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Author Topic: New missions for AOTK2 bug report thread  (Read 2399 times)

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Hexx

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Re: New missions for AOTK2 bug report thread
« Reply #60 on: July 18, 2005, 03:40:59 pm »
I'm hardly a wannabe Hexx, I'm 100% the real thing !

Wouldn't sweat it Tracey, at these guys ages it could be anything.
Kurok was probably watching ST:TMP and thought he was playing the game..
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KBFLordKrueg

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Re: New missions for AOTK2 bug report thread
« Reply #61 on: July 18, 2005, 03:45:21 pm »
it was in an fd7k and a d5d. When i attacked neutral or gorn space nothing no enemy at all. In lyran space i ran all three patrols and  had no problem. found those ships no problem. I used probes my scanners and the "`" button and found nothing in any of them. It happened in all three of your enemy patrols. Also if i took an allied patrol and it supposidly had gorn in it i got nothing either.I say supposidly because the mission statment said it did  but I never saw one. as for hex numbers it has happened in several places. Ill write more later as i find more stuff.
 Now for that little wannabe HEXX i have forgotten more about this game than youll ever know and that still makes me three times smarter about it than youll ever be. so to you I say
STFUsnicker

I was having this problem with the Enemy Patrol B a lot. The "A" and "C" missions seemed to work fine.
I was flying in the central neutral zone while experiancing this.
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FPF-DieHard

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Re: New missions for AOTK2 bug report thread
« Reply #62 on: July 18, 2005, 03:54:30 pm »
Um, it's not an option because we ain't waiting  ;D
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Dizzy

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Re: New missions for AOTK2 bug report thread
« Reply #63 on: July 18, 2005, 03:56:33 pm »
Get that? The maps are big because space is big.

Capt. Josh, why is it you remind me so much of this person?  http://www.pcpowerweb.com/flashfiles/Support%20stfu.swf Your stupid rant has nothing to do with what I'm explaining. It goes to show u have no concept wtf you are talking about.

It's been a while since I handed one out, so here's a BIG...

STFU
« Last Edit: July 18, 2005, 04:50:59 pm by Dizzy »
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Re: New missions for AOTK2 bug report thread
« Reply #64 on: July 18, 2005, 04:13:38 pm »
Mine's bigger  :P

STFU
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Re: New missions for AOTK2 bug report thread
« Reply #65 on: July 18, 2005, 04:48:21 pm »
Only because u have to use magnifying glasses.

Well, when the underpowered Gorn and the phaser challenged Roms discover every mission has very large maps... too bad. I'm done championing their cause. It's too bad too, lobbyists actually work in this community, but they just dont read these kinds of threads. :(
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SkyFlyer

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Re: New missions for AOTK2 bug report thread
« Reply #66 on: July 18, 2005, 04:57:27 pm »
TG when there is no enemy ship in the mission, couldn't you just leave and that would be the end of the mission?
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Re: New missions for AOTK2 bug report thread
« Reply #67 on: July 18, 2005, 05:00:03 pm »
TG when there is no enemy ship in the mission, couldn't you just leave and that would be the end of the mission?

It will be fixed in the next recompile
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SkyFlyer

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Re: New missions for AOTK2 bug report thread
« Reply #68 on: July 18, 2005, 05:00:30 pm »
And win I mean.
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el-Karnak

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Re: New missions for AOTK2 bug report thread
« Reply #69 on: July 18, 2005, 05:19:45 pm »
Quote from: Josh
Dizzy, Karnak, both of you just suck it up already. The map sizes are as they should be, since space is big and finding a ship or handfull of ships shouldn't be an easy thing to do. So quit whining. Karnak, your post basically just said, "If I can't have it my way, I'm taking my toys and going home." How old are you anyway? Four? If you don't like a server, you don't have to fly on it, but don't gripe long and loud about it. Particularly when you're just jumping on Dizzy's bandwagon.

As the song says, get over it.

In other words, no one is allow to offer a difference of opinion on missions otherwise they'll get shouted down.  It's too bad that the one thing about this community that drives away techies is still prevalent. 


Only because u have to use magnifying glasses.

Well, when the underpowered Gorn and the phaser challenged Roms discover every mission has very large maps... too bad. I'm done championing their cause. It's too bad too, lobbyists actually work in this community, but they just dont read these kinds of threads. :(


Lobbyists have always worked in this community. 

Quote from: SkyFlyer
Just to post my view on what karnak said... I read it as, "I have some missions that have tactical warp--you can use them if you want. I don't like the big map sizes, but I'm not making any more new missions to remedy that."

To me he is saying that he is going to complain about it, but other than what he has already, hers not going to do anything to fix it.

Yep.  Just wanted to see if things would change, and got the expected answer from DH. Same attitude as shown for SG4.

That's why I stop scripting.  It's never worth the aggravation....
« Last Edit: July 18, 2005, 07:10:44 pm by el-Karnak »
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Hexx

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Re: New missions for AOTK2 bug report thread
« Reply #70 on: July 18, 2005, 05:25:30 pm »
<coughs discreelty>

Uhmm Karnak?

I took a shot too...

All I ask for is a *little* recognition...
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Re: New missions for AOTK2 bug report thread
« Reply #71 on: July 18, 2005, 07:02:22 pm »
Ok...back to the subject of this thread...
On the enemy patrol B and A missions, one drone from each rack is being lost, even if you don't fire them. Noticed this in first in a D5L and then a D5D. The Enemy Patrol C didn't seem to do that, nor do the Allied patrols.
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el-Karnak

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Re: New missions for AOTK2 bug report thread
« Reply #72 on: July 18, 2005, 07:09:02 pm »
<coughs discreelty>

Uhmm Karnak?

I took a shot too...

All I ask for is a *little* recognition...

Gets out magnifying glass. Oh!! It's Hexx...

Hi Hexx!!  How's it going!! ;D
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el-Karnak

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Re: New missions for AOTK2 bug report thread
« Reply #73 on: July 18, 2005, 07:30:37 pm »
Ok...back to the subject of this thread...
On the enemy patrol B and A missions, one drone from each rack is being lost, even if you don't fire them. Noticed this in first in a D5L and then a D5D. The Enemy Patrol C didn't seem to do that, nor do the Allied patrols.

Very interesting, some of the ED missions do the same.

TG?  ANy ideas?
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Re: New missions for AOTK2 bug report thread
« Reply #74 on: July 18, 2005, 08:17:06 pm »
Only because u have to use magnifying glasses.

Well, when the underpowered Gorn and the phaser challenged Roms discover every mission has very large maps... too bad. I'm done championing their cause. It's too bad too, lobbyists actually work in this community, but they just dont read these kinds of threads. :(


When your main tactic is to go spd 31 in your Romulan DNH forcing the enemy DN's to disengage b/c they have to stay at high spd to avoid a plasma enema, I suppose that having a large map is harmful to your strategy too, eh?

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Dfly

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Re: New missions for AOTK2 bug report thread
« Reply #75 on: July 18, 2005, 09:08:12 pm »
In the mission B package, my AI Carrier had his fighters dropped off 52 away from our warped into position.  It took them a few minutes at speed 18 to catch up to the battle.

In another one, vs a base assault, I was surprised to find out I was against the biggest baddest base out there in the game today, but I should have figured on the test server being most likely in late era or some such, my bad.

On another issue, I wish I had noted which mission, but I did get a 2 Klingon draw in a Romulan space, while Lyran.  I know it was a patrol, just not sure A, B, or C.  The hex was below a Klingon base in Romulan territory, so I am guessing I drew from their base instead of the romulan base?

Only flew in one of the new maps so far, but reallly looking forward to flying in some of the others.  As far as space size, ya it is big to get off the map, and this will hurt those who love to fight near a border for the old "I am too damaged so I am outa here, of course that is unless I happen to have damaged you more" tactic (used my most at one time or other, but hey it is a valid tactic, np here).  It may actually force you to decide to either fight, or disengage, and if you are disengaging, as suggested in rules (I think) you are to tell the opponent, and leave, thus not waisting his time.

Since everyone seems to have a view on what Karnak said, here is my 1.3 Canadian cents.  I beleive he was just stating that he cant gripe or complain since he actually did not do the missions or maps(and wont be), so he will fly what is there when he flies.  This is what I got out  of his words.

Josh, I get your message about how big space is, and I have read the series of books too.  IMO I think perhaps most did not care to read through it when you coulda perhaps just stated that you agree with big maps and had the effect you may have been looking for.

TY all for reading this, and I await to see what other stuff will be conceived of my words eheh.
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Dizzy

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Re: New missions for AOTK2 bug report thread
« Reply #76 on: July 18, 2005, 09:38:15 pm »
When your main tactic is to go spd 31 in your Romulan DNH forcing the enemy DN's to disengage b/c they have to stay at high spd to avoid a plasma enema, I suppose that having a large map is harmful to your strategy too, eh?

Valid tactic. There are many others. You cant tell me that 'Corner Trapping' inst a tactic as well. I wont be minding VLM's this server, I'm flying for the cats.
« Last Edit: July 18, 2005, 10:08:39 pm by Dizzy »
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CaptJosh

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Re: New missions for AOTK2 bug report thread
« Reply #77 on: July 18, 2005, 10:33:12 pm »
The fighters being dropped during warp in has been fixed already. I tested it myself. My AI allies did not drop fighters/PFs until within range of the targets. It would have been a valid arguement last week, but the Missions as af the 17th fixed that.

I guess what I'm saying about the complaints is that in war, more often than not, you don't pick your battlefield, your battlefield picks you. At that point, adapt or die. I think Sun Tzu put it best in The Art of War: In difficult ground, press on. In encircled ground, devise stratagems. In death ground, fight.

As for why I hollered at Dizzy, he was the one who drove Tracey away last time. Frankly, I'd rather have Tracey around. She's smart, funny, arguably the best coder we have around, and I'd put real money on her lookin' a damn sight better better than Dizzy and Karnak. :D
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Dizzy

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Re: New missions for AOTK2 bug report thread
« Reply #78 on: July 18, 2005, 10:51:31 pm »
The fighters being dropped during warp in has been fixed already. I tested it myself. My AI allies did not drop fighters/PFs until within range of the targets. It would have been a valid arguement last week, but the Missions as af the 17th fixed that.

I guess what I'm saying about the complaints is that in war, more often than not, you don't pick your battlefield, your battlefield picks you. At that point, adapt or die. I think Sun Tzu put it best in The Art of War: In difficult ground, press on. In encircled ground, devise stratagems. In death ground, fight.

As for why I hollered at Dizzy, he was the one who drove Tracey away last time. Frankly, I'd rather have Tracey around. She's smart, funny, arguably the best coder we have around, and I'd put real money on her lookin' a damn sight better better than Dizzy and Karnak. :D

Unless you care to quote Tracey on her blaming me for while she left, you can stfu now, thanls.
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Re: New missions for AOTK2 bug report thread
« Reply #79 on: July 18, 2005, 11:13:48 pm »
The fighters being dropped during warp in has been fixed already. I tested it myself. My AI allies did not drop fighters/PFs until within range of the targets. It would have been a valid arguement last week, but the Missions as af the 17th fixed that.

I guess what I'm saying about the complaints is that in war, more often than not, you don't pick your battlefield, your battlefield picks you. At that point, adapt or die. I think Sun Tzu put it best in The Art of War: In difficult ground, press on. In encircled ground, devise stratagems. In death ground, fight.

As for why I hollered at Dizzy, he was the one who drove Tracey away last time. Frankly, I'd rather have Tracey around. She's smart, funny, arguably the best coder we have around, and I'd put real money on her lookin' a damn sight better better than Dizzy and Karnak. :D

Unless you care to quote Tracey on her blaming me for while she left, you can stfu now, thanls.

I blaimed you for that, he;s quoting me
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Re: New missions for AOTK2 bug report thread
« Reply #80 on: July 18, 2005, 11:59:05 pm »


I blaimed you for that, he;s quoting me

So you are spreading lies to peeps about me behind my back?
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Re: New missions for AOTK2 bug report thread
« Reply #81 on: July 19, 2005, 05:38:10 am »
When your main tactic is to go spd 31 in your Romulan DNH forcing the enemy DN's to disengage b/c they have to stay at high spd to avoid a plasma enema, I suppose that having a large map is harmful to your strategy too, eh?

Valid tactic. There are many others. You cant tell me that 'Corner Trapping' inst a tactic as well. I wont be minding VLM's this server, I'm flying for the cats.

Too bad you failed to mention how the large maps will negate it in at least a small way....

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Re: New missions for AOTK2 bug report thread
« Reply #82 on: July 19, 2005, 06:19:11 am »
Tracey:

You cited SFB's "Floating maps", along with the traditional vastness of space, as the rationales for your map sizes.

However, the original map sizes were determined to balance 2 factors, the above vs. the fact that, theoretically, a captain can "disengage" at will by accelerating to high speeds, or by increasing the separation to such a point that they can't track each other anymore.

While your maps enhance the need to run for the "disengagement by losing tracking" method, there is no means to "readily" disengage by acceleration (short of a long stay at combat speeds).

IIRC, one of SFB's floating map balances was the fact that, after spending 1 turn at your maximum attainable speed, you can elect to disengage instantly.
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Re: New missions for AOTK2 bug report thread
« Reply #83 on: July 19, 2005, 06:47:27 am »
The map issue has been resolved. For the most part, all server admins I know of have agreed with Tracey's recent scripting ideas. For AOTK2, we have Very Large Maps. Like it, live it, love it.

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Re: New missions for AOTK2 bug report thread
« Reply #84 on: July 19, 2005, 06:50:15 am »
When your main tactic is to go spd 31 in your Romulan DNH forcing the enemy DN's to disengage b/c they have to stay at high spd to avoid a plasma enema, I suppose that having a large map is harmful to your strategy too, eh?

Valid tactic. There are many others. You cant tell me that 'Corner Trapping' inst a tactic as well. I wont be minding VLM's this server, I'm flying for the cats.

Too bad you failed to mention how the large maps will negate it in at least a small way....



Not in so many words, no, but corner trapping will no longer be much of an option for the time being. The fact of the matter is that a variety of maps is what is most suitable for everyone because tactics change from one map size to the next, and that is indisputable.
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Re: New missions for AOTK2 bug report thread
« Reply #85 on: July 19, 2005, 06:53:18 am »
I have to say I prefer a variety from mission to mission, but it isn't a make or break point with me, just a preference.
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Re: New missions for AOTK2 bug report thread
« Reply #86 on: July 19, 2005, 06:54:25 am »


Not in so many words, no, but corner trapping will no longer be much of an option for the time being. The fact of the matter is that a variety of maps is what is most suitable for everyone because tactics change from one map size to the next, and that is indisputable.

Yet, you only ask for your small maps.  No mention of variety until now... ::)
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Re: New missions for AOTK2 bug report thread
« Reply #87 on: July 19, 2005, 07:10:50 am »


Not in so many words, no, but corner trapping will no longer be much of an option for the time being. The fact of the matter is that a variety of maps is what is most suitable for everyone because tactics change from one map size to the next, and that is indisputable.

Yet, you only ask for your small maps.  No mention of variety until now... ::)

Actually Bear in all fairness.....

In his first post Dizzy said this:

Quote
Tracey, I'd advise going against using all very large maps. This benefits some races and screws others. I'd like you to consider using primarily medium to large with the exception being few very large maps, plz.

And on page 2 Dizzy posted this:

Quote
The Very Large Maps issue... Some races are better at short-range than others and need smaller maps to catch opponents and vice versa. The way you have it now favors one side and not the other. There is much more to be said in favor of having a variety of map sizes, but I've stated the most important reason.

So he has always propossed a variety.
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Re: New missions for AOTK2 bug report thread
« Reply #88 on: July 19, 2005, 07:15:36 am »
Bastard!!! ;D

Apologizes to you, Dizzy.
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Re: New missions for AOTK2 bug report thread
« Reply #89 on: July 19, 2005, 07:46:56 am »
As for why I hollered at Dizzy, he was the one who drove Tracey away last time. Frankly, I'd rather have Tracey around. She's smart, funny, arguably the best coder we have around, and I'd put real money on her lookin' a damn sight better better than Dizzy and Karnak. :D

Actually, she's the only coder you have left.  The rest have burnt out or gotten bored or just had it with the constant sniping that goes on around here. Sometimes, I get the impression that it's absolutely impossible to have any meaningful debate in this community without internet tribalism rearing.   As long as everyone sticks to the facts the better teh debate will be. You can ditch the pin-up posters and the teddie yadda, yaddas though if you want to debate anything and be taken seriously.

Quote from: DarthFly
Since everyone seems to have a view on what Karnak said, here is my 1.3 Canadian cents.  I beleive he was just stating that he cant gripe or complain since he actually did not do the missions or maps(and wont be), so he will fly what is there when he flies.  This is what I got out  of his words.
Merci pour votre sagacious perceptions.  In case anyone is interested to know IF NOT STOP READING!!:  I know exactly what I want out of a dyna missions pack.  In the past, I was fortunate enough to create the mission scripts that I like which bends towards SFB realism.  I've never concerned myself with what the Admins liked. After all, they don't pay very well and they can be quite insufferably annoying and overly domineering sometimes. :P  If I see what I like then I'll play, but I am not inclined to make any new missions or fix any existing issues. So, I've said what I have to say about the AoTK missions and let the chips fall the way they may.

Quote from: DH
I blaimed you for that, he;s quoting me

 ::)  Oh well, +karma for being candid, I guess..... :P
« Last Edit: July 19, 2005, 08:00:38 am by el-Karnak »
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"Trees get sap on you.  You have to rake their leaves.  They fall in the forest and you can't hear them.  You can't trust them."
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