I still think a dual ruleset is too much to ask for.
I dont.
It doesn't really solve the 'too complicated' problem, unless they go out and make different ui's, etc. either, so really you're at two games there.
Gee...two screens for each ship class in each race?....way too much work....forget it....(yes I'm being a smart ass)
Remember...part of the base Idea is to have fans do alot/ most/ or all the art and graphics...there are guys on here that could do 16 really sweet screens in one night....
I dont see multiple UI's as a problem...
I am fairly sure that an all ADB product isn't going to be given the go,
Then we agree...
but SFC3 had a license from ADB didn't it?
IIRC....ADB credit only appears in the spash screen of the Beta version not the commercial release (I'd have to boot both versions to check)
Seems like I recall seeing that in the legal stuff somewhere.
Possibly...bust most likely..because SFC3 is built on OP code....and there are leftovers still included in the game code
So, if it's got even a little bit, and could be modded to be SFB complient (which the game has an SFB license so it's not like going behind ADB's back) wouldn't that be more appealing to a developer than calling for two completely different rules (and in the end, two different games)?
Again...IIRC...Activision never purchased any rights to SFB...nor TOS for SFC3...only rights to OP code...which contained reminents of SFB data...
I really dont know what all was stripped out of OP and added for SFC3...
But I seriously doubt Bethesda or Quicksilver is going to call activision and ask...
The way to do this is with all new code anyways...IMHO...
Plus, if the game was successful, and the complete SFB mod was had the most players, the powers that be would likely take a look at that for future products, wouldn't they?
Chicken and egg....we allready know how successful each game in the series was....SFC1 was way more successful than SFC3 IIRC...
For me personally, I'm not so married to SFB that I have to have only that.
That's cool.....but for many...it's a deal breaker either way....some people dont want ANY SFB content...some people want ONLY SFB content...
Why not please both crowds in one title for increased sales?
What I do realize, though, is that SFB offers such a tried and true base, and anything else that is invented for the game (especially a whole new set of rules) wouldn't likely have a chance at offering the kind of depth.
We tried to tell activision that...they scoffed at us (some of us visioneers)
I think asking for moddability, in the end, gives you a much better chance of getting what you want than asking for 2 games to be made.
Possibly...I think asking for what we want, and showing it will be profitable, in the first place is a better proposition....
You would need to have an in game mod chooser, of course.
Wouldnt this be sorta like saying "we dont like your game and are only supporting it so we can change it"
The way things are handled in SFC currently is not very user friendly.
Luckey for us there are some great modders.....like firesoul...
Personally I like the idea of a sliding scale for weapons degredation. However, even if they did have such a system, and made it moddable, you could easily make it SFB compliant. For instance, say you have a scale that degrades from A to B to C, etc. You would mearly need to keep A and B on the same level up to a certain range, then slide the C marker directly underneath the B marker. Sort of like working with envelopes in audio software (I'm sure someone could come up with a fan made UI for editing weapons in that regard).
And you think a dual ruleset is too complicated?

Problem solved. The best of both worlds are worked right into the system. As long as you have enough edit points to make all the weapons, then you are golden.
So what happens when you want to join a server?....or host one?...
The up side is that you get a little SFB in there already, but enough of it taken out for those that are on a holy war against SFB to be moderately happy.
I dont want a little....I want it all...
Screw the rest of those people....they can play any host of Trek games and avoid the dreaded SFB...
OR...we can share a product by having it use two tables for everything...one canon...and one SFB...
The canon setup can also disable or delet weapons types all together...
The rest can be modded in, and the SFB haters can mod the rest out if they really want to.
Why go all half assed?....you say testing two disctinct systems would be a head ache?...what about a blended system...how the hell do you even start to decide what is balanced and what is not?
The biggest issue with balance in SFC was that SFC didnt have ALL the systems working....the more SFB compliant it became (thanks to Taldren and Khoromag) the MORE balanced it became...
I would guess that fans of SFC would want an added level of modability to the game compared to what we currently have anyway.
Frankly...moddability is what fragmented and drove the stake in the heart of the SFC3 community...to many different set ups...some peeps like this...some like that...we dont like this...they dont like that....we flame this mod...they flame that one...
BLEH!
Poof....instant fragmentation...
What I want..is a good, solid,relatively balanced,and solidly playtested ruleset instead....