People of the PvP mindset have a tendency to forget this..... 
The rules have become too PvP oriented, and we wonder why casual players loose interest.
Perhaps
But I'd still argue far more players left the game before we started the current trend
then afterwards.
With ship prices reduced on servers to keep casual players from losing interest,
no withdrawl penalty simply means you'll actually be hurting your side
in a close fought battle if you engage in PVP.
Same thing if your side is outnumbered, you'll cost your side the game if you fight PVP's.
With the (silly) claims that hex flipping is strategic, everyone is far better off
to run 2 minute missions against the AI than engage in a 20 minute (or likely longer) duel against
an enemy player.
The disengagement rule is fine, imo there should also be VP's for forcing big ships to run away or kills
(but we know how well that goes over...

)