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Taldrenites => Starfleet Command Mods => Topic started by: CFA_Admiral_Tige on January 27, 2003, 09:05:12 am

Title: Campaigns
Post by: CFA_Admiral_Tige on January 27, 2003, 09:05:12 am
Is there anyway to create a campaign(single player) for sfc II???
Title: Re: Campaigns
Post by: 3dot14 on January 28, 2003, 01:36:38 pm
Not sure what you mean exactly, but I will try anyhow:

Campaign in SFC2 is a collection of missions coming out of a common mission pool.
First of all, you have to have the mission scripts. There are plenty in the game already. But if you want to write your know you need Visual C++ 6.0 and http://www.strategyplanet.com/sfc/missionapi.shtml these.
Once you have a collection of missions you are happy with, you open the .MCT files in /Starfleet Command II/Assets/scripts/ Then you put those new missions into the list. (use the exisitng entries as guide). (then save AS a different file)

This way you can create a campaign with the exact missions you want in it.
Title: Re: Campaigns
Post by: FPF_TraceyG on January 28, 2003, 10:52:53 pm
You can also customise the single player campaign by adjusting the settings in the single player gf files as well, (starting prestige, AI settings, mandatory missions etc.), there's quite a lot you can do there.  
Title: Re: Campaigns
Post by: Karnak on February 02, 2003, 07:27:49 pm
Here's an example file mod. I used when designing "ISC Invasion" campain.

You edit  the ISC-Fed.gf file in the "assets/script/campaign" folder:

Name="ISC Invasion"
Description="Play as the Federation against the ISC and their war of pacification."

EarlyMapName="ISCInvasion.mvm"
MidMapName="ISCInvasion.mvm"
LateMapName="ISCInvasion.mvm"
DifficultyLevel=1
Era=0
TriggerMission="Uni_1Peace"
TriggerPrestige=800
[Missions]
0="Kar_1Scout.scr"
1="Kar_2HoldingAction.scr"
2="Kar_3Ambushee.scr"
3="Kar_4Ambusher.scr"
4="Kar_5FleetAction.scr"
5="Kar_6Patrol.scr"
6="Kar_7BaseAssault.scr"
7="Kar_8ShipAssault.scr"
8="Kar_9PlanetaryAssault.scr"
9="Kar_10Patrol.scr"
10="Kar_11ConvoyRaid.scr"
11="Kar_12ConvoyEscort.scr"
12="Kar_13Monster.scr"
13="Kar_14Enigma.scr"
14="Kar_15BaseDefense.scr"
15="Kar_16ShipDefense.scr"
16="Kar_17Patrol.scr"
17="Uni_1Peace.scr"
18="Uni_2Promises.scr"
19="Uni_3IronCage.scr"
20="Uni_4Resolve.scr"
21="Uni_5Accuse.scr"
22="Uni_6Immunity.scr"
23="Uni_7BattleGrave.scr"
24="Uni_8Hammer.scr"
25="Uni_9A1Tyr.scr"
26="Uni_9C1Welcome.scr"
27="Uni_10Criminals.scr"
28="Uni_X3M1ATemple.scr"
29="Uni_X4M1AThief.scr"  
30="Uni_X4M2ACuckoo.scr"
31="Uni_X4M3ADoors.scr"
32="Uni_X1M1ASmuggler.scr"
33="Uni_X1M1FInsurrection.scr"
34="Uni_X1M2Trial.scr"
35="Uni_X1M3Poison.scr"
36="Uni_X5M1AMoon.scr"
37="Uni_X5M1FPyre.scr"
38="Uni_X5M2Sake.scr"
39="Kar_18HomeworldAssault.scr"
40="Kar_StarbaseConstruction.scr"
41="Kar_19Scan.scr"
[Races]
0=0

Basically the TriggerMission is set to go off when you reach 800 pp which will play the in-box campaign. However, the maps and the other missions are customized.

GL and HF.  
Title: Re: Campaigns
Post by: CFA_Admiral_Tige on February 06, 2003, 11:39:11 am
What about shaping maps????