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Taldrenites => Starfleet Command Models => WIPs => Topic started by: KBF_Gow on February 02, 2010, 04:19:38 pm

Title: Gows Ships.
Post by: KBF_Gow on February 02, 2010, 04:19:38 pm
In the interest of those that supported my ideas and ships, I have decided to continue to upload some of them to BC.  You won't see all of them, nor will the Anduril retexture ships be re-released (for reasons of my own)

This thread will serve as an announcement for my WIPs as they get ready to be uploaded, nothing more.  I pursue my own vision, am the final arbiter on my interpretations, and frankly don't care what many think.   Don't like it, don't download it.  Pretty simple.  Commentary will be largely ignored.  My ships are low poly niche vessels, period. 

Ok, this is a rework of the Protobop.  The old version will not be uploaded.  This one has a bit better warps and I threw out the gun muzzle idea totally in favor of Disruptor Emitters.  (inspired by Atra's versions on his d5).  Makes no sense to me that a fixed gun muzzle can fire arcs, so, that is gone.   Thanks Tulwar, you helped gel that idea for me in the SVC thread.
Title: Re: Gows Ships.
Post by: KBF_Gow on February 04, 2010, 09:04:12 am
Will upload my minor rework of my early KDD.   Removed the gun type muzzles and textured a disruptor emitter. 

This ship is from no drawing that I am aware of.  It is pure conjecture, filling in a gap that SFM doesn't show, as the ships there are
cruiser hulls.  Based on ideas from SFB and SFM.  As it is based on both SFB designs and ingame reality, it has as many torp tubes as any other klingon heavy Frig/DD... none.

It has no number or class designation simply to avoid needless discussion.  It is a DD or heavy Frigate, give it whatever class designator that floats your boat.

A low poly niche ship again.  If you judge quality by polycount, ignore it.
Title: Re: Gows Ships.
Post by: Fedman NCC-3758 on February 04, 2010, 09:42:58 am

A contribution is a contribution.   Nice work.  Looking forward to the upload.


Besides, I'm overstocked with Quantum Torpedoes and running low on Klink ships.    ;D

Title: Re: Gows Ships.
Post by: KBF_Gow on February 04, 2010, 11:40:02 am
Added  Ronco Quantum Torpedo Deflector 3000 TM.
Title: Re: Gows Ships.
Post by: KBF-Kurok on February 04, 2010, 11:43:58 am
LOL nice Gow
Title: Re: Gows Ships.
Post by: Bonk on February 04, 2010, 12:50:48 pm
Low poly is good. Rest assured if I ever do get to an SFB-OP-05 some of these models will be in it. (so long as you're OK with that)

For me SFC is about fleet battles, and the lower the poly count on the models then the more ships can be supported in game on the average PC without local resource lag effects see?

These models are entirely consistent with SFB-OP design. Thumbs-up from Bonk!
Title: Re: Gows Ships.
Post by: KBF_Gow on February 04, 2010, 01:16:19 pm
Low poly is good. Rest assured if I ever do get to an SFB-OP-05 some of these models will be in it. (so long as you're OK with that)

For me SFC is about fleet battles, and the lower the poly count on the models then the more ships can be supported in game on the average PC without local resource lag effects see?

These models are entirely consistent with SFB-OP design. Thumbs-up from Bonk!

Im ok with anything but putting red/yellow/green TMP paintjobs and feathers on em.  I want people to use em, so I am ok with ports, mods, bashes and whatever.

  And yah, I still like low poly.  I stuck Jeff Wallace's Kling fighter in without noticing its 5.7k polycount, when that AI carrier dumped all 12 of em at once my comp fell over and caught fire.  Same comp I run AOC on just fine.  the old game engine just cant take it.  Thanks for the encouragement.
Title: Re: Gows Ships.
Post by: atheorhaven on February 04, 2010, 04:47:42 pm
Ships are beautiful man... drop me a link when they're done so I can do up some colour illumination maps for you for them.  :)
Title: Re: Gows Ships.
Post by: Starfox1701 on February 04, 2010, 09:41:21 pm
Added  Ronco Quantum Torpedo Deflector 3000 TM.

That is funny ass hell man :laugh:
Title: Re: Gows Ships.
Post by: KBF_Gow on February 05, 2010, 12:29:28 am
Retexture of Ghosts Sparrowhawk A.  Minor mesh tweaks.
Title: Re: Gows Ships.
Post by: KBF_Gow on February 05, 2010, 01:48:33 am
Redone D6 from Starfleet Museum.  Greens toned back, windows reduced in size, contrast generally weathered back, texturing added to under hull, under wings, overall hull tone better matched up. Removed red "torptube" texture. Will be uploaded as SFM D6v2.   That is, will be uploaded as soon as BC quits having convulsions.
Title: Re: Gows Ships.
Post by: Starfox1701 on February 05, 2010, 03:12:33 am
Sparrowhawk looks nice
Title: Re: Gows Ships.
Post by: KBF_Gow on February 05, 2010, 04:42:08 am
This one is a bit of BS, but oh well.  I know canon says the roms got D-7s in the tech exchange, I prefer to think they got D-6 cruisers instead, makes no sense to me that Klingons would trade thier most advanced Line ship.  (and the rom warps look better on this ship)

As that treaty became a dim memory, these aging original klingon built cruisers would have gradually been taken out of service for lack of spares and replaced.  I would imagine some were cannibalized to keep others operational. 

This ship depicts a hybrid, fitted with standard Romulan design warps.  For my silly justification of this ship, I evision it, and two more fitted the same finishing their operational careers as the Aggressor Squadron at the Romulan Fleet Academy.  Thier cloak devices were removed and they were used by instructor crews using purely klingon tactics against cadets in training, mostly at Impulse speeds, not really hampered by the less efficient hybridization.

I know, crap story, but a chance to build something I've wanted to.  And no, it has no feathers. 
Title: Re: Gows Ships.
Post by: Klingon Fanatic on February 06, 2010, 07:39:55 am
I like that back story idea ! I think it's actually well thought out.

Qapla'

KF
Title: Re: Gows Ships.
Post by: KBF_Gow on February 06, 2010, 10:27:58 am
Ok this is somewhat where I have been heading with my small hull evolution.   This ship would be the result of a spec laid down by the Klingon Fleet HQ to produce a Frigate/Heavy frigate warp capable ship that could carry out direct conventional planetary landings while retaining the superior offset warp strut design.  This would require the warp nacelles to be swung upward, allowing a short skid hull down landing without possible damage to the warps.

Of course this is all just technofanbabble to justify putting the variable mechanism on the ship, as with most Trek design. 

This would be my variable geometry strut test bed ship.  I see this as another step in the Bop evolution, earlier of course. This ship shows more of the secondary hull evolving to the d7 wing shape, with the warp nacelle struts becoming more vertical and smaller overall.

Rough stage, textures need work among other things.  As much as I kind of hate the whole BoP concept, I hate even worse the fact that it just seemed to pop out of the ether with no prototypes or evolution.
Title: Re: Gows Ships.
Post by: Klingon Fanatic on February 06, 2010, 11:51:47 am
I've always liked the KBOP as being a stolen Romulan design. I Like your variable geometry idea too. This is something that I could see the Romulans doing something like this with their D-6s.

Excellent work. Thank you for sharing these with us.

KF
Title: Re: Gows Ships.
Post by: Roychipoqua_Mace on February 06, 2010, 11:58:05 am
Your most recent frigate/heavy frigate will make a great replacement for the F5 . . . I think the Taldren stock model was okay as far as they go, but not good enough, and the SFB one was too clunky.
Title: Re: Gows Ships.
Post by: KBF_Gow on February 06, 2010, 12:05:21 pm
I've always liked the KBOP as being a stolen Romulan design. I Like your variable geometry idea too. This is something that I could see the Romulans doing something like this with their D-6s.

Excellent work. Thank you for sharing these with us.

KF

Thats very understandable.  The movie BoP seem Romulan, and makes sense as Romulan.  And ticks me off mightily.  One ship gave rise to a whole line of scaled up goodness, rom designed and influenced, right to the names.  Raptor, Bird Of Prey.  Feathers.  Dilution of Species distinctiveness.  Heh, not knocking you one bit, just my hate of the whole Brel-Kvort-OMG BOP DREADNAUGHT sillyness.

Thanks for the encouragement.  You've seen a lot of Klink hulls come and go :)

For my own little universe, the Klings got cloak Tech and used it in Klingon designs.  My roms have no bird shapes, no variable geometry wings, only New Warp designs and the old bathtubs with engines, the classic Bird of Prey.  So, no bird shaped roms, no bird shaped rom designs to trade off.

Yeah, Im a curmudgeon.  I'm old enough.  I design this crap cause its too cold to sit on the porch and yell at the nieghbor kids.

And yah, Mace, that is exactly where I put the ship in my lineup.  I never have liked the KA DD, and as you said, I'm a bit put off by the pure SFB triangles with a teeny D7 boom stuck on the front.
Title: Re: Gows Ships.
Post by: marstone on February 06, 2010, 12:47:59 pm
Bad part is that one BoP that was klingon was done that way because of a change in the movie.  Not because they wanted klingons to have them.
Title: Re: Gows Ships.
Post by: Starfox1701 on February 06, 2010, 04:49:19 pm
I think from a stand point of the job she does the design works. I can also see Klings using the predators of their worlds as insperation; like a warrior fetish.

My problem is that the ship was green and for some reason all Klingon ships after that need to be green to. No Klingon ship up to that point had been green and neither was any Romulan ship. WTF right.

Also I wouldn't have called it a Bird of Prey though after the change to a Klingon design the name should have been changed. In truth I can't see any Romulan influences in the design beyond the feathers because the ship to me looks nothing like a Romulan BoP. The ship follows the basic Klongon design thought process of boom, body, and wings.

I do like you design idea as planitary basing makes seens for anumber of reasons for Klingons. good work on the storyline too.
Title: Re: Gows Ships.
Post by: Fallen_Warrior on February 16, 2010, 09:14:12 am
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Title: Re: Gows Ships.
Post by: Rod ONeal on February 18, 2010, 01:19:13 am
Bad part is that one BoP that was klingon was done that way because of a change in the movie.  Not because they wanted klingons to have them.

On a positive note, it did prolong the switch to the Romulans using disruptors. how does that work? A race has the most powerful, most feared weapon in the Trek universe and they opt for disruptors?
Title: Re: Gows Ships.
Post by: KBF_Gow on July 23, 2010, 04:57:23 pm
finally uploaded the D6Rom and KDDX.  Sorry for the wait.
Title: Re: Gows Ships.
Post by: Terradyhne on July 25, 2010, 03:22:27 am
how does that work? A race has the most powerful, most feared weapon in the Trek universe and they opt for disruptors?

i to think thats wrong the SFB makers had been not that creative as they designed those original races and the Romulans, Gorn and ISC ended up with a plasma torp weapon.
they should have given the ISC and Gorn other Heavy weapons as the Romulans have been the only race that officially uses Plasmatorps.
In the Omega sector nearly all races have their own heavy weapons and if they used some of other races than because they where more effective or they just didN#t have the resources to develop some better.

KBF_Gow that KDDX is good work  8)
Title: Re: Gows Ships.
Post by: Dizzy on July 25, 2010, 03:33:20 am
 :dance:

lOVE THE sfb STYLE WITH COLOR. oops caps. Thx for rereleasing them, Gow. I've not liked everything you've done, but most of the models you release are kick ass. Whats the address for battle clinic again?
Title: Re: Gows Ships.
Post by: KBF_Gow on July 25, 2010, 03:17:24 pm
:dance:

lOVE THE sfb STYLE WITH COLOR. oops caps. Thx for rereleasing them, Gow. I've not liked everything you've done, but most of the models you release are kick ass. Whats the address for battle clinic again?

Ill throw this one back on BC for ya if you want Diz.. at 634 polies and a Green haired Slave girl on the wing you might be able to find a slot for it.
Only made it to prove I could do something with that hidious stock KCL.
Title: Re: Gows Ships.
Post by: FoaS_XC on July 25, 2010, 05:45:23 pm
The disruptor is a really cool weapon in the hands of the right flyer. Sabre dancing is a tricky skill that I have never even come close to mastering. talk to Diehard - he's a master of the dance.
Title: Re: Gows Ships.
Post by: Dizzy on July 25, 2010, 07:49:35 pm
Weeeeeeeee!
Title: Re: Gows Ships.
Post by: Rod ONeal on July 25, 2010, 10:36:39 pm
I'm not refering to SFB. I'm talking Trek. In TOS the Romulan plasma torp, as  it was presented, was the most powerful weapon of any of the races. 
Title: Re: Gows Ships.
Post by: Kreeargh on July 25, 2010, 11:33:12 pm
I'm not refering to SFB. I'm talking Trek. In TOS the Romulan plasma torp, as  it was presented, was the most powerful weapon of any of the races.

QUESTION? mauler? is that most powerfull weapon at first strike if not why use it ?
Title: Re: Gows Ships.
Post by: Rod ONeal on July 26, 2010, 03:18:45 am
Is the Mauler in Trek? I thought it was an SFB creation. I was referring to Trek race's weapons.

As far as a Mauler goes, though. Yes, great crunch power. Then you run like hell for a long time trying to rearm it. Specialty weapon/vessel. Very narrow firing arc can make it limited. Maulers, in SFB, make great anchors. You aren't going to break a Mauler's tractor beam. They work well as decoys to drain damage potential from your opponent. You want to kill the Mauler before it can be used against you. The fear factor makes it a target (Same goes for a scout). With all those batteries though, it's hard to damage.
Title: Re: Gows Ships.
Post by: GotAFarmYet? on July 30, 2010, 12:15:37 am
Yes the mualler is a SFB creation, it came out in the 80s' with it I believe
Title: Re: Gows Ships.
Post by: Captain Adam on September 01, 2010, 10:08:04 am
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Title: Re: Gows Ships.
Post by: Kreeargh on October 19, 2010, 10:01:38 pm
If a federation starships deflector dish is positioned correctly in the y axis in a modelling program, and the maulers texture is white, it looks similar to the enterpriseD last resort weapon in best of both world...

and it makes a good phaser cannon for the galaxy in all good things...

Adam

May look simmler but the Galaxy X - X weapon is Not a mauler  ;) More like death star planet boom beam.