Topic: Project DarkStorm .v3  (Read 1345 times)

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DarkMatrix

  • Guest
Project DarkStorm .v3
« on: June 12, 2004, 10:50:25 am »
Project DarkStorm .v3  by darkdrone

I`ve been working on this project since Starfleet command 3 come out this is set of new ship class`s
for The Borg too add more to the game

since i`ve always felt they was alot more ships needed for the borg side
alot of these ships are my own ideas and feeling for the Borg and i have
alot more ideas too try out too

Assimilator Class 1
Attack Class
Defender Class
Destroyer Class

FusionCube Class 1
HyperCube(beta) Class 1

TacticalCube Class 4
TacticalDefender Class 2
TacticalFusionCube Class 1
TacticalPyramid Class 1


Coretek Class
Demtek Class
Nanotek Class
Rippertek Class
Shimmertek Class

I plan on one more update of this mod to version 3.5 within few weeks
adding new starbase and few new more ships also sorting out a bug with the
Hypercube as you see its beta Right now as they is a Texture bug
you need to zoom right out to fix this for now if using the ship.




















Darkdrone/Darkmatrix

Azel

  • Guest
Re: Project DarkStorm .v3
« Reply #1 on: June 12, 2004, 10:52:23 am »
This Is NUTS!!!

   

Klingon Fanatic

  • Guest
Re: Project DarkStorm .v3
« Reply #2 on: June 12, 2004, 11:07:04 am »
Absolutely Stellar Work DM! No castrated Borg here!

Thanks for sharing these.

KF

Fallen_Warrior

  • Guest
Re: Project DarkStorm .v3
« Reply #3 on: June 12, 2004, 12:03:09 pm »
its true resistance is futile and its about time too ever since voyager the borg and the queen in genral have become the Joker out of bat man no matter how you kill them they always come back. thank you Dm for giving the borg back their indestuctable feel again

Major A Payne

  • Guest
Re: Project DarkStorm .v3
« Reply #4 on: June 12, 2004, 12:28:54 pm »
Nice DM, but there is one your missing......The Borg Talon.

 StartrekAustralia.com

With respect to Andrew J Hodges I won't post a direct link to the page with the Talon images, but its under the borg area. If you want it I have a mesh which is based directly of Andrews model, so let me know. It uses some of the generic textures from SFC3 (if I remember rightly), and is around 1000 polys (perhaps much less).

DarkMatrix

  • Guest
Re: Project DarkStorm .v3
« Reply #5 on: June 12, 2004, 12:35:16 pm »
yeah was just looking at yours man

its a design i`m not to keen on its i dont know not got that feel for me really

DM

DarkMatrix

  • Guest
Re: Project DarkStorm .v3
« Reply #6 on: June 12, 2004, 03:05:53 pm »
 

Major A Payne

  • Guest
Re: Project DarkStorm .v3
« Reply #7 on: June 13, 2004, 12:30:24 am »
No worries. You know where I am if you want it. Besides which I may be attempting to push my mesh making skills to their limits.....

DarkMatrix

  • Guest
Re: Project DarkStorm .v3
« Reply #8 on: June 13, 2004, 03:53:14 am »
Yoy now download it at  http://www.sfc3files.com

DM

Kaenyne

  • Guest
Re: Project DarkStorm .v3
« Reply #9 on: June 14, 2004, 08:29:11 am »
Awesome! If you don't mind me asking, how big is the file and will you be releasing these beauties separately?