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Taldrenites => Starfleet Command 4 => Topic started by: [UFP]Exeter on January 24, 2016, 08:04:44 pm

Title: Hex Grid
Post by: [UFP]Exeter on January 24, 2016, 08:04:44 pm
Any ideas on the km one hex grid should encompass, and the size in km for combat.

Or maybe an octagon?
Title: Re: Hex Grid
Post by: Lieutenant_Q on January 24, 2016, 10:55:43 pm
Tactical or Strategic?

Hex Grids are a must for board games, don't really need them in a computer game.  In a computer game, the X,Y,Z  coordinate system works best.  I think, what you are asking is what kind of numbers do we want to deal with.

Meters are definately too small, Kilometers probably are too.  I'm torn between hundred kilometers and thousand kilometers.  At a thousand kilometers, that's a huge gap between two ships at range 1.  Even at hundred kilometers its still a big gap, but it adds the next problem,  Transporter range is several thousand kilometers.  Do we really want people beaming 40 units away?  I think thousand kilometers is best, but that's a lot of detail lost, and the ships would be huge compared to what they really are, otherwise you wouldn't be able to see them, even at range 1.
Title: Re: Hex Grid
Post by: [UFP]Exeter on January 25, 2016, 09:57:41 am
strategic as tactical will be meters
Title: Re: Hex Grid
Post by: d4v1ks on January 25, 2016, 10:23:44 am
Talking about numbers...

http://bgr.com/2016/01/21/brain-memory-capacity-petabyte/ (http://bgr.com/2016/01/21/brain-memory-capacity-petabyte/)
Title: Re: Hex Grid
Post by: [UFP]Exeter on January 25, 2016, 10:26:50 am
subject to change,
Title: Re: Hex Grid
Post by: Lieutenant_Q on January 25, 2016, 08:38:30 pm
Ok... strategically speaking... I guess the question is how big are the "Maps" that tactical fights take place on?  And are they static?  Changeable based on events and actions, but otherwise the same?  If they aren't static, and generated the exact same way they are generated in SFC2, then the Hex grid should be large.  If they are static, it should be small.

Static: 1 Square Light Year.  (Large enough for a planetary system and it's immediate surrounding space, but not large enough for more than one)

Nonstatic: 1 Sector (20x20 Light Years, or 400 Square Light Years), large enough for several star systems.
Title: Re: Hex Grid
Post by: [UFP]Exeter on January 26, 2016, 02:27:26 pm
I was thinking a large (huge) static map to allow interaction and players their private region