Possible problem mission:
Flying Rom, in a Neb, got a *patrol 3 times with mission briefing showing a 3v3v1 setup 3 enemy Feds would show (along with my 2 Klink allies) and about the time the 4th enemy (1 was a monster, 2x were pirates) the game froze. Waited several seconds then was able to ctrl+alt+delete and bring up the processes, showed OP as "not responding" and ended process and dropped to Desktop (is that easier on the DB than alting? I hope so that's why I did it).
Don't recall if I got that same mission the other day when I played, but out of about 8-10 missions I ran, only those had problems, and I ran other mission types in the same hex w/o issue.
And I never, ever have graphic problems...
So...I donno...
Is there a list some in another thread of rules for this server? This is my first besides Hardcore. For example, what is the policy on escaping off the battle map, reporting PvP kills, etc.?
Pretty sure I have bases set to destroyable (with minimum resupply and repair), the odd one might survive.
Ya, base construction by the internal shipyard, the map needs to be fixed. Will be for next run on Thor.
And I've noticed that no base stations seem to show, just Bats, not a big deal, just an FYI.
At least, not that I've ever seen.
db cleaned, server back up.:notworthy:
so if i install op and the op patch pluss the two downloads at the beginning of this post i can get on the server
I accidentally selected the wrong race when starting on this server, is there any way i can change it?
I accidentally selected the wrong race when starting on this server, is there any way i can change it?Psst! Go with Klinks, Roms, Lyrans, or ISC. We need to crack that Fed homeworld ;)
I accidentally selected the wrong race when starting on this server, is there any way i can change it?Psst! Go with Klinks, Roms, Lyrans, or ISC. We need to crack that Fed homeworld ;)
How are you launching the game? From the CD-Autorun menu or from the Start Menu? Do you see the movie at the beginning?
Managed to find my CD and do a fresh install. Things are working good now ;D. I did have one other question though.....Is it possible to take over neutral territories on this server? You know like turn a neutral hex into a federation one?Yes you can! Be aggressive! They just usually have more defense points (more missions you need to win before getting the hex) than the neutral hexes in the stock single player campaign.
does the kind of mission matter? Or will just any kind work? Oh yeah i forgot to ask.....can hexes that already belong to someone else be taken over? Such as say a Romulan hex being turned klingon?As far as I know, any won mission will work.
does the kind of mission matter? Or will just any kind work? Oh yeah i forgot to ask.....can hexes that already belong to someone else be taken over? Such as say a Romulan hex being turned klingon?
No one has used the alliance forums since june from what i can see...
Hmm... this "Bucky O'Hare" fellow is suspicious.No one has used the alliance forums since june from what i can see...
well i can see why those who fly under a false name would want to keep their identity safe and not post
How are you launching the game? From the CD-Autorun menu or from the Start Menu? Do you see the movie at the beginning?
I'm launching the game using the StarfleetOP.exe from the game folder. I have 2 seperate folders one for each server. The one for Strayy's tavern works fine, no problems to report there. The one for The Forge has no sound AT ALL. In both cases i do not see a movie at the beginning.
I'm trying worthlessly, perchance, but I downloaded the new mission scripts and now I'm getting a bad fighter and shiplist. It says to dl the newest ones so I try, then my computer says I already have them installed I tried all the dl links provided on this page(I think). Please, please, don't tell me I have to do a complete reinstall. If I do, I'll need a complete how-to of what to dl after I reinstall the game off the CD.
I know I don't play much anymore, but I'd still like to get out there every now and then. Thx. :rwoot:
so whats with the hot keys , my keyboard works fine out of game in game none of the keyse work, i used to have no problems with this game
I'm trying worthlessly, perchance, but I downloaded the new mission scripts and now I'm getting a bad fighter and shiplist. It says to dl the newest ones so I try, then my computer says I already have them installed I tried all the dl links provided on this page(I think). Please, please, don't tell me I have to do a complete reinstall. If I do, I'll need a complete how-to of what to dl after I reinstall the game off the CD.
I know I don't play much anymore, but I'd still like to get out there every now and then. Thx. :rwoot:
Open your OP folder, run the OP+4.0 UNinstaller, then run the INstaller.
Methinks you probably still have one of the past campaigns shiplist installed over OP+4.0, that's why it's telling you it's already there.
Running the installer over top of it will restore it to OP+4.0. ;)
Been there, done that...
Alternatively you could of uninstalled it from the start/programs menu.I'm trying worthlessly, perchance, but I downloaded the new mission scripts and now I'm getting a bad fighter and shiplist. It says to dl the newest ones so I try, then my computer says I already have them installed I tried all the dl links provided on this page(I think). Please, please, don't tell me I have to do a complete reinstall. If I do, I'll need a complete how-to of what to dl after I reinstall the game off the CD.
I know I don't play much anymore, but I'd still like to get out there every now and then. Thx. :rwoot:
Open your OP folder, run the OP+4.0 UNinstaller, then run the INstaller.
Methinks you probably still have one of the past campaigns shiplist installed over OP+4.0, that's why it's telling you it's already there.
Running the installer over top of it will restore it to OP+4.0. ;)
Been there, done that...
Hail Kreug! :notworthy:
Kreug, your suggestion worked like a charm, and thanks to Bonk and Pesty for tilting me in the right direction. Thank you all, I hadn't flown a mission in months, and it felt good to sit in that captain's chair again. :woot:
dang. both my cable and dial up give me the firewall message. done all the router and virus prot stuff - oh well
hmm not in 4 years or more - i get the gamespy patch correct message.
I to wish to thank the powers that be who slaved to put it up and keep it running,but I do have an inquiry why do I not have the two ships that are near and dear to my heart the ID and the OS showing up in the ship yard I can buy a MNV,or a MNR any time I would like I can buy a OV also or any other ship but haven't seen those two show up at all and the other carriers very seldom, is this something that can be tweaked? if so please do
thank you
I can not log-on to online play for SFC2:OP.
Dynaverse thing, it said that I'm not online or a Firewall is on.
I turn off the Firewall but still giving me trouble...
I can not log-on to online play for SFC2:OP.
Dynaverse thing, it said that I'm not online or a Firewall is on.
I turn off the Firewall but still giving me trouble...
did you install the directory server fix?
I can not log-on to online play for SFC2:OP.
Dynaverse thing, it said that I'm not online or a Firewall is on.
I turn off the Firewall but still giving me trouble...
did you install the directory server fix?
Yes I did and I still have troble
I can not log-on to online play for SFC2:OP.
Dynaverse thing, it said that I'm not online or a Firewall is on.
I turn off the Firewall but still giving me trouble...
did you install the directory server fix?
Yes I did and I still have troble
Are you on a router or using Windows Vista?
If on a router.. set your machine to DMZ or configure the firewall ports of your router to allow the Orion Pirates permissions.
If you are behind a router you will need to forward ports 2300-2400 TCP&UDP and 47624 TCP to login. (allow pings from the WAN) Port forwarding applies to a static LAN config. The following site may be of assistance in this: [url]http://www.portforward.com/[/url]
Some ADSL and cable modems have router capabilites in them that the ISP does not tell you about and often poorly understand themselves.
Understand what a private IP address is: [url]http://en.wikipedia.org/wiki/Private_IP_address[/url]
If on Vista, find a copy of Windows XP and follow my Dual Boot guide that I have posted in the Engineering section of this forum. Vista is not very compatible with the Dynaverse servers and takes some work to get connection, and even connection once established, the server map will lag your client on a Vista machine for up to 2 min per map update.
Go into start menu>run .. type in
services.msc
find Windows Firewall and right click, click properties, change Automatic to Disabled
Find UPnP and do the same thing..
also if you are using a Logitech mouse, go to Start>Run and type in
msconfig
go to Startup tab and uncheck anything with a path pointing to mouse or Logitech
restart machine.
Also when playing online on Gamespy Arcade or Dynaverse, make sure that you turn your Anti-Virus off.. it may be corrupting packets..
Also when installing the game or the patches and directory server fix, that you installed all of this with Anti-Virus disabled.. Anti-Virus programs are known to corrupt the patch/fix installers and sometimes even the game install itself.
Finally when installing the Directory Server Fix, make sure it is pointing to your game install directory.. sometimes the fix does not go to the correct directory.
Does the fact that he has a private IP address matter? Could that be whats keeping him from getting on?
Had Hand of Bethke just now (when the enemy ship exploded, so did I, even though I was completely undamged)...
Had to alt, sorry Bonk.
Where's the Fed SCS? The CVA is nice, but it doesn't have that extra little bang that the SCS does. ;)
Oh. Well I've pulled the NW7ConvoyRaid.scr for now. If that turns out not to be the one, then I'll put it back in, and turn mission names back on until we identify the filename of the problem script.
We have a player Ghosted...Connor (one of 3 Coalition who has switched sides) has both his ISC and new Fed account ghosted, has been since yesterday.
maybe you could give the box a kick so he can log back on, please sir?
We of the alliance at this point see no way we can stop the advancement of the coalition with the player base we have now and concede this round to our worthy adversary's
"The difference in the numbers of players really wasn't that great" :rofl: :lame:
A few weeks ago it was just me and GeneralGanja420 for 4 or 5 days and alliance numbers were small and inconsistent before that. Once the 2 Gorns disappeared, the two of us Feds could barely hold the line. I played my butt off on what I thought would be a casual server, but had enough of not seeing others chip in regularly on what is apparently a much more serious server.
It looks like you need a sign-up if you want a shot at balance for your reset. :knuppel2:
"The difference in the numbers of players really wasn't that great" :rofl: :lame:
A few weeks ago it was just me and GeneralGanja420 for 4 or 5 days and alliance numbers were small and inconsistent before that. Once the 2 Gorns disappeared, the two of us Feds could barely hold the line. I played my butt off on what I thought would be a casual server, but had enough of not seeing others chip in regularly on what is apparently a much more serious server.
It looks like you need a sign-up if you want a shot at balance for your reset. :knuppel2:
I played my butt off on what I thought would be a casual server, but had enough of not seeing others chip in regularly on what is apparently a much more serious server
bah!
map was set for constant PVP...
we were just getting into the fun years we hardly ever get to play...
there are other ways to stop progress on a map...LIKE HELLO A TRUCE!!!
we hadnt even knocked on the Hydran or Mirak HW...the gorn HW was still unsecure...
Bonk...we so need to talk Spice Wars!!!soon...
bah!
map was set for constant PVP...
we were just getting into the fun years we hardly ever get to play...
there are other ways to stop progress on a map...LIKE HELLO A TRUCE!!!
we hadnt even knocked on the Hydran or Mirak HW...the gorn HW was still unsecure...
Bonk...we so need to talk Spice Wars!!!soon...
Partially my fault brother...I was the one who put the bug in LK's ear about a reset...didnt think about the x-toys... ;)
Its a fun server
Its a fun server
If its so fun why are we so far away from each other? Wtf? Who designed this map? Where is the PvP?
Hey Bonk, ran a patrol me in a DVL and 2x gorn AI wings vs 3x bad nasty Klink AI. I capped 2 and destroyed one. I noticed quickly into the match the two I capped had no boarding parties. I expected the mission to end, didnt and found out why. For the 1st mission ever for me, I have finally seen the AI cap an enemy ship. A gorn ally turned klink. I beamed over 3 marines to its 2 and my two promptly died. Apparently, the gorn turned klink is invincible with AI marines.
These AI capping enemy ships needs to STOP. 1st its buggy, and second, some races get screwed because of transporter and marine compliments. Leave it alone for hit and runs, but capping has to END> Please tell ED.
I had some PVP this morning, a Klingon "Criminal" tractored me and fed me drones like the newb I am :)
To add insult to injurym I got a new ship, went on a simple mission to try it out and it exploded when the game started. Guess I got a dud one, ho well.
But since that causes spikes in the Data base...
If you have enough PP, it's easy enough to get another ship just like ya had, so you can avoid the altF4.
I had some PVP this morning, a Klingon "Criminal" tractored me and fed me drones like the newb I am :)
To add insult to injurym I got a new ship, went on a simple mission to try it out and it exploded when the game started. Guess I got a dud one, ho well.
But since that causes spikes in the Data base...
If you have enough PP, it's easy enough to get another ship just like ya had, so you can avoid the altF4.
I have enough PP but the ship I got wasn't in the "shipyard" list when I looked afterwards. Do I just have to wait until one pops up again?
I'm not that bothered, mainly curious :)
How about letting bonk run it the way he wants ;)
How about letting bonk run it the way he wants ;)
And you two klinks neeed to stop sucking up to bonk!
It is possible that may have been an oversight, as I redid all the gf settings from scratch this run to get a fresh start. It may have been at 100% replacement pp in previous runs, I don't recall.
Thanks, Bonk. So your work is demanding and you just got over the Flu. Hope your bosses let you slide and stay home and rest. Sucks balls being sick and having to work. Sucks having to work at all sometimes, hehe. Thanks for changing the trade in. I know you wouldnt have done it had it been your 'vision' not to. But as casual a player as I am, I just couldnt afford to keep swapping from ship to ship to meet the current AI/PvP needs and felt stuck and needed to speak out against my fellow starship naysayers who disagree with me. Can't please em all, right?
Bottom line here is this illustrates a major problem with the way ships are purchased... pp is like money and there's no accounting for hording it and ammassing a really large amount of it while other players are really stung by it due to either their chocies for high replenishable spacedock resupply ship types that keep their pp bank low or their casual flying style that keeps their missions at a lower rate than nutter players. Inflation nor any other control I can think of can level the buying field... How can pp be controlled, be fair and work well in a dyna setting? I always thought the whole concept of it was garbage.
Thanks, Bonk. So your work is demanding and you just got over the Flu. Hope your bosses let you slide and stay home and rest. Sucks balls being sick and having to work. Sucks having to work at all sometimes, hehe. Thanks for changing the trade in. I know you wouldnt have done it had it been your 'vision' not to. But as casual a player as I am, I just couldnt afford to keep swapping from ship to ship to meet the current AI/PvP needs and felt stuck and needed to speak out against my fellow starship naysayers who disagree with me. Can't please em all, right?
Bottom line here is this illustrates a major problem with the way ships are purchased... pp is like money and there's no accounting for hording it and ammassing a really large amount of it while other players are really stung by it due to either their chocies for high replenishable spacedock resupply ship types that keep their pp bank low or their casual flying style that keeps their missions at a lower rate than nutter players. Inflation nor any other control I can think of can level the buying field... How can pp be controlled, be fair and work well in a dyna setting? I always thought the whole concept of it was garbage.
No socialism on the dynaverse! ;D
Thanks, Bonk. So your work is demanding and you just got over the Flu. Hope your bosses let you slide and stay home and rest. Sucks balls being sick and having to work. Sucks having to work at all sometimes, hehe. Thanks for changing the trade in. I know you wouldnt have done it had it been your 'vision' not to. But as casual a player as I am, I just couldnt afford to keep swapping from ship to ship to meet the current AI/PvP needs and felt stuck and needed to speak out against my fellow starship naysayers who disagree with me. Can't please em all, right?
Bottom line here is this illustrates a major problem with the way ships are purchased... pp is like money and there's no accounting for hording it and ammassing a really large amount of it while other players are really stung by it due to either their chocies for high replenishable spacedock resupply ship types that keep their pp bank low or their casual flying style that keeps their missions at a lower rate than nutter players. Inflation nor any other control I can think of can level the buying field... How can pp be controlled, be fair and work well in a dyna setting? I always thought the whole concept of it was garbage.
No socialism on the dynaverse! ;D
Actually the more I think about it the better it sounds... Having a 'pool' of pp where everyone from that race or side gets to use it as they need it sounds perfect. Then periodically ship prices can be 'jacked up' to ccount for inflation and this wilkl not impact casual flyers because they draw from the 'pool' account.
I was thinking more along the lines of an OCI interface where pp is awarded into a 'pool' where approved captains can get whatever ship they want. Then we could jack ship prices way up for the in game shipyyards where buying ships there with your individualaccount would be prohibitive... This would force players to buy ships from the OCI interface and pooling money would benifit everyone.
I can see where a player pissing away a BB would be a bad thing, but the admin could setup the pool to where if you wanted to buy a restricted pooled ship class, the admin has to approve it for that player. So in essence, you could go from a pooled pp account to an OoB setup quite easily and all the same. Socialism never sounded so good.
:flame:
Ya, I mean, there's lotsa ways to do it... U could have only the big ships, say DN and up using the pooled pp... and they'd be expensive... and we could adjust those costs for inflation. The shipyards would be unaffected save for the prohibitive prices of DN's so individual accounts wouldnt be able to get them.
Edit: I mean here's another way to think about it. A nutter seldom gets to use all his money. They busy flying frigs and CL's flipping hexes amassing wads of pp. What if there was a 'Bank' they could deposit their money into? Then, anyone from their side could use that money benifitting casual players so they can afford ships their limited playing time seldom allowed them to purchase. In addition they dont need to sweat it so much losing in PvP and may give it a go if they knew it wouldnt kill their bank account. I like it.
Edit 2: In fact, I think Bonk already worked it up to where players could donate some of theoir money to a specific player. WOuldnt take too much I dont think to add the 'Bank' and allow players to borrow from it for purchasing a ship. Instead of taking out cash from the bank once players deposit their money, instead, the pp is deducted from the bank whenever a player from that side buys a ship.
Ya, I mean, there's lotsa ways to do it... U could have only the big ships, say DN and up using the pooled pp... and they'd be expensive... and we could adjust those costs for inflation. The shipyards would be unaffected save for the prohibitive prices of DN's so individual accounts wouldnt be able to get them.
Edit: I mean here's another way to think about it. A nutter seldom gets to use all his money. They busy flying frigs and CL's flipping hexes amassing wads of pp. What if there was a 'Bank' they could deposit their money into? Then, anyone from their side could use that money benifitting casual players so they can afford ships their limited playing time seldom allowed them to purchase. In addition they dont need to sweat it so much losing in PvP and may give it a go if they knew it wouldnt kill their bank account. I like it.
Edit 2: In fact, I think Bonk already worked it up to where players could donate some of theoir money to a specific player. WOuldnt take too much I dont think to add the 'Bank' and allow players to borrow from it for purchasing a ship. Instead of taking out cash from the bank once players deposit their money, instead, the pp is deducted from the bank whenever a player from that side buys a ship.
With the OCI...you can buy any ship in production...you dont have to wait for the yards ;)
I hope if you implement this idea on one of your servers you're the RM who has to keep track of it and deal with players request.... ::)
Way too complicated for the average player, and complicated enough even Vet players won't be thrilled.
Having assigned ships has proved in the past to be a royal PITA and I hope the heck we don't go back to that.
Using the OCI on past runs of the Forge, you can transfer PP to another player, but, there was a cost. I forget now how much it was.
With the OCI...you can buy any ship in production...you dont have to wait for the yards ;)
true, true. But you could also limit ships so they are not in production and not in the OCI directly to do OOB. Have a RM add only so many of the limited ships to the OCI. That way you can lower the worry about fleeting rules as the really limited ships would really be limited.
With the OCI...you can buy any ship in production...you dont have to wait for the yards ;)
true, true. But you could also limit ships so they are not in production and not in the OCI directly to do OOB. Have a RM add only so many of the limited ships to the OCI. That way you can lower the worry about fleeting rules as the really limited ships would really be limited.
Or expensive! Say that we want BB's to cost 200k. Well, in short order you'd be able to pool enough pp from everyone to buy it, but that's gonna put a dent in the bank for other ships and bases. So I'd say this idea has merit.
expensive can work, but a true nutter with a bank behind them could probably pull it off in not that long a time. So you might still end up with more BB's in the game then you really want out there. But it is a easy solution that would help keep heavy metal down to a reasonable level.
I guess I'm a selfish capitalist afterall. Give the RMs a pool at the start of the server to dole out when they feel it's needed. I'll work for my ship regardless of how much or little time I have to fly, just keep the trade in value reasonable or i'll be opening multiple accounts.
I guess I'm a selfish capitalist afterall. Give the RMs a pool at the start of the server to dole out when they feel it's needed. I'll work for my ship regardless of how much or little time I have to fly, just keep the trade in value reasonable or i'll be opening multiple accounts.
And that's fine, Tobin... The 'Bank' would work for those that want it. No one is forcing you to deposit your money. So you keep your pp in all your individual accounts. But here's the kicker. Let's say a few players have deposited money they arnt planning on using and in one of your other accounts, you are a little short on cash for that ship or base you need. So you login to the OCI, get the ship you want using some 'Bank' money and you're set. Nice to have it in a pinch and you didnt have to ask anyone.
It's simple and easy to use. I envision a few details like this: Using the OCI Bank would deduct money for the purchase of your ship out of your account 1st, and leave you with no less than 1k pp left to outfit it. Any remainder comes straight out of the bank. You would be required to be of a certain rank to use the Bank to buy certain ships... like if you need money to buy a BB, you'd need to be a certain rank to do so... This prevents bank fraud, hehe.
Perhaps we should continue this discussion in another thread, rather than hijacking this one... ;)
Hey whens the stardate rollover to a new year?
The clock starts in 2273, runs four days per game year, with 5 minute turns.
Smart ass. :D
Hey I have another stupid question fer ya. If I have 12 mines and the 1st mission I use 4, the next mission I use 3, the next mission I use 7, and in between one of those missions I resupplied by half, how many ships I killed?
Whats up with Base Assaults? As in I cant get one. I go base hunting and I cant ever draw a base assault. I notice our bases are dissappearing... but I cant kill coalitin bases. Plz fix.
Whats up with Base Assaults? As in I cant get one. I go base hunting and I cant ever draw a base assault. I notice our bases are dissappearing... but I cant kill coalitin bases. Plz fix.
Well, someone already killed one of our, so it's probably just luck of the draw.
Even the one we killed took 2 missions before we drew a Base Assault....
do you ever quit whining...? :buck2:
Gosh, I don't remember ever playing on a server where sometimes other missions besides BA didn't pop up on a base hex.
Typically it seems to come up after you and 2 others just got done moving 3-4 deep into enemy territory to reach a base, only to have your drafter get no base assault... ;D
Gee Diz, if you don't know what server settings control it, with all of your experience, I wonder who does...?
It's supposed to be a fun server, i"m sorry if you're not having fun because things don't always go the way you wish they would.
Happens to us mortals all the time...
Relax a little man...
Name="The Forge"
Description="Brought to you by Dynaverse.net - FireSoul's OP Plus 4.0 (klingon.pet.dhs.org) and The Forge Scripts Pack (www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe) required. See the Dynaverse.net forums for more info."
EarlyMapName="TheForge33.mvm"
MidMapName="TheForge33.mvm"
LateMapName="TheForge33.mvm"
DifficultyLevel=1
Era=1
TriggerMission=""
TriggerPrestige=0
[Missions]
0="Met_10Patrol.scr"
1="Met_11ConvoyRaid.scr"
2="Met_12ConvoyEscort.scr"
3="Met_15BaseDefense.scr"
4="Met_16ShipDefense.scr"
5="Met_17Patrol.scr"
6="Met_18HomeworldAssault.scr"
7="Met_26AsteroidAssualt.scr"
8="Met_27AsteroidDefense.scr"
9="Met_5FleetAction.scr"
10="Met_6Patrol.scr"
11="Met_7BaseAssault.scr"
12="Met_8ShipAssault.scr"
13="Met_9PlanetaryAssault.scr"
14="Met_ED10Colonization.scr"
15="Met_ED10FleetAssault.scr"
16="Met_ED10Monster.scr"
17="Met_ED10Patrol.scr"
18="Met_ED17Patrol.scr"
19="Met_ED17PatrolAllied.scr"
20="Met_ED17PatrolEnemy.scr"
21="Met_ED5FleetAction.scr"
22="Met_ED5PlayerFleet.scr"
23="Met_ED6Patrol.scr"
24="Met_EDDisengageEnemy.scr"
25="Met_EDDisengagePlayer.scr"
26="Met_EDEnemyPatrol.scr"
27="Met_EDPlayerPatrol.scr"
28="Met_EDWarpBaseAssault.scr"
29="Met_NW16PlanetDefense.scr"
30="Met_NW18HomeworldAssault.scr"
31="Met_NW7ConvoyRaid.scr"
32="Met_NW7CourierIntercept.scr"
33="Met_NW7OutpostSweep.scr"
34="Met_NW7Scout.scr"
35="Met_NW7TheGauntlet.scr"
36="Met_NWBasePlacement.scr"
[Races]
0=0
1=1
2=2
3=3
4=4
5=5
6=6
7=7
8=8
9=9
10=10
11=11
12=12
13=13
14=14
15=15
Name="MissionMatching"
[General]
TurnFrequency =1
[Turnbreak]
TurnBreakRatio =0.3
Mode =2
[ScreenForMatch]
BonusForNearbyForeignCharacters =500
EnemyHexBonus =200 // bonus for a mission in enemy territory
NeutralHexBonus =100 // bonus chance in neutral hexes for a mission
ChanceMove =100 // (30) base chance for a mission on move (increase for more missions in home territory)
ChanceLogon =0
ChanceTurnBreak =10
ChanceMissionComplete =50
ChanceMissionForfeit =0
ChanceGoalExpired =0
ChanceGoalInvalid =0
ChanceGoalComplete =0
[Environment]
RadiusForMatching =0 // range in hexes for a battle to take place (0=current hex, 1=current hex + 6 surrounding, etc.)
[MissionProfiles]
ShowMission =0 // (0) shows the team's mission title, 1 show's the true mission title
HasMustPlayMissions =1 // (1) Server will dispense must play missions
MustPlayOnlyOnEnemyHex =1 // (0) Server ignores mission script settings and will only set must plays when player is in an enemy hex (HasMustPlayMissions must be set!)
Move =2
Logon =0
TurnBreak =0
MissionComplete =1
MissionForfeit =0
GoalExpired =0
GoalInvalid =0
GoalComplete =0
[MissionScoring]
ByMainCharacter =1.0
ByOtherCharacters =1.0
MonteCarloMissionSelect =0 // (0) Currently unsupported
MaxMonteCarloTries =10
MaxSequenceScore =1000
//weight to missions matching based on terrain
[TerrainScoring]
PlanetTypeScoreForMatching =5000
BaseTypeScoreForMatching =2500
TerrainTypeScoreForMatching =100
//weight to missions matching based on political tensions
[PoliticsScoring]
BonusForExactPoliticalMatch =1000
LookingForOwnHexInOwn =1000
LookingForOwnHexInAlly =500
LookingForOwnHexInNeutral =0
LookingForOwnHexInEnemy =-10000
LookingForEnemyHexInOwn =-10000
LookingForEnemyHexInAlly =-10000
LookingForEnemyHexInNeutral =0
LookingForEnemyHexInEnemy =1000
LookingForAllyHexInOwn =0
LookingForAllyHexInAlly =1000
LookingForAllyHexInNeutral =0
LookingForAllyHexInEnemy =-10000
//weight to missions matching based on ships available
[FleetScoring]
GoodBPVScore =1000
TooWeakBPVScore =300
TooStrongBPV =0
GoodShipCountScore =1000
TooFewShipCountScore =300
TooManyShipCountScore =0
PlaceBaseMissionScore =50000
BaseScoreBonus =10000
// weights of categories
[ScoringWeights]
WeightMissionsLastPlayed =0.2
WeightPoliticsScore =1.0
WeightTerrainScore =1.0
WeightFleetScore =0.5
[RelationshipScoring]
MaxRelationShipScore =1000
PoorEnemyOfScore =100
PoorAllyOfScore =200
DecentWorstEnemyScore =300
DecentAllyOfScore =200
OrionDomesticWeight =0.7
OrionNeutralWeight =.3
OrionEnemyWeight =0.2
[RecentlyPlayedScoring]
MaxLastPlayedScore =1000
NumMissionsTracked =5
[MapScoring]
PlanetScore =20
TerrainScore =10
BaseScore =30
[AssignCharactersToSlots]
AllowHumanToHumanMatching = 1
MonteCarloSelectPlayer = 0
MinimumScoreToAssignToSlot = 300
[Game]
GameSpeed =8 //default meta game speed
SessionName ="DynaverseII" //server name
// Time to wait for missions selection in milliseconds
[SetupProtocol]
ResponseWait =120000
ReadyWait =60000
//modifier based difficulty setting
[Diff]
CaptainDiff =0.85
CommodoreDiff =1.0
AdmiralDiff =1.15
//space backgrounds used
[Backgrounds]
0 ="space00.mod"
1 ="space01.mod"
2 ="space02.mod"
3 ="space03.mod"
4 ="space04.mod"
5 ="space05.mod"
6 ="space06.mod"
7 ="space07.mod"
8 ="space08.mod"
9 ="space09.mod"
10 ="space10.mod"
11 ="space11.mod"
12 ="space12.mod"
13 ="space13.mod"
14 ="space14.mod"
15 ="space15.mod"
[ForfeitModifiers]
ForfeitModifyVictoryLevel =4 // modifier to loss level
ForfeitModifyRegularPrestige =-1000 //prestige lost if forfeit
11,14c11,14
< BonusForNearbyForeignCharacters =100
< EnemyHexBonus =100 // bonus for a mission in enemy territory
< NeutralHexBonus =50 // bonus chance in neutral hexes for a mission
< ChanceMove =30 // (30) base chance for a mission on move (increase for more missions in home territory)
---
> BonusForNearbyForeignCharacters =500
> EnemyHexBonus =200 // bonus for a mission in enemy territory
> NeutralHexBonus =100 // bonus chance in neutral hexes for a mission
> ChanceMove =100 // (30) base chance for a mission on move (increase for more missions in home territory)
24c24
< RadiusForMatching =1 // range in hexes for a battle to take place (0=current hex, 1=current hex + 6 surrounding, etc.)
---
> RadiusForMatching =0 // range in hexes for a battle to take place (0=current hex, 1=current hex + 6 surrounding, etc.)
29c29
< MustPlayOnlyOnEnemyHex =0 // (0) Server ignores mission script settings and will only set must plays when player is in an enemy hex (HasMustPlayMissions must be set!)
---
> MustPlayOnlyOnEnemyHex =1 // (0) Server ignores mission script settings and will only set must plays when player is in an enemy hex (HasMustPlayMissions must be set!)
111c111
< GameSpeed =7 //default meta game speed
---
> GameSpeed =8 //default meta game speed
146c146
< ForfeitModifyRegularPrestige =-100 //prestige lost if forfeit
---
> ForfeitModifyRegularPrestige =-1000 //prestige lost if forfeit
So we r using different missions. They may help explain it. If u want to swap them out... post that u have done so so I can test to see if it changes anything, course I get a feeling Krueg likes the warp base missions that dont always show up.
So we r using different missions. They may help explain it. If u want to swap them out... post that u have done so so I can test to see if it changes anything, course I get a feeling Krueg likes the warp base missions that dont always show up.
Actually I prefer them, makes killing bases all the easier...kinda like tonight....mmm...crunchy bases... ;D
So we r using different missions. They may help explain it. If u want to swap them out... post that u have done so so I can test to see if it changes anything, course I get a feeling Krueg likes the warp base missions that dont always show up.
Actually I prefer them, makes killing bases all the easier...kinda like tonight....mmm...crunchy bases... ;D
I wouldnt rub it in, Krueg... Nothing more frustrating than the coalition getting breaks and getting base assaults, killing all our bases while we try in vain to kill yours... It's demoralizing. I'll stop short right there.
So we r using different missions. They may help explain it. If u want to swap them out... post that u have done so so I can test to see if it changes anything, course I get a feeling Krueg likes the warp base missions that dont always show up.
Actually I prefer them, makes killing bases all the easier...kinda like tonight....mmm...crunchy bases... ;D
I wouldnt rub it in, Krueg... Nothing more frustrating than the coalition getting breaks and getting base assaults, killing all our bases while we try in vain to kill yours... It's demoralizing. I'll stop short right there.
Actually I prefer them, makes killing bases all the easier...kinda like tonight....mmm...crunchy bases... ;D:P
The best part was where I had Mace's NHK on my tail the way back home in a very beat up BB. And this is where it gets fun.
The best part was where I had Mace's NHK on my tail the way back home in a very beat up BB. And this is where it gets fun.
Um...you asked him to draft you in 6,18 after you talked about how beat up you were in chat, which you weren't, as I saw when you drafted me the mission before...he wasn't "on your tail" ::)
But at least you told him GG in your post...you're getting better... ;)
Maybe KBF flies Alliance and show ya how it's done? ;D
:buck2: :buck2:
You guys had us stalled with heavy PvP for a couple weeks, then ya just fell apart there and we steamrolled.
What happened? We were having a blast...
It's really coming down to a handful of nutters, not like we have a huge number of regular players, just a few guys with 5-6 accounts each.
Shoot, I've got 6 myself, one for each race and 3 Klingon.
Maybe work with the guys with smaller PP amounts, work toward a goal or something, rather than tell them "do whatever you want, just have fun because it's lopsided now".
Offer to wing with them in your BB while they fly a CL and rack up some missions, get on TS with them, encourage them, make it fun to fly with someone...
Help them earn some PP so they can enjoy the bigger ships, too.
Saw a conversation pretty much just like that in Gen chat today between 2 Fed players.
Rather than brushing off the newer player, I would have offered a wing, showed them the ropes, answered their questions and I'll bet you'd see that same player back the next day...and the next.
I do it all the time...
see how that works...? ;)
*deposits 2 cents*
...with sufficient Home area and siimulated off map Eco areas all at 100/100 to prevent blowouts?
Has the Forge been restarted?
Db cleaned. Test serverside fix in for Klingon mirv ships (give it five turns or more before buying one to test).
Hi Bonk,
Got on the server yesterday to bone up on my skills and test my new installation. Everything worked well except two missions where my game just froze up on me mid-mission. They were NW missions (Patrol*) where you get two helpers against three ships and the starting map in the briefing screen has the icons almost stacked on top of each other. I wish I could give you the real names, but I had to do a hard reboot both times to get out of it. Fun otherwise though!
Hi Bonk,
Got on the server yesterday to bone up on my skills and test my new installation. Everything worked well except two missions where my game just froze up on me mid-mission. They were NW missions (Patrol*) where you get two helpers against three ships and the starting map in the briefing screen has the icons almost stacked on top of each other. I wish I could give you the real names, but I had to do a hard reboot both times to get out of it. Fun otherwise though!
Please pull the 3 v 3 (allied?) patrol. It's messed up. Crashed or locked up 3 times this week and once it ended early saying i had completed the mission and then booted me to a base and took my ship away as if it has been destroyed. (No bethke required) >:(
Please pull the 3 v 3 (allied?) patrol. It's messed up. Crashed or locked up 3 times this week and once it ended early saying i had completed the mission and then booted me to a base and took my ship away as if it has been destroyed. (No bethke required) >:(
Hrm...I've played that hundreds of times and never had an issue... :huh:
Too bad we couldnt do hybrid with two time lines.....the older effecting the newer through an automated OCI type interface....and the past time would only be accesible for small windows....
yeah I think too much too...
I think this is also possible, though I could see a number of potential conflicts and also a number of reasons why this would work too.. I'd say this idea is worth exploring though. :)Too bad we couldnt do hybrid with two time lines.....the older effecting the newer through an automated OCI type interface....and the past time would only be accesible for small windows....
yeah I think too much too...
which leads me to the idea of two sql D2 servers sharing the same map table, (possibly servcharacter too?)... whoah... head spins.
not quite right for what you suggest, but close... I must think this idea through for feasibility and give it a try if there is a way to do it.
Ok script that is giving me problems is,
Met ED5Fleetaction, start near to each other then freezes
after about 1:21 to 2:45 it is a 3 vs 3
Greetings Guys -
I've been away from the game for a loooong time - is the Forge up and running? SFCOP? I definitely will need to reinstall latest mission stuff etc. Any links/directions to current install(ers) would be greatly appreciated
Cheers
Bartok
It's OP+4 ([url]http://klingon.pet.dhs.org/OP_plusrefit[/url]).
OK, I cleaned the db on The Forge and started er back up.
2312? Holy crap! :o Perhaps it's time to reset? Maybe on the SFB-OP map if I can get Frey to go for it?
OK, I cleaned the db on The Forge and started er back up.
2312? Holy crap! :o Perhaps it's time to reset? Maybe on the SFB-OP map if I can get Frey to go for it?
Yeah, I'd say so...you may set up the map anyway you'd like...they are always interesting... ;D
I know the Forge is pretty much a done deal, but...
YOU CANNOT TAKE THE FEDERATION 100 ECON HEXES IN THE FAR SOUTH OF THE MAP
They are needed for server stability...
And it is strictly against Bonk's server rules. :wink:
If anyone sees someone (they were flipped Klingon) doing this, please inform them.
Thank you.
I know the Forge is pretty much a done deal, but...
YOU CANNOT TAKE THE FEDERATION 100 ECON HEXES IN THE FAR SOUTH OF THE MAP
They are needed for server stability...
And it is strictly against Bonk's server rules. :wink:
If anyone sees someone (they were flipped Klingon) doing this, please inform them.
Thank you.
Greetings All -
My apologies - this was my bad. I'm very rusty and I flew... I guess a couple hundred missions. I figured there were probabaly rules to not attack those hexes during the run of the campaign. I didn't use my whole head (or read all the posts) to know that they were necessary for server stability....
Again my apologies
that being said - the server seems to be running fine - I tend to fly a couple missions a night now - I'm not in the deep south but am in the 'regular' hexes.
Cheers to All,
Thanks Bonk, Both are great servers. Been a while since I switched chat channels in OP, seems my memory is failing me.. just what is the proper syntax?
ah nice a reset. I haven't been on the server in so long i can't remeber how to tell how much till next rank heh. Also what rank is it where you can draft an ally into a mission with you?