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Taldrenites => Starfleet Command Models => Topic started by: Kreeargh on February 13, 2011, 12:54:34 am

Title: Last Model dump thread.. Final work.
Post by: Kreeargh on February 13, 2011, 12:54:34 am
Here is my model dump thread . First off  a Discovery wip
Title: Re: 2001 far off Trek will come. Discovery is in a w.i.p.
Post by: FoaS_XC on February 13, 2011, 01:06:45 am
Nice!
Had to show my dad, he's a huge Arthur C Clarke fan.
Title: Re: 2001 far off Trek will come. Discovery is in a w.i.p.
Post by: Kreeargh on February 13, 2011, 09:59:43 pm
The first update. Im not sure if i want to model in the doors the mesh is already at 2100 poly.
Anyone have any thoughts on the Station5 it is just under 4500 poly but does it look too "blocky" for SFC ?
Title: Re: 2001-- far off Trek will come..Model dump thread.. Discovery is in a w.i.p.
Post by: atheorhaven on February 14, 2011, 02:05:33 am
No, it's fine.  :)

Keep in mind, if we don't have something in game (like Station 5), then getting something in game I think should be the priority.  And also, 4500 polies for the station, plus whatever for the ships at it.  Looks fine to me.  :D
Title: Re: 2001-- far off Trek will come..Model dump thread.. Discovery is in a w.i.p.
Post by: EschelonOfJudgemnt on February 14, 2011, 03:22:30 am
Looks great!

It'd be nice to see the pods and the Leoniv, if you are feeling ambitious.  Plus possibly the moon hoppers...
Title: Re: 2001-- far off Trek will come..Model dump thread.. Discovery is in a w.i.p.
Post by: Kreeargh on February 14, 2011, 10:12:55 pm
Looks great!

It'd be nice to see the pods and the Leoniv, if you are feeling ambitious.  Plus possibly the moon hoppers...
I did plan on makeing most of the 2001/2010 works , Discovery , StationV , Pan american shuttle and the pod from discovery for the first release. The second would be moon base, moon hopper/ vehicles and that moon lander pod ship thingy. Leoniv was for final model pack if I ever got that far but its been planed. I hope I can find 1/2 way decent pics for the Leoniv and the moon lander ship so far thats the only two i dont have any ref immages for.  I am thinking about makeing a "space shuttle Discovery" and rebuilding my old Iss model and releaseing it with the Leoniv to final the 2010 model pack but I dont know yet if I want to waist my time on 2 extra models .
Title: Re: 2001-- far off Trek will come..Model dump thread.. Discovery is in a w.i.p.
Post by: Kreeargh on February 14, 2011, 10:22:22 pm
No, it's fine.  :)

Keep in mind, if we don't have something in game (like Station 5), then getting something in game I think should be the priority.  And also, 4500 polies for the station, plus whatever for the ships at it.  Looks fine to me.  :D
The station design/idea is NOT already in sfc format? I swear Artra,Ghost or someone along those lines made one long ago.
Title: Re: 2001-- far off Trek will come..Model dump thread.. Discovery is in a w.i.p.
Post by: Kreeargh on February 15, 2011, 12:47:14 am
Small Lil update the pod  , I think it can be done under 1k ?poly  this is what ive made so far :-\ anything less it would just be a box with arms.
Title: Re: 2001-- far off Trek will come..Model dump thread.. Discovery is in a w.i.p.
Post by: atheorhaven on February 15, 2011, 02:40:25 pm
No, it's fine.  :)  Keep in mind, if we don't have something in game (like Station 5), then getting something in game I think should be the priority.  And also, 4500 polies for the station, plus whatever for the ships at it.  Looks fine to me.  :D
The station design/idea is NOT already in sfc format? I swear Artra,Ghost or someone along those lines made one long ago.

Could be, what I was saying that (on the above italics) if we didn't already have one, we need one.  And even if we already have one, how common is it now?  Case in point, I worked on Hollis J Woods TOS Defiant way back when I started.. but chances are it's (the original) no longer around because admittedly it wasn't very good.  (My textures, his model was great).  But something that was better (some of my stuff in the Gen@War mod packs) and a lot better at that may still not be so common because of the factor of time.   And if people can't use it because the site isn't around or publicized anymore, then basically we have little to nothing.

So yes, we need your stuff.  Moar stuph!  ;)
Title: Re: 2001-- far off Trek will come..Model dump thread.. Discovery is in a w.i.p.
Post by: Kreeargh on February 15, 2011, 11:29:10 pm
I  am asking for some help with the texture map? my paint shop pro 8 can do polar corrd at best and this is what i get. I need someone with photoshop to circle up a map so its not all distorted like this?
also is  the Extra modeling worth the new over 5k poly count?
Title: Re: 2001-- far off Trek will come..Model dump thread.. Discovery is in a w.i.p.
Post by: FoaS_XC on February 15, 2011, 11:44:52 pm
Ooooh polar coordinates don't they suck?

There is a secret to using it, though:
Suppose your final texture is going to be 1024x1024.
Make a new image that is at LEAST twice as big. Make your pattern on that and polar distort that. Then take the inner 1024x1024. It will probably be much better than what you are getting there.

Another alternative is to go entirely vector, which is something I REALLY suggest learning how to do.
Title: Re: 2001-- far off Trek will come..Model dump thread.. Discovery is in a w.i.p.
Post by: FoaS_XC on February 15, 2011, 11:51:55 pm
oh, another thing you can try.

again, let's assume that your texture is to be 1024x1024

Make a new image at 2048x6144 (huge, i know). Fill your pattern. Scale it to 2048x2048 using Bicubic Sharper (if you use 1 pixel wide lines, you might run into problems with Bicubic Sharper). Run a gaussian blur at 0.1 or 0.2, run Polar Coordinates, run the gaussian blur again, and take the inner 1024x1024.
Title: Re: 2001-- far off Trek will come..Model dump thread.. Discovery is in a w.i.p.
Post by: Kreeargh on February 16, 2011, 08:22:36 pm
Ok i tryed 6 or 7 times on the resize it then crop but my psp crashes when i click on crop after the resize efforts. I dont see any bionic whats itsts in paint shop pro 8,   I see the other though on scale fix on resize, thanks FoaS i will remember this trick  :thumbsup: ,whats vector ?

I think i finish with something like this untill i get an upgrade or figure out its not a vista issue  :)
I got some more maping to do but its less than a day for a release.
Title: Re: 2001-- far off Trek will come..Model dump thread.. Discovery is in a w.i.p.
Post by: Kreeargh on February 17, 2011, 12:17:39 am
http://sfc.battleclinic.com/docks/view.php?id=4859 (http://sfc.battleclinic.com/docks/view.php?id=4859)  Link to the 2001 station5  I tryed I hope its worthy i bet not :).
Title: Re: My Last Model dump thread.. 2001 Discovery is in a w.i.p. Station5 is released.
Post by: Terradyhne on March 08, 2011, 12:07:11 am
I cant remove the thread but i can  remove ALL models by me. NOTE to all Im removeing all models by me from battleclinc get them before i remove them ASAP. They will Not ever be uploaded to the net agian i QUIT!

Whaaaaaaaaaaaaat ?? only because you have problems with PSP8  under WinVista ??   :huh:
Title: Re: My Last Model dump thread.. 2001 Discovery is in a w.i.p. Station5 is released.
Post by: atheorhaven on March 08, 2011, 09:28:20 am
I cant remove the thread but i can  remove ALL models by me. NOTE to all Im removeing all models by me from battleclinc get them before i remove them ASAP. They will Not ever be uploaded to the net agian i QUIT!

Why?  Man, you're talented and you're doing some better stuff than some right now.

If you're frustrated with textures, then just release stuff as you are and let people know that they're welcome to play with rextexturing.  I'm playing a bit with your station right now as a matter of fact, just looking for some good shots of what the base skin looks like.

Again man.. drop me a line here and I'll be happy to try and help you out with some ideas on texturing..  As a matter of fact, I'd still like pointers from you on doing meshing.  ;)
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: FoaS_XC on March 08, 2011, 10:09:00 am
I cant remove the thread but i can  remove ALL models by me. NOTE to all Im removeing all models by me from battleclinc get them before i remove them ASAP. They will Not ever be uploaded to the net agian i QUIT!

Woah, what happened man?
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: GotAFarmYet? on March 08, 2011, 07:08:42 pm
Curious about that one myself?

What happened?
If you don't want to place it in a public forum, willing to talk with you by PM or other medium.
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: Kreeargh on March 12, 2011, 10:04:20 pm
This is a Legal issue.  >:( Under investigation my lawyer asks me to say nothing more at this point.
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: GotAFarmYet? on March 13, 2011, 01:24:44 am
This is a Legal issue.  >:( Under investigation my lawyer asks me to say nothing more at this point.

Sorry to here that, truly I am, if what you are doing is not for profit think you will be ok

And Yes if it under investagation you can not say anything as it will be used against you, trust me on that one. Also depending on the settlement yo9u may not be able to talk about it ever
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: Bonk on March 13, 2011, 08:39:00 am
I think you have been manipulated by someone, or at the very least, grossly misled.

There is no money in this. Certainly not enough to pay for lawyers. My advice is to not fall for this "legal" extortion scheme, whatever it is, you have already lost more than you can gain. SFC models cannot be sold. Period. If they are, then only the original licensors are entitled to any remuneration. If someone is selling your models, you are not entitled to any money, but they are obliged to pay Paramount, ADB and Quicksilver the appropriate fees, which I can guarantee will cost more than they have made.

Dynaverse.net is not involved. Let's make that clear at least.
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: Kreeargh on March 16, 2011, 12:33:49 am
I think you have been manipulated by someone, or at the very least, grossly misled.

There is no money in this. Certainly not enough to pay for lawyers. My advice is to not fall for this "legal" extortion scheme, whatever it is, you have already lost more than you can gain. SFC models cannot be sold. Period. If they are, then only the original licensors are entitled to any remuneration. If someone is selling your models, you are not entitled to any money, but they are obliged to pay Paramount, ADB and Quicksilver the appropriate fees, which I can guarantee will cost more than they have made.

Dynaverse.net is not involved. Let's make that clear at least.

My Lawyer and Boss asked me to state a few facts on the case.
"Dynaverse has no responsibity or has anything to due with this issue". Sorry Bonk I should have made that clear first.
 I always had a made for SFC pledge and for the last 3 years legal contract that states {I can not sell any game models I create}. When all done I can explain more.
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: Kreeargh on May 04, 2011, 12:41:18 am
Legal issue done and over with. News?? who cares?? I cant tell in public anyway . But I win the issue.  :)

The most part { something to ponder } dont try and rip some ones crappy work and expect to get a job from that!! HA HA . :laugh: 
 
While pissed and annoyed for the last few weeks i worked on a carrier that may piss off alot as its jj themed but uses tos design .
 Im stuck on textures to finish.
Edit: credit Rage for saucer textures. the rest is my work  :-X crappy
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: GotAFarmYet? on May 04, 2011, 01:37:29 am
looks good just wondering how you are mapping it.
Long continous texture sheet that can support multiple different doors etc
or lots of repeated areas on a sheet(s) that makes it have to keep a generic look?

The model looks good how you mapped it will make or break the ship. With good mapping even textures drawn with a crayon will look good, which by a coincidence pretty much how my first try with textures looked like.  :)
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: Chrystoff on May 04, 2011, 09:43:08 am
Kreeargh, whatever it was that happened, I'm just happy to hear it all worked out! Congratulations! :dance:
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: FoaS_XC on May 04, 2011, 09:53:32 am
I love the carrier! Especially how the shuttlebays are angle backwards a bit.

as far as the legal situation, i'm glad it got resolved, but I'm curious how they got your hands on your work - was it through here, are other people's work here at risk?
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: FPF-Tobin Dax on May 04, 2011, 01:23:03 pm
How about you exchange PMs instead of talking openly to avoid any more trouble. Glad it worked out.
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: Kreeargh on May 04, 2011, 10:57:38 pm
looks good just wondering how you are mapping it.
Long continous texture sheet that can support multiple different doors etc
or lots of repeated areas on a sheet(s) that makes it have to keep a generic look?

The model looks good how you mapped it will make or break the ship. With good mapping even textures drawn with a crayon will look good, which by a coincidence pretty much how my first try with textures looked like.  :)


Maping the only way i know how through Gmax basic plainer then uvw edit to fit. I have figurued out the basics to it but i agree some areas are hard to do correct to get good results.
I was wanting the doors to be simmler and the landing pads to have the numbers top and bottom for more realism. So far i have 512x top and botom maps 1  2ndary map 512x and 2 512x 256 hull and parts map and the bay doors map at 256x128.  My goal is to have everything on 1 map for multi game conversion use but maping all that gets crappy results with Gmax.

Thanks Chrystoff but no congrats. I didnt do anything for it. I would have called it as a"stupid kid move" but lawyers were who saw the issue first i cant stop the legal in motion.

FoaS_XC   They are not sure if the models were taken from my site or battleclinic as the files are the same only the download zips were changed . But any one who releases online is at risk for theivery. No file can be secure unless the zips are password protected.
 I see the design as a drop and get out ship let the cruisers be fire support for the fighters . The carrier should also have a cloak so it can return and be a useable craft in a real fire fight decloak when needed ect . JJ universe anyway as tos and tmp feds baned useing cloak.

Thanks FPF-Tobin Dax , Yes pm me for info about the legal issue if that matters to anyone.
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: KBF_Gow on May 05, 2011, 06:06:30 pm
Nice rework of the old MacArthur style layout
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: Kreeargh on May 07, 2011, 12:48:57 am
More shuttles and other craft for this project.
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: Kreeargh on May 07, 2011, 01:00:34 am
Pod transport for the freighter and hospital ships. Pods and fighters next.  Yea they might suck but  :crazy2:.
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: Starfox1701 on May 09, 2011, 07:58:51 pm
Quote
Yea they might suck but 
 

I generally don't make that judgment untill I have seen the textures. Good textures have saved many a bad model and from what I see these don't look that bad ;)
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: Kreeargh on May 10, 2011, 01:04:02 am
Quote
Yea they might suck but 
 

I generally don't make that judgment untill I have seen the textures. Good textures have saved many a bad model and from what I see these don't look that bad ;)

OH you got the wrong guy on that issue.  :'( I have Never been good with texture art as i call it. I can pass off Tos Trek ok as its white with windows and boxes but most others there is no good thing i have been able to create from scratch thats worth a view let alone a download. 
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: atheorhaven on May 10, 2011, 01:24:35 am
OH you got the wrong guy on that issue.  :'( I have Never been good with texture art as i call it. I can pass off Tos Trek ok as its white with windows and boxes but most others there is no good thing i have been able to create from scratch thats worth a view let alone a download.

Man, you're too hard on yourself.  I've seen some of your textures, and you're not as hopeless as you make yourself out to be.  I can honestly say, since I've started here, I've seen worse than yours.  I just think that you need to work more from the perspective of "I'm not Da Vinci, but I'm also not fingerpainting".  I  feel that the biggest issue with your textures is simply that you tell yourself that you suck at it, so you're limiting what you do with it.  That, and we need to look at your toolset.

PM me man, I think we need to get your plate a bit more in order before you knock yourself completely out of the game simply through telling yourself that you blow chunks when you texture.  You really don't.  But I do think that you might be trying to paint with a trowel when you simply need better tools to do what you do.  Going to try and hook you up with some and will try to keep with you until you find something that works for you.  (And no, am not planning on dumping you right into PhotoShop, so relax).
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: Kreeargh on May 10, 2011, 01:50:48 am
OH you got the wrong guy on that issue.  :'( I have Never been good with texture art as i call it. I can pass off Tos Trek ok as its white with windows and boxes but most others there is no good thing i have been able to create from scratch thats worth a view let alone a download.
I am slaming my head agianst a ,as my 4 year old son would say it inbisaballwall Desiging texures from scrach or basic ideas is  :'(
  I can seem to make what i see ER SOMEWHAT from my experiance working up the Rodger young design from starship troopers its not typical trek its grey and boxy
but any other scratch work . Between Unknown Warrior , Rage and I we have a full replacement fleet for sfc OP that needs textures that i can not design them up or they would be done already.  Most model designs  are now already out there by other authors in more glory but is a shame that hard work ends life in a hole . Hell Unknown warrior has atleast 25 BSG model designs to his credit but I can not get them all out in their proper glory. :-[  When God says to me i was to hard on my self i may start to learn then i guess. 
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: DeathKricket on May 10, 2011, 11:57:46 am

[/quote]

OH you got the wrong guy on that issue.  :'( I have Never been good with texture art as i call it. I can pass off Tos Trek ok as its white with windows and boxes but most others there is no good thing i have been able to create from scratch thats worth a view let alone a download.
[/quote]

 I dont agree with that, your one of my favorite modelers
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: GotAFarmYet? on May 10, 2011, 12:15:49 pm
Modelling skills are actually top notch, you have no worries there
Textures you already make them, and as Atheor pointed out the rest is learning the tools you have

Mapping is the key here!
a well mapped model with just basic textures works every time, and you can then just control the detailling you want on it.
a badly mapped ship will cause you to have to cover the area with tricks on the textures, which is very difficult to do.
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: KBF_Gow on May 11, 2011, 12:04:07 am
A history lesson is due here.  I can remember when a huge chunk of Fleetdock 13 models still had their original MSPaint bitmap textures.. and hand lettered registries.  They looked decent ingame.. and represented fleets unavailable with stock models.  Those simple tools and models are what led us to this.. and in reality, those early, crude ships contributed far more to the overall game than some of the fantastic "Art" pieces we have today.

Kree..it is not art.  Not by a long shot.  It is crafting an attractive, usable tool.    The tool can have elements of art.. but at the end of the day it is nothing more than an object used to play a game. 

You are far too tough on yourself.
Title: Re: My Last Model dump thread.. Look long im done for good.
Post by: atheorhaven on May 11, 2011, 01:27:19 pm
A history lesson is due here.  I can remember when a huge chunk of Fleetdock 13 models still had their original MSPaint bitmap textures.. and hand lettered registries.  They looked decent ingame.. and represented fleets unavailable with stock models.  Those simple tools and models are what led us to this.. and in reality, those early, crude ships contributed far more to the overall game than some of the fantastic "Art" pieces we have today.

Kree..it is not art.  Not by a long shot.  It is crafting an attractive, usable tool.    The tool can have elements of art.. but at the end of the day it is nothing more than an object used to play a game. 

You are far too tough on yourself.

THANK YOU... people do tend to forget about the early days.  And agreed, he is too tough on himself.  People would've killed for his meshes in game back then, and it's only the fact that  we've gained free access now to tools that would've been pricey commercial products back then (thinking Paint.Net and gmax here among others) that have caused the textures to get closer and closer to movie quality or better.

You can give a cow lipstick, mascara and a boob job to try and make it prettier.. but it's still a cow.  Without the base mesh being decent (or decent enough) you're left with a cow and some serious mental issues.  ;)  It's only the base mesh that makes it into a Grand Lady.  :D
Title: Re: My Last Model dump thread.. Look long im done for good Final work JJ stuff.
Post by: Kreeargh on May 15, 2011, 12:13:18 am
Say it is so!   :-X opps bad me wrong theme. I model what i think i am good at.
One says good in ones eyes is not master of all. I make that to be master the fun in it then you may have some peace in it all. Peace in it all is the final glory.
My finaly glory with my work, one day i may have a 3d printer to render up my own work to feal in my own hand.  A Total reverse from how i started here.
Title: Re: My Last Model dump thread.. Look long im done for good Final work JJ stuff.
Post by: GotAFarmYet? on May 15, 2011, 09:11:21 pm
So I sent you the files, don't worry about it if they look complex half of it is just so i can make changes easily. Also you will see in the engine files that they are made so i can try different looks quickly by hiding layers. They are also set so a layer that is useful can be copied to a new texture eaily.

You will also see mistakes like where I put things onto layers i shouldn't have, I basically make one a learning experience and a try to do better every time I do one.
Still have to install PSP again but can probably answer most questions from memory, hopefully, for how to do some of the things. either way i think once you get the basics of the tools in the program you will do fine with making and updating a texture base for your ships
Title: Re: My Last Model dump thread.. Look long im done for good Final work JJ stuff.
Post by: Kreeargh on August 09, 2011, 12:51:22 am
So I sent you the files, don't worry about it if they look complex half of it is just so i can make changes easily. Also you will see in the engine files that they are made so i can try different looks quickly by hiding layers. They are also set so a layer that is useful can be copied to a new texture eaily.

You will also see mistakes like where I put things onto layers i shouldn't have, I basically make one a learning experience and a try to do better every time I do one.
Still have to install PSP again but can probably answer most questions from memory, hopefully, for how to do some of the things. either way i think once you get the basics of the tools in the program you will do fine with making and updating a texture base for your ships

Trying to learn it all but even what i see with your work here there is no way i would be able to come close at all. Texturing is an Art modeling is a task/job. Modeling to me is vert points how to shape the poly thing to fit the theme. Textures is to me an art some have it some do not , those that can make the shapes look worthy. Make it look like its real thats an ART.
Title: Re: My Last Model dump thread.. Look long im done for good Final work .
Post by: Kreeargh on August 09, 2011, 12:58:46 am
Im going to go back and finish the Discovery and let it be from there  :angel:
Title: Re: My Last Model dump thread.. Look long im done for good Final work JJ stuff.
Post by: atheorhaven on August 09, 2011, 12:26:36 pm
Trying to learn it all but even what i see with your work here there is no way i would be able to come close at all. Texturing is an Art modeling is a task/job. Modeling to me is vert points how to shape the poly thing to fit the theme. Textures is to me an art some have it some do not , those that can make the shapes look worthy. Make it look like its real thats an ART.

Modelling ships is an art as well, don't kid yourself or sell yourself short.  My meshing skils are little above some basic shapes, think my TARDIS console is one of the more complex shapes I've been able to do.  But that's nowhere near your Madame De Pompadour that's sitting on my hard drive waiting for me to complete her.  I see it as the difference between sculpting and painting.. both are art and both are artists.  :D
Title: Re: My Last Model dump thread.. Look long im done for good Final work .
Post by: The Northern Star on August 09, 2011, 12:40:17 pm
Agreed! I may be able to paint them decently but I've got really no skills when it comes to modelling. And it's much easier to texture a well made model!
Title: Re: My Last Model dump thread.. Look long im done for good Final work JJ stuff.
Post by: GotAFarmYet? on August 09, 2011, 12:54:49 pm
So I sent you the files, don't worry about it if they look complex half of it is just so i can make changes easily. Also you will see in the engine files that they are made so i can try different looks quickly by hiding layers. They are also set so a layer that is useful can be copied to a new texture eaily.

You will also see mistakes like where I put things onto layers i shouldn't have, I basically make one a learning experience and a try to do better every time I do one.
Still have to install PSP again but can probably answer most questions from memory, hopefully, for how to do some of the things. either way i think once you get the basics of the tools in the program you will do fine with making and updating a texture base for your ships

Trying to learn it all but even what i see with your work here there is no way i would be able to come close at all. Texturing is an Art modeling is a task/job. Modeling to me is vert points how to shape the poly thing to fit the theme. Textures is to me an art some have it some do not , those that can make the shapes look worthy. Make it look like its real thats an ART.

It is all art from beginning to end
It takes a artist to produce the model, shaping it is not as easy as most think.
Mapping the model is art to me this was always the hardest thing to do
Textures are art work as well you have to love drawing to produce them

We all started some place, the first mess was not as good as the last one you did, same goes for mapping and making textures. Look at the earlier versions of the engine textures, they are no where near what I was produced on the lastest one. Just like in modelling you progress improving as you go, it all takes time and practice.
Title: Re: My Last Model dump thread.. Look long im done for good Final work .
Post by: Kreeargh on August 09, 2011, 06:21:34 pm
Agreed! I may be able to paint them decently but I've got really no skills when it comes to modelling. And it's much easier to texture a well made model!

Rethink that just a bit Well Maped model is the key . ;)
Title: Re: My Last Model dump thread.. Look long im done for good Final work .
Post by: GotAFarmYet? on August 09, 2011, 07:40:46 pm
Agreed! I may be able to paint them decently but I've got really no skills when it comes to modelling. And it's much easier to texture a well made model!

Rethink that just a bit Well Maped model is the key . ;)

Bingo!
a well mapped model can be made to look anyway you would like. A well made model can be killed by its mapping more so than by its textures. The textures are always limited by the mapping on the model, and by the details built into the model.
Title: Re: My Last Model dump thread.. Look long im done for good Final work .
Post by: GotAFarmYet? on August 09, 2011, 07:42:50 pm
So Kreeargh,

How have you been doing on you texture work?
have anything to so yet?

Even if it is a checker board model to check the mapping would work

Oh yeah, for those who have not seen it yet
http://starblazers.com/html.php?page_id=7 (http://starblazers.com/html.php?page_id=7)
Title: Re: My Last Model dump thread.. Look long im done for good Final work .
Post by: atheorhaven on August 09, 2011, 08:02:51 pm
Bingo!
a well mapped model can be made to look anyway you would like. A well made model can be killed by its mapping more so than by its textures. The textures are always limited by the mapping on the model, and by the details built into the model.

Agreed.. mapping is usually the thing that makes texture work difficult as well..
Title: Re: My Last Model dump thread.. Look long im done for good Final work .
Post by: Kreeargh on August 09, 2011, 09:54:02 pm
So Kreeargh,

How have you been doing on you texture work?
have anything to so yet?

Even if it is a checker board model to check the mapping would work

Oh yeah, for those who have not seen it yet
[url]http://starblazers.com/html.php?page_id=7[/url] ([url]http://starblazers.com/html.php?page_id=7[/url])

Not good at all , trying to learn how to work a new program on a few hrs a week sucks.  I can make all sorts of crap with ms paint but it dont look good. Blows ms paint dont have the rest of the tools needed. Ive been working around a few ideas but i dont like them , in the end done speaks to me   ;D
Title: Re: My Last Model dump thread.. Look long im done for good Final work .
Post by: atheorhaven on August 10, 2011, 12:49:23 am
So you need something simple like Paint, but something that supports layers?  I'll see what I can do.. there's a couple that come to mind..
Title: Re: My Last Model dump thread.. Look long im done for good Final work .
Post by: Kreeargh on August 11, 2011, 12:01:34 am
So you need something simple like Paint, but something that supports layers?  I'll see what I can do.. there's a couple that come to mind..
I have tryed several programs but the tasks involved are more than my short term memory can deal with. Ms paint was the program i teached my self to use same with m6/sfced program and max 4- gmax.

Edit Laters all im done with modeling  for a while and other tasks real life is more an issue to me than a crappy part time hobby that I am not good at.
Title: Re: My Last Model dump thread.. Look long im done for good Final work .
Post by: GotAFarmYet? on August 23, 2011, 08:38:28 pm
So you need something simple like Paint, but something that supports layers?  I'll see what I can do.. there's a couple that come to mind..
I have tryed several programs but the tasks involved are more than my short term memory can deal with. Ms paint was the program i teached my self to use same with m6/sfced program and max 4- gmax.

Edit Laters all im done with modeling  for a while and other tasks real life is more an issue to me than a crappy part time hobby that I am not good at.

Taking time off to deal with real issues is a time honored experience around here. I would have no respect for you if you did not do it, as that is were you shoulod be spending your time first, as you said this is just a hobbie. Who said you were not good at it, you have always made good meshes.
Title: Re: My Last Model dump thread.. Look long im done for good Final work .
Post by: Kreeargh on August 24, 2011, 12:00:00 am
So you need something simple like Paint, but something that supports layers?  I'll see what I can do.. there's a couple that come to mind..
I have tryed several programs but the tasks involved are more than my short term memory can deal with. Ms paint was the program i teached my self to use same with m6/sfced program and max 4- gmax.

Edit Laters all im done with modeling  for a while and other tasks real life is more an issue to me than a crappy part time hobby that I am not good at.

Taking time off to deal with real issues is a time honored experience around here. I would have no respect for you if you did not do it, as that is were you shoulod be spending your time first, as you said this is just a hobbie. Who said you were not good at it, you have always made good meshes.

I said so yea ;) i may can make ok meshes but not good finished models even after 10 years but anyway thats not the issue. I was orderd by wife and dad to take it easy this hobby is fun at 1 part and TOTAL stress for the other 2 parts. So end game is to chill  :crazy2:
Title: Re: My Last Model dump thread.. Final work .
Post by: atheorhaven on August 24, 2011, 02:19:56 am
Then do this.. there's a few guys that mesh, and release untextured meshes.

That kind of stuff would be great for guys to learn to map on.  Just release them as is, where is.. enjoy or not.  As for the "female perspective", if this hobby made money, my wife would be all over it like a dirty shirt.  Because it's a hobby that doesn't make money, I catch crap when I'm too far outside normal times for getting up/going to bed.  So staying up late to texture usually means catching it the next morning,    But family should always come first.  So take some time, and release or not in whatever state works for you, or don't release for a while.  Just do this for you, or don't do it as long as its for you.

Think we'll still be here for a couple more years at least if you need to walk away for a bit as well.. :)  I walked away for a bit as well a while back, and am still not back at the level I was doing things at way back when.  I used to work on at least five or so ships a night, now I'm lucky if I open one.  Just the way of things these days with my "honey-do" list...
Title: Re: My Last Model dump thread.. Final work .
Post by: Kreeargh on August 27, 2011, 12:31:00 am
Then do this.. there's a few guys that mesh, and release untextured meshes.

That kind of stuff would be great for guys to learn to map on.  Just release them as is, where is.. enjoy or not.  As for the "female perspective", if this hobby made money, my wife would be all over it like a dirty shirt.  Because it's a hobby that doesn't make money, I catch crap when I'm too far outside normal times for getting up/going to bed.  So staying up late to texture usually means catching it the next morning,    But family should always come first.  So take some time, and release or not in whatever state works for you, or don't release for a while.  Just do this for you, or don't do it as long as its for you.

Think we'll still be here for a couple more years at least if you need to walk away for a bit as well.. :)  I walked away for a bit as well a while back, and am still not back at the level I was doing things at way back when.  I used to work on at least five or so ships a night, now I'm lucky if I open one.  Just the way of things these days with my "honey-do" list...

I have done this in the past but negitive results , my stargate Atlantis model is one that MANY say they made it for their mod. I made that model for the Freelancer game. Then a bro threw textures on it  and it was in the mod. OK by me,  why not upload to battle clinic  let others enjoy it since the mod is done.  THAT was a bad idea.  My mesh has been in MANY mods since then Not 1 has asked.   
If there was a way i could show and upload my work but prevent theft i have 50 or more Gmax All scifi models that i would upload. Hell the entire Dark empires trek mod models are still online though now renamed and sorted as pack models , my work has been replaced ?? who cares . Boo hoo Endless fun it was frak the frak ! :laugh: This is the a Fact mesh do not get any glory texture skill does!   What ever its all about i will give but i am sick of those who take and dont credit !
Title: Model dump thread..
Post by: Kreeargh on September 18, 2011, 11:22:20 pm
Something to add   :-X  The ship that may have relayed the details of the Praxis issue.  :P  Something to fill another slot in sfc2/op .
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on September 21, 2011, 12:30:30 am
Poll anyone who sees this please have balls and post?   :crazy2: Tmp constellation warps  lower like original or Excell warps stuck out the sides of the 2ndary hull ?  I am a mesher not a designer  :angel: Thank you Fallen warrior i am trying on this one.  :)
Title: Re: Last Model dump thread.. Final work .
Post by: GotAFarmYet? on September 21, 2011, 03:37:37 am
well as long as it is a a poll and not a toll...

saucer- good
secondary hull- like it
Sensors- think I would go more oberwhatever think more phase array in a housing than dishes everywhere
Enigines- under saucer and attached to secondary hull constellation class in design
Title: Re: Last Model dump thread.. Final work .
Post by: atheorhaven on September 21, 2011, 01:58:45 pm
My suggestion.. go for a Ptolemy-tug style attach..
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on September 22, 2011, 11:31:00 pm
Hows this for one option? 
Title: Re: Last Model dump thread.. Final work .
Post by: FoaS_XC on September 23, 2011, 12:08:42 am
me gusta!
Title: Re: Last Model dump thread.. Final work .
Post by: atheorhaven on September 23, 2011, 04:42:44 pm
Hows this for one option?

Love it.. looks like a lowrider.  ;)

Certainly gives it a Federation feel though.. :D
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on September 23, 2011, 08:59:06 pm
Here is the back shot without any smoothing.
and 2 more warp options.
No mater where i put warps above the saucer section it dont work they screw with the sensor platform testing which is the idea of the design.
Title: Re: Last Model dump thread.. Final work .
Post by: GotAFarmYet? on September 24, 2011, 02:23:41 am
I like it it is a interesting compromise between the two ideas
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on September 24, 2011, 03:00:25 am
Here is a launch of small craft for a test of the new Sensor tech.  The mother ship in blue is cloaked  ;) :crazy2: 
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on September 24, 2011, 09:52:51 pm
Federation test platform5.jpg is a very interesting concept.. maybe a sister class. Very nice looking design there. Someone please help out with mapping and textures on both the final version and test platform 5 as these are rather original ideas that shouldn't be allowed to go to waste
That design works if there is no sensor platform testing above the saucer. Other uses Tug - Light cruser- Fighter carrier is possable.
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on September 25, 2011, 10:26:14 pm
This ?
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on September 26, 2011, 10:23:29 pm
The goal here is the science ship any others is a bonus.Final is what is done here. All to see or not to . :-X I do what i can but DO NOT MAKE for the glory! Take is as will. Glory it is not!
IT is cannon fodder someone has to make it  :P
Here is the  2nd refit test-  trek5 era. Testing for the Excelsior class.  Pics somewhat show its reworks from other eras showing the ship how it became what it is now. :)
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on September 29, 2011, 09:34:32 pm
Here is my final stupid thoughts for a while.   1 last preship to make for this class  :-X
Title: Re: Last Model dump thread.. Final work .
Post by: Klingon Fanatic on September 30, 2011, 11:28:49 am
You know, looking at this I find myself thinking aboutwhat the Klingon response to the might be they might start with a D-10 add a cargo pod under it with either a sensor pod or a third warp behind the engineering hull.

Nice work Kreeargh.
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on September 30, 2011, 11:30:22 pm
You know, looking at this I find myself thinking aboutwhat the Klingon response to the might be they might start with a D-10 add a cargo pod under it with either a sensor pod or a third warp behind the engineering hull.

Nice work Kreeargh.

My thoughts the Klingons at the time did not have any science ships that mached to date the Fed tech. War ships yes outmached feds but for science no. In my eyes the first canon Federation warship was the Enterprise C . My Klingon thought  for science would be a d7 cargo freighter fitted with tech.  ;)

Ps note I am wishing to find 2 old models I  made era 2003 or 04  released for sfc3 Enterprise C and constellation models the ent c had crappy blue texturing on the saucer and the constellation used an old scematic for textures? Battleclinic has deleated or moved them . Any one have any copys?
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on October 03, 2011, 07:09:06 pm
Here is my final thoughts for any real attempts at modeling the next 3 weeks. I have farm life non paid work to do.   The Stress is on :woot:
Title: Re: Last Model dump thread.. Final work .
Post by: Starfox1701 on October 04, 2011, 10:19:11 pm
Nice been a long time since I read that book ;)
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on October 05, 2011, 11:55:22 pm
Nice been a long time since I read that book ;)
I started the thread my final models with 2001 work i will end it with the same  ;)   

KF sorry my post to you I am an ass, here is my thoughts in a pic.  :-[ I didnt want to say no or anything but i already modeled it  :)
Title: Re: Last Model dump thread.. Final work .
Post by: FoaS_XC on October 07, 2011, 01:46:37 pm
Neat design, Kreeargh!

I'm not too sure on the cylindrical nacelles, that tends to be a fed or rom trend, but I love the command boom.
Title: Re: Last Model dump thread.. Final work .
Post by: Klingon Fanatic on October 12, 2011, 12:27:04 pm
Nice been a long time since I read that book ;)
I started the thread my final models with 2001 work i will end it with the same  ;)   

KF sorry my post to you I am an ass, here is my thoughts in a pic.  :-[ I didnt want to say no or anything but i already modeled it  :)

Nice! It is always great to see more non-fed ships being built. I agree with FoaS thugh about the Romulanized look. It looks like Wiicked Zombie's Sparrowhawk textures would fit nicely. I could see this as part of the K-R ship exchange too.

Keep those ships coming!
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on October 15, 2011, 12:31:40 am
Nice been a long time since I read that book ;)
I started the thread my final models with 2001 work i will end it with the same  ;)   

KF sorry my post to you I am an ass, here is my thoughts in a pic.  :-[ I didnt want to say no or anything but i already modeled it  :)

Nice! It is always great to see more non-fed ships being built. I agree with FoaS thugh about the Romulanized look. It looks like Wiicked Zombie's Sparrowhawk textures would fit nicely. I could see this as part of the K-R ship exchange too.

Keep those ships coming!


My thoughts go far from that.
 
This is  part of my story I am sure most will hate.  Spelling sucks shut up!  :-[  draft of thoughts so sucks agian.

The little things that can make CHANGE

A Klingon story by Kreeargh

----------------------------------------------------------------
Era JJ universe
----------------------------------------------------------------

A burst of light!
 
Then sudenly a large storm coverd the hull of the ship.

 Seconds later a huge mass apeared out of no where and smashed in to the fleet of cargo trains behind our ship. "All ships warp now"
was my thoughts. But we did not warp out. I looked out in horror of all the lives that were lost and they have no conflict a Horrable way to die as a Klingon. My faith as a Klingon has changed some what.  The Dark mass started to show its evil the shape of it started to change and a few min later the moon the fleet just past was destroyed . Warp out-------

 We were lucky 25000+ Klingons lost their lives and the loss of the supplys may end Praxis and Trosus. Not all is lost the lead ships were Krell scaner class destroyers and the data gained changed the universe.?!

More than 200 Klingon starships and over 40 outposts were lost in various conflicts before the starship Kelvin encountered the {Alien} several hundred more before the "Final battle". 

Years later the Klingon science councel had created an entire fleet of new warships many designs were baised on the Romulan tech gained from all the battles from the Alien ship to date. War was on! The Final Battle.

The mission: The Final Battle was not what one would expect from the Kingon empire. Capture the ship with the goal to aquire as much info possable. It was the Klingon science counsel's thought ever since the Alien ship showed up. The Klingon science counsel knew the Empire did not have the man power or tech to destroy that ship even if the Empire could advance 100 years in 1 day.
 
The final battle- Klingons launched the First fleet total 60 ships newly constructed, 6 ships broke down on the voyage, the rest is not accounted for/missing . In total 47 ships. were lost in the "Final Battle". 

 11 Krell class heavy carriers,6 c7v class carriers,6 bop class frig's ,9 d7 cargo/science cruisers, 3 c7 battle cruisers, 2 d7 missle cruisers, 2 d5 missle cruisers ,3 d6 cargo transports ,2 B10 Kuzar class battleships and 3 B11 Krankor class battleships.

Over 1000 inserts of Klingon troops in the battle of the Alien ship the Klingon empire faithfully gained knollage that will forever change the galaxys!

---------------

Alien ship gone , Planet Vulcan destroyed,  Klingon Empire quickly overruns the Romulan star empire.

Starfleet rebuilds with war thoughts-----

The Federation is created. ---- Many systems join the federation. Blah Blah Blah?

The JJ future of Klingons Thoughts? anyone?  :crazy2:
Title: Re: Last Model dump thread.. Final work .
Post by: Starfox1701 on October 15, 2011, 12:39:42 pm
Interseting looks like you have a reall good outline there. Based on the ships it looks like they ar going to use a more Romulan interpitation of warp dynamics right?
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on October 15, 2011, 10:49:31 pm
Interseting looks like you have a reall good outline there. Based on the ships it looks like they ar going to use a more Romulan interpitation of warp dynamics right?

Yep Baised on bolth my crap part of a story and the JJ universe, the Klingons should Rule! But use other tech Romulan and some Federation ect what was in the comp database on the Romulan mineingship.
to gain that rule.  The movie says 47 klingon ships lost in one battle.  The number of ships lost, No one cant tell me the Klingon empire didnot gain any knollage of that fight.  My story is that battle and years before.
The ships I show is part of the info gained to date the lost 47 are these designs.  Less than 30 days  before the loss of Vulcan in the JJ era universe.

No mater what I model or make a story of none of it will see any light without maping and textures. ??  :help:   ??
Title: Re: Last Model dump thread.. Final work .
Post by: Kreeargh on November 07, 2011, 01:27:30 am
Rage created a base texture for me I went off and craped out, Something that is finished in my eyes from this almost worthless thread.  The best i got for ideas for the JJ era. Best i can do maping and modeling with gmax. 

a Klingon c7v   JJ era .  another project dies.
Title: Re: Last Model dump thread.. Final work , omg a release.
Post by: Starfox1701 on November 07, 2011, 05:45:41 am
Very nice design ;D