the nacelles for formation lights.
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erm - It looks fine to me.
Don't confuse the navigation lights with the disruptors. There are dizzies under the head plate, the white (actually they are off white) are the normal running lights. The phasers are the grey bulbs, there are red and blue bulbs on the nacelles for formation lights.
My bad, thanks for the clarification.
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Also. These fleets are cool but are you going to give us a Shiplist too?
Maaaaaaybbeeeee.
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Firesoul's OP+ D-5 tug has to be added to your fleet... :)
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but I haven't made the klingon tug pod ;-)
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Correction: The tug version of the qaHos (called the qaHosMoh) is now up for download on my site.
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I don't think anyone can be happer than I to see Klingons with blue headlights!
Depends on where you go for your information: According to Canon, yes, klingons have photon torpedoes. According to SFB (which I actually like more) klingons had Disruptors instead of photorps, and used phasers along side them (basically everyone had phasers whereas disruptors are a heavy weapon analogous to the photorp). In my lore Klingons used lighter beam disruptors as primary and heavier pulse disruptors as heavy weapons with no photons whatsoever.
I will agree for the layout with maybe alittle exception. It has been stated that Ph-1's and such have been used for other weapons (Tholians were stated to not actually have Ph-1's but they are similar). Thus the Klingons could use Disruptor beams for main weapons, but the damage chart is similar to phasers, and the Disruptor bolt as the heavy. Thus the color of the beams are different.
I've come to see the difference between "phasers" and "disruptors" as the difference between AM and FM radio. The weapons would effect subspace, but transmit energy in different wave forms. This way, the Feds can call their specific weapons, "phasers," and use the catch all term, "disruptors" to describe everyone else's. To a StarFleet engineer, the difference would be significant, but for game purposes, they are exactly the same thing.
As far as Klingon torpedoes and "phasers" both being "disruptors," this subject always gives me a headache. I've come up with some varous explanations, but cognitive dissonance seems to work best.
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Another klingon ship out. This time its a quick bash of the D7 and the WZs C7 BCH. It's intended to serve as a D7C or Heavy Command Cruiser.
Here's a shot of her:
(http://img686.imageshack.us/img686/8062/kktingasonchiy.jpg)
Download her here: Link (http://www.robinomicon.com/c/news.php?readmore=58)
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Firesoul's OP+ D-5 tug has to be added to your fleet... :)
I know you mentioned earlier about using the D-6 as part of the KR exchange but I have to say the D-5 series (including tugs) just really look good in Romulan and Lyran colors. Currently my SFC OP+ 4.0 list uses Firesoul's D-5 kitbashed tug as a Lyran lltt1p and Romulan rltt1p in that ship list. Snce the D-5 is getting an upgrade by you anyway I'd love to read your thoughts on Klingon ships in the Lyran inventory.
Qapla'
Thanks again for all the ships.
KF
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I am not against the idea of having a ship or two of klingon origin in the romulan fleet - perhaps in lyran fleet, but not many at all.
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Isn't the D5 supposed to be the Klingon New heavy Cruiser, for mass production to replace lost D7s or something?
If there's a ton of them I couldn't see why the Klinks would sell some to their allies for quick cash to fund their... heh... monstrous other projects (B10, et all)
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D5 may be the New Heavy according to SFB - its not to me ;)
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The Klingon D-5 series, and similar ships in all the empires were meant to be "war cruisers." War Cruisers are designed to be built quickly and cheaply, incorperating the most efficient weapon configuration and stripped of anything unnecessary.
I don't know where in SFB the "new heavies" come from. In SFC, the simply appear to be oversized light cruisers. As the SFB storyline goes, the empires kept trying to produce more and more ships, even as the war ravished their economies. It would stand to reason that beefing up a lt cruiser and installing a larger powerplant would cost less than building a propper heavy cruiser.
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I think the D5 feels like a light cruiser is all.
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I think the D5 feels like a light cruiser is all.
I would agree, a War Cruiser in my opinion is a light cruiser with an attitude problem. More gunned then a normal Light Cruiser but smaller then a Heavy. If you compare it with the D7, it can't take the pounding, but can attack as well(if not better as the arcs are better).
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I know that the D5W (D5 + a third engine, some phasers, and a 1.00 movecost) is a NCA, is that what you mean? I never heard about the D5 being reclassified as a NCA, even though it can do a lot of the things that the D7 can, like Marstone said.
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I'm not a fan of the D5W - seems lazy to just throw on a nacelle and call it good - it needs more, methinks.
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I always thought what the NCAs needed where slightly different bigger beffer Necelles instead of a 3 smaller one. Thnk of it as another step on the road to X-era engines.
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according to most SFB races NCA = CL + 1 nacelle, at least as structure goes, and at least as I understand it..
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Hey guess what: the Riskadh-class is up for download, now, too.
(http://img691.imageshack.us/img691/5172/kriskadh.jpg)
Get it here: Link (http://www.robinomicon.com/c/news.php?readmore=59)
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Hey guess what: the Riskadh-class is up for download, now, too.
([url]http://img691.imageshack.us/img691/5172/kriskadh.jpg[/url])
Get it here: Link ([url]http://www.robinomicon.com/c/news.php?readmore=59[/url])
Another nicely done model sir. Thank you.
Qapla'
KF
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anytime, KF - especially for you
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In other news, I have switched over to LinuxMint - going to take a couple of days to get used to it, but I'm so tired of windows.
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Let me know how that one goes
Tired of Windows and Apples they both piss me off
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It's not bad. I actually like it a lot. Today I am going to attempt to put up virtual box so I can use Photoshop and 3ds Max
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It's not bad. I actually like it a lot. Today I am going to attempt to put up virtual box so I can use Photoshop and 3ds Max
and emulating the windows you are so tired of :huh:
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Yup!
It actually runs faster, lol
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How is the rest of the Klingon fleet coming along? No news for a few days. I was hoping for some news on the Klingon bases...
I hope your PC/operating system transition went well FoaS.
Qapla'
KF
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Okay, I've been good. It's been four days since I've posted here. Any news on the rest of the Klingon fleet?
Qapla'
KF
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I had to wipe and redo the linux. Virtual machine didnt like max, so i had to dualboot. all my data is safe, though. ill get back on it soon.
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FoAS, this may come as a stupid question but what method of unwrapping do you use for 3DS max? Do you just use the built-in methods or a plugin?
getting back into learning how to model and after I used some of the standard unwrappers in the program they seem... limited... at least compared to Maya. It seems a bit cumbersome to export the model and re-import it into the program just for the unwrap feature... unless that's what you do? Just asking :)
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I grab a bunch of polies that are more or less aligned, but necessarily in the same area (for example, I try to grab all the top-facing polies) and do a planar projection, and then relax. All the methods I use are in the stock version of max, no plugins there. Then I'll grab everything thats left/right facing and do a planar project and I'll make sure that the two sections are scaled to each other properly. Rinse and repeat.
BTW: WZ is probably going to kill me for doing such a lazy kitbash, but here goes
(http://img541.imageshack.us/img541/1584/firehawk.jpg)
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The Saladin is now released. Get her here (http://www.robinomicon.com/c/news.php?readmore=61)
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Just took a look at it. Is this the first time you've tried to fit a capital ship texture sheet all on one sheet? Or was the Saladin a special example since it's small in the scheme of things?
Wondering about texture limits and so on in 3DS Max now. I'd like to use multiple models with multiple textures, but is there an upper limit to the textures available in the library? And on that note, could you enlighten this up-and-coming modler on how you do textures? :)
And when I talked about Maya v Max in unwrapping, Maya has a nice cylindrical unwrap that I had a difficult time finding an analog for. Would a Diamond unwrap work just as well?
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The single-texture is how im doing things from now on. Everything released before this will recieve a refit. Everything made after now will be done as such (actually the v2 of the ktinga was the first to have a single-sheet texture).
I'm not sure how maya works, to be honest. I'll see about making a quick image tutorial, but its not going to be today, tomorrow or Saturday (tech week this week).
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One of the team leaders I work with on a mod is an avid Maya supporter, and when I did those low-poly trek models a while back he advised me to port them into Maya and UVW unwrap there. Among the options was a cylindrical unwrap, which I used to do the secondary hull of the Ent class. A model I'm working on now has cylindrical parts, and I was wondering how to deal with that in Max. There are Plugins for it, but I'd ask only for better options for unwrapping (such as the aforementioned cylinder) if Max can't pull an equivalent.
One thing to point out about the single-texture deal is that Sins of a Solar Empire's models are supposed to be done on all one texture sheet. I imagine it would be easier to port your models over to that game with this arrangement, if you ever felt about venturing into modding that way.
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Projection mapping is a nice and simple way, but it doesn't necessarily produce the best results. Sometimes you just need to go in and tweak the verts. the UVUnwrap modifiers it the best way to do things in max.
Actually these ships have about 3 or 4 textures, but the majority of the hull is across 1 texture. Things like phaser bulbs, and what not, are put on a seperate texture.
BTW: We all could use some more TOS Roms
(http://img63.imageshack.us/img63/9785/tosgladius2.jpg)
Tus's Gladius Textured in WickedZombie style and bashed a little bit.
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That would be Atolm's Gladius that tus tweaked and textured ;)
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I stand corrected.
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That is a sweet little Rom, guys. :)
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Gladius is on its way out, rendering the last texture now, plus I've got to rescale, make a break model and hardpoint her. I also decided to make the Hermes, which is the Saladin without the extra hull structure and the extra dishes (It will take but a few minutes to re-render the GI)
Tech week for Sweeney Todd starts tonight, so I don't know how much I'll be on for the next week. Depends on how rehersals go (ie: if I'm going to just be sitting on my ass most of the time, because then I can have my laptop out).
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Btw,
I have opened up upload privileges to a new category on my site (Guest Real-time Models). If anyone wants to upload their models to my site instead of battleclinic they are free to do so. Once uploaded, you have to wait until I allow it, but at least it is somewhere else on the internets.
Make sure readme's are included.
I have to make a few changes to the site, in order to make it slightly more intuitive, but in the meantime, I'll fix anything that is off when I approve the downloads.
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Got the glowi-ness to work with the gladius.
(http://img130.imageshack.us/img130/3497/gladiusglowy.jpg)
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Looking good man
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When do we get the rest of the Klingon fleet?
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While dyna was down I released two more ships: The hermes-class destroyer and the romulan Gladius-class Frigate. Check my site.
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Another TOS rom out the door. This time its Atolm's Imperium-class converted into DN duty (I felt we had enough CA/BoPs floating around and not enough early DNs).
Get her here (http://www.robinomicon.com/c/news.php?readmore=66)
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So I discovered some scaling issues. The gladius is way to big, the Imperium is way too small, etc. They will be fixed when I have time to breathe (meaning, tomorrow, unless im at the theatre at 10am since I am off work).
However, I did take 20 minutes to bash up this.
The Skyhawk/Seahawk
(http://img143.imageshack.us/img143/1815/seahawk.jpg)
(http://img143.imageshack.us/img143/3821/seahawk2.jpg)
I took WZs sparrowhawk, took off the nacelle rollbar, bent the wings down, and I bent the command boom downwards so it doesn't rise up like the sparrowhawk.
Here's the original SFB design for the seahawk.
(http://img718.imageshack.us/img718/9031/rskha.jpg)
Quite ugly, if you ask me.
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I like the design changes but may a make a small obsevation. As I recall the Hawk series romulan ships were supose to have a modular componet system at work for veriants and such. Would it be posible to add hard patches to the aft hull texturs to show the yard access points or is that beyond what you are attempting here?
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Great job on this one! Looks very nice!
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That's a really interesting (in a good way ;)) take on the 'hawks. I'm hoping you continue with this design
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The Seahawk's a frigate, isn't it? Will you re-scale this seahawk accordingly?
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Minor nit picks... Do all the SFB/TOS style Romulan ships shown here use the same warp engine design/type?
Also the texture set looks kind of plain and really contrast the designs you have already done for the other races you've done so far.
Again, as not a huge SFB fan I like the fleshed out Romulans you are doing over the stock SFB designs.
Thank you for sharing these with us.
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SFB, like mainstream trek, is a general basis for me. I don't plan on keeping to their ship-design philosophies strictly. The particulars of the modular design, for example, aren't going to be strictly adhered to. The ship-size-classes are also liquidic for me. The sparrowhawk is going to end up being an early BCH (even though there is no such thing as an EARLY bch in SFB).
I will not be using the same nacelle design for all these ships, no.
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Oh, point of clarification.
My TOS Rom fleet looks like this so far.
FF - Gladius
DD - Centurion, Warhawk
CL - Seahawk, Sunhawk
CA - Stormbird, Devilhawk
BC - Sparrowhawk
DN - Imperium
Edit: Changed my mind: Warhawk is now a DD, not a CL.
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Another lazy kitbash
(http://img687.imageshack.us/img687/4756/condorh.jpg)
I'm thinking this for the BB
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Looking nice! I was looking at the Seahawk/Skyhawk and its overall shape is kind of similar to the TNG Romulan scout/science ship . . . not hard to see the transition between TOS->TMP->TNG Roms if you are looking for that later down the road.
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Yup, you're right. I hadn't spotted that. Good catch.
How does everyone feel about the bashes I've made? specifically WZ?
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Yup, you're right. I hadn't spotted that. Good catch.
How does everyone feel about the bashes I've made? specifically WZ?
I love the bashes so far.they would definatly find a home in my OP install.It's hard to find really good Romulan ships usable for the TOS era.
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I can't wait to see what your TMP Roms going to look like.
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As replacements for the TOS SEB hulls in the Hawk series I really like them as they don't look like flying bricks. I also like the fact that the provide a good starting point for the development of the KA/SFC style Romulan hulls. It is a more consistent form of naval archatecture.
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ok sorry to say this but i don't like your warps on the Romulans, they look to much like those on the sh** ST 2009 so called Enterprise.
the rest of the Romulan designs looks good and shows even a link to those preTOS/pre warp era designs, from the romulan war era, that have been designed but never seen in anny of the TV series.
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ok sorry to say this but i don't like your warps on the Romulans, they look to much like those on the sh** ST 2009 so called Enterprise.
the rest of the Romulan designs looks good and shows even a link to those preTOS/pre warp era designs, from the romulan war era, that have been designed but never seen in anny of the TV series.
See, I actually happen to like the new enterprise. Besides, the nacelles aren't my design.
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The only issue I have with the WZ senator nacelles is that when using them you loose those cool looking bussard mounted plasma cannons. If there was some way that could be incorporated?
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I absolutely hate those. Take a closer look at WZ's TOS roms and you'll see that they are mounted near the collector in a place that makes more sense.
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Another lazy kitbash
([url]http://img687.imageshack.us/img687/4756/condorh.jpg[/url])
I'm thinking this for the BB
Battle ship? windows are to big :P
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Though the way the nacelles are arranged now, it might be cool to create a rib along the top of the cowling and put a weapons mount in there. It would make it seem like the plasma's coming out of the nacelle instead of a side-car mount.
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Not a bad idea. I think I would rather do it below, though - Depends on the ship, really.
I posted this at DRS, since this was down, but now that Dyna is back, I thought I might share.
A while back Atolm did a "What if HR Giger made the enterprise" To that end, I would like to bring forth this: What if Feng Zhu designed the enterprise.
(http://img243.imageshack.us/img243/1153/fengzhuprise1.jpg)
(http://img243.imageshack.us/img243/2765/fengzhuprise2.jpg)
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I kinda like it. Not sure about the spheres on the neck. Maybe some other shape instead, but overall, I like it. Then again, I'm a Connie whore.
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Some better renders to better show off the shape. The nacelles aren't quite spheres, they are actually squashed a bit.
(http://img101.imageshack.us/img101/9894/fengzhuprise3.jpg)
(http://img215.imageshack.us/img215/7438/fengzhuprise4.jpg)
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The nacelles are fine.
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Sorry, I read Nacelles, not neck.
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It's modelers eye. You begin seeing things wrong. One time I was reading an email and was wondering why Captain's Glory by William Shatner was all wrong.
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Nah, just exhaustion. Show is very draining....-dies on desk-
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*extract Fury's brain and attempts to download modeling skills into myself*
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HAH, my brains were damaged good to begin with.
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No more damaged than mine.
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FoaS,
Nice work on the other Roms and proto/alternate Connie.
Any chance you will release the Klingon C7 and it's variants?
Qapla'
KF
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Ten hours of sleep and I still feel exhausted.
Which C7? The one made out of the Ktinga parts with extra doodads or WZs C7?
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(http://img394.imageshack.us/img394/7448/kdnl.jpg)
This one please.
If it is at all possible, could I have a version of this one with the third warp engine moved to underneath the command boom?
I read somewhere that SFB Klingons had the option to do this on some of their ships if the crew mutinied so the command staff could escape. I also think that if the Feds could saucer seperate TOS/TMP/TNG ships, the Klingons might opt to use that tactic as well. Just my two cents... you mileage will vary.
Thanks for sharing and your continued support of the SFC fan base.
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I think I could manage something. I just started working on the GhobmupwI, so give me an hour to finish that up and I'll bash it up real quick, just for you.
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Hey KF, how do you say "Fanatic" in klingon, if you happen to know
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GhobmupwI is done, need to wait until I talk to WZ to make sure he's okay with me releasing it (I have the ok to release kitbashes of his, but not models that I've simply put the lighting effect on). On to the new Kelicos (which is KF's DN).
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New version of the Kelicos DNL is up for download at my site.
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260 downloads since I uploaded the new version. You guys have been busy ;-)
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The Romulan Condor BB and Seahawk CL are up at my site. Bear in mind that the Skyhawk will be made, soon, which will probably replace the Seahawk as the choice CL of the TOS era, but since I kitbashed it, I thought I might release it anyways.
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Thanks for the new ride ;)
Any chance you've tweaked the Klingon Starbases in this post yet? I had an SFC OP scene I thought I could pull off with the new Klingon ships but the current Klingon Academy starbases have horrible mesh errors that show up after a certain distance....
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Not yet, Starbases are always of lower priority than ships, but they will happen.
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Hey KF, how do you say "Fanatic" in klingon, if you happen to know
I believe 'fanatic' in the original Klingon is: pu'chaj
Perhaps a more educated Klingon will care to comment should I be mistaken.
At any rate, I'm not a real Klingon, I just play one in SFC.... LOL
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With the unholy blessings of WZ, his four TOS roms with my lighting treatment have been cleared to release.
Get them Here (http://www.robinomicon.com/c/news.php?readmore=70)
Furthermore, the Ghobmupwi-class Battlecruiser is up for download, too.
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Atolm asked me to make a three-nacelled version of the Imperium-DN. Here is my result:
(http://img52.imageshack.us/img52/4467/archonius.jpg)
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Nice
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Always a man of few words, Tus.
That ship, the Archonius, has been released. Get her Here (http://www.robinomicon.com/c/news.php?readmore=71)
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With the (near) completion of the TOS Rom fleet, I've been converting some of the TOS Fed ships that ive released over to the new standard (ie: that cool lighting effect I've been using). I will probably be re-releasing the Bismarck and the Federation to the new standard tomorrow.
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Free at last! Show is done, so Now i can get back to my life.
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Does anyone have a copy of Atra's Coronado?
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I just sent it to your Gmail, Fury.
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Got it, thanks :-)
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Speaking of Atrahasis' Romulans... Anybody know if he released the last batch he was working on? How about where are his ships archived? I can't find them anymore.
Keep those ships coming along FoaS...
KF
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Hello KF
I went to his Forum to Jog my memory My computer files show the D4 released in 2008 would have been nice to get a hold of the
C8 Dreadnought that he was working on as well as the Revised Gurps Burke and National Guard Cruiser the Galactic Survey Cruiser
the updated OCL. I ran across Artras real name some where either a forum or blog but I can't for the life of me think where. I can't even remember if he released the Federation Skiffs ;D I did a search on my hardrive and I have 140 + files with atras name in them.
I might have more if some of his earlier work didn't have any readme files in them and I didn't indicate them as being from Atra.
I wonder how he's getting along with the computer game design course he was taking?
Thats all I've got to report for now LL&P ;D
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Sorry guys, I found a problem with my TOS fed releases. Turns out that I have a few polies on the nacelles mismapped. They are fixed, but I'm in the process of getting the fixes up for redistribution. Standby for patches to be made.
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Another TOS fed coming soon.
(http://img683.imageshack.us/img683/6104/kearsarge.jpg)
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Kearsarge is all texture-baked
(http://img685.imageshack.us/img685/7092/kearsarge2.jpg)
I really like this new technique ;)
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Pegasus
(http://img219.imageshack.us/img219/8758/pegasusw.jpg)
Don't everyone get all enthused all at once, don't know if I could handle it ;)
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MarcoPolo-class Survey Cruiser
(http://img217.imageshack.us/img217/9855/marcopolo.jpg)
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MarcoPolo-class Survey Cruiser
([url]http://img217.imageshack.us/img217/9855/marcopolo.jpg[/url])
I like this one. You're tempting me to post a TOS ship I just finished.
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Its nice to see some of LS's ships again. Good work.
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(http://img256.imageshack.us/img256/3483/chandley.jpg)
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([url]http://img256.imageshack.us/img256/3483/chandley.jpg[/url])
Okay, I love the Chandley Class... TMP version. After the Churchill, this is my favorite Federation TMP era ship.
I like what has been done with this TOS version with the open wing areas being closed off.
Now for the 64,000.00 question: Where are you putting the deflector on it?
I have seen a TMP version with the deflector under the main saucer where the navigational dome is usually found. However since the USS Phobos has two smaller deflectors, I was wondering how a similar arrangement would look on the Chandley TMP or even the TOS one.
Qapla'
KF
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Like this:
(http://img88.imageshack.us/img88/9064/chandley2.jpg)
This is actually a retexture of Major Racal's TOS Chandley, so I'm constrained to his original design.
I am not going to make the TMP version of it. Reason being that I have enough TMP ships, and not enough TOS ships. Furthermore, there is enough "Refit" versions of ships floating around, Saladin -> Siva, Consitution -> Enterprise, Surya -> Miranda, you get the idea.
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I like what you've done to her already and I'd have absolutely no objections to you altering her further. Personally, I'm not a big fan of a double deflector, but I loathe the dish on a stick so much more. I'm not sure, but I don't think the model would break if you removed the deflector hull entirely and replaced it with something else.
As for the TMP Chandley's hollow wings, the various drawings FASA came up with are rather ambiguous. Whilst some look hollow, some don't, and the metal miniature they came up with was definitely solid. I always figured the big shoulders were intended to house the large marine complements they were commissioned to carry, along with all their equipment and a host of training, medical and other support facilities.
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I like what you've done to her already and I'd have absolutely no objections to you altering her further. Personally, I'm not a big fan of a double deflector, but I loathe the dish on a stick so much more. I'm not sure, but I don't think the model would break if you removed the deflector hull entirely and replaced it with something else.
As for the TMP Chandley's hollow wings, the various drawings FASA came up with are rather ambiguous. Whilst some look hollow, some don't, and the metal miniature they came up with was definitely solid. I always figured the big shoulders were intended to house the large marine complements they were commissioned to carry, along with all their equipment and a host of training, medical and other support facilities.
Amen MajorRacal.
I do recall the miniature having solid wings for the marine barracks. As a multi-role platform the hollow wings could be converted into hangar spaces for a strike carrier, again IMHO.
The TMP Chandley needs an update IMHO to at least fit in with the revised FASA Loknar aka USS Phobos.
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See, I actually like the little deflector hull, for me it stays (had to remodel it though, had some errors on it that were bothering me :/ ).
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Surya-class Light Cruiser
(http://img297.imageshack.us/img297/7030/surya.jpg)
The real reason why i did the surya was so that I could do a quick bash, coming up.
(http://img718.imageshack.us/img718/2497/longbow.jpg)
Longbow-class Strike Cruiser
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Thanks, FW
Surya is texture baked: (http://img521.imageshack.us/img521/3060/surya2.jpg)
I have off tomorrow, so aside from picking up my paycheck and heading to the bank, i have a free day. This means its conversion day :-)
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Chandley is texture baked, too
(http://img691.imageshack.us/img691/1881/chandley3.jpg)
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I like those feds but they look more like late TOS/pre TMP ships from the detail you added to the Hull textures. What i don't like is that they have a orange-red warpgrille, i like them blueish.
Can you please tell me how you made those cool bussard textures?? :angel:
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I like those feds but they look more like late TOS/pre TMP ships from the detail you added to the Hull textures. What i don't like is that they have a orange-red warpgrille, i like them blueish.
Can you please tell me how you made those cool bussard textures?? :angel:
That's because they Are TOS. The Orange grille is something that I wanted to do ever since GAFY made his blue trim textures (which I have done as well) the reason why is to counter balance the overwhelming blues. I know they aren't too popular, but this is how I do it ;). (well, they are popular enough, since the saladin has been downloaded 800 times so far).
The bussards are a gradient with a few layers of what are called Fractal Flames layered on top (All set for Linear Dodge or Additive, they are the same thing mathematically speaking) in white, orange, and red/pink.
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I've been getting a lot of questions regarding how I go about doing this texture bake stuff. I will be posted a video I am about to make of how and why I go about it. If you have 3ds Max you can even follow along. It doesn't require any special plugins or anything. (3ds Max v5 I think is the earliest you can use, but I use max9,
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So, here's the tutorial on how and why I do texture baking: Link (http://www.robinomicon.com/c/articles.php?article_id=5)
Thank Major Racal for motivating me to actually produce the video.
Today is my day off, so that means aside from the errands, today you will see a bunch of releases, hopefully.
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good stuff man keep up the great work
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Thanks Kurok
The Constitution-class Heavy Cruiser is now up for download. You can find her Here (http://www.robinomicon.com/c/news.php?readmore=73)
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The Kearsarge-class Light Cruiser is out, too, now. Get her Here (http://www.robinomicon.com/c/news.php?readmore=74)
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Just fartin' around
(http://img687.imageshack.us/img687/6734/bridgev.jpg)
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Thanks, FW.
One more render (http://img23.imageshack.us/img23/4849/bridge2x.jpg)
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My computer overheated doing another render of that bridge. I'll stick to ships, I guess >.<
(haha, page 47 (http://memory-alpha.org/wiki/47))
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I'll need to look at that vid when I get home- I'm still learning things about 3DS Max and modeling and having that under my belt would be nice :)
You also going to do a tutorial on your textures too, FoAs?
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Ain't nothing much to my textures, but if it's such a big deal I can do another.
Here's the next ship coming out tonight
(http://img30.imageshack.us/img30/1959/longbow2.jpg)
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The Longbow is now up for download :-)
Get her Here (http://www.robinomicon.com/c/news.php?readmore=75)
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Chandley-class Heavy Cruiser is up for download, too.
Get it here (http://www.robinomicon.com/c/news.php?readmore=76)
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And lastly for tonight, the Surya-class Light Cruiser is up for download, too
Get her here (http://www.robinomicon.com/c/news.php?readmore=77)
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Thanks, FW.
One more render ([url]http://img23.imageshack.us/img23/4849/bridge2x.jpg[/url])
That is just Freaking Sweet great work there :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: ;D
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Thanks bernard :-)
Another ship out for download. This time the Pegasus-class Scout
Get her here (http://www.robinomicon.com/c/news.php?readmore=78)
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Version 2 of the Bismarck-class Battlecruiser is available, as well. It's been treated with the same lighting that all my other releases have been worked on, so go get it here (http://www.robinomicon.com/c/news.php?readmore=79)
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Oh, 150 at least ;)
Next up is a remake of Desty Nova's CVA
(http://img691.imageshack.us/img691/7394/macarthur.jpg)
Two textures to redo and I'm golden.
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Hey guess what,
Another ship. This time the MacArthur-class Carrier available here (http://www.robinomicon.com/c/news.php?readmore=80)
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Next one, I think
Julius Caeser-class Space Control Ship
(http://img265.imageshack.us/img265/5335/juliuscaeser.jpg)
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Observe. The Glory that is my TOS fleet (thus far)
(http://img684.imageshack.us/img684/1492/tosfleet.jpg)
(http://img30.imageshack.us/img30/6639/tosfleet2.jpg)
(http://img30.imageshack.us/img30/3391/tosfleet3.jpg)
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Hey guess what,
Another ship. This time the MacArthur-class Carrier available here ([url]http://www.robinomicon.com/c/news.php?readmore=80[/url])
Fury, your MacArthur seems to be missing it's forward phaser bank on the underside of the primary hull. Other than that, it's awesome!
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Damnit, you're right. Gimme 5 minutes to correct
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Fixed. Get the new download at the same link
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Well it should be easy to spec all those TOS Feds as they mostly use the same warp engines and saucers. Starting from there, one would add/subtract phasers, crew size, shuttle/fighter compliment, etc. Starfleet logisticians would love it having all those interchangable parts... Then again, adversaries would like that too... much easier to determine TOS Fed capabilities that way.
I can't wait for the next round of non-Feds.
Qapla'
KF
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Just because they all use the same external appearance doesn't mean that all their capabilities are the same, but I leave that up to the spec people to decide. I have my own interpretation of what these ships should be specced with, but it quickly falls out of the capabilities of OP... God I wish SFC4 would get off the ground >.<
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Just because they all use the same external appearance doesn't mean that all their capabilities are the same, but I leave that up to the spec people to decide. I have my own interpretation of what these ships should be specced with, but it quickly falls out of the capabilities of OP... God I wish SFC4 would get off the ground >.<
Most of us feel the same way.
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Excalibur, if it gets finished, might work well towards the mod I want to do, but we will have to wait to see. I could translate it all into 3D pretty well. The only problem I forsee with it is how to do the Tholian Web weapon - how would that work in a 3D environment.
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Another one for the fleet
(http://img21.imageshack.us/img21/6302/mars3m.jpg)
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Just because they all use the same external appearance doesn't mean that all their capabilities are the same...
I'm not saying for instance, that the Saladin DD has the same TOTAL power output and same number of weapon systems the McArthur CV does, that would be absurd.
While it is true for example that the McArthur CV has a different set of MISSION specific capabilities and more weapons/fighters than say the Saladin DD, if your using the identical impulse, warp engines and weapons, the BASE superstructure, power system and saucer size, the BASE systems and power numbers have to be the same. Specifically, each of these TOS Feds has to have identical ways to handle the same warp engine design whether its got 1, 2, 3 or 4 warp engines.
My comments were in regards to using the same ruler (yardstick) for specing the ships out as they are being modelled.
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Ah, I see what you mean.
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Mars-class Battleship is up for download. Get her here (http://www.robinomicon.com/c/news.php?readmore=82)
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Looks like all you need is the Small Burke Class Frigate and you've got a complete Pre TOS Fleet.
Great work there ;D
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Lol, hardly. Here's the to do list:
- Burke
- Antares
- Detroyat
- Coronado
- Garth
- Akula
- Archer (not sure on this one, but I think it'll make a good PF)
- Julius Caeser
- Ptolemy + Pods
Plus there's one or two that I need to update
- Federation
- Saladin
- Hermes
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Idle math/physics question (oh, how I suck at math)
Suppose a ship has a maximum angular acceleration of 5.14 Degrees/s/s and a Maximum angular speed of 18 Degrees/s how long will it take it to go a full 360 degrees? What would be the formula to find this?
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Detroyat-class Light Cruiser
(http://img718.imageshack.us/img718/9287/detroyat.jpg)
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My sadly lacking Fed TOS folder is now bursting at the seams! That Destroyat looks awesome!
If I may ask, will you be adding any more Fed TMP ships to your list? I was hoping to see what you had planned for a Miranda/Reliant.
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I have a miranda (with the corrected rollbar) sitting on my drive. I'm just on a TOS kick.
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Detroyat is retexed
(http://img7.imageshack.us/img7/7118/detroyat2.jpg)
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I have a miranda (with the corrected rollbar) sitting on my drive. I'm just on a TOS kick.
Then I will be patient! Thanks, Fury.
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Detroyat-class Light Cruiser is out. Get it here (http://www.robinomicon.com/c/news.php?readmore=83)
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version2.0 of the Federation-class Dreadnaught is up for download. This applies the new lighting technique to it. Enjoy.
Available here (http://www.robinomicon.com/c/news.php?readmore=84)
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So I'm thinking this
(http://img704.imageshack.us/img704/8342/burke.jpg)
for the burke.
Another view. Note the change in the nacelles from the rest of the fleet.
(http://img21.imageshack.us/img21/4273/burke2.jpg)
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I know my striving towards uniformity tends to lean into cookie-cuttery, but alas, I am but one man.
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Burke is up. Get her here (http://www.robinomicon.com/c/news.php?readmore=85)
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I know my striving towards uniformity tends to lean into cookie-cuttery, but alas, I am but one man.
Strive to be Edison ! ;) :thumbsup: 1 man made the world work!
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Connie-X
(http://img202.imageshack.us/img202/6600/conniex.jpg)
In my universe this is the ship that Kirk commanded in the mission against v'ger - the Refit Constitution. The 1701-A is the "standard' refit-connie class, but the 1701 refit is this gal.
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What parts did you use in that ship?
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all WZ parts. the Patton for the saucer and impulse deck, Gettysburg for the body, torp bay, and nacelle struts, and resolute for the neck and nacelles themselves.
So far only the saucer and the nacelles have been retextured. The rest will be tackled tomorrow as it is now 3:30am here.
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Finished retexturing it. Make sure you look at the full size of the image.
(http://img696.imageshack.us/img696/5026/conniex2.jpg)
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Although you're putting it at TMP, I also think that your Connie-X would've made a great replacement for the one used in the Abrams movie.
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Now that looks nice. Something along the lines of what I tried... only way better :P
Fury, I have a request, As we spoke about a while ago and how I had planned to use all your releases in my mod.... Would you be able to make some Connies... One for each of the known 12... Each with some subtle but noticeable changes and what not to show the history of them and so forth?
I have quite a bit on my plate as it stands. What kind of subtle differences are we talking about? I can't say yes or no without more information
Although you're putting it at TMP, I also think that your Connie-X would've made a great replacement for the one used in the Abrams movie.
Well, thats because of the nacelles and neck, really. WZ designed his resolute to hint at the JJPrise and bring it into the prime universe. I used such parts the same way, but differently. >.<
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Making 10 more connies out of differing parts while still making them all part of the same architectural lineage isn't quite as easy as it sounds.
(http://img15.imageshack.us/img15/1828/akulax.jpg)
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I have a set of true JJ Abrams nacelles (which I have yet to retexture), which I think I will use for smaller vessels, since they don't have visible warp grilles.
The way I see it is that these refit ships were few, even rare. It wasn't long before the true-TMP ships came along. These guys were just an intermediate step to see how viable the technology was.
(http://img260.imageshack.us/img260/4452/fdnx.jpg)
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Richmond?
The secret to my bashes are simply textures. Putting consistent textures on all the parts makes all the difference - thats all.
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eh?
(http://img13.imageshack.us/img13/9590/mayflower.jpg)
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*shudders* Uhhhh............don't think so.
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I kind of like it.... kind of.
It wasn't a serious attempt anyways.
I really want to have it so that these post-TOS/pre-TOS ships are refits of existing TOS ships - in most cases that is fine, but on some of these guys it might end up being a headache. Consider that the Surya has a welded saucer. To fit the new saucer into it I would have to do a lot of playing, which I don't feel like getting into tonight. Maybe in the morning.
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Surya-X
(http://img143.imageshack.us/img143/9028/suryax.jpg)
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I like the direction you are going keep up the good work man :D
Well lets see 12 conis with different parts all dating before TMP style model. Production run of the prerefit style ship was 50 ordered in 3 batches with 38 finished and fited out in 4 design styles from 2243 to 2275, and the earlier ships having had 1 if not 2 major overhules before 2270. Major componet changers over the spaceframe life included bridge modual, nav deflector, shield grid(lines on the hull), necelles, and necelle pylons. Weapons placement also veried overall with the number and location of phaser banks and the overall location and number of photon torpedo tubes. Crew complament veiried from 285 to 443 over the spaceframe life depending on refit status and date of construction.
The above info is a bit of a complation centered mainly on the Todd Gunther book which seamed to me to be the most realistic treating the info like what you would find in a Jane's Fighting Ships book. I know this won't help with the work but maybe it will help with ideas.
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If the mood strikes me, I will make more connie variants, but I don't feel like it at present.
Actually, what I'm doing tonight is cleaning my harddrive - reorganizing my models folder so I can make better sense of it. Furthermore, I've realized that most of my ships are actually out of scale with each other. Granted - that won't affect any mods I've released, but it's really bothering me on the 3ds Max side of things. That's the project for tonight.
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I wasn't going to reply, but these "post-TOS" era Fed ships are outstanding. And the texturing is superb. I like these a heck of a lot more then JJAbrams Enterprise. Also, the blue trim is a nice touch, reminds me of a precurser to the excelcior class. :)
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Hah!
I just developed a maxscript that let's me grab a single section of one model, and a certain section of another model (like bridge modules) then match their sizes - so everything will be in proper scale.
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I've discovered how in disarray my models folder really is. This is going to take a couple days >.<
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My model folder is in a hell of a state too... I also need to reorganise the texture folders that go with them... Mysteriously I always seem to find "more important" things to do whenever I start tidying things up.
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For those of you who have had scaling issues in the past and need a solution, check out these scripts I wrote last night. First a video tutorial on how to use them.
[youtube]rW7S_BzCtTM[/youtube]
The scripts themselves can be found here (http://www.robinomicon.com/c/infusions/pro_download_panel/download.php?did=86)
They are known to work in 3ds Max 9. They are fairly simple, so they should work in most versions.
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Very very nice. I know this should come in handy.
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Hey centurus, I'm actually uploading that Saucer Unwrapping tutorial as we speak. It should be up in about 20 minutes.
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I lied. Youtube keeps rejecting it due to length. I'll have to rerecord after work tonight.
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:) Yep, they're a very handy pair of scripts. Thanks.
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I lied. Youtube keeps rejecting it due to length. I'll have to rerecord after work tonight.
Very much appreciated. I'm still trying to do the rest of the mapping for the Demphir. So far so good. Not sure if it's right, but the mapping is holding.
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Detroyat is retexed
([url]http://img7.imageshack.us/img7/7118/detroyat2.jpg[/url])
I told you the Destroyat would look great :)
At this point I wish there was a lot more variety in the stock SFC fleet in regard to classes. With so many new ships and eras they belong in I wish the game had the depth necessary to show the periodic refits and evolution of an already large space fleet.
FoAS, have you tried to re-create some of the other Abrams ships with kitbashed parts? There were several sub-classes seen in the new movie aside from the connie and kelvin classes. All were destroyed, but they had some pretty neat designs...
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There's one or two JJ-frankenfleets that I look at and say "okay" (the one with two hulls, a saucer, and a nacelle, for example (Edit: It is known as the Newton-type)). I already have plans for a Pre-TOS fleet.
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Update: I have my TMP fed folder mostly organized. I had to write a few scripts to reassign the textures, so that no two ships share textures (that lets me change one without changing another). I've ironed out half of my TOS fleet fed directory.
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The jj fleet can't be any worse than the Wolf 359 kitbashes. Of the latter, the only design I liked and thought made sense was the New Orleans.
Do you have any plans for the Hydrans or Lyrans? And what of TOS ships for the klinks?
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There's a couple wolf 359 i like: Cheyenne, New Orleanse, Springfield. Really the only one's I didnt like was the Niagara and the Freedom.
I do have plans for the Hydrans, Lyrans, Gorn, and a ton of others. I don't have any TOS klinks quite yet. I think I'm going to go find Desty Novas fleet and see if I can't up the umph factor on those.
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Actually, Now that I am thinking about it. Atolm's Pre-TOS Klink fleet is mighty tempting to use as TOS klinks instead....
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When might we expect the balance of the Mirak/Kzinti fleet? Specifically, a new fighter to replace the hideous stock model?
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Not really sure, yet. If history hasn't shown it well enough, I have a tendency to bounce around. There will be a time, to be sure, when I bounce back to the Kzinti.
I've decided to scratch the Coronado. Atra's model is a little rough to work with. Perhaps I will remake it, but not really sure.
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okay okay okay - here we go again
Z-CA start
(http://img297.imageshack.us/img297/5577/zcag.jpg)
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very nice :thumbsup:
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Pretty much done. I think I'm going to try something a bit different when I go to bake the textures as far as grunge goes.
(http://img684.imageshack.us/img684/8205/zca2.jpg)
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Alot beter then stock :D
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Lol - anything is, really.
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True but this actually makes the stock colors work. Somthing the original textures epicly failed at.
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Thank you, thank you and a really big THANK YOU ! That looks excellant.
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Don't get too happy quite yet. These Mirak are not easy things to work with (their textures have a lot of weird layers to them). Plus, up until now I've been able to use mostly recycled parts. Now that I'm getting into larger cap ships, I can't recycle as much as I could.
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Thanks all the same. Your work is much appreciated.
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Mirak... woot woot
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Spent today goofing off
(http://img62.imageshack.us/img62/830/uniformp.jpg)
Ugh, JPEG compression does not handle Red very well.
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Or a slight color variation to break up any monotony
(http://img256.imageshack.us/img256/6887/uniform2.png)
EDIT:
Bold red was a little much. Plus: Starfleet Marine Corps uniform
(http://img232.imageshack.us/img232/3161/uniform3.png)
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I wonder what it would look like with a little TNG series uniform pattern thrown in.
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Nice work on the alternate TMP uniforms.
Is that a picture of you in the "Ban Pipes" picture?
Qapla'
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I wonder what it would look like with a little TNG series uniform pattern thrown in.
I'm actually not that big on TNG uniforms - the first contact greys weren't bad, but this is supposed to be TMP.
Nice work on the alternate TMP uniforms.
Is that a picture of you in the "Ban Pipes" picture?
Qapla'
Yup, thats me - Halloween last year.
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Alternate monster maroon along side the normal
(http://img718.imageshack.us/img718/9837/uniform4.png)
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Is that a shadow color under the arms or is it supposed to be a darker color? If it is supposed to be that way, I think it is cool; kinda quasi TNG ish.
Now when I have the rest of the Mirak and Klingon fleets? LOL
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They are supposed to be that way. I wanted something to break up the monotony of the monster maroon. I figured that dark spots reminiscent of Kirk's Generations vest would be a good step.
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I think i have the Admiral's Duty Uniform done :-)
(http://img338.imageshack.us/img338/1332/uniform5.png)
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Quit wasteing our time and show use those wonder full ship concepts! Nice the think about
federation boob size but this is not the place for that he he :crazy2: .
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Well, sometimes the mind needs to take a logical break on something completely different so it can reset and work better on the first thing.
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That's my thinking :-)
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I'd like to see that alternate uniform you made developed more or at the very least with different department colors.
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Department colors for that alt are the same as the normal.
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Department colors for that alt are the same as the normal.
I know, but I would like to see them. Sue me, I like pictures.
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Remember those guns?
(http://img7.imageshack.us/img7/7708/phaser.png)
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A mini-skirt should come standard with that jacket, otherwise, I'll just have to watch re-runs of TOS!
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Andorian Laser Pike
(http://img185.imageshack.us/img185/8466/laserpike.jpg)
A few folks at starfleet academy train with these for fun / extra-curricular activity, especially marines.
edit: more pikes
(http://img191.imageshack.us/img191/1007/pikes.jpg)
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Lol
Back to ships
(http://img526.imageshack.us/img526/3791/warhawk.jpg)
Warhawk. I'm reclassing this as a DD or a CL (haven't decided which yet). Need permission from Major Racal before release (not that its ready, yet)
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I'm easy as ever, so long as Atolm says yes too since I only painted her.
Just so you know, she's supposed to be the same length as the Connie, and when I released her, she was criminally out of scale.
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I really like that Warhawk . . . close enough to the original Warbird/Bird of Prey that it fits, but different enough that it's exciting (I love the Romulan BOP, but when it was rehashed as the Snipe, War Eagle, etc. in SFB, it got old).
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I know the warhawk was out of scale. thats okay. To be honest I've rescaled and re-purposed her myself. I need more CLs and DDs (to say nothing of Frigates)
Quick Ingram bash (http://img90.imageshack.us/img90/9083/ingram.jpg)
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I know the warhawk was out of scale. thats okay. To be honest I've rescaled and re-purposed her myself. I need more CLs and DDs (to say nothing of Frigates)
Quick Ingram bash ([url]http://img90.imageshack.us/img90/9083/ingram.jpg[/url])
Oh, that Ingram is a thing of unrivaled beauty... :o
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The warp engines look like they could use a few more polys. Some of the edges look a bit jagged. Also, can we get some other views? I'd love to see more of it.
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The warp engines have 591 polygons. The ship itself has 4,336 polies, which actually translates to about 7,892 triangles. This is pushing it for me, so more detail would probably be bad, especially considering I haven't even done the main shuttlebay.
The warp engines are also an exact pull from my excelsior mesh, just squashed 75%. They are fine.
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So the ship right now is in edit poly mode, or edit mesh/editable mesh?
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Edit poly mode.
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In one variant, yes. But, I'm going with something called the Odysseus-subclass. Specifically the USS Murray http://madhatch.deviantart.com/art/USS-Murray-NCC-2604-161590849 more or less.
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Wider saucer, different bridge module and decking, different nacelle struts, thinner nacelles, different aft module, thicker deck platform to make room for the secondary shuttlebay, different neck, different place for the photon launchers, etc....
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Will you be doing a version with the megaphasers?
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I already have - except they aren't on the extended pylons. They are rather just at the bend of the struts.
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I already have - except they aren't on the extended pylons. They are rather just at the bend of the struts.
That actually sounds more sensible than the way I've seen them before, when they looked like they were part of the strut at the bend.
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Hey, btw, folks. I've gone back and started working on a PDF of my own SFB-inspired tabletop game (I mentioned it in a thread in the general forums). I've started writing the "rulebook" I could use a couple volunteers to help me edit it, make sure I haven't gotten too verbose and the rules themselves are clear. Would anyone care to volunteer?
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Hey, btw, folks. I've gone back and started working on a PDF of my own SFB-inspired tabletop game (I mentioned it in a thread in the general forums). I've started writing the "rulebook" I could use a couple volunteers to help me edit it, make sure I haven't gotten too verbose and the rules themselves are clear. Would anyone care to volunteer?
No one?
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Well, the way I'm writing this is so that a person doesn't need to have played SFB before hand. It's a stand alone rulebook for a system that was inspired by SFB. Still, I can understand if you are swamped with your own projects. I just thought I'd make that clear for others.
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You can send it my way. I can try and help. Not an editor but has been a rules lawyer in a few games.
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You can send it my way. I can try and help. Not an editor but has been a rules lawyer in a few games.
SWEET!
I'm writing it in Open Office (I didn't bother with MSOffice on this install since Open Office is less of a hastle) I can make it a PDF, but then you can't make edits to it :-/
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Go ahead and send me a copy.
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I think my son's lappie has openoffice on it. Also somewhere I have a copy of adobe pdf writer so might be able to edit a pdf.
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Those weapons and uniform look great, nice job with them..
I really.. and I mean REALLY like the warhawk..
so...
what are your plans for the buzzards, and deflector.. can we see the underside??
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Any updates on the Ingram and its funky megaphaser doo-hickeys? :D
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I just got my hands on a copy of 3ds Max 2011 - also, most of the third-party plugins I use have released 2011 versions... time to upgrade :-)
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BIg fat green and ugly...
Just like Miles after a curry :D
Nice work mate :)
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Wow! I did a stroll through the begining of this thread and am left wondering:
What happened to the Romulan, Tholian and Firaxian fleets?
Are you ever going to finish and actually release the rest of the (TMP Era) Mirak and Klingon ships?
This is like reading a good book that you don't have the actual ending to read.. what happened?
Qapla'
KF
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Wow! I did a stroll through the begining of this thread and am left wondering:
What happened to the Romulan, Tholian and Firaxian fleets?
Are you ever going to finish and actually release the rest of the (TMP Era) Mirak and Klingon ships?
This is like reading a good book that you don't have the actual ending to read.. what happened?
Qapla'
KF
Romulan = not unwrapped and since unwrapping is the biggest buzzkill of the entire model process, I got hung/distracted by something shiny.
Tholian = I have a nice BC that Atolm sent me - furthermore, he made the aft end of a Neo-Tholian-style CA that I will further alter into the aft end of the DN
Friax = Haven't touched them
Triaxian = I only have 2 of the ships textured up. The others need a through cleaning und remodelling (primarily there is only 1.5 nacelle designs; I say 1.5 because the second is a pretty simple kitbash of the first).
Mirak = They are a pain to fully texture.
Klinkers = They are still there, they are at the bake/convert/hardpoint/breakmodel/scale part of the conversion process, which second only to UVunwrapping is it the biggest flump of the process.
Furthermore, I just got distracted by real life. Don't worry, as I always do, I come back to this. It's like herpes: the gift you can never stay away from for long.
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Bump any news?
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In all honesty I have not really been in the mood to do any 3D for a little while, now. I'll get back into it. I ask patience and indulgence is all.
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Thats cool I understand completle.. I just have some ships roling down the pipe you might find of interest later.
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Never been much for the Missouri, or the TOS Galaxy. The Yamato is looking good, but i already have one textured up (I think around page 6 or 7(
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Ah that one. They did a good job but I personaly though the model acentuated all the negative aspects of the original low poly model. Decided bash out my own. I used the core of the original model, p81,s Excelcior, and WZ's Ulysses.
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Damn a unified Germany!!! Play On!!!! *passes out and falls down a rather long Jefferies Tube*
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I was able to do a lot with that yamato, but I understand your objections...
Cent? Iono what your thing is, man ;)
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*yells up from the bottom of the Jefferies Tube* Had a Married With Children flashback!!!!
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WOW! i was just looking for that TOS Galaxy any chance i can get a copy of the original files?
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PM me your email and I'll send it on.
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Someone on deviantArt asked me to post a shot of all my klingon ships to-date. Figured I'd share it here, too.
(http://img685.imageshack.us/img685/9864/klingonfleet.png)
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I think that either KF has passed out from sheer happiness, or he's in his bunk. >=)
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Nice Fleet! Any plans for a K'teremny Class ship?
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Not really. I felt like the K'teremny was just too close to the D7, just squashed.
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Well they are classed as Destroyers; somthing you don't have alot of in your KDF. I always figured they where smaller and way meaner then a D7 as 1 by its self is creadited with beating the crap out of the Constitution Refit USS Hood. Never seen the specs on one though. You got them?
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Not really - but even if I did, that wouldn't change my opinion on the aesthetic design of the ship itself.
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I think you should make a FOAS wall chart of your ships. Like the size comparison ones we see.
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Conceeded did some research and the pics don't match the billing; you know what I mean :P
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Nice Klingon Fleet chart FoaS.
I'd like to try them all out before I really do get old...
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Nice Klingon Fleet chart FoaS.
I'd like to try them all out before I really do get old...
Back from your bunk, eh? >=)
I was expecting a comment a couple of days ago. :D
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how are those mirak coming?
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Yes, What happened to your Mirak FOAS?
What happened to these Romulans? :
(http://img188.imageshack.us/img188/3495/romfleet5.jpg)
More importantly, are there any releases on the horizon from you?
Please advise.
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Sorry guys
I know I've been neglecting things, but real life has reared it's ugly head a bit. I've been hip deep in stuff for the last few weeks and I don't suppose I'm going to be getting out of it any time soon.
There are a few people who have asked me to work on a their stuff. It WILL get done, but it may be a little while. Sorry folks.
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Depending on what issues you are having you can always ask the community for help, if ppl can help you out you know they will
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See FoaS, you do all these wonderful models and then people won't leave you alone when you leave the work unfinished :P
I sympathize though. Plenty of people bugged me about my homeworld map at Relic before it sunk in that I worked on my own time (That, or interest in Homeworld died out).
I hope you survive whatever it is occupying your time and energy. Aside from the Fed releases though, I wonder about those Romulans KF linked. From previous posts it seemed as if you abandoned that lineage for another.
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Sorry guys
I know I've been neglecting things, but real life has reared it's ugly head a bit. I've been hip deep in stuff for the last few weeks and I don't suppose I'm going to be getting out of it any time soon.
There are a few people who have asked me to work on a their stuff. It WILL get done, but it may be a little while. Sorry folks.
*hands FOAS a shovel* When the bullsh*t gets tough, the tough start digging. Hope things clear up for ya soon.
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Definitely a treasure trove of good material. I can't wait to take a good look at it once my laptop is back from the shop.
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Guess who is baaaaccccckkk!
(http://img41.imageshack.us/img41/1786/redbannermodel.jpg)
So now that christmas season is over, I should have a bit more time to do what I've been craving.
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Alright, here's my plan.
This week and weekend, all of my spare time is going to be dedicated to two things:
1) Helping bonk with a site project
2) Organizing and migrating my data onto that new harddrive I got.
You'd think that organization would be easy, but what I'm going to do is go into each PSD (raw texture) I have, and organizing the layers as I migrate them, cleaning up what needs to be cleaned, making my effects consistent, naming conventions, etc.
Then, The break model for Atolm and Tus
Then, I have a sig for Shadow Diver to finish
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Please don't worry 'bout my signature....
You clearly have more important things to do than that stupid thing... :crazy2:
I'm sorta sorry I asked you to do it in the first place, When I first met you I was a newbee. :drool:.
but now that I have been around some and I'm sorta in the know. :pirate:.
I now know how vital your time is to SFC and the Dynaverse... :flame: :whip: :flame:
We can always chat and with me trying to learn this GMax programn...
I can always ask for your input from time to time :knuppel2:
It will give me a reason to work harder at it. :thumbsup:
Paul
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FOAS, Is that a solid model from ShapeWays.com?
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Please don't worry 'bout my signature....
Nah, the reason why I decided to go for it was because it was a really cool idea. My rendering skills aren't that great, so I want to try to stretch those out.
FOAS, Is that a solid model from ShapeWays.com?
Nope, that is a render :) There's a way to play with the depth of field to make it all miniature like.
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Nope, that is a render :) There's a way to play with the depth of field to make it all miniature like.
WHAT? I've been punked. Well done!
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i was confused for a moment as well. it looks damn real. would love to have such a ship as a model on my desk.
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Nope, that is a render :) There's a way to play with the depth of field to make it all miniature like.
WHAT? I've been punked. Well done!
The give away to show it is a render is in the shadow, a miniture would not have light effects and the shadow would not be wavy like that.
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Alright, here's my plan.
This week and weekend, all of my spare time is going to be dedicated to two things:
1) Helping bonk with a site project
2) Organizing and migrating my data onto that new harddrive I got.
You'd think that organization would be easy, but what I'm going to do is go into each PSD (raw texture) I have, and organizing the layers as I migrate them, cleaning up what needs to be cleaned, making my effects consistent, naming conventions, etc.
Then, The break model for Atolm and Tus
Then, I have a sig for Shadow Diver to finish
Good luck with the PSD part!
Over the years I have found with some of the things I did wrong, like adding it on a layer I was not planning on, that came out right are better left alone. Best to move on and on the next set try to make fewer mistakes and be more orginized on that one. Remaking them from scratch occasionally will help you improve as you go, you tend to look at how you approach things differently as you learn.
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I'm not going to remake them all from scratch, just reorganize them all so they all make sense >.<
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God, I should really make an official FoaS twitter account.
Tholians are all organized. Tomorrow I have off, and I think the project I'm working with bonk is pretty much done, so it's on to organizing the Kzinti and Klingons (not looking forward to the Klingon organization).
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See why its a good idea for my to clean my harddrive? I found a Kzinti Heavy Cruiser I never quite finished, but had gotten close.
(http://img51.imageshack.us/img51/700/zcaq.jpg)
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Lighting looks awsome ;)
Being picky, and I am allowed so I think the windows lack depth :)
Apart from that, ITS F*C*ING GREAT :o
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You're entitled. The windows look better in person. :)
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Nicely done FOAS!
I can't wait until you actually release all these fleets....
Qapla'
KF
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Oliver has asked... "Please sir... can we some more???"
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Yes yes please
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Organizing my harddrive(s) is still top priority for me right now. Still chewing away on it. I'll probably be done by sunday, but its a long process.
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the Kzinti directory is all cleaned up (well, I need to find out how to make 3ds Max use Relative paths for textures, instead of absolute)
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ah-HAH - found it :)
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Alright... Tomorrow I'm going out to see Tron Legacy again. After that its on to organize the Klingon files... and that's going to be a lot of work: 27 ships and tons of PSDs between them all... Then its on to the Federation ships.
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I actually just downloaded WZ's D7. it's better than his K'T'Inga and it doesn't use 30 textures, just 7 or 8. it will mean that there will be a v3 for some klingon ships, but it also means that things will be so much easier on people's machines. Furthermore, It won't break me when I organize all my klinker ships.
BTW: How much do people like the GI-bake versions? Is it worth continuing with that workflow or should I go back to the standard look?
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go see the movie.. :popcorn:
Free your mind... :singing:....get a clear head and back to the grind stone.. :flame: :whip: :flame:
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No worries :) I plan on enjoying myself. Helps that I'll be going with a bunch of friends, including one very attractive lady...
btw: ShadowDiver, I posted a new video tutorial over on my site for ya.
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Thanks...
I have been working on it all night.......but I 'm having problems rotating the saucer like you do...all I can do is in/out, f/b and l/r..
I can't flip the axis like you do and spin it like a diamond..
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You mean like moving around the camera around the scene?
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I like it when you do that. It saves me having to do it and it really does help the computer run the ship better in game.
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@ starfox, do you mean redoing the K'T'Inga with fewer textures or do you mean my GI bake thingy?
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I actually just downloaded WZ's D7. it's better than his K'T'Inga and it doesn't use 30 textures, just 7 or 8. it will mean that there will be a v3 for some klingon ships, but it also means that things will be so much easier on people's machines. Furthermore, It won't break me when I organize all my klinker ships.
BTW: How much do people like the GI-bake versions? Is it worth continuing with that workflow or should I go back to the standard look?
I am fine with both, the real question is how do you feel about them
You are the one doing the models and the work that goes into them, there fore you shopuld be going in the direction you choose. you have to decide what is best for your work flow and makes you want to complete them the most, and go that route. If you listen to a community and start doing something you hate you will never finish it, well without money being involved.
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gonna try this...
http://img403.imageshack.us/i/saua001.jpg/ (http://img403.imageshack.us/i/saua001.jpg/)
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HEY...it worked..lol
Thanks FoaS....
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GAFY - I'm pretty much torn down the middle about it, to the point where I'm tempted to do both >.<, I just figured I'd knock and the sky and listen to the sound.
ShadowDiver - Nice work so far, man. Now that my youtube account can handle 15minute videos I think I will go back and make a "The Bare Basics of Max" - I do make a lot of assumptions about what people know about working with max. You should post a thread, man, so people can keep track of your progress :).
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Sure.....
I can handle criticism as well as the next guy :knuppel2:
If you could send me a PM with the where, how and rules of what to do and not to do I will get one up ASAP...
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Just create a new topic in the modelling sub-forum (ie: where this very thread is). There is a rules post, but it can basically be distilled to "Don't be a douchebag" No one will give you a hard time, and if they do I'll smack em with Centurus's rubber chicken.
You can either go with a thread for each new model you are working on, or just make a thread for yourself and keep everything condensed (kind of like how this thread is for all of my works, more or less).
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@ starfox, do you mean redoing the K'T'Inga with fewer textures or do you mean my GI bake thingy?
I thought they were the same thing :-[ Fewer texturs is always a good thing. Please refresh my memory on the GI baking.
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The K'T'Inga/D7 version thing is because I used WZ's K'T'Inga model for most of my klinks. Its good quality, but there are a bunch of seperated textures, one for each element, instead of a bunch of elements on a few textures. WZ's TOS D7 Uses many fewer textures by condensing a bunch of elements onto fewer maps. If you download WZ's D7 and WZ's k't'inga you'll understand what I'm talking about.
Now the GI-bake thing is how I've been releasing a bunch of my models. Basically it puts EVERYTHING on a single texture and adds some pretty cool lighting effects (if you check out my tutorials on my site you'll see one of my workflow). The problem is that it takes a bit longer to get things done and can be a bit of a drag. Furthermore, since everything is down to one texture, I have to fit a lot onto less area. it IS easier on the processer, but I lose some detail. Basically, I'm wondering if people liked the effect and seeing if its worth continuing to do.
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GAFY - I'm pretty much torn down the middle about it, to the point where I'm tempted to do both >.<, I just figured I'd knock and the sky and listen to the sound.
The one texture sheet makes them convertable to other games, a plus, and if they change the basic engine out for one from another game it would be easier to convert your ships.
1 2048 x 2048 basically covers the same area, or more, as most models use anyways on 6-8 seperate sheets. it usually is 2 1024 x 1024, 1 1024 x 512 and 2-3 512 x 512 sheets.
so a 1 sheet approach has its advantages, as long as the PSD file is sectioned correctly and named right it can be done quite easily for change outs as well using groupings and the abilies to hide all or part of them. So use the one sheet either way and if you wish to go back and bake them, if you side against it, it will be easy to do. Guess you should put the two pics back up of the ship you had with both versions baked and non-baked and put it up to a vote. My vote is for which one takes you less time and effort, as that in the end is always the deciding factor.
so i guess I am a combo player in the vote, single sheet and which ever method takes the least effort and time, you can always go back to the other method with this approach.
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I'm for whatever gets the most out of the game engine. If one texture is easier on the processor, than that is the ideal, but if that means it takes too long to hammer out each model, that means fewer models. Game models only require reasonable quality, but for them to be any use at all, they have to be finished. Personally, I like the idea of having several models in one folder sharing one texture or set of textures. This solves a lot of trouble with download and storage. Since using one texture per model is easier on the CPU, that makes for a less chop and fewer glitches.
If reducing the texture to a single file takes too long and is too troublesome, then it doesn't need to be done. SFC models are like chess pieces: You need only tell a rook from a bishop. Better models are luxeries.
A lot of very talented people have make vast numbers of beautiful models for this game. Creating a standard set of models at a standard scale is an enormous undertaking as it is. Whatever gets the job done is the priority.
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Well I definetly like the GI Baking but that does no good if doing it that way bores you to tears
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Alright, I think I'm going to strive for both versions at once. It's only two extra steps (GI bake for one model and an additional break model) not a big deal. Just seeing what people thought.
btw: I've actually gone and created a Twitter account for Robinomicon. So, if you're really curious where I am, what I'm doing, in the 3D realm, you can check my microblog at http://twitter.com/robinomicon (http://twitter.com/robinomicon)
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New video tutorial up at my site. "Basics of 3ds Max" for those who are just trying to dig into 3ds Max (or its variants).
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I say go with a few texture maps. Unless you have a computer that's 6 or 7 years old, your computer and the game engine can handle it easy. Anywhere from 3-7 textures, not including lightmaps, I think is fine, especially if you have each section of the ship on its own map, i.e. the entire saucer is on one map, engineering hull on another, warp engines on another, torpedoes and phasers on another.
Just an idea.
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hey foas, how are the mirak doing?
BTW, I've seen what mackie is doing with your feds. :notworthy: There's going to be an awsoem bsah or 2 showing up soon.
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yeah and speaking of which, you wouldnt happen to have a list of credits for each ship? or credits for all them ships altogether, whichever is fine!
im already pretty much done with one kitbash but I forgot what we agreed on when it comes to release policy, can I release or should i hold onto it for now?
btw, of the ships you gave me, thunberbolt and fighters lacked textures :)
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Abbe: Moonraker, Khaliban
Akula: Khaliban
Akyazi: WZ
Audacity: WZ, Khaliban
Carolina: WZ
Centaur: me
Churchill: Cleeve, Khaliban
Constellation: Stresspuppy
Davids: Khaliban
Edinburgh:
Enterprise: Khaliban
Excelsiors (all variants): me
Fighters: me
Firebrand: WZ, p81
Lexington: WZ
Loknar: WZ, Khaliban, Lord Schtupp, Makotokat
Mars: P81, Khaliban
Midway: WZ
Miranda: WZ, Zambiezan
New Jersey: Khaliban
Nitocris: WZ
Oberth: p81
Okinawa: WZ
Orca: p81
Saladin: Khaliban, Lord Schtupp
Star League: Khaliban, p81
Trooper: Khaliban
Ulysses: WZ
Wolverine: Khaliban
Yamato: Antivyrus
The fighters and thunderbolt are on my site and have the textures there.
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Abbe: Moonraker, Khaliban
Akula: Khaliban
Akyazi: WZ
Audacity: WZ, Khaliban
Carolina: WZ
Centaur: me
Churchill: Cleeve, Khaliban
Constellation: Stresspuppy
Davids: Khaliban
Edinburgh:
Enterprise: Khaliban
Excelsiors (all variants): me
Fighters: me
Firebrand: WZ, p81
Lexington: WZ
Loknar: WZ, Khaliban, Lord Schtupp, Makotokat
Mars: P81, Khaliban
Midway: WZ
Miranda: WZ, Zambiezan
New Jersey: Khaliban
Nitocris: WZ
Oberth: p81
Okinawa: WZ
Orca: p81
Saladin: Khaliban, Lord Schtupp
Star League: Khaliban, p81
Trooper: Khaliban
Ulysses: WZ
Wolverine: Khaliban
Yamato: Antivyrus
The fighters and thunderbolt are on my site and have the textures there.
thanks, the thunderbolt is a pretty cool design for such a low poly ship :D
but yeah, can I go ahead and release if its ok by you?
i already have "separate permissions" from everyone on the credits list except for antivyrus, havent heard of that guy before :)
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Go for it. I think Antivyrus is in the permissions thread.
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Go for it. I think Antivyrus is in the permissions thread.
awesome, uploading now :)
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oh hey.... you wouldnt happen to have the time to pack your klinks and upload them at any point?
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I'll see what I can do :)
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I'll see what I can do :)
sweet :p
if and when you get done packing up and uploading just let me know the directory ;)
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(http://i.imgur.com/9KiAx.jpg)
Proof of concept for what I call "Sov Bits" or Sovereign-style aztecs.
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Nice airlock ;) Now who we gona space? ;D
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Nice airlock ;) Now who we gona space? ;D
I'd suggest the mime I used on the Mirror Universe Okinawa, but a mime is a terrible thing to space.
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Me likey.
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I'd suggest the mime I used on the Mirror Universe Okinawa, but a mime is a terrible thing to space.
D'OH!
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ROFLMAOCUAL :laugh:
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I realized the other day I neglected to convert over all the models for canon designs I've done (well, except the excelsior, but that's special). So that changes now...
Grab the Miranda-class Light Cruiser at the new Robinomicon.com: http://www.robinomicon.com/c2/downloads.php?download_id=21 (http://www.robinomicon.com/c2/downloads.php?download_id=21)
and just in case you were worried - the original site is still up at http://www.robinomicon.com/c/ (http://www.robinomicon.com/c/) I just haven't had a chance to re-upload all the old models.
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Looks nice thus far. Looking forward to when you have everything reloaded so I can take a tour.
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Di the passord carry over or do I need to reregister?
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Thank you for the Miranda! And the new site looks great!
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Looks nice thus far. Looking forward to when you have everything reloaded so I can take a tour.
I'm actually working on that right this minute :)
Di the passord carry over or do I need to reregister?
I started with a fresh database because of those damn spambots that I got smacked with a while back. You'll need to re-register
Thank you for the Miranda! And the new site looks great!
You're welcome :)
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I'm currently re-upping all the models I've done with the texture-bake technique (this might take a little while). Ships that haven't yet been updated with this technique will be updated then reuploaded.
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Okay, all the Feds, Roms, and Klinks that have gotten the baked-lighting treatment are up for download. Enjoy people. Working now on getting the rest of the Canon feds redone.
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Alright folks - another model for you (even if it isn't canon). This is what the 2271 refit of the Enterprise would have looked had The Motion Picture taken place in the FoaS version of Star Trek.
(http://www.robinomicon.com/c2/downloads/images/f-constitutionx.jpg)
It's up on the site.
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Awww, 140 downloads on the Miranda and 40 on the Connie-refit: Where's the love people? *is being vain*
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And the Enterprise-class is up for download. Yes, I'm calling it the Enterprise-class, lemme alone.
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Alright folks - another model for you (even if it isn't canon). This is what the 2271 refit of the Enterprise would have looked had The Motion Picture taken place in the FoaS version of Star Trek.
It looks like a smoother and more logical refit transition. Which would leave the canon 1701-A as a "ground up" build along the same vein, but actually more able to implimement the new technologies of the '71 refit and thus has different, yet similar lines.
Where's the love people?
In otherwords: Me likey :D :smitten:
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That was exactly my thinking :)
Part of me wants to redo the special effects from TMP, TWOK, and Search for Spock with the new ship models >.<!
Think of it though: this refit up against the Reliant? The enterprise would have really looked old in comparison, would have made the plight against khan appear to be even worse!
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Whelp, I messed up the textures a tad. Standby for updates.
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Corrected Enterprise (version 1.1) with resampled textures and templates is up.
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Corrected Miranda (version 1.1) with resampled textures and templates is now up as well.
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And the ConnieX has been updated in the same way... I hope to get the oberth, excelsiors, and constellation up and out as soon as possible. You should see at least one of them today.
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I was going through my old OPPLUS models and noted that I have an old Sivista with a third warp engine on the top of the secondary hull (as a KD5W) and thought, that third engine would be better on the command boom...
Nice work Foas! Thanks for sharing all these.
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I was going through my old OPPLUS models and noted that I have an old Sivista with a third warp engine on the top of the secondary hull (as a KD5W) and thought, that third engine would be better on the command boom...
Nice work Foas! Thanks for sharing all these.
Let me get the Canon TMP Feds out, then I'll go for the Sivista and your variant :)
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Oberth is up
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guess what? Excelsior is out, this being the NCC version. NX and Excelsior-2 coming up next.
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Is it Christmas already? :woot:
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Sivista
Upon thinking about it a second: Why are you using the Sivista for a War Cruiser - feels more like a Heavy Cruiser to me, a parallel to the K't'inga.
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That was exactly my thinking :)
Part of me wants to redo the special effects from TMP, TWOK, and Search for Spock with the new ship models >.<!
Think of it though: this refit up against the Reliant? The enterprise would have really looked old in comparison, would have made the plight against khan appear to be even worse!
Well, an older ship would be perfectly fine for a minor training cruise....
Though if you did pull that off it would be an ironic statement to the original intent of the Reliant: If I recall, the script originally called for the Reliant to be an older ship.
I'll fire up OP and put these in when I get the chance.
Upon thinking about it a second: Why are you using the Sivista for a War Cruiser - feels more like a Heavy Cruiser to me, a parallel to the K't'inga.
If you mean the L-9 Saber from FASA, I agree with the notion that the craft feels like a light cruiser or war cruiser. This may be because the D7 is wider and feels solid around some important parts (nacelle connections, base of the boom to the main hull). The command pod feels a little bigger and more ornate (for the lack of a better word) than the L-9. The nacelles the way they are, the L-9 tries to squeeze them close to the hull (like the Miranda) instead of splaying them outward (As in the D7 and Constitution) It would almost seem like the L9 is a cut-down version of the D7, probably to save on expenses and get more of them out the door to harass the Federation.
In this way I can see the L-9 as a counterpart to the Miranda... though perhaps weaker than her Federation adversary. Just as the D7 may have been superior in some ways to the constitutions.
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(http://i411.photobucket.com/albums/pp191/guxx_fufadoo/Sale%20items/StarWars-Ebay-Sunsets411.jpg)
Here we go again... fun with the word 'frigate'...
FASA Frigates like the Klingon L-9 Sivista and the Federation Chandley would really be heavy cruisers in SFB or any other Trek game I have ever played.
SFB of course makes frigates as smaller warships.
I have used the L-9 as my KCL and even put it in as the OPPLUS KD5/W and new heavy cruiser (KNCA) slots. Other FASA lore suggests that this was a newer design coming in alongside the K' t' inga. I have found it to be a formidable ship in the KCL/KNCA roles. It's personal preference.
My kitbash request is two fold; 1. somewhere in SFB lore there are Klingon vessels where the command boom is seperatable from the secondary hull in emergencies like mutinies or severe damage. 2. If your going to put a third warp engine on a ship shouldn't its location make sense? If you put one on the command boom, then the ridiculously small third warp engines like on the OPPLUS KD5W begin to make sense. Why would the technology that allows the Federation ships to seperate their saucer be exclusive. Klingons may want to die in glorious battles but there are times when even Klingons recognize it's prudent to live to fight another day. Last, if 'I' have to be convinced, for game balance, to give up the idea that in SFB and SFC OPPLUS that Klingons don't use photon torpedoes, I want some more Klingon ships that are asthetically pleasing to look at.
(http://screenshots.filesnetwork.com/17/files2/27028_1.jpg)
An interesting read to support these ideas can be found here under the L-9 listing:
http://home.comcast.net/~ststcsolda/klingons/L-9/L-9.html (http://home.comcast.net/~ststcsolda/klingons/L-9/L-9.html)
Please, FoaS, honor my kitbash request.
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I also agree with Norsehound, the Sivista is more akin to the Federation Miranda IMHO.
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Alright, popped these in and had a look.
The connie's illumination textures didn't show up. You have an illumination file in here but it looks just the same as the regular texture file. Whatever the case, she was flying dark.
The Miranda looked pretty good though. Because I've been playing tWoK for the past few days in the background while I worked on stuff I still get the vibes that the rollbar connections are off..... but I'm not going to ask you to edit them. it's a fine model and a fine texture.
Now I just need to get around to replacing the other ships in the game with your textures so everyone else doesn't look so out of place.
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Which connie?
EDIT: Oh crap, you're right - its my connie refit. Give me 5 minutes and I'll put up v1.2
EDIT2: Okay, my $0.02 regarding the Sivista and Miranda.
The miranda is a light cruiser to me - a bigger and badder light cruiser than, say, the Kearsarge, but still a light cruiser. The sivista still feels like a heavy cruiser to me. If scaled proportionately to the Ktinga it actually seems to outmass the ktinga. I really like to think of it as a parallel ship. When the 3 ktingas in the Motion Picture swung by in that diagonal formation, for me, one of them might as well have been a Sivista their capabilities were so similar. More or less equal, but different.
That's just what my head does with the design.
Slightly confused by your kitbash request. You want a Sivista with a third nacelle on the boom, or a D5 (what on my site is called the QaHos) with a nacelle on the boom?
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EDIT: Oh crap, you're right - its my connie refit. Give me 5 minutes and I'll put up v1.2
Done yet? Huh? ;)
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Actually, yes :)
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Now I just need to get around to replacing the other ships in the game with your textures so everyone else doesn't look so out of place.
Why do you think I started this endeavor ;).
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FoaS,
I would like a Sivista with a third nacelle on the boom. I intend to use it as my D5W.
Thank you for your support. :)
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BTW Norsehound - i added a section on Robinomicon.com for fiction. Feel free to sign up and let your muse have fun.
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FoaS,
I would like a Sivista with a third nacelle on the boom. I intend to use it as my D5W.
Thank you for your support. :)
Like I said: Canon fed ships come first, since I've neglected those horribly. After that? I'll do the sivista and your kitbash at the same time :).
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FoaS,
I would like a Sivista with a third nacelle on the boom. I intend to use it as my D5W.
Thank you for your support. :)
Like I said: Canon fed ships come first, since I've neglected those horribly. After that? I'll do the sivista and your kitbash at the same time :).
Caution roleplay involved... snicker...
You role a d20 and score a three: The GM reads the folllowing to you:
"Classified SECRET by The Office of Starfleet Intelligence Threat Force evaluation group/Unauthorized Access is Prohibited. You can only read information on Federation vessels on the screen."
and please don't forget the L'rexa with a third warp engine too...
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Keep on me about them, I'm likely to forget.
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BTW Norsehound - i added a section on Robinomicon.com for fiction. Feel free to sign up and let your muse have fun.
Thanks for the offer, tho nowadays I've hardly had enough time to muse about my own stuff for longer than five minutes. Having two jobs does that. :\
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BTW Norsehound - i added a section on Robinomicon.com for fiction. Feel free to sign up and let your muse have fun.
Thanks for the offer, tho nowadays I've hardly had enough time to muse about my own stuff for longer than five minutes. Having two jobs does that. :\
Ouch :( - I'm sorry things are so tight for you, mate. Hang in.
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Check this out from the Game Galactic Civilization 2:
FBB USS Mars:
(http://library.galciv2.com/mvlib/ss/Fullview_GC2TA_United%20Federation%20of%20Planets_1213447827.jpg)
an odd take on the FASA D-16:
(http://library.galciv2.com/mvlib/ss/Fullview_D-16.jpg)
Kizinti/Mirak:
(http://library.galciv2.com/mvlib/ss/Fullview_Fanged%20God%20copy.jpg)
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Oddly enough, the only one I like there is the Kzin.. the Fed would be far better served without that warp on a stick concept on the very top, and the Klingon looks too anorexic to ne personally. But that Kzin looks kinda Galactic-ish.. so I'm good with it. :)
On the other hand, mod that Mars pic, and you get something interesting..
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Hey man I found this on my HD while tiding up folders. It is based off your V2 K'tinga. Do you want a copy of the meshand texture?
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Wait a sec, I thought this thread was about FoAS's awsome models, not some sub-par low-quality nonsense from elsewhere.
FoAS, what's the word on the Constellation class? Sure it's an import from TNG, but it's in the TMP style and so automatically awesome. I remember commenting that it had less grebbles and thus looked better. Where is it now? In what form?
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I never got released, but its in the 'Canon-to-be-released-soon' list.... In fact. I have some idle few hours here, so I'll put that one out for you :)
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Regarding the Galactic Empires design: very meh. It looks exactly like what it is: a collection of parts placed together to look like a Star Trek ship.
Regarding the K't'inga base? I've never had much of a love for that particular klingon/romulan hybrid - i feel like it loses some of the grace the the D7 design had going for it.
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I never got released, but its in the 'Canon-to-be-released-soon' list.... In fact. I have some idle few hours here, so I'll put that one out for you :)
That's good news, Fury. I'd forgotten about the Constellation, and have always really liked the design. Have you seen this:
http://evilgenius180.files.wordpress.com/2010/12/preppingforlaunch2592.jpg (http://evilgenius180.files.wordpress.com/2010/12/preppingforlaunch2592.jpg)
http://evilgenius180.files.wordpress.com/2010/11/heracles_ortho_sheet.jpg (http://evilgenius180.files.wordpress.com/2010/11/heracles_ortho_sheet.jpg)
http://evilgenius180.files.wordpress.com/2010/11/heracles_breakorbit01.jpg (http://evilgenius180.files.wordpress.com/2010/11/heracles_breakorbit01.jpg)
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Constellation is now up for grabs, guys.
I really like that spacedock render, Chrystoff :)
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The D'Derix (and any imitators...) is certainly interesting, but I miss the classic Warbird from Balance of Terror too much.
As I said back then, I think the constellation design suffered too much from over-greblification... perhaps in an attempt to make it seem so much like an old, outdated klunker. I think it's rather denigrating to TMP design as a whole to be presented that way, so I very much appreciate your redesign FoAS. Cleans it up and presents it as a contemporary of the TMP ships. Plus it also gets rid of the kitbashed Enterprise pylon struts pasted on the back part of the primary hull... which I find incredibly annoying for some reason lately :\
So, how about the Soyuz?
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I have the Soyuz on my drive, but I never finished the retexture - here's my current priority list.
Excelsior 2
Excelsior NX
Lantree
Saratoga
Soyuz
(are there any Canon TMP-style ships I'm missing?)
Sivista
KF's Sivista variant
L'Rexa
KF's L'Rexa variant
Kzinti-Rereleases
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Saratoga? Isn't that just a retexture of the Reliant from...
oh.
...Bump the Soyuz up :D
Canon ships from TMP... The Merchantmen? The Titan prototype? (http://"http://memory-alpha.org/wiki/File:USS_Enterprise_study_model_in_Space_dock.jpg") The Dock shuttles? Travel Pods? The Galileo Shuttlecraft? How about Spacedock and Regula 1?
:)
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Aye, the saratoga is a miranda without the rollbar, but with deflector dishes on either side of the main body.
Galileo shuttle is one I missed. I haven't got the merchantman, or the other shuttlecraft, or the stations for that matter. If i can find some decent models I may consider doing them. The titan prototype is kinda Eh to me - I'm not a fan of Ralph McQuarry's Trek style.
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Also: I put the tutorials back up on the site :)
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Yes, but it's Canon! It's right there in space dock! :D
Fwiw, the ship was recreated as the Arial Shuttle carrier (http://"http://www.shipschematics.net/startrek/images/federation/shuttlecarrier_ariel.jpg") in fandom, which I think would make an interesting replacement (or counterpart) to the Midway carrier seen in stock. You could probably call the object in spacedock the Arial prototype constructed with TOS/PH-II equipment, which was then updated to Arial standards to be ready for a possible war with the Klingons.
I also wish there were some decent space station models out there but nobody ever seems to want to do them. Someone was working on a spacedock model that kicked all sorts of ass (http://"http://www.foundation3d.com/forums/showthread.php?t=8058"), but of course it remains unfinished and in no way ready for being put into a game (or anything for that matter).
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And you know how I am about Canon :P
The ariel has the same problem that I have with the prototype: Something about the delta-hull-and-saucer combination bugs me.
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Hey FoAS, if someone were to model the Kelvin run of ships, would you consider doing your texture treatment on them?
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And you know how I am about Canon :P
The ariel has the same problem that I have with the prototype: Something about the delta-hull-and-saucer combination bugs me.
She would need to be a small ship Like a National Gaurd ship maybe
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I've already got them modelled :)
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I forgot you had modeled a constitution out of Kelvin parts until I was on the road to work right after posting :P
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No worries :).
First things first, I want to get more of the models that are already done out and in the sky for you people. Then we'll see what is next.
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And you know how I am about Canon :P
The ariel has the same problem that I have with the prototype: Something about the delta-hull-and-saucer combination bugs me.
She would need to be a small ship Like a National Gaurd ship maybe
I suppose. The ENT warp delta doesn't bug me, though - I actually really like that design, its just the replacing the cylindrical secondary hull with a spearhead doesn't work for me.
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I had to do it. On a whim I started replacing some connie-style nacelles with ulysses-style nacelles on larger ships
(http://i.imgur.com/JVSoo.jpg)
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I had to do it. On a whim I started replacing some connie-style nacelles with ulysses-style nacelles on larger ships
([url]http://imgur.com/JVSoo[/url])
Hmmm...I think I like it.
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My bad - mistyped the URL.
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Now and again I wonder if the density of the nacelles is enough to keep them from snapping off the rest of the ship. Enterprise's looked balanced. Not sure excelsior nacelles on the same ship would look good. Yours are about half way, and the nacelles taper near the ends?
What would she look like with Excelsior eblow joints? Sure it might change the character.
Tho if you're popping nacelles on to different ships, how about these puppies or similar on the FCA? Didn't think much of the nacelles you put on them way back when... if a ship is supposed to be twice as fast as her base class, I'd think the nacelles to support a warp field that powerful would look radically different. *shrug*
...and what about Kelvin nacelles on the TOS enterprise? Think of it as a low-cost alternative :P
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They do seem a little too thick, don't they... Hmm.
I'll give it a shot with the excelsior joints, too.
For the Fast-CA I put churchill nacelles on the connie and it seemed to work well, so :).
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Yeah, the Churchill ones were the ones I didn't like. They look like standard nacelles with just minor fender tweaks... not major hot rod engines destined for bigger classes but mis-used (and abused) by smaller ships with overcharged power sources. I'd almost say the Churchill engines are the same ones on the connies, but with one thing changed to throw off marketing.
The ones you have above, however, look like they could fit because they tie to the Excelsior models. Whatever warp fields go into making the Excelsiors fly FTL is partially in these models. Whatever can make a Dreadnought go at warp speed must make a smaller cruiser go even faster.
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Yeah, the Churchill ones were the ones I didn't like. They look like standard nacelles with just minor fender tweaks... not major hot rod engines destined for bigger classes but mis-used (and abused) by smaller ships with overcharged power sources. I'd almost say the Churchill engines are the same ones on the connies, but with one thing changed to throw off marketing.
I'm okay with that - I see them as a 15%-ish improvement-like thing.
as far as the strength to mass and speed correlation? I hadn't thought that hard about it >.<
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Heh, I saw them as a 2% improvement :P
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Reminds me of when I kitbashed the I.S.S. Anubis. I used the same Ulysses Class engines.
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Bear in mind that that was the New Jersey, so its a BC, not a CA. She's got a wider body and a lower profile. Typical SFB-bash stuff.
Also: I screwed up the Excelsior2 Texture Bake - I would've gotten it out last night, but I realized it this morning. Back to work on it.
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If you're bashing about, how about this one: Remove the bottom nacelles on the Constellation class and replace it with a secondary hull from a constitution. Scaling the saucer to be thinner is optional.
This particular example seems to have appeared in a 1991 TNG comic (http://"http://www.trekships.org/challenger-c.jpg"), and for a while it was thought the Challenger from Wolf 359 was of this class.
Thought it would make an interesting new heavy cruiser attempt, or a variant on the Galactic Explorer.
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The Kzinti and ISC ships need to be rebaked. Remember that new texturing technique I made? well, not all of my ships had it.
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Hey, Fury, when will you be reposting the Churchill to your site? Will you be applying your new textures to it?
One more question: Will you be releasing a version with the two primary hull hanger bays like the original version?
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Hey, Fury, when will you be reposting the Churchill to your site? Will you be applying your new textures to it?
Whenever I get done with the Canon ships and the klinks that KF asked for.
One more question: Will you be releasing a version with the two primary hull hanger bays like the original version?
Maybe? There is no geometry for the shuttlebays and it seems cheap to just texture them on - I'd have to go back and model them in, which wouldn't be a problem except that I'm lazy.
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I'm right there with you on feeling lazy. I'm supposed to be taking a skills test, and I just can't get myself into it. ::)
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The real reason is I got distracted by writing the new Wiki plugin for Robinomicon :) - had to revamp a few things for viewing, editing, deleting permissions :)
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Hello.
I can't believe that this thread has gone on so long. I have seen some good work here. I am pleased that there are people still out there willing to put the time and effort to keep this alive. Kudos to all of you!
Anarion.
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When I designed the Churchill, I wanted to make it look mean, but I also wanted it to look like a transition between the 23rd and the 24th century cannon ships. That is why I put the ribs on top of the nacelles (like the Ambassador class). There are other design characeristics which are obvious. But if you want an engineering reason for the "ribs"; They are extra armor over each warp coil. That armor can be detached when damaged and replaced. Also, if that warp coil is destroyed, it also can be easilly replaced without refitting the entire warp nacelle.
Anarion.
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Everything about the Churchill design is about battle. I was tired of the Klingons beating our Starships. (This was in the days before the Defiant). It has two indepenent warp cores, fore and aft torpedo bays, forward firing phaser cannons, two heavy scout shuttles and a compliment of marines.
Anarion
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The Churchill is easily one of my favorite models. I replaced battle-cruisers in my ship lineup, and renamed them CKE (large exploratory cruisers). I have Churchill MK1's (no drones) and MKII's (drones, increased shields, increased power) as my CKE's.
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FoaS,
Please light up the standard and kitbashed Sivista's *COUGH* deflector (aka forward and rear torpedo tube). The kitbash version with the warp engine under the command boom needs to be uniform as well. It's a well known fact that the Federation flatheads stole the idea of multi-vector assualt ships from the Klingons... The Klingons would also have rear deflectors to keep their forward weapon arcs facing the enemy while forced to use a retrograde manuever.
Also please post the B-10 next. The B-10 will also need a kitbash with the Qahos tug pods added to it to be a suitable higher poly substitute for the version used in OPPLUS 4.1
I am warming to the idea of only using ships that have deflectors and will be revamping my personal fleets accordingly.
Unfortunately, the Romulan and Mirak fleets haven't been released in their entirety yet so I guess I will have to wait...
Keep up the great work and release something soon..
Qapla'
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The TOS roms have been released. The TMP Roms are still sitting on my HD unmapped, let alone textured.
My sivista should have a deflector on the front, but I closed up the rear one (what you say makes sense, but aesthetically it just seems silly).
The B10+pods always seemed like a silly design, even if there is an SFB Precident to it. I'll see what I can do.
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Hey FoAS, here's something to try;
Hansen's dropped dialogue from Balance of Terror was supposed to implicit that the Romulans stole warp technology from the Federation to use in their latest vessel. Visually, this is supported by the passingly similar warp nacelles on the Bird of Prey. If you still got the Kelvin nacelles lying around, how about a kitbash on a BoP to convey this impression?
Also wondered what the nacelles from WZ's Resolute class would look like on a BoP. For some reason I really like the trailing edges on that model... not so much the large round bulb, but I think it would fit with some portrayals of the BoP.
Also? Your site's broke. Just has a paragraph of introductory text, unformatted, and little else.
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Ack, yeah, sorry I'm messing with some code. Will revert in a second and add the feature later >.< - sorry about that.
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I'm not really sure how I feel about Rom's stealing it from the feds. I hate the idea of Roms not having warp drive or else how would they be able to even get out of the Romulas/Remus system. Even the SFB explination of Non-Tactical Warp never sit well with me. I prefer to go with the idea that they only had ineffective fusion power instead of matter/anti-matter (casually referred to as warp power) reactors.
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Non-tactical warp makes fair sense. It is along the lines of Star Wars jumps.
Roms didn't have sensors good anough to keep up with a long term warp jump. Thus they had to sit, scan out ahead, and make short jumps to the extent of the sensors. As it would be short jumps the engines would be built to that limit. Getting warp tech (SFB gave Roms warp tech from klingons not Feds), would include getting better sensor arrays, thus being able to use the better engines.
But to each their own on interpreting TOS.
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I could definitely see that, marstone. Perhaps I will use a combination of both in my own universe. Insufficient power from non-matter/antimatter reactors combined with low-grade sensors means that early Romulans moved slowly and in short increments. The Romulan Commander's comment of longing for the stars of home could indicate both a feeling of desperation that I'm sure it was intended to, and an expression of the fact that he's been away from home for a long time (warp-hopping around the area for a long while).
As far as SFB, in my own interpretation battles usually take place at sublight speeds, so Tactical-warp becomes a moot technological distinction - I can ignore the fluid physics of the game easily enough as I do the two-dimensionality of it.
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My reasoning for all this was the Romulans stole the propulsion mechanism, not the power source. So while they were running on Pure Impulse power (ie fusion reactors, or whatever makes impulse drives go) they had the warp nacelles to push them at warp speeds.
But having only impulse power explains why they were so concerned with fuel and energy. Were the BoP M/AM driven, they could probably do so much more than they were limited to during that engagement.
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Non mater/antimatter warp drives have been cannon since ST First Contact as their was no way the Phenix could have had one because their was no way to make antimater on earth after the 3rd world war. Phenix had at least a fusion powered warp drive if not a fission pwered one useing the missile warhead as the power source. Also don't forget the StarFleet Museum.
http://www.starfleet-museum.org/index.htm (http://www.starfleet-museum.org/index.htm)
That is a great place to learn about this particular topic ;D
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I take some of the Starfleet Museum mythos into FoaS-Trek but not all of it, but I like the Phoenix is a good example of a canon-based precedent for a non-m/am reactor feeding a warp drive.
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My reasoning for all this was the Romulans stole the propulsion mechanism, not the power source. So while they were running on Pure Impulse power (ie fusion reactors, or whatever makes impulse drives go) they had the warp nacelles to push them at warp speeds.
But having only impulse power explains why they were so concerned with fuel and energy. Were the BoP M/AM driven, they could probably do so much more than they were limited to during that engagement.
I find this confusing. They stole the propulsion mechanism - implying they didn't have it before, or they just had a crappier version and stole the fed's warp drive for improvement.
Can we, for the rest of this thread, refer to Impulse and Warp as propulsion and Fusion and Matter/Antimatter as power sources? very confusing to use things interchangeably.
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I think that in this example "stole the propulsion mechanism" is not event close to right. The Romulans don't use M/A reactors to power there warp drives so stealing that tech is of little use to them. What they would be interested in is materials tech to make stronger lighter huls, more efficent warp coils for their Necelles. Warp field dynamincs calculations to help produce more warp efficent hulls sensors and computers for better safety at higher speeds. Many factors can effect exterior design and is by no means a true indicator of whats actually inside the hull.
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Nothing is known of the exodus fleet that left Vulcan and departed for Romulus. It could be that they utilized a form of FTL drive more inefficient or different from warp drive. The T'Plana-hath (from First Contact) after all has no discernible warp nacelles as we know it. It could be that it (like the Romulan exodus fleet) did not have warp drive. So, if Warp drives were more effective, they just stole the drive mechanisms and tried to replicate them as best as they could with their technology.
All there is to generate this particular line of thinking is a dropped line from Balance of Terror about sabotage and espionage, and the visual connection of two long nacelles, capped by glowing tips, held away from the primary hull by pylons.
Since the SFC1 manual talks about Romulans being little more than a galactic nuisance until they got warp drive (A/AM reactors, specifically), I thought it was rather supportive that the Romulans would be actively trying to steal stuff to make their vessels more powerful. Warp drive was better than the atomic-powered craft of yesteryear (discounting Enterprise's accounts, of course), so they stole it.
One thought is that they tried to use it as a primary drive mechanism (eschewing impulse engines entirely), but Scotty presumed they were using impulse reactors since the power output of the craft was nowhere near the levels of A/AM. Could be that the reason the Federation took so much interest in the Cloaking Device by the Enterprise Incident is because the cloak could cover A/AM powered vessels completely.
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The SFC 1 manual barrowed that info straight from SFB which assumed they had no FTL of anykind till they got it from the Klingons. Besides there is no praxtical way they could have fought the Earth-Romulan without it. Also the treaty that ended the war was negotiated by Subspace radio which is FTL so if the Romulans had that tech it folows the had drives too.
All there is to generate this particular line of thinking is a dropped line from Balance of Terror about sabotage and espionage, and the visual connection of two long nacelles, capped by glowing tips, held away from the primary hull by pylons.
That is not entierly true. Until the Balance of Terror The Federation had no idea what a Romulan looked like. For that reason Styles noted there might be Romulan Agents aboard and Sulu recomended they put the ship on security alert which Kirk did. This also invites the thought process of stolen indormation.
Logic dictates that the simplest answer is probably the correct one. The simplest answer is that for reasons unknown the Romulans where unable to or unwilling to use M/A reactors untill the mid 2260 by which time they had enough experiance with fighting the Klingons and Gorn to know that without them they where donefor and would get conquered by either the Klingons or the Gorn.
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the SFB thinking of the Romulans without warp ist just stupid.
if the romulans where infact vulcans, that have left vulcan without a ftl-drive, they wouldn't even have reached romulus and remus in the TOS era and build a empire that could stand up against the gorn or the klingons.
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Could it be that the crafty Romulan commander in Balance of Terror was not using warp capability to hide the fact that the Romulans had that technology from the Federation, or was able to mask it in some way?
Keep in mind also, that in TNG, Romulan ships get their power from quantum singularity, not M/AM reaction like their Federation counterparts.
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In any case it was just a whim of a kitbash design based on a thought.
Honestly I'd be more interested in those kelvin kitbashes from the pre-TOS era. But the Kzinti and Klinks need finishing before then, right FoAS?
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That it does.
Don't get me wrong though - the TOS BoP has always felt a tad TOS-Fed-like to me. I think WZ's ships also capture that same essence without it being too similar.
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One could almost say the Bird of Prey design from TOS is a mockery of Federation vessels, no? Has a (warped) primary hull with (knockoff) nacelles. Then again, the idea inspires thoughts of a Romulan-Federation alliance I've seen in some circles of fandom.
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From a Meta-universe perspective, the mockery absolutely works for me. In universe? I put it down as coincidence, myself.
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btw: Small graphical update to Robinomicon - I found out that CSS3 has drop shadows for box elements :)
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From a Meta-universe perspective, the mockery absolutely works for me. In universe? I put it down as coincidence, myself.
Not coincidence; paraelle evolution. Simaler to why fish that act alike look alike. Loke shapes to promote like profomance.
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I'd say, small design team for show. Long on ships to design, and short on inspiration. Probably put the engines out because they wanted to show the fear of radiation that was known back in the '60's. You have to build to an audience and what they would understand.
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Not coincidence; paraelle evolution. Simaler to why fish that act alike look alike. Loke shapes to promote like profomance.
It reminds me of the phenomenon of multiple discoveries ( http://en.wikipedia.org/wiki/List_of_multiple_discoveries (http://en.wikipedia.org/wiki/List_of_multiple_discoveries) ).
The nacelles don't have to be for warp. Think about all the shuttles with nacelles that are not warp capable. Bussards can serve a purpose independent of warp.
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Hey FoAS, here's a challenge for you... go get the Doomsday machine stock model and see what you can do with it.
There shouldn't be much to it, just textures and one light source to be baking with. Am curious to see what you could come up with.
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FoaS, look at the Doomsday Machine Atheorhaven tinkered with rather than the stock model.
Please release something soon.
Best wishes,
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FoaS, look at the Doomsday Machine Atheorhaven tinkered with rather than the stock model.
Please release something soon.
Best wishes,
Links:
http://sfc.battleclinic.com/docks/view.php?id=1780 (http://sfc.battleclinic.com/docks/view.php?id=1780)
http://sfc.battleclinic.com/docks/view.php?id=4314 (http://sfc.battleclinic.com/docks/view.php?id=4314)
http://sfc.battleclinic.com/docks/view.php?id=4294 (http://sfc.battleclinic.com/docks/view.php?id=4294)
:)
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not to contribute to any thread highjacking, but on that whole "Romulans didn't have warp drive" silliness... it was very silly in SFB (and even they backpedaled on it) but it's sorta fan-conjecture.
After all, Scotty's line in the ep is "Their power is simple impulse," referring to how the Big E could outrun it. Could have been an engineer's joke (the way I sometimes refer to my 1998 laptop as "hand-cranked") or maybe Rom drives are more like sci-fi "reactionless" drives (there's a "warp bubble" that makes Roms sort of massless and it's impulse engines push the ship) or maybe the Feds didn't understand the whole Rom quantum singularity drive and understimated them....
It's was only the 6th or 7th episode made... phasers looked like photons... the ship was part of "UESPA" and not "UFP"... better just ignore that whole damn sublight thing
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I've often thought of it as not that they don't have warp drive, but that their power source is simply an Impulse plant. The NX was also that type of ship. Everything was tied into the Impulse Engines rather than the Warp Drive. The Warp Drive could produce an immense amount of power, capable of making the ship travel Faster than Light, but they couldn't harness that power (for whatever reason) to power the ship's system. The Federation had solved that problem when they debuted the Constitution Class, but the Romulans hadn't yet done so. The encounter between the Enterprise and the Bird of Prey convinced the Romulans that they needed help, and turned to the Klingons, who had also solved that problem with the D-6 Battlecruiser. Up until that point, the Romulans hadn't realized that the Federation had gotten so far ahead of them technologically.
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C' mon FoaS release some more of your Non-Feds please. It's been a LONG time since you've released something other than a Fed ship...
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Oh somethin' is getting released very soon :)
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We wait with baited breath!
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We wait with baited breath!
I tend to use cheese for that.. attracts almost anything including German girls. >=)
(sorry, that was *too* much a setup that needed expanding on). ;)
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MAN am I glad I backup every few weeks.
Lost a harddive... again.
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I guess whatever awesome thing it was will have to wait, eh?
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Not really ;)
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So the harddrive damage was not as bad as...well... last time?
Oh hey, here's a question- what do TOS Klinks look like? All the Klink stuff in here so far looks TMP.
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I was lucky enough to have a semi-recent backup. I was worried that the terabyte drive was starting to misbehave as well. I'm going to invest in another one soonest, but it seems to be doing okay now.
TOS Klinks... I'm actually not really sure. SFB klinks have a good potential, but they suffer from SFB-itis (too kitbashy) as well as the overdone slate/simplicity. That being said, I want to avoid using FASA as a basis, because I feel like their TOS ships make better TMP ships. I want to avoid the "TOS = TMP without refit" meme, too. IE: The D10 shouldn't look like a Riskadh without detailing. (the D7 and k't'inga are an exception to this, you CAN'T have a TOS fleet without a D7).
What will probably end up happening is I'll use a tweaked/improved SFB designs as a basis, and then expand in a less kitbashy direction.
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Well if you dug around you might find some inspiring designs... the Starfleet Museum as one example. Their Pre-TOS designs could be bumped up a generation since that's effectively what you did with the FASA Tos Designs. Hesitant as I am to reference the Enterprise-era klinks, that could be a direction also.
And what's wrong with being slab-sided and plain? Your Romulan TOS birds have plain hull surfaces.
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I should rephrase what I meant. Slab-sided and slate is fine - if done right.
What I was attempting to refer to was the - uh - Cartoony? look of SFB designs.
(http://jgray-sfb.com/Miniatures/Klingons/klingonmini_files/image001.jpg)
If normal ships were built of legos, SFB ships feel like they are made of Duplex blocks.
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I should rephrase what I meant. Slab-sided and slate is fine - if done right.
What I was attempting to refer to was the - uh - Cartoony? look of SFB designs.
([url]http://jgray-sfb.com/Miniatures/Klingons/klingonmini_files/image001.jpg[/url])
If normal ships were built of legos, SFB ships feel like they are made of Duplex blocks.
Is tat a SFB TOS Klink? on my worst day I could design something better lookin that that! ;D
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That is, in fact, an SFB B-10 Battleship. You see what I mean: lot's of potential, bad execution.
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OK I needed a good challenge, on my list now is a "good" TOS era Klink fleet. I'll Base if off the SFB but as you say less "cartoony"
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haha, nice! Let's see what you can do with it :)
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Yes the B-10 was not one of thier better designs look at what was done for the C8 C9 Dreadnought which has more in common with
the D7 and is nicer design. Back before the model was released I was expecting a beefed up dreadnought in the same
design linage. ;D
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So, how's that Federation TMP starbase coming along?
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Yes the B-10 was not one of thier better designs look at what was done for the C8 C9 Dreadnought which has more in common with
the D7 and is nicer design. Back before the model was released I was expecting a beefed up dreadnought in the same
design linage. ;D
the SFB C-8/C-9s where even not that inspired as they are only streched hull variants of the C-7 with a new bigger boom and a third engine. :angel:
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So, how's that Federation TMP starbase coming along?
*waves if off* SHHHHhhhhhhhhHHHhh! >.<
I MIGHT still have the model somewhere - I never even unwrapped it >.< - Honestly, getting the scale of it in the textures was something that I wasn't sure how to do at the time. Probably more comfortable with the idea now.
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the SFB C-8/C-9s where even not that inspired as they are only streched hull variants of the C-7 with a new bigger boom and a third engine. :angel:
Yeah - this is what I'm talkin' about. SFB-itis. Granted I did the same thing for my Klingon fleet - but that's because I only had so much to work with.
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Darn. I was hoping that was the big thing you were getting ready to release a while ago. It was big, and it was cool, and hardly anyone's done one satisfactorily. I suppose my next guess would be the doomsday machine. How's THAT going? :P
I took one glance at the SFB ships and dismissed them right away because at a distance all of them look like the D7 design. You can curse FASA all you want, but at least they brought some original and eye-catching variations to the Klingon lineage that looked like legitimate stablemates. I like some of their Federation stuff too.
You shouldn't feel bad about your klink fleet. There is about as much variation in there as the typical Federation fleet- which is all anyone can ask for.
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Howdy ! Just curious if you have any updates on any of your projects?
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I always liked the concept of FASA's L7 "Bringer of the Nether World" fast strike cruiser, which was an obvious rip off of the Federation's fast cruiser design by nachelle switching programme that date back into early TOS. I've modelled all of these Federation test bed ships from the various diagrams that exist. All early ones used the round PB-38 and PB-40 type nachelles. Their was also one nachelle switching frigate, the Rapide, which was based on a Burke class frigate saucer. I modelled that prototype in October 2011.
The Feds could never keep a secret from the Klingons for long, just take project Genesis....
I made a version of the L7 years ago but maybe a FoaS take on the design would be interesting.
I've also noticed that there are 3 versions on the D11 "One Wing" cruiser as the original build plus rebuilds / refits are also included in diagrams online.... Another future FoaS project??
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Howdy ! Just curious if you have any updates on any of your projects?
mwahahaha... perhaps :3