Topic: >. mod< and Gmax releases  (Read 8089 times)

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Offline Kreeargh

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>. mod< and Gmax releases
« on: January 27, 2010, 01:51:06 am »
I figure without Finished textures they are wips so i will post this thread here. It will have many Gmax models in Gmax and .mod format with and without basic textures. I dont have time to map or know how to make Good textures for these for sfc.   Credit request : do what u want for personal use , if released send me a copy and Credit the authors in the readmes i provide please. 

This post some pics .
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Offline Fallen_Warrior

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Re: >. mod< and Gmax releases
« Reply #1 on: January 30, 2010, 08:32:34 pm »
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« Last Edit: April 08, 2016, 04:52:07 pm by Fallen_Warrior »
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Offline Kreeargh

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Re: >. mod< and Gmax releases
« Reply #2 on: January 30, 2010, 08:36:18 pm »
I would like to see if I can help get Ragnar, Medcenter and defence base sorted. But I have even less options As I can't mapp yet.... Give me time. I learnt to weld verts a couple of days ago..... :P
Download Jokers old maping tutorial it was what got me started.
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Offline Fallen_Warrior

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Re: >. mod< and Gmax releases
« Reply #3 on: January 31, 2010, 03:03:41 pm »
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« Last Edit: April 08, 2016, 04:51:58 pm by Fallen_Warrior »
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Offline Kreeargh

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Re: >. mod< and Gmax releases
« Reply #4 on: February 01, 2010, 01:11:51 am »
I know work loads many have them in excess . Thats why i release them and let those do what they wish  ;).  If it was needed now for me it was already to late to ask any one for help. Final releases here at dyna in next post !

« Last Edit: February 01, 2010, 01:53:26 am by Kreeargh »
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Offline Kreeargh

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Re: >. mod< and Gmax releases
« Reply #5 on: March 14, 2010, 03:16:51 am »
Want? if so post it i will upload to battleclinic asap if not noone will get it.
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Offline Fallen_Warrior

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Re: >. mod< and Gmax releases
« Reply #6 on: March 14, 2010, 05:23:20 pm »
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« Last Edit: April 08, 2016, 04:44:06 pm by Fallen_Warrior »
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Offline atheorhaven

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Re: >. mod< and Gmax releases
« Reply #7 on: April 23, 2010, 12:24:30 pm »
INTERESTED.. :)

Please release.. even as a WIP, there are definite possibilities..
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline Kreeargh

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Re: >. mod< and Gmax releases
« Reply #8 on: May 16, 2010, 01:23:38 am »
http://sfc.battleclinic.com/docks/view.php?id=4811  Here is the link to the Scorpion ship yards. Someone needs to cut it up proper so sfc wont have a fit . The model is 36??? poly
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Offline Kreeargh

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Re: >. mod< and Gmax releases
« Reply #9 on: May 22, 2010, 10:05:48 pm »
More of an update to the Gmax file  above,  Here is the link http://sfc.battleclinic.com/docks/view.php?id=4816

Edit: r2d2 isnt a sfc topic "removed" Bye all on non trek subjects.
« Last Edit: May 27, 2010, 11:03:35 pm by Kreeargh »
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Offline Kreeargh

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Re: >. mod< and Gmax releases
« Reply #10 on: May 27, 2010, 11:08:48 pm »
Its trek not sure if its sfc related yet but i do know 1 person  ;) that will HATE it all together mabee not for the model but for the design more.
 What bridge is it ?   :huh:.
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Offline Fallen_Warrior

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Re: >. mod< and Gmax releases
« Reply #11 on: May 28, 2010, 07:02:59 am »
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« Last Edit: April 08, 2016, 04:34:54 pm by Fallen_Warrior »
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Offline Kreeargh

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Re: >. mod< and Gmax releases
« Reply #12 on: May 29, 2010, 01:46:40 pm »
Yep a  version of jj I am useing a toy for referance so its sure the heck not accurate but thats good too ;D
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