Dynaverse.net

Taldrenites => Dynaverse II Experiences => Topic started by: Bonk on December 14, 2008, 05:56:29 pm

Title: The Forge - Flat Out
Post by: Bonk on December 14, 2008, 05:56:29 pm
"The Forge - Flat Out" (round two) is underway!

Downloads are in the usual locations: FireSoul's OP+ 4.0 (http://klingon.pet.dhs.org/OP_plusrefit/) and The Forge Scripts (ftp://www.dynaverse.net/sfc2_op/Scripts/TheForgeScripts.exe) .

The clock starts in 2273, runs four days per game year, with 5 minute turns.

Here is the Webmap! (http://www.dynaverse.net/webmap_theforge_ff/)

There is a daily database backup scheduled (so we'll never lose more than a day), and I'll run Dave's editor/cleaner as needed.

Please post comments, feedback and issues here.
Title: Re: The Forge - Flat Out
Post by: Nemesis on December 14, 2008, 06:09:10 pm
 :thumbsup:

If later in the week you see me making failed connection attempts it is just my trying to get SFC on Wine to play online.  :)
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on December 14, 2008, 08:05:53 pm
 :notworthy: :notworthy:
Title: Re: The Forge - Flat Out
Post by: [KBF]MuadDib on December 14, 2008, 10:53:17 pm
YAY!!!  :thumbsup: :thumbsup:
Title: Re: The Forge - Flat Out
Post by: Bonk on December 15, 2008, 09:14:03 pm
The webmap is up. It's no OCI, but it's better than a poke in the eye.  :)

PHP has changed the function I'm using to unpack the flatfile database, it is much slower now, and this is a large map, so I had to cut the politics page, and since the server is not on the lan, I have it set to upload the database and decode it hourly. The trick is the use of the eAccelerator functions eaccelerator_put and eaccelerator_rm to manage the memory used so that the script viewed online does not actually have to decode the file, just look up the arrays stored in shared memory from the hourly decoding.

It loads faster than ever now, though updates less frequently. A good compromise.

I'm expecting a few comments on the map now. ;)
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on December 16, 2008, 12:45:08 am
OMG...all the blood is rushing from my head! :P

 :woot:

Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on December 16, 2008, 04:07:57 pm
I did have a odd mission last night, but, it was the first, and only time I had that particular mission...
Was a warp patrol (no *) and after flying for a couple minutes, spotted a pirate, closed while scanning...got a message saying he was a known smuggler and then another saying he was trying to escape...fired drones, started a trac, increased speed and suddenly got mission complete and it closed, giving me PP and the DV shift... :huh:
It was just strange...is it supposed to end when I scan him or something?
Sorry, I closed the debriefing screen without thinking to look at the exact mission name there... :smackhead:

Other than that, no issues or problems with the several missions I ran yesterday.
Title: Re: The Forge - Flat Out
Post by: KBF-Kurok on December 16, 2008, 04:15:17 pm
running well so far no problems what soever :D
Title: Re: The Forge - Flat Out
Post by: CaptJosh on December 16, 2008, 04:42:25 pm
I'm just a little rattled having to get used to medium speed drones again. Been a while since I had to use those old things.
Title: Re: The Forge - Flat Out
Post by: Roychipoqua_Mace on December 16, 2008, 05:56:12 pm
Fun so far. This map is huge!
Title: Re: The Forge - Flat Out
Post by: [KBF]MuadDib on December 16, 2008, 10:36:52 pm
the maps cool...

id put HWs a little farther from the econ hexes tho...
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on December 17, 2008, 03:50:34 pm
Possible problem mission:
Flying Rom, in a Neb, got a *patrol 3 times with mission briefing showing a 3v3v1 setup 3 enemy Feds would show (along with my 2 Klink allies) and about the time the 4th enemy (1 was a monster, 2x were pirates) the game froze. Waited several seconds then was able to ctrl+alt+delete and bring up the processes, showed OP as "not responding" and ended process and dropped to Desktop (is that easier on the DB than alting? I hope so that's why I did it).
Don't recall if I got that same mission the other day when I played, but out of about 8-10 missions I ran, only those had problems, and I ran other mission types in the same hex w/o issue.
And I never, ever have graphic problems...
So...I donno...
Title: Re: The Forge - Flat Out
Post by: Roychipoqua_Mace on December 17, 2008, 04:17:04 pm
Is there a list some in another thread of rules for this server? This is my first besides Hardcore. For example, what is the policy on escaping off the battle map, reporting PvP kills, etc.?
Title: Re: The Forge - Flat Out
Post by: Bonk on December 17, 2008, 04:52:52 pm
Possible problem mission:
Flying Rom, in a Neb, got a *patrol 3 times with mission briefing showing a 3v3v1 setup 3 enemy Feds would show (along with my 2 Klink allies) and about the time the 4th enemy (1 was a monster, 2x were pirates) the game froze. Waited several seconds then was able to ctrl+alt+delete and bring up the processes, showed OP as "not responding" and ended process and dropped to Desktop (is that easier on the DB than alting? I hope so that's why I did it).
Don't recall if I got that same mission the other day when I played, but out of about 8-10 missions I ran, only those had problems, and I ran other mission types in the same hex w/o issue.
And I never, ever have graphic problems...
So...I donno...


Hmm we'll have to figure out which mission script that is and pull it and pass the info on to Dave. I guess we'll have to turn mission names on for a bit.

You're better off alting, the effect is the same on the db though, orphaned mission AI will remain in the db (on the map) either way. (Try Alt-F4 on any application, it kills them all, so it is a windows thing, not unique to SFC, and I suspect does exactly the same thing as killing the task)


Is there a list some in another thread of rules for this server? This is my first besides Hardcore. For example, what is the policy on escaping off the battle map, reporting PvP kills, etc.?


Oh, sorry, I'm such a slacker when it comes to that stuff. No there is no other thread.

Rules are pretty loose:

1) Play nice.
2) No cursing in chat. (Dynaverse.net needs to be kid friendly to preserve the future of SFC.)
3) No Teamspeak eavesdropping. (by all means visit the enemy channel, but announce yourself and don't stay long)

Ummm... lemme see, the old SFC2.net rules are a good set of guidelines:

http://www.sfc2.net/rules.asp

Though some are obsolete and others do not apply, but read those and go by them in general.

I'd love to say strict SFB CnC is in effect, but I'll save that for SFB-OP. ;)

I could enable the kills page on the webmap for PvP kills, but it can be a hassle. (Dizzy put me through the wringer on that...) Besides, the version on the OCI is newer and more complete. (OCI = Online Campaign Interface - used when running on MySQL)  Note to self: use eacclerator_put to increase OCI shipyard performance!

Um disengagement rule... let me see, I hate it. So let's make a token version of it, which will placate the proponents of it, and encourage all to play.

4) Disengagement rule: 10 minutes, whether you run off or are destroyed unless the victor challenges you to try again in the same hex.

That ought to cover people running multiple 2 minute missions in droners under BBs or plasma races in mission. Following SFB CnC makes it unnecessary, but that does not allow for the full range of OP+ cheese that people like. (SFB-OP has it's own flavour of super-cheese that CnC only moderately tempers.)

That ought to cover it. Unless I forgot something major.

VCs will be strictly terrain and economy based; at the conclusion I will declare a winner. It is usually pretty obvious. (Krueg wins ;))

This is a temporary server till we get a new server built, so my apologies for the lack of creativity and somewhat haphazard design. The next run of The Forge will be more structured. (as will my own SFB-OP server)

I'll get on there to turn on mission names for diagnostics soon. (must check if Dave's current editor can edit the missionlist, as I never liked just pulling the mission script file) I'll be away this weekend, but can still check in. I'll try and get on there to turn on mission names tonight or tomorrow night.
Title: Re: The Forge - Flat Out
Post by: Roychipoqua_Mace on December 17, 2008, 05:20:39 pm
Thanks Bonk  :).
Title: Re: The Forge - Flat Out
Post by: Bonk on December 18, 2008, 04:08:00 am
Mission names are on now, so we can identify and report/remove any wonky ones.
Title: Re: The Forge - Flat Out
Post by: KBF-Kurok on December 18, 2008, 11:48:38 am
Met_ED10 PatrolEnemy crashed me two missions in a row in a neb hex seems to work in a non neb hex tho.
Title: Re: The Forge - Flat Out
Post by: Bonk on December 18, 2008, 05:28:10 pm
Roger.

I'll pull a mission once two separate players report the same result in duplicate.

If you draw a mission that has been established as bugged like this, and I have not pulled it yet, then please do not forfeit, rather log off and back in to get a new mission.

Thanks for understanding. I should be able to go over the mission reports by Monday (maybe sooner).
Title: Re: The Forge - Flat Out
Post by: Pestalence_XC on December 18, 2008, 10:36:40 pm
Bonk.. I can confirm that Met_ED10 PatrolEnemy is indeed broken.. we had to pull it from AOTK 4.
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on December 20, 2008, 12:52:56 am
Happy happy joy joy! :D

Title: Re: The Forge - Flat Out
Post by: [KBF]MuadDib on December 20, 2008, 10:15:16 pm
no joy...

server not there...
Title: Re: The Forge - Flat Out
Post by: Bonk on December 20, 2008, 10:19:59 pm
Sorry, I just had it down for a few minutes to pull that mission (Met_ED10 PatrolEnemy). It should be back up now.
Title: Re: The Forge - Flat Out
Post by: [KBF]MuadDib on December 20, 2008, 10:32:29 pm
thank you thank you :notworthy:
Title: Re: The Forge - Flat Out
Post by: Farfarer on December 25, 2008, 01:43:13 pm
Where is a latest SFC OP patch download available?
Title: Re: The Forge - Flat Out
Post by: Bonk on December 25, 2008, 01:45:40 pm
ftp://www.dynaverse.net/sfc2_op/patches/
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on December 26, 2008, 09:37:22 am
Bonk, are bases destroyable?
And I've noticed that no base stations seem to show, just Bats, not a big deal, just an FYI.
At least, not that I've ever seen.
Title: Re: The Forge - Flat Out
Post by: Bonk on December 26, 2008, 12:50:51 pm
Pretty sure I have bases set to destroyable (with minimum resupply and repair), the odd one might survive.

Ya, base construction by the internal shipyard, the map needs to be fixed. Will be for next run on Thor.
Title: Re: The Forge - Flat Out
Post by: marstone on December 26, 2008, 12:57:25 pm
Pretty sure I have bases set to destroyable (with minimum resupply and repair), the odd one might survive.

Ya, base construction by the internal shipyard, the map needs to be fixed. Will be for next run on Thor.

They are destroyable, took one out last night.
Title: Re: The Forge - Flat Out
Post by: KBF-Butcher on December 26, 2008, 02:58:17 pm
I  also took out a Kligon Starbase      ::)
Title: Re: The Forge - Flat Out
Post by: [KBF]MuadDib on December 26, 2008, 08:14:36 pm
And I've noticed that no base stations seem to show, just Bats, not a big deal, just an FYI.
At least, not that I've ever seen.

oh there there...took me over an hour to bust one last night in a STL...alone...
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on December 31, 2008, 07:46:30 am
Webmap is down, has been since yesterday afternoon, at least that's when I noticed it.
Not a huge deal, just an FYI.  ;)
Title: Re: The Forge - Flat Out
Post by: Bonk on December 31, 2008, 08:09:07 am
It should be up now, I was adjusting stuff with it yesterday.
Title: Re: The Forge - Flat Out
Post by: Bonk on December 31, 2008, 10:24:46 am
I just took a closer look at that map...  you bastards! I better get on there and fly some missions for the Hydrans! :P
Title: Re: The Forge - Flat Out
Post by: deadmansix on January 01, 2009, 02:49:20 am

HEY! doing my best I am old and feeble you know  :(
Title: Re: The Forge - Flat Out
Post by: CaptJosh on January 01, 2009, 12:37:49 pm
MuadDib, I think they meant no bases in the shipyard, just battle stations.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on January 02, 2009, 11:56:47 pm
Say, Bonk....
Think we could get a BD clean to get rid of those countless AI icons all over the map?
It's pretty cluttered.
Thanks... ;D
Title: Re: The Forge - Flat Out
Post by: Bonk on January 03, 2009, 10:27:10 am
db cleaned, server back up.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on January 03, 2009, 02:33:30 pm
db cleaned, server back up.
:notworthy:
Title: Re: The Forge - Flat Out
Post by: TopMoxie on January 06, 2009, 11:51:03 pm
so if i install op and the op patch pluss the two downloads at the beginning of this post i can get on the server
Title: Re: The Forge - Flat Out
Post by: Bonk on January 07, 2009, 12:41:38 am
In theory, yes.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on January 07, 2009, 09:42:19 am
so if i install op and the op patch pluss the two downloads at the beginning of this post i can get on the server

You'll need the Directory Server patch as well to get on the D2.
Title: Re: The Forge - Flat Out
Post by: Bonk on January 07, 2009, 10:55:29 am
A full install of OP+4 includes the directory server fix.
Title: Re: The Forge - Flat Out
Post by: rmcin329 on January 07, 2009, 03:08:49 pm
I accidentally selected the wrong race when starting on this server, is there any way i can change it?
Title: Re: The Forge - Flat Out
Post by: Bonk on January 07, 2009, 03:26:42 pm
I accidentally selected the wrong race when starting on this server, is there any way i can change it?

Glad to see you made it on. There is no way you can change that easily yourself. The best solution is to create a new gamespy account on another email and login with that, choosing your race carefully.

If that is a really big pain for you, I may be able to take the server down and edit your current character's race in the database.
Title: Re: The Forge - Flat Out
Post by: Roychipoqua_Mace on January 07, 2009, 03:40:46 pm
I accidentally selected the wrong race when starting on this server, is there any way i can change it?
Psst! Go with Klinks, Roms, Lyrans, or ISC. We need to crack that Fed homeworld  ;)
Title: Re: The Forge - Flat Out
Post by: rmcin329 on January 07, 2009, 03:54:20 pm
I was able to make a new gamespy account to work around the problem.  However afterwards i noticed that my sound isn't working on this server  :banghead:
Title: Re: The Forge - Flat Out
Post by: Bonk on January 07, 2009, 04:26:42 pm
How are you launching the game? From the CD-Autorun menu or from the Start Menu? Do you see the movie at the beginning?
Title: Re: The Forge - Flat Out
Post by: Bonk on January 07, 2009, 04:35:11 pm
I accidentally selected the wrong race when starting on this server, is there any way i can change it?
Psst! Go with Klinks, Roms, Lyrans, or ISC. We need to crack that Fed homeworld  ;)

No way, don't listen to him! He's the bad guys! Gorns rock!  ;D
Title: Re: The Forge - Flat Out
Post by: rmcin329 on January 07, 2009, 04:53:02 pm
How are you launching the game? From the CD-Autorun menu or from the Start Menu? Do you see the movie at the beginning?

I'm launching the game using the StarfleetOP.exe from the game folder.  I have 2 seperate folders one for each server.  The one for Strayy's tavern works fine,  no problems to report there.  The one for The Forge has no sound AT ALL.  In both cases i do not see a movie at the beginning.
Title: Re: The Forge - Flat Out
Post by: Bonk on January 07, 2009, 05:48:12 pm
Are you cycling the two installs through the original install folder or running them in folders different from the original install?
Title: Re: The Forge - Flat Out
Post by: rmcin329 on January 07, 2009, 05:55:33 pm
The one for Strayy's Tavern is running from the original install folder(forgot to make a backup :-[) The one for The Forge is running from a different folder.

As for the backup thing....i did remember to make a copy of the original for The Forge, but goofed on Strayys tavern.  Short version is...i'd have to do a complete reinstall to get a original unaltered install, and i'm not sure where the CD is at the moment.
Title: Re: The Forge - Flat Out
Post by: Bonk on January 08, 2009, 05:57:04 am
Have a look at this post:
http://www.dynaverse.net/forum/index.php/topic,163365074.msg1122726918.html#msg1122726918

The idea is you always run OP from the same location (the original install location) and then rename your copies so that the active copy has the original install folder name... get it?
Title: Re: The Forge - Flat Out
Post by: rmcin329 on January 08, 2009, 07:08:33 am
yeah i get it.  Tried running The Forge from the original install location, and the sound still isn't working.  Strayy's tavern still works great, even when run from a location besides the original install.

Seems how i still can't figure out the problem with The Forge, i'm just going to delete everything and start with a fresh install, if i can find my CD that is.  I probably won't have much time to look for it, till this weekend.
Title: Re: The Forge - Flat Out
Post by: TopMoxie on January 08, 2009, 01:01:05 pm
is there a problem there i can download anything from the links, says it can make a connection
Title: Re: The Forge - Flat Out
Post by: Bonk on January 08, 2009, 01:12:05 pm
Both seem to work fine for me... try:


ftp://ftp.xenocorp.net/game_files/Star_Trek/starfleet_command/Starfleet_Command_OP/shiplists/opplus_40_models.exe

ftp://www.dynaverse.net/sfc2_op/Scripts/TheForgeScripts.exe
Title: Re: The Forge - Flat Out
Post by: TopMoxie on January 08, 2009, 08:37:02 pm
STILL NOT GETTING ANYTHING FROM OPPLUS 40
Title: Re: The Forge - Flat Out
Post by: Roychipoqua_Mace on January 08, 2009, 09:21:02 pm
It is fine for me too, but if it still doesn't work, maybe the links at http://klingon.pet.dhs.org/OP_plusrefit/ will.
Title: Re: The Forge - Flat Out
Post by: TopMoxie on January 08, 2009, 10:43:25 pm
got them but guess it dont matter darn game wont let me enter the registration number, does anyone know how to get it to except the number
Title: Re: The Forge - Flat Out
Post by: KBF-Kurok on January 09, 2009, 01:26:37 am
hit the windows key to minimzie the window th open it  up again. Always worked for  me.
Title: Re: The Forge - Flat Out
Post by: rmcin329 on January 10, 2009, 07:17:28 pm
Managed to find my CD and do a fresh install.  Things are working good now  ;D.  I did have one other question though.....Is it possible to take over neutral territories on this server? You know like turn a neutral hex into a federation one?
Title: Re: The Forge - Flat Out
Post by: Roychipoqua_Mace on January 10, 2009, 10:12:41 pm
Managed to find my CD and do a fresh install.  Things are working good now  ;D.  I did have one other question though.....Is it possible to take over neutral territories on this server? You know like turn a neutral hex into a federation one?
Yes you can! Be aggressive! They just usually have more defense points (more missions you need to win before getting the hex) than the neutral hexes in the stock single player campaign.
Title: Re: The Forge - Flat Out
Post by: rmcin329 on January 11, 2009, 12:00:29 am
does the kind of mission matter? Or will just any kind work?  Oh yeah i forgot to ask.....can hexes that already belong to someone else be taken over? Such as say a Romulan hex being turned klingon?
Title: Re: The Forge - Flat Out
Post by: Roychipoqua_Mace on January 11, 2009, 12:28:04 am
does the kind of mission matter? Or will just any kind work?  Oh yeah i forgot to ask.....can hexes that already belong to someone else be taken over? Such as say a Romulan hex being turned klingon?
As far as I know, any won mission will work.

Since Romulans and Klingons are on the same side, a Romulan could not take a hex from a Klingon, but would instead add to the defense value of that hex (up to a maximum of 5,10, or more, depending on the hex and if there's a base there). However, if an Alliance hex (Federation, for example) were to be attacked by the Romulan when the DefValue of that hex was at 0, it would switch over to Romulan. But if the Fed hex was at a strength of 4 and the mission won by the Romulans, it would be lowered to 3.

Hope this helps, and please correct me if I am wrong.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on January 11, 2009, 10:03:08 am
does the kind of mission matter? Or will just any kind work?  Oh yeah i forgot to ask.....can hexes that already belong to someone else be taken over? Such as say a Romulan hex being turned klingon?


I would recommend whenever you see an ally online, wing up with them and they can share info on mission particulars and tactics.
Both sides also have forums for members to share thoughts, plans OPs, etc.
You can find them here:
http://www.sfc2.net/forums/index.php
You'll have to register there before you can apply for access to the Forge Alliance forums.
Both sides also use the Dnet TeamSpeak server for easier communication.
Title: Re: The Forge - Flat Out
Post by: Doctor Lazarus on January 11, 2009, 03:35:05 pm
No one has used the alliance forums since june from what i can see...
Title: Re: The Forge - Flat Out
Post by: [KBF]MuadDib on January 12, 2009, 08:20:52 pm
No one has used the alliance forums since june from what i can see...

well i can see why those who fly under a false name would want to keep their identity safe and not post, but what's deadmans excuse...?  he's done ops for the forge alliance forums before...
Title: Re: The Forge - Flat Out
Post by: Roychipoqua_Mace on January 12, 2009, 09:18:06 pm
No one has used the alliance forums since june from what i can see...

well i can see why those who fly under a false name would want to keep their identity safe and not post
Hmm... this "Bucky O'Hare" fellow is suspicious.
Title: Re: The Forge - Flat Out
Post by: Pestalence_XC on January 13, 2009, 03:55:40 pm
How are you launching the game? From the CD-Autorun menu or from the Start Menu? Do you see the movie at the beginning?

I'm launching the game using the StarfleetOP.exe from the game folder.  I have 2 seperate folders one for each server.  The one for Strayy's tavern works fine,  no problems to report there.  The one for The Forge has no sound AT ALL.  In both cases i do not see a movie at the beginning.

Your problem is the system registry.. you must launch the game from the folder you last install to.

Example.. I install the game to SFCOP folder and I install a 2nd time to the SFCOP2 folder.. my system registry now recognizes the game being in the SFCOP2 game folder.. so me trying to play from the SFCOP game folder will create game bugs..

In order for me to play out of the SFCOP game folder without bugging.. I have to rename SFCOP2 to SFCOP@Old.. or something like that and rename SFCOP to SFCOP2..

This will allow the game to recgnize the proper registry entries for game components and help prevent game bugs.

This should be the method of any game you have installed to prevent bugging when dealing with multiple copies on the same system..

Now if you want to avoid all the renaming, you can get the Mod Chooser.. this program allows you to have the original game plus 4 mods installed to 1 copy of the game.. 1 click switch to a different version/mod.

On mine I have Taldren Original, OP + v4.0, my Hardcore server, and that leaves me 2 empty slots for upcoming servers or self created single player mods.


You're doing it the hard way.. launching from the incorrect game folder and getting your game bugged up.
Title: Re: The Forge - Flat Out
Post by: rmcin329 on January 13, 2009, 06:03:08 pm
If you had bothered to read my other posts, you would know that that problem has already been solved.
Title: Re: The Forge - Flat Out
Post by: Pestalence_XC on January 13, 2009, 07:31:31 pm
No need to be rude.

I read your other posts.. no where did you mention that you went to a single install of the game.

I also gave you informatin to where you can have Stray's Tavern AND The Forge put on to the same install of the game.

You can do that by either finding Strat's Mod Chooser or by getting my Orion Pirates Enhancement Pack.. Either way you would get the Mod Chooser.

Mod chooser holds 5 versions of the game.. You should put Mod Chooser onto your system prior to adding any mods.. this way you have a clean unaltered version of the game in the first slot, then set up one for OP + v4.0 to play on Gamespy Arcade / The Forge (scripts are not changed by Mod Chooser).. and then still have 3 empty slots for servers like the upcoming Slave Girls or Strayy's Tavern...

I was explaining in my previous post why Orion Pirates requires a single install and why you can't run from a copied folder.. many games bug up if you do that.. or features of the game won't work correctly.

Just trying to help you have a better gaming experience.
Title: Re: The Forge - Flat Out
Post by: TopMoxie on January 14, 2009, 03:10:40 pm
so whats with the hot keys , my keyboard works fine out of game in game none of the keyse work, i used to have no problems with this game
Title: Re: The Forge - Flat Out
Post by: Father Ted on January 17, 2009, 05:39:03 pm
I'm trying worthlessly, perchance, but I downloaded the new mission scripts and now I'm getting a bad fighter and shiplist. It says to dl the newest ones so I try, then my computer says I already have them installed I tried all the dl links provided on this page(I think). Please, please, don't tell me I have to do a complete reinstall. If I do, I'll need a complete how-to of what to dl after I reinstall the game off the CD.

I know I don't play much anymore, but I'd still like to get out there every now and then. Thx.  :rwoot:
Title: Re: The Forge - Flat Out
Post by: Bonk on January 17, 2009, 05:46:31 pm
fighterlist and shiplist? You need OP+4:
ftp://ftp.xenocorp.net/game_files/Star_Trek/starfleet_command/Starfleet_Command_OP/shiplists/opplus_40_models.exe

What OS you running on?
Title: Re: The Forge - Flat Out
Post by: Father Ted on January 17, 2009, 05:57:46 pm
I'm running on XP, and the link you gave me won't work either. Can I fix this short of a full disinstall?
  :-[
Title: Re: The Forge - Flat Out
Post by: Bonk on January 17, 2009, 06:52:07 pm
Well I guess you could try manually placing the shiplist files:
ftp://www.dynaverse.net/sfc2_op/Mods/opplus_40_shiplist.zip
But if OP+4 was not installed to the OP installation folder it will not go well.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on January 17, 2009, 09:01:57 pm
I'm trying worthlessly, perchance, but I downloaded the new mission scripts and now I'm getting a bad fighter and shiplist. It says to dl the newest ones so I try, then my computer says I already have them installed I tried all the dl links provided on this page(I think). Please, please, don't tell me I have to do a complete reinstall. If I do, I'll need a complete how-to of what to dl after I reinstall the game off the CD.

I know I don't play much anymore, but I'd still like to get out there every now and then. Thx.  :rwoot:

Open your OP folder, run the OP+4.0 UNinstaller, then run the INstaller.
Methinks you probably still have one of the past campaigns shiplist installed over OP+4.0, that's why it's telling you it's already there.
Running the installer over top of it will restore it to OP+4.0.  ;)
Been there, done that...
Title: Re: The Forge - Flat Out
Post by: Pestalence_XC on January 18, 2009, 12:14:44 pm
so whats with the hot keys , my keyboard works fine out of game in game none of the keyse work, i used to have no problems with this game

Launch game from the StarfleetOP.exe or copy StarfleetOP.EXE to a different directory and rename it to SFCOP.exe and move it to the game folder and overwrite the SFCOP.exe located there.

the Original SFCOP.exe is broken and causes keyboard, fighter, and loadout bugs in game.. you need to replace it with a renamed StarfleetOP.exe or launch the game from StarfleetOP.exe..
Title: Re: The Forge - Flat Out
Post by: Father Ted on January 18, 2009, 01:06:15 pm
I'm trying worthlessly, perchance, but I downloaded the new mission scripts and now I'm getting a bad fighter and shiplist. It says to dl the newest ones so I try, then my computer says I already have them installed I tried all the dl links provided on this page(I think). Please, please, don't tell me I have to do a complete reinstall. If I do, I'll need a complete how-to of what to dl after I reinstall the game off the CD.

I know I don't play much anymore, but I'd still like to get out there every now and then. Thx.  :rwoot:

Open your OP folder, run the OP+4.0 UNinstaller, then run the INstaller.
Methinks you probably still have one of the past campaigns shiplist installed over OP+4.0, that's why it's telling you it's already there.
Running the installer over top of it will restore it to OP+4.0.  ;)
Been there, done that...

Hail Kreug!  :notworthy:

Kreug, your suggestion worked like a charm, and thanks to Bonk and Pesty for tilting me in the right direction.  Thank you all, I hadn't flown a mission in months, and it felt good to sit in that captain's chair again. :woot:
Title: Re: The Forge - Flat Out
Post by: Age on January 19, 2009, 04:09:49 pm
I'm trying worthlessly, perchance, but I downloaded the new mission scripts and now I'm getting a bad fighter and shiplist. It says to dl the newest ones so I try, then my computer says I already have them installed I tried all the dl links provided on this page(I think). Please, please, don't tell me I have to do a complete reinstall. If I do, I'll need a complete how-to of what to dl after I reinstall the game off the CD.

I know I don't play much anymore, but I'd still like to get out there every now and then. Thx.  :rwoot:

Open your OP folder, run the OP+4.0 UNinstaller, then run the INstaller.
Methinks you probably still have one of the past campaigns shiplist installed over OP+4.0, that's why it's telling you it's already there.
Running the installer over top of it will restore it to OP+4.0.  ;)
Been there, done that...

Hail Kreug!  :notworthy:

Kreug, your suggestion worked like a charm, and thanks to Bonk and Pesty for tilting me in the right direction.  Thank you all, I hadn't flown a mission in months, and it felt good to sit in that captain's chair again. :woot:
Alternatively you could of uninstalled it from the start/programs menu.
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on January 20, 2009, 10:35:28 pm
I just want to thank Bonk for getting the forge back up... :smitten:
Title: Re: The Forge - Flat Out
Post by: deadmansix on January 22, 2009, 06:28:29 pm

 I to wish to thank the powers that be who slaved to put it up and keep it running,but I do have an inquiry why do  I not have the two ships that are near and dear to my heart the ID and the OS showing up in the ship yard I can buy a MNV,or a MNR any time I would like I can buy a OV also or any other ship but haven't seen those two show up at all and the other carriers very seldom, is this something that can be tweaked? if so please do
 thank you
Title: Re: The Forge - Flat Out
Post by: Bonk on January 23, 2009, 10:19:00 pm
Awesome, no serious issues? I was away all week and the db has not been cleaned in two weeks!

I may be able to tweak out carrier production for you deadman.

I have half a mind to leave Flat Out running on Heimdall with a few tweaks on infinite repeat since it is so low maintenance. Then when Thor is all ready to go again I can setup a more interesting server with an OCI and it will be freer for more community server hosting too. Though we need to work some development time and testing in there too.
Title: Re: The Forge - Flat Out
Post by: deadmansix on January 24, 2009, 02:38:46 am

cool thanks and check the pricing on them also it seems way to high should be more than a regular ship but when a HDWV cost half as much a a REG dread that seems a bit off (HDWVs cost 3509, REGs cost 6905, price diff = 3396 ) bit extrime.

 and I will test away when needed
Title: Re: The Forge - Flat Out
Post by: Farfarer on January 24, 2009, 05:46:47 am
Are the directory servers down (7 AM EST 24 Jan) or do I have a problem ( sigh)?
Title: Re: The Forge - Flat Out
Post by: Father Ted on January 24, 2009, 09:00:37 am
Servers are back up, I just spent an hour on there, might go back for more.
Title: Re: The Forge - Flat Out
Post by: Farfarer on January 24, 2009, 04:12:58 pm
dang. both my cable and dial up give me the firewall message. done all the router and virus prot stuff - oh well
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on January 24, 2009, 04:56:26 pm
dang. both my cable and dial up give me the firewall message. done all the router and virus prot stuff - oh well

Have ya logged into GSA lately to make sure it's up to date?
Title: Re: The Forge - Flat Out
Post by: Farfarer on January 24, 2009, 09:07:27 pm
hmm not in 4 years or more - i get the gamespy patch correct message.
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on January 24, 2009, 09:15:52 pm
hmm not in 4 years or more - i get the gamespy patch correct message.

I know it's wierd...but sometimes a GSA update fixes that... ;)

Much like chicken soup....it cant hurt... :coolsmiley:
Title: Re: The Forge - Flat Out
Post by: Bonk on January 25, 2009, 06:53:59 am
Farfarer, are you running on Vista?

deadman, the ID just came out this year on on the server, have you been looking for it recently?
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on January 25, 2009, 09:07:46 am

 I to wish to thank the powers that be who slaved to put it up and keep it running,but I do have an inquiry why do  I not have the two ships that are near and dear to my heart the ID and the OS showing up in the ship yard I can buy a MNV,or a MNR any time I would like I can buy a OV also or any other ship but haven't seen those two show up at all and the other carriers very seldom, is this something that can be tweaked? if so please do
 thank you

Don't ya miss the OCI sometimes....?
Title: Re: The Forge - Flat Out
Post by: Farfarer on January 25, 2009, 09:16:57 am
Back in woot :)
Between GSA suggestion and re-re-examinng some firewall stuff ( how it changed is beyond me) I passed the DFM.
Until what date will the The Forge run before being reset to the Early Glory Days ?

The Bases seem to work well - nice for supply, can be popped with some effort.
Saw some new Fed players, advised them to seek out F9th, SSCF etc. if they liked Big Blue.
Title: Re: The Forge - Flat Out
Post by: FPF-Tobin Dax on January 25, 2009, 12:36:57 pm
SSCF?  :crazy2:
Title: Re: The Forge - Flat Out
Post by: Farfarer on January 25, 2009, 07:47:40 pm
or some such, and F1AF anyhoo I meant welll.. for a Ridgehead...
Title: Re: The Forge - Flat Out
Post by: Bluefoxp on January 25, 2009, 09:52:01 pm
I can not log-on to online play for SFC2:OP.

Dynaverse thing, it said that I'm not online or a Firewall is on.

I turn off the Firewall but still giving me trouble...
Title: Re: The Forge - Flat Out
Post by: knightstorm on January 25, 2009, 10:20:44 pm
I can not log-on to online play for SFC2:OP.

Dynaverse thing, it said that I'm not online or a Firewall is on.

I turn off the Firewall but still giving me trouble...

did you install the directory server fix?
Title: Re: The Forge - Flat Out
Post by: Bluefoxp on January 25, 2009, 10:39:51 pm
I can not log-on to online play for SFC2:OP.

Dynaverse thing, it said that I'm not online or a Firewall is on.

I turn off the Firewall but still giving me trouble...

did you install the directory server fix?

Yes I did and I still have troble
Title: Re: The Forge - Flat Out
Post by: Pestalence_XC on January 25, 2009, 11:10:57 pm
I can not log-on to online play for SFC2:OP.

Dynaverse thing, it said that I'm not online or a Firewall is on.

I turn off the Firewall but still giving me trouble...


did you install the directory server fix?


Yes I did and I still have troble


Are you on a router or using Windows Vista?

If on a router.. set your machine to DMZ or configure the firewall ports of your router to allow the Orion Pirates permissions.

If you are behind a router you will need to forward ports 2300-2400 TCP&UDP and 47624 TCP to login. (allow pings from the WAN) Port forwarding applies to a static LAN config. The following site may be of assistance in this: http://www.portforward.com/

Some ADSL and cable modems have router capabilites in them that the ISP does not tell you about and often poorly understand themselves.

Understand what a private IP address is: http://en.wikipedia.org/wiki/Private_IP_address



If on Vista, find a copy of Windows XP and follow my Dual Boot guide that I have posted in the Engineering section of this forum. Vista is not very compatible with the Dynaverse servers and takes some work to get connection, and even connection once established, the server map will lag your client on a Vista machine for up to 2 min per map update.
Title: Re: The Forge - Flat Out
Post by: Bluefoxp on January 25, 2009, 11:15:13 pm
I can not log-on to online play for SFC2:OP.

Dynaverse thing, it said that I'm not online or a Firewall is on.

I turn off the Firewall but still giving me trouble...


did you install the directory server fix?


Yes I did and I still have troble


Are you on a router or using Windows Vista?

If on a router.. set your machine to DMZ or configure the firewall ports of your router to allow the Orion Pirates permissions.

If you are behind a router you will need to forward ports 2300-2400 TCP&UDP and 47624 TCP to login. (allow pings from the WAN) Port forwarding applies to a static LAN config. The following site may be of assistance in this: [url]http://www.portforward.com/[/url]

Some ADSL and cable modems have router capabilites in them that the ISP does not tell you about and often poorly understand themselves.

Understand what a private IP address is: [url]http://en.wikipedia.org/wiki/Private_IP_address[/url]



If on Vista, find a copy of Windows XP and follow my Dual Boot guide that I have posted in the Engineering section of this forum. Vista is not very compatible with the Dynaverse servers and takes some work to get connection, and even connection once established, the server map will lag your client on a Vista machine for up to 2 min per map update.


I'm not on a router/Vista/cable modems, but I'm on Qwest DSL. I'm on Win:XP.
Title: Re: The Forge - Flat Out
Post by: Pestalence_XC on January 25, 2009, 11:26:30 pm
Go into start menu>run .. type in

services.msc

find Windows Firewall and right click, click properties, change Automatic to Disabled

Find UPnP and do the same thing..

also if you are using a Logitech mouse, go to Start>Run and type in

msconfig

go to Startup tab and uncheck anything with a path pointing to mouse or Logitech

restart machine.

Also when playing online on Gamespy Arcade or Dynaverse, make sure that you turn your Anti-Virus off.. it may be corrupting packets..

Also when installing the game or the patches and directory server fix, that you installed all of this with Anti-Virus disabled.. Anti-Virus programs are known to corrupt the patch/fix installers and sometimes even the game install itself.


Finally when installing the Directory Server Fix, make sure it is pointing to your game install directory.. sometimes the fix does not go to the correct directory.
Title: Re: The Forge - Flat Out
Post by: Bluefoxp on January 25, 2009, 11:41:34 pm
Go into start menu>run .. type in

services.msc

find Windows Firewall and right click, click properties, change Automatic to Disabled

Find UPnP and do the same thing..

also if you are using a Logitech mouse, go to Start>Run and type in

msconfig

go to Startup tab and uncheck anything with a path pointing to mouse or Logitech

restart machine.

Also when playing online on Gamespy Arcade or Dynaverse, make sure that you turn your Anti-Virus off.. it may be corrupting packets..

Also when installing the game or the patches and directory server fix, that you installed all of this with Anti-Virus disabled.. Anti-Virus programs are known to corrupt the patch/fix installers and sometimes even the game install itself.


Finally when installing the Directory Server Fix, make sure it is pointing to your game install directory.. sometimes the fix does not go to the correct directory.

I did the first two thing on your list and still having trouble, I do have a private IP#.
Title: Re: The Forge - Flat Out
Post by: Farfarer on January 26, 2009, 06:13:58 pm
Not familiar with Vista but if it is like XP, verify the "Allow Exceptions" in the firewall. Somehow mine had changed settings and it took me forever to figure it out as it was unsuspected. I did a GSA update as recommended as well.
Title: Re: The Forge - Flat Out
Post by: rmcin329 on January 26, 2009, 07:12:25 pm
he's not on windows vista, he has XP.  I know because he is a RL friend of mine.  In any case, i know we already fiddled with his firewall a little including disabling it, but he still can't seem to get on.

Does the fact that he has a private IP address matter? Could that be whats keeping him from getting on?

EDIT

I read over the info in that link about private IP addresses, but wasn't really able to get a full understanding of what exactly they are, or if it would be whats causing him problems
Title: Re: The Forge - Flat Out
Post by: Bonk on January 26, 2009, 07:33:19 pm
Does the fact that he has a private IP address matter? Could that be whats keeping him from getting on?


Ding! Correct.

Qwest DSL huh? I'm looking at the public IP... question is what kind of dsl modem does he have and how is it configured?

http://www.dslreports.com/faq/uswest

http://www.dslreports.com/faq/9142

http://www.dslreports.com/faq/11981  (hopefully it is not this one).

Bluefoxp,

run an "ipconfig /all" at the command prompt copy and paste all the output into a PM to me (right click the menu bar at the top of the command window for edit commands)

Also, specify exactly what make and model of dsl modem you have and how your computer is connected to it (usb or ethernet).

We'll go from there.
Title: Re: The Forge - Flat Out
Post by: Bonk on January 27, 2009, 04:52:16 pm
Taking the server down for a little maintenance.
Title: Re: The Forge - Flat Out
Post by: Bonk on January 27, 2009, 05:06:08 pm
Server is back up. Mission names off, more carriers (?), db cleaned.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on January 27, 2009, 05:07:04 pm
 :notworthy:
Had some GGs today vs Dangermouse.  :thumbsup:
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on January 27, 2009, 11:16:48 pm
Had Hand of Bethke just now (when the enemy ship exploded, so did I, even though I was completely undamged)...
Had to alt, sorry Bonk.
Title: Re: The Forge - Flat Out
Post by: marstone on January 28, 2009, 01:30:18 am
Had Hand of Bethke just now (when the enemy ship exploded, so did I, even though I was completely undamged)...
Had to alt, sorry Bonk.

Had it also happen to me once just the other day.  Alpha struck the enemy and we both popped.  Bites losing all the PP I used to get the darn ship.  Ah well.  Didn't have to alt out so it shouldn't have had any effect on the game.
Title: Re: The Forge - Flat Out
Post by: Bucky Ohare on January 30, 2009, 06:07:59 pm
Pull the raid mission please. It's broke. capture/destroy the convoy and it says mission complete. Get to the board for 300 points and find that you have lost the mission and no dv shift. It's all we are pulling on the planet we were attacking.  >:(
Title: Re: The Forge - Flat Out
Post by: deadmansix on January 30, 2009, 11:43:52 pm

I agree the Raid mission is a bad mission,pull it please.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on January 31, 2009, 01:48:30 am
Hm, never tried to cap on the Raid mission, worked good for me, but, if it has issues...
Maybe we could get a DB clean tho.
All those silly AI icons making it difficult for us to hunt.  ;)

Had some just outstanding PvP matches this wekk, GGs all!  ;D
Title: Re: The Forge - Flat Out
Post by: Father Ted on February 04, 2009, 08:00:27 am
Where's the Fed SCS? The CVA is nice, but it doesn't have that extra little bang that the SCS does.  ;)
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 04, 2009, 09:14:26 am
Where's the Fed SCS? The CVA is nice, but it doesn't have that extra little bang that the SCS does.  ;)

After reviewing the vessel library, It comes out in 2286. Kina looks like the BBV would be better. Only 4 less fighters but lot's more weapons and power.
Just IMOHPO, of course.  ;D
Title: Re: The Forge - Flat Out
Post by: Bonk on February 04, 2009, 02:47:21 pm
One mission yank and one db clean comin up...
Title: Re: The Forge - Flat Out
Post by: Bonk on February 04, 2009, 03:42:08 pm
Met_11ConvoyRaid.scr pulled, db cleaned, server back up (was down for 12 minutes).
Title: Re: The Forge - Flat Out
Post by: Bonk on February 04, 2009, 03:43:51 pm
Oh no, wait, there's a NW convoy raid too... Met_NW7ConvoyRaid.scr

I bet that was the one, not the stock one...?
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 04, 2009, 03:53:33 pm
The mission I think he was talking about is called just "Raid". It only generates on planets. You have to kill all the enemy ships, but do not have to take the moon.
Kurok and I just ran about a half a dozen of them today together and had no issues, got a DV shift, PP, etc, so donno.
Sure that wasn't the day I was doing Grandpa duty while sitting there in my Lyran account?
You 2 were hitting the Rom planet at 10,28. First just Gen Ganja, then both of you.
I would watch you run a couple missions, jump into my Klingon acct with a D5D, run a couple 2 miin missions under ya, then jump back into my Lyran acct before you and Gen Ganja came out, and I did that for hours, so you guys never did take the planet until later, after I finally logged off.
If you posted that the same day, I think it was indeed the day that happened.  ;)
Maybe it wasn't the mission...?  ;D
I've just never had any problems with Raid, and I've run a heckofa lot of them on the Forge.
Title: Re: The Forge - Flat Out
Post by: Bonk on February 04, 2009, 04:01:17 pm
Oh. Well I've pulled the NW7ConvoyRaid.scr for now. If that turns out not to be the one, then I'll put it back in, and turn mission names back on until we identify the filename of the problem script.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 04, 2009, 05:19:59 pm
Oh. Well I've pulled the NW7ConvoyRaid.scr for now. If that turns out not to be the one, then I'll put it back in, and turn mission names back on until we identify the filename of the problem script.

Unfortunate, since CR is a great money maker, but not a big deal at this point.
Thanks for your continuing efforts, sir.  :notworthy:
Title: Re: The Forge - Flat Out
Post by: [KBF]MuadDib on February 04, 2009, 08:57:33 pm
the Raid mission works...which shocked me...as its not always worked...

maybe a rewrite of the wording is in order to compensate for those that have been unsuccessful by capturing the ships...cos killing them works just fine...maybe stating that capturing is not an option...

i like the mission...its not every day you see freight trying to hide out near a sun...only to go boom by being so close to the fire...
Title: Re: The Forge - Flat Out
Post by: Bucky Ohare on February 05, 2009, 03:10:11 pm
If you can't capture, it's broke. I have succeeded when I remeber not to capture.  ::)
Title: Re: The Forge - Flat Out
Post by: dogfighter on February 08, 2009, 04:33:34 am
i noticed one not working mission. asteroid base defense. as soon as i was on the map my fcb exploded and the mission didnt stop.
other than that all other missions i encounterd worked fine.



ed :)
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 09, 2009, 01:21:44 pm
I just had, for the first time, the ED Warp Patrol mission with "The Riverboat Casino"
Most entertaining, Dave! Nicely done... ;)
I won't ruin the surprise for those that encounter this mission, but I do hope that both sides get it.
Jinn would be so proud... ;D
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 15, 2009, 01:04:19 am
Bonk, could we maybe get a DB clean sometime soon?
Those AI icons cluttering up the map again.  ;)
TY, sir.   :notworthy:
Had some outstanding PvP matches this past week, GG to all!  :thumbsup:
Title: Re: The Forge - Flat Out
Post by: Bonk on February 16, 2009, 05:17:41 pm
I had a really bad flu last week, I'm just starting to get over it now. Sorry if I have not been very attentive to the server for the last while. I should be able to put a little time in on it later this week.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 17, 2009, 10:40:08 am
We have a player Ghosted...Connor (one of 3 Coalition who has switched sides) has both his ISC and new Fed account ghosted, has been since yesterday.
maybe you could give the box a kick so he can log back on, please sir?
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on February 17, 2009, 10:44:39 am
We have a player Ghosted...Connor (one of 3 Coalition who has switched sides) has both his ISC and new Fed account ghosted, has been since yesterday.
maybe you could give the box a kick so he can log back on, please sir?

oohh...kick boxing....I like it...
Title: Re: The Forge - Flat Out
Post by: deadmansix on February 17, 2009, 02:45:15 pm

We of the alliance at this point see no way we can stop the advancement of the coalition with the player base we have now and concede this round to our worthy adversary's
Title: Re: The Forge - Flat Out
Post by: Bonk on February 17, 2009, 03:29:55 pm
Well, it has run two months as is - not a bad run. The map is looking pretty ugly. Maybe we can hold them off longer next time!

Both sides agree to a reset. I would normally modify the map, but since I will be setting up the OCI version again soon I'll save that for then and just reset Flat Out as it is.

I hope to have a test build of the serverkit ready soon to look at possible Vista/DirectX issues for this run. Might even get it done tonight.

Just wait till we get the Blue Plague again, then you'll all change your tune! :D I have faith.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 17, 2009, 03:30:39 pm

We of the alliance at this point see no way we can stop the advancement of the coalition with the player base we have now and concede this round to our worthy adversary's

Acceptable...bummer we just missed the uber cheese era of X ships, tho.
Perhaps on the next one... ;)
A big salute to all that I had some great fights with and against.
And if I may say...
Biggest thing I saw was a almost a total lack of teamwork with the Alliance players...
Rarely were you on TS together, or even in chat together.
The difference in the numbers of players really wasn't that great, but notice how all of the Coalition worked together and how quickly we reached the Fed homeworld doing so?
Get in the forums, get on TS and work as a team more and you can achieve a lot.  ;)
Deadman's a good RM, but it doesn't do any good for him to post OPs if no one reads and follows them.

Outstanding job by all the Coalition, again you have shown your worth as Warriors!  ;D

And a big Thank you to Bonk and all his continuing efforts in maintaining The Forge for all this time.  :notworthy:
Looking forward to the next map set up, they're always different and interesting in the layout.  :thumbsup:
Title: Re: The Forge - Flat Out
Post by: Bonk on February 17, 2009, 04:25:07 pm
The deed is done.

I have an interesting post-mortem for round one planned, as this is the first time I've kept all the daily backups. I have 75 snapshots of the db.

Round two is on.
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on February 17, 2009, 04:47:48 pm
Thank you Bonk!

And we even had a few newbies show up! :)
Title: Re: The Forge - Flat Out
Post by: Bucky Ohare on February 17, 2009, 07:18:22 pm
"The difference in the numbers of players really wasn't that great"   :rofl:  :lame:

A few weeks ago it was just me and GeneralGanja420 for 4 or 5 days and alliance numbers were small and inconsistent before that. Once the 2 Gorns disappeared, the two of us Feds could barely hold the line. I played my butt off on what I thought would be a casual server, but had enough of not seeing others chip in regularly on what is apparently a much more serious server.

It looks like you need a sign-up if you want a shot at balance for your reset. :knuppel2:
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 17, 2009, 07:38:05 pm
"The difference in the numbers of players really wasn't that great"   :rofl:  :lame:

A few weeks ago it was just me and GeneralGanja420 for 4 or 5 days and alliance numbers were small and inconsistent before that. Once the 2 Gorns disappeared, the two of us Feds could barely hold the line. I played my butt off on what I thought would be a casual server, but had enough of not seeing others chip in regularly on what is apparently a much more serious server.

It looks like you need a sign-up if you want a shot at balance for your reset. :knuppel2:

I was referring to the total amount of pilots on each side, Buck, not how much time those pilots spent on line. Who did that is pretty obvious by the colors on the map. ;)
If we actually called it a serious server maybe more would show up, but I doubt it.
There are no points given for kills, points for territory, nor penalties for running.
And no where else is there a decent campaign where there aren't tight restrictions on what ships can be flown and how many you can have.
As I like to say "If you can buy it, you can fly it"
The Forge has rarely had a high population of pilots on either side for what ever reason. There have been many reasons given.  ::)
Trying to balance the number of players on a side has also been proved over and over again in many campaigns to be difficult and deceptive.
What it comes down to was how many of those actually show up on a regular basis and what they do while they are there.
The Coalition was blessed this time around with a few nutters who followed posted OPs to perfection.  ;D
And somehow we even pulled it off without "The Brothers Nutter" Soth and Kaz, both famous for running quite literally hundreds of missions each on any server they play on.
The Forge has before gone the way of the Alliance, just not this time.  ;)
There's always the next one, sir.  ;D
Title: Re: The Forge - Flat Out
Post by: deadmansix on February 17, 2009, 08:09:21 pm
"The difference in the numbers of players really wasn't that great"   :rofl:  :lame:

A few weeks ago it was just me and GeneralGanja420 for 4 or 5 days and alliance numbers were small and inconsistent before that. Once the 2 Gorns disappeared, the two of us Feds could barely hold the line. I played my butt off on what I thought would be a casual server, but had enough of not seeing others chip in regularly on what is apparently a much more serious server.

It looks like you need a sign-up if you want a shot at balance for your reset. :knuppel2:

 I was out of it for a week or so due to the grunge flu and sense I was back was on for a lot of time, we just need to get organised and start communicating more, ask the coalition I and a couple others have been a big thorn in there side on more than one occasion,and a casual server means that the rules are loser than normal as there is nothing casual when it comes to the freaking good guys  :angel: ageist the dark hearted bad guys :cuss:
Title: Re: The Forge - Flat Out
Post by: FCM_SFHQ_XC on February 17, 2009, 08:42:19 pm
*sighs* I miss playing on the forge, wish my university connection would support OP, but oh well..

Quote
I played my butt off on what I thought would be a casual server, but had enough of not seeing others chip in regularly on what is apparently a much more serious server

Its a fun server, dont worry about pulling off a lot of hours on it, it'll just burn people out when serious servers come, just play to keep your skills sharp, and play for fun not winning :)
Title: Re: The Forge - Flat Out
Post by: Bucky Ohare on February 17, 2009, 08:48:30 pm
Easier said than done when the red menace is going straight for your home planet out of the gate.  How do you play for fun with that?
Title: Re: The Forge - Flat Out
Post by: FCM_SFHQ_XC on February 17, 2009, 11:29:33 pm
simple, narrow your perspective when playing, don't think, OH GOSH RED GIANT HEADING THIS WAY, MUST DEFEND MUSTDEFEND!@!@@!!!!! , just focus on playing around and if possible just do it near the "OPs" objectives are to help out the team, but just realize it wont be the end of the world if the homeworld is destroyed, it'll just mean usually a server reset sometime soon, and it's back to the same thing. No losses.
Being this is a fun server that wont really count either way, just have fun! If you want to do some PvP, then go do some good PvP to help improve your skills so you'll be better in the more serious servers. No loss if you lose a ship, no loss if you lose a planet/starbase since it'll all be reset and gone soon enough.
The main point though is don't burn yourself out! :)
Title: Re: The Forge - Flat Out
Post by: [KBF]MuadDib on February 19, 2009, 10:05:15 pm
bah!

map was set for constant PVP...

we were just getting into the fun years we hardly ever get to play...

there are other ways to stop progress on a map...LIKE HELLO A TRUCE!!!

we hadnt even knocked on the Hydran or Mirak HW...the gorn HW was still unsecure...

Bonk...we so need to talk Spice Wars!!!soon...

Title: Re: The Forge - Flat Out
Post by: KBF-Crim on February 20, 2009, 01:44:34 pm
bah!

map was set for constant PVP...

we were just getting into the fun years we hardly ever get to play...

there are other ways to stop progress on a map...LIKE HELLO A TRUCE!!!

we hadnt even knocked on the Hydran or Mirak HW...the gorn HW was still unsecure...

Bonk...we so need to talk Spice Wars!!!soon...

Partially my fault brother...I was the one who put the bug in LK's ear about a reset...didnt think about the x-toys... ;)
Title: Re: The Forge - Flat Out
Post by: [KBF]MuadDib on February 20, 2009, 08:41:43 pm
hey Bonk, can we fast forward to 88?

not completely X yet...but still a bonus...
Title: Re: The Forge - Flat Out
Post by: [KBF]MuadDib on February 20, 2009, 08:43:55 pm
bah!

map was set for constant PVP...

we were just getting into the fun years we hardly ever get to play...

there are other ways to stop progress on a map...LIKE HELLO A TRUCE!!!

we hadnt even knocked on the Hydran or Mirak HW...the gorn HW was still unsecure...

Bonk...we so need to talk Spice Wars!!!soon...

Partially my fault brother...I was the one who put the bug in LK's ear about a reset...didnt think about the x-toys... ;)

no worries!

just think of what we could do together though...we could be puppet masters!!!  :flame:
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 21, 2009, 09:52:20 pm


Its a fun server

If its so fun why are we so far away from each other? Wtf? Who designed this map? Where is the PvP?

Hey Bonk, ran a patrol me in a DVL and 2x gorn AI wings vs 3x bad nasty Klink AI. I capped 2 and destroyed one. I noticed quickly into the match the two I capped had no boarding parties. I expected the mission to end, didnt and found out why. For the 1st mission ever for me, I have finally seen the AI cap an enemy ship. A gorn ally turned klink. I beamed over 3 marines to its 2 and my two promptly died. Apparently, the gorn turned klink is invincible with AI marines.

These AI capping enemy ships needs to STOP. 1st its buggy, and second, some races get screwed because of transporter and marine compliments. Leave it alone for hit and runs, but capping has to END> Please tell ED.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 22, 2009, 12:33:43 am
We're so far away from each other to give every one tiome to get some PP to get the uber cheese... ;D
I've only seen the AI cap a couple of times out of a whole sh** load of missions, I wouldn't sweat it a whole bunch.
Wait until you encounter "The Riverboat Casino" pirate mission, now that ones a blast!  :buck2:
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 22, 2009, 05:38:33 pm
5 hexes apart now. I ran into two of your buddies and they gave my DVL a new paint job. Thanks for the tow guys. I BARELY made it off the map in a convoy raid limping home when a KDN started off at 35k. Hair rasing. This is the sh*t I play this game for. And that PvP was fun despite my mistake at the end, felt good to get back into thte captains chair. Edit: Made it back to base... lol, 1000pp in repairs and resupply and another -300+pp on the return home trip. And I have permanent damage to my ship, lol.
Title: Re: The Forge - Flat Out
Post by: [KBF]MuadDib on February 23, 2009, 08:49:14 pm


Its a fun server

If its so fun why are we so far away from each other? Wtf? Who designed this map? Where is the PvP?

Hey Bonk, ran a patrol me in a DVL and 2x gorn AI wings vs 3x bad nasty Klink AI. I capped 2 and destroyed one. I noticed quickly into the match the two I capped had no boarding parties. I expected the mission to end, didnt and found out why. For the 1st mission ever for me, I have finally seen the AI cap an enemy ship. A gorn ally turned klink. I beamed over 3 marines to its 2 and my two promptly died. Apparently, the gorn turned klink is invincible with AI marines.

These AI capping enemy ships needs to STOP. 1st its buggy, and second, some races get screwed because of transporter and marine compliments. Leave it alone for hit and runs, but capping has to END> Please tell ED.

LOL!

try and wait for the AI to dump all their marines...then capture with 1 team...   :flame:
Title: Re: The Forge - Flat Out
Post by: Dangermouse on February 24, 2009, 08:33:41 am
I had some PVP this morning, a Klingon "Criminal" tractored me and fed me drones like the newb I am :)

To add insult to injurym I got a new ship, went on a simple mission to try it out and it exploded when the game started. Guess I got a dud one, ho well.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 24, 2009, 08:44:16 am
I had some PVP this morning, a Klingon "Criminal" tractored me and fed me drones like the newb I am :)

To add insult to injurym I got a new ship, went on a simple mission to try it out and it exploded when the game started. Guess I got a dud one, ho well.

Your ship involuntarily exploding is an ancient bug that has never quite been squashed.
Known as "The Hand of Bethke" it usually occurs at the start or the end of a mission. Your only hope of keeping your ship is to quickly alt F4 out before you reach the map again.
But since that causes spikes in the Data base...
If you have enough PP, it's easy enough to get another ship just like ya had, so you can avoid the altF4.
Title: Re: The Forge - Flat Out
Post by: Dangermouse on February 24, 2009, 08:47:27 am
But since that causes spikes in the Data base...
If you have enough PP, it's easy enough to get another ship just like ya had, so you can avoid the altF4.

I have enough PP but the ship I got wasn't in the "shipyard" list when I looked afterwards. Do I just have to wait until one pops up again?

I'm not that bothered, mainly curious :)
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on February 24, 2009, 09:21:14 am
I had some PVP this morning, a Klingon "Criminal" tractored me and fed me drones like the newb I am :)

bah...we fight...we learn....I'm sure you wont make the same mistake twice... ;)

Drone boats are all scary...until you remember they have a finite amount of drones...and that's about all they have...

My only real hope was to chase you down and anchor you before I ran out of ammo...

Drone boats are pretty much one trick ponies...

Quote
To add insult to injurym I got a new ship, went on a simple mission to try it out and it exploded when the game started. Guess I got a dud one, ho well.

Sorry bout the ship.....hope you didnt just have it painted... ;D
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 24, 2009, 09:21:29 am
But since that causes spikes in the Data base...
If you have enough PP, it's easy enough to get another ship just like ya had, so you can avoid the altF4.

I have enough PP but the ship I got wasn't in the "shipyard" list when I looked afterwards. Do I just have to wait until one pops up again?

I'm not that bothered, mainly curious :)

Yes. the shipyard adds a few new ships every turn, which is 5 min. New ships appear at the bottom of the shipyard list.  ;)
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 24, 2009, 09:36:17 am
BONK! Fix the ship trade in to 100%!

Tired of losing HALF my pp every time I want to try out a new ship. Why spoil the fun???
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on February 24, 2009, 09:37:44 am
How about letting bonk run it the way he wants ;)
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 24, 2009, 09:43:27 am
How about letting bonk run it the way he wants ;)

Or, as had been said many times over the years when players have disagreed with server settings, rules, etc..."Deal with it."
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 24, 2009, 10:06:08 am
How about letting bonk run it the way he wants ;)

Absolutely not! It may be an oversight on his part. But what I really HATE about a server is when it steals your prestige when you just want to switch around ships. It's stupidly retarded. It's indefensible. It bankrupts you shortly after trying out a cpl ships. I have better things to do than pp farm so I can afford to switch ships as the need arrives. What kind of sick fun is that? Here, I'll ask nicely. Bonk please change it. Make it more fun for those of us that have little time to play your server and dont want to get short changed because we are trying to swap ships around so we dont get bored of the same ship all the time. Thanks.

And you two klinks neeed to stop sucking up to bonk!
Title: Re: The Forge - Flat Out
Post by: Bonk on February 24, 2009, 03:32:51 pm
Now Dizzy, don't mince words, say what you mean! ;)

It is possible that may have been an oversight, as I redid all the gf settings from scratch this run to get a fresh start. It may have been at 100% replacement pp in previous runs, I don't recall.

I have no problem changing it to 100% replacement pp, as The Forge is intended primarily as a fun server. Its main purpose is to be there all the time.

I'll be honest (and it should be somewhat obvious) that I do not have as much time (/mental energy) these days to be quite as detailed in maintaining The Forge. I threw this one together quicker than usual.

The map: overall feel adheres to Frey's original concept of The Forge, with design concessions to empirical evidence gathered from the observation of the stability of other server runs. I did not have the time to make a good one that meets both these criteria this time around, but it will suffice.

All input and feedback on The Forge is welcome and will be considered as time permits. Note however that you will not see a really tight server setup from me until things ease up at work and my brain is free to setup SFB-OP again. My traditional F&E map meets almost all requirements for a good SFC map, granted it is unoriginal, but it jsut makes sense considering the history of SFB. (the general layout of the stock maps is surely no coincidence - though they have their weaknesses and bugs).

Sooo anyway, I'll up the trade-in pp with the next db clean somewhere in the next few days (maybe tonight) unless there are any objections with good reasons.
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on February 24, 2009, 03:53:54 pm
And you two klinks neeed to stop sucking up to bonk!


Make me ;D

BONK BONK ON THE HEAD!

http://www.youtube.com/watch?v=rSIXFlOPeH4 (http://www.youtube.com/watch?v=rSIXFlOPeH4)

 ;D
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 24, 2009, 06:42:10 pm

It is possible that may have been an oversight, as I redid all the gf settings from scratch this run to get a fresh start. It may have been at 100% replacement pp in previous runs, I don't recall.

No, it's usually been 50%, but I think no one's ever really complained because after a short while you have so much PP in mutiple accounts it doesn't reall matter. 90% of players, that I know of anyway, buy a ship early on and stay in it for a while. By the time you hit Captain (25K) having enough PP to buy anything isn't a problem. Especially on here where BBVs cost a little more than 20K.
Just start mutiple accts, Diz...you can keep your DVL in one, a CA in another, and a droner for flipping hexes...
Title: Re: The Forge - Flat Out
Post by: [KBF]MuadDib on February 24, 2009, 08:33:12 pm
figured bonk was being a "hard up" used car salesman with his gigantic "take in" of depreciation values...once you pilot ur ship out of spacedock...

that really kept me in my ships the last round...

do believe i said something...   :)
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 24, 2009, 10:42:06 pm
Thanks, Bonk. So your work is demanding and you just got over the Flu. Hope your bosses let you slide and stay home and rest. Sucks balls being sick and having to work. Sucks having to work at all sometimes, hehe. Thanks for changing the trade in. I know you wouldnt have done it had it been your 'vision' not to. But as casual a player as I am, I just couldnt afford to keep swapping from ship to ship to meet the current AI/PvP needs and felt stuck and needed to speak out against my fellow starship naysayers who disagree with me. Can't please em all, right?

Bottom line here is this illustrates a major problem with the way ships are purchased... pp is like money and there's no accounting for hording it and ammassing a really large amount of it while other players are really stung by it due to either their chocies for high replenishable spacedock resupply ship types that keep their pp bank low or their casual flying style that keeps their missions at a lower rate than nutter players. Inflation nor any other control I can think of can level the buying field... How can pp be controlled, be fair and work well in a dyna setting? I always thought the whole concept of it was garbage.
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on February 24, 2009, 10:59:39 pm
Thanks, Bonk. So your work is demanding and you just got over the Flu. Hope your bosses let you slide and stay home and rest. Sucks balls being sick and having to work. Sucks having to work at all sometimes, hehe. Thanks for changing the trade in. I know you wouldnt have done it had it been your 'vision' not to. But as casual a player as I am, I just couldnt afford to keep swapping from ship to ship to meet the current AI/PvP needs and felt stuck and needed to speak out against my fellow starship naysayers who disagree with me. Can't please em all, right?

Bottom line here is this illustrates a major problem with the way ships are purchased... pp is like money and there's no accounting for hording it and ammassing a really large amount of it while other players are really stung by it due to either their chocies for high replenishable spacedock resupply ship types that keep their pp bank low or their casual flying style that keeps their missions at a lower rate than nutter players. Inflation nor any other control I can think of can level the buying field... How can pp be controlled, be fair and work well in a dyna setting? I always thought the whole concept of it was garbage.

No socialism on the dynaverse! ;D

Title: Re: The Forge - Flat Out
Post by: Dizzy on February 25, 2009, 12:26:04 am
Thanks, Bonk. So your work is demanding and you just got over the Flu. Hope your bosses let you slide and stay home and rest. Sucks balls being sick and having to work. Sucks having to work at all sometimes, hehe. Thanks for changing the trade in. I know you wouldnt have done it had it been your 'vision' not to. But as casual a player as I am, I just couldnt afford to keep swapping from ship to ship to meet the current AI/PvP needs and felt stuck and needed to speak out against my fellow starship naysayers who disagree with me. Can't please em all, right?

Bottom line here is this illustrates a major problem with the way ships are purchased... pp is like money and there's no accounting for hording it and ammassing a really large amount of it while other players are really stung by it due to either their chocies for high replenishable spacedock resupply ship types that keep their pp bank low or their casual flying style that keeps their missions at a lower rate than nutter players. Inflation nor any other control I can think of can level the buying field... How can pp be controlled, be fair and work well in a dyna setting? I always thought the whole concept of it was garbage.

No socialism on the dynaverse! ;D

Actually the more I think about it the better it sounds... Having a 'pool' of pp where everyone from that race or side gets to use it as they need it sounds perfect. Then periodically ship prices can be 'jacked up' to ccount for inflation and this wilkl not impact casual flyers because they draw from the 'pool' account.
Title: Re: The Forge - Flat Out
Post by: marstone on February 25, 2009, 01:43:09 am
Thanks, Bonk. So your work is demanding and you just got over the Flu. Hope your bosses let you slide and stay home and rest. Sucks balls being sick and having to work. Sucks having to work at all sometimes, hehe. Thanks for changing the trade in. I know you wouldnt have done it had it been your 'vision' not to. But as casual a player as I am, I just couldnt afford to keep swapping from ship to ship to meet the current AI/PvP needs and felt stuck and needed to speak out against my fellow starship naysayers who disagree with me. Can't please em all, right?

Bottom line here is this illustrates a major problem with the way ships are purchased... pp is like money and there's no accounting for hording it and ammassing a really large amount of it while other players are really stung by it due to either their chocies for high replenishable spacedock resupply ship types that keep their pp bank low or their casual flying style that keeps their missions at a lower rate than nutter players. Inflation nor any other control I can think of can level the buying field... How can pp be controlled, be fair and work well in a dyna setting? I always thought the whole concept of it was garbage.

No socialism on the dynaverse! ;D

Actually the more I think about it the better it sounds... Having a 'pool' of pp where everyone from that race or side gets to use it as they need it sounds perfect. Then periodically ship prices can be 'jacked up' to ccount for inflation and this wilkl not impact casual flyers because they draw from the 'pool' account.

having a pool and the Race Moderator being able to assign it to players would be alright.  That way someone can't just fire up the game and take a huge chunk of PP to by a DVL as his first ship. 

Maybe link the pool of PP to the races econ so it grows depending on the race not the players.
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 25, 2009, 03:11:58 am
I was thinking more along the lines of an OCI interface where pp is awarded into a 'pool' where approved captains can get whatever ship they want. Then we could jack ship prices way up for the in game shipyyards where buying ships there with your individualaccount would be prohibitive... This would force players to buy ships from the OCI interface and pooling money would benifit everyone.

I can see where a player pissing away a BB would be a bad thing, but the admin could setup the pool to where if you wanted to buy a restricted pooled ship class, the admin has to approve it for that player. So in essence, you could go from a pooled pp account to an OoB setup quite easily and all the same. Socialism never sounded so good. 
:flame:
Title: Re: The Forge - Flat Out
Post by: marstone on February 25, 2009, 04:39:12 am
I was thinking more along the lines of an OCI interface where pp is awarded into a 'pool' where approved captains can get whatever ship they want. Then we could jack ship prices way up for the in game shipyyards where buying ships there with your individualaccount would be prohibitive... This would force players to buy ships from the OCI interface and pooling money would benifit everyone.

I can see where a player pissing away a BB would be a bad thing, but the admin could setup the pool to where if you wanted to buy a restricted pooled ship class, the admin has to approve it for that player. So in essence, you could go from a pooled pp account to an OoB setup quite easily and all the same. Socialism never sounded so good. 
:flame:

Yep, yep, could get behind that.  The OCI does give lots of options if you want to work on it.
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 25, 2009, 08:35:48 am
Ya, I mean, there's lotsa ways to do it... U could have only the big ships, say DN and up using the pooled pp... and they'd be expensive... and we could adjust those costs for inflation. The shipyards would be unaffected save for the prohibitive prices of DN's so individual accounts wouldnt be able to get them.

Edit: I mean here's another way to think about it. A nutter seldom gets to use all his money. They busy flying frigs and CL's flipping hexes amassing wads of pp. What if there was a 'Bank' they could deposit their money into? Then, anyone from their side could use that money benifitting casual players so they can afford ships their limited playing time seldom allowed them to purchase. In addition they dont need to sweat it so much losing in PvP and may give it a go if they knew it wouldnt kill their bank account. I like it.

Edit 2: In fact, I think Bonk already worked it up to where players could donate some of theoir money to a specific player. WOuldnt take too much I dont think to add the 'Bank' and allow players to borrow from it for purchasing a ship. Instead of taking out cash from the bank once players deposit their money, instead, the pp is deducted from the bank whenever a player from that side buys a ship.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 25, 2009, 08:47:07 am
Ya, I mean, there's lotsa ways to do it... U could have only the big ships, say DN and up using the pooled pp... and they'd be expensive... and we could adjust those costs for inflation. The shipyards would be unaffected save for the prohibitive prices of DN's so individual accounts wouldnt be able to get them.

Edit: I mean here's another way to think about it. A nutter seldom gets to use all his money. They busy flying frigs and CL's flipping hexes amassing wads of pp. What if there was a 'Bank' they could deposit their money into? Then, anyone from their side could use that money benifitting casual players so they can afford ships their limited playing time seldom allowed them to purchase. In addition they dont need to sweat it so much losing in PvP and may give it a go if they knew it wouldnt kill their bank account. I like it.

Edit 2: In fact, I think Bonk already worked it up to where players could donate some of theoir money to a specific player. WOuldnt take too much I dont think to add the 'Bank' and allow players to borrow from it for purchasing a ship. Instead of taking out cash from the bank once players deposit their money, instead, the pp is deducted from the bank whenever a player from that side buys a ship.

I hope if you implement this idea on one of your servers you're the RM who has to keep track of it and deal with players request.... ::)
Way too complicated for the average player, and complicated enough even Vet players won't be thrilled.
Having assigned ships has proved in the past to be a royal PITA and I hope the heck we don't go back to that.
Using the OCI on past runs of the Forge, you can transfer PP to another player, but, there was a cost. I forget now how much it was.
Title: Re: The Forge - Flat Out
Post by: marstone on February 25, 2009, 09:22:18 am
Ya, I mean, there's lotsa ways to do it... U could have only the big ships, say DN and up using the pooled pp... and they'd be expensive... and we could adjust those costs for inflation. The shipyards would be unaffected save for the prohibitive prices of DN's so individual accounts wouldnt be able to get them.

Edit: I mean here's another way to think about it. A nutter seldom gets to use all his money. They busy flying frigs and CL's flipping hexes amassing wads of pp. What if there was a 'Bank' they could deposit their money into? Then, anyone from their side could use that money benifitting casual players so they can afford ships their limited playing time seldom allowed them to purchase. In addition they dont need to sweat it so much losing in PvP and may give it a go if they knew it wouldnt kill their bank account. I like it.

Edit 2: In fact, I think Bonk already worked it up to where players could donate some of theoir money to a specific player. WOuldnt take too much I dont think to add the 'Bank' and allow players to borrow from it for purchasing a ship. Instead of taking out cash from the bank once players deposit their money, instead, the pp is deducted from the bank whenever a player from that side buys a ship.

Maybe in the OCI a spot could also be added so you can "bank" a ship or two.  That way you can put aside a ship that doesn't come up often in the shipyard so you don't have to loose it if you change to a specialty ship to do a mission.
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on February 25, 2009, 09:30:09 am
With the OCI...you can buy any ship in production...you dont have to wait for the yards ;)
Title: Re: The Forge - Flat Out
Post by: marstone on February 25, 2009, 09:36:20 am
With the OCI...you can buy any ship in production...you dont have to wait for the yards ;)

true, true.  But you could also limit ships so they are not in production and not in the OCI directly to do OOB.  Have a RM add only so many of the limited ships to the OCI.  That way you can lower the worry about fleeting rules as the really limited ships would really be limited. 
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 25, 2009, 09:39:25 am
I hope if you implement this idea on one of your servers you're the RM who has to keep track of it and deal with players request.... ::)
Way too complicated for the average player, and complicated enough even Vet players won't be thrilled.
Having assigned ships has proved in the past to be a royal PITA and I hope the heck we don't go back to that.
Using the OCI on past runs of the Forge, you can transfer PP to another player, but, there was a cost. I forget now how much it was.

I argee.. Assigning ships is a pita and we wont ever use that again save for mb a BB or something that doesnt take time. Also, complication isnt what Im after. If the Bank method Im referring to doesnt simplify things and make them better then we wont use it. The OCI pp transfer penalty can be changed.

Here's the idea in a more fleshed out form... Have an OCI Prestige Bank for the Coalition and another for the Alliance where players can put their money into they dont need. Then along comes a new player halfway thru the server and doesnt have any pp. When his individual account cannot afford him the ship he wants, he draws from the 'Bank' and gets his ship. The only thing players need to do is make a deposit to make it all work. This will cut down on having to donate to so many players over and over thus streamlining the feature, making it faster and easier and more fun.
Title: Re: The Forge - Flat Out
Post by: marstone on February 25, 2009, 09:40:19 am
The ship docking was part of a larger modification to the OCI I was looking at.

It looks like it would be possible to have the shipyard set to build no ships, and have the OCI modify the database to add in new builds (keep basic hulls in stock and only add so many speciallty ships per year based on a build schedule).   Not sure how the server would like that part being modified tho (not an SQL guys so haven't tried it out yet).
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 25, 2009, 09:41:08 am
With the OCI...you can buy any ship in production...you dont have to wait for the yards ;)

true, true.  But you could also limit ships so they are not in production and not in the OCI directly to do OOB.  Have a RM add only so many of the limited ships to the OCI.  That way you can lower the worry about fleeting rules as the really limited ships would really be limited.

Or expensive! Say that we want BB's to cost 200k. Well, in short order you'd be able to pool enough pp from everyone to buy it, but that's gonna put a dent in the bank for other ships and bases. So I'd say this idea has merit.

Edit: Only thing I'd want done is a Bank Ledger showing everyone that's deposited and withdrawn from the bank and in what amounts. In fact, withdrawing money is bad idea, instead, ship purchases will deduct from the bank so that no one can take the money out of the bank once its deposited.
Title: Re: The Forge - Flat Out
Post by: marstone on February 25, 2009, 09:44:13 am
With the OCI...you can buy any ship in production...you dont have to wait for the yards ;)

true, true.  But you could also limit ships so they are not in production and not in the OCI directly to do OOB.  Have a RM add only so many of the limited ships to the OCI.  That way you can lower the worry about fleeting rules as the really limited ships would really be limited.

Or expensive! Say that we want BB's to cost 200k. Well, in short order you'd be able to pool enough pp from everyone to buy it, but that's gonna put a dent in the bank for other ships and bases. So I'd say this idea has merit.

expensive can work, but a true nutter with a bank behind them could probably pull it off in not that long a time.  So you might still end up with more BB's in the game then you really want out there.  But it is a easy solution that would help keep heavy metal down to a reasonable level.
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 25, 2009, 10:07:30 am
expensive can work, but a true nutter with a bank behind them could probably pull it off in not that long a time.  So you might still end up with more BB's in the game then you really want out there.  But it is a easy solution that would help keep heavy metal down to a reasonable level.

Having a lot of BB's isnt the issue. Its the issue that a lot of nutters have WAY too much cash and casual or new players have too little. Using a 'Bank' is a way to enable players who have lotsa cash allow others to use it if they need to. Fleeting rules keep BB's from running amok. Currently the donation OCI scheme is cumbersome. I'd like to see the Bank idea solve that and make the game better for everyone.
Title: Re: The Forge - Flat Out
Post by: FPF-Tobin Dax on February 25, 2009, 11:29:54 am
I guess I'm a selfish capitalist afterall. Give the RMs a pool at the start of the server to dole out when they feel it's needed. I'll work for my ship regardless of how much or little time I have to fly, just keep the trade in value reasonable or i'll be opening multiple accounts.
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 25, 2009, 11:39:39 am
I guess I'm a selfish capitalist afterall. Give the RMs a pool at the start of the server to dole out when they feel it's needed. I'll work for my ship regardless of how much or little time I have to fly, just keep the trade in value reasonable or i'll be opening multiple accounts.

And that's fine, Tobin... The 'Bank' would work for those that want it. No one is forcing you to deposit your money. So you keep your pp in all your individual accounts. But here's the kicker. Let's say a few players have deposited money they arnt planning on using and in one of your other accounts, you are a little short on cash for that ship or base you need. So you login to the OCI, get the ship you want using some 'Bank' money and you're set. Nice to have it in a pinch and you didnt have to ask anyone.

It's simple and easy to use. I envision a few details like this: Using the OCI Bank would deduct money for the purchase of your ship out of your account 1st, and leave you with no less than 1k pp left to outfit it. Any remainder comes straight out of the bank. You would be required to be of a certain rank to use the Bank to buy certain ships... like if you need money to buy a BB, you'd need to be a certain rank to do so... This prevents bank fraud, hehe.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 25, 2009, 01:25:50 pm
I guess I'm a selfish capitalist afterall. Give the RMs a pool at the start of the server to dole out when they feel it's needed. I'll work for my ship regardless of how much or little time I have to fly, just keep the trade in value reasonable or i'll be opening multiple accounts.

And that's fine, Tobin... The 'Bank' would work for those that want it. No one is forcing you to deposit your money. So you keep your pp in all your individual accounts. But here's the kicker. Let's say a few players have deposited money they arnt planning on using and in one of your other accounts, you are a little short on cash for that ship or base you need. So you login to the OCI, get the ship you want using some 'Bank' money and you're set. Nice to have it in a pinch and you didnt have to ask anyone.

It's simple and easy to use. I envision a few details like this: Using the OCI Bank would deduct money for the purchase of your ship out of your account 1st, and leave you with no less than 1k pp left to outfit it. Any remainder comes straight out of the bank. You would be required to be of a certain rank to use the Bank to buy certain ships... like if you need money to buy a BB, you'd need to be a certain rank to do so... This prevents bank fraud, hehe.

Perhaps we should continue this discussion in another thread, rather than hijacking this one... ;)
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 25, 2009, 01:29:15 pm
Perhaps we should continue this discussion in another thread, rather than hijacking this one... ;)

Then start a thread and quit yer bitchin!  :P
Title: Re: The Forge - Flat Out
Post by: Bonk on February 25, 2009, 04:30:15 pm
I'll be taking the server down to do a db clean and change that setting shortly.
Title: Re: The Forge - Flat Out
Post by: Bonk on February 25, 2009, 04:54:20 pm
db cleaned, tradein set to 100%, server back up.

(my old oci config shows a tradein of 100% so I must have had it set that way in some of the older runs of The Forge)
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 25, 2009, 04:58:06 pm
That's what I remember. Thats why I thought it was an oversight. I've never flown a ship so long, lol... I just resigned myself to not ever trading that ship in till that got fixed, hehe. Hey whens the stardate rollover to a new year?
Title: Re: The Forge - Flat Out
Post by: Bonk on February 25, 2009, 05:13:03 pm
Hey whens the stardate rollover to a new year?

The clock starts in 2273, runs four days per game year, with 5 minute turns.

So um without looking at the gfs that's... ((24h/d*4d)*60min/h)/5min = 1152 turns per year. Yeah, that was it, 1152.
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 25, 2009, 05:17:29 pm
Smart ass.  :D

Hey I have another stupid question fer ya. If I have 12 mines and the 1st mission I use 4, the next mission I use 3, the next mission I use 7, and in between one of those missions I resupplied by half, how many ships I killed?
Title: Re: The Forge - Flat Out
Post by: Bonk on February 25, 2009, 05:27:11 pm
Smart ass.  :D

Hey I have another stupid question fer ya. If I have 12 mines and the 1st mission I use 4, the next mission I use 3, the next mission I use 7, and in between one of those missions I resupplied by half, how many ships I killed?

Easy, that would be 7838. (check your phone num pad ;))  :P
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 27, 2009, 03:30:58 am
Whats up with Base Assaults? As in I cant get one. I go base hunting and I cant ever draw a base assault. I notice our bases are dissappearing... but I cant kill coalitin bases. Plz fix.
Title: Re: The Forge - Flat Out
Post by: FPF-Paladin on February 27, 2009, 03:33:25 am
Hey Dizzy, I take it my router isn't going to cut it without tweaks?

DI-604UP, no firewalls, DMZ'd?

Grrr I frickin hate routers.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 27, 2009, 08:14:35 am
argh dbl post... ::)
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 27, 2009, 08:31:43 am

Whats up with Base Assaults? As in I cant get one. I go base hunting and I cant ever draw a base assault. I notice our bases are dissappearing... but I cant kill coalitin bases. Plz fix.


Well, someone already killed one of ours, and someone killed another last night, so it's probably just luck of the draw. 
Even the one we killed took 2 missions before we drew a Base Assault....
It'll be OK, Diz... ;)
I'm sure we can learn to deal with it, we're used to that already... ;D
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 27, 2009, 08:36:16 am
Whats up with Base Assaults? As in I cant get one. I go base hunting and I cant ever draw a base assault. I notice our bases are dissappearing... but I cant kill coalitin bases. Plz fix.

Well, someone already killed one of our, so it's probably just luck of the draw. 
Even the one we killed took 2 missions before we drew a Base Assault....
do you ever quit whining...?   :buck2:

A Base Assault should be the very FIRST mission choice if thats what's in the hex and that's what's in the scripts. The very FIRST choice. Because it isnt means there is some gf setting or script thingee that's not right. And no I'm not whining, I'm wondering what is wrong with the server you klingon vermut because I dont want guesswork and random chance the way Slave Girl servers run. I want things to work right the 1st time the way they should work. Now if you want to argue that base assaults SHOULD NOT show up as a mission choice when you move into a hex, or have some random chance of showing like they are now, go right ahead. I'd like to know the server setting that controls such a feature.

EDIT: It could be a feature... Random chance of getting a base assault may not be a bad thing, but when you have slave girl bases... I'd rather not go the random route, ya know?
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 27, 2009, 08:42:25 am
Gosh, I don't remember ever playing on a server where sometimes other missions besides BA didn't pop up on a base hex.
Typically it seems to come up after you and 2 others just got done moving 3-4 deep into enemy territory to reach a base, only to have your drafter get no base assault... ;D
Gee Diz, if you don't know what server settings control it, with all of your experience, I wonder who does...?
It's supposed to be a fun server, i"m sorry if you're not having fun because things don't always go the way you wish they would.
Happens to us mortals all the time...
Relax a little man...
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 27, 2009, 09:21:57 am
Gosh, I don't remember ever playing on a server where sometimes other missions besides BA didn't pop up on a base hex.
Typically it seems to come up after you and 2 others just got done moving 3-4 deep into enemy territory to reach a base, only to have your drafter get no base assault... ;D
Gee Diz, if you don't know what server settings control it, with all of your experience, I wonder who does...?
It's supposed to be a fun server, i"m sorry if you're not having fun because things don't always go the way you wish they would.
Happens to us mortals all the time...
Relax a little man...

Dont tell me to relax! If I didnt get uptight about how a server is pissing me off we wouldnt have made a lot of the progress we have made in getting it to work and understand it better.

To answer your question, here's the scoop on scripts:

According to ED, the D2 engine examines each hex on the map and generates AI ships based on the settings in the server .gf files.
For each hex, the D2 engine determines if missions are required in the hex.
To do this, it must examine each of the available mission scripts, and determine which ones are appropriate. Within each script, it appears to look at a lot of information and settings:
The mission criteria you establish in mScriptSpecs:
Valid hex terrain for the script (e.g. kColonyHex|kAsteroidHex)
Valid hex ownership for the script (e.g. kEnemyRaceHex)
Valid races for the (drafting) player team (e.g. kSpecLyran|kSpecKlingon)
MinDate and MaxDate (years in the range 0==2263 to 60==2323)
MinBPV and MaxBPV (I'm still not convinced this is used)
The available maps specified in your mAssignMapTerrain method, to determine which are most suitable for the hex and mission.  (This part is cruicial to using the new artifex definitions. Would like to know if ED's scripts are setup for this)
The team strength definitions in mDefineTeamShipStrengths, to determine appropriate team slots.
In hexes where all the required criteria are met, the appropriate missions are offered to human players. (With the maximum number offered, draft radius etc controlled by settings in the server .gf files.)

Now this brings us to .gf settings of which I dunno Bonk is using. They should look like this:

//weight to missions matching based on terrain
[TerrainScoring]
PlanetTypeScoreForMatching         =6000 
BaseTypeScoreForMatching         =4500
TerrainTypeScoreForMatching         =100

//weight to missions matching based on ships available
[FleetScoring]
GoodBPVScore                  =1000
TooWeakBPVScore                  =300
TooStrongBPV                  =0
GoodShipCountScore               =1000
TooFewShipCountScore            =300
TooManyShipCountScore            =0
PlaceBaseMissionScore            =50000
BaseScoreBonus                  =10000

I'd like to know what base assault scripts bonk is using, if they have changed from sg7 and what his gf settings are like...[/size][/font]
Title: Re: The Forge - Flat Out
Post by: Bonk on February 27, 2009, 03:08:49 pm
Campaign 1.mct:
Code: [Select]
Name="The Forge"
Description="Brought to you by Dynaverse.net - FireSoul's OP Plus 4.0 (klingon.pet.dhs.org) and The Forge Scripts Pack (www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe) required. See the Dynaverse.net forums for more info."
EarlyMapName="TheForge33.mvm"
MidMapName="TheForge33.mvm"
LateMapName="TheForge33.mvm"
DifficultyLevel=1
Era=1
TriggerMission=""
TriggerPrestige=0
[Missions]
0="Met_10Patrol.scr"
1="Met_11ConvoyRaid.scr"
2="Met_12ConvoyEscort.scr"
3="Met_15BaseDefense.scr"
4="Met_16ShipDefense.scr"
5="Met_17Patrol.scr"
6="Met_18HomeworldAssault.scr"
7="Met_26AsteroidAssualt.scr"
8="Met_27AsteroidDefense.scr"
9="Met_5FleetAction.scr"
10="Met_6Patrol.scr"
11="Met_7BaseAssault.scr"
12="Met_8ShipAssault.scr"
13="Met_9PlanetaryAssault.scr"
14="Met_ED10Colonization.scr"
15="Met_ED10FleetAssault.scr"
16="Met_ED10Monster.scr"
17="Met_ED10Patrol.scr"
18="Met_ED17Patrol.scr"
19="Met_ED17PatrolAllied.scr"
20="Met_ED17PatrolEnemy.scr"
21="Met_ED5FleetAction.scr"
22="Met_ED5PlayerFleet.scr"
23="Met_ED6Patrol.scr"
24="Met_EDDisengageEnemy.scr"
25="Met_EDDisengagePlayer.scr"
26="Met_EDEnemyPatrol.scr"
27="Met_EDPlayerPatrol.scr"
28="Met_EDWarpBaseAssault.scr"
29="Met_NW16PlanetDefense.scr"
30="Met_NW18HomeworldAssault.scr"
31="Met_NW7ConvoyRaid.scr"
32="Met_NW7CourierIntercept.scr"
33="Met_NW7OutpostSweep.scr"
34="Met_NW7Scout.scr"
35="Met_NW7TheGauntlet.scr"
36="Met_NWBasePlacement.scr"

[Races]
0=0
1=1
2=2
3=3
4=4
5=5
6=6
7=7
8=8
9=9
10=10
11=11
12=12
13=13
14=14
15=15

Missionmatching.gf
Code: [Select]
Name="MissionMatching"

[General]
TurnFrequency =1

[Turnbreak]
TurnBreakRatio =0.3
Mode =2

[ScreenForMatch]
BonusForNearbyForeignCharacters =500
EnemyHexBonus =200 // bonus for a mission in enemy territory
NeutralHexBonus =100 // bonus chance in neutral hexes for a mission
ChanceMove =100 // (30) base chance for a mission on move (increase for more missions in home territory)
ChanceLogon =0
ChanceTurnBreak =10
ChanceMissionComplete =50
ChanceMissionForfeit =0
ChanceGoalExpired =0
ChanceGoalInvalid =0
ChanceGoalComplete =0

[Environment]
RadiusForMatching =0 // range in hexes for a battle to take place (0=current hex, 1=current hex + 6 surrounding, etc.)

[MissionProfiles]
ShowMission =0 // (0) shows the team's mission title, 1 show's the true mission title
HasMustPlayMissions =1 // (1) Server will dispense must play missions
MustPlayOnlyOnEnemyHex =1 // (0) Server ignores mission script settings and will only set must plays when player is in an enemy hex (HasMustPlayMissions must be set!)
Move =2
Logon =0
TurnBreak =0
MissionComplete =1
MissionForfeit =0
GoalExpired =0
GoalInvalid =0
GoalComplete =0

[MissionScoring]
ByMainCharacter =1.0
ByOtherCharacters =1.0
MonteCarloMissionSelect =0 // (0) Currently unsupported
MaxMonteCarloTries =10
MaxSequenceScore =1000

//weight to missions matching based on terrain
[TerrainScoring]
PlanetTypeScoreForMatching =5000 
BaseTypeScoreForMatching =2500
TerrainTypeScoreForMatching =100

//weight to missions matching based on political tensions
[PoliticsScoring]
BonusForExactPoliticalMatch =1000
LookingForOwnHexInOwn =1000
LookingForOwnHexInAlly =500
LookingForOwnHexInNeutral =0
LookingForOwnHexInEnemy =-10000
LookingForEnemyHexInOwn =-10000
LookingForEnemyHexInAlly =-10000
LookingForEnemyHexInNeutral =0
LookingForEnemyHexInEnemy =1000
LookingForAllyHexInOwn =0
LookingForAllyHexInAlly =1000
LookingForAllyHexInNeutral =0
LookingForAllyHexInEnemy =-10000

//weight to missions matching based on ships available
[FleetScoring]
GoodBPVScore =1000
TooWeakBPVScore =300
TooStrongBPV =0
GoodShipCountScore =1000
TooFewShipCountScore =300
TooManyShipCountScore =0
PlaceBaseMissionScore =50000
BaseScoreBonus =10000

// weights of categories
[ScoringWeights]
WeightMissionsLastPlayed =0.2
WeightPoliticsScore =1.0
WeightTerrainScore =1.0
WeightFleetScore =0.5

[RelationshipScoring]
MaxRelationShipScore =1000
PoorEnemyOfScore =100
PoorAllyOfScore =200
DecentWorstEnemyScore =300
DecentAllyOfScore =200
OrionDomesticWeight =0.7
OrionNeutralWeight =.3
OrionEnemyWeight =0.2

[RecentlyPlayedScoring]
MaxLastPlayedScore =1000
NumMissionsTracked =5

[MapScoring]
PlanetScore =20
TerrainScore =10
BaseScore =30

[AssignCharactersToSlots]
AllowHumanToHumanMatching = 1
MonteCarloSelectPlayer = 0
MinimumScoreToAssignToSlot = 300

[Game]
GameSpeed =8 //default meta game speed
SessionName ="DynaverseII" //server name

// Time to wait for missions selection in milliseconds
[SetupProtocol]
ResponseWait =120000
ReadyWait =60000

//modifier based difficulty setting
[Diff]
CaptainDiff =0.85
CommodoreDiff =1.0
AdmiralDiff =1.15

 //space backgrounds used
[Backgrounds]
0 ="space00.mod"
1 ="space01.mod"
2 ="space02.mod"
3 ="space03.mod"
4 ="space04.mod"
5 ="space05.mod"
6 ="space06.mod"
7 ="space07.mod"
8 ="space08.mod"
9 ="space09.mod"
10 ="space10.mod"
11 ="space11.mod"
12 ="space12.mod"
13 ="space13.mod"
14 ="space14.mod"
15 ="space15.mod"

[ForfeitModifiers]
ForfeitModifyVictoryLevel =4    // modifier to loss level
ForfeitModifyRegularPrestige =-1000 //prestige lost if forfeit

I always have used the default missionmatching settings except for the following diff/patch:
Code: [Select]
11,14c11,14
< BonusForNearbyForeignCharacters =100
< EnemyHexBonus =100 // bonus for a mission in enemy territory
< NeutralHexBonus =50 // bonus chance in neutral hexes for a mission
< ChanceMove =30 // (30) base chance for a mission on move (increase for more missions in home territory)
---
> BonusForNearbyForeignCharacters =500
> EnemyHexBonus =200 // bonus for a mission in enemy territory
> NeutralHexBonus =100 // bonus chance in neutral hexes for a mission
> ChanceMove =100 // (30) base chance for a mission on move (increase for more missions in home territory)
24c24
< RadiusForMatching =1 // range in hexes for a battle to take place (0=current hex, 1=current hex + 6 surrounding, etc.)
---
> RadiusForMatching =0 // range in hexes for a battle to take place (0=current hex, 1=current hex + 6 surrounding, etc.)
29c29
< MustPlayOnlyOnEnemyHex =0 // (0) Server ignores mission script settings and will only set must plays when player is in an enemy hex (HasMustPlayMissions must be set!)
---
> MustPlayOnlyOnEnemyHex =1 // (0) Server ignores mission script settings and will only set must plays when player is in an enemy hex (HasMustPlayMissions must be set!)
111c111
< GameSpeed =7 //default meta game speed
---
> GameSpeed =8 //default meta game speed
146c146
< ForfeitModifyRegularPrestige =-100 //prestige lost if forfeit
---
> ForfeitModifyRegularPrestige =-1000 //prestige lost if forfeit

There should be no racial bias in base missions; as far as I know it is not possible to set it so one side gets base missions and the other does not. (It would be interesting if that is possible)

I have observed instability from messing with settings other than these in missionmatching.gf. These same settings were used on previous runs of the forge as far as I know. (yup, just confirmed from previous gfs, only new change is increased forfeit penalty.)

I get the feeling that perhaps there might be issues with the fwait differential between the stock and EDWarp base assault missions that are included? Either that or you just had a bad run of luck.

If the issue persists I can yank the EDWarp base assault, and put in a normal ED/NW base assault to see if that makes any difference.
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 28, 2009, 01:12:40 am
So we r using different missions. They may help explain it. If u want to swap them out... post that u have done so so I can test to see if it changes anything, course I get a feeling Krueg likes the warp base missions that dont always show up.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 28, 2009, 02:47:49 am
So we r using different missions. They may help explain it. If u want to swap them out... post that u have done so so I can test to see if it changes anything, course I get a feeling Krueg likes the warp base missions that dont always show up.

Actually I prefer them, makes killing bases all the easier...kinda like tonight....mmm...crunchy bases... ;D
Title: Re: The Forge - Flat Out
Post by: Dizzy on February 28, 2009, 02:51:13 am
So we r using different missions. They may help explain it. If u want to swap them out... post that u have done so so I can test to see if it changes anything, course I get a feeling Krueg likes the warp base missions that dont always show up.

Actually I prefer them, makes killing bases all the easier...kinda like tonight....mmm...crunchy bases... ;D

I wouldnt rub it in, Krueg... Nothing more frustrating than the coalition getting breaks and getting base assaults, killing all our bases while we try in vain to kill yours... It's demoralizing. I'll stop short right there.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on February 28, 2009, 03:01:37 am
So we r using different missions. They may help explain it. If u want to swap them out... post that u have done so so I can test to see if it changes anything, course I get a feeling Krueg likes the warp base missions that dont always show up.

Actually I prefer them, makes killing bases all the easier...kinda like tonight....mmm...crunchy bases... ;D

I wouldnt rub it in, Krueg... Nothing more frustrating than the coalition getting breaks and getting base assaults, killing all our bases while we try in vain to kill yours... It's demoralizing. I'll stop short right there.

Now you know why we "suck up" to Bonk...so we can get the missions we want when we want them... :P
 :laugh:
yeah...that must be it...
 :laugh:
Don't worry, they're cheap, I'm sure you can buy more... ;D
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on February 28, 2009, 03:34:17 am
So we r using different missions. They may help explain it. If u want to swap them out... post that u have done so so I can test to see if it changes anything, course I get a feeling Krueg likes the warp base missions that dont always show up.

Actually I prefer them, makes killing bases all the easier...kinda like tonight....mmm...crunchy bases... ;D

I wouldnt rub it in, Krueg... Nothing more frustrating than the coalition getting breaks and getting base assaults, killing all our bases while we try in vain to kill yours... It's demoralizing. I'll stop short right there.

We didnt get base missions every time either Dizz.....
Title: Re: The Forge - Flat Out
Post by: Dizzy on March 03, 2009, 02:01:46 am
Well I finally got some Base Assaults. 3 of them... 1 was a Bats and 2 were SB's. I was 8-10 hexes behind enemy lines and going into the 3rd BA my F-BB started to get pretty well damaged. Took 54 minutes because of a mistake I made, but I popped the base. Probably take only 5 minutes to replace it, but I had fun. The best part was where I had Mace's NHK on my tail the way back home in a very beat up BB. And this is where it gets fun.

Low on drones, no fighters, one shuttle NO Spares... and an expertly flown NHK by Mace made getting my BB back home troublesome.  I figured with the speed the NHK was going combined with his ECM, he was running regular Storps... So I gambled a 50/50 HET and made it swinging in tight behind the NHK not taking too much damage in the process. I was able to unleash a nasty alpha strike on his rear and slow him to where I could catch up and this made the rest of the trip back home a lot easier knowing I wouldnt be shadowed by a sneaky Rom. Good thing Feds can be sneaky too. ;)
Title: Re: The Forge - Flat Out
Post by: animator on March 03, 2009, 08:39:05 am


Quote
Actually I prefer them, makes killing bases all the easier...kinda like tonight....mmm...crunchy bases... ;D
  :P
Title: Re: The Forge - Flat Out
Post by: Roychipoqua_Mace on March 03, 2009, 05:00:23 pm
That was an interesting match. You don't know how surprised I was when that BB turned a full 180 degrees and I was caught at close range! I thought it was funny that the freighters pulled some sucker-punches when you were cleaning up at the end.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on March 03, 2009, 05:53:36 pm
The best part was where I had Mace's NHK on my tail the way back home in a very beat up BB. And this is where it gets fun.



Um...you asked him to draft you in 6,18 after you talked about how beat up you were in chat, which you weren't, as I saw when you drafted me the mission before...he wasn't "on your tail"  ::)
But at least you told him GG in your post...you're getting better... ;)
Title: Re: The Forge - Flat Out
Post by: Dizzy on March 03, 2009, 06:36:09 pm
The best part was where I had Mace's NHK on my tail the way back home in a very beat up BB. And this is where it gets fun.



Um...you asked him to draft you in 6,18 after you talked about how beat up you were in chat, which you weren't, as I saw when you drafted me the mission before...he wasn't "on your tail"  ::)
But at least you told him GG in your post...you're getting better... ;)

lOOK, i'M NOT BRAGGING. oops caps. I mean I was in a BB and he was in a CA. But fact was that I was at half hull. U cant see that in battle if my systems are repaired, but my hull boxes were toast. No spares, low supplies. Man I think my compliment of marines was around 5 after that battle. I coulda been capped. Only reason I mentioned it... cmon, how many times has someone performed and made a HET iun a BB?  :o
Title: Re: The Forge - Flat Out
Post by: Bonk on March 04, 2009, 02:55:16 am
Yeah, c'mon, a little room for dramatic license here. It was a good story.  :)
Title: Re: The Forge - Flat Out
Post by: Roychipoqua_Mace on March 07, 2009, 10:33:08 am
Yesterday, I signed in with a  Klingon droner account for flipping hexes, so my main account would still keep the same ship (Romulan). Today, I tried signing back on with my main Romulan account and I reached the character/race selection screen, instead of the Forge map. Did I delete my current ship or something like that?

Thanks for any help. I had a KCN to fight off Dizzy and I don't want to lose that and all of the PP of this account  :).
Title: Re: The Forge - Flat Out
Post by: Bonk on March 07, 2009, 12:02:43 pm
Double check to see that the CASE of the email you are entering for the original account matches what you used originally. If that does not help, let me know and I'll check the db for email accounts you specify to me in a PM.
Title: Re: The Forge - Flat Out
Post by: Roychipoqua_Mace on March 07, 2009, 12:30:19 pm
Bonk - thanks a ton! Making sure the first letter of the email was capitalized fixed the problem completely.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on March 07, 2009, 01:55:21 pm
Maybe we could have a DB clean soon?
Those pesky AI icons again... ;D
TY, sir.
Title: Re: The Forge - Flat Out
Post by: Bonk on March 09, 2009, 03:12:56 pm
Taking the server down for a db clean shortly.
Title: Re: The Forge - Flat Out
Post by: Bonk on March 09, 2009, 03:21:28 pm
Database clean completed, server is back up.
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on March 09, 2009, 03:22:37 pm
 :notworthy:
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on March 09, 2009, 05:15:06 pm
ThX BONK!
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on March 25, 2009, 05:15:15 pm
Kind sir, could we possibly get another DB clean soon?  ;D
Appreciate it, when ya get the time... ;)

Title: Re: The Forge - Flat Out
Post by: FPF-Tobin Dax on March 31, 2009, 09:14:51 am
Skip the DB clean. It's the only thing the alliance has to slow down the coalition.  :laugh:

I suggest the next forge have no alliances, or change them up from the traditional. There just aren't enough alliance members willing to put in any time on such a server.

All this has happenned before. All this will happen again.  :(
Title: Re: The Forge - Flat Out
Post by: Bonk on March 31, 2009, 02:55:15 pm
No alliances does not really work out. (unless we have a working set of "total war" missions)

Non-traditional alliances does not really work out either, as it usually leads to balance issues traceable to deviating from the extensive history of sfb playtesting. (though can work with careful construction, but is still risky wrt balance issues)

Of course that does not help with balance due to lopsided teams like we've been getting with the traditional alliances lately.

You've got me thinking about it for next round though. Or perhaps other twists or mechanisms to address the issue. More suggestions are welcome.

db clean coming up.

edit: db cleaned, server up.
Title: Re: The Forge - Flat Out
Post by: FPF-Tobin Dax on March 31, 2009, 07:21:16 pm
Neutral zone nebula hexes, 3 deep. All the way across the middle of the map. DV 100. Regular alliances.  Develope all the space on your side first or let your droners chew away for 300 missions to open a channel to PvP. No bases allowed to be planted in these hexes. :popcorn:
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on March 31, 2009, 09:56:42 pm
The slot with the magical PF flotillas... :)
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on March 31, 2009, 11:54:25 pm
Maybe KBF flies Alliance and show ya how it's done?   ;D

 :buck2: :buck2:

You guys had us stalled with heavy PvP for a couple weeks, then ya just fell apart there and we steamrolled.
What happened? We were having a blast...
It's really coming down to a handful of nutters, not like we have a huge number of regular players, just a few guys with 5-6 accounts each.
Shoot, I've got 6 myself, one for each race and 3 Klingon.

Maybe work with the guys with smaller PP amounts, work toward a goal or something, rather than tell them "do whatever you want, just have fun because it's lopsided now".
Offer to wing with them in your BB while they fly a CL and rack up some missions, get on TS with them, encourage them, make it fun to fly with someone...
Help them earn some PP so they can enjoy the bigger ships, too.
Saw a conversation pretty much just like that in Gen chat today between 2 Fed players.
Rather than brushing off the newer player, I would have offered a wing, showed them the ropes, answered their questions and I'll bet you'd see that same player back the next day...and the next.
I do it all the time...
see how that works...?  ;)

*deposits 2 cents*
Title: Re: The Forge - Flat Out
Post by: deadmansix on April 01, 2009, 07:51:06 pm

been there done that, and that also,and of coarse that, what it comes down to is they just don't want to play don't know if its me or they don't have the time or the will but rest assured I will always be there to foil your plans the best I can. :knuppel2:
Title: Re: The Forge - Flat Out
Post by: FPF-Tobin Dax on April 02, 2009, 09:08:52 am
Maybe KBF flies Alliance and show ya how it's done?   ;D

 :buck2: :buck2:

You guys had us stalled with heavy PvP for a couple weeks, then ya just fell apart there and we steamrolled.
What happened? We were having a blast...
It's really coming down to a handful of nutters, not like we have a huge number of regular players, just a few guys with 5-6 accounts each.
Shoot, I've got 6 myself, one for each race and 3 Klingon.

Maybe work with the guys with smaller PP amounts, work toward a goal or something, rather than tell them "do whatever you want, just have fun because it's lopsided now".
Offer to wing with them in your BB while they fly a CL and rack up some missions, get on TS with them, encourage them, make it fun to fly with someone...
Help them earn some PP so they can enjoy the bigger ships, too.
Saw a conversation pretty much just like that in Gen chat today between 2 Fed players.
Rather than brushing off the newer player, I would have offered a wing, showed them the ropes, answered their questions and I'll bet you'd see that same player back the next day...and the next.
I do it all the time...
see how that works...?  ;)

*deposits 2 cents*

Great that you saw that chat today.(yesterday) No point in making a deal out of that this far down the line. Server outcome is decided, morale is low and I wasn't on for long, we were on opposite sides of map. etc.etc.etc. Your point would be more interesting at the start of a server, not the end if I had coalition nutter type time available. Your point to offer help would be more interesting if people who signed up alliance wise actually showed up. By the way, for never signing up, I made an effort. Try inspiring some kind of committment out of those others to show up first. The frustrated few who try to give you a game don't need this crap, whether you use smileys or not to soften  the blow. >:(
Title: Re: The Forge - Flat Out
Post by: Dizzy on April 10, 2009, 10:18:48 pm
I assume the Forge is back up in another incarnation of sorts... SG will be delayed due to my hectic work schedule. At least there is a server up to play on atm. If work lets up I'll post an update on my progress for the sg server...
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on April 19, 2009, 11:14:59 am
Noticed sometimes slow movement on the map the past couple days, sometimes it takes 30 seconds or so before it updates and lets you move to the next hex.
Maybe time for another DB clean...?
Title: Re: The Forge - Flat Out
Post by: Bonk on April 20, 2009, 04:50:10 am
db cleaned.
Title: Re: The Forge - Flat Out
Post by: Farfarer on April 22, 2009, 09:17:42 pm
Great run this time.  Any chance the next reset is the standard F+E Map, with sufficient Home area and siimulated off map Eco areas all at 100/100 to prevent blowouts?  Or even the standard map would be fun.
Title: Re: The Forge - Flat Out
Post by: Dizzy on May 05, 2009, 10:43:57 pm
...with sufficient Home area and siimulated off map Eco areas all at 100/100 to prevent blowouts?

hahahahahahaha... Yeah, have the admin design a blowout proof server... hahahahahahahaha
Title: Re: The Forge - Flat Out
Post by: FPF-Paladin on May 08, 2009, 09:21:51 pm
Has the Forge been restarted?
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on May 09, 2009, 11:11:11 am
Not yet...map looks as beautiful as ever.  ;D
Title: Re: The Forge - Flat Out
Post by: FPF-Tobin Dax on May 09, 2009, 12:18:28 pm
Has the Forge been restarted?

git your butt on and find out!  ;D
Title: Re: The Forge - Flat Out
Post by: FPF-Paladin on May 10, 2009, 06:42:32 pm
Your logic is irrefutable, Mr Spock.   :thumbsup:
Title: Re: The Forge - Flat Out
Post by: Bonk on May 17, 2009, 08:44:09 am
Db cleaned. Test serverside fix in for Klingon mirv ships (give it five turns or more before buying one to test).
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on May 17, 2009, 04:31:51 pm
Db cleaned. Test serverside fix in for Klingon mirv ships (give it five turns or more before buying one to test).

Tested...closer but no cigar, please see your PMs sir for more details.
Title: Re: The Forge - Flat Out
Post by: FCM_SFHQ_XC on May 17, 2009, 10:22:11 pm
while late in the server, I finally have fully re-estabilshed my OP game and as well being back on my connection.. so I'm playing klingon since I haven't in a long long time
Title: Re: The Forge - Flat Out
Post by: Corbomite on May 18, 2009, 07:42:55 am
Hi Bonk,

Got on the server yesterday to bone up on my skills and test my new installation. Everything worked well except two missions where my game just froze up on me mid-mission. They were NW missions (Patrol*) where you get two helpers against three ships and the starting map in the briefing screen has the icons almost stacked on top of each other. I wish I could give you the real names, but I had to do a hard reboot both times to get out of it. Fun otherwise though!
Title: Re: The Forge - Flat Out
Post by: [KBF]MuadDib on May 18, 2009, 08:27:29 pm
Hi Bonk,

Got on the server yesterday to bone up on my skills and test my new installation. Everything worked well except two missions where my game just froze up on me mid-mission. They were NW missions (Patrol*) where you get two helpers against three ships and the starting map in the briefing screen has the icons almost stacked on top of each other. I wish I could give you the real names, but I had to do a hard reboot both times to get out of it. Fun otherwise though!

ive had this happen several times over the past 6+ months...

happens more often if i launch SFC from GSA...

maddy has also had the same issues since coming back as well...

he and i both running XP...so dunno if its a Windows issue or not...
Title: Re: The Forge - Flat Out
Post by: NuclearWessels on May 19, 2009, 09:29:34 pm
Hi Bonk,

Got on the server yesterday to bone up on my skills and test my new installation. Everything worked well except two missions where my game just froze up on me mid-mission. They were NW missions (Patrol*) where you get two helpers against three ships and the starting map in the briefing screen has the icons almost stacked on top of each other. I wish I could give you the real names, but I had to do a hard reboot both times to get out of it. Fun otherwise though!

Hmmm, will take a dig and see if I can figure out what's up.   Gotta break the code out at least once a year ;)

dave
Title: Re: The Forge - Flat Out
Post by: FPF-Tobin Dax on May 22, 2009, 07:53:34 am
Please pull the 3 v 3 (allied?) patrol. It's messed up. Crashed or locked up 3 times this week and once it ended early saying i had completed the mission and then booted me to a base and took my ship away as if it has been destroyed. (No bethke required)  >:(
Title: Re: The Forge - Flat Out
Post by: deadmansix on May 26, 2009, 12:05:59 am

Bonk I suffered a HD melt down and it looks like I lost all my accounts is there any way I could get my old accounts back and if not some of my PP if it is not to much trouble if it is I will build it back up,
Title: Re: The Forge - Flat Out
Post by: Bonk on May 26, 2009, 05:57:04 am
OK, tonight I will take a look at the following:

- usual db clean
- another look at OP+4 Klingon MIRV ships
- identify and yank an (allied?) 3vs3 patrol
- confirm deadmans accounts (I can't recover gamespy logins for you though, try the lost password feature there). Deadman, identify a new account for me and about how much PP it should have to top up tonight in case you cannot recover your old accounts.
- think about next run...

anything else I should cover tonight?
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on May 26, 2009, 12:58:13 pm
Please pull the 3 v 3 (allied?) patrol. It's messed up. Crashed or locked up 3 times this week and once it ended early saying i had completed the mission and then booted me to a base and took my ship away as if it has been destroyed. (No bethke required)  >:(

Hrm...I've played that hundreds of times and never had an issue... :huh:
Title: Re: The Forge - Flat Out
Post by: Corbomite on May 26, 2009, 04:38:34 pm
Please pull the 3 v 3 (allied?) patrol. It's messed up. Crashed or locked up 3 times this week and once it ended early saying i had completed the mission and then booted me to a base and took my ship away as if it has been destroyed. (No bethke required)  >:(

Hrm...I've played that hundreds of times and never had an issue... :huh:


It only happened to me the first two missions I flew. Never happened since. All I remember is that it was the same mission setup both times and the green icons were on the far right of the briefing map and pretty much right on top of each other. Have flown multiple 3v3's since without issue, but I have not seen that particular map again.


Bonk (or Dave) I did get a weird one the other day: Playing ISC I bought a base and went to place it. Got a choice between Base Placement and a Patrol. Curious, I ran the patrol. I received two Romulan AI helpers and a Starbase in addition to my own Battle Station and myself. Needless to say the oppostion didn't have a chance. Now it gets really weird... Every time my side destroyed an enemy ship a message was displayed stating that the defender ship had disengaged (as I was on the defending side I was a bit nonplussed) and when we finished decimating them all the mission ended and told me that I was unsuccessful in my attempt to destroy the enemy base and gave me no PP. On the bright side, my base was placed just fine. It was like the AI drafted me or something.  :screwloose:
Title: Re: The Forge - Flat Out
Post by: Bonk on May 26, 2009, 05:10:48 pm
Deadman, did you get your accounts working or set up a new one? I'll be doing that maintenance shortly. Speak up if you need a PP edit done. (I can do it later if you miss this)
Title: Re: The Forge - Flat Out
Post by: Bonk on May 26, 2009, 06:26:37 pm
Maint list:

- usual db clean
done

- another look at OP+4 Klingon MIRV ships
fix applied serverside as in SGO7 shiplist (for K-D5XDm, K-DXDm) - as before trade in old ones and buy new ones after five turns

- identify and yank an (allied?) 3vs3 patrol
Too many potential missions, I've turned on mission names so we can identify the problem mission

- confirm deadmans accounts (I can't recover gamespy logins for you though, try the lost password feature there). Deadman, identify a new account for me and about how much PP it should have to top up tonight in case you cannot recover your old accounts.
no action taken (yet)

- think about next run...
started to, but all the requests are for what i want to do with sfb-op... oh wait, there's an idea... run them in paralell the forge on OP+4 and sfb-op on sfb-op of course otherwise map and settings the same. I think that would be a worthwhile exercise for a nummber of reasons.

/me continues thinking...
/me slaps self... Stop that!
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on May 26, 2009, 06:37:32 pm
Too bad we couldnt do  hybrid with two time lines.....the older effecting the newer through an automated OCI type interface....and the past time would only be accesible for small windows....

yeah I think too much too...
Title: Re: The Forge - Flat Out
Post by: Bonk on May 26, 2009, 06:50:18 pm
Too bad we couldnt do  hybrid with two time lines.....the older effecting the newer through an automated OCI type interface....and the past time would only be accesible for small windows....

yeah I think too much too...

which leads me to the idea of two sql D2 servers sharing the same map table, (possibly servcharacter too?)... whoah... head spins.
not quite right for what you suggest, but close... I must think this idea through for feasibility and give it a try if there is a way to do it.
Title: Re: The Forge - Flat Out
Post by: FCM_SFHQ_XC on May 26, 2009, 07:06:11 pm
Too bad we couldnt do  hybrid with two time lines.....the older effecting the newer through an automated OCI type interface....and the past time would only be accesible for small windows....

yeah I think too much too...

which leads me to the idea of two sql D2 servers sharing the same map table, (possibly servcharacter too?)... whoah... head spins.
not quite right for what you suggest, but close... I must think this idea through for feasibility and give it a try if there is a way to do it.
I think this is also possible, though I could see a number of potential conflicts and also a number of reasons why this would work too.. I'd say this idea is worth exploring though. :)
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on May 26, 2009, 09:10:15 pm
yeah...and then the federation temporal corps will pop in and blow us all to little bits... ;D
Title: Re: The Forge - Flat Out
Post by: Lear on May 27, 2009, 10:26:21 am
Personally I would like to see the OCI back with deferent alliances. :crazy2:
Title: Re: The Forge - Flat Out
Post by: deadmansix on May 27, 2009, 07:23:48 pm

got it fixed Bonk like a dummy didn't load in GSA and when I did everything worked fine thanks for the time  ;D
Title: Re: The Forge - Flat Out
Post by: Lear on June 07, 2009, 10:20:45 am
Ok script that is giving me problems is,
Met ED5Fleetaction, start near to each other then freezes
after about 1:21 to 2:45 it is a 3 vs 3
Title: Re: The Forge - Flat Out
Post by: Corbomite on June 07, 2009, 10:56:13 am
Ok script that is giving me problems is,
Met ED5Fleetaction, start near to each other then freezes
after about 1:21 to 2:45 it is a 3 vs 3

That sounds like the one I had. I have played that mission again with no problems. I think it has to do with that particular starting map setup.
Title: Re: The Forge - Flat Out
Post by: Lear on June 07, 2009, 01:23:15 pm
More than that, if it is in frendly space Ok
enemy space is when it freezes.
Title: Re: The Forge - Flat Out
Post by: Bonk on June 08, 2009, 05:21:03 am
Good stuff guys. I'll yank that one with the next maintenance on The Forge.
Title: Re: The Forge - Flat Out
Post by: Bonk on June 13, 2009, 03:03:52 pm
db cleaned, offending mission yanked. Will probably reset soon, likely in synch with completion of SFB-OP testing and possibly on the same map, depending on what Frey thinks of the idea.
Title: Re: The Forge - Flat Out
Post by: Bartok on June 23, 2009, 09:59:10 pm
Greetings Guys -

I've been away from the game for a loooong time - is the Forge up and running?  SFCOP?  I definitely will need to reinstall latest mission stuff etc.  Any links/directions to current install(ers) would be greatly appreciated

Cheers

Bartok
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on June 24, 2009, 11:45:32 am
Greetings Guys -

I've been away from the game for a loooong time - is the Forge up and running?  SFCOP?  I definitely will need to reinstall latest mission stuff etc.  Any links/directions to current install(ers) would be greatly appreciated

Cheers

Bartok

Yes, it's up...links in first post in this thread...
Title: Re: The Forge - Flat Out
Post by: Bartok on June 24, 2009, 04:34:19 pm
ThanX  LordKrueg!!

Not sure when I'm going to have time to play, but will install soon and knock the dust off my warp drives

Hope you and everyone still active in the community are doing well!!

Cheers
Title: The Forge - Flat Out - new shiplist?
Post by: Bartok on July 09, 2009, 03:47:12 pm
Greetz -

I installed ran the FogeScripts.exe linked at the beginning of this thread.  I'm getting bad crc shiplist, is there an update ?

Title: Re: The Forge - Flat Out
Post by: Bonk on July 09, 2009, 04:53:01 pm
It's OP+4 (http://klingon.pet.dhs.org/OP_plusrefit).
Title: Re: The Forge - Flat Out
Post by: Bartok on July 12, 2009, 03:15:24 pm
HI Bonk!

Many ThanX - I had it installed, but dl'd and reinstalled it - got on the server fine!

Cheers

It's OP+4 ([url]http://klingon.pet.dhs.org/OP_plusrefit[/url]).
Title: The Forge - Down?
Post by: Bartok on July 24, 2009, 09:41:43 pm
Have been flying some the last couple days -

Tho - tonite every time I log on to the Forge I get the "Incoming Hail :  Your Connections to the server has been lost".....  she need a reboot?
Title: Re: The Forge - Flat Out
Post by: Bonk on July 25, 2009, 08:59:13 am
Someone is on and running missions now. I'll keep an eye on it and restart the server at some point today when it is idle.

EDIT: Oops sorry there's someone on SFB-OP... lemme go check the right server :smackhead:
Title: Re: The Forge - Flat Out
Post by: Bonk on July 25, 2009, 09:06:48 am
OK, I cleaned the db on The Forge and started er back up.

2312? Holy crap!  :o  Perhaps it's time to reset? Maybe on the SFB-OP map if I can get Frey to go for it?
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on July 25, 2009, 09:47:39 am
OK, I cleaned the db on The Forge and started er back up.

2312? Holy crap!  :o  Perhaps it's time to reset? Maybe on the SFB-OP map if I can get Frey to go for it?


Yeah, I'd say so...you may set up the map anyway you'd like...they are always interesting... ;D
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on August 11, 2009, 07:22:01 pm
I know the Forge is pretty much a done deal, but...
YOU CANNOT TAKE THE FEDERATION 100 ECON HEXES IN THE FAR SOUTH OF THE MAP
They are needed for server stability...
And it is strictly against Bonk's server rules.  :wink:
If anyone sees someone (they were flipped Klingon) doing this, please inform them.
Thank you.
Title: Re: The Forge - Flat Out
Post by: marstone on August 11, 2009, 10:08:54 pm
OK, I cleaned the db on The Forge and started er back up.

2312? Holy crap!  :o  Perhaps it's time to reset? Maybe on the SFB-OP map if I can get Frey to go for it?


Yeah, I'd say so...you may set up the map anyway you'd like...they are always interesting... ;D

I have never liked the Forge maps.
Title: Re: The Forge - Flat Out
Post by: Bartok on August 12, 2009, 09:18:54 am
I know the Forge is pretty much a done deal, but...
YOU CANNOT TAKE THE FEDERATION 100 ECON HEXES IN THE FAR SOUTH OF THE MAP
They are needed for server stability...
And it is strictly against Bonk's server rules.  :wink:
If anyone sees someone (they were flipped Klingon) doing this, please inform them.
Thank you.

Greetings All -

My apologies - this was my bad.  I'm very rusty and I flew... I guess a couple hundred missions.  I figured there were probabaly rules to not attack those hexes during the run of the campaign.  I didn't use my whole head (or read all the posts) to know that they were necessary for server stability....

Again my apologies

that being said - the server seems to be running fine - I tend to fly a couple missions a night now - I'm not in the deep south but am in the 'regular' hexes.

Cheers to All,
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on August 12, 2009, 04:44:11 pm
I'd be playing but this connection wont carry the game :(
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on August 12, 2009, 07:20:26 pm
I know the Forge is pretty much a done deal, but...
YOU CANNOT TAKE THE FEDERATION 100 ECON HEXES IN THE FAR SOUTH OF THE MAP
They are needed for server stability...
And it is strictly against Bonk's server rules.  :wink:
If anyone sees someone (they were flipped Klingon) doing this, please inform them.
Thank you.

Greetings All -

My apologies - this was my bad.  I'm very rusty and I flew... I guess a couple hundred missions.  I figured there were probabaly rules to not attack those hexes during the run of the campaign.  I didn't use my whole head (or read all the posts) to know that they were necessary for server stability....

Again my apologies

that being said - the server seems to be running fine - I tend to fly a couple missions a night now - I'm not in the deep south but am in the 'regular' hexes.

Cheers to All,

*touches Bartok with Staff of Major Pain*  :P
*Bartok collapses*
Bad Bartok, BAD!!
No Bloodwine rations for 3 days!
 ;D
Title: Re: The Forge - Flat Out
Post by: Bartok on August 17, 2009, 08:59:29 pm
 ;D
Title: Re: The Forge - Flat Out
Post by: Commander Maxillius on August 19, 2009, 01:51:44 am
Just tried to d/l the Forge script pack and got a 404 error.

Scripts getting edited or is it going down?  Pleeeease say it's not going down because I just got back!
Title: Re: The Forge - Flat Out
Post by: Bonk on August 19, 2009, 03:46:01 pm
Glad to see you back. No it is not going down, but is overdue for a reset. I'm going to sync it with SFB-OP, we just need to identify one last bugged mission first.

Try this link:

The Forge Scripts (ftp://www.dynaverse.net/sfc2_op/Scripts/TheForgeScripts.exe)

It is an ftp link. The http link redirected to it anyway. I have modified the first post in this thread with the direct ftp link. Some browsers or settings may not like the redirect.

Should the ftp link give you trouble, I am also hosting a copy here:

The Forge (SFB-OP) Dynaverse Scripts (http://canada-east.ca/index.php?action=downloads;sa=view;down=2)
Title: Re: The Forge - Flat Out
Post by: Commander Maxillius on August 23, 2009, 03:59:03 pm
Another question.

I see the shiplist is stated to be Firesoul's OP+ 4.0, but I think I have that but the the server tells me I don't.  The file I have is dated 1-25-2006.  If this is the wrong one, please tell me where to d/l the correct one.  Thanks :)

Been away too long and I got the itch!
Title: Re: The Forge - Flat Out
Post by: Bonk on August 23, 2009, 04:30:36 pm
That's the OP+ hardcore shiplist file date. FireSoul's OP+4 shiplist file date is: 2004-12-25. Christmas '04.

Title: Re: The Forge - Flat Out
Post by: Commander Maxillius on August 23, 2009, 04:41:23 pm
thanks, time to go hunting...

EDIT:  found the correct file and got on.  However, I don't know if it's intended to be an X-fest since the server year is 2319.

Other than that, everything loaded MUCH faster than I remember!!!
Title: Re: The Forge - Flat Out
Post by: Lear on August 28, 2009, 08:17:33 pm
could we please get a reset.
Title: Re: The Forge - Flat Out
Post by: Commander Maxillius on August 31, 2009, 02:55:11 pm
yeah, I have to concur with Lear.  It's 2322.  Nothing new comes out and the map is a hodgepodge.

Besides, I can get the pp for a Killerhawk in a single night so I don't mind if I lose my ROCF.  Yes I do, but it's more fun in early.
Title: Re: The Forge - Flat Out
Post by: Bonk on August 31, 2009, 03:37:46 pm
OK. Will do. I wanted to put it off till I could get it setup on SQL with the OCI again, but that will probably be a while. So I might as well just rest the flatfile in the interim. It is way overdue.

It is done.
Title: Re: The Forge - Flat Out
Post by: Lear on August 31, 2009, 05:11:33 pm
Thank You. You are a gentleman and a scholar.
Title: Re: The Forge - Flat Out
Post by: Commander Maxillius on September 01, 2009, 05:59:44 pm
sweet thanks :)
Title: Re: The Forge - Flat Out
Post by: Falconer on September 01, 2009, 09:01:52 pm
Thanks Bonk, Both are great servers. Been a while since I switched chat channels in OP, seems my memory is failing me.. just what is the proper syntax?
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on September 02, 2009, 10:08:00 am
Thanks Bonk, Both are great servers. Been a while since I switched chat channels in OP, seems my memory is failing me.. just what is the proper syntax?

Type /join<race>  ie; /join klingon   /join federation   etc.
Title: Re: The Forge - Flat Out
Post by: KBF-Crim on September 02, 2009, 04:25:10 pm
Did someone say Reset?

Perfect timing...I got got laid off again...

Silver linings and all that... ;)
Title: Re: The Forge - Flat Out
Post by: rmcin329 on September 07, 2009, 06:25:37 pm
ah nice a reset.  I haven't been on the server in so long i can't remeber how to tell how much till next rank heh.  Also what rank is it where you can draft an ally into a mission with you?
Title: Re: The Forge - Flat Out
Post by: KBFLordKrueg on September 07, 2009, 07:45:23 pm
ah nice a reset.  I haven't been on the server in so long i can't remeber how to tell how much till next rank heh.  Also what rank is it where you can draft an ally into a mission with you?

Rank has nothing to do with drafting, it's the mission type.
99.9% of the missions will draft allies, only a couple certain Goal oriented missions will not draft anyone.