Taldrenites > General Starfleet Command Forum

Cloak fixes very much needed in future patch

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Tannhauser:
The problem is that the cloak is too weak right now.  Unfortunately, many of the things people are asking for would take it to the other extreme and make it far too strong.  
Here's my two slips of gold-pressed latinum:
1.  Probes should have a very weak chance of detecting a cloaked ship.  After all, they have a long range, and they move quickly.  Perhaps if a probe detects a cloaked ship, it could then track the ship until the probe burns out (obviously, the cloaked ship will know if a probe is following it).  In this case, a probe should have an unaltered chance of detecting a cloaked ship, like 1 in 10 (or even less).  A probe is automated, and should be unaffected by officer skills, and even computer level.
2.  All computers should have a chance of detecting a cloaked ship, with the lowest having a pathetically poor chance, but still a chance, nonetheless.  This way that little frigate with the legendary Ops officer still has a tiny chance of detecting a cloaked ship.
3.  Cloaking/decloaking times should be altered.  Four seconds, as one person said, is a bit long.  But let's put a little racial flavor here.  Klingons use the cloak to enter battle, but once in battle, they are rarely willing to leave, so, perhaps a one second decloak with a three second cloak for Klingons.  Romulans are more likely to sneak away after their attack, so perhaps a one second cloak and three second decloak for Romulans (or, since Romulans are the masters of cloaking technology, maybe even a two second cloak and two second decloak).

The last thing I want to see is Taldren take the Funcom approach to "fixing" a problem by overdoing it, and then making a second patch to actually balance it like it should have been done with the first patch.
It won't really take much to make the cloak a very useful piece of technology.  Just fix the various cloak bugs that currently exist, and slightly (SLIGHTLY) improve the cloak itself.
 

Rota:
Maybe a more realist approach would be to make a cloaked ship far more difficult to hit.
I think the idea of finding a cloaked ship with a probe to be a little off(or atleast I never saw it on TNG)
I did however see Data discover one with a modified torp(I think). They should eliminate the probe and stay with the computer and sensor detection. If a cloaked ship is discovered, the tactical officer should have to attempt a manual targeting solution and
roll the dice. The chance for hit should then decrease by let's say an additional 25% for phasers and 50% for torps.
Just a thought  

Firestorm:

Quote:
Maybe a more realist approach would be to make a cloaked ship far more difficult to hit.
I think the idea of finding a cloaked ship with a probe to be a little off(or atleast I never saw it on TNG)
I did however see Data discover one with a modified torp(I think). They should eliminate the probe and stay with the computer and sensor detection. If a cloaked ship is discovered, the tactical officer should have to attempt a manual targeting solution and
roll the dice. The chance for hit should then decrease by let's say an additional 25% for phasers and 50% for torps.
Just a thought  


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Interesting concept, but the intended purpose of cloak is to be able to setup attack runs, to get into position while stealthed, unseen.   The way it is now, you can't cloak and setup any kind of tactical run.  Your opponent always knows where you are, thus making the cloak worthless.

Agreed, that once a cloaked ship is detected(which needs to be adjusted as I proposed at the beginning of this thread) and they are fired upon while cloaked, the chance of the weapon actually hitting the cloaked target should be greatly reduced.  Right now, I see no reduction in accuracy when targeting a cloaked ship.  Phasers still almost always hit.

The phase in and out of cloak times need to be cut in half because that is when most damage is done is that transition time when the ship is targetable, but does not yet have shields up yet.  That is the way it is suppose to work, that time just needs to be shortened.

Tulmahk:
Very interesting ideas here.

By way of using the cloak effectively as is, remember to keep your speed to 1/2 impulse at most, preferrably much less if you possibly can.  Also, avoid warping under cloak as this greatly increases your chances of being detected.  The exception to this is if you are retreating, of course.  If you must cloak and decloak within weapons range, make sure you're using Evasive Maneuvers during the transitions (remembering to turn it off before firing weapons).  Its effect isn't that great, and mostly dependent upon the skill of your Helmsman, but every little bit helps.  Also consider using Evasive Maneuvers while under cloak when in your enemy's weapons range.  Again, it won't help that much, but it will help some, escpecially if your Helmsman is highly skilled.

Still, improving the cloak is an absolute must even with all this to help.  When Fed players regularly say the cloak needs to be improved, it  really needs to be improved.
 

Cleaven:
Absolute speed, not relative speed, should be what you have to consider for avoiding detection. Why should it be okay for a ship with maximum impulse of 50 to move at 20 with less chance of detection than a ship with max impulse of 20 moving at 15. Obviously there are other factors like warp core size and hull mass to be considered when detecting cloaked vessels but relative speed should not be a factor.





Quote:
Very interesting ideas here.

By way of using the cloak effectively as is, remember to keep your speed to 1/2 impulse at most, preferrably much less if you possibly can.  Also, avoid warping under cloak as this greatly increases your chances of being detected.  The exception to this is if you are retreating, of course.  If you must cloak and decloak within weapons range, make sure you're using Evasive Maneuvers during the transitions (remembering to turn it off before firing weapons).  Its effect isn't that great, and mostly dependent upon the skill of your Helmsman, but every little bit helps.  Also consider using Evasive Maneuvers while under cloak when in your enemy's weapons range.  Again, it won't help that much, but it will help some, escpecially if your Helmsman is highly skilled.

Still, improving the cloak is an absolute must even with all this to help.  When Fed players regularly say the cloak needs to be improved, it  really needs to be improved.
   


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