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Taldrenites => General Starfleet Command Forum => Topic started by: FireSoul on May 02, 2003, 08:57:20 pm

Title: OP+ corrections thread
Post by: FireSoul on May 02, 2003, 08:57:20 pm
Post your OP+ corrections here.
Please.. no requests of ships that don't exist in SFB.

TarMinyatur: can you repost your data here?


-- Luc
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 02, 2003, 09:15:52 pm
"I don't mean to be a pain in your Canadian ass, FireSoul, but did you decide not to adopt SFB's HET breakdown numbers? Taldren gave many non-nimble ships a "+66%" bonus. Only truly nimble vessels get two bonuses on their first and second HETs in a scenario. Perhaps you might consider changing these ships...

Vessels (and variants thereof) affected: HET+2/Nimble entry should be 1
H-HN
H-CU
H-CRU
H-EH
H-CVE
K-E4
K-E6
K-F5
K-F6
L-FF
L-MP
L-DW
R-K4
R-K5
R-SKA
R-WB
R-KFR

Now, these vessels simply have base HET% errrors:

F-FFE and F-FFR should be like all F-FF's ("5", meaning 66% base success)
F-DE and F-DER should be like all F-DD's ("4", meaning 50% base success)

Oh yeah, the Z-NCA has a huge BPV error. Taldren lists it at something crazy like 157, the Z-NCA is really only 135! The R-KDR is also overpriced. It should be 137, not 146! The L-DWLP gets a power pack for free as well. It should come in at around 114 with UIM tax."
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 02, 2003, 09:16:49 pm
RE: MNR and MNV

SFB:
MNR = 390
MNV = 402

Add 32 for KillerBees.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 02, 2003, 09:21:12 pm
Here's a good URL http://www.darkshire.org/~jhkim/sfb/aids/msc.html for people looking for info.
Download the master ship chart zip archive.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 02, 2003, 09:35:03 pm
It looks like it crashes when the AI enemy is given a ship with more than 12 DC.
crap.

That means OP+ 2.1 and 2.1b are broken. I will have to make a 2.1c, but not tonight.
BE ADVISED!
Title: Re: OP+ corrections thread
Post by: FireSoul on May 02, 2003, 09:42:42 pm
Hey guys..
You have overnight to stuff this thread, for me to work on tomorrow to release 2.1c ..

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 02, 2003, 09:47:30 pm
Quote:

Here's a good URL http://www.darkshire.org/~jhkim/sfb/aids/msc.html for people looking for info.
Download the master ship chart zip archive.  




Oh god..
WOOHOO!

.. Ok.. Now I need to be able to convert this into a usable parseable script-compatible format. With this data, I can work on the nimble ships tomorrow.
It seems I also have to re-split the mounts for the F-CVS .. an error which was reintroduced when I remerged the ship from the pre-2/3rds stuff.

-- Luc
Title: Re: OP+ corrections thread
Post by: Cleaven on May 02, 2003, 09:53:17 pm
I think you should go easy on the play balance stuff (like increasing drone control) until you get the basic stuff like fighters and BPV's and HETs etc. Then when you have your correct SFB OP+ shiplist, head towards play balance and make the OP Deluxe.

Already you are fiddling back and forth, without having achieved the first goal. It may turn out that nobody wants the pure SFB list, and are waiting for the Deluxe version with play balanced X2 ships but that will be a long haul goal for sure.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 02, 2003, 10:11:56 pm
Quote:

Already you are fiddling back and forth, without having achieved the first goal. It may turn out that nobody wants the pure SFB list, and are waiting for the Deluxe version with play balanced X2 ships but that will be a long haul goal for sure.    




Don't call it fiddling.
Be constructive.
I am already frustrated enough as it is.
SFB is the source material, but it seems people don't care about accuracy that much. They just want more more more.


So at this point I will just do corrections and additions. Be damned, good ideas, because there's no room for you.

-- Luc
Title: Re: OP+ corrections thread
Post by: Cleaven on May 02, 2003, 10:28:52 pm
Okay, don't fiddle. Do the SFB stuff, and accept the changes people point out which  are essentially corrections to the addition/standardisation process.

Don't go into appeasement mode about fighters/drones/bar fridges, as long as the BPV's are correct (for SFC) and the SFB heritage is true.

Once you have achieved your primary goal, read the emails from people threatening never to play again, and the messages written in chicken blood about how you have killed the game or some such. They may occasionally have a valid point to make but they are delusional if they think you are stopping them from using the stock shiplist.  

Then strap yourself in as you consider what you want to achieve in the way of D2 and GSA play balance. In the meantime there will be some very happy people playing with a true SFB shiplist, and will be able to give more reliable input into how the SFB versions really play. Who's to say what the balance will be like after a large scale mod.  


PS - the BPV's for the SFB ships may be the subject of a little debate, but better to be argueing about what the ship is worth then trying to create a "balanced" shiplist straight up.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 02, 2003, 10:29:11 pm
I've been looking for typos for about a year on the Shipwrights Project. I've done a Comparator.exe between the OP+ and the 5.01 Shipwrights specs. Accounting for our special tweaks and for your default fighter inclusion costs and OP Plas-I tax, I can narrow down possible typos with some effort. Which I'm doing now.

The tricky issue is differentiating a true typo from a design decision by the Taldren folks (who are now VERY silent, essentially retired). I've also run into some boggling BPV values for SFB ships. Look at the Fed CVA for instance. 150 Combat BPV for that? Gimme a break. Even at the Econ BPV of 172 it's still a bargain.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 02, 2003, 11:51:47 pm
Quote:

Okay, don't fiddle. Do the SFB stuff, and accept the changes people point out which  are essentially corrections to the addition/standardisation process.

Don't go into appeasement mode about fighters/drones/bar fridges, as long as the BPV's are correct (for SFC) and the SFB heritage is true.

Once you have achieved your primary goal, read the emails from people threatening never to play again, and the messages written in chicken blood about how you have killed the game or some such. They may occasionally have a valid point to make but they are delusional if they think you are stopping them from using the stock shiplist.  

Then strap yourself in as you consider what you want to achieve in the way of D2 and GSA play balance. In the meantime there will be some very happy people playing with a true SFB shiplist, and will be able to give more reliable input into how the SFB versions really play. Who's to say what the balance will be like after a large scale mod.  


PS - the BPV's for the SFB ships may be the subject of a little debate, but better to be argueing about what the ship is worth then trying to create a "balanced" shiplist straight up.





So .. THAT's what's this is about. You're pissed that I changed my mind.
Fine.  I'm sick of stuff like this where no one is happy. I'll release 2.1c as promised, with the least possible work included.

Signing off,
-- Luc

 
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 03, 2003, 12:08:20 am
FS, I think the silent majority is very pleased with your work as is.

In the end, trust your own judgment.

We are all lucky to benefit from your labour.
Title: Re: OP+ corrections thread
Post by: Cleaven on May 03, 2003, 12:08:55 am
No, not at all. Haven't even DL'ed it yet. But your time is key to the success of the project. But the original stated objective is being side-stepped. And if you stop now then you have achieved neither a balanced list or an SFB correct list.

I am not alarmed, surprised or distressed about this, because I have gotten used to it. It is the nature of the whole SFC series. Almost, but not quite right. And that's just the way things are. People/designers lose interest, are side-tracked or diverted onto other things by imperatives which make "near enough is good enough" an acceptable state of affairs for something this big (and it is big).  And the truth is that quite often near enough IS good enough.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 12:20:04 am
Quote:

No, not at all. Haven't even DL'ed it yet. But your time is key to the success of the project. But the original stated objective is being side-stepped. And if you stop now then you have achieved neither a balanced list or an SFB correct list.

I am not alarmed, surprised or distressed about this, because I have gotten used to it. It is the nature of the whole SFC series. Almost, but not quite right. And that's just the way things are. People/designers lose interest, are side-tracked or diverted onto other things by imperatives which make "near enough is good enough" an acceptable state of affairs for something this big (and it is big).  And the truth is that quite often near enough IS good enough.    




The original intent WAS sidestepped when I decided to start doing balance changes.

Quote:


Let's add what's missing from SFB. .. but let's do it as if we were Taldren so that we can preserve the good feel of the game. Its style must match Taldren's, as if it was an extension and continuation of their work.





.. that's my true goal. 2.1b was to go towards that but I encountered a fatal flaw which resulted in CTD.
2.1c will correct that flaw.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 12:34:48 am
Quote:

"I don't mean to be a pain in your Canadian ass, FireSoul, but did you decide not to adopt SFB's HET breakdown numbers? Taldren gave many non-nimble ships a "+66%" bonus. Only truly nimble vessels get two bonuses on their first and second HETs in a scenario. Perhaps you might consider changing these ships...

Vessels (and variants thereof) affected: HET+2/Nimble entry should be 1
H-HN
H-CU
H-CRU
H-EH
H-CVE
K-E4
K-E6
K-F5
K-F6
L-FF
L-MP
L-DW
R-K4
R-K5
R-SKA
R-WB
R-KFR

Now, these vessels simply have base HET% errrors:

F-FFE and F-FFR should be like all F-FF's ("5", meaning 66% base success)
F-DE and F-DER should be like all F-DD's ("4", meaning 50% base success)

Oh yeah, the Z-NCA has a huge BPV error. Taldren lists it at something crazy like 157, the Z-NCA is really only 135! The R-KDR is also overpriced. It should be 137, not 146! The L-DWLP gets a power pack for free as well. It should come in at around 114 with UIM tax."  




All changes checked and approved.
-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 12:37:48 am
Quote:

RE: MNR and MNV

SFB:
MNR = 390
MNV = 402

Add 32 for KillerBees.




The current prices were:
MNR: 417 -> changed to 422
MNV: 367 -> changed to 434
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 12:42:54 am
I'm ready to release 2.1c, pending more change requests.
Title: Re: OP+ corrections thread
Post by: Cleaven on May 03, 2003, 12:55:32 am
Of course, you have to adhere to the Taldren way of doing things such for fighters, PF's drone control etc. But how long do you think the balancing phase of the operation will take? While you are going through the balancing iterations there will be people who would like to just play with what are in essence the unbalanced stock and additional ships from SFB and other corrections as per the SSD's, and not have to argue about balance (because there has been no attempt at balance). I would imagine a monthly cycle, repeated over about six months, until the balance project could be considered complete.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 12:57:51 am
Quote:

Of course, you have to adhere to the Taldren way of doing things such for fighters, PF's drone control etc. But how long do you think the balancing phase of the operation will take? While you are going through the balancing iterations there will be people who would like to just play with what are in essence the unbalanced stock and additional ships from SFB and other corrections as per the SSD's, and not have to argue about balance (because there has been no attempt at balance). I would imagine a monthly cycle, repeated over about six months, until the balance project could be considered complete.    




Lesson from experiencing April: screw the blanket balancing.

.. only way that'll work with the players using the Taldren shiplist is to not use it.
A 100% purist SFB shiplist is the only way to make it work.


SO! Back to square 1. Add. Fix. Adjust. That's it.
-- Luc
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 03, 2003, 01:01:24 am
K-D7C should have 3 tractors until it gets the 2 extra tractors/mechlinks for PFs. (Look closely, it's not just a mechlink refit, two new tracs are installed on the waist.) You could add a K-D7CF, although the D7C would likely be refitted to a D7L before it got the trac/mechlink refit. I decided to give it to the D7L since it is in the right era(2275). The K-D7C is 136 without the trac/mechlink refit. 140 with it.
 
Likewise the R-KRC and R-KRCS should have 3 tractors not 5. Your R-KRCSF's 5 tracs are OK. Additionally, all the KRCS's should have 5 APR, not 7.

The G-CC+ and G-CCF should have 2 APR, not 3.

Fed CA+ shouldn't automatically have the RH Ph-1 refit. It should have just the Ph-3 and G-rack refit. Your CA+ is really a CAR+.

Your L-DWL got the PowerPack refit. I think the DWLP should get it (as Taldren tends to combine the PowerPack and Phaser refit together, see CWL vs CWLP) or you need to make a base DWL that is without a PowerPack.

Possible Combinations of L-CWL (134 bpv)
CWL = 30 power
CWL-Phas = 30 power, Ph3 to Ph1 refit, +4 bpv (unbuilt)
CWL-Pow = 34 power, +9 bpv (unbuilt)
CWL-Phas+Pow = 34 power, +13 bpv (Taldren's CWLP)

Combinations of L-DWL (103 bpv)
DWL = 23 power (not in OP+ shiplist)
DWL-Phas = 23 power, Ph3 to Ph2 refit, +2 bpv  (unbuilt)
DWL-Pow = 27 power, +9 bpv  (your "DWL" although it didn't pay for PowerPack, bpv = 103)
DWL-Phas+Pow = 27 power, Ph3 to Ph2 refit, + 11 bpv  (your "DWLP" although it didn't pay for PowerPack, bpv = 106)
 
Title: Re: OP+ corrections thread
Post by: Cleaven on May 03, 2003, 01:15:22 am
Quote:




.. only way that'll work with the players using the Taldren shiplist is to not use it.
A 100% purist SFB shiplist is the only way to make it work.


SO! Back to square 1. Add. Fix. Adjust. That's it.
-- Luc  




I wasn't going to say that, but it is quite true. Just remember that you cannot disappoint me any more than I was after playing on the D3 the first time (which has since improved a tad). With that as low water mark for lost potential in SFC you would have to do something really weird to make it worse.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 01:38:06 am
Hey Tar,

Could you check the gorn Tugs? I think my BPVs are low. I used the BPV instead of EPV and now I wonder..
-- Luc
Title: Re: OP+ corrections thread
Post by: Rod O'neal on May 03, 2003, 02:31:30 am
I don't think that you can get too hung up on precise BPVs. Loadouts yes, but BPVs no. Not to through a monkey wrench into everything, but here's my reasoning. How much do you subtract from the BPV because Feds don't have partial photon OLs? How much do you subtract because plasmas can't be rolling delayed? How much do you add because envelopers can be held? How much do you subtract from the disruptor races and the Hydrans because you can't leave disruptors and fusions unarmed so you can put power into shield reinforcement while they close on the opponent and then instantly switch power from shields to weapons. How much more BPV do we add to the Hydrans because they don't use power to arm their fighters. How much should we subtract from the drone races, especially the Mirak, because every ship in the game has Aegis fire control, or the equivalent. Etc... This isn't complaining. The game plays good and is IMO the best game out there. Adding to it in the way you are definately makes it better. I can tell that you're getting stressed though, and some things just aren't going to transpose directly over for exactly the same BPVs. Do like you intended, add the "missing" ships and play with it. Balance problems are going to take a while to figure out. Don't drive yourself crazy. It's a lot, probably too much, for one person to figure out all at once.    
Title: Re: OP+ corrections thread *DELETED*
Post by: TarMinyatur on May 03, 2003, 04:05:11 am
Post deleted by TarMinyatur
Title: Re: OP+ corrections thread
Post by: Holocat on May 03, 2003, 05:55:35 am
Hey, I read that the ISC get something called 'Torpedo fighters' on one of the threads Firesoul has abandoned recently.  

What is that, exactly?

A small housecat, lost, in a sea of beer swillin', flame fillin', starship spillin', SFBers,

Holocat.
Title: Re: OP+ corrections thread
Post by: Julin Eurthyr on May 03, 2003, 07:23:25 am
Quote:

Hey, I read that the ISC get something called 'Torpedo fighters' on one of the threads Firesoul has abandoned recently.  

What is that, exactly?

A small housecat, lost, in a sea of beer swillin', flame fillin', starship spillin', SFBers,

Holocat.  




ISC Fighters per SFB:

There are 2 "major" fighter lines for the ISC in SFB.  The "Superiority" Fighter packs 2/Ph-3 & 2x Pl-D.  The "Torpedo" fighter packs 1xPh-3, less maneuverability (lower dogfight rating which is not used in SFC), and a Pl-F.

These fighters get the usual speed upgrades as time goes on, but not much else (like lots of extra ammo and stuff like that...)
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 10:53:51 am
I've readded the tugs using the EPV. That should stop cheaters.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 10:56:49 am
Thanks people..

.. any other fixes you want me to do before I send this one out?
-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 12:41:12 pm
allright then.
2.1c is declared final, and is to be released now.
Title: Re: OP+ corrections thread
Post by: Rod O'neal on May 03, 2003, 11:01:32 pm
Quote:

Rod, I think that's where our collective experience of thousands of battles played should be valuable. We all know that the F-SC isn't worth 120 in SFC. We could probably narrow it down to +-10 of some number. The fact is that Taldren was faithful to SFB bpvs overall. The deviations from SFB bpvs draw attention naturally. Of course, many ships that "obey" SFB bpvs are tough to justify in the SFB environment not to mention the real-time SFC environment as you stated.  The easier job (which I've been doing for a while) is looking at refits and making a case for it to be more or less based on the relative change in specs.  The L-NCA v L-NCAL comes to mind. Additionally, I've been looking at ships that are nearly identical but have quite different BPVs (I-CVLZ vs I-CLZ). A very tough question to ask from a blank slate..."How much should the R-FHK cost?" I bet you'll start to wonder "Against what opponent?" Yup, BPV is a messy subject. Only the most vile offenders can be addressed by a group of players I've come to learn.




You're right, and that's what I meant to say. The SFB loadots and BPVs are the logical place to start. What you've (That's a collective you for all those who have worked on it.) done with the your shiplist to balance things will also need to be done with FireSoul's. It appears, to an outsider, that balancing has been, and is continuing to be done, to yours one ship at a time. With all the ships in SFC that would take a very long time, even for a large playtest group.
We should be able to figure out the true SFC value of an R-torp, for example, by taking the value in SFB and adjusting it up for being able to hold it, both as a standard and an enveloper, and subtracting some value for not having the rolling delay ability and come up with an accurate value for an R-torp. This is just one example. It needs to be done for most of the systems since almost none of them operate precisely as they do in SFB. Even the stock shiplist needs this. Individual races can be looked at to see if there are any holes in their shiplist that need to be plugged and ships can be designed. I just don't think FireSoul should be beating his head against the wall trying to do it all at once. You and your group, and others have been doing this part for a while. Your shiplist is very well thought out. You have shown a willingness to contribute here, and after you've had a chance to use and examine it I'm sure you, and others, will have plenty of constructive input to help balance things out.
Major shiplist editing, of any type, is a lot of work, and is very tedious. To FireSoul, Just making the thing is effort enough   To anyone who thinks that he's somehow *copping out* by not trying to perfect it all at once, You just don't understand how much work he's doing.      
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 11:03:42 pm
Thanks Rod..
.. sometimes a little "keep going" helps. .. I need that from you guys laterly.
Title: Re: OP+ corrections thread
Post by: Rod O'neal on May 03, 2003, 11:19:48 pm
FireSoul, I know what you are doing is a TON of work. Anyone who doesn't understand needs to sit down and add, oh say 100 ships to the game. shiplist, strings, shipnames, etc... Checking each one to see if it works, and then release it, only to find that they've made typos etc. and then multiply that by 10 or 15 fold, to get to the size of yours. Then redo it 3 or 4 or 5 times. then have someone say that they aren't trying to do it right because they didn't address every single complaint or criticism to EVERYONE'S satisfaction. They just might feel a bit underappreciated and be a bit more understanding.    
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 11:41:49 pm
It's okay.. It's okay..
.. I've written myself some perl scripts on my linux box to detect a lot of the common issues.. And that saved me time.

For example..
.. my perl script tells me if any heavy weapon that requires power to load is fitted in a phaser slot as well as a phser fitted in a weapon slot.
.. my scripts tell me which ships still have 1-reload weapons prior to Y175..
.. how many ships per hulltype per race there are (because of the old 64 max, and now 128 max)..
Which ships don't have names in "shipnames.txt" as well as something in "strings.txt" for the ship's description.

etc. I must be checking for dozens of conditions now.. all run neatly together.

Sample:
Quote:


# ./check.sh
--------- count_by_hull.pl
REMEMBER: the usable limit is 64 ships PER hulltype PER race.
Showing with 64 ships or more in category.
---------------------------------------
Klingon -- CA -- 66
Klingon -- FF -- 77
Lyran -- CA -- 97
Lyran -- CL -- 77
Lyran -- FF -- 81
Mirak -- CA -- 67
Mirak -- FF -- 73
OrionOrion -- CL -- 64
--------- fighter_checker.pl
--------- ph_mount_checker.pl
H-SBX -- 902:
  Heavy weapon mount has phaser ---  Mount: 8   type: PhG2
  Heavy weapon mount has phaser ---  Mount: 9   type: PhG2
  Heavy weapon mount has phaser ---  Mount: 10   type: PhG2
--------- shipnames_checker.pl
--------- strings_checker.pl
--------- drone_reload_y175.pl


There are 0 ships with possible drone reload errors.
--------- Done ----------







If you guys ever need someone to put some scritable checking together for your own shiplist, let me know. It might not run at your end, but I could probably generate answers for you and return these to you via email.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 04, 2003, 01:19:56 am
That's cool stuff.

I've not yet learned how to usefully parse such data with Java apps.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 04, 2003, 01:23:56 am
Cam you convert the MSC files into DB-like structures I could parse through?
Maybe with copy-paste or something.. I dunno. I'm pretty sure some corrolation between the MSC and any shiplist could be done.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 13, 2003, 09:47:45 pm
Note to self:

There's a Romulan CL with '???' for name.. a SEG?
.. needs to be checked.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 16, 2003, 12:06:17 pm
I-CPF and CPFW should be classed LIGHT_CRUISER, not NEW_HEAVY_CRUISER. They're wuss boats with just a couple phasers. They are police ships on CL hulls.

Many of the Romulan new-design cruisers are probably overclassed as HEAVY_BATTLECRUISER. Roms have bloated BPVs due to the cloak, so some of the 170-190 BPV hawks should probably be NCA or CA. This is a tricky issue that needs more input.

G-BDDs seem a bit overclassed as WAR_DESTROYER considering BPVs are more in line with the DESTROYER class.

I noticed most, but not all, fast cruisers are "R"estricted. Either all of them should be, or none of them should be (I prefer the latter).

Some FFV/DDV ships are not classed as CARRIER, but some DWV/HDWV are classed as CARRIER even though they have the same number of fighters as the others. This is probably a case-by-case issue where blanket rules are hard to follow.

I believe some of the AxPFTs still have just 2 INTs, instead of 4. Specifically, the L-AxPFT and R-AxPFT have just 2. Adding 2 more will also require a BPV adjustment. The G-AxPFT has 4 INTs.

Romulan KRs (KR, KRB, KRM) should probably be classed as LIGHT_CRUISER, since they are D6 conversions, not D7 conversions. Those are the K7s and KRC/KRCS. The most obvious difference is the number of phasers.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 16, 2003, 04:35:31 pm
Thanks Nomad..
I'll let things pill up for a while until I decide to do something about it.

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 16, 2003, 05:46:21 pm
NP. I figured you were just using this as a running tally of feedback until you do your next revisions. I'll put in anything else I might notice so it's all in one place.

Keep up the good work.
Title: Re: OP+ corrections thread
Post by: NannerSlug on May 16, 2003, 05:52:04 pm
1) f-LTV Phaser arcs?

2) what are these things? CAH, CAM , BCP, BCS, CMC, MS, (there are a few more.. )

inquiring minds would love to know.. your probably uber busy anyhow.
 


 
Title: Re: OP+ corrections thread
Post by: Cleaven on May 16, 2003, 07:13:40 pm
Just a question, without implying that OP+ should have this change, but is there any plan to reduce the power requirements for cloak. This may make the BPV of the Romulan ships more appropriate in that the cloak they pay for can actually be used. I don't wish to predict how it will be used, just that it can be. Otherwise you could think about reducing the 10% cloak tax and leave the stats as they are.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 16, 2003, 07:31:51 pm
No. I won't be doing any changes to cloak. That's similar to the changes to the fighters I had planned and is not wanted by a lot of people.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 16, 2003, 07:33:40 pm
Quote:

1) f-LTV Phaser arcs?

2) what are these things? CAH, CAM , BCP, BCS, CMC, MS, (there are a few more.. )

inquiring minds would love to know.. your probably uber busy anyhow.
   




CAH? dunno.
CAM? dunno.
BCP: what race's?
BCS: Battle Control Ship. Normally a ship with about 6 fighters and 6 PFs on a BCH hull.
CMC: dunno.
MS: MineSweeper.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 17, 2003, 06:00:37 pm
Quote:


Romulan KRs (KR, KRB, KRM) should probably be classed as LIGHT_CRUISER, since they are D6 conversions, not D7 conversions. Those are the K7s and KRC/KRCS. The most obvious difference is the number of phasers.  




The D6 should be considered a Heavy Cruiser just like its pointy-eared cousin, the KR. Ships with 30 warp can hardly be classed as Light Cruisers (which almost always have 24 warp).
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 17, 2003, 07:02:47 pm
Quote:



The D6 should be considered a Heavy Cruiser just like its pointy-eared cousin, the KR. Ships with 30 warp can hardly be classed as Light Cruisers (which almost always have 24 warp).  




I've often wondered how that is the way it is. If you look in the shiplist in game, it says heavy cruiser, but on the shiplist.txt it's light cruiser. I'm assuming that it's a mistake. Or perhaps Taldren thought the best way to insert some balance was to downgrade them? Considering that there is nothing like the F&E klink reserve fleet (with 24 D6's in it alone) in SFC perhaps this was a D2 balance move (and insures that there are 50x too many D6D's, lol).

At any rate, on to my real question: Are you keeping a master errata file for SFC Tar? I've got a shiplist project that I'm considering, and I just don't have all the SSD's that I need. The first thing I'd like to do is chuck the mistakes but I don't know where they all are.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 17, 2003, 08:57:46 pm
I don't have a master errata file. All the errors that I could find (by examining SSD's for uncounted hours) were fixed ship by ship over a long while in the 5.10 Shipwrights Shiplist. There are a few tweaks that cause the stats to vary from SFB (i.e. G-racks, Security, Aft Hull, Shuttlebay). I suppose one could do a Comparator.exe of the 5.10 SW specs with Taldren's 2.036. I've done that for the 5.01 SW specs here.  
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 17, 2003, 09:12:33 pm
My Gorn heritage tempts me to remain quiet on these errors  My trusty G-CC has two Ph-3's that it really shouldn't have. The G-CC is the only CC in the galaxy that has the same firepower as its base CA! The CCF compounds this error by applying the "F-refit"(+2 Plas-F and +2 wing Ph-3's) to these Ph-3's. The CCF should really have 2 Ph3, not 4. The CCF is an excellent ship with all that phaser padding, but it is an error that warrants fixing.  
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 17, 2003, 10:13:00 pm
I guess my point is: If I were to use either of these lists for source data, it would have these problems corrected, right? I have most SSD's for Lyrans, Klingons, and Hydrans. Other races though I have limited data, so I'd want to be sure that everything was right.
Title: Re: OP+ corrections thread
Post by: IndyShark on May 17, 2003, 10:34:45 pm
Firesoul, I was playing on Techwars tonight and I noticed two ships that seemed to have too few marines. I ran into a F-DE that had 4 marines and a F-CVLT+ that had only 2. Strangely enough I drafted another F-DE and she had 8 marines.

I don't know if this is an error or just a game quirk.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 17, 2003, 10:36:36 pm
Wouldn't doing changes like those HEAVY_CRUISER -> LIGHT_CRUISER adjustments change the feel of the game? ..
.. I don't think it's a good idea to do it jsut because it doesn't 'feel right'. I want to do it because it's a correction.

ie:
.. H-CHC, H-CHA were changed to their correct status.


On that note, ships that I added myself are my call, I guess. .. so those I am more willing to change if it's needed.
-- Luc
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 18, 2003, 12:03:25 am
Regarding ship classes:

Taldren had the F5 listed as a "Frigate" yet the F5B was listed as a "Destroyer". The D5 was listed as a "War Destroyer", which we know is BS. The KCR was amazingly listed as an ordinary "Heavy Cruiser" yet the weakling Firehawk-A was deemed a "Heavy Battlecruiser". I think it is safe to say that Taldren was not too concerned about things making sense with regards to this shiplist entry. Not surprisingly, "War Cruiser" isn't even an option.

I suggest you consider using movement costs to decide Ship Class (.33 = FF, .5 = DD, .67 or .75 = CL, 1 = CA, 1.25 to 1.5 = DN, 2 = BB).  BCH status is pretty clear. DD vs DW can be a bit tricky though. NCA vs CA is pretty straight forward.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 18, 2003, 12:17:12 am
Ok, so where does the I-CPF fall into?

.. btw, most of THOSE corrections I have already done in 2.1c
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 18, 2003, 12:32:41 am
Quote:

Regarding ship classes:

Taldren had the F5 listed as a "Frigate" yet the F5B was listed as a "Destroyer". The D5 was listed as a "War Destroyer", which we know is BS. The KCR was amazingly listed as an ordinary "Heavy Cruiser" yet the weakling Firehawk-A was deemed a "Heavy Battlecruiser". I think it is safe to say that Taldren was not too concerned about things making sense with regards to this shiplist entry. Not surprisingly, "War Cruiser" isn't even an option.

I suggest you consider using movement costs to decide Ship Class (.33 = FF, .5 = DD, .67 or .75 = CL, 1 = CA, 1.25 to 1.5 = DN, 2 = BB).  BCH status is pretty clear. DD vs DW can be a bit tricky though. NCA vs CA is pretty straight forward.  




With exception to romulans. Romulans are...different.

I was wondering, we have basically a conversion effort from SFB to SFC using the taldren "style" here. Perhaps we could also do the fighterlist as well?
Title: Re: OP+ corrections thread
Post by: FireSoul on May 18, 2003, 01:29:23 am
After the whole 2/3rds fighters idea, I decided OP+ would not necessarily be 100% SFB accurate..
.. for that, I encourage a separate project be spawned.

-- Luc
Title: Re: OP+ corrections thread
Post by: Cleaven on May 18, 2003, 02:49:57 am
Probably the best way to handle the more contentious changes like fighters and cloaks.

(And I like the EAW Shipwrights list a lot too, but I'm stuck on OP now.)
 
Title: Re: OP+ corrections thread
Post by: jimmi7769 on May 18, 2003, 08:18:38 am
Quote:

Ok, so where does the I-CPF fall into?

.. btw, most of THOSE corrections I have already done in 2.1c  




the I-CPF is based on the light cruiser hull isn't it??
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 18, 2003, 09:01:32 am
The I-CPF is a CL hull. It only carries a couple phasers. It and the CPFW (adds Ph3s) should be classed as LIGHT_CRUISER. Nobody will ever buy this ship at even that pricing bracket, but it is better than NCA.

As for the D6/KR issue, the class changes only affect price and availability on the D2. Such changes would not alter the BPV matchups or effectiveness of the ships. The D6 is worse than a D5, yet it costs more if it is considered a CA. It may have more warp, but it has CL shields and weapons. Until D5s come out, the D6 class is the only CL the Klingons have. More warp + 1.0 move cost pretty much equal a ship with less warp and a .67 move cost. I think the D6-based ships are reasonable to consider CLs.

Concerning shiplist corrections, if I've read FS right in past posts, he has only fixed those ship errors that he has come across or had brought to his attention. It is entirely possible (even probable) that there are errors he has not identified yet. I've been working on a straight reworking of the default shiplist to SFB specs, but it takes me a long time to do because I'm checking every single ship against the SSDs. That's the difference between having a shiplist to play and having one that's still unreleased.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 18, 2003, 11:05:49 am
Quote:

The I-CPF is a CL hull. It only carries a couple phasers. It and the CPFW (adds Ph3s) should be classed as LIGHT_CRUISER. Nobody will ever buy this ship at even that pricing bracket, but it is better than NCA.

As for the D6/KR issue, the class changes only affect price and availability on the D2. Such changes would not alter the BPV matchups or effectiveness of the ships. The D6 is worse than a D5, yet it costs more if it is considered a CA. It may have more warp, but it has CL shields and weapons. Until D5s come out, the D6 class is the only CL the Klingons have. More warp + 1.0 move cost pretty much equal a ship with less warp and a .67 move cost. I think the D6-based ships are reasonable to consider CLs.

Concerning shiplist corrections, if I've read FS right in past posts, he has only fixed those ship errors that he has come across or had brought to his attention. It is entirely possible (even probable) that there are errors he has not identified yet. I've been working on a straight reworking of the default shiplist to SFB specs, but it takes me a long time to do because I'm checking every single ship against the SSDs. That's the difference between having a shiplist to play and having one that's still unreleased.  




See,  I don't buy the argument that a D6 is a light cruiser. It's a heavy cruiser. It's even listed as one. It's just a crappy heavy cruiser. Compare this:
Designation: K-D6B
BPV: 128
Crew: 43
Marines: 14
Shield 1: 30
Shield 2 & 6: 22
Shield 3 & 5: 22
Shield 4: 22
Total Shields: 140

Movement Cost: 1
Turn Mode: B
Total Warp Power: 30
Impulse Power: 5
Aux Power: 2
Total Engine Power: 35
Battery: 3

Transporters: 5
Tractors: 3
Mech Tractors:
Shuttles: 2
Fighters:

4x Disruptor 3
2x Missle Rack A
7x Phaser 2
1x ADD 6

With:
Designation: K-D5
BPV: 110
Crew: 39
Marines: 8
Shield 1: 30
Shield 2 & 6: 26
Shield 3 & 5: 26
Shield 4: 26
Total Shields: 160

Movement Cost: 0.67
Turn Mode: B
Total Warp Power: 24
Impulse Power: 5
Aux Power: 2
Total Engine Power: 29
Battery: 3

Transporters: 3
Tractors: 3
Mech Tractors:
Shuttles: 2
Fighters:

4x Disruptor 3
2x Missle Rack A
2x Phaser 1
2x Phaser 2
4x Phaser 3
2x AMD 12

These are the 2 variants available at the same time, the D6B in 2265 and the D5 available in 2268. In comparison, the D6 has more phasers (though all are ph-2),  more transporters, and (something that people generally don't consider), more internals (76 on the D5, 81 on the D6 by my quick count). The last means it's takes enemy fire better than the D5. It's true that they have the same shielding. It's also true that so does the D7 - the D6 and D7 have the same amount of shielding. Again, CA level stuff. Comparing the D6 to D7 again, the power plant on the D7 has only 2 more points of aux power as well, and it has 2 more ph-2. As for the argument that the klingons don't have a CL then, MANY races don't have a CL. Hydrans for instance don't get a CL of any type until 2268 with the horseman. The D6 is a CA and should be treated as one.

 
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 18, 2003, 01:58:43 pm
Some very good points there. Note the D6 has LESS shielding than the D5, and a worse power curve. Actually, most players would take a D5 over a D7. The D5 is a war cruiser, so really the Klingons, as with other races, skip CLs altogether. They don't actually have ANY. Upon examination of your arguments, and looking at the Hydrans as a common foe with similar ship production, the D6s are like unrefitted DGs -- poor cruisers that are best used as hulls to build variants from. Still, for pricing and availability, I would rather see a D6 model in the CL class on the D2. That's certainly up to the admin running a campaign, so it need not be addressed in a common shiplist. However, D6s and KRs should be classed the same, whichever way is chosen.

This is exactly why I like these threads -- people can discuss things and find common ground or improvements without getting into a flamefest.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 18, 2003, 04:56:08 pm
Actually, the Ship Class ("Class Type") determines more than Dynaverse stuff, it affects Hit&Run vulnerability since 2.0055.

H&R Modifier:

Frigate and Carrier = 9/6
Destroyer = 9/7
War Destroyer = 9/8
Light Cruiser = 9/9
Heavy Cruiser, New Heavy Cruiser, and Special = 9/10
Heavy Battlecruiser = 9/12
Dreadnought = 9/14
Battleship = 9/16

Here's the H&R formula:

(20-(DefendingMarines*Modifier))/60 = Vulnerability

So a ship with no marines has a vulnerability of 20/60 or 0.33 or 33%.
Note that the product of DefendingMarines*Modifier has an upper limit of 16, which means a minimum vulnerability of 0.067 or 6.7%.  
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 18, 2003, 07:21:54 pm
Quote:

Some very good points there. Note the D6 has LESS shielding than the D5






I looked at this about 6 times and missed that, thank you.

 
Quote:

... and a worse power curve. Actually, most players would take a D5 over a D7. The D5 is a war cruiser, so really the Klingons, as with other races, skip CLs altogether. They don't actually have ANY. Upon examination of your arguments, and looking at the Hydrans as a common foe with similar ship production, the D6s are like unrefitted DGs -- poor cruisers that are best used as hulls to build variants from.




There's nothing "poor" about a DG or RN. They are good ships actually. Your analogy is incorrect IMO; a better comparison is the DG/RN against the D7/D6, or the DG+/RN+ against the D7B/D6B. Though the Hydran has the advantage here. This is intentional. Something that unfortunately can't be simulated correctly is the issue of numbers, and production costs and priorities. The klingons decided that "quantity has a quality all of it's own" since ADB based them loosely off of the soviet union. A quick check of my appendix of F&E 2K shows that, at the start of fighting of the general war, the hydran kingdom could muster 55 total combat vessels. This number increases somewhat if you factor in the expansions, but not by a significant number. The Klingon empire on the other hand, has 148 combat ships in it's various fleets. Not only that, but they also have a reserve fleet with another 15 ships, and a mothballed fleet (requires EP to activate) of 32 D6, 12 F5, 12 E4. To the hydran and Kzinti players in the early going it does not matter if your ships are superior to the klingon's, it is like trying to break a tidal wave. Also, a DG and RN cost 10 EP each (counting fighter factors) while a D6 and D7 costs 8.

What does this mean? Only that a D6 is a heavy cruiser, that is inferior because it's supposed to be inferior. The D7 is the same thing basically.  These are klingon design decisions. What's really needed in the D2 play is perhaps having racial adjustments to ship pricing. A hydran CA costs X while a klingon one costs Y. IMO though we're facing a program limitation and I don't know if there's anything that can be done about it really.
 
Title: Re: OP+ corrections thread
Post by: Cleaven on May 18, 2003, 08:22:36 pm
Quote:



What does this mean? Only that a D6 is a heavy cruiser, that is inferior because it's supposed to be inferior. The D7 is the same thing basically.  These are klingon design decisions. What's really needed in the D2 play is perhaps having racial adjustments to ship pricing. A hydran CA costs X while a klingon one costs Y. IMO though we're facing a program limitation and I don't know if there's anything that can be done about it really.
 




This is indeed the crux of the matter, and while the use of a SQL database and tools would make it possible for empire specific factors (like cheap drones for the Kzinti) there are also practical limitations on achieving this, in that somebody has to do all the work in the first place. While a number of people have made a fair bit of progress it's not possible to do this tomorrow, or the day after. Until then comprimise and practicalities must have right of way.  
Title: Re: OP+ corrections thread
Post by: Magnum357 on May 20, 2003, 09:00:22 pm
Hey guys, just a quick question.  Does this shiplist include Monitors?  I never really checked if the original OP shiplist ever included them.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 20, 2003, 10:10:50 pm
Yes.

.. why?
Title: Re: OP+ corrections thread
Post by: jimmi7769 on May 20, 2003, 10:16:44 pm
Quote:

Hey guys, just a quick question.  Does this shiplist include Monitors?  I never really checked if the original OP shiplist ever included them.  




The original OP shiplist did not include them.
Title: Re: OP+ corrections thread
Post by: Magnum357 on May 21, 2003, 01:06:21 am
I was just curious Fire Soul.  Harly anybody in SFC and SFB mentions them much, but I find them a very facinating type of ship.  lumbering beasts that have a heck of amount of firepower yet slower then crap.  Never really tried them before in SFC.  But now I know why, Taldren never included them.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 21, 2003, 01:35:37 am
Taldren included *1* Monitor in SFC:OP: The LDR one.

.. .. anyways.
.. note to self:

Check to redo weapons on ISC CMs.
.. also, check fighterlist for H-WASP costs.
 
Title: Re: OP+ corrections thread
Post by: FireSoul on May 22, 2003, 02:04:33 am
Note to self:

The Z-MBT(+)  aka Z-MTT-B needs to have its disruptors reorganized. Just 2 banks for 5 dizzies seems odd.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 22, 2003, 04:39:03 am
Note to self:

The plasma-race's HDWs need to have both a Plasma-D and Ph1 variant for their HDWEs. Similarly, the Klingon's HF5E and the Mirak HDWE should have both a ph1 and a ADD12 variant. The Fed HDWE should have both a ph1 and Drone-G variant. The hydran's HDWE is fine, with the extra phGs. The lyran HDWE is stuck with ph1s, I guess.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 22, 2003, 06:43:14 am
I don't have the heavy destroyer option mount rules in front of me. Question: are ESGs (at 1 per 2 weapon boxes?) prohibited from the weapon option spots on Lyran HDWs? If not, an ESG version would be a good second escort variant.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 22, 2003, 06:55:12 am
Yes, it's prohibited.. for 2 reasons too.

1- HDWs are Size-class 4. Option-mount rules state the ship needs to be size-class 3 or larger.

2- the 2 option mounts are considered 'hull mounted', but are not together. They can't be used this way.
.. in fact, the only HDW with 2 weapon options that are together is the Gorn's..
.. hence, there are more Grn HBD variants:
HBD1: 2x PlasmaFs RH  (AP)
HBD2: 1x PlasmaG  RH  (AP)   (!!!)  
HBD3: 2x PlasmaD  RAR/RAL arc to simulate RPR/LPR arc. (this could also have been "RH" by the rules)
HBD4: 2x Ph1  (I always made at least one of these per race)


Note that the ISC's HDD has RH PlasmaDs and the 2 rear plasmas are in a single mount: I ran out of mounts for it. Maybe I should put the ship on a larger model? I could then split the rear optionmounts and give the plasma-Ds separate arcs for better coverage, as well as separate pseudos for the Fs.

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 22, 2003, 02:09:27 pm
I suspected as much. No HDW-sized EGOs, then.

Is there a 3-ESG ship in the current list? I haven't looked closely at the Lyran specs, but I seem to remember a battle tug or somesuch having a total of 3 ESGs when using a pallet. I've always thought a 3-ESG ship would be a good thing on a cruiser, so you have something between the CAs and the 4-ESG BC(H)s. I'll have to crack a few SSD books to satisfy my curiosity now.
Title: Re: OP+ corrections thread
Post by: Rod O'neal on May 22, 2003, 02:48:37 pm
In SFB, the Lyran and LDR LBTs (Light Battle Transport) have three ESGs with the Klink battle pod.  
Title: Re: OP+ corrections thread
Post by: Strafer on May 22, 2003, 04:02:23 pm
Quote:

In SFB, the Lyran and LDR LBTs (Light Battle Transport) have three ESGs with the Klink battle pod.  



Confirmed, the LBT, LBT+ and LBTF have 3 ESGs in OP+.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 22, 2003, 04:30:57 pm
Something to consider: FRD's aren't armed like they are supposed to be. Plus, bases need work. There's a lot more combinations you can have depending on what modules are mounted.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 22, 2003, 10:53:36 pm
Quote:

Something to consider: FRD's aren't armed like they are supposed to be. Plus, bases need work. There's a lot more combinations you can have depending on what modules are mounted.






Adding impulses will allow FRDs to move around as it was originally intended.. but that's no good if all they do is charge the enemy. That would have to be discussed first.

Similarly, phaser-armed planets should be given ph3s to avoid drone abuse.. ..


.. also.. come to think of it, there are other base-platforms that could be added too. Like commercial platforms and the like. These could be added as either LPs or SPECIAL. Comments?


-- Luc
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 23, 2003, 12:05:59 am
I hate to tell you this, but ph-3 armed planets won't work. This idea was tried long ago and the problem is that all weapons on a planet are put at it's "core", IE the center of the model. The range of the ph-3 is low enough so that the planet's radius, the surface, is out of range of the weapon. They therefore are totally ineffective. Same reason you can't put fighters or drones on a planet; they "impact" the inner surface of the planet and destroy themselves. Plasmas will fire and escape the core, however, you'll hear a nice series of collision noises as the plasma round penetrates the planet's shell as it moves on it's way to you.

I didn't design the way it works, I just play it.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 12:24:29 am
well, that sucks.
Title: Re: OP+ corrections thread
Post by: Magnum357 on May 23, 2003, 01:18:37 am
I wonder, if a 3D modeler reduces the scale of the planet models, would that in effect reduce inside edge of the planet where it would do that?  I know how to use Milkshape, I could experiment this to see if it would work.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 01:22:47 am
Note to self:

The Z-DD+ has an error. The "Shuttles Max" is supposed to be 2, but is marked as 1. "Shuttles Base" is 1, and is ok.
The Z-DD itself is fine with a "Shuttles Max" of 2.

Thanks Fluf.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 01:24:53 am
Quote:

I wonder, if a 3D modeler reduces the scale of the planet models, would that in effect reduce inside edge of the planet where it would do that?  I know how to use Milkshape, I could experiment this to see if it would work.  




I guess the planet would have to be very very very small. I think the weapons are all 'mounted' in the dead-center of the model, and thus why they're marked as "360 degrees" weapons.
That really really really sucks.

- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 05:34:56 am
Note to self:

Encountered a L-DHDW2 LDR ship that had standard Lyran skin, not the black one. Will have to double-check that.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 06:03:15 am
Anyways.. I'll keep using this thread for the duration of TechWars..
Once it's over, I'll be revisiting this data, and do all changes I find good..

.. after that, a version 2.2 of the shiplist will be released, and we can play with it some. I will probably start a new corrections thread at that point, for a clean slate.

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 23, 2003, 07:00:45 am
If you (or rather anyone doing a shiplist mod, since FS knows this) would like armed FRDs with impulse, but don't want them to move (because they will act like typical moronic AIs), just make sure they don't have a move cost. This is the default for FRDs already. The impulse is then essentially just additional power. I believe they are supposed to be able to move mainly so they can get from point A to point B, not so they could attack something, though that's exactly what they would do if they could.

Personally, I like the armed FRDs. I've tested them in play and enjoyed the extra dimension they add even if stationary. Defenders can use them to intercept drones, distract the enemy, and generally add more firepower to the field. Attackers have to be wary of them, but can attempt captures to even the odds.

The funny thing with the shipyard mission setup is armed FRDs, once captured, will fire at the other FRDs with any weapon that can reach that far -- if there are no closer enemies. They don't do much damage, though.

Other base types would be interesting, but perhaps hard to implement without missions specifically made for them. It would certainly be interesting to see PFs or fighters defending a planet. Since they'd be launched once and never recovered, anyway, they could be based on orbiting platforms.

Another idea I had but never got to work right was to have FRDs launch docked frigates as additional defenders. They can be given PFs or fighters, though.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 23, 2003, 07:22:14 am
Now, something that you CAN do is give a planet a UI for a ship but the model of a planet. They then can fire all weapons normally, launch fighters, etc. It's just then the UI thinks it's a ship and tries to pull a death star. Giving it no power to move itself with doesn't fix the problem, as it then attempts to rotate itself to get weapons in arc, which is odd looking to say the least.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 07:30:39 am
Quote:

If you (or rather anyone doing a shiplist mod, since FS knows this) would like armed FRDs with impulse, but don't want them to move (because they will act like typical moronic AIs), just make sure they don't have a move cost. This is the default for FRDs already. The impulse is then essentially just additional power. I believe they are supposed to be able to move mainly so they can get from point A to point B, not so they could attack something, though that's exactly what they would do if they could.

Personally, I like the armed FRDs. I've tested them in play and enjoyed the extra dimension they add even if stationary. Defenders can use them to intercept drones, distract the enemy, and generally add more firepower to the field. Attackers have to be wary of them, but can attempt captures to even the odds.

The funny thing with the shipyard mission setup is armed FRDs, once captured, will fire at the other FRDs with any weapon that can reach that far -- if there are no closer enemies. They don't do much damage, though.

Other base types would be interesting, but perhaps hard to implement without missions specifically made for them. It would certainly be interesting to see PFs or fighters defending a planet. Since they'd be launched once and never recovered, anyway, they could be based on orbiting platforms.

Another idea I had but never got to work right was to have FRDs launch docked frigates as additional defenders. They can be given PFs or fighters, though.  





Do you know of a shiplist with the equipped FRDs? It would save me time to just use someone else's work. Besides, god knows how many people use Mine.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 07:33:22 am
Quote:

Now, something that you CAN do is give a planet a UI for a ship but the model of a planet. They then can fire all weapons normally, launch fighters, etc. It's just then the UI thinks it's a ship and tries to pull a death star. Giving it no power to move itself with doesn't fix the problem, as it then attempts to rotate itself to get weapons in arc, which is odd looking to say the least.  





It would indeed be interesting.. but would it work with the stock Taldren missions? That has to be a requirement.
Also, a problem, I don't think there would be collision if it's a ship or a base.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 08:02:23 am
idea: what if I used a BaseStation UI of some sort, to be able to see the FRD's weapons?

idea: should I enter FRDs with the fighter / PF upgrades over time? Yeah, I should.. just like bases.
problem: most missions are hardcoded to use the most basic FRDs..
  ie, taken from ShipYard assault code:
Code:

   std::string shipyard = "";
   eRace race = mGetRace();
   switch ( race )
   {
   case kFederation:   shipyard = "F-FRD";      break;
   case kKlingon:   shipyard = "K-FRD";      break;
   case kRomulan:   shipyard = "R-FRD";      break;
   case kLyran:      shipyard = "L-FRD";      break;
   case kGorn:      shipyard = "G-FRD";      break;
   case kHydran:   shipyard = "H-FRD";      break;
   case kISC:      shipyard = "I-FRD";      break;
   case kMirak:      shipyard = "Z-FRD";      break;
   default:      shipyard = "O-FRD";      break;
   }



In other words, only the basic "FRD"s are used in the standard missions.. .. which makes sense because they're entered as "SPECIAL" in the shiplist. Bleh.
.. adding the other FRDs isn't a problem, but nothing would use them unless scripted for it.. and thus that would only work with custom shiplists with the extra FRDs..   .. double bleh.




idea: should I enter DEFSATs? It would be amusing..  .. maybe use "BOX" for the model.  .. I like the idea already.
DEFSATs are usually destroyed on 24 points of damage, no matter the internals. This could be simulated with armor.
ie: DEFSAT has 6 weapon boxes. They would count as 6. There would be ..say.. 2 excess damage hits, and 16 armor hits.
They would have no DAMCON, SENSOR, etc. hits... unless it's absolutely necessary. Then I would simply put  the minimum of "1" in the proper fields.

idea: maybe create planets that recieve upgrades (as ground bases)? .. it wouldn't work all the time, but some planets could launch fighters I suppose. PFs for others.. let me check the ground bases SSDs...  hmmm...  .. small ground fighter base: 6 fighters (4)..   medium: 12 fighters (8)..  Interesting.  ..
problem: how would people/scripts account the BPV used for the use of these bases?
problem: How many such bases should be used per planet? 1?
 
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 23, 2003, 10:22:51 am
I have armed FRDs in the SFCX shiplist-in-progress. They are based on the SFB SSDs, but I don't recall if I made any alterations. They use a base UI.

I'll upload a .txt file (zipped) with JUST the armed FRDs so you can quickly access them from my webspace.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 23, 2003, 10:49:28 am
After looking through the FRDs I had, there are two versions of each empire FRD. One has fighters or INTs, the other does not. Some may not have either, but be duplicates of the first version. I don't think we finished work on these, but at least they will get you started. I do remember the Lyran ones with INTs seemed to work just fine.

Also, I think I did plas-D/plas-F combos on the plasma race FRDs because there are no offensive plas-D in SFC. I think they should have had 2 of those, but I decided on a closest approximation of 1 D and 1 F.

I'll PM you the link.

About the FRDs being called in scripts -- I would suggest the shiplist assign the simplest armed FRDs to the FRD spot (therefore getting called in all missions), and perhaps use FRDx (for whatever designation you want) to do alternate FRDs that a revised shipyard script could take into account. That's probably more a question for you scripters. One problem with the missions themselves are that you (almost?) never get your own race's FRD to defend (or your enemy's own FRD to attack). It sure would be nice if that could be fixed.
Title: Re: OP+ corrections thread
Post by: NuclearWessels on May 23, 2003, 11:35:01 am
Quote:

 One problem with the missions themselves are that you (almost?) never get your own race's FRD to defend (or your enemy's own FRD to attack). It sure would be nice if that could be fixed.  




Getting your own FRD to defend is easily fixed - I should have a recompiled version along with a bunch of other fixes in the next hour or two.  Getting the right enemy FRD is more of a pain in the rump, but I'll see what I can do.

dave
 
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 23, 2003, 11:59:43 am
Actually, Dave, I don't know if I've played a NW shipyard mission, so I don't know if it was already better at picking FRDs. I was thinking of the stock missions when I made that blanket statement.

As usual, we are all in your (NW & FS) debt.
Title: Re: OP+ corrections thread
Post by: NuclearWessels on May 23, 2003, 01:35:41 pm
Oh man I'm glad you said that!

Just spend about 10 minutes staring at the current code going ... "That should have worked!?!?"  

<whew>

dave
 
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 23, 2003, 06:17:31 pm
Quote:


It would indeed be interesting.. but would it work with the stock Taldren missions? That has to be a requirement.
Also, a problem, I don't think there would be collision if it's a ship or a base.

-- Luc  




I'm sorry, I don't know/remember. The testing that revealed these problems was done long ago, about a year back IIRC. Nuclearwessels could probabally look at it and give you an answer that is correct.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 07:18:13 pm
I'm thinking that replacing the FRDs with weapon-equipped FRDs might be a mistake: the stock scripts would be unbalanced, in favour of the FRDs' side.

However, nothing stops me from adding extra FRDs to the shiplist if anyone wants to work on them.
-- Luc
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 23, 2003, 08:55:08 pm
The weapon suite on a FRD is quite light, as long as you don't add fighter or PF modules. It's good for self defence and not much else. I doubt it would be a problem, even FRD's with missile racks. Just ensure that the racks fire slow missiles and no problems.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 10:09:46 pm
good point, although the Rommie FRD will be able to cloak, not that that will save it.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 23, 2003, 11:43:41 pm
All that it will do is make it so that you can't just sit there and blow it to bits. As for the rom one, yeah, that one and the hydran one are tougher than normal. There's a scenario in module J about it, it mentions those 2 as harder than normal.

As for the cloak, see http://208.57.228.4/ubbthreads/showflat.php?Cat=&Board=UBB2&Number=67223&page=0&view=collapsed&sb=5&o=&fpart=1 about this problem child.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 24, 2003, 10:49:03 pm
Next question: Looking through the shiplist, I am once again confused by the term BCH when applied to the roms. What, exactly, is the rom BCH? Other than the KHK, which is literally supposed to replace a destroyed DN, or a KCN, which in SFB is a conjectural design since the klinks could never spare a C7 for any reason. The Firehawk-A is listed as a BCH. Two S torps and two F torps, plus 4 ph-3 and 5 ph-1 don't normally add up to a BCH. I went and checked advanced missions (my rom stuff is limited to this and basic) and it's listed as a CA. However, it also lists the KHK as a CA.

I get the feeling that there are errors here, but I don't have the reference material to correct.
Title: Re: OP+ corrections thread
Post by: jimmi7769 on May 24, 2003, 11:00:06 pm
Quote:

Next question: Looking through the shiplist, I am once again confused by the term BCH when applied to the roms. What, exactly, is the rom BCH? Other than the KHK, which is literally supposed to replace a destroyed DN, or a KCN, which in SFB is a conjectural design since the klinks could never spare a C7 for any reason. The Firehawk-A is listed as a BCH. Two S torps and two F torps, plus 4 ph-3 and 5 ph-1 don't normally add up to a BCH. I went and checked advanced missions (my rom stuff is limited to this and basic) and it's listed as a CA. However, it also lists the KHK as a CA.

I get the feeling that there are errors here, but I don't have the reference material to correct.  





There is much debate over this topic.

In short the Roms only true BCH is the KCR.

In SFB the Novahawk was considered a BCH but it had a working cloak, the SFC one doesn't.

Most Roms consider the KHK a BCH, but I think it's really a step above the other BCH's  I mean it's got 6 more power than a C7 and that should just be illeagal.

But, realisticaly, I the the Gorn BCH is superior to the KCR(cause of the lack of offensive D-Racks) so there we are again, the Roms really don't have one.
Title: Re: OP+ corrections thread
Post by: Mog on May 24, 2003, 11:30:21 pm
Mace, having flown the G-BCH and the KCR a lot, in a battle between the 2 I'd go for the KCR. Better power curve, turn rate, and imho, better firing arcs on the ph1s.  
Title: Re: OP+ corrections thread
Post by: jimmi7769 on May 25, 2003, 12:41:06 am
Quote:

Mace, having flown the G-BCH and the KCR a lot, in a battle between the 2 I'd go for the KCR. Better power curve, turn rate, and imho, better firing arcs on the ph1s.  




Well, it is based on the best ship in the game   ;-)
Title: Re: OP+ corrections thread
Post by: FireSoul on May 25, 2003, 12:58:46 am
Quote:


Romulan   CA   R-FHA   HEAVY_BATTLECRUISER
Romulan   CA   R-FHK   HEAVY_BATTLECRUISER
Romulan   CA   R-FFH-A   HEAVY_BATTLECRUISER
Romulan   CA   R-FFH-K   HEAVY_BATTLECRUISER
Romulan   CA   R-RGK   HEAVY_BATTLECRUISER
Romulan   CA   R-RHK   NEW_HEAVY_CRUISER
Romulan   CA   R-NHK   HEAVY_BATTLECRUISER
Romulan   CA   R-KCR   HEAVY_BATTLECRUISER
Romulan   CA   R-KCRF   HEAVY_BATTLECRUISER
Romulan   CA   R-KHK   HEAVY_BATTLECRUISER





Bleh.
.. I think I will change that to:

Quote:


Romulan   CA   R-FHA   NEW_HEAVY_CRUISER
Romulan   CA   R-FHK   NEW_HEAVY_CRUISER
Romulan   CA   R-FFH-A   NEW_HEAVY_CRUISER
Romulan   CA   R-FFH-K   NEW_HEAVY_CRUISER
Romulan   CA   R-RGK   NEW_HEAVY_CRUISER
Romulan   CA   R-RHK   NEW_HEAVY_CRUISER
Romulan   CA   R-NHK   HEAVY_BATTLECRUISER
Romulan   CA   R-KCR   HEAVY_BATTLECRUISER
Romulan   CA   R-KCRF   HEAVY_BATTLECRUISER
Romulan   CA   R-KHK   HEAVY_BATTLECRUISER





Sounds good?
-- Luc
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 25, 2003, 01:45:40 am
In the absence of info to the otherwise, yes. It seems that checking available info, the roms don't have a BCH, or one like everyone else.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 25, 2003, 10:14:19 am
Luc, FYI the Tech Wars server is using a similar breakdown for the Rom hawks and BCHes, in case you see pricing differences.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 25, 2003, 10:24:45 am
could you paste a copy of what you did at your end?
Title: Re: OP+ corrections thread
Post by: FireSoul on May 25, 2003, 11:42:56 am
Note to self:

Someone reported to me that lyran PFs were short-changed by 1 point of power.
Hm. I could always do a check-up..
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 25, 2003, 04:22:17 pm
Quote:

Note to self:

Someone reported to me that lyran PFs were short-changed by 1 point of power.
Hm. I could always do a check-up..  




Possibly, but the problem is that the WBP issue has always been problematic, with fighters and PF's. Especially since the introduction date for WBP's is Y180, but this is not reflected in the fighterlist.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 25, 2003, 05:17:24 pm
Some Rom classification changes from OP+ specs (some may be the same, may have missed others):

FFH-A: CA (all other races' CFs are CA in the Tech Wars list, and not restricted)
FFH-K: CA
FHA: CA
FHF: CA
FHK: CA
KCR: BCH
KCRF: BCH
KHK: BCH
NHK: NCA (some other races' cruisers were also put here, since NCA on Tech Wars is more expensive than CA)
RGK: CA
RHK: NCA
SUA: CA
SUK: CA

Hope that helps.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 26, 2003, 01:53:55 am
Note to self:
The H-IC is way too powerful as it is, Playing it on TechWars proved it easily, aside from the crap that I've recieved from MadElf about it.

.. looking at the BPV of the ship, it has a EPV of 35 points higher. Increasing the BPV by 35 eems like a good way to help balance the ship a bit.



Request: Nomad, if you read this..
.. please change the IC's hulltype on techwars.. and up the BPV by 35 on the server side's shpilist too, while at it..
It's only 16-17K as it is, and is completely OTT. A ship like that should be priced as a CVA .. which is "DN".

-- Luc
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 26, 2003, 02:16:11 am
The problem, IMO, is the class listing. What SFC2.NET has done for the last several servers is take all carriers and assign them to the base hull class they come from. That makes the Uhlan a destroyer, a Trooper a Light Cruiser, and the Iron Duke and Chancellor dreadnaughts. It's silly that a Uhlan might have nearly the same cost as an Iron Duke.

There is no listing for "Carriers" on the master ship chart; it lists the fed CVS as a heavy cruiser for example. I say follow this lead.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 26, 2003, 02:21:21 am
Quote:

The problem, IMO, is the class listing. What SFC2.NET has done for the last several servers is take all carriers and assign them to the base hull class they come from. That makes the Uhlan a destroyer, a Trooper a Light Cruiser, and the Iron Duke and Chancellor dreadnaughts. It's silly that a Uhlan might have nearly the same cost as an Iron Duke.

There is no listing for "Carriers" on the master ship chart; it lists the fed CVS as a heavy cruiser for example. I say follow this lead.




That should be up to the admin..
.. remember, my shiplist has to remain taldren-like and be compatible with GSA and other forms of play.

-- Luc
Title: Re: OP+ corrections thread
Post by: Cleaven on May 26, 2003, 04:56:50 am
Perhaps it's time to acknowledge that the Taldren shiplist is only structured with SL in mind. D2 play is an afterthought. But SL is dead and D2 is not.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 26, 2003, 05:04:50 am
I strongly disagree!
There's more to standard multiplayer than SL!
Title: Re: OP+ corrections thread
Post by: Cleaven on May 26, 2003, 06:51:43 am
Exactly, which makes the SL bias an even worse outcome.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 26, 2003, 07:05:24 am
I'll stick to the one thing I told self about this shiplist.. and it's been a guide. In fact, because of it, I've reversed decisions, avoided SFB-like corrections and tolerated annoyances like the ones you have just mentioned:

Quote:


"Let's add what's missing from SFB. .. but let's do it as if we were Taldren so that we can preserve the good feel of the game. Its style must match Taldren's, as if it was an extension and continuation of their work."






The ships' status are going to have to remain the same. This shiplist works beautifully with local single-player D2 (I have played a lot of it) and simple multiplayer (many hundreds of hours there). The online D2 servers can also use the shiplist, but their admins will have to adapt it for their uses at their end.

The shiplist will remain like this to support the broadest audience, and my own preferences.


-- Luc

EDIT: The above was about optomizing the shiplist for D2 play, unlike the stock Taldren shiplist.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 26, 2003, 08:01:14 am
Luc, I'll change the IC/IC+ stats today. Note: most (all?) of the CVAs were classed as CARRIER when I went through to do reclassification. They should all be adjusted to DREADNOUGHT if you haven't already done so. The only reason the IC wasn't changed was because it had no heavy weapons. I was rushed, and obviously some things slipped through. All Xes were also classed up a notch or two to make them cost closer to their effectiveness.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 26, 2003, 08:07:48 am
Hm..
HM..
Hm..

Quote:


HEAVY_BATTLECRUISER      = 2.5
CARRIER               = 2.0
DREADNOUGHT            = 3.0





Hm.



You guys might be right after all..
.. should I change all BCHs and higher that are marked as CARRIER to their proper hull classes?

.. But that'll screw up a lot of things elsewhere. I can think of the coopace script on GSA, for instance. I still think it's best to leave it alone for the default shiplist.

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 26, 2003, 03:28:33 pm
I'm not at all familiar with the requirements and limitations of scripting. Can't you call carriers by grabbing ships with a special role of "V" rather than by CARRIER class? If so, the class could be changed.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 26, 2003, 04:27:15 pm
I don't have the SSD for the IC, but it's not concidental that the IC with the right number of fighters and the ID have the same BPV.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 27, 2003, 12:08:14 am
The ID is 205. It has 16 fighters, so the BPV is increased by 32: 237
The IC will be 220. It has 24 fighters, so the BPV will be increased by 48: 268
The IC+ will be 240. It has 24 fighters, so the BPV will be increased by 48: 288


Those BPVs will be in the next shiplist, I would think.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 27, 2003, 02:38:49 am
It was reported to me that AI ships with phXs and no other means of point defense will not defend themselves well against drones or plasma. the phXs aren't used for PD by AI.1

.. now I've posted a bug about it to Taldren.. but..
.. if they don't do anythign about it, should I swallow my own pride and change some phXs to phGs like the Taldren X1 ships had?

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 27, 2003, 06:07:43 am
There is another option: Ph3. That's what it's intended for, and simply adding say 4 Ph3 to an X would only bump the BPV by a couple points.

The trouble with PhX and point defense is they can't be set to PD and overloaded at the same time. Apparently the AI chooses power over defense.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 27, 2003, 07:13:10 am
that's what gatlings are for: ph3 defense.. but yeah, I know.
We'll see.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 11:57:04 am
Note to self:

.. seems that through testing, G racks don't have enough ammo at all on X ships. B racks it is, I guess... but that's gonna screw up my sanity checkign scripts. I'll have to be careful if there are new xships additions later on.

-- Luc
Title: Re: OP+ corrections thread
Post by: Kel on May 29, 2003, 12:40:53 pm
FireSoul,

Do you know if the OP D2 server kit is being worked on?  If so, by whom?  I have some suggestions for SQL compatability.

GDA-Kel
Gorn Dragon Alliance
 
Title: Re: OP+ corrections thread
Post by: Mog on May 29, 2003, 12:56:40 pm
I believe that Articfire is reputedly working on the OP D2 server kit since late 2002. What progress has been made on it, I know not.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 01:07:15 pm
I dunno if I have the right to answer any questions about that. :-/
 
Title: Re: OP+ corrections thread
Post by: Kel on May 29, 2003, 01:12:05 pm
Quote:

I dunno if I have the right to answer any questions about that. :-/
 




Alright then...don't tell me who is working on it, but can you tell me IF it is being worked on?

If it IS being worked on by some un-named person, would you be in a position to pass along my suggestions for SQL implementation?  

GDA-Kel
Gorn Dragon Alliance    
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 02:25:58 pm
I am in such a position yes. I can copy-paste anything you want to add to a thread in the tester's forums.


.. as for whether or not there's going to be another patch .. or if there's someone working on OP.. (I don't want to get any false hopes up) .. I know some issues, non-D2, have been looked at. It still doesn't mean that those fixes will be used to create a new patch. Instead, the work could always be shelved. :-/


I think I'm one of the most active testers for SFC:OP at the moment. I will pass along anything you might have to add that might help.
-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 03:29:32 pm
It has been discovered that X1 ships are indeed unbalanced through test-playing on the TechWars server..
.. makes me think that TarMinyatur might be right in giving all X1 ships a pair of phGs.


Explanation:
AI does not use phX for defense. Yet for the Rom and Gorn X1 ships, there are no defensive weapons on the ships at all (with my X1 ships). They've got a bunch of phXs and offensive plasmas.. and that's it.


.. would replacing 2 phX into 2 gatlings on all X1 ships (including hydran to be fair) be too drastic? It is known the AI doesn't hold the phGs back when attakcing. A player can tease an AI to fire its gatling from range 12-14, then fire drones at it.
The feds, miraks and klingons are just about immune from drones with the numerous G racks (and ADDs).


.. but what do we do about the Gorn, Rom, (and ISC?) X1 ships?

 
Edit:
How about
<FireSoul> then what do you suggest? A sacrifice in plasma power to get plDs?
<FireSoul> ie: 2xGs -> 2xFs + 2xDs?

Edit2:
Doing this would increase the BPV by 3 per G->F+D conversion.
Title: Re: OP+ corrections thread
Post by: Mog on May 29, 2003, 03:59:52 pm
That looks reasonable. What about the other 2 races though, Lyran and Hydran? Whilst they have ESGs and phGs for drone defence, the ai is inept at using those. With them having clos(ish) relations with the Klingons and Kzin respectively, what about AMD fitted to their ships?
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 04:13:26 pm
I've discovered that while it's true they don't have as much defense, coming close to those ships is much like suicide, so the defense works anyways. :P~

.. besides, I *have* seen the lyrans use their ESGs defensively with OP.. I was impressed.
I think these would be fine for now. Besides, the Lyrans have LDRs (and thus gatlings) and the Hydrans have their fighters in their X1 ships.

Edit: the stock fighters in Hydran X1 ships are type IIIs.
Edit: The lyrans MAY have PFs. (Ints... but it helps)
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 05:10:38 pm
Note to self..
.. the triple batteries on the X1 ships are not present on the X2..
.. also, they give triple hull hits on the batteries right now.

I should really change that to single battery per box on SSD. You know.. to make it consistant.  I wonder if there's a way to properly calculate a BPV adjustment. Any ideas, people?
-- Luc
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 29, 2003, 05:54:54 pm
Quote:

It has been discovered that X1 ships are indeed unbalanced through test-playing on the TechWars server..
.. makes me think that TarMinyatur might be right in giving all X1 ships a pair of phGs.




Huh? I've never suggested anything to do with X-ships. I've never flown an X-ship nor do I ever really want to  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 05:57:36 pm
Then who?
.. my memory fails me..
..
Title: Re: OP+ corrections thread
Post by: Rod O'neal on May 29, 2003, 06:40:48 pm
FireSoul, You might try adding 2x phG (ls/rs) to x-ships without replacing any PhX's by putting them in non UI positions. Then they would only be good for point defense. As far as the batteries go, Taldren gave x-ships extra warp and APR instead of 3x batts. I'm assuming because the reserve power system in SFC isn't really very good (To put it mildly ). In effect increasing the # of internals anyway. If you cut back on the generating power systems to SFB spec then the additional batts. internals don't really matter. I find it makes using x-ships a little more challenging that way too. IMHO  
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 29, 2003, 06:51:20 pm
I believe you could easily get the PhGs selectable by first selecting all weapons, then deselecting the ones you don't want grouped with them (maybe even all other hardpoints), and then assigning them a hotkey.

On the Plasma, Fs are nearly useless in an X vs. X fight -- they're too fast to hit with Fs because of the limited range and drop-off in damage. Droners don't have that damage reduction, and their drones fly for much longer. Also, I wonder about plasma D BPVs according to SFB, since there they could be used offensively, right? Here they can't.

I also agree that PhG are a tricky issue, because they are so good offensively. I still like the Ph3 as an option, though it has plenty of flaws, too.

What I'd really like to hear is more opinions, especially from players with a lot of flight time. It's all academic until it plays out in a match.
Title: Re: OP+ corrections thread
Post by: Rod O'neal on May 29, 2003, 07:01:24 pm
Quote:

I believe you could easily get the PhGs selectable by first selecting all weapons, then deselecting the ones you don't want grouped with them (maybe even all other hardpoints), and then assigning them a hotkey.






Good point. I didn't think of that, because I've never tried it, I guess .  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 08:51:38 pm
Ph-Gs:
Good: defense versus tracking objects
Bad: AI using phGs can be outplayed.. the phGs would not be used for defense, but for offense.

This fix is for the AI, not the player. .. .. so that eliminates the phGs as useful.


Pl-Ds, PlaGs->PLaFs:
Good: defense..
Bad: costless defense for a while... no power needs to be expended on ships that would normally do that.
Bad: X-ships would out-run PLaFs fired at them easily.

Players could abuse this easily.



Well.. maybe I should just leave this alone for now.. I hope that Taldren will heed my request to make the phX defense-capable by default. That would solve everything here.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 29, 2003, 09:17:25 pm
The AI would have decent drone defense with 6 tractor beams and 6 Ph2's. You'd likely have to remove a couple Ph-X. This is aesthetically better than adding AMD's to every X-ship. Of course this mucks up player-controlled ships...

I think SFC would have been vastly improved had the Ph-3/G chart simply been truncated at range 2 instead of inheriting SFB's woefully ineffective range 3 to 15 shots. I've never fired a Ph-3 from range 3+ in all my years of SFB/SFC. Yet the AI does it like it's going out of style.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 09:23:38 pm
SFB: ph3 at range 15?
Yeah, I've done it.  The 2 ships were coming apart from each other and the down shield was facing me.
... I had to try.. and did sometihng like 2 internals.

Anyways.. yeah.. .. but that's an old argument..
.. fact remains that phGs are useless in such manner at this time.
Title: Re: OP+ corrections thread
Post by: MadElf on May 30, 2003, 05:01:04 am
"Pl-Ds, PlaGs->PLaFs:
Good: defense..
Bad: costless defense for a while... no power needs to be expended on ships that would normally do that.
Bad: X-ships would out-run PLaFs fired at them easily"


True, but people are also forgetting about the fact that the X1 have R torps instead of M torps, and that's a significant increase in firepower already.   I think the G -> F plasma conversion with the makes them much more accurate in overall firepower compared to the origional SFB models.  Also, D plasma do run out soon enough, this is just a little bump to the rom/gorn X1, not a big edge.  Take note that, for example, the K-DXD had 6 amd 12, and the rom counterpart (same hull, 2 less power) has 0 drone/fighter defenses. A  DXD will go through fighter swarms and drone waves like they weren't even there.   Guys, try flying a rom or gorn X1 ship in an agent recovery mission vs mirak or klingon ai.  Then fly a klingon or mirak through the same mission.  You'll see what I mean.

Also true, X ships can out run plasma F.  But that doesn't make them useless by any means.  Rom/gorn X2 ships are loaded down with tons of F torps, and I always seem to manage to hit people with them anyway, and that's vs the much faster X2 ships, not just the X1.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 05:28:27 am
Me, I'm in favour of trying it out..
Other comments?
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 30, 2003, 07:49:21 am
It seems to me AI Lyrans will be hurting the most for drone/fighter defense once the plasma races are improved. Yes, there are LDR ships with PhGs, but what if people want to play "real" Lyrans? Even with INTs, the defense is not really improved, since 1-2 drones take an INT totally out of the fight. The non-droners will mostly have PlasD to kill PFs with, except for the Hydrans. Regardless, no INT can survive PhX fire. Then there's the whole issue of AI stupidity when flying fighters or PFs and using ESG for defense. The AI doesn't know how to manage the ESG capacitor effectively, and even if it does use ESG for defense, it suddenly has very little heavy weapon punch. Like PhGs, a player can tease out ESG and then hit during the cooldown/recharge, when the AI Lyran would have lower shield reinforcement. I'd be interested to see what Ph3s on a Lyran X1 would be like, just as defense, even with the AI long-range firing. It keeps PhGs off of non-Hydran and LDR ships, and doesn't require loaned tech from the Klingons. If the Ph3s are rear-only, there would be less chance of long-range offensive use.

I know this is a one-sided look at the Lyran issues. Granted, the others have their own peculiarities, but I think the Lyran situation is worthy of more discussion.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 08:17:08 am
The best solution....
.. the very best solution is to see the phX fixed .. so that AI can use it defensively. (Please Taldren? GO TALDREN!!)
heh
 
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 08:18:49 am
Note to ALL:

I  have found some corrected SSDs available for download from the ADB SFB pages..
.. these are to be considered replacement SSDs. Should I use them?

 http://www.starfleetgames.com/sfb/sfin/Reprinted_SSDs.pdf


-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 30, 2003, 08:33:21 am
I would. I'd gotten that .pdf a few weeks ago, but never studied it closely for the differences. I get the impression they fix errors already noted in the errata, but I could be wrong. Certainly it doesn't seem like any major redesign of those ships.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 08:42:44 am
I saw major differences in the R-FHF..
and some rear shield differences in the F-CVA..


.. and an error correction for the R-KDR's Emer IMP -> APR.

.. do you have a URL to SSD erratas in text?
-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 08:54:31 am
Note to self:

.. crap.. I can't believe I have missed/ignore tihs all along.
Thre are *4* shuttlebay related fields

1- # of shuttlebay boxes
2- launchrate
3- # shuttles BASE. (for stock configuration)
4- # shuttles MAX.

.. in the Z-DD+ bug above, the # shuttles max is 1, instead of 2 despite the baysize of 2. In-game, that meant a single shuttle.


.. so it DOES work. That means I should review ALL fighter-carriers and add all the missing internal hits to the # of shuttlebays! .. that means 40 more for the IC+, for example!  That's 80 internals more.
..Crap.. crap crap crap. This is a MUST do.

-- Luc


EDIT: as long as there's 1 bay, all fighters may rearm. That's wrong.. crap.. the old arguments again.
PS. No, I'm not using standard hull. That screws up DAC. Best would be to leave alone unless good arguments come up.

Edit2: Argument via D2 server: .. no bays hits is appropriate balance for fighter regen.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 30, 2003, 09:22:15 am
Errata is linked from the Star Fleet Games homepage.

I saw the Romulan examples you gave here: http://www.starfleetgames.com/sfb/errata/errata14.html.

The main page for the Errata (broken into subpages by rule numbers), is here: http://www.starfleetgames.com/sfb/errata/erratoc.html.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 30, 2003, 09:39:52 am
If you want to really get confused about Xes, check out the X-errata, which essentially kills any chance OP has at approximating SFB Xes. Since OP depends upon the PhX, and SFB depends more on X-heavy rules like fast-loads (as far as weapons are concerned), we've essentially got the opposite of what SFB Xes should be. It's getting to the point where we might as well throw out all Xes and start from scratch -- meaning there can't be a good translation from SFB if using SFC limitations and SFB SSDs and BPVs.

http://www.starfleetgames.com/sfb/errata/X-shipCL23.pdf
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 09:41:39 am
Quote:

If you want to really get confused about Xes, check out the X-errata, which essentially kills any chance OP has at approximating SFB Xes. Since OP depends upon the PhX, and SFB depends more on X-heavy rules like fast-loads (as far as weapons are concerned), we've essentially got the opposite of what SFB Xes should be. It's getting to the point where we might as well throw out all Xes and start from scratch -- meaning there can't be a good translation from SFB if using SFC limitations and SFB SSDs and BPVs.

http://www.starfleetgames.com/sfb/errata/X-shipCL23.pdf  





Yeah.. I know.
... that's why I selectively decided to ignore the CL23 rule changes.. in favor of SFC.
That means also I didn't use the BPVs at the bottom of the errata, there.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 30, 2003, 09:56:08 am
As I mentioned on Tech Wars, I really don't know if we can approximate BPVs accurately. It's not as if every box on an SSD has a value (that we could find published, anyway). However, I wonder if playtesting would be useful. Perhaps even putting an X against a normal ship (with a known BPV) in an AI vs. AI battle via skirmish/GSA would help. With enough testing (and this would take time), rough approximations of which BPVs the Xes get into draws against could help determine a BPV for the OP Plus Xes.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 30, 2003, 09:58:01 am
Heh. I just pictured watching hours of AI vs. AI battles at speed 11 to collect final result data. No-doz could be crucial.
Title: Re: OP+ corrections thread
Post by: Mog on May 30, 2003, 11:41:27 am
Firesoul, I'm still unconvinced that allowing phX to fire in PD mode will fix the ai's problems at drone defence for the Lyrans and Hydrans.  All a player needs to do is just hover around the 9-15.99 range , wait for the ai to fire its phasers then go in, anchor and drone it to death, Tractor range = 2.5, ai ESG range = 1.5, so the player ship wouldn't even get damaged by the ESGs. Whilst it is not SFB like, the only way to increase their drone defence meaningfully without code changes  is to go ahistorical and fit them with a couple of AMD racks.

Alternatively, with a code change, do as Tar Minyatur suggested (and something that I've posted about several times now), and restrict ph3/G fire to a max of range 2. That way, if a player wants to tease out point defence phasers, he has to go into their effective range and take some damage.. On top of this, I would also recommend that the pd option for phasers to fire on plasma torps be removed too, else the plasma users have an advantage over the other races in that they canlaunch a pseudo to waste pd fire then launch real ones.

Ideally, doing similar (ie range restrictions) to other weapons would improve the ai's fighting capability a lot. Restrict ph1s to range 8.99 max (15.99 if facing a downed shield), fusions to 2.99 etc. By restricting, I don't mean cut off the weapons' ranges, I mean put some sort of If/Then statement in to check range to target , and if the target is outside of those ranges,then to not fire those weapons.



 
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 12:01:45 pm
With enough tractors, the hydrans can defend themselves moderately well enough once the gatlings have cycled. It is not something set in stone of course, but it does set a good example of what can be done. If the phX could be used for defense also, then the other races such as the lyrans, gorns, romulans and ISC will be able to defend themselves properly enough for a better challenge.
I know it's not perfect.. But it's just the AI anyways.


My current stand is: I want to wait and see if my request is going to be rejected or not. I don't want to get players used to having some fantastic gatlings on all the xships again if I'm just going to take them away.



anyways.. I would like to hold off on requesting the range changes in AI behaviour at this time. I have done enough requests lately to warrant shutting up for a while until DavidF is more comfortable to hearing about things like this.
Unless someone else wants to ask him, this time?



BTW,.. I agree fully about the AI. Know that.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 30, 2003, 07:13:29 pm
Quote:

Note to self:

.. crap.. I can't believe I have missed/ignore tihs all along.
Thre are *4* shuttlebay related fields

1- # of shuttlebay boxes
2- launchrate
3- # shuttles BASE. (for stock configuration)
4- # shuttles MAX.

.. in the Z-DD+ bug above, the # shuttles max is 1, instead of 2 despite the baysize of 2. In-game, that meant a single shuttle.


.. so it DOES work. That means I should review ALL fighter-carriers and add all the missing internal hits to the # of shuttlebays! .. that means 40 more for the IC+, for example!  That's 80 internals more.
..Crap.. crap crap crap. This is a MUST do.

-- Luc


EDIT: as long as there's 1 bay, all fighters may rearm. That's wrong.. crap.. the old arguments again.
PS. No, I'm not using standard hull. That screws up DAC. Best would be to leave alone unless good arguments come up.

Edit2: Argument via D2 server: .. no bays hits is appropriate balance for fighter regen.




1. I'm not sure if adding shuttlebay boxes will work. I seem to recall that there is a max number.
2. All fighters rearming on 1 shuttlebay is not as bad as the ability to hit and run the shuttlebay and take it out of commission so that you can't launch fighters at all. I don't have the SSD for the IC, but I'll guarantee it has more than 2 launch tubes.  Use cargo or barracks instead of hull if you want to add the internals. Tar I'm sure will point out that SFC has no chance for a chain reaction, but seriously, I can't think of any competent fighter commander that would allow a situation to develop that would trigger one, unless he was totally suprised at fairly close range. In which case it's probabally not your biggest problem anyway.

You COULD rearm 40 fighters with only 1 fighter bay. It would just take a very long time. Also, in a situation with a crippled CVA, the escorts could also rearm the fighters; or at least the hydran and federation could.

Again the long and short of it is that taldren hosed this issue somewhat, just like the decision to not give everyone fighters and PF's.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 31, 2003, 07:46:01 am
.. one person noticed I have converted ships from SFB in the following manner:

2xPLaM -> 2xPLaR  (upgraded)
2xPLaS -> 2xPLaG  (downgraded)
No BPV change.

.. while other ships:
PLaM -> PLaR, +10 BPV  
No downgrades (because there aren't as many Rs as Ms)


The question is: Should I leave it like that, with some ships haivng lower BPV but also less firepower, or should I reupgrade their PLaGs to PLaSs with +10BPV each?
 
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 31, 2003, 09:17:15 am
Well, consider this: none of the other races can use X-heavy rules, so why would the plasma races get better heavies? I'm not saying they don't deserve them, just that it is a factor to consider. If adding PlasD, what about all S and 2 additional Ds? Anyway, I think there are a number of good conversions. It might be worthwhile to test several.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 31, 2003, 10:30:19 am
It the moment, I am in a state of "wait and see" ..
.. I'm waiting to see if my request for defensive-capable (on default) phX will be acknowledged.


*THE* best point concerning plasma I have heard is "if you downgrade it, it can probably be outrun. That's why I feel the downgrades I have already done is in error. I should have increased the BPV instead with the better PlasmaRs.


As for PlasmaD.. well.. killing 12 drones for free per rack seems, ..well, a bit much. The ship has all those ph1s.. oh sorry, phX, to be able to defend itself as well as be offensive. We've already discussed the phGs, so the ups and downs are all said, there.


.. anyways..
Let's wait and see what happens. There's still 1 patch left.
-- Luc
Title: Re: OP+ corrections thread
Post by: jimmi7769 on May 31, 2003, 10:32:57 am
man, those X-ships are a pain ain't they.

They stirred up all kinds of problems in SFB too.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 31, 2003, 10:35:53 am
based on the (poorly populated) TechWars server..
.. they're a lot of fun, too.

-- Luc
Title: Re: OP+ corrections thread
Post by: jimmi7769 on May 31, 2003, 10:45:23 am
Never said they weren't fun,  just a balancing nightmare.    
Title: Re: OP+ corrections thread
Post by: Rod O'neal on June 01, 2003, 12:19:42 am
Just curious. Why don't you use PlaX for PlaM? Also, how do you adjust for the lack of a PlaL in SFC?
Title: Re: OP+ corrections thread
Post by: jimmi7769 on June 01, 2003, 09:13:27 am
Quote:

Just curious. Why don't you use PlaX for PlaM? Also, how do you adjust for the lack of a PlaL in SFC?  




Plasma L is an easy one, they are identical to the Plasma G in every way except I think they only take up one option mount space.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 01, 2003, 09:48:12 am
The PLaL also takes no power to hold the charged plasma inside, like the PLaF.

As for the PLaX.. it's too damned fast. speed 40? No way I'll use it.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 02, 2003, 11:29:30 pm
Note to self:

The FX phasers on the Lyran BBs are actually KFX. (Klingon FX boom arc)
Needs correction/review.
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 09:11:20 am
The next ADB Captain's Log (#26) is due to ship June 25. Here are a couple pertinent paragraphs on the contents:

Quote:

New ships include the Federation GVX, heavy fighter pod, and scout pod; the Klingon heavy fighter resupply pod, PF transport pod, a medium hangar pod; the Kzinti CDX, scout pod, heavy fighter resupply pod, and PF transport pod; the Gorn scout pod, heavy fighter resupply pod, and PF transport pod; the Tholian heavy fighter resupply pack; the Hydran Boar Hunter commando DW, advanced fighter resupply ship, heavy fighter resupply pallet, and PT transport pallet; Lyran scout pod, heavy fighter resupply pod and pallet, PF transport pod and pallet.
...
Battle Group 900 focuses on a published scenario. Anarchist covers Seltorian-vs-Tholian with four SSDs, a complete master ship chart covers all ships published in previous Captain?s Logs, the Klingon Legal System is described in frightening detail.


Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 09:29:09 am
However ...

I just realized CL26 is NOT the only new product available June 25. Module R10: The New Cruisers is absolutely essential! Check it out:

Quote:

They said it would never be done, but here it is! Module R10 includes variants of the New Heavy Cruisers, giving all of those War Cruiser Variants increased combat power and survival. There are 79 new ships including:
- Federation New Command Cruiser, New Strike Carrier, New Fast Cruiser, New Drone Cruiser, New Survey Cruiser, New Division Control Ship, New Cruiser Leader, New Heavy Fighter Carrier, New Heavy Scout, New Aegis Escort
- Klingon New Heavy Cruiser Leader, New Strike Carrier, New Fast Heavy Cruiser, New Drone Bombardment Cruiser, New Survey Cruiser, New Fast Patrol Tender, New Division Control Ship, New Penal Cruiser, New Heavy Scout Cruiser, New Diplomatic Cruiser, New Escort Cruiser, New Mauler Cruiser, New Commando Cruiser, New Drone Cruiser, and New Stasis Cruiser
- Romulan FireHawk-B carrier, Firehawk-E PF tender, FireHawk-S Scout, RegalHawk-B carrier, RegalHawk-E PF tender, RegalHawk-C Scout, FlameHawk-P true mauler, New Heavy KR, New Heavy KR Scout, New Heavy KR Carrier
- Kzinti New Command Cruiser, New Strike Carrier, New Fast Cruiser, New Scout Cruiser, New Command Cruiser, New Drone Cruiser, New Survey Cruiser, Heavy PF Tender, New Division Control Ship, New Escort Cruiser
- Gorn Fast Medium Cruiser, Medium Survey Cruiser, Medium Fast Patrol Tender, Medium Commando Cruiser, Medium Division Control Ship, Medium Carrier, Medium Scout Cruiser, Heavy Destroyer Dreadnought
- Tholian New Heavy Cruiser and New Photon Cruiser
- Orion Heavy Battle Carrier and Heavy Battle PF Tender
- Hydran New Command Cruisers, New Medium Carrier, New Fast Cruiser, New Survey Cruiser, Medium PF Tender, Division Control Ship, New Tug, Heavy Escort Cruiser, Heavy Scout Carrier
- Andromedan Conqueror (their only three-engined ship!)
- Lyran New Command Cruiser, New Fast Cruiser, New Survey Cruiser, New Heavy PF Tender, New Division Control Ship, and New Mauler Cruiser
- ISC New Heavy Cruiser and New Strike Cruiser
- LDR New Command Cruiser and New Strike Carrier
- Seltorian New Heavy Cruiser and New Strike Carrier
Also included are counters and scenarios.



Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 09:32:31 am
yes, R10 is indeed essential. However, I don't know if I have that cash to spare.  Same goes for J2 which I haven't seen in my town yet.. .. in fact I don't know if I'll add ships from J2 yet.


.. as for copying ships from Captain's Logs.. well.. there's a good reason why I don't do it often: the SSDs given don't cover all races. Because of balance, when a type of ship is released, I want to be able to add all of the race's variants of this ship.

The only exception I have made was to use CL #16's X1 Drone Bombardment ships.



-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 09:34:33 am
That CDX should fill the X-bombardment void for the Kzinti. As for the cash, well I've already preordered my copies of both, so if you need some stats...
Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 09:36:10 am
I need more than stats.. I need to _own_ them. I think I'll borrow from strafer or something.
-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 09:46:32 am
I know how you feel.

I'm just glad I stumbled upon these at the ADB site. I never buy from shops, because the only one nearby doesn't stock the new stuff reliably. I order everything from ADB, and I've never had a problem getting what I want. Anyway, R10 is a BIG DEAL. I wasn't expecting it to be the next major release, so it's a bit of a surprise.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 09:47:36 am
Where can I find the preorder link for R10?
-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 11:05:39 am
Main site for ADB's online sales: http://www.starfleetstore.com/

Direct link to R10 page: Module R10: The New Cruisers

Direct link to CL26 page: Captain's Log 26
Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 12:18:47 pm
The Z-CCX2 is way way WAY over the top.
6 gatlings, 4 MIRVs 57 power which means it goes speed 31 and Overloads the 4 dizzies all the time..

Things I can do:
1- "R" designation. I don't want that thing on the D2. Ever.
2- Shipedit itself says that it's 20 BPV *UNDER*priced. .. and that's at LEAST.

.. that ship has no place in the shiplist..why I never noticed it before, nor looked at it closely, I am not sure. But KOTH and KAT be damned, that ship isn't staying as-is. I need opinions.

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 12:24:57 pm
Without looking closely, I'd say no non-Hydran ship should get 6 gatlings. Also, 4 MIRVs seems excessive. If that were 2 MIRVs and 2 Bs, it would still be plenty of drones in the air (does it have other drones as well?). The power curve is tricky. It seems the Taldren default was perhaps not as far off on power as some thought (myself included). Maybe stepping it down by a couple power boxes at a time and testing on GSA would help to find a sweet spot.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 12:26:09 pm
The D5XD is overpriced. It's currently at 214BPV..
.. based on data, it should come down to maybe .. 190? .. -25BPV. 189 BPV sounds ok?
.. compare with the K-D5D.. it is only at 116 BPV.


Other comparaison:

K-D5L:  133
K-D5X:  197.

It sounds about right from gameplay perspective too.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 12:31:24 pm
Quote:


Without looking closely, I'd say no non-Hydran ship should get 6 gatlings. Also, 4 MIRVs seems excessive. If that were 2 MIRVs and 2 Bs, it would still be plenty of drones in the air (does it have other drones as well?). The power curve is tricky. It seems the Taldren default was perhaps not as far off on power as some thought (myself included). Maybe stepping it down by a couple power boxes at a time and testing on GSA would help to find a sweet spot.





Yeah.. it has 2 C racks as well. ..
.. I am thinking of removing it, and putting in a special mention that that ship has been banned from my shiplist for being OTT. If you aren't happy with that decision, sorry and too bad. I've actually TESTED that ship and found it too much for my liking.

Oh, and no.. I don't cater to fleets who threathen to not use my shiplist. So *nyah*!
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 02:18:02 pm
Back off-topic: after looking through the ADB/SFB boards, one other ship of note appearing in CL26 is the Gorn Commando Dreadnought (DNG). It may be a reprint of a Star Fleet Times newsletter SSD, but still sounds interesting.
Title: Re: OP+ corrections thread
Post by: DH123 on June 05, 2003, 03:36:58 pm
Stupid question, any plans to add PFs and fighters to all races?  I know it works in Single player campaign and skirmish using "donor" ships by other races.  I got mine working fine by using the OrionTigerHeart Cartel for the donors and I moved them to the top of the shiplist.  
Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 03:53:59 pm
No.. The shiplist will remain in Taldren's style.
Title: Re: OP+ corrections thread
Post by: jimmi7769 on June 05, 2003, 10:36:41 pm
R5 was battleships
R6   fast warship
R7 Dreadnaughts at war


R10 new cruisers..............


Were'd R8 and R9 go??
Title: Re: OP+ corrections thread
Post by: MadElf on June 05, 2003, 11:11:58 pm
R8 and R9 were the only modules with good klingon ships, so they were buried, never to be seen again.


 
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 06, 2003, 11:10:52 am
LOL. One of them, I believe, is sector bases and other such non-ship stuff, according to the bits I've read on the SFB boards. The other may be conjectural ships or something a little more "out-there." They probably assigned those two numbers to projects before the New Cruisers evolved into a full module. Anyway, I'm glad this one came first.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 06, 2003, 11:15:11 am
Strafer ordered J2 and R10..
.. so the until I can pay him back, he'll own them but I'll be able to use them.


So, people, give him your thanks.
-- Luc
Title: Re: OP+ corrections thread
Post by: Strafer on June 06, 2003, 11:27:31 am
Quote:

...
So, people, give him your thanks.
-- Luc  




Or curses, as these new babies will eventually be on your tail in an asteroid field near you!  
Title: Re: OP+ corrections thread
Post by: IndyShark on June 08, 2003, 08:39:58 pm
Firesoul, I noticed the D5XD in the drydock today. What is her drone control rating?
Title: Re: OP+ corrections thread
Post by: FireSoul on June 08, 2003, 08:45:31 pm
12. There are nasty bugs when someone tries anything higher.
(I tried for 18, bcause it has 12, and has special sensor channels.)
Title: Re: OP+ corrections thread
Post by: IndyShark on June 09, 2003, 06:15:26 am
Thanks. You answered both of my questions. I will have to try her in a COOP ACE mission.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 11, 2003, 12:24:44 pm
Not to self!

.. my gut was right! The CAD+ doesn't get a 7th B rack, it's a G-rack! .. the CAD+ and CADR should be updated to use a G-rack, and a ADD. I'll have to adjust the BPV, of course.

-- Luc
 
Title: Re: OP+ corrections thread
Post by: FPF_TraceyG on June 11, 2003, 07:47:32 pm
Quote:

Not to self!

.. my gut was right! The CAD+ doesn't get a 7th B rack, it's a G-rack! .. the CAD+ and CADR should be updated to use a G-rack, and a ADD. I'll have to adjust the BPV, of course.

-- Luc
 




Interesting...
Title: Re: OP+ corrections thread
Post by: Strafer on June 11, 2003, 10:36:12 pm
Quote:


Interesting...  




When a woman says that word...
... it's either expensive or hazardous.
 
Title: Re: OP+ corrections thread
Post by: Sethan on June 12, 2003, 04:50:23 pm
Quote:

The Z-CCX2 is way way WAY over the top.
6 gatlings, 4 MIRVs 57 power which means it goes speed 31 and Overloads the 4 dizzies all the time..

Things I can do:
1- "R" designation. I don't want that thing on the D2. Ever.
2- Shipedit itself says that it's 20 BPV *UNDER*priced. .. and that's at LEAST.

.. that ship has no place in the shiplist..why I never noticed it before, nor looked at it closely, I am not sure. But KOTH and KAT be damned, that ship isn't staying as-is. I need opinions.

-- Luc  




The real question is how it compares to X2 cruisers of other races.  If it is OTT, tone it down or make a reasonable ship from scratch to go in its place.  You can't really just remove it, as it would leave a 'hole' in the shiplist for the Mirak (i.e., a place where other races have a ship and the Mirak have nothing comparable).
Title: Re: OP+ corrections thread
Post by: Strafer on June 12, 2003, 05:01:44 pm
The SFB Z-CCX is there, the CCX2 was put back after some fleets were screaming BOYCOTT. Having investigated further, it's been deemed way O.t.T. and well time will tell on the final call.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 12, 2003, 09:50:01 pm
exactly. The true CCX is present to counter the the other X1s.
..

.. ok. I'll be rude. I had a bad day today: my father died.
If you lose with the Z-CCX2 (Taldren's) .. you REALLY SUCK.


Edit: I tested myself against it. I died miserably. Twice. 2 separate tests vs another player. There reallty aren't many ships that can take it on. Seriously! The Mirak X2 are GOOD SHIPS. They have less power, but a crapload of droneracks to take up the room.

-- Luc
Title: Re: OP+ corrections thread
Post by: MadElf on June 12, 2003, 11:35:02 pm
Also note that the ccx2 is a fourth X2 heavy cruiser, all other races have three.  Can't say removing it makes a 'gap' in the mirak shiplist.  
Title: Re: OP+ corrections thread
Post by: Rod O'neal on June 12, 2003, 11:54:52 pm
Quote:

exactly. The true CCX is present to counter the the other X1s.
..

.. ok. I'll be rude. I had a bad day today: my father died.
If you lose with the Z-CCX2 (Taldren's) .. you REALLY SUCK.


Edit: I tested myself against it. I died miserably. Twice. 2 separate tests vs another player. There reallty aren't many ships that can take it on. Seriously! The Mirak X2 are GOOD SHIPS. They have less power, but a crapload of droneracks to take up the room.

-- Luc  




FireSoul, Sorry to hear about your dad. It's one of those very unfortunate facts of life that most of us have to go through. You seem like a strong individual. Hang in there. My condolences to you and your family.  
Title: Re: OP+ corrections thread
Post by: FireSoul on June 13, 2003, 12:11:22 am
thanks Rod..
.. it's been.. .. rough..  today.
Title: Re: OP+ corrections thread
Post by: FPF_TraceyG on June 13, 2003, 12:33:14 am
My condolences to you and your family on the loss of your father, FireSoul.
Title: Re: OP+ corrections thread
Post by: Sethan on June 13, 2003, 01:11:00 am
Rod said what I was thinking.

My condolences, Firesoul.
Title: Re: OP+ corrections thread
Post by: IndyShark on June 13, 2003, 09:41:27 am
Firesoul, I am very sorry to hear about your irreplaceable loss.
Title: Re: OP+ corrections thread
Post by: Bernard Guignard on June 15, 2003, 08:12:52 am
Hello Firesoul
 My deepest condolences on your loss. I know that you will get though this keep the faith and know that you have friends
that you can draw support from.  
Title: Re: OP+ corrections thread
Post by: Rod O'neal on June 15, 2003, 12:36:15 pm
Hello FireSoul, I hope you are doing OK today. I've been messing around with one of my shiplists and listed all the Lyran and Mirak as special and re-did the WYN and LDR class types so they are used in the campaigns instead. It's an interesting switch. Thought you might like to try it yourself, if you haven't already.  
Title: Re: OP+ corrections thread
Post by: FireSoul on June 15, 2003, 01:02:46 pm
The WYN and LDR are interesting ships, but are a bit OTT. They're special cases, you see.. and SPECIAL suits them fine for GSA use and such. I'll leave it up to the administrator of the server to decide if he wants them in his campaign or not.
Title: Re: OP+ corrections thread
Post by: Sten on June 15, 2003, 01:15:22 pm
Firesoul,

Question for you. In your latest SFB conversion of the shiplist have you given the PFs The power a SFB PF has?

The last shiplist of yours I downloaded all the PF were still shorted in the power department.

May not seem like much but the PFs have enough problems.

For instance the Romulan Starhawk A.
8 Total Warp--->Should be 12

The Lyran PFs are shorted by 1-2 points of power each.

The Gorn PFs are simular to the Lyran PFs short by 1-2 points of power.

Sten
Concerned Lyran Player
Title: Re: OP+ corrections thread
Post by: FireSoul on June 15, 2003, 01:25:44 pm
You're not the first to mention that, I noticed. Ok. sure. I can check all PFs and make sure they have the right ammount of power, including WBP power, but know that the BPV will also be raised.

-- Luc
Title: Re: OP+ corrections thread
Post by: Rod O'neal on June 15, 2003, 02:00:58 pm
Quote:

Firesoul,

Question for you. In your latest SFB conversion of the shiplist have you given the PFs The power a SFB PF has?

The last shiplist of yours I downloaded all the PF were still shorted in the power department.

May not seem like much but the PFs have enough problems.

For instance the Romulan Starhawk A.
8 Total Warp--->Should be 12

The Lyran PFs are shorted by 1-2 points of power each.

The Gorn PFs are simular to the Lyran PFs short by 1-2 points of power.

Sten
Concerned Lyran Player  




Just a couple of thoughts on PFs. You can't really make them like SFB. For one, the plasma PFs in SFB are limited to firing 2 PlaF/turn. Some of the PFs have 5 PlaF on them. That's an 100pt alpha strike. I thought about using a combo of 1 PlaF and the rest PlaI, but that only works on the first turn. The PF would then be limited to 1 PlaI/turn until the PlaF rearmed. Also, they aren't penalized by the 2X damage when packed. I noticed that the Lyran player didn't mention that the PFE is overgunned when compared to the PFL though. More weapons than a frigate! I'm not trying to start a disagreement here, but I think that the overall balance of weapons and power works pretty well as is. More power would make them too deadly IMO.    
Title: Re: OP+ corrections thread
Post by: Strafer on June 15, 2003, 02:35:04 pm
IIRC the Plasma PFs have had a limiter placed on them for how many torps to fire at once in a past EAW build.
At least an attempt to do so was made... Mags? Care to comment?
Title: Re: OP+ corrections thread
Post by: FireSoul on June 15, 2003, 03:13:46 pm
why doesn't someone do a skirmish, do "backspace" onto a PF to take it over, and test it?
Title: Re: OP+ corrections thread
Post by: Holocat on June 17, 2003, 02:47:53 am
Dosen't OP still have that Plas-I 'bug' where every Plas-I hardpoint may fire one torpedo at a big target per turn if available?

If so, can't the problem of '2-plas-F-per-turn' SFB rule put into effect by having 2 Plas-I hardpoints, one with 2 weapons, and the other with 3?  Theoretically, it *should* fire only and up to 2 plas-F per turn if available.

Of course, the obvious peculiarities of this setup would make the PF fire up to five at other PFs and fighters.

I bet the AI would make this problem worse by using main if there aren't fighters/PFs present;  Anyone else see a shotgun hole in this plan?

Would switching the default setting of Main to Defence for Plas-I (how this would be done, I have no clue) help this fix?


Hypothetically working,

Holocat.  
Title: Re: OP+ corrections thread
Post by: MadElf on June 17, 2003, 04:09:06 am
Yeah, the default setting of the I plasma would have to be changed, since PF spawn armed, and they'd just never get anything but the one torp in each bank loaded.  But yeah, using I torps in that setup sounds great to me, good idea holocat, just need to change the default setting fo I torps (who uses I torps on main anyway?)  
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on June 17, 2003, 07:12:06 am
There's no limit to the number of plasmas that can be fired, at least in EAW (and therefore, I assume, OP). I've seen a human player chase me at speed 31 cloaked with a PF and then fire all 5 into my rear shield.

What does happen is that the number of plasmas that come out charged is dependent on how the weapons are arranged on hardpoints. If you put all 5 plasmas on their own hardpoints, they come out all charged at once and are able to be fired. Mounting multiple weapons on the same hardpoint results in having to charge some of them, adding a restriction of a kind at least.

It might be nice to get how it's supposed to be; otherwise, believe me a speed 31 cloaked ship can be hard to stop.
Title: Re: OP+ corrections thread
Post by: Strafer on June 17, 2003, 10:58:04 am
Quote:

Dosen't OP still have that Plas-I 'bug' where every Plas-I hardpoint may fire one torpedo at a big target per turn if available?  




Yes, because for some odd voodoo magic shooting an Itorp from the left side on an enemy ship with certain drone launcher types will cause the Itorps to stop shooting altogether. It doesn't make any sense at all, but it does it.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 17, 2003, 11:20:11 am
Since no one else did this, I flew the CENL myself. I could only fire 2 PLaFs at the enemy at a time, with a delay of 8 impulses between each. That is satisfactory.

So maybe the issue is the lack of power within PFs that has been reported.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on June 17, 2003, 06:12:08 pm
Attention ALL.

If you can think of better Orion weapon loadouts that are SFB-legal and 100% local empire based, I want to know about it! Please check in my 2.1c shiplist to make sure I don't already have it.

-- Luc
Title: Re: OP+ corrections thread
Post by: jimmi7769 on June 17, 2003, 09:09:50 pm
I think the thing I hated worst about the orion ships was the lack of heavy weapons, not that they didn't have the space for them but there would be an AMD or plasma D's in valuable heavy option mounts.  Sure, the drone/fighter defense comes in handy in many situations but no more so than a disruptor or a phaser does.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 17, 2003, 09:40:02 pm
I .. uhh.. didn't mean general loadouts..
... I meant specific..


like: " a DCR with 2x___ and ____ isn't made for cartel ____."
Title: Re: OP+ corrections thread
Post by: Holocat on June 17, 2003, 10:29:54 pm
So... you want a cartel shiplist wishlist?

Any rules to loadouts that you might want to tell us about?  

Mar har har and a can of cat treats,

Holocat.
Title: Re: OP+ corrections thread
Post by: Strafer on June 17, 2003, 10:51:24 pm
Usual limitations are that the fleet has 70% local empirical weapons, 20% neighboring weapons and 10% exotic.
Title: Re: OP+ corrections thread
Post by: Holocat on June 17, 2003, 11:09:06 pm
What, exactly, would that entail for a single ship?  that out of ten weapons no more than one can be 'exotic'?  I'm unsure how one can reflect this at the fleet level, since there isn't a real fleet level unless someone tried to do an OoB server with that in place...

If a ship can have any number of any kind of weapons it wants (provided it falls into the 10% of this 'fleet,' or wherever), isn't that simply a carte blanche for a pirate shipbuilder?

To be specific, what are the limitations for loadouts for each hull class?  How many primaries?  How many heavies?  How much power etc. etc. etc.  I don't have an SFB shipbuilder's manual with me so I know precious little on what's legal and what's not.

I guess, to be succinct, I don't really understand the question on loadouts without more information.

Holocat.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 18, 2003, 12:49:22 am
Quote:

Usual limitations are that the fleet has 70% local empirical weapons, 20% neighboring weapons and 10% exotic.  




I'll allow 70% local zone and 20% operational zone weapons. The 10% I already took up.
I guess to do this you need to know some basic ground rules, and a little about SFB:

1- most weapons take a single option mount. Some weapons take 2 and have to be hull mounted.
ie:
  - PLaG
  - ESG
  - PLaS
  - PPD

2- phasers are allowed. None of the taldren pirates have phasers in optionmounts. Let's not go nuts on phaser boats tho.

3- cloak is also allowed, but only a fraction of all pirates had cloak. I'll try to distribute the cloakable ships appropirately.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 18, 2003, 12:58:50 am
Quote:


If a ship can have any number of any kind of weapons it wants (provided it falls into the 10% of this 'fleet,' or wherever), isn't that simply a carte blanche for a pirate shipbuilder?





I guess it's more of a question that you'd have to know what's available where and how on which ships. .. I guess this demand mostly goes to people with SFB material.
Here's are online examples: Tournament ship SSDs  (ignore the special tournament rules written on it)
 T-BR
 T-CA

In these examples, you'll notice "OPT" mounts on the wings .. and some in the hull itself, at the front.
The T-CA has 2 hull mounts, together, and 4 wing mounts.

So.. I could put 4 droneracks on the wings, and .. say.. 2 HBs in front. That's one example.
Or.. 4ph1s in wings, 2 photons in front..
or.. (non-tourney rules) .. 2 plaDs, 2plaFs in wings, and 1 PLaS in front. (ohh.. that would be nice. )

.. you get the idea.


I want to know which race, and the loadout you would like to see that I haven't put together.
Localzone is local empire. IE: Prime Industries is Romulan.
Openrational zone is the area working in. IE: Prime functions in Fed and ISC space, as well as within Roluman space itself.

70% of the weapons have to come from Local, 20% from operational zone. Consider the other 10% (from anywhere) already taken.



Oh.. and I already have phaser gunboats.. a few ships from Beastraiders with nothing but gatlings for example. I think I'll be fine and no need for more of THOSE.


-- Luc
Title: Re: OP+ corrections thread
Post by: MadElf on June 18, 2003, 01:17:56 am
An Easier way to know what sorts/dispersions of weapons that were avaliable would be to look at the already existing taldren pirate loadouts, that'll show you bt default what the operational zones and weapon loadout predisposition of the races would be.  Just mix an d match, try and avoid cheese  
Title: Re: OP+ corrections thread
Post by: FireSoul on June 18, 2003, 01:26:00 am
nothing's wrong with cheese if it's valid.  
Title: Re: OP+ corrections thread
Post by: MadElf on June 18, 2003, 05:51:11 am
Then lets have those klingon SFB fighters that were actually useful    
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on June 18, 2003, 07:17:20 am
I'd have to agree with that, but that's a different discussion thread.
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 18, 2003, 07:26:55 am
A side note about Orions and phaser boats: I have seen some SFB tournament rundowns that indicate Orion phaser boats can be quite successful. Actually, it's amazing how often some of the SFB Online tournaments have Orions in the later rounds (and also odd how few players choose Fed). For instance, look at the following tournament results and you'll see 3 of the 4 Orions made it to the fourth round (last one shown, still in progress):

http://www.sfbonline.com/ra03q2.htm

In another case, 2 Orions faced each other in the final match. Granted, these players have good overall track records. Plus, there's something to be said for being able to choose a configuration that suits your style of play. I noticed that of the 5 option mounts on the Orion tournament ship (BR), a PhG is almost always chosen for one (and they are only allowed one in the rules I saw). There are often 2 Ph1s chosen, as well. That would give a player with such a TBR 6 Ph1, 6 Ph3, and 1 PhG plus 2 heavies (hellbore, droB, plasF seem common).
Title: Re: OP+ corrections thread
Post by: IndyShark on June 18, 2003, 12:37:16 pm
Firesoul, is the F-CVLR supposed to have only 6 marines? As a CA based ship, it is too easy to capture.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 18, 2003, 01:58:41 pm
Quote:

A side note about Orions and phaser boats: I have seen some SFB tournament rundowns that indicate Orion phaser boats can be quite successful. Actually, it's amazing how often some of the SFB Online tournaments have Orions in the later rounds (and also odd how few players choose Fed). For instance, look at the following tournament results and you'll see 3 of the 4 Orions made it to the fourth round (last one shown, still in progress):

http://www.sfbonline.com/ra03q2.htm

In another case, 2 Orions faced each other in the final match. Granted, these players have good overall track records. Plus, there's something to be said for being able to choose a configuration that suits your style of play. I noticed that of the 5 option mounts on the Orion tournament ship (BR), a PhG is almost always chosen for one (and they are only allowed one in the rules I saw). There are often 2 Ph1s chosen, as well. That would give a player with such a TBR 6 Ph1, 6 Ph3, and 1 PhG plus 2 heavies (hellbore, droB, plasF seem common).  





I already have added quite a few phaser boats to my shiplist under various races. There aren't any restrictions as to how many phGs you're allowed to have. One of my favorite is the little B-LRg I made. It's in the shiplist since version 2.0.
Quote:


Designation: B-LRg
BPV: 72
3x Phaser 1
3x Phaser G





heh.

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 18, 2003, 02:20:44 pm
I didn't mean to suggest the normal rules don't allow maximum phaser armament, just that the SFB Online tourney rules had a limit of 1 PhG, and people chose to use that option a lot.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 19, 2003, 12:21:03 am
Assuming the phX won't be fixed (so that they are allowed to do PD by default, for AI) for the next patch.

.. what if we were to replace 2 phX by 3 ph1s  (or 4 phXs to 6 using ph1s if I have to do it on 2 sides of the ship) to allow PD? I really really don't like the idea of putting gatlings on X1 ships, and ph1s are the closest to phX that are capable of PD on AI.

.. so .. what do you think? Replacing 2phX by 3 ph1s on the F-CX would be replacing the 2 360 degree phX with 3 ph1s. Stuff like that.


Really. What do you think?
-- Luc
Title: Re: OP+ corrections thread
Post by: Rod O'neal on June 19, 2003, 12:25:04 am
I thought that this might help to guide people on what is and what isn't OK for option mts. I listed it as a link rather than an image because some browsers want to do strange things with it. IE shrinks it down for example, or if you compress your graphics it's not readable. It's a listing of the opt. mt rules and annex #8b, which lists the weapons and the bpv costs. Download it if your browser doesn't won't let you read it.  

http://members.aol.com/rocketrod6a/images/opt_mts.jpg    
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on June 19, 2003, 10:11:13 pm
Firesoul, I found some...interesting...facts when I was doing some research about klingon carriers for another thread.

What is up with the D7V and D6V?

Their BPV's are listed as 135 and 147 respectively. The problem is that according to my captian's edition SSD's these are supposed to be the real BPV's of the ships:

D6V BPV: 114, K refit +3, Y175 refit (AMD-6 to AMD-12) +3, UIM refit +5. Total with everything: 125.
D7V BPV: 123, K refit +3, UIM refit +5. Total with everything: 131.

What's up here? The BPV additions for stock fighters figure in, but is it this much? The D6V also has too many fighters; it has only 10 in SFB.

Note: this is in the STOCK shiplist, which is carried over into yours.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 19, 2003, 10:56:54 pm
let's see.. time to do some math.

D7V: 123 + 5 for UIM (auto)  + 2*8 for fighters = 144   (147 here)
D7VK: +3 = 147  (150 here)

D6V: 114 +5 for UIM (auto) + 2*8 for fighters = 135  (127 here)
D6VK: +3 = 138  (130 here)
D6VR: +3 = 141 (133 here)

The last time I tried to adjust the number of fighters for all the ships at once, people harked at me for quite some time. So I'll leave the number of fighters alone. (D7V would have have 9. D6V would have 7). As for the BPVs, I can correct the values for these if you want.

-- Luc
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on June 19, 2003, 11:46:41 pm
I suppose my problem stems from the disbelief that a D7V is worth anywhere near 147 BPV. A fully loaded D7VK with 12 Z-V fighters is 227.

I see where the numbers come from now, not that I agree with them. Something on the order of 135 seems more like sense, but I won't pester you with it.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 19, 2003, 11:52:44 pm
Those current base fighters only have 1 ph3 each and cost only 2 BPV each. I tell you, buy some bloackader.IIIs .. 8 BPV each..  (they're crap.)

.. well.. let's see.  the cost of upgrading fighters in SFC:
8x8BPV - 8x2BPV(base cost) = 64 - 16 = 48 BPV.

147 + 48 = 195BPV.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 20, 2003, 01:50:36 am
Note to self:

Had fantasic idea tonight. HDWs could use a new variant. I call it the "M" variant for "Marine Assault".

Let me explain. In in HDW, there are some Non-weapon options NWOs) and a couple of rear-facing weapon options (OPT). There's also a block of APR boxes that can be changed into something else (all boxes to a different type).

ie:
To make a LEGAL commando ship, I had to change all 4 APRs into shuttlebays, 2 NWOs into Cargo and 2 NWOs into barracks. The ship's own Transporter would suffice. The extra shuttles would be ground-assault shuttles and heavy assault shuttles that exist in SFB to take on planets and bases.

The "M" Marine Assault HDW idea would revolve solely on H&R tactics. The NWOs would be 100% transporters, except for when that would be excessive for the number of marines on the ship. the ship's power would be intact.

Here's the result:  (Each barracks holds an extra 10 marines, base, onto the ship)
Fed: 6 transporters
Klingon: 6 transporters
Rom: 6 trans
Gorn: 5 trans
Lyran HDWM: 6 Trans
Lyran JGPM: 7 trans, 1 barracks
Hydran HDWM: 6 trans
Hydran LNHM: 6 trans
Mirak: 6 trans, 1 barracks
ISC: 6 trans

and.. get this..
Orion: 9 trans, 3 barracks


This is a LEGAL interpretation of the HDWs. This could OUTCLASS the HDWCs in popularity.

-- Luc
Title: Re: OP+ corrections thread
Post by: Holocat on July 02, 2003, 12:15:59 am
Could at least a single barraks be added instead of a transporter?  I checked the shiplist with ship edit and a few of these HDWs will have a hard time maintaining an attack using marines with the realitivly small complements on board.

romulan( SBH1): 20 marines max / 6 trans = 3 full attacks + 2 extra.

federation(HDW1): 16 marines max / 6 trans = 2(!) attacks + 4 extra.

klingon(HF5C1): 24 marines max / 6 trans = 4 attacks.

ISC (HDDC-1): 24 marines max / 6 trans = 4 attacks.

Mirak (HDW1): 20 marines max / 6 trans = 3 attacks + 2 extra.

Gorn (HBD1): 24 marines max / 5 trans = 4 attacks + 4 extra.

Lyran (HDW-1): 20 marines max / 6 trans = 3 attacks + 2 extra.

Lyran (JPG): 20 marines max + 20 marines max (barrack for the M refit) / 7 trans = 5 attacks + 5 extra.

Hydran (HDW1): 24 marines max / 6 trans = 4 attacks.

Hydran (LNH1): 24 marines max / 6 trans = 4 attacks.


I may not be an ace pilot around here but I have learned a few simple things concerning small ships, which I fly.  Firstly, the marine complements on small ships are somewhat small.  Because of this, larger ships can easily capture a small ship in only a few turns.  The first step in preventing this is to always carry as many marines as possible on small ships.  The second is not to waste them in H&R that MAY work but will GUARENTEE that you can easily be captured, due to the larger ship's capacity in both marines and transporters;  Marines are precious, and cannot be wasted frivolously.  When flying the Federation's HDW series, the three transporters are sufficient for small time H&R.  However, with only 16 marines every attack weakens your own complement quickly.  I usually avoid the marine varient because the mere 2 transporters make it highly unsuitable for any H&R action, as is usually the case with federation small ships.

Now to be fair, Federation starships (and generally all the starships that can be seen as 'bad' at H&R here) are usually unsuitable for serious H&R/capture actions as a whole, but as you have said before, "as long as it's legal there's nothing wrong with cheese."

By observing how you're juggling systems, there are 4 NWO's in HDW's;  One shuttle, one lab, one tractor and one transporter.  take the shuttlebay, lab and tractor and install transporters;  Can a barracks be added with two transporters instead of three transporters?  I am unsure what a barracks can replace and how 'large' it is.  

If this is possible, I would suggest that all ships with only three marine attacks available to them be given at least one barrack in exchange for whatever needs to be sacrificed to get it;  If the ship is to revolve around H&R, it should be able to do H&R without dropping any more of their pant-equivalents as necessary.

Ok?  Complications?  Utter crap?  

Using marines would be... strange,

Holocat.

annendum:  I think that captures between players don't work.  To nip that in the bud, AI captures work well enough and there have been aggrements that someone that is about to be captured blow up, or so I hear.  If the player vs. player ever does work, however, this is something to be taken into consideration, and should be for player vs. AI or AI vs AI battles.  Additionally, the opinions above DO relate well to H&R, a fairly easy task if one dosen't have alot of marines onboard to oppose them.

Title: Re: OP+ corrections thread
Post by: FireSoul on July 08, 2003, 12:10:49 pm
Thanks Holo.. But I want the maximum crunch with marines over more marines overall.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 08, 2003, 12:14:33 pm
Just letting everybody know that the shiplist hasn't been dropped off the face of the earth. In fact, I want to tease you a bit...

.. There's still a lot of work left to do.. (for example I just flew one of the ships Strafer entered for me, and it didn't have tractorbeams on it at all).. and it could still be some time before a release is ready. Meanwhile, family issues and being a tester for the next OP patch are more important than this shiplist, so although work continues, it progresses much more slowly than past versions.

However... I have managed this:
 


It took no time at all with the NullSoft NSIS software..
-- Luc
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on July 10, 2003, 11:34:26 pm
I've noticed something; the D5V is really a D5VK. I assume it should have a Y175 intro date or thereabouts, with a D5V being out at the normal time.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 13, 2003, 01:06:20 pm
D5V fixed. BPV increased because it was way way too low, too.



.. the shiplist is still in devel .. and can't be released until the next OP patch is out. In fact, last night I had a good idea for the TigerHeart Cartel and I'm acting on it today.. (lots of work to do to make it work right).. This could actually make them a harsh enemy to fight against.

.. but for the interested, the shiplist has passed the 4000 ships mark today. Compare with 3729 ships in OP+ 2.1c, and that's what will be coming soon.


-- Luc
Title: Re: OP+ corrections thread
Post by: Corbomite on July 13, 2003, 01:09:33 pm
Quote:


.. but for the interested, the shiplist has passed the 4000 ships mark today. Compare with 3729 ships in OP+ 2.1c, and that's what will be coming soon.


-- Luc  




Lol! Are you sure our HD won't explode?
Title: Re: OP+ corrections thread
Post by: FireSoul on July 13, 2003, 01:19:41 pm
Quote:

Quote:


.. but for the interested, the shiplist has passed the 4000 ships mark today. Compare with 3729 ships in OP+ 2.1c, and that's what will be coming soon.


-- Luc  




Lol! Are you sure our HD won't explode?  




Naah.. that's barely 1.9mb of shiplist textfile..
Title: Re: OP+ corrections thread
Post by: quircus on July 13, 2003, 01:29:39 pm
I think he was referring to the Models etc.

(PLEASE READ MY 'New Shields???' Post, and see if you can help me!!) )
Title: Re: OP+ corrections thread
Post by: FireSoul on July 13, 2003, 01:38:01 pm
There aren't any models with the OP+ stuff... yet.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 13, 2003, 01:39:20 pm
Quote:


(PLEASE READ MY 'New Shields???' Post, and see if you can help me!!) )  




That's SFC3. I can't help you.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 14, 2003, 01:05:00 pm
Screenshot:   Hellooooooooooooo FRDs!


Thank you Nomad, these FRDs saved me the time needed for me to input them. I'd like to noitfy you of a couple of minor bugs with them:
1- Mirak fighters have a typo: "Z-Vizsla.I"  .. not "Z-Viszla.I"
2- ISC needs 6 deckcrews
3- Klingon needs 6 deckcrews
 
-- Luc



edit:
PS: I had to create FRDs for the local pirate races too, since they have some in the OP shiplist. I just used the local race's configuration, and the race's own fighters/PFs.
Title: Re: OP+ corrections thread
Post by: jdmckinney on July 14, 2003, 02:15:31 pm
Luc, I'm glad they were useful as a starting point. I haven't incorporated them fully into my list, since I wasn't sure they would become stock (being only able to use one type of FRD per race at a time in stock scripts). As such, I haven't checked them thoroughly. Thanks for the correction notes.

BTW, any idea what you're going to do with the new F-NCC shields? I'm leaning toward the CLC levels, even if ADB doesn't back that up. Certainly I think the BPV reflects a better ship than the published shields would indicate.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 14, 2003, 02:35:25 pm
Quote:


BTW, any idea what you're going to do with the new F-NCC shields? I'm leaning toward the CLC levels, even if ADB doesn't back that up. Certainly I think the BPV reflects a better ship than the published shields would indicate.  




I'm going to back ADB, and enter their levels of shields. There's been precedence, btw. The D5X ships have less #1 shields then the D5C/L. (32 < 36)

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on July 14, 2003, 02:53:44 pm
btw, nomad:

it's better to use the EPV over the BPV when the EPV is higher.. in other words, use the higher of the 2 values (after all the components have all been added up). I've done many corrections, and the ships are more balance because of it.

Example: D5V:
OP 2538: 119 BPV, includes 8 fighters.
OP+ in progress: 131 BPV
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on July 14, 2003, 06:49:59 pm
Quote:

Luc, I'm glad they were useful as a starting point. I haven't incorporated them fully into my list, since I wasn't sure they would become stock (being only able to use one type of FRD per race at a time in stock scripts). As such, I haven't checked them thoroughly. Thanks for the correction notes.

BTW, any idea what you're going to do with the new F-NCC shields? I'm leaning toward the CLC levels, even if ADB doesn't back that up. Certainly I think the BPV reflects a better ship than the published shields would indicate.  





SVC seemed to say on their boards that it might be a mistake but they'd just pull something out later to explain it and make it official. However he also did say that his assistant Petrick was working on the errata file and he'd make that call...and that any such file would not appear until the NEXT captain's log.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 14, 2003, 08:27:54 pm
That's fine.
I *do* accept official erratas for this shiplist.. once I have the official material in my hands.


.. yeah.. I'm being a bastard..but to nitpick about 1 ship out of 4000 is  quite annoying.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on July 14, 2003, 10:25:06 pm
OK!

.. the next shiplist, version 2.2, is now feature-frozen.  So for a while, I will be testing my own work with local friends.
Oh.. don't feel bad, it requires the next patch anyways.  

The installer is a bzip2-compressed executable file of 244kb in size. (Bzip2 is a lot better than Zip.) I don't think you'll be disappointed.


Now, I have to start on the next part of this shiplist release: the web stuff.
-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on July 17, 2003, 02:33:20 pm
The patch 25410 is up now.. .. so I can release OP+ 2.2. Now to write the post.
Title: Re: OP+ corrections thread
Post by: Mr. Hypergol on July 17, 2003, 05:56:18 pm
 
Quote:

There aren't any models with the OP+ stuff... yet.  




So are you planning to use Fleetdock13's SFB based models only, or possibly a mixture of SFB, TMP, etc.

If you are planning to make an OP+ "mod" with appropriate SFB models I am absolutely salivating at this idea.

I am most impressed by your adherance to the spirit of SFB in your OP+ shiplist.  Your attention to detail is the best I've seen.  Absolutely excellent work.  
Title: Re: OP+ corrections thread
Post by: FireSoul on July 17, 2003, 06:00:23 pm
I'm probably going to stick to taldren-like models if I use them. it's all a question of doing the work, and what's involved when using all sorts of models from people.

-- Luc
Title: Re: OP+ corrections thread
Post by: IndyShark on July 17, 2003, 08:22:10 pm
Firesoul,  I was surprised to see the F-NDC has a top speed of 29.5. That seems slow for a NCA variant with no photon torpedoes. I know you are very thorough, but is there any chance this is wrong?  I enjoy playing Coop Ace with NCD+'s and this one was a surprise. (Not your fault, but damn I wish they added a few more warp points!)
Title: Re: OP+ corrections thread
Post by: FireSoul on July 18, 2003, 05:51:56 pm
Quote:

Firesoul,  I was surprised to see the F-NDC has a top speed of 29.5. That seems slow for a NCA variant with no photon torpedoes. I know you are very thorough, but is there any chance this is wrong?  I enjoy playing Coop Ace with NCD+'s and this one was a surprise. (Not your fault, but damn I wish they added a few more warp points!)  




I'm afraid it's accurate. It's got 30 warp, 4 Impulse engines. No APR/AWR. Movement Cost of 1. That means what's missing is taken up by "house keeping".

On the SSD, the AWR was converted to Cargo for drone storage. (50 more drones spaces per cargo box, 4 boxes.)
-- Luc
Title: Re: OP+ corrections thread
Post by: KHHJakle on July 18, 2003, 06:33:41 pm
Quote:

 
Quote:

There aren't any models with the OP+ stuff... yet.  




So are you planning to use Fleetdock13's SFB based models only, or possibly a mixture of SFB, TMP, etc.

If you are planning to make an OP+ "mod" with appropriate SFB models I am absolutely salivating at this idea.

I am most impressed by your adherance to the spirit of SFB in your OP+ shiplist.  Your attention to detail is the best I've seen.  Absolutely excellent work.  




Firesoul using Taldren-like models makes sense, even  if only for logistical reasons.  In order to make the new models fit seamlessly, they have to 'fit' the rest of the games models.  To use SFB models for the new ships, lets say the Battle Tugs, they would stick out like sore thumbs.  That is unless you replace all those other models with their SFB equivelants too.  

You say you salivate at that idea?  I was bitten by that same bug after discovering Fleetdock's SFB mods.  It took alot of time, but I eventually downloaded all of them and modified Firesouls shiplist to draw on them, to create my own little SFB mod.

It's like 17 MB zipped.  This is the strongest case for finding a handful of Taldren like models to fill in for the really different ships (like tugs).  

To me, the VARIETY of ship models are really what makes using Fleetdocks models so sweet.  Also the fact that the slight variations between different hulls that really showcase the differences between different ships, like NCL's and NCA's.  That and I hate the Taldren D5 compared to the ADB(SFB) D5.  

At the same time, I have received comments from those who I have shared my mod with (I had to burn it on disks and mail it out) that the models are 'drab' compared to Taldren's.  I think Fleetdock's models are actually higher polygon models, but they are SFB based ie TOS based - and I guess you can say that the TOS ENterprise is 'drab' compared to the TMP Enterprise.

Beauty is in the eye of the beholder
     
Title: Re: OP+ corrections thread
Post by: FireSoul on July 18, 2003, 10:51:18 pm
Quote:


Beauty is in the eye of the beholder




Yes.. That why I said I didn't think I could make everyone happy..
.. btw.. I'm up to 23 mb of chosen additional models, zipped.


TEASER ONLY
One thing that I've done is installed "old" style pre-refit ships.
For example:
F-CA -> Old style TOS FCA (FECA)
F-CA+ -> Current SFC FCA

 
That's just *1* thing out of many many.. please be patient .. I don't intend a release for a while.. maybe a month or more.

-- Luc
Title: Re: OP+ corrections thread
Post by: Mr. Hypergol on July 18, 2003, 11:04:45 pm
O.k. just one more question Firesoul and I'll stop asking questions for a while.

Even though you are using Taldren-like models, are you considering using an "SFB style" Texas class CL instead of a DD model for the F-CL class of ships?  
Title: Re: OP+ corrections thread
Post by: Auron on July 18, 2003, 11:05:57 pm
Quote:

Quote:


Beauty is in the eye of the beholder




Yes.. That why I said I didn't think I could make everyone happy..
.. btw.. I'm up to 23 mb of chosen additional models, zipped.


TEASER ONLY
One thing that I've done is installed "old" style pre-refit ships.
For example:
F-CA -> Old style TOS FCA (FECA) L Matter
F-CA+ -> Current SFC FCA

 
That's just *1* thing out of many many.. please be patient .. I don't intend a release for a while.. maybe a month or more.

-- Luc  




Looks good.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 18, 2003, 11:10:31 pm
Quote:

O.k. just one more question Firesoul and I'll stop asking questions for a while.

Even though you are using Taldren-like models, are you considering using an "SFB style" Texas class CL instead of a DD model for the F-CL class of ships?  




Can you send me a link to the Texas class ship? .. Is that the Daedelus?
Title: Re: OP+ corrections thread
Post by: FireSoul on July 18, 2003, 11:12:24 pm
Quote:


F-CA -> Old style TOS FCA (FECA)  L Matter





Ha. Ha.  

.. uhm.. Federation Early CA. FECA.
.. well.. yes, other races find it to be a big piece of [censored].

-- Luc
Title: Re: OP+ corrections thread
Post by: Mr. Hypergol on July 19, 2003, 09:19:47 am
 
Quote:

 Can you send me a link to the Texas class ship? .. Is that the Daedelus?  




No the Texas class Old CL is different from the Daedelus.  Check out this link to Fleetdock 13's fed section.  Look at the first ship in the "cruisers" section about the middle of the page...that is a good model for it:

http://www.strategyplanet.com/sfc/omega/fleetdock13/

The Daedelus would make a decent substitute for this ship, but the Daedelus is really an "exploration cruiser" more akin to the F-CA or F-GSC for it's time.  The Texas class is purely SFB.  The Daedalus was never officially incorporated into SFB that I know.

   
Title: Re: OP+ corrections thread
Post by: 3dot14 on July 19, 2003, 10:05:22 pm
Firesoul, do you have any plans for the fighter list? As I understand SFB has quite a few more fighter variants.
Title: Re: OP+ corrections thread
Post by: Holocat on July 19, 2003, 10:48:28 pm
Here's something odd.

I've been goofing around and running from Cleaven on Bonk's OP+ server.  

I've also been waiting alllll day for an HDWC1 or 2. (preferably 2).

The shipyard NEVER produces any HDW type other than the third one.  HDW3, HDWC3, HDWM3, etc.  Dunno if this is a problem with the server, or with the ship list, but i'll post it here and on bonk's server thread just to let everyone know.

You know, just in case anyone other than I ever actually use these things as career ships

Wheee!  It works, it works!  Now let me out of this drone NCL.

Holocat.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 20, 2003, 01:24:39 am
Quote:

Firesoul, do you have any plans for the fighter list? As I understand SFB has quite a few more fighter variants.  




I don't intend to add SFB fighter variants as they don't really translate well for all races.
.. .. remember that this has been an expansion of the stock shiplist, from day 1.  
Title: Re: OP+ corrections thread
Post by: FireSoul on July 20, 2003, 01:25:47 am
Quote:

Here's something odd.

I've been goofing around and running from Cleaven on Bonk's OP+ server.  

I've also been waiting alllll day for an HDWC1 or 2. (preferably 2).

The shipyard NEVER produces any HDW type other than the third one.  HDW3, HDWC3, HDWM3, etc.  Dunno if this is a problem with the server, or with the ship list, but i'll post it here and on bonk's server thread just to let everyone know.

You know, just in case anyone other than I ever actually use these things as career ships

Wheee!  It works, it works!  Now let me out of this drone NCL.

Holocat.  





.. it must be the server and bad odds.  
Title: Re: OP+ corrections thread
Post by: Corbomite on July 22, 2003, 08:44:43 am
FS, the Gorn XCA doesn't show the E-Torps in the selection menu, although they are listed and do appear on the ship in combat.

Also, did you have to use the X ship UI for the tugs (noticed it on the Feds)? They were fine before IIRC.
Title: Re: OP+ corrections thread
Post by: Strafer on July 22, 2003, 10:57:02 am
Quote:

 did you have to use the X ship UI for the tugs (noticed it on the Feds)? They were fine before IIRC.




That's been there for a while, it's the only UI with the necessary # of visible mounts.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 22, 2003, 03:11:34 pm
Quote:

FS, the Gorn XCA doesn't show the E-Torps in the selection menu, although they are listed and do appear on the ship in combat.





I don't understand..  ..huh?


Quote:


Also, did you have to use the X ship UI for the tugs (noticed it on the Feds)? They were fine before IIRC.





Lack of mounts.. and only 1 or 2 tugs have that.
Title: Re: OP+ corrections thread
Post by: jimmi7769 on July 22, 2003, 04:19:14 pm
I just looked the the Klingon HF5 SSD and noted that the Boom Phasers are P-1's and not P-2's.

I always wondered why the Klingons would put crappy P-2's on such an advanced ship.

Good to know they didn't.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 22, 2003, 04:26:35 pm
I guess that happened during a conversion from a normal F5.
FA ph2s -> ph1s.

Fix will of course appear in next revision of shiplist... uhh.. mod.. uhh.. whatever.
Title: Re: OP+ corrections thread
Post by: Corbomite on July 22, 2003, 04:52:58 pm
Quote:

FS, the Gorn XCA doesn't show the E-Torps in the selection menu, although they are listed and do appear on the ship in combat.





Ok scratch that I just checked again and they were there. I know for a fact they weren't showing up last night though. I played that ship twice and they didn't show on the SSD. Just a loading glitch I guess.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 22, 2003, 07:37:26 pm
It seems the stock ftrlist.txt in OP has the some of the Hydran III fighters WAY too early (some IIIs come out before their own II counterpart). I just noticed that myself, and have corrected it using data from EAW.
.. however, I'm afraid it's too late for OP itself.

.. no worries, my OP+ fighterlist will have the right data, in the next version.

-- Luc
Title: Re: OP+ corrections thread
Post by: Cmdr. Krotz on July 31, 2003, 03:48:42 pm
Hey there FS....pssst, the DWC boom arcs, they're showing as "FX" instead of "KFX", it always seems to slip through the cracks somehow, not this time though   ...all the DW variants are good though (what's supposed to be the big difference btw DWC and DWL, just curious)  
Title: Re: OP+ corrections thread
Post by: SPQR Renegade001 on July 31, 2003, 04:16:46 pm
Doesn't the CWarp obstruct the rear fire of the KFX arc?
Title: OP+ corrections thread
Post by: FireSoul on May 02, 2003, 08:57:20 pm
Post your OP+ corrections here.
Please.. no requests of ships that don't exist in SFB.

TarMinyatur: can you repost your data here?


-- Luc
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 02, 2003, 09:15:52 pm
"I don't mean to be a pain in your Canadian ass, FireSoul, but did you decide not to adopt SFB's HET breakdown numbers? Taldren gave many non-nimble ships a "+66%" bonus. Only truly nimble vessels get two bonuses on their first and second HETs in a scenario. Perhaps you might consider changing these ships...

Vessels (and variants thereof) affected: HET+2/Nimble entry should be 1
H-HN
H-CU
H-CRU
H-EH
H-CVE
K-E4
K-E6
K-F5
K-F6
L-FF
L-MP
L-DW
R-K4
R-K5
R-SKA
R-WB
R-KFR

Now, these vessels simply have base HET% errrors:

F-FFE and F-FFR should be like all F-FF's ("5", meaning 66% base success)
F-DE and F-DER should be like all F-DD's ("4", meaning 50% base success)

Oh yeah, the Z-NCA has a huge BPV error. Taldren lists it at something crazy like 157, the Z-NCA is really only 135! The R-KDR is also overpriced. It should be 137, not 146! The L-DWLP gets a power pack for free as well. It should come in at around 114 with UIM tax."
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 02, 2003, 09:16:49 pm
RE: MNR and MNV

SFB:
MNR = 390
MNV = 402

Add 32 for KillerBees.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 02, 2003, 09:21:12 pm
Here's a good URL http://www.darkshire.org/~jhkim/sfb/aids/msc.html for people looking for info.
Download the master ship chart zip archive.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 02, 2003, 09:35:03 pm
It looks like it crashes when the AI enemy is given a ship with more than 12 DC.
crap.

That means OP+ 2.1 and 2.1b are broken. I will have to make a 2.1c, but not tonight.
BE ADVISED!
Title: Re: OP+ corrections thread
Post by: FireSoul on May 02, 2003, 09:42:42 pm
Hey guys..
You have overnight to stuff this thread, for me to work on tomorrow to release 2.1c ..

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 02, 2003, 09:47:30 pm
Quote:

Here's a good URL http://www.darkshire.org/~jhkim/sfb/aids/msc.html for people looking for info.
Download the master ship chart zip archive.  




Oh god..
WOOHOO!

.. Ok.. Now I need to be able to convert this into a usable parseable script-compatible format. With this data, I can work on the nimble ships tomorrow.
It seems I also have to re-split the mounts for the F-CVS .. an error which was reintroduced when I remerged the ship from the pre-2/3rds stuff.

-- Luc
Title: Re: OP+ corrections thread
Post by: Cleaven on May 02, 2003, 09:53:17 pm
I think you should go easy on the play balance stuff (like increasing drone control) until you get the basic stuff like fighters and BPV's and HETs etc. Then when you have your correct SFB OP+ shiplist, head towards play balance and make the OP Deluxe.

Already you are fiddling back and forth, without having achieved the first goal. It may turn out that nobody wants the pure SFB list, and are waiting for the Deluxe version with play balanced X2 ships but that will be a long haul goal for sure.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 02, 2003, 10:11:56 pm
Quote:

Already you are fiddling back and forth, without having achieved the first goal. It may turn out that nobody wants the pure SFB list, and are waiting for the Deluxe version with play balanced X2 ships but that will be a long haul goal for sure.    




Don't call it fiddling.
Be constructive.
I am already frustrated enough as it is.
SFB is the source material, but it seems people don't care about accuracy that much. They just want more more more.


So at this point I will just do corrections and additions. Be damned, good ideas, because there's no room for you.

-- Luc
Title: Re: OP+ corrections thread
Post by: Cleaven on May 02, 2003, 10:28:52 pm
Okay, don't fiddle. Do the SFB stuff, and accept the changes people point out which  are essentially corrections to the addition/standardisation process.

Don't go into appeasement mode about fighters/drones/bar fridges, as long as the BPV's are correct (for SFC) and the SFB heritage is true.

Once you have achieved your primary goal, read the emails from people threatening never to play again, and the messages written in chicken blood about how you have killed the game or some such. They may occasionally have a valid point to make but they are delusional if they think you are stopping them from using the stock shiplist.  

Then strap yourself in as you consider what you want to achieve in the way of D2 and GSA play balance. In the meantime there will be some very happy people playing with a true SFB shiplist, and will be able to give more reliable input into how the SFB versions really play. Who's to say what the balance will be like after a large scale mod.  


PS - the BPV's for the SFB ships may be the subject of a little debate, but better to be argueing about what the ship is worth then trying to create a "balanced" shiplist straight up.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 02, 2003, 10:29:11 pm
I've been looking for typos for about a year on the Shipwrights Project. I've done a Comparator.exe between the OP+ and the 5.01 Shipwrights specs. Accounting for our special tweaks and for your default fighter inclusion costs and OP Plas-I tax, I can narrow down possible typos with some effort. Which I'm doing now.

The tricky issue is differentiating a true typo from a design decision by the Taldren folks (who are now VERY silent, essentially retired). I've also run into some boggling BPV values for SFB ships. Look at the Fed CVA for instance. 150 Combat BPV for that? Gimme a break. Even at the Econ BPV of 172 it's still a bargain.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 02, 2003, 11:51:47 pm
Quote:

Okay, don't fiddle. Do the SFB stuff, and accept the changes people point out which  are essentially corrections to the addition/standardisation process.

Don't go into appeasement mode about fighters/drones/bar fridges, as long as the BPV's are correct (for SFC) and the SFB heritage is true.

Once you have achieved your primary goal, read the emails from people threatening never to play again, and the messages written in chicken blood about how you have killed the game or some such. They may occasionally have a valid point to make but they are delusional if they think you are stopping them from using the stock shiplist.  

Then strap yourself in as you consider what you want to achieve in the way of D2 and GSA play balance. In the meantime there will be some very happy people playing with a true SFB shiplist, and will be able to give more reliable input into how the SFB versions really play. Who's to say what the balance will be like after a large scale mod.  


PS - the BPV's for the SFB ships may be the subject of a little debate, but better to be argueing about what the ship is worth then trying to create a "balanced" shiplist straight up.





So .. THAT's what's this is about. You're pissed that I changed my mind.
Fine.  I'm sick of stuff like this where no one is happy. I'll release 2.1c as promised, with the least possible work included.

Signing off,
-- Luc

 
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 03, 2003, 12:08:20 am
FS, I think the silent majority is very pleased with your work as is.

In the end, trust your own judgment.

We are all lucky to benefit from your labour.
Title: Re: OP+ corrections thread
Post by: Cleaven on May 03, 2003, 12:08:55 am
No, not at all. Haven't even DL'ed it yet. But your time is key to the success of the project. But the original stated objective is being side-stepped. And if you stop now then you have achieved neither a balanced list or an SFB correct list.

I am not alarmed, surprised or distressed about this, because I have gotten used to it. It is the nature of the whole SFC series. Almost, but not quite right. And that's just the way things are. People/designers lose interest, are side-tracked or diverted onto other things by imperatives which make "near enough is good enough" an acceptable state of affairs for something this big (and it is big).  And the truth is that quite often near enough IS good enough.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 12:20:04 am
Quote:

No, not at all. Haven't even DL'ed it yet. But your time is key to the success of the project. But the original stated objective is being side-stepped. And if you stop now then you have achieved neither a balanced list or an SFB correct list.

I am not alarmed, surprised or distressed about this, because I have gotten used to it. It is the nature of the whole SFC series. Almost, but not quite right. And that's just the way things are. People/designers lose interest, are side-tracked or diverted onto other things by imperatives which make "near enough is good enough" an acceptable state of affairs for something this big (and it is big).  And the truth is that quite often near enough IS good enough.    




The original intent WAS sidestepped when I decided to start doing balance changes.

Quote:


Let's add what's missing from SFB. .. but let's do it as if we were Taldren so that we can preserve the good feel of the game. Its style must match Taldren's, as if it was an extension and continuation of their work.





.. that's my true goal. 2.1b was to go towards that but I encountered a fatal flaw which resulted in CTD.
2.1c will correct that flaw.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 12:34:48 am
Quote:

"I don't mean to be a pain in your Canadian ass, FireSoul, but did you decide not to adopt SFB's HET breakdown numbers? Taldren gave many non-nimble ships a "+66%" bonus. Only truly nimble vessels get two bonuses on their first and second HETs in a scenario. Perhaps you might consider changing these ships...

Vessels (and variants thereof) affected: HET+2/Nimble entry should be 1
H-HN
H-CU
H-CRU
H-EH
H-CVE
K-E4
K-E6
K-F5
K-F6
L-FF
L-MP
L-DW
R-K4
R-K5
R-SKA
R-WB
R-KFR

Now, these vessels simply have base HET% errrors:

F-FFE and F-FFR should be like all F-FF's ("5", meaning 66% base success)
F-DE and F-DER should be like all F-DD's ("4", meaning 50% base success)

Oh yeah, the Z-NCA has a huge BPV error. Taldren lists it at something crazy like 157, the Z-NCA is really only 135! The R-KDR is also overpriced. It should be 137, not 146! The L-DWLP gets a power pack for free as well. It should come in at around 114 with UIM tax."  




All changes checked and approved.
-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 12:37:48 am
Quote:

RE: MNR and MNV

SFB:
MNR = 390
MNV = 402

Add 32 for KillerBees.




The current prices were:
MNR: 417 -> changed to 422
MNV: 367 -> changed to 434
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 12:42:54 am
I'm ready to release 2.1c, pending more change requests.
Title: Re: OP+ corrections thread
Post by: Cleaven on May 03, 2003, 12:55:32 am
Of course, you have to adhere to the Taldren way of doing things such for fighters, PF's drone control etc. But how long do you think the balancing phase of the operation will take? While you are going through the balancing iterations there will be people who would like to just play with what are in essence the unbalanced stock and additional ships from SFB and other corrections as per the SSD's, and not have to argue about balance (because there has been no attempt at balance). I would imagine a monthly cycle, repeated over about six months, until the balance project could be considered complete.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 12:57:51 am
Quote:

Of course, you have to adhere to the Taldren way of doing things such for fighters, PF's drone control etc. But how long do you think the balancing phase of the operation will take? While you are going through the balancing iterations there will be people who would like to just play with what are in essence the unbalanced stock and additional ships from SFB and other corrections as per the SSD's, and not have to argue about balance (because there has been no attempt at balance). I would imagine a monthly cycle, repeated over about six months, until the balance project could be considered complete.    




Lesson from experiencing April: screw the blanket balancing.

.. only way that'll work with the players using the Taldren shiplist is to not use it.
A 100% purist SFB shiplist is the only way to make it work.


SO! Back to square 1. Add. Fix. Adjust. That's it.
-- Luc
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 03, 2003, 01:01:24 am
K-D7C should have 3 tractors until it gets the 2 extra tractors/mechlinks for PFs. (Look closely, it's not just a mechlink refit, two new tracs are installed on the waist.) You could add a K-D7CF, although the D7C would likely be refitted to a D7L before it got the trac/mechlink refit. I decided to give it to the D7L since it is in the right era(2275). The K-D7C is 136 without the trac/mechlink refit. 140 with it.
 
Likewise the R-KRC and R-KRCS should have 3 tractors not 5. Your R-KRCSF's 5 tracs are OK. Additionally, all the KRCS's should have 5 APR, not 7.

The G-CC+ and G-CCF should have 2 APR, not 3.

Fed CA+ shouldn't automatically have the RH Ph-1 refit. It should have just the Ph-3 and G-rack refit. Your CA+ is really a CAR+.

Your L-DWL got the PowerPack refit. I think the DWLP should get it (as Taldren tends to combine the PowerPack and Phaser refit together, see CWL vs CWLP) or you need to make a base DWL that is without a PowerPack.

Possible Combinations of L-CWL (134 bpv)
CWL = 30 power
CWL-Phas = 30 power, Ph3 to Ph1 refit, +4 bpv (unbuilt)
CWL-Pow = 34 power, +9 bpv (unbuilt)
CWL-Phas+Pow = 34 power, +13 bpv (Taldren's CWLP)

Combinations of L-DWL (103 bpv)
DWL = 23 power (not in OP+ shiplist)
DWL-Phas = 23 power, Ph3 to Ph2 refit, +2 bpv  (unbuilt)
DWL-Pow = 27 power, +9 bpv  (your "DWL" although it didn't pay for PowerPack, bpv = 103)
DWL-Phas+Pow = 27 power, Ph3 to Ph2 refit, + 11 bpv  (your "DWLP" although it didn't pay for PowerPack, bpv = 106)
 
Title: Re: OP+ corrections thread
Post by: Cleaven on May 03, 2003, 01:15:22 am
Quote:




.. only way that'll work with the players using the Taldren shiplist is to not use it.
A 100% purist SFB shiplist is the only way to make it work.


SO! Back to square 1. Add. Fix. Adjust. That's it.
-- Luc  




I wasn't going to say that, but it is quite true. Just remember that you cannot disappoint me any more than I was after playing on the D3 the first time (which has since improved a tad). With that as low water mark for lost potential in SFC you would have to do something really weird to make it worse.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 01:38:06 am
Hey Tar,

Could you check the gorn Tugs? I think my BPVs are low. I used the BPV instead of EPV and now I wonder..
-- Luc
Title: Re: OP+ corrections thread
Post by: Rod O'neal on May 03, 2003, 02:31:30 am
I don't think that you can get too hung up on precise BPVs. Loadouts yes, but BPVs no. Not to through a monkey wrench into everything, but here's my reasoning. How much do you subtract from the BPV because Feds don't have partial photon OLs? How much do you subtract because plasmas can't be rolling delayed? How much do you add because envelopers can be held? How much do you subtract from the disruptor races and the Hydrans because you can't leave disruptors and fusions unarmed so you can put power into shield reinforcement while they close on the opponent and then instantly switch power from shields to weapons. How much more BPV do we add to the Hydrans because they don't use power to arm their fighters. How much should we subtract from the drone races, especially the Mirak, because every ship in the game has Aegis fire control, or the equivalent. Etc... This isn't complaining. The game plays good and is IMO the best game out there. Adding to it in the way you are definately makes it better. I can tell that you're getting stressed though, and some things just aren't going to transpose directly over for exactly the same BPVs. Do like you intended, add the "missing" ships and play with it. Balance problems are going to take a while to figure out. Don't drive yourself crazy. It's a lot, probably too much, for one person to figure out all at once.    
Title: Re: OP+ corrections thread *DELETED*
Post by: TarMinyatur on May 03, 2003, 04:05:11 am
Post deleted by TarMinyatur
Title: Re: OP+ corrections thread
Post by: Holocat on May 03, 2003, 05:55:35 am
Hey, I read that the ISC get something called 'Torpedo fighters' on one of the threads Firesoul has abandoned recently.  

What is that, exactly?

A small housecat, lost, in a sea of beer swillin', flame fillin', starship spillin', SFBers,

Holocat.
Title: Re: OP+ corrections thread
Post by: Julin Eurthyr on May 03, 2003, 07:23:25 am
Quote:

Hey, I read that the ISC get something called 'Torpedo fighters' on one of the threads Firesoul has abandoned recently.  

What is that, exactly?

A small housecat, lost, in a sea of beer swillin', flame fillin', starship spillin', SFBers,

Holocat.  




ISC Fighters per SFB:

There are 2 "major" fighter lines for the ISC in SFB.  The "Superiority" Fighter packs 2/Ph-3 & 2x Pl-D.  The "Torpedo" fighter packs 1xPh-3, less maneuverability (lower dogfight rating which is not used in SFC), and a Pl-F.

These fighters get the usual speed upgrades as time goes on, but not much else (like lots of extra ammo and stuff like that...)
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 10:53:51 am
I've readded the tugs using the EPV. That should stop cheaters.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 10:56:49 am
Thanks people..

.. any other fixes you want me to do before I send this one out?
-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 12:41:12 pm
allright then.
2.1c is declared final, and is to be released now.
Title: Re: OP+ corrections thread
Post by: Rod O'neal on May 03, 2003, 11:01:32 pm
Quote:

Rod, I think that's where our collective experience of thousands of battles played should be valuable. We all know that the F-SC isn't worth 120 in SFC. We could probably narrow it down to +-10 of some number. The fact is that Taldren was faithful to SFB bpvs overall. The deviations from SFB bpvs draw attention naturally. Of course, many ships that "obey" SFB bpvs are tough to justify in the SFB environment not to mention the real-time SFC environment as you stated.  The easier job (which I've been doing for a while) is looking at refits and making a case for it to be more or less based on the relative change in specs.  The L-NCA v L-NCAL comes to mind. Additionally, I've been looking at ships that are nearly identical but have quite different BPVs (I-CVLZ vs I-CLZ). A very tough question to ask from a blank slate..."How much should the R-FHK cost?" I bet you'll start to wonder "Against what opponent?" Yup, BPV is a messy subject. Only the most vile offenders can be addressed by a group of players I've come to learn.




You're right, and that's what I meant to say. The SFB loadots and BPVs are the logical place to start. What you've (That's a collective you for all those who have worked on it.) done with the your shiplist to balance things will also need to be done with FireSoul's. It appears, to an outsider, that balancing has been, and is continuing to be done, to yours one ship at a time. With all the ships in SFC that would take a very long time, even for a large playtest group.
We should be able to figure out the true SFC value of an R-torp, for example, by taking the value in SFB and adjusting it up for being able to hold it, both as a standard and an enveloper, and subtracting some value for not having the rolling delay ability and come up with an accurate value for an R-torp. This is just one example. It needs to be done for most of the systems since almost none of them operate precisely as they do in SFB. Even the stock shiplist needs this. Individual races can be looked at to see if there are any holes in their shiplist that need to be plugged and ships can be designed. I just don't think FireSoul should be beating his head against the wall trying to do it all at once. You and your group, and others have been doing this part for a while. Your shiplist is very well thought out. You have shown a willingness to contribute here, and after you've had a chance to use and examine it I'm sure you, and others, will have plenty of constructive input to help balance things out.
Major shiplist editing, of any type, is a lot of work, and is very tedious. To FireSoul, Just making the thing is effort enough   To anyone who thinks that he's somehow *copping out* by not trying to perfect it all at once, You just don't understand how much work he's doing.      
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 11:03:42 pm
Thanks Rod..
.. sometimes a little "keep going" helps. .. I need that from you guys laterly.
Title: Re: OP+ corrections thread
Post by: Rod O'neal on May 03, 2003, 11:19:48 pm
FireSoul, I know what you are doing is a TON of work. Anyone who doesn't understand needs to sit down and add, oh say 100 ships to the game. shiplist, strings, shipnames, etc... Checking each one to see if it works, and then release it, only to find that they've made typos etc. and then multiply that by 10 or 15 fold, to get to the size of yours. Then redo it 3 or 4 or 5 times. then have someone say that they aren't trying to do it right because they didn't address every single complaint or criticism to EVERYONE'S satisfaction. They just might feel a bit underappreciated and be a bit more understanding.    
Title: Re: OP+ corrections thread
Post by: FireSoul on May 03, 2003, 11:41:49 pm
It's okay.. It's okay..
.. I've written myself some perl scripts on my linux box to detect a lot of the common issues.. And that saved me time.

For example..
.. my perl script tells me if any heavy weapon that requires power to load is fitted in a phaser slot as well as a phser fitted in a weapon slot.
.. my scripts tell me which ships still have 1-reload weapons prior to Y175..
.. how many ships per hulltype per race there are (because of the old 64 max, and now 128 max)..
Which ships don't have names in "shipnames.txt" as well as something in "strings.txt" for the ship's description.

etc. I must be checking for dozens of conditions now.. all run neatly together.

Sample:
Quote:


# ./check.sh
--------- count_by_hull.pl
REMEMBER: the usable limit is 64 ships PER hulltype PER race.
Showing with 64 ships or more in category.
---------------------------------------
Klingon -- CA -- 66
Klingon -- FF -- 77
Lyran -- CA -- 97
Lyran -- CL -- 77
Lyran -- FF -- 81
Mirak -- CA -- 67
Mirak -- FF -- 73
OrionOrion -- CL -- 64
--------- fighter_checker.pl
--------- ph_mount_checker.pl
H-SBX -- 902:
  Heavy weapon mount has phaser ---  Mount: 8   type: PhG2
  Heavy weapon mount has phaser ---  Mount: 9   type: PhG2
  Heavy weapon mount has phaser ---  Mount: 10   type: PhG2
--------- shipnames_checker.pl
--------- strings_checker.pl
--------- drone_reload_y175.pl


There are 0 ships with possible drone reload errors.
--------- Done ----------







If you guys ever need someone to put some scritable checking together for your own shiplist, let me know. It might not run at your end, but I could probably generate answers for you and return these to you via email.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 04, 2003, 01:19:56 am
That's cool stuff.

I've not yet learned how to usefully parse such data with Java apps.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 04, 2003, 01:23:56 am
Cam you convert the MSC files into DB-like structures I could parse through?
Maybe with copy-paste or something.. I dunno. I'm pretty sure some corrolation between the MSC and any shiplist could be done.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 13, 2003, 09:47:45 pm
Note to self:

There's a Romulan CL with '???' for name.. a SEG?
.. needs to be checked.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 16, 2003, 12:06:17 pm
I-CPF and CPFW should be classed LIGHT_CRUISER, not NEW_HEAVY_CRUISER. They're wuss boats with just a couple phasers. They are police ships on CL hulls.

Many of the Romulan new-design cruisers are probably overclassed as HEAVY_BATTLECRUISER. Roms have bloated BPVs due to the cloak, so some of the 170-190 BPV hawks should probably be NCA or CA. This is a tricky issue that needs more input.

G-BDDs seem a bit overclassed as WAR_DESTROYER considering BPVs are more in line with the DESTROYER class.

I noticed most, but not all, fast cruisers are "R"estricted. Either all of them should be, or none of them should be (I prefer the latter).

Some FFV/DDV ships are not classed as CARRIER, but some DWV/HDWV are classed as CARRIER even though they have the same number of fighters as the others. This is probably a case-by-case issue where blanket rules are hard to follow.

I believe some of the AxPFTs still have just 2 INTs, instead of 4. Specifically, the L-AxPFT and R-AxPFT have just 2. Adding 2 more will also require a BPV adjustment. The G-AxPFT has 4 INTs.

Romulan KRs (KR, KRB, KRM) should probably be classed as LIGHT_CRUISER, since they are D6 conversions, not D7 conversions. Those are the K7s and KRC/KRCS. The most obvious difference is the number of phasers.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 16, 2003, 04:35:31 pm
Thanks Nomad..
I'll let things pill up for a while until I decide to do something about it.

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 16, 2003, 05:46:21 pm
NP. I figured you were just using this as a running tally of feedback until you do your next revisions. I'll put in anything else I might notice so it's all in one place.

Keep up the good work.
Title: Re: OP+ corrections thread
Post by: NannerSlug on May 16, 2003, 05:52:04 pm
1) f-LTV Phaser arcs?

2) what are these things? CAH, CAM , BCP, BCS, CMC, MS, (there are a few more.. )

inquiring minds would love to know.. your probably uber busy anyhow.
 


 
Title: Re: OP+ corrections thread
Post by: Cleaven on May 16, 2003, 07:13:40 pm
Just a question, without implying that OP+ should have this change, but is there any plan to reduce the power requirements for cloak. This may make the BPV of the Romulan ships more appropriate in that the cloak they pay for can actually be used. I don't wish to predict how it will be used, just that it can be. Otherwise you could think about reducing the 10% cloak tax and leave the stats as they are.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 16, 2003, 07:31:51 pm
No. I won't be doing any changes to cloak. That's similar to the changes to the fighters I had planned and is not wanted by a lot of people.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 16, 2003, 07:33:40 pm
Quote:

1) f-LTV Phaser arcs?

2) what are these things? CAH, CAM , BCP, BCS, CMC, MS, (there are a few more.. )

inquiring minds would love to know.. your probably uber busy anyhow.
   




CAH? dunno.
CAM? dunno.
BCP: what race's?
BCS: Battle Control Ship. Normally a ship with about 6 fighters and 6 PFs on a BCH hull.
CMC: dunno.
MS: MineSweeper.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 17, 2003, 06:00:37 pm
Quote:


Romulan KRs (KR, KRB, KRM) should probably be classed as LIGHT_CRUISER, since they are D6 conversions, not D7 conversions. Those are the K7s and KRC/KRCS. The most obvious difference is the number of phasers.  




The D6 should be considered a Heavy Cruiser just like its pointy-eared cousin, the KR. Ships with 30 warp can hardly be classed as Light Cruisers (which almost always have 24 warp).
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 17, 2003, 07:02:47 pm
Quote:



The D6 should be considered a Heavy Cruiser just like its pointy-eared cousin, the KR. Ships with 30 warp can hardly be classed as Light Cruisers (which almost always have 24 warp).  




I've often wondered how that is the way it is. If you look in the shiplist in game, it says heavy cruiser, but on the shiplist.txt it's light cruiser. I'm assuming that it's a mistake. Or perhaps Taldren thought the best way to insert some balance was to downgrade them? Considering that there is nothing like the F&E klink reserve fleet (with 24 D6's in it alone) in SFC perhaps this was a D2 balance move (and insures that there are 50x too many D6D's, lol).

At any rate, on to my real question: Are you keeping a master errata file for SFC Tar? I've got a shiplist project that I'm considering, and I just don't have all the SSD's that I need. The first thing I'd like to do is chuck the mistakes but I don't know where they all are.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 17, 2003, 08:57:46 pm
I don't have a master errata file. All the errors that I could find (by examining SSD's for uncounted hours) were fixed ship by ship over a long while in the 5.10 Shipwrights Shiplist. There are a few tweaks that cause the stats to vary from SFB (i.e. G-racks, Security, Aft Hull, Shuttlebay). I suppose one could do a Comparator.exe of the 5.10 SW specs with Taldren's 2.036. I've done that for the 5.01 SW specs here.  
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 17, 2003, 09:12:33 pm
My Gorn heritage tempts me to remain quiet on these errors  My trusty G-CC has two Ph-3's that it really shouldn't have. The G-CC is the only CC in the galaxy that has the same firepower as its base CA! The CCF compounds this error by applying the "F-refit"(+2 Plas-F and +2 wing Ph-3's) to these Ph-3's. The CCF should really have 2 Ph3, not 4. The CCF is an excellent ship with all that phaser padding, but it is an error that warrants fixing.  
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 17, 2003, 10:13:00 pm
I guess my point is: If I were to use either of these lists for source data, it would have these problems corrected, right? I have most SSD's for Lyrans, Klingons, and Hydrans. Other races though I have limited data, so I'd want to be sure that everything was right.
Title: Re: OP+ corrections thread
Post by: IndyShark on May 17, 2003, 10:34:45 pm
Firesoul, I was playing on Techwars tonight and I noticed two ships that seemed to have too few marines. I ran into a F-DE that had 4 marines and a F-CVLT+ that had only 2. Strangely enough I drafted another F-DE and she had 8 marines.

I don't know if this is an error or just a game quirk.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 17, 2003, 10:36:36 pm
Wouldn't doing changes like those HEAVY_CRUISER -> LIGHT_CRUISER adjustments change the feel of the game? ..
.. I don't think it's a good idea to do it jsut because it doesn't 'feel right'. I want to do it because it's a correction.

ie:
.. H-CHC, H-CHA were changed to their correct status.


On that note, ships that I added myself are my call, I guess. .. so those I am more willing to change if it's needed.
-- Luc
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 18, 2003, 12:03:25 am
Regarding ship classes:

Taldren had the F5 listed as a "Frigate" yet the F5B was listed as a "Destroyer". The D5 was listed as a "War Destroyer", which we know is BS. The KCR was amazingly listed as an ordinary "Heavy Cruiser" yet the weakling Firehawk-A was deemed a "Heavy Battlecruiser". I think it is safe to say that Taldren was not too concerned about things making sense with regards to this shiplist entry. Not surprisingly, "War Cruiser" isn't even an option.

I suggest you consider using movement costs to decide Ship Class (.33 = FF, .5 = DD, .67 or .75 = CL, 1 = CA, 1.25 to 1.5 = DN, 2 = BB).  BCH status is pretty clear. DD vs DW can be a bit tricky though. NCA vs CA is pretty straight forward.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 18, 2003, 12:17:12 am
Ok, so where does the I-CPF fall into?

.. btw, most of THOSE corrections I have already done in 2.1c
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 18, 2003, 12:32:41 am
Quote:

Regarding ship classes:

Taldren had the F5 listed as a "Frigate" yet the F5B was listed as a "Destroyer". The D5 was listed as a "War Destroyer", which we know is BS. The KCR was amazingly listed as an ordinary "Heavy Cruiser" yet the weakling Firehawk-A was deemed a "Heavy Battlecruiser". I think it is safe to say that Taldren was not too concerned about things making sense with regards to this shiplist entry. Not surprisingly, "War Cruiser" isn't even an option.

I suggest you consider using movement costs to decide Ship Class (.33 = FF, .5 = DD, .67 or .75 = CL, 1 = CA, 1.25 to 1.5 = DN, 2 = BB).  BCH status is pretty clear. DD vs DW can be a bit tricky though. NCA vs CA is pretty straight forward.  




With exception to romulans. Romulans are...different.

I was wondering, we have basically a conversion effort from SFB to SFC using the taldren "style" here. Perhaps we could also do the fighterlist as well?
Title: Re: OP+ corrections thread
Post by: FireSoul on May 18, 2003, 01:29:23 am
After the whole 2/3rds fighters idea, I decided OP+ would not necessarily be 100% SFB accurate..
.. for that, I encourage a separate project be spawned.

-- Luc
Title: Re: OP+ corrections thread
Post by: Cleaven on May 18, 2003, 02:49:57 am
Probably the best way to handle the more contentious changes like fighters and cloaks.

(And I like the EAW Shipwrights list a lot too, but I'm stuck on OP now.)
 
Title: Re: OP+ corrections thread
Post by: jimmi7769 on May 18, 2003, 08:18:38 am
Quote:

Ok, so where does the I-CPF fall into?

.. btw, most of THOSE corrections I have already done in 2.1c  




the I-CPF is based on the light cruiser hull isn't it??
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 18, 2003, 09:01:32 am
The I-CPF is a CL hull. It only carries a couple phasers. It and the CPFW (adds Ph3s) should be classed as LIGHT_CRUISER. Nobody will ever buy this ship at even that pricing bracket, but it is better than NCA.

As for the D6/KR issue, the class changes only affect price and availability on the D2. Such changes would not alter the BPV matchups or effectiveness of the ships. The D6 is worse than a D5, yet it costs more if it is considered a CA. It may have more warp, but it has CL shields and weapons. Until D5s come out, the D6 class is the only CL the Klingons have. More warp + 1.0 move cost pretty much equal a ship with less warp and a .67 move cost. I think the D6-based ships are reasonable to consider CLs.

Concerning shiplist corrections, if I've read FS right in past posts, he has only fixed those ship errors that he has come across or had brought to his attention. It is entirely possible (even probable) that there are errors he has not identified yet. I've been working on a straight reworking of the default shiplist to SFB specs, but it takes me a long time to do because I'm checking every single ship against the SSDs. That's the difference between having a shiplist to play and having one that's still unreleased.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 18, 2003, 11:05:49 am
Quote:

The I-CPF is a CL hull. It only carries a couple phasers. It and the CPFW (adds Ph3s) should be classed as LIGHT_CRUISER. Nobody will ever buy this ship at even that pricing bracket, but it is better than NCA.

As for the D6/KR issue, the class changes only affect price and availability on the D2. Such changes would not alter the BPV matchups or effectiveness of the ships. The D6 is worse than a D5, yet it costs more if it is considered a CA. It may have more warp, but it has CL shields and weapons. Until D5s come out, the D6 class is the only CL the Klingons have. More warp + 1.0 move cost pretty much equal a ship with less warp and a .67 move cost. I think the D6-based ships are reasonable to consider CLs.

Concerning shiplist corrections, if I've read FS right in past posts, he has only fixed those ship errors that he has come across or had brought to his attention. It is entirely possible (even probable) that there are errors he has not identified yet. I've been working on a straight reworking of the default shiplist to SFB specs, but it takes me a long time to do because I'm checking every single ship against the SSDs. That's the difference between having a shiplist to play and having one that's still unreleased.  




See,  I don't buy the argument that a D6 is a light cruiser. It's a heavy cruiser. It's even listed as one. It's just a crappy heavy cruiser. Compare this:
Designation: K-D6B
BPV: 128
Crew: 43
Marines: 14
Shield 1: 30
Shield 2 & 6: 22
Shield 3 & 5: 22
Shield 4: 22
Total Shields: 140

Movement Cost: 1
Turn Mode: B
Total Warp Power: 30
Impulse Power: 5
Aux Power: 2
Total Engine Power: 35
Battery: 3

Transporters: 5
Tractors: 3
Mech Tractors:
Shuttles: 2
Fighters:

4x Disruptor 3
2x Missle Rack A
7x Phaser 2
1x ADD 6

With:
Designation: K-D5
BPV: 110
Crew: 39
Marines: 8
Shield 1: 30
Shield 2 & 6: 26
Shield 3 & 5: 26
Shield 4: 26
Total Shields: 160

Movement Cost: 0.67
Turn Mode: B
Total Warp Power: 24
Impulse Power: 5
Aux Power: 2
Total Engine Power: 29
Battery: 3

Transporters: 3
Tractors: 3
Mech Tractors:
Shuttles: 2
Fighters:

4x Disruptor 3
2x Missle Rack A
2x Phaser 1
2x Phaser 2
4x Phaser 3
2x AMD 12

These are the 2 variants available at the same time, the D6B in 2265 and the D5 available in 2268. In comparison, the D6 has more phasers (though all are ph-2),  more transporters, and (something that people generally don't consider), more internals (76 on the D5, 81 on the D6 by my quick count). The last means it's takes enemy fire better than the D5. It's true that they have the same shielding. It's also true that so does the D7 - the D6 and D7 have the same amount of shielding. Again, CA level stuff. Comparing the D6 to D7 again, the power plant on the D7 has only 2 more points of aux power as well, and it has 2 more ph-2. As for the argument that the klingons don't have a CL then, MANY races don't have a CL. Hydrans for instance don't get a CL of any type until 2268 with the horseman. The D6 is a CA and should be treated as one.

 
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 18, 2003, 01:58:43 pm
Some very good points there. Note the D6 has LESS shielding than the D5, and a worse power curve. Actually, most players would take a D5 over a D7. The D5 is a war cruiser, so really the Klingons, as with other races, skip CLs altogether. They don't actually have ANY. Upon examination of your arguments, and looking at the Hydrans as a common foe with similar ship production, the D6s are like unrefitted DGs -- poor cruisers that are best used as hulls to build variants from. Still, for pricing and availability, I would rather see a D6 model in the CL class on the D2. That's certainly up to the admin running a campaign, so it need not be addressed in a common shiplist. However, D6s and KRs should be classed the same, whichever way is chosen.

This is exactly why I like these threads -- people can discuss things and find common ground or improvements without getting into a flamefest.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 18, 2003, 04:56:08 pm
Actually, the Ship Class ("Class Type") determines more than Dynaverse stuff, it affects Hit&Run vulnerability since 2.0055.

H&R Modifier:

Frigate and Carrier = 9/6
Destroyer = 9/7
War Destroyer = 9/8
Light Cruiser = 9/9
Heavy Cruiser, New Heavy Cruiser, and Special = 9/10
Heavy Battlecruiser = 9/12
Dreadnought = 9/14
Battleship = 9/16

Here's the H&R formula:

(20-(DefendingMarines*Modifier))/60 = Vulnerability

So a ship with no marines has a vulnerability of 20/60 or 0.33 or 33%.
Note that the product of DefendingMarines*Modifier has an upper limit of 16, which means a minimum vulnerability of 0.067 or 6.7%.  
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 18, 2003, 07:21:54 pm
Quote:

Some very good points there. Note the D6 has LESS shielding than the D5






I looked at this about 6 times and missed that, thank you.

 
Quote:

... and a worse power curve. Actually, most players would take a D5 over a D7. The D5 is a war cruiser, so really the Klingons, as with other races, skip CLs altogether. They don't actually have ANY. Upon examination of your arguments, and looking at the Hydrans as a common foe with similar ship production, the D6s are like unrefitted DGs -- poor cruisers that are best used as hulls to build variants from.




There's nothing "poor" about a DG or RN. They are good ships actually. Your analogy is incorrect IMO; a better comparison is the DG/RN against the D7/D6, or the DG+/RN+ against the D7B/D6B. Though the Hydran has the advantage here. This is intentional. Something that unfortunately can't be simulated correctly is the issue of numbers, and production costs and priorities. The klingons decided that "quantity has a quality all of it's own" since ADB based them loosely off of the soviet union. A quick check of my appendix of F&E 2K shows that, at the start of fighting of the general war, the hydran kingdom could muster 55 total combat vessels. This number increases somewhat if you factor in the expansions, but not by a significant number. The Klingon empire on the other hand, has 148 combat ships in it's various fleets. Not only that, but they also have a reserve fleet with another 15 ships, and a mothballed fleet (requires EP to activate) of 32 D6, 12 F5, 12 E4. To the hydran and Kzinti players in the early going it does not matter if your ships are superior to the klingon's, it is like trying to break a tidal wave. Also, a DG and RN cost 10 EP each (counting fighter factors) while a D6 and D7 costs 8.

What does this mean? Only that a D6 is a heavy cruiser, that is inferior because it's supposed to be inferior. The D7 is the same thing basically.  These are klingon design decisions. What's really needed in the D2 play is perhaps having racial adjustments to ship pricing. A hydran CA costs X while a klingon one costs Y. IMO though we're facing a program limitation and I don't know if there's anything that can be done about it really.
 
Title: Re: OP+ corrections thread
Post by: Cleaven on May 18, 2003, 08:22:36 pm
Quote:



What does this mean? Only that a D6 is a heavy cruiser, that is inferior because it's supposed to be inferior. The D7 is the same thing basically.  These are klingon design decisions. What's really needed in the D2 play is perhaps having racial adjustments to ship pricing. A hydran CA costs X while a klingon one costs Y. IMO though we're facing a program limitation and I don't know if there's anything that can be done about it really.
 




This is indeed the crux of the matter, and while the use of a SQL database and tools would make it possible for empire specific factors (like cheap drones for the Kzinti) there are also practical limitations on achieving this, in that somebody has to do all the work in the first place. While a number of people have made a fair bit of progress it's not possible to do this tomorrow, or the day after. Until then comprimise and practicalities must have right of way.  
Title: Re: OP+ corrections thread
Post by: Magnum357 on May 20, 2003, 09:00:22 pm
Hey guys, just a quick question.  Does this shiplist include Monitors?  I never really checked if the original OP shiplist ever included them.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 20, 2003, 10:10:50 pm
Yes.

.. why?
Title: Re: OP+ corrections thread
Post by: jimmi7769 on May 20, 2003, 10:16:44 pm
Quote:

Hey guys, just a quick question.  Does this shiplist include Monitors?  I never really checked if the original OP shiplist ever included them.  




The original OP shiplist did not include them.
Title: Re: OP+ corrections thread
Post by: Magnum357 on May 21, 2003, 01:06:21 am
I was just curious Fire Soul.  Harly anybody in SFC and SFB mentions them much, but I find them a very facinating type of ship.  lumbering beasts that have a heck of amount of firepower yet slower then crap.  Never really tried them before in SFC.  But now I know why, Taldren never included them.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 21, 2003, 01:35:37 am
Taldren included *1* Monitor in SFC:OP: The LDR one.

.. .. anyways.
.. note to self:

Check to redo weapons on ISC CMs.
.. also, check fighterlist for H-WASP costs.
 
Title: Re: OP+ corrections thread
Post by: FireSoul on May 22, 2003, 02:04:33 am
Note to self:

The Z-MBT(+)  aka Z-MTT-B needs to have its disruptors reorganized. Just 2 banks for 5 dizzies seems odd.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 22, 2003, 04:39:03 am
Note to self:

The plasma-race's HDWs need to have both a Plasma-D and Ph1 variant for their HDWEs. Similarly, the Klingon's HF5E and the Mirak HDWE should have both a ph1 and a ADD12 variant. The Fed HDWE should have both a ph1 and Drone-G variant. The hydran's HDWE is fine, with the extra phGs. The lyran HDWE is stuck with ph1s, I guess.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 22, 2003, 06:43:14 am
I don't have the heavy destroyer option mount rules in front of me. Question: are ESGs (at 1 per 2 weapon boxes?) prohibited from the weapon option spots on Lyran HDWs? If not, an ESG version would be a good second escort variant.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 22, 2003, 06:55:12 am
Yes, it's prohibited.. for 2 reasons too.

1- HDWs are Size-class 4. Option-mount rules state the ship needs to be size-class 3 or larger.

2- the 2 option mounts are considered 'hull mounted', but are not together. They can't be used this way.
.. in fact, the only HDW with 2 weapon options that are together is the Gorn's..
.. hence, there are more Grn HBD variants:
HBD1: 2x PlasmaFs RH  (AP)
HBD2: 1x PlasmaG  RH  (AP)   (!!!)  
HBD3: 2x PlasmaD  RAR/RAL arc to simulate RPR/LPR arc. (this could also have been "RH" by the rules)
HBD4: 2x Ph1  (I always made at least one of these per race)


Note that the ISC's HDD has RH PlasmaDs and the 2 rear plasmas are in a single mount: I ran out of mounts for it. Maybe I should put the ship on a larger model? I could then split the rear optionmounts and give the plasma-Ds separate arcs for better coverage, as well as separate pseudos for the Fs.

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 22, 2003, 02:09:27 pm
I suspected as much. No HDW-sized EGOs, then.

Is there a 3-ESG ship in the current list? I haven't looked closely at the Lyran specs, but I seem to remember a battle tug or somesuch having a total of 3 ESGs when using a pallet. I've always thought a 3-ESG ship would be a good thing on a cruiser, so you have something between the CAs and the 4-ESG BC(H)s. I'll have to crack a few SSD books to satisfy my curiosity now.
Title: Re: OP+ corrections thread
Post by: Rod O'neal on May 22, 2003, 02:48:37 pm
In SFB, the Lyran and LDR LBTs (Light Battle Transport) have three ESGs with the Klink battle pod.  
Title: Re: OP+ corrections thread
Post by: Strafer on May 22, 2003, 04:02:23 pm
Quote:

In SFB, the Lyran and LDR LBTs (Light Battle Transport) have three ESGs with the Klink battle pod.  



Confirmed, the LBT, LBT+ and LBTF have 3 ESGs in OP+.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 22, 2003, 04:30:57 pm
Something to consider: FRD's aren't armed like they are supposed to be. Plus, bases need work. There's a lot more combinations you can have depending on what modules are mounted.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 22, 2003, 10:53:36 pm
Quote:

Something to consider: FRD's aren't armed like they are supposed to be. Plus, bases need work. There's a lot more combinations you can have depending on what modules are mounted.






Adding impulses will allow FRDs to move around as it was originally intended.. but that's no good if all they do is charge the enemy. That would have to be discussed first.

Similarly, phaser-armed planets should be given ph3s to avoid drone abuse.. ..


.. also.. come to think of it, there are other base-platforms that could be added too. Like commercial platforms and the like. These could be added as either LPs or SPECIAL. Comments?


-- Luc
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 23, 2003, 12:05:59 am
I hate to tell you this, but ph-3 armed planets won't work. This idea was tried long ago and the problem is that all weapons on a planet are put at it's "core", IE the center of the model. The range of the ph-3 is low enough so that the planet's radius, the surface, is out of range of the weapon. They therefore are totally ineffective. Same reason you can't put fighters or drones on a planet; they "impact" the inner surface of the planet and destroy themselves. Plasmas will fire and escape the core, however, you'll hear a nice series of collision noises as the plasma round penetrates the planet's shell as it moves on it's way to you.

I didn't design the way it works, I just play it.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 12:24:29 am
well, that sucks.
Title: Re: OP+ corrections thread
Post by: Magnum357 on May 23, 2003, 01:18:37 am
I wonder, if a 3D modeler reduces the scale of the planet models, would that in effect reduce inside edge of the planet where it would do that?  I know how to use Milkshape, I could experiment this to see if it would work.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 01:22:47 am
Note to self:

The Z-DD+ has an error. The "Shuttles Max" is supposed to be 2, but is marked as 1. "Shuttles Base" is 1, and is ok.
The Z-DD itself is fine with a "Shuttles Max" of 2.

Thanks Fluf.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 01:24:53 am
Quote:

I wonder, if a 3D modeler reduces the scale of the planet models, would that in effect reduce inside edge of the planet where it would do that?  I know how to use Milkshape, I could experiment this to see if it would work.  




I guess the planet would have to be very very very small. I think the weapons are all 'mounted' in the dead-center of the model, and thus why they're marked as "360 degrees" weapons.
That really really really sucks.

- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 05:34:56 am
Note to self:

Encountered a L-DHDW2 LDR ship that had standard Lyran skin, not the black one. Will have to double-check that.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 06:03:15 am
Anyways.. I'll keep using this thread for the duration of TechWars..
Once it's over, I'll be revisiting this data, and do all changes I find good..

.. after that, a version 2.2 of the shiplist will be released, and we can play with it some. I will probably start a new corrections thread at that point, for a clean slate.

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 23, 2003, 07:00:45 am
If you (or rather anyone doing a shiplist mod, since FS knows this) would like armed FRDs with impulse, but don't want them to move (because they will act like typical moronic AIs), just make sure they don't have a move cost. This is the default for FRDs already. The impulse is then essentially just additional power. I believe they are supposed to be able to move mainly so they can get from point A to point B, not so they could attack something, though that's exactly what they would do if they could.

Personally, I like the armed FRDs. I've tested them in play and enjoyed the extra dimension they add even if stationary. Defenders can use them to intercept drones, distract the enemy, and generally add more firepower to the field. Attackers have to be wary of them, but can attempt captures to even the odds.

The funny thing with the shipyard mission setup is armed FRDs, once captured, will fire at the other FRDs with any weapon that can reach that far -- if there are no closer enemies. They don't do much damage, though.

Other base types would be interesting, but perhaps hard to implement without missions specifically made for them. It would certainly be interesting to see PFs or fighters defending a planet. Since they'd be launched once and never recovered, anyway, they could be based on orbiting platforms.

Another idea I had but never got to work right was to have FRDs launch docked frigates as additional defenders. They can be given PFs or fighters, though.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 23, 2003, 07:22:14 am
Now, something that you CAN do is give a planet a UI for a ship but the model of a planet. They then can fire all weapons normally, launch fighters, etc. It's just then the UI thinks it's a ship and tries to pull a death star. Giving it no power to move itself with doesn't fix the problem, as it then attempts to rotate itself to get weapons in arc, which is odd looking to say the least.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 07:30:39 am
Quote:

If you (or rather anyone doing a shiplist mod, since FS knows this) would like armed FRDs with impulse, but don't want them to move (because they will act like typical moronic AIs), just make sure they don't have a move cost. This is the default for FRDs already. The impulse is then essentially just additional power. I believe they are supposed to be able to move mainly so they can get from point A to point B, not so they could attack something, though that's exactly what they would do if they could.

Personally, I like the armed FRDs. I've tested them in play and enjoyed the extra dimension they add even if stationary. Defenders can use them to intercept drones, distract the enemy, and generally add more firepower to the field. Attackers have to be wary of them, but can attempt captures to even the odds.

The funny thing with the shipyard mission setup is armed FRDs, once captured, will fire at the other FRDs with any weapon that can reach that far -- if there are no closer enemies. They don't do much damage, though.

Other base types would be interesting, but perhaps hard to implement without missions specifically made for them. It would certainly be interesting to see PFs or fighters defending a planet. Since they'd be launched once and never recovered, anyway, they could be based on orbiting platforms.

Another idea I had but never got to work right was to have FRDs launch docked frigates as additional defenders. They can be given PFs or fighters, though.  





Do you know of a shiplist with the equipped FRDs? It would save me time to just use someone else's work. Besides, god knows how many people use Mine.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 07:33:22 am
Quote:

Now, something that you CAN do is give a planet a UI for a ship but the model of a planet. They then can fire all weapons normally, launch fighters, etc. It's just then the UI thinks it's a ship and tries to pull a death star. Giving it no power to move itself with doesn't fix the problem, as it then attempts to rotate itself to get weapons in arc, which is odd looking to say the least.  





It would indeed be interesting.. but would it work with the stock Taldren missions? That has to be a requirement.
Also, a problem, I don't think there would be collision if it's a ship or a base.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 08:02:23 am
idea: what if I used a BaseStation UI of some sort, to be able to see the FRD's weapons?

idea: should I enter FRDs with the fighter / PF upgrades over time? Yeah, I should.. just like bases.
problem: most missions are hardcoded to use the most basic FRDs..
  ie, taken from ShipYard assault code:
Code:

   std::string shipyard = "";
   eRace race = mGetRace();
   switch ( race )
   {
   case kFederation:   shipyard = "F-FRD";      break;
   case kKlingon:   shipyard = "K-FRD";      break;
   case kRomulan:   shipyard = "R-FRD";      break;
   case kLyran:      shipyard = "L-FRD";      break;
   case kGorn:      shipyard = "G-FRD";      break;
   case kHydran:   shipyard = "H-FRD";      break;
   case kISC:      shipyard = "I-FRD";      break;
   case kMirak:      shipyard = "Z-FRD";      break;
   default:      shipyard = "O-FRD";      break;
   }



In other words, only the basic "FRD"s are used in the standard missions.. .. which makes sense because they're entered as "SPECIAL" in the shiplist. Bleh.
.. adding the other FRDs isn't a problem, but nothing would use them unless scripted for it.. and thus that would only work with custom shiplists with the extra FRDs..   .. double bleh.




idea: should I enter DEFSATs? It would be amusing..  .. maybe use "BOX" for the model.  .. I like the idea already.
DEFSATs are usually destroyed on 24 points of damage, no matter the internals. This could be simulated with armor.
ie: DEFSAT has 6 weapon boxes. They would count as 6. There would be ..say.. 2 excess damage hits, and 16 armor hits.
They would have no DAMCON, SENSOR, etc. hits... unless it's absolutely necessary. Then I would simply put  the minimum of "1" in the proper fields.

idea: maybe create planets that recieve upgrades (as ground bases)? .. it wouldn't work all the time, but some planets could launch fighters I suppose. PFs for others.. let me check the ground bases SSDs...  hmmm...  .. small ground fighter base: 6 fighters (4)..   medium: 12 fighters (8)..  Interesting.  ..
problem: how would people/scripts account the BPV used for the use of these bases?
problem: How many such bases should be used per planet? 1?
 
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 23, 2003, 10:22:51 am
I have armed FRDs in the SFCX shiplist-in-progress. They are based on the SFB SSDs, but I don't recall if I made any alterations. They use a base UI.

I'll upload a .txt file (zipped) with JUST the armed FRDs so you can quickly access them from my webspace.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 23, 2003, 10:49:28 am
After looking through the FRDs I had, there are two versions of each empire FRD. One has fighters or INTs, the other does not. Some may not have either, but be duplicates of the first version. I don't think we finished work on these, but at least they will get you started. I do remember the Lyran ones with INTs seemed to work just fine.

Also, I think I did plas-D/plas-F combos on the plasma race FRDs because there are no offensive plas-D in SFC. I think they should have had 2 of those, but I decided on a closest approximation of 1 D and 1 F.

I'll PM you the link.

About the FRDs being called in scripts -- I would suggest the shiplist assign the simplest armed FRDs to the FRD spot (therefore getting called in all missions), and perhaps use FRDx (for whatever designation you want) to do alternate FRDs that a revised shipyard script could take into account. That's probably more a question for you scripters. One problem with the missions themselves are that you (almost?) never get your own race's FRD to defend (or your enemy's own FRD to attack). It sure would be nice if that could be fixed.
Title: Re: OP+ corrections thread
Post by: NuclearWessels on May 23, 2003, 11:35:01 am
Quote:

 One problem with the missions themselves are that you (almost?) never get your own race's FRD to defend (or your enemy's own FRD to attack). It sure would be nice if that could be fixed.  




Getting your own FRD to defend is easily fixed - I should have a recompiled version along with a bunch of other fixes in the next hour or two.  Getting the right enemy FRD is more of a pain in the rump, but I'll see what I can do.

dave
 
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 23, 2003, 11:59:43 am
Actually, Dave, I don't know if I've played a NW shipyard mission, so I don't know if it was already better at picking FRDs. I was thinking of the stock missions when I made that blanket statement.

As usual, we are all in your (NW & FS) debt.
Title: Re: OP+ corrections thread
Post by: NuclearWessels on May 23, 2003, 01:35:41 pm
Oh man I'm glad you said that!

Just spend about 10 minutes staring at the current code going ... "That should have worked!?!?"  

<whew>

dave
 
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 23, 2003, 06:17:31 pm
Quote:


It would indeed be interesting.. but would it work with the stock Taldren missions? That has to be a requirement.
Also, a problem, I don't think there would be collision if it's a ship or a base.

-- Luc  




I'm sorry, I don't know/remember. The testing that revealed these problems was done long ago, about a year back IIRC. Nuclearwessels could probabally look at it and give you an answer that is correct.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 07:18:13 pm
I'm thinking that replacing the FRDs with weapon-equipped FRDs might be a mistake: the stock scripts would be unbalanced, in favour of the FRDs' side.

However, nothing stops me from adding extra FRDs to the shiplist if anyone wants to work on them.
-- Luc
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 23, 2003, 08:55:08 pm
The weapon suite on a FRD is quite light, as long as you don't add fighter or PF modules. It's good for self defence and not much else. I doubt it would be a problem, even FRD's with missile racks. Just ensure that the racks fire slow missiles and no problems.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 23, 2003, 10:09:46 pm
good point, although the Rommie FRD will be able to cloak, not that that will save it.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 23, 2003, 11:43:41 pm
All that it will do is make it so that you can't just sit there and blow it to bits. As for the rom one, yeah, that one and the hydran one are tougher than normal. There's a scenario in module J about it, it mentions those 2 as harder than normal.

As for the cloak, see http://208.57.228.4/ubbthreads/showflat.php?Cat=&Board=UBB2&Number=67223&page=0&view=collapsed&sb=5&o=&fpart=1 about this problem child.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 24, 2003, 10:49:03 pm
Next question: Looking through the shiplist, I am once again confused by the term BCH when applied to the roms. What, exactly, is the rom BCH? Other than the KHK, which is literally supposed to replace a destroyed DN, or a KCN, which in SFB is a conjectural design since the klinks could never spare a C7 for any reason. The Firehawk-A is listed as a BCH. Two S torps and two F torps, plus 4 ph-3 and 5 ph-1 don't normally add up to a BCH. I went and checked advanced missions (my rom stuff is limited to this and basic) and it's listed as a CA. However, it also lists the KHK as a CA.

I get the feeling that there are errors here, but I don't have the reference material to correct.
Title: Re: OP+ corrections thread
Post by: jimmi7769 on May 24, 2003, 11:00:06 pm
Quote:

Next question: Looking through the shiplist, I am once again confused by the term BCH when applied to the roms. What, exactly, is the rom BCH? Other than the KHK, which is literally supposed to replace a destroyed DN, or a KCN, which in SFB is a conjectural design since the klinks could never spare a C7 for any reason. The Firehawk-A is listed as a BCH. Two S torps and two F torps, plus 4 ph-3 and 5 ph-1 don't normally add up to a BCH. I went and checked advanced missions (my rom stuff is limited to this and basic) and it's listed as a CA. However, it also lists the KHK as a CA.

I get the feeling that there are errors here, but I don't have the reference material to correct.  





There is much debate over this topic.

In short the Roms only true BCH is the KCR.

In SFB the Novahawk was considered a BCH but it had a working cloak, the SFC one doesn't.

Most Roms consider the KHK a BCH, but I think it's really a step above the other BCH's  I mean it's got 6 more power than a C7 and that should just be illeagal.

But, realisticaly, I the the Gorn BCH is superior to the KCR(cause of the lack of offensive D-Racks) so there we are again, the Roms really don't have one.
Title: Re: OP+ corrections thread
Post by: Mog on May 24, 2003, 11:30:21 pm
Mace, having flown the G-BCH and the KCR a lot, in a battle between the 2 I'd go for the KCR. Better power curve, turn rate, and imho, better firing arcs on the ph1s.  
Title: Re: OP+ corrections thread
Post by: jimmi7769 on May 25, 2003, 12:41:06 am
Quote:

Mace, having flown the G-BCH and the KCR a lot, in a battle between the 2 I'd go for the KCR. Better power curve, turn rate, and imho, better firing arcs on the ph1s.  




Well, it is based on the best ship in the game   ;-)
Title: Re: OP+ corrections thread
Post by: FireSoul on May 25, 2003, 12:58:46 am
Quote:


Romulan   CA   R-FHA   HEAVY_BATTLECRUISER
Romulan   CA   R-FHK   HEAVY_BATTLECRUISER
Romulan   CA   R-FFH-A   HEAVY_BATTLECRUISER
Romulan   CA   R-FFH-K   HEAVY_BATTLECRUISER
Romulan   CA   R-RGK   HEAVY_BATTLECRUISER
Romulan   CA   R-RHK   NEW_HEAVY_CRUISER
Romulan   CA   R-NHK   HEAVY_BATTLECRUISER
Romulan   CA   R-KCR   HEAVY_BATTLECRUISER
Romulan   CA   R-KCRF   HEAVY_BATTLECRUISER
Romulan   CA   R-KHK   HEAVY_BATTLECRUISER





Bleh.
.. I think I will change that to:

Quote:


Romulan   CA   R-FHA   NEW_HEAVY_CRUISER
Romulan   CA   R-FHK   NEW_HEAVY_CRUISER
Romulan   CA   R-FFH-A   NEW_HEAVY_CRUISER
Romulan   CA   R-FFH-K   NEW_HEAVY_CRUISER
Romulan   CA   R-RGK   NEW_HEAVY_CRUISER
Romulan   CA   R-RHK   NEW_HEAVY_CRUISER
Romulan   CA   R-NHK   HEAVY_BATTLECRUISER
Romulan   CA   R-KCR   HEAVY_BATTLECRUISER
Romulan   CA   R-KCRF   HEAVY_BATTLECRUISER
Romulan   CA   R-KHK   HEAVY_BATTLECRUISER





Sounds good?
-- Luc
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 25, 2003, 01:45:40 am
In the absence of info to the otherwise, yes. It seems that checking available info, the roms don't have a BCH, or one like everyone else.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 25, 2003, 10:14:19 am
Luc, FYI the Tech Wars server is using a similar breakdown for the Rom hawks and BCHes, in case you see pricing differences.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 25, 2003, 10:24:45 am
could you paste a copy of what you did at your end?
Title: Re: OP+ corrections thread
Post by: FireSoul on May 25, 2003, 11:42:56 am
Note to self:

Someone reported to me that lyran PFs were short-changed by 1 point of power.
Hm. I could always do a check-up..
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 25, 2003, 04:22:17 pm
Quote:

Note to self:

Someone reported to me that lyran PFs were short-changed by 1 point of power.
Hm. I could always do a check-up..  




Possibly, but the problem is that the WBP issue has always been problematic, with fighters and PF's. Especially since the introduction date for WBP's is Y180, but this is not reflected in the fighterlist.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 25, 2003, 05:17:24 pm
Some Rom classification changes from OP+ specs (some may be the same, may have missed others):

FFH-A: CA (all other races' CFs are CA in the Tech Wars list, and not restricted)
FFH-K: CA
FHA: CA
FHF: CA
FHK: CA
KCR: BCH
KCRF: BCH
KHK: BCH
NHK: NCA (some other races' cruisers were also put here, since NCA on Tech Wars is more expensive than CA)
RGK: CA
RHK: NCA
SUA: CA
SUK: CA

Hope that helps.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 26, 2003, 01:53:55 am
Note to self:
The H-IC is way too powerful as it is, Playing it on TechWars proved it easily, aside from the crap that I've recieved from MadElf about it.

.. looking at the BPV of the ship, it has a EPV of 35 points higher. Increasing the BPV by 35 eems like a good way to help balance the ship a bit.



Request: Nomad, if you read this..
.. please change the IC's hulltype on techwars.. and up the BPV by 35 on the server side's shpilist too, while at it..
It's only 16-17K as it is, and is completely OTT. A ship like that should be priced as a CVA .. which is "DN".

-- Luc
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 26, 2003, 02:16:11 am
The problem, IMO, is the class listing. What SFC2.NET has done for the last several servers is take all carriers and assign them to the base hull class they come from. That makes the Uhlan a destroyer, a Trooper a Light Cruiser, and the Iron Duke and Chancellor dreadnaughts. It's silly that a Uhlan might have nearly the same cost as an Iron Duke.

There is no listing for "Carriers" on the master ship chart; it lists the fed CVS as a heavy cruiser for example. I say follow this lead.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 26, 2003, 02:21:21 am
Quote:

The problem, IMO, is the class listing. What SFC2.NET has done for the last several servers is take all carriers and assign them to the base hull class they come from. That makes the Uhlan a destroyer, a Trooper a Light Cruiser, and the Iron Duke and Chancellor dreadnaughts. It's silly that a Uhlan might have nearly the same cost as an Iron Duke.

There is no listing for "Carriers" on the master ship chart; it lists the fed CVS as a heavy cruiser for example. I say follow this lead.




That should be up to the admin..
.. remember, my shiplist has to remain taldren-like and be compatible with GSA and other forms of play.

-- Luc
Title: Re: OP+ corrections thread
Post by: Cleaven on May 26, 2003, 04:56:50 am
Perhaps it's time to acknowledge that the Taldren shiplist is only structured with SL in mind. D2 play is an afterthought. But SL is dead and D2 is not.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 26, 2003, 05:04:50 am
I strongly disagree!
There's more to standard multiplayer than SL!
Title: Re: OP+ corrections thread
Post by: Cleaven on May 26, 2003, 06:51:43 am
Exactly, which makes the SL bias an even worse outcome.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 26, 2003, 07:05:24 am
I'll stick to the one thing I told self about this shiplist.. and it's been a guide. In fact, because of it, I've reversed decisions, avoided SFB-like corrections and tolerated annoyances like the ones you have just mentioned:

Quote:


"Let's add what's missing from SFB. .. but let's do it as if we were Taldren so that we can preserve the good feel of the game. Its style must match Taldren's, as if it was an extension and continuation of their work."






The ships' status are going to have to remain the same. This shiplist works beautifully with local single-player D2 (I have played a lot of it) and simple multiplayer (many hundreds of hours there). The online D2 servers can also use the shiplist, but their admins will have to adapt it for their uses at their end.

The shiplist will remain like this to support the broadest audience, and my own preferences.


-- Luc

EDIT: The above was about optomizing the shiplist for D2 play, unlike the stock Taldren shiplist.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 26, 2003, 08:01:14 am
Luc, I'll change the IC/IC+ stats today. Note: most (all?) of the CVAs were classed as CARRIER when I went through to do reclassification. They should all be adjusted to DREADNOUGHT if you haven't already done so. The only reason the IC wasn't changed was because it had no heavy weapons. I was rushed, and obviously some things slipped through. All Xes were also classed up a notch or two to make them cost closer to their effectiveness.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 26, 2003, 08:07:48 am
Hm..
HM..
Hm..

Quote:


HEAVY_BATTLECRUISER      = 2.5
CARRIER               = 2.0
DREADNOUGHT            = 3.0





Hm.



You guys might be right after all..
.. should I change all BCHs and higher that are marked as CARRIER to their proper hull classes?

.. But that'll screw up a lot of things elsewhere. I can think of the coopace script on GSA, for instance. I still think it's best to leave it alone for the default shiplist.

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 26, 2003, 03:28:33 pm
I'm not at all familiar with the requirements and limitations of scripting. Can't you call carriers by grabbing ships with a special role of "V" rather than by CARRIER class? If so, the class could be changed.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 26, 2003, 04:27:15 pm
I don't have the SSD for the IC, but it's not concidental that the IC with the right number of fighters and the ID have the same BPV.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 27, 2003, 12:08:14 am
The ID is 205. It has 16 fighters, so the BPV is increased by 32: 237
The IC will be 220. It has 24 fighters, so the BPV will be increased by 48: 268
The IC+ will be 240. It has 24 fighters, so the BPV will be increased by 48: 288


Those BPVs will be in the next shiplist, I would think.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 27, 2003, 02:38:49 am
It was reported to me that AI ships with phXs and no other means of point defense will not defend themselves well against drones or plasma. the phXs aren't used for PD by AI.1

.. now I've posted a bug about it to Taldren.. but..
.. if they don't do anythign about it, should I swallow my own pride and change some phXs to phGs like the Taldren X1 ships had?

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 27, 2003, 06:07:43 am
There is another option: Ph3. That's what it's intended for, and simply adding say 4 Ph3 to an X would only bump the BPV by a couple points.

The trouble with PhX and point defense is they can't be set to PD and overloaded at the same time. Apparently the AI chooses power over defense.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 27, 2003, 07:13:10 am
that's what gatlings are for: ph3 defense.. but yeah, I know.
We'll see.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 11:57:04 am
Note to self:

.. seems that through testing, G racks don't have enough ammo at all on X ships. B racks it is, I guess... but that's gonna screw up my sanity checkign scripts. I'll have to be careful if there are new xships additions later on.

-- Luc
Title: Re: OP+ corrections thread
Post by: Kel on May 29, 2003, 12:40:53 pm
FireSoul,

Do you know if the OP D2 server kit is being worked on?  If so, by whom?  I have some suggestions for SQL compatability.

GDA-Kel
Gorn Dragon Alliance
 
Title: Re: OP+ corrections thread
Post by: Mog on May 29, 2003, 12:56:40 pm
I believe that Articfire is reputedly working on the OP D2 server kit since late 2002. What progress has been made on it, I know not.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 01:07:15 pm
I dunno if I have the right to answer any questions about that. :-/
 
Title: Re: OP+ corrections thread
Post by: Kel on May 29, 2003, 01:12:05 pm
Quote:

I dunno if I have the right to answer any questions about that. :-/
 




Alright then...don't tell me who is working on it, but can you tell me IF it is being worked on?

If it IS being worked on by some un-named person, would you be in a position to pass along my suggestions for SQL implementation?  

GDA-Kel
Gorn Dragon Alliance    
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 02:25:58 pm
I am in such a position yes. I can copy-paste anything you want to add to a thread in the tester's forums.


.. as for whether or not there's going to be another patch .. or if there's someone working on OP.. (I don't want to get any false hopes up) .. I know some issues, non-D2, have been looked at. It still doesn't mean that those fixes will be used to create a new patch. Instead, the work could always be shelved. :-/


I think I'm one of the most active testers for SFC:OP at the moment. I will pass along anything you might have to add that might help.
-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 03:29:32 pm
It has been discovered that X1 ships are indeed unbalanced through test-playing on the TechWars server..
.. makes me think that TarMinyatur might be right in giving all X1 ships a pair of phGs.


Explanation:
AI does not use phX for defense. Yet for the Rom and Gorn X1 ships, there are no defensive weapons on the ships at all (with my X1 ships). They've got a bunch of phXs and offensive plasmas.. and that's it.


.. would replacing 2 phX into 2 gatlings on all X1 ships (including hydran to be fair) be too drastic? It is known the AI doesn't hold the phGs back when attakcing. A player can tease an AI to fire its gatling from range 12-14, then fire drones at it.
The feds, miraks and klingons are just about immune from drones with the numerous G racks (and ADDs).


.. but what do we do about the Gorn, Rom, (and ISC?) X1 ships?

 
Edit:
How about
<FireSoul> then what do you suggest? A sacrifice in plasma power to get plDs?
<FireSoul> ie: 2xGs -> 2xFs + 2xDs?

Edit2:
Doing this would increase the BPV by 3 per G->F+D conversion.
Title: Re: OP+ corrections thread
Post by: Mog on May 29, 2003, 03:59:52 pm
That looks reasonable. What about the other 2 races though, Lyran and Hydran? Whilst they have ESGs and phGs for drone defence, the ai is inept at using those. With them having clos(ish) relations with the Klingons and Kzin respectively, what about AMD fitted to their ships?
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 04:13:26 pm
I've discovered that while it's true they don't have as much defense, coming close to those ships is much like suicide, so the defense works anyways. :P~

.. besides, I *have* seen the lyrans use their ESGs defensively with OP.. I was impressed.
I think these would be fine for now. Besides, the Lyrans have LDRs (and thus gatlings) and the Hydrans have their fighters in their X1 ships.

Edit: the stock fighters in Hydran X1 ships are type IIIs.
Edit: The lyrans MAY have PFs. (Ints... but it helps)
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 05:10:38 pm
Note to self..
.. the triple batteries on the X1 ships are not present on the X2..
.. also, they give triple hull hits on the batteries right now.

I should really change that to single battery per box on SSD. You know.. to make it consistant.  I wonder if there's a way to properly calculate a BPV adjustment. Any ideas, people?
-- Luc
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 29, 2003, 05:54:54 pm
Quote:

It has been discovered that X1 ships are indeed unbalanced through test-playing on the TechWars server..
.. makes me think that TarMinyatur might be right in giving all X1 ships a pair of phGs.




Huh? I've never suggested anything to do with X-ships. I've never flown an X-ship nor do I ever really want to  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 05:57:36 pm
Then who?
.. my memory fails me..
..
Title: Re: OP+ corrections thread
Post by: Rod O'neal on May 29, 2003, 06:40:48 pm
FireSoul, You might try adding 2x phG (ls/rs) to x-ships without replacing any PhX's by putting them in non UI positions. Then they would only be good for point defense. As far as the batteries go, Taldren gave x-ships extra warp and APR instead of 3x batts. I'm assuming because the reserve power system in SFC isn't really very good (To put it mildly ). In effect increasing the # of internals anyway. If you cut back on the generating power systems to SFB spec then the additional batts. internals don't really matter. I find it makes using x-ships a little more challenging that way too. IMHO  
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 29, 2003, 06:51:20 pm
I believe you could easily get the PhGs selectable by first selecting all weapons, then deselecting the ones you don't want grouped with them (maybe even all other hardpoints), and then assigning them a hotkey.

On the Plasma, Fs are nearly useless in an X vs. X fight -- they're too fast to hit with Fs because of the limited range and drop-off in damage. Droners don't have that damage reduction, and their drones fly for much longer. Also, I wonder about plasma D BPVs according to SFB, since there they could be used offensively, right? Here they can't.

I also agree that PhG are a tricky issue, because they are so good offensively. I still like the Ph3 as an option, though it has plenty of flaws, too.

What I'd really like to hear is more opinions, especially from players with a lot of flight time. It's all academic until it plays out in a match.
Title: Re: OP+ corrections thread
Post by: Rod O'neal on May 29, 2003, 07:01:24 pm
Quote:

I believe you could easily get the PhGs selectable by first selecting all weapons, then deselecting the ones you don't want grouped with them (maybe even all other hardpoints), and then assigning them a hotkey.






Good point. I didn't think of that, because I've never tried it, I guess .  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 08:51:38 pm
Ph-Gs:
Good: defense versus tracking objects
Bad: AI using phGs can be outplayed.. the phGs would not be used for defense, but for offense.

This fix is for the AI, not the player. .. .. so that eliminates the phGs as useful.


Pl-Ds, PlaGs->PLaFs:
Good: defense..
Bad: costless defense for a while... no power needs to be expended on ships that would normally do that.
Bad: X-ships would out-run PLaFs fired at them easily.

Players could abuse this easily.



Well.. maybe I should just leave this alone for now.. I hope that Taldren will heed my request to make the phX defense-capable by default. That would solve everything here.
Title: Re: OP+ corrections thread
Post by: TarMinyatur on May 29, 2003, 09:17:25 pm
The AI would have decent drone defense with 6 tractor beams and 6 Ph2's. You'd likely have to remove a couple Ph-X. This is aesthetically better than adding AMD's to every X-ship. Of course this mucks up player-controlled ships...

I think SFC would have been vastly improved had the Ph-3/G chart simply been truncated at range 2 instead of inheriting SFB's woefully ineffective range 3 to 15 shots. I've never fired a Ph-3 from range 3+ in all my years of SFB/SFC. Yet the AI does it like it's going out of style.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 29, 2003, 09:23:38 pm
SFB: ph3 at range 15?
Yeah, I've done it.  The 2 ships were coming apart from each other and the down shield was facing me.
... I had to try.. and did sometihng like 2 internals.

Anyways.. yeah.. .. but that's an old argument..
.. fact remains that phGs are useless in such manner at this time.
Title: Re: OP+ corrections thread
Post by: MadElf on May 30, 2003, 05:01:04 am
"Pl-Ds, PlaGs->PLaFs:
Good: defense..
Bad: costless defense for a while... no power needs to be expended on ships that would normally do that.
Bad: X-ships would out-run PLaFs fired at them easily"


True, but people are also forgetting about the fact that the X1 have R torps instead of M torps, and that's a significant increase in firepower already.   I think the G -> F plasma conversion with the makes them much more accurate in overall firepower compared to the origional SFB models.  Also, D plasma do run out soon enough, this is just a little bump to the rom/gorn X1, not a big edge.  Take note that, for example, the K-DXD had 6 amd 12, and the rom counterpart (same hull, 2 less power) has 0 drone/fighter defenses. A  DXD will go through fighter swarms and drone waves like they weren't even there.   Guys, try flying a rom or gorn X1 ship in an agent recovery mission vs mirak or klingon ai.  Then fly a klingon or mirak through the same mission.  You'll see what I mean.

Also true, X ships can out run plasma F.  But that doesn't make them useless by any means.  Rom/gorn X2 ships are loaded down with tons of F torps, and I always seem to manage to hit people with them anyway, and that's vs the much faster X2 ships, not just the X1.  
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 05:28:27 am
Me, I'm in favour of trying it out..
Other comments?
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 30, 2003, 07:49:21 am
It seems to me AI Lyrans will be hurting the most for drone/fighter defense once the plasma races are improved. Yes, there are LDR ships with PhGs, but what if people want to play "real" Lyrans? Even with INTs, the defense is not really improved, since 1-2 drones take an INT totally out of the fight. The non-droners will mostly have PlasD to kill PFs with, except for the Hydrans. Regardless, no INT can survive PhX fire. Then there's the whole issue of AI stupidity when flying fighters or PFs and using ESG for defense. The AI doesn't know how to manage the ESG capacitor effectively, and even if it does use ESG for defense, it suddenly has very little heavy weapon punch. Like PhGs, a player can tease out ESG and then hit during the cooldown/recharge, when the AI Lyran would have lower shield reinforcement. I'd be interested to see what Ph3s on a Lyran X1 would be like, just as defense, even with the AI long-range firing. It keeps PhGs off of non-Hydran and LDR ships, and doesn't require loaned tech from the Klingons. If the Ph3s are rear-only, there would be less chance of long-range offensive use.

I know this is a one-sided look at the Lyran issues. Granted, the others have their own peculiarities, but I think the Lyran situation is worthy of more discussion.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 08:17:08 am
The best solution....
.. the very best solution is to see the phX fixed .. so that AI can use it defensively. (Please Taldren? GO TALDREN!!)
heh
 
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 08:18:49 am
Note to ALL:

I  have found some corrected SSDs available for download from the ADB SFB pages..
.. these are to be considered replacement SSDs. Should I use them?

 http://www.starfleetgames.com/sfb/sfin/Reprinted_SSDs.pdf


-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 30, 2003, 08:33:21 am
I would. I'd gotten that .pdf a few weeks ago, but never studied it closely for the differences. I get the impression they fix errors already noted in the errata, but I could be wrong. Certainly it doesn't seem like any major redesign of those ships.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 08:42:44 am
I saw major differences in the R-FHF..
and some rear shield differences in the F-CVA..


.. and an error correction for the R-KDR's Emer IMP -> APR.

.. do you have a URL to SSD erratas in text?
-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 08:54:31 am
Note to self:

.. crap.. I can't believe I have missed/ignore tihs all along.
Thre are *4* shuttlebay related fields

1- # of shuttlebay boxes
2- launchrate
3- # shuttles BASE. (for stock configuration)
4- # shuttles MAX.

.. in the Z-DD+ bug above, the # shuttles max is 1, instead of 2 despite the baysize of 2. In-game, that meant a single shuttle.


.. so it DOES work. That means I should review ALL fighter-carriers and add all the missing internal hits to the # of shuttlebays! .. that means 40 more for the IC+, for example!  That's 80 internals more.
..Crap.. crap crap crap. This is a MUST do.

-- Luc


EDIT: as long as there's 1 bay, all fighters may rearm. That's wrong.. crap.. the old arguments again.
PS. No, I'm not using standard hull. That screws up DAC. Best would be to leave alone unless good arguments come up.

Edit2: Argument via D2 server: .. no bays hits is appropriate balance for fighter regen.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 30, 2003, 09:22:15 am
Errata is linked from the Star Fleet Games homepage.

I saw the Romulan examples you gave here: http://www.starfleetgames.com/sfb/errata/errata14.html.

The main page for the Errata (broken into subpages by rule numbers), is here: http://www.starfleetgames.com/sfb/errata/erratoc.html.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 30, 2003, 09:39:52 am
If you want to really get confused about Xes, check out the X-errata, which essentially kills any chance OP has at approximating SFB Xes. Since OP depends upon the PhX, and SFB depends more on X-heavy rules like fast-loads (as far as weapons are concerned), we've essentially got the opposite of what SFB Xes should be. It's getting to the point where we might as well throw out all Xes and start from scratch -- meaning there can't be a good translation from SFB if using SFC limitations and SFB SSDs and BPVs.

http://www.starfleetgames.com/sfb/errata/X-shipCL23.pdf
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 09:41:39 am
Quote:

If you want to really get confused about Xes, check out the X-errata, which essentially kills any chance OP has at approximating SFB Xes. Since OP depends upon the PhX, and SFB depends more on X-heavy rules like fast-loads (as far as weapons are concerned), we've essentially got the opposite of what SFB Xes should be. It's getting to the point where we might as well throw out all Xes and start from scratch -- meaning there can't be a good translation from SFB if using SFC limitations and SFB SSDs and BPVs.

http://www.starfleetgames.com/sfb/errata/X-shipCL23.pdf  





Yeah.. I know.
... that's why I selectively decided to ignore the CL23 rule changes.. in favor of SFC.
That means also I didn't use the BPVs at the bottom of the errata, there.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 30, 2003, 09:56:08 am
As I mentioned on Tech Wars, I really don't know if we can approximate BPVs accurately. It's not as if every box on an SSD has a value (that we could find published, anyway). However, I wonder if playtesting would be useful. Perhaps even putting an X against a normal ship (with a known BPV) in an AI vs. AI battle via skirmish/GSA would help. With enough testing (and this would take time), rough approximations of which BPVs the Xes get into draws against could help determine a BPV for the OP Plus Xes.
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 30, 2003, 09:58:01 am
Heh. I just pictured watching hours of AI vs. AI battles at speed 11 to collect final result data. No-doz could be crucial.
Title: Re: OP+ corrections thread
Post by: Mog on May 30, 2003, 11:41:27 am
Firesoul, I'm still unconvinced that allowing phX to fire in PD mode will fix the ai's problems at drone defence for the Lyrans and Hydrans.  All a player needs to do is just hover around the 9-15.99 range , wait for the ai to fire its phasers then go in, anchor and drone it to death, Tractor range = 2.5, ai ESG range = 1.5, so the player ship wouldn't even get damaged by the ESGs. Whilst it is not SFB like, the only way to increase their drone defence meaningfully without code changes  is to go ahistorical and fit them with a couple of AMD racks.

Alternatively, with a code change, do as Tar Minyatur suggested (and something that I've posted about several times now), and restrict ph3/G fire to a max of range 2. That way, if a player wants to tease out point defence phasers, he has to go into their effective range and take some damage.. On top of this, I would also recommend that the pd option for phasers to fire on plasma torps be removed too, else the plasma users have an advantage over the other races in that they canlaunch a pseudo to waste pd fire then launch real ones.

Ideally, doing similar (ie range restrictions) to other weapons would improve the ai's fighting capability a lot. Restrict ph1s to range 8.99 max (15.99 if facing a downed shield), fusions to 2.99 etc. By restricting, I don't mean cut off the weapons' ranges, I mean put some sort of If/Then statement in to check range to target , and if the target is outside of those ranges,then to not fire those weapons.



 
Title: Re: OP+ corrections thread
Post by: FireSoul on May 30, 2003, 12:01:45 pm
With enough tractors, the hydrans can defend themselves moderately well enough once the gatlings have cycled. It is not something set in stone of course, but it does set a good example of what can be done. If the phX could be used for defense also, then the other races such as the lyrans, gorns, romulans and ISC will be able to defend themselves properly enough for a better challenge.
I know it's not perfect.. But it's just the AI anyways.


My current stand is: I want to wait and see if my request is going to be rejected or not. I don't want to get players used to having some fantastic gatlings on all the xships again if I'm just going to take them away.



anyways.. I would like to hold off on requesting the range changes in AI behaviour at this time. I have done enough requests lately to warrant shutting up for a while until DavidF is more comfortable to hearing about things like this.
Unless someone else wants to ask him, this time?



BTW,.. I agree fully about the AI. Know that.
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on May 30, 2003, 07:13:29 pm
Quote:

Note to self:

.. crap.. I can't believe I have missed/ignore tihs all along.
Thre are *4* shuttlebay related fields

1- # of shuttlebay boxes
2- launchrate
3- # shuttles BASE. (for stock configuration)
4- # shuttles MAX.

.. in the Z-DD+ bug above, the # shuttles max is 1, instead of 2 despite the baysize of 2. In-game, that meant a single shuttle.


.. so it DOES work. That means I should review ALL fighter-carriers and add all the missing internal hits to the # of shuttlebays! .. that means 40 more for the IC+, for example!  That's 80 internals more.
..Crap.. crap crap crap. This is a MUST do.

-- Luc


EDIT: as long as there's 1 bay, all fighters may rearm. That's wrong.. crap.. the old arguments again.
PS. No, I'm not using standard hull. That screws up DAC. Best would be to leave alone unless good arguments come up.

Edit2: Argument via D2 server: .. no bays hits is appropriate balance for fighter regen.




1. I'm not sure if adding shuttlebay boxes will work. I seem to recall that there is a max number.
2. All fighters rearming on 1 shuttlebay is not as bad as the ability to hit and run the shuttlebay and take it out of commission so that you can't launch fighters at all. I don't have the SSD for the IC, but I'll guarantee it has more than 2 launch tubes.  Use cargo or barracks instead of hull if you want to add the internals. Tar I'm sure will point out that SFC has no chance for a chain reaction, but seriously, I can't think of any competent fighter commander that would allow a situation to develop that would trigger one, unless he was totally suprised at fairly close range. In which case it's probabally not your biggest problem anyway.

You COULD rearm 40 fighters with only 1 fighter bay. It would just take a very long time. Also, in a situation with a crippled CVA, the escorts could also rearm the fighters; or at least the hydran and federation could.

Again the long and short of it is that taldren hosed this issue somewhat, just like the decision to not give everyone fighters and PF's.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 31, 2003, 07:46:01 am
.. one person noticed I have converted ships from SFB in the following manner:

2xPLaM -> 2xPLaR  (upgraded)
2xPLaS -> 2xPLaG  (downgraded)
No BPV change.

.. while other ships:
PLaM -> PLaR, +10 BPV  
No downgrades (because there aren't as many Rs as Ms)


The question is: Should I leave it like that, with some ships haivng lower BPV but also less firepower, or should I reupgrade their PLaGs to PLaSs with +10BPV each?
 
Title: Re: OP+ corrections thread
Post by: jdmckinney on May 31, 2003, 09:17:15 am
Well, consider this: none of the other races can use X-heavy rules, so why would the plasma races get better heavies? I'm not saying they don't deserve them, just that it is a factor to consider. If adding PlasD, what about all S and 2 additional Ds? Anyway, I think there are a number of good conversions. It might be worthwhile to test several.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 31, 2003, 10:30:19 am
It the moment, I am in a state of "wait and see" ..
.. I'm waiting to see if my request for defensive-capable (on default) phX will be acknowledged.


*THE* best point concerning plasma I have heard is "if you downgrade it, it can probably be outrun. That's why I feel the downgrades I have already done is in error. I should have increased the BPV instead with the better PlasmaRs.


As for PlasmaD.. well.. killing 12 drones for free per rack seems, ..well, a bit much. The ship has all those ph1s.. oh sorry, phX, to be able to defend itself as well as be offensive. We've already discussed the phGs, so the ups and downs are all said, there.


.. anyways..
Let's wait and see what happens. There's still 1 patch left.
-- Luc
Title: Re: OP+ corrections thread
Post by: jimmi7769 on May 31, 2003, 10:32:57 am
man, those X-ships are a pain ain't they.

They stirred up all kinds of problems in SFB too.
Title: Re: OP+ corrections thread
Post by: FireSoul on May 31, 2003, 10:35:53 am
based on the (poorly populated) TechWars server..
.. they're a lot of fun, too.

-- Luc
Title: Re: OP+ corrections thread
Post by: jimmi7769 on May 31, 2003, 10:45:23 am
Never said they weren't fun,  just a balancing nightmare.    
Title: Re: OP+ corrections thread
Post by: Rod O'neal on June 01, 2003, 12:19:42 am
Just curious. Why don't you use PlaX for PlaM? Also, how do you adjust for the lack of a PlaL in SFC?
Title: Re: OP+ corrections thread
Post by: jimmi7769 on June 01, 2003, 09:13:27 am
Quote:

Just curious. Why don't you use PlaX for PlaM? Also, how do you adjust for the lack of a PlaL in SFC?  




Plasma L is an easy one, they are identical to the Plasma G in every way except I think they only take up one option mount space.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 01, 2003, 09:48:12 am
The PLaL also takes no power to hold the charged plasma inside, like the PLaF.

As for the PLaX.. it's too damned fast. speed 40? No way I'll use it.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 02, 2003, 11:29:30 pm
Note to self:

The FX phasers on the Lyran BBs are actually KFX. (Klingon FX boom arc)
Needs correction/review.
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 09:11:20 am
The next ADB Captain's Log (#26) is due to ship June 25. Here are a couple pertinent paragraphs on the contents:

Quote:

New ships include the Federation GVX, heavy fighter pod, and scout pod; the Klingon heavy fighter resupply pod, PF transport pod, a medium hangar pod; the Kzinti CDX, scout pod, heavy fighter resupply pod, and PF transport pod; the Gorn scout pod, heavy fighter resupply pod, and PF transport pod; the Tholian heavy fighter resupply pack; the Hydran Boar Hunter commando DW, advanced fighter resupply ship, heavy fighter resupply pallet, and PT transport pallet; Lyran scout pod, heavy fighter resupply pod and pallet, PF transport pod and pallet.
...
Battle Group 900 focuses on a published scenario. Anarchist covers Seltorian-vs-Tholian with four SSDs, a complete master ship chart covers all ships published in previous Captain?s Logs, the Klingon Legal System is described in frightening detail.


Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 09:29:09 am
However ...

I just realized CL26 is NOT the only new product available June 25. Module R10: The New Cruisers is absolutely essential! Check it out:

Quote:

They said it would never be done, but here it is! Module R10 includes variants of the New Heavy Cruisers, giving all of those War Cruiser Variants increased combat power and survival. There are 79 new ships including:
- Federation New Command Cruiser, New Strike Carrier, New Fast Cruiser, New Drone Cruiser, New Survey Cruiser, New Division Control Ship, New Cruiser Leader, New Heavy Fighter Carrier, New Heavy Scout, New Aegis Escort
- Klingon New Heavy Cruiser Leader, New Strike Carrier, New Fast Heavy Cruiser, New Drone Bombardment Cruiser, New Survey Cruiser, New Fast Patrol Tender, New Division Control Ship, New Penal Cruiser, New Heavy Scout Cruiser, New Diplomatic Cruiser, New Escort Cruiser, New Mauler Cruiser, New Commando Cruiser, New Drone Cruiser, and New Stasis Cruiser
- Romulan FireHawk-B carrier, Firehawk-E PF tender, FireHawk-S Scout, RegalHawk-B carrier, RegalHawk-E PF tender, RegalHawk-C Scout, FlameHawk-P true mauler, New Heavy KR, New Heavy KR Scout, New Heavy KR Carrier
- Kzinti New Command Cruiser, New Strike Carrier, New Fast Cruiser, New Scout Cruiser, New Command Cruiser, New Drone Cruiser, New Survey Cruiser, Heavy PF Tender, New Division Control Ship, New Escort Cruiser
- Gorn Fast Medium Cruiser, Medium Survey Cruiser, Medium Fast Patrol Tender, Medium Commando Cruiser, Medium Division Control Ship, Medium Carrier, Medium Scout Cruiser, Heavy Destroyer Dreadnought
- Tholian New Heavy Cruiser and New Photon Cruiser
- Orion Heavy Battle Carrier and Heavy Battle PF Tender
- Hydran New Command Cruisers, New Medium Carrier, New Fast Cruiser, New Survey Cruiser, Medium PF Tender, Division Control Ship, New Tug, Heavy Escort Cruiser, Heavy Scout Carrier
- Andromedan Conqueror (their only three-engined ship!)
- Lyran New Command Cruiser, New Fast Cruiser, New Survey Cruiser, New Heavy PF Tender, New Division Control Ship, and New Mauler Cruiser
- ISC New Heavy Cruiser and New Strike Cruiser
- LDR New Command Cruiser and New Strike Carrier
- Seltorian New Heavy Cruiser and New Strike Carrier
Also included are counters and scenarios.



Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 09:32:31 am
yes, R10 is indeed essential. However, I don't know if I have that cash to spare.  Same goes for J2 which I haven't seen in my town yet.. .. in fact I don't know if I'll add ships from J2 yet.


.. as for copying ships from Captain's Logs.. well.. there's a good reason why I don't do it often: the SSDs given don't cover all races. Because of balance, when a type of ship is released, I want to be able to add all of the race's variants of this ship.

The only exception I have made was to use CL #16's X1 Drone Bombardment ships.



-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 09:34:33 am
That CDX should fill the X-bombardment void for the Kzinti. As for the cash, well I've already preordered my copies of both, so if you need some stats...
Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 09:36:10 am
I need more than stats.. I need to _own_ them. I think I'll borrow from strafer or something.
-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 09:46:32 am
I know how you feel.

I'm just glad I stumbled upon these at the ADB site. I never buy from shops, because the only one nearby doesn't stock the new stuff reliably. I order everything from ADB, and I've never had a problem getting what I want. Anyway, R10 is a BIG DEAL. I wasn't expecting it to be the next major release, so it's a bit of a surprise.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 09:47:36 am
Where can I find the preorder link for R10?
-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 11:05:39 am
Main site for ADB's online sales: http://www.starfleetstore.com/

Direct link to R10 page: Module R10: The New Cruisers

Direct link to CL26 page: Captain's Log 26
Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 12:18:47 pm
The Z-CCX2 is way way WAY over the top.
6 gatlings, 4 MIRVs 57 power which means it goes speed 31 and Overloads the 4 dizzies all the time..

Things I can do:
1- "R" designation. I don't want that thing on the D2. Ever.
2- Shipedit itself says that it's 20 BPV *UNDER*priced. .. and that's at LEAST.

.. that ship has no place in the shiplist..why I never noticed it before, nor looked at it closely, I am not sure. But KOTH and KAT be damned, that ship isn't staying as-is. I need opinions.

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 12:24:57 pm
Without looking closely, I'd say no non-Hydran ship should get 6 gatlings. Also, 4 MIRVs seems excessive. If that were 2 MIRVs and 2 Bs, it would still be plenty of drones in the air (does it have other drones as well?). The power curve is tricky. It seems the Taldren default was perhaps not as far off on power as some thought (myself included). Maybe stepping it down by a couple power boxes at a time and testing on GSA would help to find a sweet spot.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 12:26:09 pm
The D5XD is overpriced. It's currently at 214BPV..
.. based on data, it should come down to maybe .. 190? .. -25BPV. 189 BPV sounds ok?
.. compare with the K-D5D.. it is only at 116 BPV.


Other comparaison:

K-D5L:  133
K-D5X:  197.

It sounds about right from gameplay perspective too.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 12:31:24 pm
Quote:


Without looking closely, I'd say no non-Hydran ship should get 6 gatlings. Also, 4 MIRVs seems excessive. If that were 2 MIRVs and 2 Bs, it would still be plenty of drones in the air (does it have other drones as well?). The power curve is tricky. It seems the Taldren default was perhaps not as far off on power as some thought (myself included). Maybe stepping it down by a couple power boxes at a time and testing on GSA would help to find a sweet spot.





Yeah.. it has 2 C racks as well. ..
.. I am thinking of removing it, and putting in a special mention that that ship has been banned from my shiplist for being OTT. If you aren't happy with that decision, sorry and too bad. I've actually TESTED that ship and found it too much for my liking.

Oh, and no.. I don't cater to fleets who threathen to not use my shiplist. So *nyah*!
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 05, 2003, 02:18:02 pm
Back off-topic: after looking through the ADB/SFB boards, one other ship of note appearing in CL26 is the Gorn Commando Dreadnought (DNG). It may be a reprint of a Star Fleet Times newsletter SSD, but still sounds interesting.
Title: Re: OP+ corrections thread
Post by: DH123 on June 05, 2003, 03:36:58 pm
Stupid question, any plans to add PFs and fighters to all races?  I know it works in Single player campaign and skirmish using "donor" ships by other races.  I got mine working fine by using the OrionTigerHeart Cartel for the donors and I moved them to the top of the shiplist.  
Title: Re: OP+ corrections thread
Post by: FireSoul on June 05, 2003, 03:53:59 pm
No.. The shiplist will remain in Taldren's style.
Title: Re: OP+ corrections thread
Post by: jimmi7769 on June 05, 2003, 10:36:41 pm
R5 was battleships
R6   fast warship
R7 Dreadnaughts at war


R10 new cruisers..............


Were'd R8 and R9 go??
Title: Re: OP+ corrections thread
Post by: MadElf on June 05, 2003, 11:11:58 pm
R8 and R9 were the only modules with good klingon ships, so they were buried, never to be seen again.


 
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 06, 2003, 11:10:52 am
LOL. One of them, I believe, is sector bases and other such non-ship stuff, according to the bits I've read on the SFB boards. The other may be conjectural ships or something a little more "out-there." They probably assigned those two numbers to projects before the New Cruisers evolved into a full module. Anyway, I'm glad this one came first.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 06, 2003, 11:15:11 am
Strafer ordered J2 and R10..
.. so the until I can pay him back, he'll own them but I'll be able to use them.


So, people, give him your thanks.
-- Luc
Title: Re: OP+ corrections thread
Post by: Strafer on June 06, 2003, 11:27:31 am
Quote:

...
So, people, give him your thanks.
-- Luc  




Or curses, as these new babies will eventually be on your tail in an asteroid field near you!  
Title: Re: OP+ corrections thread
Post by: IndyShark on June 08, 2003, 08:39:58 pm
Firesoul, I noticed the D5XD in the drydock today. What is her drone control rating?
Title: Re: OP+ corrections thread
Post by: FireSoul on June 08, 2003, 08:45:31 pm
12. There are nasty bugs when someone tries anything higher.
(I tried for 18, bcause it has 12, and has special sensor channels.)
Title: Re: OP+ corrections thread
Post by: IndyShark on June 09, 2003, 06:15:26 am
Thanks. You answered both of my questions. I will have to try her in a COOP ACE mission.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 11, 2003, 12:24:44 pm
Not to self!

.. my gut was right! The CAD+ doesn't get a 7th B rack, it's a G-rack! .. the CAD+ and CADR should be updated to use a G-rack, and a ADD. I'll have to adjust the BPV, of course.

-- Luc
 
Title: Re: OP+ corrections thread
Post by: FPF_TraceyG on June 11, 2003, 07:47:32 pm
Quote:

Not to self!

.. my gut was right! The CAD+ doesn't get a 7th B rack, it's a G-rack! .. the CAD+ and CADR should be updated to use a G-rack, and a ADD. I'll have to adjust the BPV, of course.

-- Luc
 




Interesting...
Title: Re: OP+ corrections thread
Post by: Strafer on June 11, 2003, 10:36:12 pm
Quote:


Interesting...  




When a woman says that word...
... it's either expensive or hazardous.
 
Title: Re: OP+ corrections thread
Post by: Sethan on June 12, 2003, 04:50:23 pm
Quote:

The Z-CCX2 is way way WAY over the top.
6 gatlings, 4 MIRVs 57 power which means it goes speed 31 and Overloads the 4 dizzies all the time..

Things I can do:
1- "R" designation. I don't want that thing on the D2. Ever.
2- Shipedit itself says that it's 20 BPV *UNDER*priced. .. and that's at LEAST.

.. that ship has no place in the shiplist..why I never noticed it before, nor looked at it closely, I am not sure. But KOTH and KAT be damned, that ship isn't staying as-is. I need opinions.

-- Luc  




The real question is how it compares to X2 cruisers of other races.  If it is OTT, tone it down or make a reasonable ship from scratch to go in its place.  You can't really just remove it, as it would leave a 'hole' in the shiplist for the Mirak (i.e., a place where other races have a ship and the Mirak have nothing comparable).
Title: Re: OP+ corrections thread
Post by: Strafer on June 12, 2003, 05:01:44 pm
The SFB Z-CCX is there, the CCX2 was put back after some fleets were screaming BOYCOTT. Having investigated further, it's been deemed way O.t.T. and well time will tell on the final call.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 12, 2003, 09:50:01 pm
exactly. The true CCX is present to counter the the other X1s.
..

.. ok. I'll be rude. I had a bad day today: my father died.
If you lose with the Z-CCX2 (Taldren's) .. you REALLY SUCK.


Edit: I tested myself against it. I died miserably. Twice. 2 separate tests vs another player. There reallty aren't many ships that can take it on. Seriously! The Mirak X2 are GOOD SHIPS. They have less power, but a crapload of droneracks to take up the room.

-- Luc
Title: Re: OP+ corrections thread
Post by: MadElf on June 12, 2003, 11:35:02 pm
Also note that the ccx2 is a fourth X2 heavy cruiser, all other races have three.  Can't say removing it makes a 'gap' in the mirak shiplist.  
Title: Re: OP+ corrections thread
Post by: Rod O'neal on June 12, 2003, 11:54:52 pm
Quote:

exactly. The true CCX is present to counter the the other X1s.
..

.. ok. I'll be rude. I had a bad day today: my father died.
If you lose with the Z-CCX2 (Taldren's) .. you REALLY SUCK.


Edit: I tested myself against it. I died miserably. Twice. 2 separate tests vs another player. There reallty aren't many ships that can take it on. Seriously! The Mirak X2 are GOOD SHIPS. They have less power, but a crapload of droneracks to take up the room.

-- Luc  




FireSoul, Sorry to hear about your dad. It's one of those very unfortunate facts of life that most of us have to go through. You seem like a strong individual. Hang in there. My condolences to you and your family.  
Title: Re: OP+ corrections thread
Post by: FireSoul on June 13, 2003, 12:11:22 am
thanks Rod..
.. it's been.. .. rough..  today.
Title: Re: OP+ corrections thread
Post by: FPF_TraceyG on June 13, 2003, 12:33:14 am
My condolences to you and your family on the loss of your father, FireSoul.
Title: Re: OP+ corrections thread
Post by: Sethan on June 13, 2003, 01:11:00 am
Rod said what I was thinking.

My condolences, Firesoul.
Title: Re: OP+ corrections thread
Post by: IndyShark on June 13, 2003, 09:41:27 am
Firesoul, I am very sorry to hear about your irreplaceable loss.
Title: Re: OP+ corrections thread
Post by: Bernard Guignard on June 15, 2003, 08:12:52 am
Hello Firesoul
 My deepest condolences on your loss. I know that you will get though this keep the faith and know that you have friends
that you can draw support from.  
Title: Re: OP+ corrections thread
Post by: Rod O'neal on June 15, 2003, 12:36:15 pm
Hello FireSoul, I hope you are doing OK today. I've been messing around with one of my shiplists and listed all the Lyran and Mirak as special and re-did the WYN and LDR class types so they are used in the campaigns instead. It's an interesting switch. Thought you might like to try it yourself, if you haven't already.  
Title: Re: OP+ corrections thread
Post by: FireSoul on June 15, 2003, 01:02:46 pm
The WYN and LDR are interesting ships, but are a bit OTT. They're special cases, you see.. and SPECIAL suits them fine for GSA use and such. I'll leave it up to the administrator of the server to decide if he wants them in his campaign or not.
Title: Re: OP+ corrections thread
Post by: Sten on June 15, 2003, 01:15:22 pm
Firesoul,

Question for you. In your latest SFB conversion of the shiplist have you given the PFs The power a SFB PF has?

The last shiplist of yours I downloaded all the PF were still shorted in the power department.

May not seem like much but the PFs have enough problems.

For instance the Romulan Starhawk A.
8 Total Warp--->Should be 12

The Lyran PFs are shorted by 1-2 points of power each.

The Gorn PFs are simular to the Lyran PFs short by 1-2 points of power.

Sten
Concerned Lyran Player
Title: Re: OP+ corrections thread
Post by: FireSoul on June 15, 2003, 01:25:44 pm
You're not the first to mention that, I noticed. Ok. sure. I can check all PFs and make sure they have the right ammount of power, including WBP power, but know that the BPV will also be raised.

-- Luc
Title: Re: OP+ corrections thread
Post by: Rod O'neal on June 15, 2003, 02:00:58 pm
Quote:

Firesoul,

Question for you. In your latest SFB conversion of the shiplist have you given the PFs The power a SFB PF has?

The last shiplist of yours I downloaded all the PF were still shorted in the power department.

May not seem like much but the PFs have enough problems.

For instance the Romulan Starhawk A.
8 Total Warp--->Should be 12

The Lyran PFs are shorted by 1-2 points of power each.

The Gorn PFs are simular to the Lyran PFs short by 1-2 points of power.

Sten
Concerned Lyran Player  




Just a couple of thoughts on PFs. You can't really make them like SFB. For one, the plasma PFs in SFB are limited to firing 2 PlaF/turn. Some of the PFs have 5 PlaF on them. That's an 100pt alpha strike. I thought about using a combo of 1 PlaF and the rest PlaI, but that only works on the first turn. The PF would then be limited to 1 PlaI/turn until the PlaF rearmed. Also, they aren't penalized by the 2X damage when packed. I noticed that the Lyran player didn't mention that the PFE is overgunned when compared to the PFL though. More weapons than a frigate! I'm not trying to start a disagreement here, but I think that the overall balance of weapons and power works pretty well as is. More power would make them too deadly IMO.    
Title: Re: OP+ corrections thread
Post by: Strafer on June 15, 2003, 02:35:04 pm
IIRC the Plasma PFs have had a limiter placed on them for how many torps to fire at once in a past EAW build.
At least an attempt to do so was made... Mags? Care to comment?
Title: Re: OP+ corrections thread
Post by: FireSoul on June 15, 2003, 03:13:46 pm
why doesn't someone do a skirmish, do "backspace" onto a PF to take it over, and test it?
Title: Re: OP+ corrections thread
Post by: Holocat on June 17, 2003, 02:47:53 am
Dosen't OP still have that Plas-I 'bug' where every Plas-I hardpoint may fire one torpedo at a big target per turn if available?

If so, can't the problem of '2-plas-F-per-turn' SFB rule put into effect by having 2 Plas-I hardpoints, one with 2 weapons, and the other with 3?  Theoretically, it *should* fire only and up to 2 plas-F per turn if available.

Of course, the obvious peculiarities of this setup would make the PF fire up to five at other PFs and fighters.

I bet the AI would make this problem worse by using main if there aren't fighters/PFs present;  Anyone else see a shotgun hole in this plan?

Would switching the default setting of Main to Defence for Plas-I (how this would be done, I have no clue) help this fix?


Hypothetically working,

Holocat.  
Title: Re: OP+ corrections thread
Post by: MadElf on June 17, 2003, 04:09:06 am
Yeah, the default setting of the I plasma would have to be changed, since PF spawn armed, and they'd just never get anything but the one torp in each bank loaded.  But yeah, using I torps in that setup sounds great to me, good idea holocat, just need to change the default setting fo I torps (who uses I torps on main anyway?)  
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on June 17, 2003, 07:12:06 am
There's no limit to the number of plasmas that can be fired, at least in EAW (and therefore, I assume, OP). I've seen a human player chase me at speed 31 cloaked with a PF and then fire all 5 into my rear shield.

What does happen is that the number of plasmas that come out charged is dependent on how the weapons are arranged on hardpoints. If you put all 5 plasmas on their own hardpoints, they come out all charged at once and are able to be fired. Mounting multiple weapons on the same hardpoint results in having to charge some of them, adding a restriction of a kind at least.

It might be nice to get how it's supposed to be; otherwise, believe me a speed 31 cloaked ship can be hard to stop.
Title: Re: OP+ corrections thread
Post by: Strafer on June 17, 2003, 10:58:04 am
Quote:

Dosen't OP still have that Plas-I 'bug' where every Plas-I hardpoint may fire one torpedo at a big target per turn if available?  




Yes, because for some odd voodoo magic shooting an Itorp from the left side on an enemy ship with certain drone launcher types will cause the Itorps to stop shooting altogether. It doesn't make any sense at all, but it does it.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 17, 2003, 11:20:11 am
Since no one else did this, I flew the CENL myself. I could only fire 2 PLaFs at the enemy at a time, with a delay of 8 impulses between each. That is satisfactory.

So maybe the issue is the lack of power within PFs that has been reported.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on June 17, 2003, 06:12:08 pm
Attention ALL.

If you can think of better Orion weapon loadouts that are SFB-legal and 100% local empire based, I want to know about it! Please check in my 2.1c shiplist to make sure I don't already have it.

-- Luc
Title: Re: OP+ corrections thread
Post by: jimmi7769 on June 17, 2003, 09:09:50 pm
I think the thing I hated worst about the orion ships was the lack of heavy weapons, not that they didn't have the space for them but there would be an AMD or plasma D's in valuable heavy option mounts.  Sure, the drone/fighter defense comes in handy in many situations but no more so than a disruptor or a phaser does.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 17, 2003, 09:40:02 pm
I .. uhh.. didn't mean general loadouts..
... I meant specific..


like: " a DCR with 2x___ and ____ isn't made for cartel ____."
Title: Re: OP+ corrections thread
Post by: Holocat on June 17, 2003, 10:29:54 pm
So... you want a cartel shiplist wishlist?

Any rules to loadouts that you might want to tell us about?  

Mar har har and a can of cat treats,

Holocat.
Title: Re: OP+ corrections thread
Post by: Strafer on June 17, 2003, 10:51:24 pm
Usual limitations are that the fleet has 70% local empirical weapons, 20% neighboring weapons and 10% exotic.
Title: Re: OP+ corrections thread
Post by: Holocat on June 17, 2003, 11:09:06 pm
What, exactly, would that entail for a single ship?  that out of ten weapons no more than one can be 'exotic'?  I'm unsure how one can reflect this at the fleet level, since there isn't a real fleet level unless someone tried to do an OoB server with that in place...

If a ship can have any number of any kind of weapons it wants (provided it falls into the 10% of this 'fleet,' or wherever), isn't that simply a carte blanche for a pirate shipbuilder?

To be specific, what are the limitations for loadouts for each hull class?  How many primaries?  How many heavies?  How much power etc. etc. etc.  I don't have an SFB shipbuilder's manual with me so I know precious little on what's legal and what's not.

I guess, to be succinct, I don't really understand the question on loadouts without more information.

Holocat.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 18, 2003, 12:49:22 am
Quote:

Usual limitations are that the fleet has 70% local empirical weapons, 20% neighboring weapons and 10% exotic.  




I'll allow 70% local zone and 20% operational zone weapons. The 10% I already took up.
I guess to do this you need to know some basic ground rules, and a little about SFB:

1- most weapons take a single option mount. Some weapons take 2 and have to be hull mounted.
ie:
  - PLaG
  - ESG
  - PLaS
  - PPD

2- phasers are allowed. None of the taldren pirates have phasers in optionmounts. Let's not go nuts on phaser boats tho.

3- cloak is also allowed, but only a fraction of all pirates had cloak. I'll try to distribute the cloakable ships appropirately.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 18, 2003, 12:58:50 am
Quote:


If a ship can have any number of any kind of weapons it wants (provided it falls into the 10% of this 'fleet,' or wherever), isn't that simply a carte blanche for a pirate shipbuilder?





I guess it's more of a question that you'd have to know what's available where and how on which ships. .. I guess this demand mostly goes to people with SFB material.
Here's are online examples: Tournament ship SSDs  (ignore the special tournament rules written on it)
 T-BR
 T-CA

In these examples, you'll notice "OPT" mounts on the wings .. and some in the hull itself, at the front.
The T-CA has 2 hull mounts, together, and 4 wing mounts.

So.. I could put 4 droneracks on the wings, and .. say.. 2 HBs in front. That's one example.
Or.. 4ph1s in wings, 2 photons in front..
or.. (non-tourney rules) .. 2 plaDs, 2plaFs in wings, and 1 PLaS in front. (ohh.. that would be nice. )

.. you get the idea.


I want to know which race, and the loadout you would like to see that I haven't put together.
Localzone is local empire. IE: Prime Industries is Romulan.
Openrational zone is the area working in. IE: Prime functions in Fed and ISC space, as well as within Roluman space itself.

70% of the weapons have to come from Local, 20% from operational zone. Consider the other 10% (from anywhere) already taken.



Oh.. and I already have phaser gunboats.. a few ships from Beastraiders with nothing but gatlings for example. I think I'll be fine and no need for more of THOSE.


-- Luc
Title: Re: OP+ corrections thread
Post by: MadElf on June 18, 2003, 01:17:56 am
An Easier way to know what sorts/dispersions of weapons that were avaliable would be to look at the already existing taldren pirate loadouts, that'll show you bt default what the operational zones and weapon loadout predisposition of the races would be.  Just mix an d match, try and avoid cheese  
Title: Re: OP+ corrections thread
Post by: FireSoul on June 18, 2003, 01:26:00 am
nothing's wrong with cheese if it's valid.  
Title: Re: OP+ corrections thread
Post by: MadElf on June 18, 2003, 05:51:11 am
Then lets have those klingon SFB fighters that were actually useful    
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on June 18, 2003, 07:17:20 am
I'd have to agree with that, but that's a different discussion thread.
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 18, 2003, 07:26:55 am
A side note about Orions and phaser boats: I have seen some SFB tournament rundowns that indicate Orion phaser boats can be quite successful. Actually, it's amazing how often some of the SFB Online tournaments have Orions in the later rounds (and also odd how few players choose Fed). For instance, look at the following tournament results and you'll see 3 of the 4 Orions made it to the fourth round (last one shown, still in progress):

http://www.sfbonline.com/ra03q2.htm

In another case, 2 Orions faced each other in the final match. Granted, these players have good overall track records. Plus, there's something to be said for being able to choose a configuration that suits your style of play. I noticed that of the 5 option mounts on the Orion tournament ship (BR), a PhG is almost always chosen for one (and they are only allowed one in the rules I saw). There are often 2 Ph1s chosen, as well. That would give a player with such a TBR 6 Ph1, 6 Ph3, and 1 PhG plus 2 heavies (hellbore, droB, plasF seem common).
Title: Re: OP+ corrections thread
Post by: IndyShark on June 18, 2003, 12:37:16 pm
Firesoul, is the F-CVLR supposed to have only 6 marines? As a CA based ship, it is too easy to capture.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 18, 2003, 01:58:41 pm
Quote:

A side note about Orions and phaser boats: I have seen some SFB tournament rundowns that indicate Orion phaser boats can be quite successful. Actually, it's amazing how often some of the SFB Online tournaments have Orions in the later rounds (and also odd how few players choose Fed). For instance, look at the following tournament results and you'll see 3 of the 4 Orions made it to the fourth round (last one shown, still in progress):

http://www.sfbonline.com/ra03q2.htm

In another case, 2 Orions faced each other in the final match. Granted, these players have good overall track records. Plus, there's something to be said for being able to choose a configuration that suits your style of play. I noticed that of the 5 option mounts on the Orion tournament ship (BR), a PhG is almost always chosen for one (and they are only allowed one in the rules I saw). There are often 2 Ph1s chosen, as well. That would give a player with such a TBR 6 Ph1, 6 Ph3, and 1 PhG plus 2 heavies (hellbore, droB, plasF seem common).  





I already have added quite a few phaser boats to my shiplist under various races. There aren't any restrictions as to how many phGs you're allowed to have. One of my favorite is the little B-LRg I made. It's in the shiplist since version 2.0.
Quote:


Designation: B-LRg
BPV: 72
3x Phaser 1
3x Phaser G





heh.

-- Luc
Title: Re: OP+ corrections thread
Post by: jdmckinney on June 18, 2003, 02:20:44 pm
I didn't mean to suggest the normal rules don't allow maximum phaser armament, just that the SFB Online tourney rules had a limit of 1 PhG, and people chose to use that option a lot.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 19, 2003, 12:21:03 am
Assuming the phX won't be fixed (so that they are allowed to do PD by default, for AI) for the next patch.

.. what if we were to replace 2 phX by 3 ph1s  (or 4 phXs to 6 using ph1s if I have to do it on 2 sides of the ship) to allow PD? I really really don't like the idea of putting gatlings on X1 ships, and ph1s are the closest to phX that are capable of PD on AI.

.. so .. what do you think? Replacing 2phX by 3 ph1s on the F-CX would be replacing the 2 360 degree phX with 3 ph1s. Stuff like that.


Really. What do you think?
-- Luc
Title: Re: OP+ corrections thread
Post by: Rod O'neal on June 19, 2003, 12:25:04 am
I thought that this might help to guide people on what is and what isn't OK for option mts. I listed it as a link rather than an image because some browsers want to do strange things with it. IE shrinks it down for example, or if you compress your graphics it's not readable. It's a listing of the opt. mt rules and annex #8b, which lists the weapons and the bpv costs. Download it if your browser doesn't won't let you read it.  

http://members.aol.com/rocketrod6a/images/opt_mts.jpg    
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on June 19, 2003, 10:11:13 pm
Firesoul, I found some...interesting...facts when I was doing some research about klingon carriers for another thread.

What is up with the D7V and D6V?

Their BPV's are listed as 135 and 147 respectively. The problem is that according to my captian's edition SSD's these are supposed to be the real BPV's of the ships:

D6V BPV: 114, K refit +3, Y175 refit (AMD-6 to AMD-12) +3, UIM refit +5. Total with everything: 125.
D7V BPV: 123, K refit +3, UIM refit +5. Total with everything: 131.

What's up here? The BPV additions for stock fighters figure in, but is it this much? The D6V also has too many fighters; it has only 10 in SFB.

Note: this is in the STOCK shiplist, which is carried over into yours.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 19, 2003, 10:56:54 pm
let's see.. time to do some math.

D7V: 123 + 5 for UIM (auto)  + 2*8 for fighters = 144   (147 here)
D7VK: +3 = 147  (150 here)

D6V: 114 +5 for UIM (auto) + 2*8 for fighters = 135  (127 here)
D6VK: +3 = 138  (130 here)
D6VR: +3 = 141 (133 here)

The last time I tried to adjust the number of fighters for all the ships at once, people harked at me for quite some time. So I'll leave the number of fighters alone. (D7V would have have 9. D6V would have 7). As for the BPVs, I can correct the values for these if you want.

-- Luc
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on June 19, 2003, 11:46:41 pm
I suppose my problem stems from the disbelief that a D7V is worth anywhere near 147 BPV. A fully loaded D7VK with 12 Z-V fighters is 227.

I see where the numbers come from now, not that I agree with them. Something on the order of 135 seems more like sense, but I won't pester you with it.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 19, 2003, 11:52:44 pm
Those current base fighters only have 1 ph3 each and cost only 2 BPV each. I tell you, buy some bloackader.IIIs .. 8 BPV each..  (they're crap.)

.. well.. let's see.  the cost of upgrading fighters in SFC:
8x8BPV - 8x2BPV(base cost) = 64 - 16 = 48 BPV.

147 + 48 = 195BPV.
Title: Re: OP+ corrections thread
Post by: FireSoul on June 20, 2003, 01:50:36 am
Note to self:

Had fantasic idea tonight. HDWs could use a new variant. I call it the "M" variant for "Marine Assault".

Let me explain. In in HDW, there are some Non-weapon options NWOs) and a couple of rear-facing weapon options (OPT). There's also a block of APR boxes that can be changed into something else (all boxes to a different type).

ie:
To make a LEGAL commando ship, I had to change all 4 APRs into shuttlebays, 2 NWOs into Cargo and 2 NWOs into barracks. The ship's own Transporter would suffice. The extra shuttles would be ground-assault shuttles and heavy assault shuttles that exist in SFB to take on planets and bases.

The "M" Marine Assault HDW idea would revolve solely on H&R tactics. The NWOs would be 100% transporters, except for when that would be excessive for the number of marines on the ship. the ship's power would be intact.

Here's the result:  (Each barracks holds an extra 10 marines, base, onto the ship)
Fed: 6 transporters
Klingon: 6 transporters
Rom: 6 trans
Gorn: 5 trans
Lyran HDWM: 6 Trans
Lyran JGPM: 7 trans, 1 barracks
Hydran HDWM: 6 trans
Hydran LNHM: 6 trans
Mirak: 6 trans, 1 barracks
ISC: 6 trans

and.. get this..
Orion: 9 trans, 3 barracks


This is a LEGAL interpretation of the HDWs. This could OUTCLASS the HDWCs in popularity.

-- Luc
Title: Re: OP+ corrections thread
Post by: Holocat on July 02, 2003, 12:15:59 am
Could at least a single barraks be added instead of a transporter?  I checked the shiplist with ship edit and a few of these HDWs will have a hard time maintaining an attack using marines with the realitivly small complements on board.

romulan( SBH1): 20 marines max / 6 trans = 3 full attacks + 2 extra.

federation(HDW1): 16 marines max / 6 trans = 2(!) attacks + 4 extra.

klingon(HF5C1): 24 marines max / 6 trans = 4 attacks.

ISC (HDDC-1): 24 marines max / 6 trans = 4 attacks.

Mirak (HDW1): 20 marines max / 6 trans = 3 attacks + 2 extra.

Gorn (HBD1): 24 marines max / 5 trans = 4 attacks + 4 extra.

Lyran (HDW-1): 20 marines max / 6 trans = 3 attacks + 2 extra.

Lyran (JPG): 20 marines max + 20 marines max (barrack for the M refit) / 7 trans = 5 attacks + 5 extra.

Hydran (HDW1): 24 marines max / 6 trans = 4 attacks.

Hydran (LNH1): 24 marines max / 6 trans = 4 attacks.


I may not be an ace pilot around here but I have learned a few simple things concerning small ships, which I fly.  Firstly, the marine complements on small ships are somewhat small.  Because of this, larger ships can easily capture a small ship in only a few turns.  The first step in preventing this is to always carry as many marines as possible on small ships.  The second is not to waste them in H&R that MAY work but will GUARENTEE that you can easily be captured, due to the larger ship's capacity in both marines and transporters;  Marines are precious, and cannot be wasted frivolously.  When flying the Federation's HDW series, the three transporters are sufficient for small time H&R.  However, with only 16 marines every attack weakens your own complement quickly.  I usually avoid the marine varient because the mere 2 transporters make it highly unsuitable for any H&R action, as is usually the case with federation small ships.

Now to be fair, Federation starships (and generally all the starships that can be seen as 'bad' at H&R here) are usually unsuitable for serious H&R/capture actions as a whole, but as you have said before, "as long as it's legal there's nothing wrong with cheese."

By observing how you're juggling systems, there are 4 NWO's in HDW's;  One shuttle, one lab, one tractor and one transporter.  take the shuttlebay, lab and tractor and install transporters;  Can a barracks be added with two transporters instead of three transporters?  I am unsure what a barracks can replace and how 'large' it is.  

If this is possible, I would suggest that all ships with only three marine attacks available to them be given at least one barrack in exchange for whatever needs to be sacrificed to get it;  If the ship is to revolve around H&R, it should be able to do H&R without dropping any more of their pant-equivalents as necessary.

Ok?  Complications?  Utter crap?  

Using marines would be... strange,

Holocat.

annendum:  I think that captures between players don't work.  To nip that in the bud, AI captures work well enough and there have been aggrements that someone that is about to be captured blow up, or so I hear.  If the player vs. player ever does work, however, this is something to be taken into consideration, and should be for player vs. AI or AI vs AI battles.  Additionally, the opinions above DO relate well to H&R, a fairly easy task if one dosen't have alot of marines onboard to oppose them.

Title: Re: OP+ corrections thread
Post by: FireSoul on July 08, 2003, 12:10:49 pm
Thanks Holo.. But I want the maximum crunch with marines over more marines overall.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 08, 2003, 12:14:33 pm
Just letting everybody know that the shiplist hasn't been dropped off the face of the earth. In fact, I want to tease you a bit...

.. There's still a lot of work left to do.. (for example I just flew one of the ships Strafer entered for me, and it didn't have tractorbeams on it at all).. and it could still be some time before a release is ready. Meanwhile, family issues and being a tester for the next OP patch are more important than this shiplist, so although work continues, it progresses much more slowly than past versions.

However... I have managed this:
 


It took no time at all with the NullSoft NSIS software..
-- Luc
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on July 10, 2003, 11:34:26 pm
I've noticed something; the D5V is really a D5VK. I assume it should have a Y175 intro date or thereabouts, with a D5V being out at the normal time.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 13, 2003, 01:06:20 pm
D5V fixed. BPV increased because it was way way too low, too.



.. the shiplist is still in devel .. and can't be released until the next OP patch is out. In fact, last night I had a good idea for the TigerHeart Cartel and I'm acting on it today.. (lots of work to do to make it work right).. This could actually make them a harsh enemy to fight against.

.. but for the interested, the shiplist has passed the 4000 ships mark today. Compare with 3729 ships in OP+ 2.1c, and that's what will be coming soon.


-- Luc
Title: Re: OP+ corrections thread
Post by: Corbomite on July 13, 2003, 01:09:33 pm
Quote:


.. but for the interested, the shiplist has passed the 4000 ships mark today. Compare with 3729 ships in OP+ 2.1c, and that's what will be coming soon.


-- Luc  




Lol! Are you sure our HD won't explode?
Title: Re: OP+ corrections thread
Post by: FireSoul on July 13, 2003, 01:19:41 pm
Quote:

Quote:


.. but for the interested, the shiplist has passed the 4000 ships mark today. Compare with 3729 ships in OP+ 2.1c, and that's what will be coming soon.


-- Luc  




Lol! Are you sure our HD won't explode?  




Naah.. that's barely 1.9mb of shiplist textfile..
Title: Re: OP+ corrections thread
Post by: quircus on July 13, 2003, 01:29:39 pm
I think he was referring to the Models etc.

(PLEASE READ MY 'New Shields???' Post, and see if you can help me!!) )
Title: Re: OP+ corrections thread
Post by: FireSoul on July 13, 2003, 01:38:01 pm
There aren't any models with the OP+ stuff... yet.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 13, 2003, 01:39:20 pm
Quote:


(PLEASE READ MY 'New Shields???' Post, and see if you can help me!!) )  




That's SFC3. I can't help you.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 14, 2003, 01:05:00 pm
Screenshot:   Hellooooooooooooo FRDs!


Thank you Nomad, these FRDs saved me the time needed for me to input them. I'd like to noitfy you of a couple of minor bugs with them:
1- Mirak fighters have a typo: "Z-Vizsla.I"  .. not "Z-Viszla.I"
2- ISC needs 6 deckcrews
3- Klingon needs 6 deckcrews
 
-- Luc



edit:
PS: I had to create FRDs for the local pirate races too, since they have some in the OP shiplist. I just used the local race's configuration, and the race's own fighters/PFs.
Title: Re: OP+ corrections thread
Post by: jdmckinney on July 14, 2003, 02:15:31 pm
Luc, I'm glad they were useful as a starting point. I haven't incorporated them fully into my list, since I wasn't sure they would become stock (being only able to use one type of FRD per race at a time in stock scripts). As such, I haven't checked them thoroughly. Thanks for the correction notes.

BTW, any idea what you're going to do with the new F-NCC shields? I'm leaning toward the CLC levels, even if ADB doesn't back that up. Certainly I think the BPV reflects a better ship than the published shields would indicate.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 14, 2003, 02:35:25 pm
Quote:


BTW, any idea what you're going to do with the new F-NCC shields? I'm leaning toward the CLC levels, even if ADB doesn't back that up. Certainly I think the BPV reflects a better ship than the published shields would indicate.  




I'm going to back ADB, and enter their levels of shields. There's been precedence, btw. The D5X ships have less #1 shields then the D5C/L. (32 < 36)

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on July 14, 2003, 02:53:44 pm
btw, nomad:

it's better to use the EPV over the BPV when the EPV is higher.. in other words, use the higher of the 2 values (after all the components have all been added up). I've done many corrections, and the ships are more balance because of it.

Example: D5V:
OP 2538: 119 BPV, includes 8 fighters.
OP+ in progress: 131 BPV
Title: Re: OP+ corrections thread
Post by: The_Infiltrator on July 14, 2003, 06:49:59 pm
Quote:

Luc, I'm glad they were useful as a starting point. I haven't incorporated them fully into my list, since I wasn't sure they would become stock (being only able to use one type of FRD per race at a time in stock scripts). As such, I haven't checked them thoroughly. Thanks for the correction notes.

BTW, any idea what you're going to do with the new F-NCC shields? I'm leaning toward the CLC levels, even if ADB doesn't back that up. Certainly I think the BPV reflects a better ship than the published shields would indicate.  





SVC seemed to say on their boards that it might be a mistake but they'd just pull something out later to explain it and make it official. However he also did say that his assistant Petrick was working on the errata file and he'd make that call...and that any such file would not appear until the NEXT captain's log.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 14, 2003, 08:27:54 pm
That's fine.
I *do* accept official erratas for this shiplist.. once I have the official material in my hands.


.. yeah.. I'm being a bastard..but to nitpick about 1 ship out of 4000 is  quite annoying.

-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on July 14, 2003, 10:25:06 pm
OK!

.. the next shiplist, version 2.2, is now feature-frozen.  So for a while, I will be testing my own work with local friends.
Oh.. don't feel bad, it requires the next patch anyways.  

The installer is a bzip2-compressed executable file of 244kb in size. (Bzip2 is a lot better than Zip.) I don't think you'll be disappointed.


Now, I have to start on the next part of this shiplist release: the web stuff.
-- Luc
Title: Re: OP+ corrections thread
Post by: FireSoul on July 17, 2003, 02:33:20 pm
The patch 25410 is up now.. .. so I can release OP+ 2.2. Now to write the post.
Title: Re: OP+ corrections thread
Post by: Mr. Hypergol on July 17, 2003, 05:56:18 pm
 
Quote:

There aren't any models with the OP+ stuff... yet.  




So are you planning to use Fleetdock13's SFB based models only, or possibly a mixture of SFB, TMP, etc.

If you are planning to make an OP+ "mod" with appropriate SFB models I am absolutely salivating at this idea.

I am most impressed by your adherance to the spirit of SFB in your OP+ shiplist.  Your attention to detail is the best I've seen.  Absolutely excellent work.  
Title: Re: OP+ corrections thread
Post by: FireSoul on July 17, 2003, 06:00:23 pm
I'm probably going to stick to taldren-like models if I use them. it's all a question of doing the work, and what's involved when using all sorts of models from people.

-- Luc
Title: Re: OP+ corrections thread
Post by: IndyShark on July 17, 2003, 08:22:10 pm
Firesoul,  I was surprised to see the F-NDC has a top speed of 29.5. That seems slow for a NCA variant with no photon torpedoes. I know you are very thorough, but is there any chance this is wrong?  I enjoy playing Coop Ace with NCD+'s and this one was a surprise. (Not your fault, but damn I wish they added a few more warp points!)
Title: Re: OP+ corrections thread
Post by: FireSoul on July 18, 2003, 05:51:56 pm
Quote:

Firesoul,  I was surprised to see the F-NDC has a top speed of 29.5. That seems slow for a NCA variant with no photon torpedoes. I know you are very thorough, but is there any chance this is wrong?  I enjoy playing Coop Ace with NCD+'s and this one was a surprise. (Not your fault, but damn I wish they added a few more warp points!)  




I'm afraid it's accurate. It's got 30 warp, 4 Impulse engines. No APR/AWR. Movement Cost of 1. That means what's missing is taken up by "house keeping".

On the SSD, the AWR was converted to Cargo for drone storage. (50 more drones spaces per cargo box, 4 boxes.)
-- Luc
Title: Re: OP+ corrections thread
Post by: KHHJakle on July 18, 2003, 06:33:41 pm
Quote:

 
Quote:

There aren't any models with the OP+ stuff... yet.  




So are you planning to use Fleetdock13's SFB based models only, or possibly a mixture of SFB, TMP, etc.

If you are planning to make an OP+ "mod" with appropriate SFB models I am absolutely salivating at this idea.

I am most impressed by your adherance to the spirit of SFB in your OP+ shiplist.  Your attention to detail is the best I've seen.  Absolutely excellent work.  




Firesoul using Taldren-like models makes sense, even  if only for logistical reasons.  In order to make the new models fit seamlessly, they have to 'fit' the rest of the games models.  To use SFB models for the new ships, lets say the Battle Tugs, they would stick out like sore thumbs.  That is unless you replace all those other models with their SFB equivelants too.  

You say you salivate at that idea?  I was bitten by that same bug after discovering Fleetdock's SFB mods.  It took alot of time, but I eventually downloaded all of them and modified Firesouls shiplist to draw on them, to create my own little SFB mod.

It's like 17 MB zipped.  This is the strongest case for finding a handful of Taldren like models to fill in for the really different ships (like tugs).  

To me, the VARIETY of ship models are really what makes using Fleetdocks models so sweet.  Also the fact that the slight variations between different hulls that really showcase the differences between different ships, like NCL's and NCA's.  That and I hate the Taldren D5 compared to the ADB(SFB) D5.  

At the same time, I have received comments from those who I have shared my mod with (I had to burn it on disks and mail it out) that the models are 'drab' compared to Taldren's.  I think Fleetdock's models are actually higher polygon models, but they are SFB based ie TOS based - and I guess you can say that the TOS ENterprise is 'drab' compared to the TMP Enterprise.

Beauty is in the eye of the beholder
     
Title: Re: OP+ corrections thread
Post by: FireSoul on July 18, 2003, 10:51:18 pm
Quote:


Beauty is in the eye of the beholder




Yes.. That why I said I didn't think I could make everyone happy..
.. btw.. I'm up to 23 mb of chosen additional models, zipped.


TEASER ONLY
One thing that I've done is installed "old" style pre-refit ships.
For example:
F-CA -> Old style TOS FCA (FECA)
F-CA+ -> Current SFC FCA

 
That's just *1* thing out of many many.. please be patient .. I don't intend a release for a while.. maybe a month or more.

-- Luc
Title: Re: OP+ corrections thread
Post by: Mr. Hypergol on July 18, 2003, 11:04:45 pm
O.k. just one more question Firesoul and I'll stop asking questions for a while.

Even though you are using Taldren-like models, are you considering using an "SFB style" Texas class CL instead of a DD model for the F-CL class of ships?  
Title: Re: OP+ corrections thread
Post by: Auron on July 18, 2003, 11:05:57 pm
Quote:

Quote:


Beauty is in the eye of the beholder




Yes.. That why I said I didn't think I could make everyone happy..
.. btw.. I'm up to 23 mb of chosen additional models, zipped.


TEASER ONLY
One thing that I've done is installed "old" style pre-refit ships.
For example:
F-CA -> Old style TOS FCA (FECA) L Matter
F-CA+ -> Current SFC FCA

 
That's just *1* thing out of many many.. please be patient .. I don't intend a release for a while.. maybe a month or more.

-- Luc  




Looks good.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 18, 2003, 11:10:31 pm
Quote:

O.k. just one more question Firesoul and I'll stop asking questions for a while.

Even though you are using Taldren-like models, are you considering using an "SFB style" Texas class CL instead of a DD model for the F-CL class of ships?  




Can you send me a link to the Texas class ship? .. Is that the Daedelus?
Title: Re: OP+ corrections thread
Post by: FireSoul on July 18, 2003, 11:12:24 pm
Quote:


F-CA -> Old style TOS FCA (FECA)  L Matter





Ha. Ha.  

.. uhm.. Federation Early CA. FECA.
.. well.. yes, other races find it to be a big piece of [censored].

-- Luc
Title: Re: OP+ corrections thread
Post by: Mr. Hypergol on July 19, 2003, 09:19:47 am
 
Quote:

 Can you send me a link to the Texas class ship? .. Is that the Daedelus?  




No the Texas class Old CL is different from the Daedelus.  Check out this link to Fleetdock 13's fed section.  Look at the first ship in the "cruisers" section about the middle of the page...that is a good model for it:

http://www.strategyplanet.com/sfc/omega/fleetdock13/

The Daedelus would make a decent substitute for this ship, but the Daedelus is really an "exploration cruiser" more akin to the F-CA or F-GSC for it's time.  The Texas class is purely SFB.  The Daedalus was never officially incorporated into SFB that I know.

   
Title: Re: OP+ corrections thread
Post by: 3dot14 on July 19, 2003, 10:05:22 pm
Firesoul, do you have any plans for the fighter list? As I understand SFB has quite a few more fighter variants.
Title: Re: OP+ corrections thread
Post by: Holocat on July 19, 2003, 10:48:28 pm
Here's something odd.

I've been goofing around and running from Cleaven on Bonk's OP+ server.  

I've also been waiting alllll day for an HDWC1 or 2. (preferably 2).

The shipyard NEVER produces any HDW type other than the third one.  HDW3, HDWC3, HDWM3, etc.  Dunno if this is a problem with the server, or with the ship list, but i'll post it here and on bonk's server thread just to let everyone know.

You know, just in case anyone other than I ever actually use these things as career ships

Wheee!  It works, it works!  Now let me out of this drone NCL.

Holocat.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 20, 2003, 01:24:39 am
Quote:

Firesoul, do you have any plans for the fighter list? As I understand SFB has quite a few more fighter variants.  




I don't intend to add SFB fighter variants as they don't really translate well for all races.
.. .. remember that this has been an expansion of the stock shiplist, from day 1.  
Title: Re: OP+ corrections thread
Post by: FireSoul on July 20, 2003, 01:25:47 am
Quote:

Here's something odd.

I've been goofing around and running from Cleaven on Bonk's OP+ server.  

I've also been waiting alllll day for an HDWC1 or 2. (preferably 2).

The shipyard NEVER produces any HDW type other than the third one.  HDW3, HDWC3, HDWM3, etc.  Dunno if this is a problem with the server, or with the ship list, but i'll post it here and on bonk's server thread just to let everyone know.

You know, just in case anyone other than I ever actually use these things as career ships

Wheee!  It works, it works!  Now let me out of this drone NCL.

Holocat.  





.. it must be the server and bad odds.  
Title: Re: OP+ corrections thread
Post by: Corbomite on July 22, 2003, 08:44:43 am
FS, the Gorn XCA doesn't show the E-Torps in the selection menu, although they are listed and do appear on the ship in combat.

Also, did you have to use the X ship UI for the tugs (noticed it on the Feds)? They were fine before IIRC.
Title: Re: OP+ corrections thread
Post by: Strafer on July 22, 2003, 10:57:02 am
Quote:

 did you have to use the X ship UI for the tugs (noticed it on the Feds)? They were fine before IIRC.




That's been there for a while, it's the only UI with the necessary # of visible mounts.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 22, 2003, 03:11:34 pm
Quote:

FS, the Gorn XCA doesn't show the E-Torps in the selection menu, although they are listed and do appear on the ship in combat.





I don't understand..  ..huh?


Quote:


Also, did you have to use the X ship UI for the tugs (noticed it on the Feds)? They were fine before IIRC.





Lack of mounts.. and only 1 or 2 tugs have that.
Title: Re: OP+ corrections thread
Post by: jimmi7769 on July 22, 2003, 04:19:14 pm
I just looked the the Klingon HF5 SSD and noted that the Boom Phasers are P-1's and not P-2's.

I always wondered why the Klingons would put crappy P-2's on such an advanced ship.

Good to know they didn't.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 22, 2003, 04:26:35 pm
I guess that happened during a conversion from a normal F5.
FA ph2s -> ph1s.

Fix will of course appear in next revision of shiplist... uhh.. mod.. uhh.. whatever.
Title: Re: OP+ corrections thread
Post by: Corbomite on July 22, 2003, 04:52:58 pm
Quote:

FS, the Gorn XCA doesn't show the E-Torps in the selection menu, although they are listed and do appear on the ship in combat.





Ok scratch that I just checked again and they were there. I know for a fact they weren't showing up last night though. I played that ship twice and they didn't show on the SSD. Just a loading glitch I guess.
Title: Re: OP+ corrections thread
Post by: FireSoul on July 22, 2003, 07:37:26 pm
It seems the stock ftrlist.txt in OP has the some of the Hydran III fighters WAY too early (some IIIs come out before their own II counterpart). I just noticed that myself, and have corrected it using data from EAW.
.. however, I'm afraid it's too late for OP itself.

.. no worries, my OP+ fighterlist will have the right data, in the next version.

-- Luc
Title: Re: OP+ corrections thread
Post by: Cmdr. Krotz on July 31, 2003, 03:48:42 pm
Hey there FS....pssst, the DWC boom arcs, they're showing as "FX" instead of "KFX", it always seems to slip through the cracks somehow, not this time though   ...all the DW variants are good though (what's supposed to be the big difference btw DWC and DWL, just curious)  
Title: Re: OP+ corrections thread
Post by: SPQR Renegade001 on July 31, 2003, 04:16:46 pm
Doesn't the CWarp obstruct the rear fire of the KFX arc?