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Taldrenites => General Starfleet Command Forum => Topic started by: stopads on July 29, 2015, 12:52:35 pm

Title: How do you add Marines, Fighters, and decrease weapon recharge?
Post by: stopads on July 29, 2015, 12:52:35 pm
Hello,

Playing Starfleet Command 1 for the first time in years. Wondering if you know how to modify the sfbspc13.txt using ShipEdit Version 2.0.

Trying to add at least 60 marines to transport at the same time to capture ships, decrease weapon recharge time, like phasers, photons, etc..., and trying to add fighters to Romulan Battleship (R-KCN). Added 6 to the fighter fields using shipedit but they don't show and are blacked out.

Any help would be appreciated. Thanks in advance for any help and advice :)
Title: Re: How do you add Marines, Fighters, and decrease weapon recharge?
Post by: TAnimaL on July 29, 2015, 01:09:44 pm
It's been a while since I've touched SFC1 - are there even fighters in that game? Does shipedit work on the sfbspc13 file?

The Romulans certainly don't have fighters, and there's nothing in the spec file that will change weapon recharge time. Most of the players here have moved on to SFC:CE or OP or SFC3. There are some ways to give Roms fighters but I'm not sure those methods work in SFC1. Plus more weapons and race options in SFC:CE, you might want to consider moving up to that Worht every penny, in the Marketplace
Title: Re: How do you add Marines, Fighters, and decrease weapon recharge?
Post by: Lieutenant_Q on July 29, 2015, 01:50:04 pm
The only race fighters work with are the Hydrans.  There was very little modability with SFC1, and I don't even think its possible with SFC2 or OP to decrease the weapon recharge time.  You should be able to add the Marines, but that's really about it.
Title: Re: How do you add Marines, Fighters, and decrease weapon recharge?
Post by: EschelonOfJudgemnt on July 30, 2015, 03:55:57 pm
The only race fighters work with are the Hydrans.  There was very little modability with SFC1, and I don't even think its possible with SFC2 or OP to decrease the weapon recharge time.  You should be able to add the Marines, but that's really about it.


There was a lot of effort put in to exploring/editing the Starfleet Command executable here - Mainly involving EAW/OP/CE:
http://www.dynaverse.net/forum/index.php/topic,163394152.msg1123047652.html#msg1123047652  (http://www.dynaverse.net/forum/index.php/topic,163394152.msg1123047652.html#msg1123047652)

The guys working on this had some success with weapons and other tweaks, but this is probably WAAAAAAAAAAY more involved than a simple mod.  Nonetheless, if you have an afternoon and a bag of popcorn, it can make for some interesting reading if nothing else...

Don't remember if SFC1 was mentioned much at all (most of us are playing SFCII: EAW/OP/CE these days), so I don't know how much is known about the hex data/offsets for SFC1.
Title: Re: How do you add Marines, Fighters, and decrease weapon recharge?
Post by: I, Mudd. on July 30, 2015, 04:44:31 pm
I have included Shipedit2 for SFC in my download thread over in the Models Forum simply because it's so damned hard to find these days.

http://www.dynaverse.net/forum/index.php/topic,163394285.0.html (http://www.dynaverse.net/forum/index.php/topic,163394285.0.html)