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Here's a good URL http://www.darkshire.org/~jhkim/sfb/aids/msc.html for people looking for info.
Download the master ship chart zip archive.
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Already you are fiddling back and forth, without having achieved the first goal. It may turn out that nobody wants the pure SFB list, and are waiting for the Deluxe version with play balanced X2 ships but that will be a long haul goal for sure.
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Okay, don't fiddle. Do the SFB stuff, and accept the changes people point out which are essentially corrections to the addition/standardisation process.
Don't go into appeasement mode about fighters/drones/bar fridges, as long as the BPV's are correct (for SFC) and the SFB heritage is true.
Once you have achieved your primary goal, read the emails from people threatening never to play again, and the messages written in chicken blood about how you have killed the game or some such. They may occasionally have a valid point to make but they are delusional if they think you are stopping them from using the stock shiplist.
Then strap yourself in as you consider what you want to achieve in the way of D2 and GSA play balance. In the meantime there will be some very happy people playing with a true SFB shiplist, and will be able to give more reliable input into how the SFB versions really play. Who's to say what the balance will be like after a large scale mod.
PS - the BPV's for the SFB ships may be the subject of a little debate, but better to be argueing about what the ship is worth then trying to create a "balanced" shiplist straight up.
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No, not at all. Haven't even DL'ed it yet. But your time is key to the success of the project. But the original stated objective is being side-stepped. And if you stop now then you have achieved neither a balanced list or an SFB correct list.
I am not alarmed, surprised or distressed about this, because I have gotten used to it. It is the nature of the whole SFC series. Almost, but not quite right. And that's just the way things are. People/designers lose interest, are side-tracked or diverted onto other things by imperatives which make "near enough is good enough" an acceptable state of affairs for something this big (and it is big). And the truth is that quite often near enough IS good enough.
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Let's add what's missing from SFB. .. but let's do it as if we were Taldren so that we can preserve the good feel of the game. Its style must match Taldren's, as if it was an extension and continuation of their work.
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"I don't mean to be a pain in your Canadian ass, FireSoul, but did you decide not to adopt SFB's HET breakdown numbers? Taldren gave many non-nimble ships a "+66%" bonus. Only truly nimble vessels get two bonuses on their first and second HETs in a scenario. Perhaps you might consider changing these ships...
Vessels (and variants thereof) affected: HET+2/Nimble entry should be 1
H-HN
H-CU
H-CRU
H-EH
H-CVE
K-E4
K-E6
K-F5
K-F6
L-FF
L-MP
L-DW
R-K4
R-K5
R-SKA
R-WB
R-KFR
Now, these vessels simply have base HET% errrors:
F-FFE and F-FFR should be like all F-FF's ("5", meaning 66% base success)
F-DE and F-DER should be like all F-DD's ("4", meaning 50% base success)
Oh yeah, the Z-NCA has a huge BPV error. Taldren lists it at something crazy like 157, the Z-NCA is really only 135! The R-KDR is also overpriced. It should be 137, not 146! The L-DWLP gets a power pack for free as well. It should come in at around 114 with UIM tax."
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RE: MNR and MNV
SFB:
MNR = 390
MNV = 402
Add 32 for KillerBees.
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Of course, you have to adhere to the Taldren way of doing things such for fighters, PF's drone control etc. But how long do you think the balancing phase of the operation will take? While you are going through the balancing iterations there will be people who would like to just play with what are in essence the unbalanced stock and additional ships from SFB and other corrections as per the SSD's, and not have to argue about balance (because there has been no attempt at balance). I would imagine a monthly cycle, repeated over about six months, until the balance project could be considered complete.
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.. only way that'll work with the players using the Taldren shiplist is to not use it.
A 100% purist SFB shiplist is the only way to make it work.
SO! Back to square 1. Add. Fix. Adjust. That's it.
-- Luc
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Hey, I read that the ISC get something called 'Torpedo fighters' on one of the threads Firesoul has abandoned recently.
What is that, exactly?
A small housecat, lost, in a sea of beer swillin', flame fillin', starship spillin', SFBers,
Holocat.
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Rod, I think that's where our collective experience of thousands of battles played should be valuable. We all know that the F-SC isn't worth 120 in SFC. We could probably narrow it down to +-10 of some number. The fact is that Taldren was faithful to SFB bpvs overall. The deviations from SFB bpvs draw attention naturally. Of course, many ships that "obey" SFB bpvs are tough to justify in the SFB environment not to mention the real-time SFC environment as you stated. The easier job (which I've been doing for a while) is looking at refits and making a case for it to be more or less based on the relative change in specs. The L-NCA v L-NCAL comes to mind. Additionally, I've been looking at ships that are nearly identical but have quite different BPVs (I-CVLZ vs I-CLZ). A very tough question to ask from a blank slate..."How much should the R-FHK cost?" I bet you'll start to wonder "Against what opponent?" Yup, BPV is a messy subject. Only the most vile offenders can be addressed by a group of players I've come to learn.
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# ./check.sh
--------- count_by_hull.pl
REMEMBER: the usable limit is 64 ships PER hulltype PER race.
Showing with 64 ships or more in category.
---------------------------------------
Klingon -- CA -- 66
Klingon -- FF -- 77
Lyran -- CA -- 97
Lyran -- CL -- 77
Lyran -- FF -- 81
Mirak -- CA -- 67
Mirak -- FF -- 73
OrionOrion -- CL -- 64
--------- fighter_checker.pl
--------- ph_mount_checker.pl
H-SBX -- 902:
Heavy weapon mount has phaser --- Mount: 8 type: PhG2
Heavy weapon mount has phaser --- Mount: 9 type: PhG2
Heavy weapon mount has phaser --- Mount: 10 type: PhG2
--------- shipnames_checker.pl
--------- strings_checker.pl
--------- drone_reload_y175.pl
There are 0 ships with possible drone reload errors.
--------- Done ----------
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1) f-LTV Phaser arcs?
2) what are these things? CAH, CAM , BCP, BCS, CMC, MS, (there are a few more.. )
inquiring minds would love to know.. your probably uber busy anyhow.
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Romulan KRs (KR, KRB, KRM) should probably be classed as LIGHT_CRUISER, since they are D6 conversions, not D7 conversions. Those are the K7s and KRC/KRCS. The most obvious difference is the number of phasers.
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The D6 should be considered a Heavy Cruiser just like its pointy-eared cousin, the KR. Ships with 30 warp can hardly be classed as Light Cruisers (which almost always have 24 warp).
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Regarding ship classes:
Taldren had the F5 listed as a "Frigate" yet the F5B was listed as a "Destroyer". The D5 was listed as a "War Destroyer", which we know is BS. The KCR was amazingly listed as an ordinary "Heavy Cruiser" yet the weakling Firehawk-A was deemed a "Heavy Battlecruiser". I think it is safe to say that Taldren was not too concerned about things making sense with regards to this shiplist entry. Not surprisingly, "War Cruiser" isn't even an option.
I suggest you consider using movement costs to decide Ship Class (.33 = FF, .5 = DD, .67 or .75 = CL, 1 = CA, 1.25 to 1.5 = DN, 2 = BB). BCH status is pretty clear. DD vs DW can be a bit tricky though. NCA vs CA is pretty straight forward.
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Ok, so where does the I-CPF fall into?
.. btw, most of THOSE corrections I have already done in 2.1c
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The I-CPF is a CL hull. It only carries a couple phasers. It and the CPFW (adds Ph3s) should be classed as LIGHT_CRUISER. Nobody will ever buy this ship at even that pricing bracket, but it is better than NCA.
As for the D6/KR issue, the class changes only affect price and availability on the D2. Such changes would not alter the BPV matchups or effectiveness of the ships. The D6 is worse than a D5, yet it costs more if it is considered a CA. It may have more warp, but it has CL shields and weapons. Until D5s come out, the D6 class is the only CL the Klingons have. More warp + 1.0 move cost pretty much equal a ship with less warp and a .67 move cost. I think the D6-based ships are reasonable to consider CLs.
Concerning shiplist corrections, if I've read FS right in past posts, he has only fixed those ship errors that he has come across or had brought to his attention. It is entirely possible (even probable) that there are errors he has not identified yet. I've been working on a straight reworking of the default shiplist to SFB specs, but it takes me a long time to do because I'm checking every single ship against the SSDs. That's the difference between having a shiplist to play and having one that's still unreleased.
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Some very good points there. Note the D6 has LESS shielding than the D5
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... and a worse power curve. Actually, most players would take a D5 over a D7. The D5 is a war cruiser, so really the Klingons, as with other races, skip CLs altogether. They don't actually have ANY. Upon examination of your arguments, and looking at the Hydrans as a common foe with similar ship production, the D6s are like unrefitted DGs -- poor cruisers that are best used as hulls to build variants from.
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What does this mean? Only that a D6 is a heavy cruiser, that is inferior because it's supposed to be inferior. The D7 is the same thing basically. These are klingon design decisions. What's really needed in the D2 play is perhaps having racial adjustments to ship pricing. A hydran CA costs X while a klingon one costs Y. IMO though we're facing a program limitation and I don't know if there's anything that can be done about it really.
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Hey guys, just a quick question. Does this shiplist include Monitors? I never really checked if the original OP shiplist ever included them.
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In SFB, the Lyran and LDR LBTs (Light Battle Transport) have three ESGs with the Klink battle pod.
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Something to consider: FRD's aren't armed like they are supposed to be. Plus, bases need work. There's a lot more combinations you can have depending on what modules are mounted.
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I wonder, if a 3D modeler reduces the scale of the planet models, would that in effect reduce inside edge of the planet where it would do that? I know how to use Milkshape, I could experiment this to see if it would work.
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If you (or rather anyone doing a shiplist mod, since FS knows this) would like armed FRDs with impulse, but don't want them to move (because they will act like typical moronic AIs), just make sure they don't have a move cost. This is the default for FRDs already. The impulse is then essentially just additional power. I believe they are supposed to be able to move mainly so they can get from point A to point B, not so they could attack something, though that's exactly what they would do if they could.
Personally, I like the armed FRDs. I've tested them in play and enjoyed the extra dimension they add even if stationary. Defenders can use them to intercept drones, distract the enemy, and generally add more firepower to the field. Attackers have to be wary of them, but can attempt captures to even the odds.
The funny thing with the shipyard mission setup is armed FRDs, once captured, will fire at the other FRDs with any weapon that can reach that far -- if there are no closer enemies. They don't do much damage, though.
Other base types would be interesting, but perhaps hard to implement without missions specifically made for them. It would certainly be interesting to see PFs or fighters defending a planet. Since they'd be launched once and never recovered, anyway, they could be based on orbiting platforms.
Another idea I had but never got to work right was to have FRDs launch docked frigates as additional defenders. They can be given PFs or fighters, though.
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Now, something that you CAN do is give a planet a UI for a ship but the model of a planet. They then can fire all weapons normally, launch fighters, etc. It's just then the UI thinks it's a ship and tries to pull a death star. Giving it no power to move itself with doesn't fix the problem, as it then attempts to rotate itself to get weapons in arc, which is odd looking to say the least.
std::string shipyard = "";
eRace race = mGetRace();
switch ( race )
{
case kFederation: shipyard = "F-FRD"; break;
case kKlingon: shipyard = "K-FRD"; break;
case kRomulan: shipyard = "R-FRD"; break;
case kLyran: shipyard = "L-FRD"; break;
case kGorn: shipyard = "G-FRD"; break;
case kHydran: shipyard = "H-FRD"; break;
case kISC: shipyard = "I-FRD"; break;
case kMirak: shipyard = "Z-FRD"; break;
default: shipyard = "O-FRD"; break;
}
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One problem with the missions themselves are that you (almost?) never get your own race's FRD to defend (or your enemy's own FRD to attack). It sure would be nice if that could be fixed.
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It would indeed be interesting.. but would it work with the stock Taldren missions? That has to be a requirement.
Also, a problem, I don't think there would be collision if it's a ship or a base.
-- Luc
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Next question: Looking through the shiplist, I am once again confused by the term BCH when applied to the roms. What, exactly, is the rom BCH? Other than the KHK, which is literally supposed to replace a destroyed DN, or a KCN, which in SFB is a conjectural design since the klinks could never spare a C7 for any reason. The Firehawk-A is listed as a BCH. Two S torps and two F torps, plus 4 ph-3 and 5 ph-1 don't normally add up to a BCH. I went and checked advanced missions (my rom stuff is limited to this and basic) and it's listed as a CA. However, it also lists the KHK as a CA.
I get the feeling that there are errors here, but I don't have the reference material to correct.
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Mace, having flown the G-BCH and the KCR a lot, in a battle between the 2 I'd go for the KCR. Better power curve, turn rate, and imho, better firing arcs on the ph1s.
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Romulan CA R-FHA HEAVY_BATTLECRUISER
Romulan CA R-FHK HEAVY_BATTLECRUISER
Romulan CA R-FFH-A HEAVY_BATTLECRUISER
Romulan CA R-FFH-K HEAVY_BATTLECRUISER
Romulan CA R-RGK HEAVY_BATTLECRUISER
Romulan CA R-RHK NEW_HEAVY_CRUISER
Romulan CA R-NHK HEAVY_BATTLECRUISER
Romulan CA R-KCR HEAVY_BATTLECRUISER
Romulan CA R-KCRF HEAVY_BATTLECRUISER
Romulan CA R-KHK HEAVY_BATTLECRUISER
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Romulan CA R-FHA NEW_HEAVY_CRUISER
Romulan CA R-FHK NEW_HEAVY_CRUISER
Romulan CA R-FFH-A NEW_HEAVY_CRUISER
Romulan CA R-FFH-K NEW_HEAVY_CRUISER
Romulan CA R-RGK NEW_HEAVY_CRUISER
Romulan CA R-RHK NEW_HEAVY_CRUISER
Romulan CA R-NHK HEAVY_BATTLECRUISER
Romulan CA R-KCR HEAVY_BATTLECRUISER
Romulan CA R-KCRF HEAVY_BATTLECRUISER
Romulan CA R-KHK HEAVY_BATTLECRUISER
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Note to self:
Someone reported to me that lyran PFs were short-changed by 1 point of power.
Hm. I could always do a check-up..
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The problem, IMO, is the class listing. What SFC2.NET has done for the last several servers is take all carriers and assign them to the base hull class they come from. That makes the Uhlan a destroyer, a Trooper a Light Cruiser, and the Iron Duke and Chancellor dreadnaughts. It's silly that a Uhlan might have nearly the same cost as an Iron Duke.
There is no listing for "Carriers" on the master ship chart; it lists the fed CVS as a heavy cruiser for example. I say follow this lead.
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"Let's add what's missing from SFB. .. but let's do it as if we were Taldren so that we can preserve the good feel of the game. Its style must match Taldren's, as if it was an extension and continuation of their work."
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HEAVY_BATTLECRUISER = 2.5
CARRIER = 2.0
DREADNOUGHT = 3.0
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I dunno if I have the right to answer any questions about that. :-/
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It has been discovered that X1 ships are indeed unbalanced through test-playing on the TechWars server..
.. makes me think that TarMinyatur might be right in giving all X1 ships a pair of phGs.
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I believe you could easily get the PhGs selectable by first selecting all weapons, then deselecting the ones you don't want grouped with them (maybe even all other hardpoints), and then assigning them a hotkey.
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If you want to really get confused about Xes, check out the X-errata, which essentially kills any chance OP has at approximating SFB Xes. Since OP depends upon the PhX, and SFB depends more on X-heavy rules like fast-loads (as far as weapons are concerned), we've essentially got the opposite of what SFB Xes should be. It's getting to the point where we might as well throw out all Xes and start from scratch -- meaning there can't be a good translation from SFB if using SFC limitations and SFB SSDs and BPVs.
http://www.starfleetgames.com/sfb/errata/X-shipCL23.pdf
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Note to self:
.. crap.. I can't believe I have missed/ignore tihs all along.
Thre are *4* shuttlebay related fields
1- # of shuttlebay boxes
2- launchrate
3- # shuttles BASE. (for stock configuration)
4- # shuttles MAX.
.. in the Z-DD+ bug above, the # shuttles max is 1, instead of 2 despite the baysize of 2. In-game, that meant a single shuttle.
.. so it DOES work. That means I should review ALL fighter-carriers and add all the missing internal hits to the # of shuttlebays! .. that means 40 more for the IC+, for example! That's 80 internals more.
..Crap.. crap crap crap. This is a MUST do.
-- Luc
EDIT: as long as there's 1 bay, all fighters may rearm. That's wrong.. crap.. the old arguments again.
PS. No, I'm not using standard hull. That screws up DAC. Best would be to leave alone unless good arguments come up.
Edit2: Argument via D2 server: .. no bays hits is appropriate balance for fighter regen.
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Just curious. Why don't you use PlaX for PlaM? Also, how do you adjust for the lack of a PlaL in SFC?
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New ships include the Federation GVX, heavy fighter pod, and scout pod; the Klingon heavy fighter resupply pod, PF transport pod, a medium hangar pod; the Kzinti CDX, scout pod, heavy fighter resupply pod, and PF transport pod; the Gorn scout pod, heavy fighter resupply pod, and PF transport pod; the Tholian heavy fighter resupply pack; the Hydran Boar Hunter commando DW, advanced fighter resupply ship, heavy fighter resupply pallet, and PT transport pallet; Lyran scout pod, heavy fighter resupply pod and pallet, PF transport pod and pallet.
...
Battle Group 900 focuses on a published scenario. Anarchist covers Seltorian-vs-Tholian with four SSDs, a complete master ship chart covers all ships published in previous Captain?s Logs, the Klingon Legal System is described in frightening detail.
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They said it would never be done, but here it is! Module R10 includes variants of the New Heavy Cruisers, giving all of those War Cruiser Variants increased combat power and survival. There are 79 new ships including:
- Federation New Command Cruiser, New Strike Carrier, New Fast Cruiser, New Drone Cruiser, New Survey Cruiser, New Division Control Ship, New Cruiser Leader, New Heavy Fighter Carrier, New Heavy Scout, New Aegis Escort
- Klingon New Heavy Cruiser Leader, New Strike Carrier, New Fast Heavy Cruiser, New Drone Bombardment Cruiser, New Survey Cruiser, New Fast Patrol Tender, New Division Control Ship, New Penal Cruiser, New Heavy Scout Cruiser, New Diplomatic Cruiser, New Escort Cruiser, New Mauler Cruiser, New Commando Cruiser, New Drone Cruiser, and New Stasis Cruiser
- Romulan FireHawk-B carrier, Firehawk-E PF tender, FireHawk-S Scout, RegalHawk-B carrier, RegalHawk-E PF tender, RegalHawk-C Scout, FlameHawk-P true mauler, New Heavy KR, New Heavy KR Scout, New Heavy KR Carrier
- Kzinti New Command Cruiser, New Strike Carrier, New Fast Cruiser, New Scout Cruiser, New Command Cruiser, New Drone Cruiser, New Survey Cruiser, Heavy PF Tender, New Division Control Ship, New Escort Cruiser
- Gorn Fast Medium Cruiser, Medium Survey Cruiser, Medium Fast Patrol Tender, Medium Commando Cruiser, Medium Division Control Ship, Medium Carrier, Medium Scout Cruiser, Heavy Destroyer Dreadnought
- Tholian New Heavy Cruiser and New Photon Cruiser
- Orion Heavy Battle Carrier and Heavy Battle PF Tender
- Hydran New Command Cruisers, New Medium Carrier, New Fast Cruiser, New Survey Cruiser, Medium PF Tender, Division Control Ship, New Tug, Heavy Escort Cruiser, Heavy Scout Carrier
- Andromedan Conqueror (their only three-engined ship!)
- Lyran New Command Cruiser, New Fast Cruiser, New Survey Cruiser, New Heavy PF Tender, New Division Control Ship, and New Mauler Cruiser
- ISC New Heavy Cruiser and New Strike Cruiser
- LDR New Command Cruiser and New Strike Carrier
- Seltorian New Heavy Cruiser and New Strike Carrier
Also included are counters and scenarios.
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Without looking closely, I'd say no non-Hydran ship should get 6 gatlings. Also, 4 MIRVs seems excessive. If that were 2 MIRVs and 2 Bs, it would still be plenty of drones in the air (does it have other drones as well?). The power curve is tricky. It seems the Taldren default was perhaps not as far off on power as some thought (myself included). Maybe stepping it down by a couple power boxes at a time and testing on GSA would help to find a sweet spot.
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...
So, people, give him your thanks.
-- Luc
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Not to self!
.. my gut was right! The CAD+ doesn't get a 7th B rack, it's a G-rack! .. the CAD+ and CADR should be updated to use a G-rack, and a ADD. I'll have to adjust the BPV, of course.
-- Luc
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Interesting...
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The Z-CCX2 is way way WAY over the top.
6 gatlings, 4 MIRVs 57 power which means it goes speed 31 and Overloads the 4 dizzies all the time..
Things I can do:
1- "R" designation. I don't want that thing on the D2. Ever.
2- Shipedit itself says that it's 20 BPV *UNDER*priced. .. and that's at LEAST.
.. that ship has no place in the shiplist..why I never noticed it before, nor looked at it closely, I am not sure. But KOTH and KAT be damned, that ship isn't staying as-is. I need opinions.
-- Luc
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exactly. The true CCX is present to counter the the other X1s.
..
.. ok. I'll be rude. I had a bad day today: my father died.
If you lose with the Z-CCX2 (Taldren's) .. you REALLY SUCK.
Edit: I tested myself against it. I died miserably. Twice. 2 separate tests vs another player. There reallty aren't many ships that can take it on. Seriously! The Mirak X2 are GOOD SHIPS. They have less power, but a crapload of droneracks to take up the room.
-- Luc
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Firesoul,
Question for you. In your latest SFB conversion of the shiplist have you given the PFs The power a SFB PF has?
The last shiplist of yours I downloaded all the PF were still shorted in the power department.
May not seem like much but the PFs have enough problems.
For instance the Romulan Starhawk A.
8 Total Warp--->Should be 12
The Lyran PFs are shorted by 1-2 points of power each.
The Gorn PFs are simular to the Lyran PFs short by 1-2 points of power.
Sten
Concerned Lyran Player
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Dosen't OP still have that Plas-I 'bug' where every Plas-I hardpoint may fire one torpedo at a big target per turn if available?
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Usual limitations are that the fleet has 70% local empirical weapons, 20% neighboring weapons and 10% exotic.
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If a ship can have any number of any kind of weapons it wants (provided it falls into the 10% of this 'fleet,' or wherever), isn't that simply a carte blanche for a pirate shipbuilder?
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A side note about Orions and phaser boats: I have seen some SFB tournament rundowns that indicate Orion phaser boats can be quite successful. Actually, it's amazing how often some of the SFB Online tournaments have Orions in the later rounds (and also odd how few players choose Fed). For instance, look at the following tournament results and you'll see 3 of the 4 Orions made it to the fourth round (last one shown, still in progress):
http://www.sfbonline.com/ra03q2.htm
In another case, 2 Orions faced each other in the final match. Granted, these players have good overall track records. Plus, there's something to be said for being able to choose a configuration that suits your style of play. I noticed that of the 5 option mounts on the Orion tournament ship (BR), a PhG is almost always chosen for one (and they are only allowed one in the rules I saw). There are often 2 Ph1s chosen, as well. That would give a player with such a TBR 6 Ph1, 6 Ph3, and 1 PhG plus 2 heavies (hellbore, droB, plasF seem common).
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Designation: B-LRg
BPV: 72
3x Phaser 1
3x Phaser G
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.. but for the interested, the shiplist has passed the 4000 ships mark today. Compare with 3729 ships in OP+ 2.1c, and that's what will be coming soon.
-- Luc
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.. but for the interested, the shiplist has passed the 4000 ships mark today. Compare with 3729 ships in OP+ 2.1c, and that's what will be coming soon.
-- Luc
Lol! Are you sure our HD won't explode?
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(PLEASE READ MY 'New Shields???' Post, and see if you can help me!!) )
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BTW, any idea what you're going to do with the new F-NCC shields? I'm leaning toward the CLC levels, even if ADB doesn't back that up. Certainly I think the BPV reflects a better ship than the published shields would indicate.
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Luc, I'm glad they were useful as a starting point. I haven't incorporated them fully into my list, since I wasn't sure they would become stock (being only able to use one type of FRD per race at a time in stock scripts). As such, I haven't checked them thoroughly. Thanks for the correction notes.
BTW, any idea what you're going to do with the new F-NCC shields? I'm leaning toward the CLC levels, even if ADB doesn't back that up. Certainly I think the BPV reflects a better ship than the published shields would indicate.
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There aren't any models with the OP+ stuff... yet.
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Firesoul, I was surprised to see the F-NDC has a top speed of 29.5. That seems slow for a NCA variant with no photon torpedoes. I know you are very thorough, but is there any chance this is wrong? I enjoy playing Coop Ace with NCD+'s and this one was a surprise. (Not your fault, but damn I wish they added a few more warp points!)
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There aren't any models with the OP+ stuff... yet.
So are you planning to use Fleetdock13's SFB based models only, or possibly a mixture of SFB, TMP, etc.
If you are planning to make an OP+ "mod" with appropriate SFB models I am absolutely salivating at this idea.
I am most impressed by your adherance to the spirit of SFB in your OP+ shiplist. Your attention to detail is the best I've seen. Absolutely excellent work.
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Beauty is in the eye of the beholder
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Beauty is in the eye of the beholder
Yes.. That why I said I didn't think I could make everyone happy..
.. btw.. I'm up to 23 mb of chosen additional models, zipped.
TEASER ONLY
One thing that I've done is installed "old" style pre-refit ships.
For example:
F-CA -> Old style TOS FCA (FECA) L Matter
F-CA+ -> Current SFC FCA
That's just *1* thing out of many many.. please be patient .. I don't intend a release for a while.. maybe a month or more.
-- Luc
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O.k. just one more question Firesoul and I'll stop asking questions for a while.
Even though you are using Taldren-like models, are you considering using an "SFB style" Texas class CL instead of a DD model for the F-CL class of ships?
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F-CA -> Old style TOS FCA (FECA) L Matter
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Can you send me a link to the Texas class ship? .. Is that the Daedelus?
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Firesoul, do you have any plans for the fighter list? As I understand SFB has quite a few more fighter variants.
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Here's something odd.
I've been goofing around and running from Cleaven on Bonk's OP+ server.
I've also been waiting alllll day for an HDWC1 or 2. (preferably 2).
The shipyard NEVER produces any HDW type other than the third one. HDW3, HDWC3, HDWM3, etc. Dunno if this is a problem with the server, or with the ship list, but i'll post it here and on bonk's server thread just to let everyone know.
You know, just in case anyone other than I ever actually use these things as career ships
Wheee! It works, it works! Now let me out of this drone NCL.
Holocat.
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did you have to use the X ship UI for the tugs (noticed it on the Feds)? They were fine before IIRC.
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FS, the Gorn XCA doesn't show the E-Torps in the selection menu, although they are listed and do appear on the ship in combat.
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Also, did you have to use the X ship UI for the tugs (noticed it on the Feds)? They were fine before IIRC.
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FS, the Gorn XCA doesn't show the E-Torps in the selection menu, although they are listed and do appear on the ship in combat.
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Here's a good URL http://www.darkshire.org/~jhkim/sfb/aids/msc.html for people looking for info.
Download the master ship chart zip archive.
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Already you are fiddling back and forth, without having achieved the first goal. It may turn out that nobody wants the pure SFB list, and are waiting for the Deluxe version with play balanced X2 ships but that will be a long haul goal for sure.
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Okay, don't fiddle. Do the SFB stuff, and accept the changes people point out which are essentially corrections to the addition/standardisation process.
Don't go into appeasement mode about fighters/drones/bar fridges, as long as the BPV's are correct (for SFC) and the SFB heritage is true.
Once you have achieved your primary goal, read the emails from people threatening never to play again, and the messages written in chicken blood about how you have killed the game or some such. They may occasionally have a valid point to make but they are delusional if they think you are stopping them from using the stock shiplist.
Then strap yourself in as you consider what you want to achieve in the way of D2 and GSA play balance. In the meantime there will be some very happy people playing with a true SFB shiplist, and will be able to give more reliable input into how the SFB versions really play. Who's to say what the balance will be like after a large scale mod.
PS - the BPV's for the SFB ships may be the subject of a little debate, but better to be argueing about what the ship is worth then trying to create a "balanced" shiplist straight up.
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No, not at all. Haven't even DL'ed it yet. But your time is key to the success of the project. But the original stated objective is being side-stepped. And if you stop now then you have achieved neither a balanced list or an SFB correct list.
I am not alarmed, surprised or distressed about this, because I have gotten used to it. It is the nature of the whole SFC series. Almost, but not quite right. And that's just the way things are. People/designers lose interest, are side-tracked or diverted onto other things by imperatives which make "near enough is good enough" an acceptable state of affairs for something this big (and it is big). And the truth is that quite often near enough IS good enough.
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Let's add what's missing from SFB. .. but let's do it as if we were Taldren so that we can preserve the good feel of the game. Its style must match Taldren's, as if it was an extension and continuation of their work.
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"I don't mean to be a pain in your Canadian ass, FireSoul, but did you decide not to adopt SFB's HET breakdown numbers? Taldren gave many non-nimble ships a "+66%" bonus. Only truly nimble vessels get two bonuses on their first and second HETs in a scenario. Perhaps you might consider changing these ships...
Vessels (and variants thereof) affected: HET+2/Nimble entry should be 1
H-HN
H-CU
H-CRU
H-EH
H-CVE
K-E4
K-E6
K-F5
K-F6
L-FF
L-MP
L-DW
R-K4
R-K5
R-SKA
R-WB
R-KFR
Now, these vessels simply have base HET% errrors:
F-FFE and F-FFR should be like all F-FF's ("5", meaning 66% base success)
F-DE and F-DER should be like all F-DD's ("4", meaning 50% base success)
Oh yeah, the Z-NCA has a huge BPV error. Taldren lists it at something crazy like 157, the Z-NCA is really only 135! The R-KDR is also overpriced. It should be 137, not 146! The L-DWLP gets a power pack for free as well. It should come in at around 114 with UIM tax."
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RE: MNR and MNV
SFB:
MNR = 390
MNV = 402
Add 32 for KillerBees.
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Of course, you have to adhere to the Taldren way of doing things such for fighters, PF's drone control etc. But how long do you think the balancing phase of the operation will take? While you are going through the balancing iterations there will be people who would like to just play with what are in essence the unbalanced stock and additional ships from SFB and other corrections as per the SSD's, and not have to argue about balance (because there has been no attempt at balance). I would imagine a monthly cycle, repeated over about six months, until the balance project could be considered complete.
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.. only way that'll work with the players using the Taldren shiplist is to not use it.
A 100% purist SFB shiplist is the only way to make it work.
SO! Back to square 1. Add. Fix. Adjust. That's it.
-- Luc
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Hey, I read that the ISC get something called 'Torpedo fighters' on one of the threads Firesoul has abandoned recently.
What is that, exactly?
A small housecat, lost, in a sea of beer swillin', flame fillin', starship spillin', SFBers,
Holocat.
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Rod, I think that's where our collective experience of thousands of battles played should be valuable. We all know that the F-SC isn't worth 120 in SFC. We could probably narrow it down to +-10 of some number. The fact is that Taldren was faithful to SFB bpvs overall. The deviations from SFB bpvs draw attention naturally. Of course, many ships that "obey" SFB bpvs are tough to justify in the SFB environment not to mention the real-time SFC environment as you stated. The easier job (which I've been doing for a while) is looking at refits and making a case for it to be more or less based on the relative change in specs. The L-NCA v L-NCAL comes to mind. Additionally, I've been looking at ships that are nearly identical but have quite different BPVs (I-CVLZ vs I-CLZ). A very tough question to ask from a blank slate..."How much should the R-FHK cost?" I bet you'll start to wonder "Against what opponent?" Yup, BPV is a messy subject. Only the most vile offenders can be addressed by a group of players I've come to learn.
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# ./check.sh
--------- count_by_hull.pl
REMEMBER: the usable limit is 64 ships PER hulltype PER race.
Showing with 64 ships or more in category.
---------------------------------------
Klingon -- CA -- 66
Klingon -- FF -- 77
Lyran -- CA -- 97
Lyran -- CL -- 77
Lyran -- FF -- 81
Mirak -- CA -- 67
Mirak -- FF -- 73
OrionOrion -- CL -- 64
--------- fighter_checker.pl
--------- ph_mount_checker.pl
H-SBX -- 902:
Heavy weapon mount has phaser --- Mount: 8 type: PhG2
Heavy weapon mount has phaser --- Mount: 9 type: PhG2
Heavy weapon mount has phaser --- Mount: 10 type: PhG2
--------- shipnames_checker.pl
--------- strings_checker.pl
--------- drone_reload_y175.pl
There are 0 ships with possible drone reload errors.
--------- Done ----------
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1) f-LTV Phaser arcs?
2) what are these things? CAH, CAM , BCP, BCS, CMC, MS, (there are a few more.. )
inquiring minds would love to know.. your probably uber busy anyhow.
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Romulan KRs (KR, KRB, KRM) should probably be classed as LIGHT_CRUISER, since they are D6 conversions, not D7 conversions. Those are the K7s and KRC/KRCS. The most obvious difference is the number of phasers.
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The D6 should be considered a Heavy Cruiser just like its pointy-eared cousin, the KR. Ships with 30 warp can hardly be classed as Light Cruisers (which almost always have 24 warp).
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Regarding ship classes:
Taldren had the F5 listed as a "Frigate" yet the F5B was listed as a "Destroyer". The D5 was listed as a "War Destroyer", which we know is BS. The KCR was amazingly listed as an ordinary "Heavy Cruiser" yet the weakling Firehawk-A was deemed a "Heavy Battlecruiser". I think it is safe to say that Taldren was not too concerned about things making sense with regards to this shiplist entry. Not surprisingly, "War Cruiser" isn't even an option.
I suggest you consider using movement costs to decide Ship Class (.33 = FF, .5 = DD, .67 or .75 = CL, 1 = CA, 1.25 to 1.5 = DN, 2 = BB). BCH status is pretty clear. DD vs DW can be a bit tricky though. NCA vs CA is pretty straight forward.
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Ok, so where does the I-CPF fall into?
.. btw, most of THOSE corrections I have already done in 2.1c
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The I-CPF is a CL hull. It only carries a couple phasers. It and the CPFW (adds Ph3s) should be classed as LIGHT_CRUISER. Nobody will ever buy this ship at even that pricing bracket, but it is better than NCA.
As for the D6/KR issue, the class changes only affect price and availability on the D2. Such changes would not alter the BPV matchups or effectiveness of the ships. The D6 is worse than a D5, yet it costs more if it is considered a CA. It may have more warp, but it has CL shields and weapons. Until D5s come out, the D6 class is the only CL the Klingons have. More warp + 1.0 move cost pretty much equal a ship with less warp and a .67 move cost. I think the D6-based ships are reasonable to consider CLs.
Concerning shiplist corrections, if I've read FS right in past posts, he has only fixed those ship errors that he has come across or had brought to his attention. It is entirely possible (even probable) that there are errors he has not identified yet. I've been working on a straight reworking of the default shiplist to SFB specs, but it takes me a long time to do because I'm checking every single ship against the SSDs. That's the difference between having a shiplist to play and having one that's still unreleased.
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Some very good points there. Note the D6 has LESS shielding than the D5
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... and a worse power curve. Actually, most players would take a D5 over a D7. The D5 is a war cruiser, so really the Klingons, as with other races, skip CLs altogether. They don't actually have ANY. Upon examination of your arguments, and looking at the Hydrans as a common foe with similar ship production, the D6s are like unrefitted DGs -- poor cruisers that are best used as hulls to build variants from.
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What does this mean? Only that a D6 is a heavy cruiser, that is inferior because it's supposed to be inferior. The D7 is the same thing basically. These are klingon design decisions. What's really needed in the D2 play is perhaps having racial adjustments to ship pricing. A hydran CA costs X while a klingon one costs Y. IMO though we're facing a program limitation and I don't know if there's anything that can be done about it really.
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Hey guys, just a quick question. Does this shiplist include Monitors? I never really checked if the original OP shiplist ever included them.
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In SFB, the Lyran and LDR LBTs (Light Battle Transport) have three ESGs with the Klink battle pod.
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Something to consider: FRD's aren't armed like they are supposed to be. Plus, bases need work. There's a lot more combinations you can have depending on what modules are mounted.
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I wonder, if a 3D modeler reduces the scale of the planet models, would that in effect reduce inside edge of the planet where it would do that? I know how to use Milkshape, I could experiment this to see if it would work.
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If you (or rather anyone doing a shiplist mod, since FS knows this) would like armed FRDs with impulse, but don't want them to move (because they will act like typical moronic AIs), just make sure they don't have a move cost. This is the default for FRDs already. The impulse is then essentially just additional power. I believe they are supposed to be able to move mainly so they can get from point A to point B, not so they could attack something, though that's exactly what they would do if they could.
Personally, I like the armed FRDs. I've tested them in play and enjoyed the extra dimension they add even if stationary. Defenders can use them to intercept drones, distract the enemy, and generally add more firepower to the field. Attackers have to be wary of them, but can attempt captures to even the odds.
The funny thing with the shipyard mission setup is armed FRDs, once captured, will fire at the other FRDs with any weapon that can reach that far -- if there are no closer enemies. They don't do much damage, though.
Other base types would be interesting, but perhaps hard to implement without missions specifically made for them. It would certainly be interesting to see PFs or fighters defending a planet. Since they'd be launched once and never recovered, anyway, they could be based on orbiting platforms.
Another idea I had but never got to work right was to have FRDs launch docked frigates as additional defenders. They can be given PFs or fighters, though.
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Now, something that you CAN do is give a planet a UI for a ship but the model of a planet. They then can fire all weapons normally, launch fighters, etc. It's just then the UI thinks it's a ship and tries to pull a death star. Giving it no power to move itself with doesn't fix the problem, as it then attempts to rotate itself to get weapons in arc, which is odd looking to say the least.
std::string shipyard = "";
eRace race = mGetRace();
switch ( race )
{
case kFederation: shipyard = "F-FRD"; break;
case kKlingon: shipyard = "K-FRD"; break;
case kRomulan: shipyard = "R-FRD"; break;
case kLyran: shipyard = "L-FRD"; break;
case kGorn: shipyard = "G-FRD"; break;
case kHydran: shipyard = "H-FRD"; break;
case kISC: shipyard = "I-FRD"; break;
case kMirak: shipyard = "Z-FRD"; break;
default: shipyard = "O-FRD"; break;
}
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One problem with the missions themselves are that you (almost?) never get your own race's FRD to defend (or your enemy's own FRD to attack). It sure would be nice if that could be fixed.
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It would indeed be interesting.. but would it work with the stock Taldren missions? That has to be a requirement.
Also, a problem, I don't think there would be collision if it's a ship or a base.
-- Luc
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Next question: Looking through the shiplist, I am once again confused by the term BCH when applied to the roms. What, exactly, is the rom BCH? Other than the KHK, which is literally supposed to replace a destroyed DN, or a KCN, which in SFB is a conjectural design since the klinks could never spare a C7 for any reason. The Firehawk-A is listed as a BCH. Two S torps and two F torps, plus 4 ph-3 and 5 ph-1 don't normally add up to a BCH. I went and checked advanced missions (my rom stuff is limited to this and basic) and it's listed as a CA. However, it also lists the KHK as a CA.
I get the feeling that there are errors here, but I don't have the reference material to correct.
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Mace, having flown the G-BCH and the KCR a lot, in a battle between the 2 I'd go for the KCR. Better power curve, turn rate, and imho, better firing arcs on the ph1s.
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Romulan CA R-FHA HEAVY_BATTLECRUISER
Romulan CA R-FHK HEAVY_BATTLECRUISER
Romulan CA R-FFH-A HEAVY_BATTLECRUISER
Romulan CA R-FFH-K HEAVY_BATTLECRUISER
Romulan CA R-RGK HEAVY_BATTLECRUISER
Romulan CA R-RHK NEW_HEAVY_CRUISER
Romulan CA R-NHK HEAVY_BATTLECRUISER
Romulan CA R-KCR HEAVY_BATTLECRUISER
Romulan CA R-KCRF HEAVY_BATTLECRUISER
Romulan CA R-KHK HEAVY_BATTLECRUISER
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Romulan CA R-FHA NEW_HEAVY_CRUISER
Romulan CA R-FHK NEW_HEAVY_CRUISER
Romulan CA R-FFH-A NEW_HEAVY_CRUISER
Romulan CA R-FFH-K NEW_HEAVY_CRUISER
Romulan CA R-RGK NEW_HEAVY_CRUISER
Romulan CA R-RHK NEW_HEAVY_CRUISER
Romulan CA R-NHK HEAVY_BATTLECRUISER
Romulan CA R-KCR HEAVY_BATTLECRUISER
Romulan CA R-KCRF HEAVY_BATTLECRUISER
Romulan CA R-KHK HEAVY_BATTLECRUISER
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Note to self:
Someone reported to me that lyran PFs were short-changed by 1 point of power.
Hm. I could always do a check-up..
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The problem, IMO, is the class listing. What SFC2.NET has done for the last several servers is take all carriers and assign them to the base hull class they come from. That makes the Uhlan a destroyer, a Trooper a Light Cruiser, and the Iron Duke and Chancellor dreadnaughts. It's silly that a Uhlan might have nearly the same cost as an Iron Duke.
There is no listing for "Carriers" on the master ship chart; it lists the fed CVS as a heavy cruiser for example. I say follow this lead.
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"Let's add what's missing from SFB. .. but let's do it as if we were Taldren so that we can preserve the good feel of the game. Its style must match Taldren's, as if it was an extension and continuation of their work."
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HEAVY_BATTLECRUISER = 2.5
CARRIER = 2.0
DREADNOUGHT = 3.0
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I dunno if I have the right to answer any questions about that. :-/
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It has been discovered that X1 ships are indeed unbalanced through test-playing on the TechWars server..
.. makes me think that TarMinyatur might be right in giving all X1 ships a pair of phGs.
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I believe you could easily get the PhGs selectable by first selecting all weapons, then deselecting the ones you don't want grouped with them (maybe even all other hardpoints), and then assigning them a hotkey.
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If you want to really get confused about Xes, check out the X-errata, which essentially kills any chance OP has at approximating SFB Xes. Since OP depends upon the PhX, and SFB depends more on X-heavy rules like fast-loads (as far as weapons are concerned), we've essentially got the opposite of what SFB Xes should be. It's getting to the point where we might as well throw out all Xes and start from scratch -- meaning there can't be a good translation from SFB if using SFC limitations and SFB SSDs and BPVs.
http://www.starfleetgames.com/sfb/errata/X-shipCL23.pdf
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Note to self:
.. crap.. I can't believe I have missed/ignore tihs all along.
Thre are *4* shuttlebay related fields
1- # of shuttlebay boxes
2- launchrate
3- # shuttles BASE. (for stock configuration)
4- # shuttles MAX.
.. in the Z-DD+ bug above, the # shuttles max is 1, instead of 2 despite the baysize of 2. In-game, that meant a single shuttle.
.. so it DOES work. That means I should review ALL fighter-carriers and add all the missing internal hits to the # of shuttlebays! .. that means 40 more for the IC+, for example! That's 80 internals more.
..Crap.. crap crap crap. This is a MUST do.
-- Luc
EDIT: as long as there's 1 bay, all fighters may rearm. That's wrong.. crap.. the old arguments again.
PS. No, I'm not using standard hull. That screws up DAC. Best would be to leave alone unless good arguments come up.
Edit2: Argument via D2 server: .. no bays hits is appropriate balance for fighter regen.
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Just curious. Why don't you use PlaX for PlaM? Also, how do you adjust for the lack of a PlaL in SFC?
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New ships include the Federation GVX, heavy fighter pod, and scout pod; the Klingon heavy fighter resupply pod, PF transport pod, a medium hangar pod; the Kzinti CDX, scout pod, heavy fighter resupply pod, and PF transport pod; the Gorn scout pod, heavy fighter resupply pod, and PF transport pod; the Tholian heavy fighter resupply pack; the Hydran Boar Hunter commando DW, advanced fighter resupply ship, heavy fighter resupply pallet, and PT transport pallet; Lyran scout pod, heavy fighter resupply pod and pallet, PF transport pod and pallet.
...
Battle Group 900 focuses on a published scenario. Anarchist covers Seltorian-vs-Tholian with four SSDs, a complete master ship chart covers all ships published in previous Captain?s Logs, the Klingon Legal System is described in frightening detail.
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They said it would never be done, but here it is! Module R10 includes variants of the New Heavy Cruisers, giving all of those War Cruiser Variants increased combat power and survival. There are 79 new ships including:
- Federation New Command Cruiser, New Strike Carrier, New Fast Cruiser, New Drone Cruiser, New Survey Cruiser, New Division Control Ship, New Cruiser Leader, New Heavy Fighter Carrier, New Heavy Scout, New Aegis Escort
- Klingon New Heavy Cruiser Leader, New Strike Carrier, New Fast Heavy Cruiser, New Drone Bombardment Cruiser, New Survey Cruiser, New Fast Patrol Tender, New Division Control Ship, New Penal Cruiser, New Heavy Scout Cruiser, New Diplomatic Cruiser, New Escort Cruiser, New Mauler Cruiser, New Commando Cruiser, New Drone Cruiser, and New Stasis Cruiser
- Romulan FireHawk-B carrier, Firehawk-E PF tender, FireHawk-S Scout, RegalHawk-B carrier, RegalHawk-E PF tender, RegalHawk-C Scout, FlameHawk-P true mauler, New Heavy KR, New Heavy KR Scout, New Heavy KR Carrier
- Kzinti New Command Cruiser, New Strike Carrier, New Fast Cruiser, New Scout Cruiser, New Command Cruiser, New Drone Cruiser, New Survey Cruiser, Heavy PF Tender, New Division Control Ship, New Escort Cruiser
- Gorn Fast Medium Cruiser, Medium Survey Cruiser, Medium Fast Patrol Tender, Medium Commando Cruiser, Medium Division Control Ship, Medium Carrier, Medium Scout Cruiser, Heavy Destroyer Dreadnought
- Tholian New Heavy Cruiser and New Photon Cruiser
- Orion Heavy Battle Carrier and Heavy Battle PF Tender
- Hydran New Command Cruisers, New Medium Carrier, New Fast Cruiser, New Survey Cruiser, Medium PF Tender, Division Control Ship, New Tug, Heavy Escort Cruiser, Heavy Scout Carrier
- Andromedan Conqueror (their only three-engined ship!)
- Lyran New Command Cruiser, New Fast Cruiser, New Survey Cruiser, New Heavy PF Tender, New Division Control Ship, and New Mauler Cruiser
- ISC New Heavy Cruiser and New Strike Cruiser
- LDR New Command Cruiser and New Strike Carrier
- Seltorian New Heavy Cruiser and New Strike Carrier
Also included are counters and scenarios.
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Without looking closely, I'd say no non-Hydran ship should get 6 gatlings. Also, 4 MIRVs seems excessive. If that were 2 MIRVs and 2 Bs, it would still be plenty of drones in the air (does it have other drones as well?). The power curve is tricky. It seems the Taldren default was perhaps not as far off on power as some thought (myself included). Maybe stepping it down by a couple power boxes at a time and testing on GSA would help to find a sweet spot.
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...
So, people, give him your thanks.
-- Luc
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Not to self!
.. my gut was right! The CAD+ doesn't get a 7th B rack, it's a G-rack! .. the CAD+ and CADR should be updated to use a G-rack, and a ADD. I'll have to adjust the BPV, of course.
-- Luc
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Interesting...
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The Z-CCX2 is way way WAY over the top.
6 gatlings, 4 MIRVs 57 power which means it goes speed 31 and Overloads the 4 dizzies all the time..
Things I can do:
1- "R" designation. I don't want that thing on the D2. Ever.
2- Shipedit itself says that it's 20 BPV *UNDER*priced. .. and that's at LEAST.
.. that ship has no place in the shiplist..why I never noticed it before, nor looked at it closely, I am not sure. But KOTH and KAT be damned, that ship isn't staying as-is. I need opinions.
-- Luc
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exactly. The true CCX is present to counter the the other X1s.
..
.. ok. I'll be rude. I had a bad day today: my father died.
If you lose with the Z-CCX2 (Taldren's) .. you REALLY SUCK.
Edit: I tested myself against it. I died miserably. Twice. 2 separate tests vs another player. There reallty aren't many ships that can take it on. Seriously! The Mirak X2 are GOOD SHIPS. They have less power, but a crapload of droneracks to take up the room.
-- Luc
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Firesoul,
Question for you. In your latest SFB conversion of the shiplist have you given the PFs The power a SFB PF has?
The last shiplist of yours I downloaded all the PF were still shorted in the power department.
May not seem like much but the PFs have enough problems.
For instance the Romulan Starhawk A.
8 Total Warp--->Should be 12
The Lyran PFs are shorted by 1-2 points of power each.
The Gorn PFs are simular to the Lyran PFs short by 1-2 points of power.
Sten
Concerned Lyran Player
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Dosen't OP still have that Plas-I 'bug' where every Plas-I hardpoint may fire one torpedo at a big target per turn if available?
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Usual limitations are that the fleet has 70% local empirical weapons, 20% neighboring weapons and 10% exotic.
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If a ship can have any number of any kind of weapons it wants (provided it falls into the 10% of this 'fleet,' or wherever), isn't that simply a carte blanche for a pirate shipbuilder?
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A side note about Orions and phaser boats: I have seen some SFB tournament rundowns that indicate Orion phaser boats can be quite successful. Actually, it's amazing how often some of the SFB Online tournaments have Orions in the later rounds (and also odd how few players choose Fed). For instance, look at the following tournament results and you'll see 3 of the 4 Orions made it to the fourth round (last one shown, still in progress):
http://www.sfbonline.com/ra03q2.htm
In another case, 2 Orions faced each other in the final match. Granted, these players have good overall track records. Plus, there's something to be said for being able to choose a configuration that suits your style of play. I noticed that of the 5 option mounts on the Orion tournament ship (BR), a PhG is almost always chosen for one (and they are only allowed one in the rules I saw). There are often 2 Ph1s chosen, as well. That would give a player with such a TBR 6 Ph1, 6 Ph3, and 1 PhG plus 2 heavies (hellbore, droB, plasF seem common).
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Designation: B-LRg
BPV: 72
3x Phaser 1
3x Phaser G
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.. but for the interested, the shiplist has passed the 4000 ships mark today. Compare with 3729 ships in OP+ 2.1c, and that's what will be coming soon.
-- Luc
Quote:Quote:
.. but for the interested, the shiplist has passed the 4000 ships mark today. Compare with 3729 ships in OP+ 2.1c, and that's what will be coming soon.
-- Luc
Lol! Are you sure our HD won't explode?
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(PLEASE READ MY 'New Shields???' Post, and see if you can help me!!) )
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BTW, any idea what you're going to do with the new F-NCC shields? I'm leaning toward the CLC levels, even if ADB doesn't back that up. Certainly I think the BPV reflects a better ship than the published shields would indicate.
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Luc, I'm glad they were useful as a starting point. I haven't incorporated them fully into my list, since I wasn't sure they would become stock (being only able to use one type of FRD per race at a time in stock scripts). As such, I haven't checked them thoroughly. Thanks for the correction notes.
BTW, any idea what you're going to do with the new F-NCC shields? I'm leaning toward the CLC levels, even if ADB doesn't back that up. Certainly I think the BPV reflects a better ship than the published shields would indicate.
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There aren't any models with the OP+ stuff... yet.
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Firesoul, I was surprised to see the F-NDC has a top speed of 29.5. That seems slow for a NCA variant with no photon torpedoes. I know you are very thorough, but is there any chance this is wrong? I enjoy playing Coop Ace with NCD+'s and this one was a surprise. (Not your fault, but damn I wish they added a few more warp points!)
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There aren't any models with the OP+ stuff... yet.
So are you planning to use Fleetdock13's SFB based models only, or possibly a mixture of SFB, TMP, etc.
If you are planning to make an OP+ "mod" with appropriate SFB models I am absolutely salivating at this idea.
I am most impressed by your adherance to the spirit of SFB in your OP+ shiplist. Your attention to detail is the best I've seen. Absolutely excellent work.
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Beauty is in the eye of the beholder
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Beauty is in the eye of the beholder
Yes.. That why I said I didn't think I could make everyone happy..
.. btw.. I'm up to 23 mb of chosen additional models, zipped.
TEASER ONLY
One thing that I've done is installed "old" style pre-refit ships.
For example:
F-CA -> Old style TOS FCA (FECA) L Matter
F-CA+ -> Current SFC FCA
That's just *1* thing out of many many.. please be patient .. I don't intend a release for a while.. maybe a month or more.
-- Luc
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O.k. just one more question Firesoul and I'll stop asking questions for a while.
Even though you are using Taldren-like models, are you considering using an "SFB style" Texas class CL instead of a DD model for the F-CL class of ships?
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F-CA -> Old style TOS FCA (FECA) L Matter
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Can you send me a link to the Texas class ship? .. Is that the Daedelus?
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Firesoul, do you have any plans for the fighter list? As I understand SFB has quite a few more fighter variants.
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Here's something odd.
I've been goofing around and running from Cleaven on Bonk's OP+ server.
I've also been waiting alllll day for an HDWC1 or 2. (preferably 2).
The shipyard NEVER produces any HDW type other than the third one. HDW3, HDWC3, HDWM3, etc. Dunno if this is a problem with the server, or with the ship list, but i'll post it here and on bonk's server thread just to let everyone know.
You know, just in case anyone other than I ever actually use these things as career ships
Wheee! It works, it works! Now let me out of this drone NCL.
Holocat.
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did you have to use the X ship UI for the tugs (noticed it on the Feds)? They were fine before IIRC.
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FS, the Gorn XCA doesn't show the E-Torps in the selection menu, although they are listed and do appear on the ship in combat.
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Also, did you have to use the X ship UI for the tugs (noticed it on the Feds)? They were fine before IIRC.
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FS, the Gorn XCA doesn't show the E-Torps in the selection menu, although they are listed and do appear on the ship in combat.