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Taldrenites => Starfleet Command Mods => Topic started by: ReyvinVinnex on August 05, 2009, 12:59:21 pm

Title: Scripts needed for Blender
Post by: ReyvinVinnex on August 05, 2009, 12:59:21 pm
I think it's high-time someone wrote a script to enable Blender to import/export SFC's .MOD format and edit hardpoints.  I have GMAX but the plugin dosen't work for me.  I don't have money - PERIOD - so I'm stuck with Freeware.  So if any of you out there know your way around Python scripting, give it a try.  For us all.
Title: Re: Scripts needed for Blender
Post by: Bonk on August 05, 2009, 02:46:00 pm
I agree. (http://www.dynaverse.net/forum/index.php/topic,163386574.msg1122960432.html#msg1122960432)

I have never worked in Python, but just might dig into this at some point. If it weren't for the hardpoints it would be so much easier...
Title: Re: Scripts needed for Blender
Post by: marstone on August 05, 2009, 06:48:27 pm
I agree. ([url]http://www.dynaverse.net/forum/index.php/topic,163386574.msg1122960432.html#msg1122960432[/url])

I have never worked in Python, but just might dig into this at some point. If it weren't for the hardpoints it would be so much easier...


I haven't looked at how 3DS handles the hardpoints yet.  I know in the MOD file they are just listed one after another with the X,Y,Z coordinates after it.  So how do the other formats hold the hardpoints? I know they are suppose to be what is refered to as bones. 
Title: Re: Scripts needed for Blender
Post by: ReyvinVinnex on August 07, 2009, 12:14:38 pm
I also have a problem with the .nif scripts for Blender.  It seems as if PyFFI is in the wrong place, b/c Blender doesn't see it.  Anyone else have that issue?
Title: Re: Scripts needed for Blender
Post by: Greenvalv on August 07, 2009, 06:59:12 pm
Python, aye?  I had some fun this past semester messing with perl and python scripting.
 
Someone point me to some resources and info on plugins and whatnot, I may take a crack at it.  8)
Title: Re: Scripts needed for Blender
Post by: ReyvinVinnex on August 08, 2009, 11:54:22 am
So no-one else has had issues with the .NIF scripts for Blender?  Am I a moron?
Title: Re: Scripts needed for Blender
Post by: ReyvinVinnex on August 16, 2009, 03:52:53 pm
I figured out the .nif problem with blender; Pyffi was installed to Python 2.2.5, and I'm using 2.2.6 (the numbers may be off).  Copied pyffi from the old python to the new, and it works!  Won't import the textures, though.
Title: Re: Scripts needed for Blender
Post by: Bonk on August 16, 2009, 08:00:59 pm
Python, aye?  I had some fun this past semester messing with perl and python scripting.
 
Someone point me to some resources and info on plugins and whatnot, I may take a crack at it.  8)


3D Studio Max .mod plugin source (http://www.fileplanet.com/dl/dl.asp?/strategyplanet/sfc/omega/resources/3dsmaxmodplugin.zip) + Python scripting in Blender  (http://wiki.blender.org/index.php/Extensions:Py/Scripts)= mod_import.py + mod_export.py  (more SFC modelling goodness!)

http://www.dynaverse.net/forum/index.php/topic,163386574.msg1122960432.html#msg1122960432