Topic: SFC3 Heavy and Special Weapons Hit Charts  (Read 23678 times)

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David Ferrell

  • Guest
SFC3 Heavy and Special Weapons Hit Charts
« on: February 28, 2003, 04:33:26 pm »
Federation Photon Torpedeo
Power Draw 8. Arming time 2. Damage 9.
Code:
  
Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35
To Hit:   95   95   95   95   95   95   93   90   88   85   83   80   78   75   73   70   68   65   63   60   58   55   53   50   48   45   43   40   38   35   33   30   28   25   23   20



Klingon Photon Torpedeo
Power Draw 6. Arming time 1. Damage 6.
Code:
  
Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35
To Hit:   95   95   95   95   95   95   93   90   88   85   83   80   78   75   73   70   68   65   63   60   58   55   53   50   48   45   43   40   38   35   33   30   28   25   23   20



Quantum Torpedeo
Power Draw 10. Arming time 2. Damage 13.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45
To Hit:   95   95   95   95   95   95   93   91   89   88   86   84   82   80   78   76   74   73   71   69   67   65   63   61   59   58   56   54   52   50   48   46   44   43   41   39   37   35   33   31   29   28   26   24   22   20



Gravimeteric Torpedo
Power Draw 8. Arming time 1.5. Damage 10.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45
To Hit:   95   95   95   95   95   95   93   91   89   88   86   84   82   80   78   76   74   73   71   69   67   65   63   61   59   58   56   54   52   50   48   46   44   43   41   39   37   35   33   31   29   28   26   24   22   20
 



Plasma Torpedeo Light
Power Draw 7. Arming time 3.
Code:
  
Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30

To Hit:   95   95   95   95   95   95   92   89   86   83   80   77   74   71   68   65   62   59   56   53   50   47   44   41   38   35   32   29   26   23   20
Damage:   11   11   11   11   11   11   11   10   10   10   9   9   9   8   8   8   7   7   7   6   6   6   5   5   5   4   4   4   3   3   3



Plasma Torpedeo Medium
Power Draw 10. Arming time 3.
Code:
  
Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35

To Hit:   95   95   95   95   95   95   93   90   88   85   83   80   78   75   73   70   68   65   63   60   58   55   53   50   48   45   43   40   38   35   33   30   28   25   23   20
Damage:   15   15   15   15   15   15   15   14   14   14   13   13   12   12   12   11   11   11   10   10   9   9   9   8   8   8   7   7   6   6   6   5   5   5   4   4



Plasma Torpedeo Heavy
Power Draw 16. Arming time 3.
Code:
  
Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40

To Hit:   95   95   95   95   95   95   93   91   89   86   84   82   80   78   76   74   71   69   67   65   63   61   59   56   54   52   50   48   46   44   42   39   37   35   33   31   29   27   24   22   20
Damage:   20   20   20   20   20   20   20   19   19   18   18   17   17   17   16   16   15   15   14   14   14   13   13   12   12   11   11   11   10   10   9   9   8   8   8   7   7   6   6   5   5



Pulse Phasers
Power Draw 6. Arming time 1.
Has a 10% chance to peirce shields.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25

To Hit:   95   95   95   95   95   95   91   88   84   80   76   73   69   65   61   58   54   50   46   43   39   35   31   28   24   20
Damage:   8   8   8   8   8   8   8   7   7   7   7   6   6   6   5   5   5   4   4   4   4   3   3   3   2   2



Ion Cannon
Power Draw 8. Arming time 2.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20

To Hit:   95   95   95   95   95   95   92   89   86   83   80   74   68   62   56   50   44   38   32   26   20
Damage:   14   14   14   14   14   14   14   13   13   12   12   11   10   9   8   7   6   5   4   3   2



Myotonric Beam
Power Draw 8. Arming time 1.75.
Stuns weapons.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30

To Hit:   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90
Damage:   8   8   8   8   8   8   8   8   7   7   7   6   6   6   6   5   5   5   5   4   4   4   4   3   3   3   3   2   2   2   2



Polaron Torpedo
Power Draw 9. Arming time 1.7. Damage 12.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40

To Hit:   95   95   95   95   95   95   93   91   89   86   84   82   80   78   76   74   71   69   67   65   63   61   59   56   54   52   50   48   46   44   42   39   37   35   33   31   29   27   24   22   20



Shield Inversion Beam
Power Draw 10. Arming time 1.5. Damage 12.
Affects all shields.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30

To Hit:   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90
Damage:   12   12   12   12   12   12   12   11   11   11   10   10   9   9   9   8   8   7   7   7   6   6   6   5   5   4   4   4   3   3   2



Taychon Pulse
Power Draw 8. Arming time 0.75. Damage 6.
Disables warp drive.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30

To Hit:   95   95   95   95   95   95   92   88   85   81   78   75   71   68   64   61   58   54   51   47   44   41   37   34   30   27   24   20   17   13   10



Thanks,

Dave

MarianoDT

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #1 on: February 28, 2003, 05:11:27 pm »
Question.  I guess the Fed quantum torp data is on normal mode.
How do i change its data to proximity mode.

 

MarianoDT

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #2 on: February 28, 2003, 05:12:55 pm »
Quote:

Question.  I guess the Fed quantum torp data is on normal mode.
How do i change its data to proximity mode.

   




Sorry, i forgot......Thanks for the info.    

Alexander1701

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #3 on: March 01, 2003, 02:43:59 am »
  Thabk you for finally admitting that the Pulse Phaser IS a heavy weapon.

And thanks for all of those other things. Better chance to hit with heavies? Hmmm...

Nice to know I can fire at 5 too

Alexander
 

Pitaak

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #4 on: May 03, 2003, 09:07:09 am »
I destroy most ships with one quantum torp anyway, I am really that bored of this game, I want to fight species 8472! When do they come in?

GFL_K_Glaurung

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #5 on: June 06, 2003, 02:16:15 pm »
Quote:


Pulse Phasers
Power Draw 6. Arming time 1.
Has a 10% chance to peirce shields.


Polaron Torpedo
Power Draw 9. Arming time 1.7. Damage 12.

Thanks,

Dave  



 
hmm strange i thought polaron torpedoes had a chance to go thru shields, not the pulse phasers

Any1 from Taldren comment on this???  

Firestorm

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #6 on: July 02, 2003, 07:08:47 am »
Quote:

Quote:


Pulse Phasers
Power Draw 6. Arming time 1.
Has a 10% chance to peirce shields.


Polaron Torpedo
Power Draw 9. Arming time 1.7. Damage 12.

Thanks,

Dave  



 
hmm strange i thought polaron torpedoes had a chance to go thru shields, not the pulse phasers

Any1 from Taldren comment on this???  




The Pulse Phasers also have shield penetrating side effect, it is the only Primary weapon in the game with a side effect making it just another Fed Cheeze weapon, in addition to the over powered, over accurate Quantum Torpedo.

TheCollector

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #7 on: July 30, 2003, 08:56:02 am »
I thought the Pulse phasers had the chance of ripping your shields to pieces, and polarons just bypassed the shields and left them intact, and then hit the hull and dealt their damage there.

quircus

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #8 on: July 30, 2003, 09:14:36 am »
Both the polaron and pulse phasers have a 10% chance to hit shields....they are identical in that respect.  

David Ferrell

  • Guest
SFC3 Heavy and Special Weapons Hit Charts
« Reply #9 on: February 28, 2003, 04:33:26 pm »
Federation Photon Torpedeo
Power Draw 8. Arming time 2. Damage 9.
Code:
  
Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35
To Hit:   95   95   95   95   95   95   93   90   88   85   83   80   78   75   73   70   68   65   63   60   58   55   53   50   48   45   43   40   38   35   33   30   28   25   23   20



Klingon Photon Torpedeo
Power Draw 6. Arming time 1. Damage 6.
Code:
  
Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35
To Hit:   95   95   95   95   95   95   93   90   88   85   83   80   78   75   73   70   68   65   63   60   58   55   53   50   48   45   43   40   38   35   33   30   28   25   23   20



Quantum Torpedeo
Power Draw 10. Arming time 2. Damage 13.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45
To Hit:   95   95   95   95   95   95   93   91   89   88   86   84   82   80   78   76   74   73   71   69   67   65   63   61   59   58   56   54   52   50   48   46   44   43   41   39   37   35   33   31   29   28   26   24   22   20



Gravimeteric Torpedo
Power Draw 8. Arming time 1.5. Damage 10.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45
To Hit:   95   95   95   95   95   95   93   91   89   88   86   84   82   80   78   76   74   73   71   69   67   65   63   61   59   58   56   54   52   50   48   46   44   43   41   39   37   35   33   31   29   28   26   24   22   20
 



Plasma Torpedeo Light
Power Draw 7. Arming time 3.
Code:
  
Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30

To Hit:   95   95   95   95   95   95   92   89   86   83   80   77   74   71   68   65   62   59   56   53   50   47   44   41   38   35   32   29   26   23   20
Damage:   11   11   11   11   11   11   11   10   10   10   9   9   9   8   8   8   7   7   7   6   6   6   5   5   5   4   4   4   3   3   3



Plasma Torpedeo Medium
Power Draw 10. Arming time 3.
Code:
  
Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35

To Hit:   95   95   95   95   95   95   93   90   88   85   83   80   78   75   73   70   68   65   63   60   58   55   53   50   48   45   43   40   38   35   33   30   28   25   23   20
Damage:   15   15   15   15   15   15   15   14   14   14   13   13   12   12   12   11   11   11   10   10   9   9   9   8   8   8   7   7   6   6   6   5   5   5   4   4



Plasma Torpedeo Heavy
Power Draw 16. Arming time 3.
Code:
  
Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40

To Hit:   95   95   95   95   95   95   93   91   89   86   84   82   80   78   76   74   71   69   67   65   63   61   59   56   54   52   50   48   46   44   42   39   37   35   33   31   29   27   24   22   20
Damage:   20   20   20   20   20   20   20   19   19   18   18   17   17   17   16   16   15   15   14   14   14   13   13   12   12   11   11   11   10   10   9   9   8   8   8   7   7   6   6   5   5



Pulse Phasers
Power Draw 6. Arming time 1.
Has a 10% chance to peirce shields.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25

To Hit:   95   95   95   95   95   95   91   88   84   80   76   73   69   65   61   58   54   50   46   43   39   35   31   28   24   20
Damage:   8   8   8   8   8   8   8   7   7   7   7   6   6   6   5   5   5   4   4   4   4   3   3   3   2   2



Ion Cannon
Power Draw 8. Arming time 2.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20

To Hit:   95   95   95   95   95   95   92   89   86   83   80   74   68   62   56   50   44   38   32   26   20
Damage:   14   14   14   14   14   14   14   13   13   12   12   11   10   9   8   7   6   5   4   3   2



Myotonric Beam
Power Draw 8. Arming time 1.75.
Stuns weapons.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30

To Hit:   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90
Damage:   8   8   8   8   8   8   8   8   7   7   7   6   6   6   6   5   5   5   5   4   4   4   4   3   3   3   3   2   2   2   2



Polaron Torpedo
Power Draw 9. Arming time 1.7. Damage 12.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40

To Hit:   95   95   95   95   95   95   93   91   89   86   84   82   80   78   76   74   71   69   67   65   63   61   59   56   54   52   50   48   46   44   42   39   37   35   33   31   29   27   24   22   20



Shield Inversion Beam
Power Draw 10. Arming time 1.5. Damage 12.
Affects all shields.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30

To Hit:   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90   90
Damage:   12   12   12   12   12   12   12   11   11   11   10   10   9   9   9   8   8   7   7   7   6   6   6   5   5   4   4   4   3   3   2



Taychon Pulse
Power Draw 8. Arming time 0.75. Damage 6.
Disables warp drive.
Code:

Range:   0   1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30

To Hit:   95   95   95   95   95   95   92   88   85   81   78   75   71   68   64   61   58   54   51   47   44   41   37   34   30   27   24   20   17   13   10



Thanks,

Dave

MarianoDT

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #10 on: February 28, 2003, 05:11:27 pm »
Question.  I guess the Fed quantum torp data is on normal mode.
How do i change its data to proximity mode.

 

MarianoDT

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #11 on: February 28, 2003, 05:12:55 pm »
Quote:

Question.  I guess the Fed quantum torp data is on normal mode.
How do i change its data to proximity mode.

   




Sorry, i forgot......Thanks for the info.    

Alexander1701

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #12 on: March 01, 2003, 02:43:59 am »
  Thabk you for finally admitting that the Pulse Phaser IS a heavy weapon.

And thanks for all of those other things. Better chance to hit with heavies? Hmmm...

Nice to know I can fire at 5 too

Alexander
 

Pitaak

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #13 on: May 03, 2003, 09:07:09 am »
I destroy most ships with one quantum torp anyway, I am really that bored of this game, I want to fight species 8472! When do they come in?

GFL_K_Glaurung

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #14 on: June 06, 2003, 02:16:15 pm »
Quote:


Pulse Phasers
Power Draw 6. Arming time 1.
Has a 10% chance to peirce shields.


Polaron Torpedo
Power Draw 9. Arming time 1.7. Damage 12.

Thanks,

Dave  



 
hmm strange i thought polaron torpedoes had a chance to go thru shields, not the pulse phasers

Any1 from Taldren comment on this???  

Firestorm

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #15 on: July 02, 2003, 07:08:47 am »
Quote:

Quote:


Pulse Phasers
Power Draw 6. Arming time 1.
Has a 10% chance to peirce shields.


Polaron Torpedo
Power Draw 9. Arming time 1.7. Damage 12.

Thanks,

Dave  



 
hmm strange i thought polaron torpedoes had a chance to go thru shields, not the pulse phasers

Any1 from Taldren comment on this???  




The Pulse Phasers also have shield penetrating side effect, it is the only Primary weapon in the game with a side effect making it just another Fed Cheeze weapon, in addition to the over powered, over accurate Quantum Torpedo.

TheCollector

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #16 on: July 30, 2003, 08:56:02 am »
I thought the Pulse phasers had the chance of ripping your shields to pieces, and polarons just bypassed the shields and left them intact, and then hit the hull and dealt their damage there.

quircus

  • Guest
Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #17 on: July 30, 2003, 09:14:36 am »
Both the polaron and pulse phasers have a 10% chance to hit shields....they are identical in that respect.  

Offline AdmWaterTiger-11thFleet-

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Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #18 on: July 04, 2004, 01:36:40 pm »
Woohoo, Cue found them.

<S>

WaterTiger
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KoraH: "Remember my advice to you Wade, that you should drop SFC ...  you will find that all you have to put up with to do so is going to sour the sweetness of your hard work."

Offline TarMinyatur

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Re: SFC3 Heavy and Special Weapons Hit Charts
« Reply #19 on: December 27, 2018, 04:28:05 am »
Fixed Dave's spelling errors and added code tags for better formatting...

Federation Photon Torpedo
Power Draw 8. Arming time 2. Damage 9.
Code: [Select]
 
Range: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
To Hit: 95 95 95 95 95 95 93 90 88 85 83 80 78 75 73 70 68 65 63 60 58 55 53 50 48 45 43 40 38 35 33 30 28 25 23 20

Klingon Photon Torpedo
Power Draw 6. Arming time 1. Damage 6.
Code: [Select]
 
Range: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
To Hit: 95 95 95 95 95 95 93 90 88 85 83 80 78 75 73 70 68 65 63 60 58 55 53 50 48 45 43 40 38 35 33 30 28 25 23 20

Quantum Torpedo
Power Draw 10. Arming time 2. Damage 13.
Code: [Select]
Range: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
To Hit: 95 95 95 95 95 95 93 91 89 88 86 84 82 80 78 76 74 73 71 69 67 65 63 61 59 58 56 54 52 50 48 46 44 43 41 39 37 35 33 31 29 28 26 24 22 20

Gravimetric Torpedo
Power Draw 8. Arming time 1.5. Damage 10.
Code: [Select]
Range: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
To Hit: 95 95 95 95 95 95 93 91 89 88 86 84 82 80 78 76 74 73 71 69 67 65 63 61 59 58 56 54 52 50 48 46 44 43 41 39 37 35 33 31 29 28 26 24 22 20

Plasma Torpedo Light
Power Draw 7. Arming time 3.
Code: [Select]
 
Range: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
To Hit: 95 95 95 95 95 95 92 89 86 83 80 77 74 71 68 65 62 59 56 53 50 47 44 41 38 35 32 29 26 23 20
Damage: 11 11 11 11 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 3 3 3

Plasma Torpedo Medium
Power Draw 10. Arming time 3.
Code: [Select]
 
Range: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
To Hit: 95 95 95 95 95 95 93 90 88 85 83 80 78 75 73 70 68 65 63 60 58 55 53 50 48 45 43 40 38 35 33 30 28 25 23 20
Damage: 15 15 15 15 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10 9 9 9 8 8 8 7 7 6 6 6 5 5 5 4 4

Plasma Torpedo Heavy
Power Draw 16. Arming time 3.
Code: [Select]
 
Range: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
To Hit: 95 95 95 95 95 95 93 91 89 86 84 82 80 78 76 74 71 69 67 65 63 61 59 56 54 52 50 48 46 44 42 39 37 35 33 31 29 27 24 22 20
Damage: 20 20 20 20 20 20 20 19 19 18 18 17 17 17 16 16 15 15 14 14 14 13 13 12 12 11 11 11 10 10 9 9 8 8 8 7 7 6 6 5 5

Pulse Phasers
Power Draw 6. Arming time 1.
Has a 10% chance to pierce shields.
Code: [Select]
Range: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
To Hit: 95 95 95 95 95 95 91 88 84 80 76 73 69 65 61 58 54 50 46 43 39 35 31 28 24 20
Damage: 8 8 8 8 8 8 8 7 7 7 7 6 6 6 5 5 5 4 4 4 4 3 3 3 2 2

Ion Cannon
Power Draw 8. Arming time 1.5 (yes, it is 1.5, not 2)
Code: [Select]
Range: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
To Hit: 95 95 95 95 95 95 92 89 86 83 80 74 68 62 56 50 44 38 32 26 20
Damage: 14 14 14 14 14 14 14 13 13 12 12 11 10 9 8 7 6 5 4 3 2

Myotronic Beam
Power Draw 8. Arming time 1.75.
Stuns weapons.
Code: [Select]
Range: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
To Hit: 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage: 8 8 8 8 8 8 8 8 7 7 7 6 6 6 6 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2

Polaron Torpedo
Power Draw 9. Arming time 1.7. Damage 12.
Has a 16% chance to bypass shields.
Code: [Select]
Range: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
To Hit: 95 95 95 95 95 95 93 91 89 86 84 82 80 78 76 74 71 69 67 65 63 61 59 56 54 52 50 48 46 44 42 39 37 35 33 31 29 27 24 22 20

Shield Inversion Beam
Power Draw 10. Arming time 1.5.
Affects all shields.
Code: [Select]
Range: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
To Hit: 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage: 12 12 12 12 12 12 12 11 11 11 10 10 9 9 9 8 8 7 7 7 6 6 6 5 5 4 4 4 3 3 2

Tachyon Pulse
Power Draw 8. Arming time 0.75. Damage 6.
Disables warp drive.
Code: [Select]
Range: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
To Hit: 95 95 95 95 95 95 92 88 85 81 78 75 71 68 64 61 58 54 51 47 44 41 37 34 30 27 24 20 17 13 10
« Last Edit: July 25, 2019, 09:27:39 am by TarMinyatur »