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Author Topic: Slave Girls Mod Corrections  (Read 8235 times)

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FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #120 on: September 08, 2006, 11:15:28 am »
Interesting results from last night, we might be on to something for making late-era cheese fghts a little less silly regarding PFs.

We'll need more testers to see how things behave is fleet actions, look for me online tonight as I think I'm staying in.
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Hexx

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Re: Slave Girls Mod Corrections
« Reply #121 on: September 08, 2006, 11:21:40 am »
MB some details?
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FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #122 on: September 08, 2006, 11:28:03 am »
MB some details?

We cut PF shielding in half for all races EXCEPT the Lyrans.  I've ripped out every spare internal I can without breaking the game engine, this is the only way to make them more Brittle

12 fighters on the Regent (Hexx's idea).  t00l proposes changing the FYA of the Regent to 2278 so it at least has 2 years before it is obscelete. 

Last night was the first time in ANY of the tests that a REGh beat a C10Kf in a 1v1.  It was me versus risky and I was fried at the end with power in the teens.   We both made stupid mistakes that kind of evened out.
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Dizzy

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Re: Slave Girls Mod Corrections
« Reply #123 on: September 11, 2006, 08:35:58 am »


We cut PF shielding in half for all races EXCEPT the Lyrans.  I've ripped out every spare internal I can without breaking the game engine, this is the only way to make them more Brittle

This will negatively impact the combat ability of PF Tender ships and PF Squadrons... Why were PF's stripped bare?
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FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #124 on: September 11, 2006, 04:31:33 pm »


We cut PF shielding in half for all races EXCEPT the Lyrans.  I've ripped out every spare internal I can without breaking the game engine, this is the only way to make them more Brittle

This will negatively impact the combat ability of PF Tender ships and PF Squadrons... Why were PF's stripped bare?

The PF  internals were stripped 3 servers ago :P  The hull and stuff was stripped to make up for the extra insternals added by giving the PFs full power as if they had WBPs.

yes, it will negatively impact the affect of PFs and tenders.  But is this a bad thing?   think about it. 
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Dizzy

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Re: Slave Girls Mod Corrections
« Reply #125 on: September 11, 2006, 05:20:16 pm »
What I'm thinking about after seeing what you've done is having a variant of the standard PF that carries a PF. That way a Tender can carry a 4+2 package, their Leader, their special and the 2 standard variants that themselves have 2 for a total of 6. That puts them a bit more on par with their ftr carrier cousins. Since we are classing Tenders with 4 very stripped PF's as carriers, they ought be carriers in that sense of the word...

I wonder what would happen if we added 2 columns to the shiplist and had 6 ftr bays...
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FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #126 on: September 11, 2006, 06:11:45 pm »
What I'm thinking about after seeing what you've done is having a variant of the standard PF that carries a PF. That way a Tender can carry a 4+2 package, their Leader, their special and the 2 standard variants that themselves have 2 for a total of 6. That puts them a bit more on par with their ftr carrier cousins. Since we are classing Tenders with 4 very stripped PF's as carriers, they ought be carriers in that sense of the word...

Playtest as is.  Think about it, the abundance of PFs is a big part of what makes post-2280 a little stupid. Making them a bit more fragile plays right.  In SFB, PFs were very fragile.  Any engine hit when the packs were running (which would be all the time) cause an additional 1-6 points of damage.   We cannot replacite this in the game so the weakening of the sheild helps make PFs play with the correct amount of Mojo.

This also alows the Lyran PFs not to suck  ;D

I wonder what would happen if we added 2 columns to the shiplist and had 6 ftr bays...

EDIT:  Doesn't work :(
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Riskyllama

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Re: Slave Girls Mod Corrections
« Reply #127 on: September 11, 2006, 06:27:37 pm »
what about modifying the number of PFs in a slot? shove 2 into each of the "standard pf slots", or does the game engine cry bloody mary
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FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #128 on: September 11, 2006, 06:29:37 pm »
what about modifying the number of PFs in a slot? shove 2 into each of the "standard pf slots", or does the game engine cry bloody mary

Doesn't work

you CAN put 2 standard PF on a PF leader.   I do not think this is a good idea though.
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Hexx

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Re: Slave Girls Mod Corrections
« Reply #129 on: September 11, 2006, 08:02:17 pm »
Plus we're not going to full PF flotillas if we're not going to full carriers.
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Re: Slave Girls Mod Corrections
« Reply #130 on: September 11, 2006, 08:40:45 pm »
Plus we're not going to full PF flotillas if we're not going to full carriers.

Well, we COULD do that.   Maybe in combination with PBR style fleeting it wouldn't be that bad.  If Carriers can only be escorted by Escorts they have a severe lack of longe range firepower. 

Just thoughts to ponder . . . .

PS.  If full carrier complimetns are used, the CVP/CVD ships gotta go unless they are considered Heavy metal.
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Hexx

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Re: Slave Girls Mod Corrections
« Reply #131 on: September 11, 2006, 08:52:49 pm »
Plus we're not going to full PF flotillas if we're not going to full carriers.

Well, we COULD do that.   Maybe in combination with PBR style fleeting it wouldn't be that bad.  If Carriers can only be escorted by Escorts they have a severe lack of longe range firepower. 

Just thoughts to ponder . . . .

PS.  If full carrier complimetns are used, the CVP/CVD ships gotta go unless they are considered Heavy metal.

CVD's would definitely be metal.. (kinda to CVA's what BCHs are to DNs?) CVP's could probably either fit on the very end of the metal or be removed.
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Re: Slave Girls Mod Corrections
« Reply #132 on: September 11, 2006, 10:03:42 pm »
Problem is for Hydrans then... IC is supposed to have 40 fighters.... there is no way we can create that unless some how the max ftr squad is moved up from 6 to 10....
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Re: Slave Girls Mod Corrections
« Reply #133 on: September 12, 2006, 08:25:51 am »
Yes it will screw the Hydran IC.
And the Fed SCS.
Probably a few other ships as well.
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Re: Slave Girls Mod Corrections
« Reply #134 on: September 12, 2006, 11:26:24 am »
Problem is for Hydrans then... IC is supposed to have 40 fighters.... there is no way we can create that unless some how the max ftr squad is moved up from 6 to 10....

I have a workarounf for this, might need a custom ship model.

Make a fifght ONLY for the IC called the "Double Stinger"   ;D
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Dizzy

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Re: Slave Girls Mod Corrections
« Reply #135 on: September 12, 2006, 11:31:46 am »
Actually that's not a bad idea...
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Re: Slave Girls Mod Corrections
« Reply #136 on: September 12, 2006, 11:36:21 am »
Problem is for Hydrans then... IC is supposed to have 40 fighters.... there is no way we can create that unless some how the max ftr squad is moved up from 6 to 10....

I have a workarounf for this, might need a custom ship model.

Make a fifght ONLY for the IC called the "Double Stinger"   ;D
[/quote

darn i knew i shoulda posted this last night....problem is it becomes twice as hard to kill the squadron(which may not be bad considering fighter/pf interaction) because it will have twice the HP and will be harder to eliminate a whole squad before it gets recalled
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Re: Slave Girls Mod Corrections
« Reply #137 on: September 12, 2006, 11:40:26 am »

darn i knew i shoulda posted this last night....problem is it becomes twice as hard to kill the squadron(which may not be bad considering fighter/pf interaction) because it will have twice the HP and will be harder to eliminate a whole squad before it gets recalled
Quote

But Deck crews will be DRASTICLY reduced so that killing a few will count for something. 

In all seriosness, anyone want to try this?  I think IF Carrier/Escort restrictions are in effect (Carriers MUST fleet with escorts) I don't think this would be that horrible.
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Hexx

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Re: Slave Girls Mod Corrections
« Reply #138 on: September 12, 2006, 11:52:53 am »
So few people fly carriers anyway I don't think it would be an issue.
All you'll (maybe) have is a few extra people decide that carriers are cool, buy them,
realize how stupid fighters are and go back to their droneboats.
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Dizzy

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Re: Slave Girls Mod Corrections
« Reply #139 on: September 12, 2006, 12:34:46 pm »
I dont think peeps are gonna wanna fly a carrier with just escorts. Nah. I wouldnt.
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Re: Slave Girls Mod Corrections
« Reply #140 on: September 12, 2006, 12:59:01 pm »
LOL.... H-IC with what?  20 'Double Stingers', a H-MKE, & H-DE for a total of 20 double Stingers and  10 regular fighters...

Interesting...

Or will we go with the one escort & one line ship?
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Re: Slave Girls Mod Corrections
« Reply #141 on: September 12, 2006, 03:41:01 pm »
Problem is for Hydrans then... IC is supposed to have 40 fighters.... there is no way we can create that unless some how the max ftr squad is moved up from 6 to 10....

I have a workarounf for this, might need a custom ship model.

Make a fifght ONLY for the IC called the "Double Stinger"   ;D

I'm thinking this is a bda idea.. but what exactly are you proposing to do?
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Re: Slave Girls Mod Corrections
« Reply #142 on: September 12, 2006, 03:44:40 pm »
 :huh:

Explain again why we want MORE attrition units???
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Re: Slave Girls Mod Corrections
« Reply #143 on: September 12, 2006, 03:48:43 pm »
So you can scream more when all the fighters don't do what you want them to do....
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Re: Slave Girls Mod Corrections
« Reply #144 on: September 12, 2006, 04:06:02 pm »
So you can scream more when all the fighters don't do what you want them to do....
instead of just 2/3rds
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Re: Slave Girls Mod Corrections
« Reply #145 on: September 12, 2006, 04:24:21 pm »
:huh:

Explain again why we want MORE attrition units???

I'm not sure if this is a good idea or not, I did the FiCons just to make sure they'd work :)

Fleeting is the best way to go to control chese.   If you MUST fly a carrier group if you want a carrier, this may not be that bad. 

Race mixing gets interesting . . .

so, what wants to try this with some legal combos?  :)
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Re: Slave Girls Mod Corrections
« Reply #146 on: September 12, 2006, 04:29:34 pm »
Problem is for Hydrans then... IC is supposed to have 40 fighters.... there is no way we can create that unless some how the max ftr squad is moved up from 6 to 10....

I have a workarounf for this, might need a custom ship model.

Make a fifght ONLY for the IC called the "Double Stinger"   ;D

I'm thinking this is a bda idea.. but what exactly are you proposing to do?

20 Double Stinger fighters.   take a stinger, Double the hit points and weapons.  Draticly decrease deck crews so killing them counts, fighters can ONLY be used on the Iron Chancellor
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Re: Slave Girls Mod Corrections
« Reply #147 on: September 12, 2006, 04:31:00 pm »
I dont think peeps are gonna wanna fly a carrier with just escorts. Nah. I wouldnt.

This balance the BCV/BCS/CVA's compare to non-carriers with one simple rule.

I want to play-test this
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Re: Slave Girls Mod Corrections
« Reply #148 on: September 12, 2006, 04:34:31 pm »
PS.   With Fleeting, REAL Space Control Ships are possible if this is desired . . .
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Re: Slave Girls Mod Corrections
« Reply #149 on: September 12, 2006, 05:18:53 pm »
I'm up for this sort of testing, not saying I'll be able to participate, but in theory, we calling these double fighters or heavy ftrs or what?
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