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Taldrenites => Starfleet Command Models => Topic started by: candle_86 on September 05, 2009, 08:25:54 pm

Title: convert from EAW/OP to SFC1
Post by: candle_86 on September 05, 2009, 08:25:54 pm
I used to know a guy who could do this, he used to run excelscior shipyard back in the day, did free conversions to SFC1 but we lost contact around 2001, when his site went down. I was wondering if anyone could help remove the lightmaps or tell me what I need to do to convert the models to SFC1. I don't own EAW/OP and the ebay prices are to much, I see them for 100+ and am sad I missed buying them for 20 bucks when I saw them lol. So if anyone would be willing to help there are sevral ships mainly by moonraker, cleeve, and Pneumonic81 who all made great ship models, ive seen them with the SFC model viewer but cant use lightmaped ships in game, and people stopped making versions without the lightmaps for some reason, I guess everyone but me moved on lol. Right now Ive got alot from fleetdock 13 and a few from staryards, but sevral like refit connie, excelscior and mirandia are only for SFC2
Title: Re: convert from EAW/OP to SFC1
Post by: GotAFarmYet? on September 05, 2009, 11:19:43 pm
If you are interested in trying it yourself you can download the Software from this thread (http://www.dynaverse.net/forum/index.php/topic,163381805.0.html)

All you have to do is load the model and unselect the light maps and re-export it.

Other than that you would have to provide a list of ships, and hope someone has the time to do them.
Also check with FallenWarrior and Atheorhaven as they might have the ships you are looking for
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 05, 2009, 11:44:19 pm
if its that easy ill give it a whril, dunno why people stoped making SFC1 ships lol

and thank you for the help on this, one day i might find SFC2 and OP forsale cheap. I tried the demo of SFC3 and feels alien to me lmao.

now if only someone modded Starfleet Acadamey lmao
Title: Re: convert from EAW/OP to SFC1
Post by: Centurus on September 06, 2009, 12:10:36 am
Wicked Zombie releases his work in all versions of SFC, including SFC1.
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 06, 2009, 12:29:15 am
cant find any of his stuff anymore, all ive got is staryards, omega sector, and fleetdock13, the rest of the sites I knew are gone. Unimatrix2, ricknoxxkitbash13.

If anyone knows a site that still is up that I don't know about let me know. I checked out starfleet command files but there lax, and I havnt the slighest clue how to convert from SFC3 to 1 lmao. Im still tring to figure out where lightmaps are
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 06, 2009, 12:34:44 am
ok im lost how do i select the lights

because according to gmax there are no lights on this ship, but I can see the light map
Title: Re: convert from EAW/OP to SFC1
Post by: GotAFarmYet? on September 06, 2009, 03:28:10 am
Open up the model in Gmax (import)
Go to the Material Navigator The 3 ballons in the upper corner
You will have to select each texture seperatily, by doulble clicking on it, which will open the material editor
Look towards the bottom at the header for maps
click the + sign to open that group, deselect the self-illumination map.

Once you do this for all the textures in the directory that have light maps export the model to a *.mod file. I usually put a _SFC1 or _1 (name_1) to the file so I don't over right the orginal
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 06, 2009, 04:57:18 am
Did those steps, and exported, thats the ship in model viewer, lightmaps still on, is there something im missing, I diselected then did export to .mod

and when I re import the model lightmaps are back on
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 06, 2009, 05:19:55 am
The only way I got rid of them was deleting every texture on the model, but I have no idea how to retexuture it myself. Cant I just select none, why isnt there an option to change it from a file to none, that would be a very nice feature instead of gmax renabling everything on export, its annoying as hell, and this is getting frustrating its giving me a migrane, I half of me wants to toss the whole computer out a window
Title: Re: convert from EAW/OP to SFC1
Post by: Centurus on September 06, 2009, 06:01:13 am
You'll need to click the box with the name of the lightmap itself, and see if you can set it to None.
Title: Re: convert from EAW/OP to SFC1
Post by: Centurus on September 06, 2009, 06:01:44 am
Oh, and WZ's new site is drs.battleclinic.com

Just copy and paste the link.
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 06, 2009, 10:04:20 am
You'll need to click the box with the name of the lightmap itself, and see if you can set it to None.

I dont see an option for non except in filtering, and if I click delete it stays were it is, its like im locked out of modifiny it period, nothing I do as any affect unless I delete all the textures. I might just got torrent 3dsmax and see if it works properly instead of this POS program
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 06, 2009, 10:34:46 am
I quit either im an idiot or the software doent work right on XP 64bit

here are the ships im tring to get converted
http://www.staryards.com/Downloads/Ships/Federation/2_TMP/Miranda/SFC/SFC_miranda.zip
http://www.staryards.com/Downloads/Ships/Federation/2_TMP/Churchill/SFC/_F_TMP_Churchill.zip
http://www.staryards.com/Downloads/Ships/Federation/2_TMP/Excelsior/SFC/SFC_Excelsior.zip
http://www.staryards.com/Downloads/Ships/Federation/2_TMP/Oberth/SFC/oberth.zip
Title: Re: convert from EAW/OP to SFC1
Post by: IndyShark on September 06, 2009, 11:04:34 am
I wish we could convert the story from SFC1 to SFC2. I'd like to play that again...
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 06, 2009, 11:54:48 am
is the ISC story really that bad? I saw the trailers always wanted to play it looked good
Title: Re: convert from EAW/OP to SFC1
Post by: Roychipoqua_Mace on September 06, 2009, 12:39:56 pm
is the ISC story really that bad? I saw the trailers always wanted to play it looked good

It's just not as fun as all of the special missions for each of the six races of SFC1. You can't beat the Tal Shiar and all of those fun missions (except the one that crashed all the time).
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 06, 2009, 01:26:32 pm
anyone have any ideas here, because im totally stumped. I can make CSS maps in hammer but I cant delete a texture in gmax lmao
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 06, 2009, 03:11:28 pm
well because apperntly you cant remove the lightmaps in gmax, is there another program I can remove these annoying thigns with?
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 06, 2009, 03:24:31 pm
I figured it out, if I reset the texture its gone, I got it finally, i just converted mirianda to SFC1 and tested to work
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 06, 2009, 03:32:54 pm
I can use any ship I want now woot:D

I dunno if this is the fastest way but my light maps are gone and my textures are still there

here is the P81 Mirianda to SFC1



also is there a good way or place to backthese up, msot of these guys emails dont work anymore, so I cant gain premission to submit them to be hosted anywhere, though its a simple remove of lightmap

I just did LC and Darkdrones EnterpriseC to SFC1 for instance, the other Ambrassdor class looks terrible compared


and now what do I need to remove for a model to work in SFC1 if it was made for SFC3?

also if all it is is not putting the lightmaps on, why dont modelers do this before applying lightmaps and make there ships work in all versions, im sure im not the only one using SFC im sure theres at least one other
Title: Re: convert from EAW/OP to SFC1
Post by: Centurus on September 07, 2009, 08:47:36 am
I can use any ship I want now woot:D

I dunno if this is the fastest way but my light maps are gone and my textures are still there

here is the P81 Mirianda to SFC1



also is there a good way or place to backthese up, msot of these guys emails dont work anymore, so I cant gain premission to submit them to be hosted anywhere, though its a simple remove of lightmap

I just did LC and Darkdrones EnterpriseC to SFC1 for instance, the other Ambrassdor class looks terrible compared


and now what do I need to remove for a model to work in SFC1 if it was made for SFC3?

also if all it is is not putting the lightmaps on, why dont modelers do this before applying lightmaps and make there ships work in all versions, im sure im not the only one using SFC im sure theres at least one other

SFC3 ships, in addition to taking the lightmaps off the models, you also need to rename the hardpoints.  SFC3 hardpointing is different slightly than SFC1/2/OP in that in SFC3, primary weapon hardpoints are normally 1-11 and heavy weapons are from 12-25 but SFC3 isn't restricted to just using primaries on hardpoints 1-11 and heavies on 12-25.

I don't know how SFC3 HPing would work in SFC1.  I suspect that you'd have torpedoes firing from where phasers are supposed to fire from and phasers from where torpedoes are supposed to fire from.  But then again as SFC3 model hardpointing isn't as restrictive as SFC1/2/OP, could have problems.  Not sure.  Easiest way is to just copy and paste the hardpoints from the model you wish to replace to the model you wish to replace it with.
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 07, 2009, 08:54:25 am
ah alright

LC doesnt allow anyone tyo reupload or alter his work anymore. As for Darkdrone, he gave me overall control of his stuff. so as long as you keep derits and so forth you can either upload to battleclinic or SFC3files

hmm well I guess ill just rar it all and upload it to gmail as a backup, what about P81?
Title: Re: convert from EAW/OP to SFC1
Post by: Centurus on September 07, 2009, 10:29:53 am
P81's models, as long as you give him full credit for his texture and models, you can mod his work to your liking. 
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 07, 2009, 10:51:25 am
awesome cause that P81 Mirindia i think is the best one ever made and all it needed as a removal of lightmaps to make it perfect lol.

Also HPB has SFC3 today for 10 dollars, good or bad buy?

got it and exchanged SFC2 for another copy, man SFC2 and 3 make SFC1 look like total garbage, I had no idea lightmaps made it look like that in game, im amazed
Title: Re: convert from EAW/OP to SFC1
Post by: GotAFarmYet? on September 07, 2009, 01:21:35 pm
for 10 bucks which is what you would spend on a lunch basically will still give you more time of enjoyment than the food would have.

SFC 3 in the orginal state is not all that fun to play most of the straigies disappeared from it. It did make things easier but it became more like a flight sim for fighting, and pulled away from the complex combat of the others. Once you install the mods for SFC 3 it gets better.

The SFC 2 versions are still played even though the game is now 7+ years old, that alone is a testiment to the game.
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 07, 2009, 01:59:51 pm
well i have all of them except OP lmao, I guess that shows my luck, I guess no one sells SFCOP
Title: Re: convert from EAW/OP to SFC1
Post by: Centurus on September 07, 2009, 03:11:32 pm
Try Amazon.com
Title: Re: convert from EAW/OP to SFC1
Post by: TAnimaL on September 07, 2009, 03:15:08 pm
I routinely see SFC:OP for sale on eBay and Amazon; after my first copy of OP was lost I got a replacement pretty easily. just look around some.
I've never seen SFC 3 for less than $75, so what's HPB? SFC3 for $10??
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on September 07, 2009, 04:01:54 pm
yes i got it, and a copy of SFCEAW also, i check there sometimes for software, its how I got SFC Gold Edition back in 2000 they where selling it for 7.98 and I jumped all over it, before that my only star trek game was Starfleet Acadamey which I play and love to this day.
Title: Re: convert from EAW/OP to SFC1
Post by: candle_86 on July 09, 2015, 10:49:58 pm
I'm glad I made this post, just refreashing myself now on this, for the GOG release lol.
Title: Re: convert from EAW/OP to SFC1
Post by: Vipre on July 11, 2015, 02:48:38 pm
Just don't forget the unmentioned steps necromancer.  ;)

Open up the model in Gmax 1.2 (import)
Go to the Material Navigator The 3 ballons in the upper corner
You will have to select each texture seperatily, by doulble clicking on it, which will open the material editor
Look towards the bottom at the header for maps
click the + sign to open that group, deselect the self-illumination map.
click the padlock button on the right of the box, the "none" option will highlight
drag "none" to the box with the illumination texture filename
click the padlock button

Once you do this for all the textures in the directory that have light maps export the model to a *.mod file. I usually put a _SFC1 or _1 (name_1) to the file so I don't over right the orginal

Edits to original by me in blue.