Topic: KDF E-6 maQmIgh class cruiser concept wip....Updated 12/12  (Read 15600 times)

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Offline FoaS_XC

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 11/28
« Reply #60 on: December 05, 2009, 11:31:02 pm »
White has a precedence: take a look at the K'Tinga models, which would link this back to that ship. Not everything has to be hued, too much color can be overwhelming.
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Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 11/28
« Reply #61 on: December 06, 2009, 03:16:39 pm »
I will try changing the hue on a few of them and see how it looks.

Here are the warp engines complete. I might touch them up a bit here and there, but you get the idea.
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Offline starship

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 11/28
« Reply #62 on: December 07, 2009, 06:13:15 am »
That´s what I call a beautifull Klingon ship!
Hey Raven, have you checked your pm´s? ;)

Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 11/28
« Reply #63 on: December 08, 2009, 04:32:26 am »
Ah, I havent checked my pms yet, ill take a look. Sorry about that.

Here are some reduced lighting shots, to give it a more natural "in game" look. I wanted you guys to see what she looked like lit up. On a side note, I scoured the net for pics of lit D-7s and Ktingas, and all of them had white windows, even into DS9 (you can look at the battle between the klingons and DS9 for reference, lots of white windows on D-7s there). The more modern version will probably have different colored windows.
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Offline starship

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 12/8
« Reply #64 on: December 08, 2009, 06:42:13 am »
Impressive ship, and well executed modelling and textures.  :)

Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 12/8
« Reply #65 on: December 08, 2009, 10:02:41 pm »
Thanks.

Ok, I need some help guys.

Im still sorting out the textures, but im close to being done. I have a few issues to clarify before I complete this model, however.

What I need to know is the base stats for a D-7 as they pertain to SFC...weapons, locations, strength of weapons, speed, shields, etc. I also need the stats on the BOP, Vorcha, and the Negh'var.

If someone could provide that I would appreciate it.
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Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 12/12
« Reply #66 on: December 12, 2009, 07:41:49 am »
Ok, here is a quick shot of the ventral hull, so you get an idea of the pattern I am using for the wing armor on the belly, as well as the klingon symbol on the bulge. Let me know if you think it works.

BTW: I know that the Klingon symbol is backwards, its already been fixed.
« Last Edit: December 12, 2009, 07:52:14 am by Raven Night »
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Offline Shadowfleet

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 12/12
« Reply #67 on: December 12, 2009, 01:29:00 pm »
She continues to look awesome Raven. The olive green flanges (maybe impulse engines) on the back seem a bit mismatched from the overall color scheme but I'm not a Klingon expert. I do know that the incredible textures you build make your models look like they have 10x more polies than they really do. That skill in itself is amazing.

I hope you have her ready for release by Christmas vacation so we can spend some spare time flying her (or blowing her up) depending on which side you're on :D

Thanks for sharing updates on another great Raven Night design!

Offline Starforce2

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 12/12
« Reply #68 on: December 16, 2009, 10:50:07 pm »
yea raven check yur pm's..I'm sick (again) so if I hafta end up scalning back my christmas release pack for BC the next 2 up are those C9 variants..cuz I want those in for sure. This one if ya can make it.

Offline Tus-XC

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 12/12
« Reply #69 on: December 17, 2009, 04:03:07 am »
what are you using for rendering?  If i may suggest a lighting rig (for max)

Skylight (tis a light, use it for general illumination)
Intensity:.25-.5

1 direct spot, with the following settings:
General params
-Ray trace on
intensity/color/attenuation
-multiplier (intensity) 1.15
-color it slightly if you wish
Directiona params
-I like the hotspot big enough to encompass the whole ship
advanced effects
-contrast:25
-Soften diff edges: 100
-enable difuse and specular
raytraced shadow params
-ray bias: .05-.1

When rendering, enable Light tracer (i use default settings, but they can be tweaked for better performance).  I would also recommend enabling global super sampling and set it to super sample the maps using adaptive halton (higher the quality, better it looks, longer the rendering time)

I find that this set up gives a very 'spacey' shot as it produce high contrast similar to that of a single lighting source (say solar system)
« Last Edit: December 17, 2009, 04:20:41 am by Tus-XC »
Rob

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Offline Tus-XC

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 12/12
« Reply #70 on: December 17, 2009, 04:46:39 am »
3 quick examples (not trying hijack) 1st one took 9 mins (bells and whistles, also not optimized really as i didn't care to fiddle with it, super sampling causes it to go long), 2nd 41 secs (w/ aa enabled, light tracer enabled, no super sampling), 3rd 20 sec (aa enabled, no light tracer or super sampling)



Now granted, there isn't a whole lot of differene between the bells and whistles and the 2nd one (which is why i do not use super sampling until i'm done), but if you campare the two you will notice that the first one is a lot crisper.  Its also alot more visible on ships with saucers and alot of line work.  the third one is more obvious, as the lighting look bland compared to the first two.
Rob

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Offline Starforce2

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 12/12
« Reply #71 on: December 20, 2009, 12:23:02 pm »
raven, the 2 ships I got over here..C9 and HOK, they're supposed to be the same size as the currently released C9A correct? Just different weapons?

Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 12/12
« Reply #72 on: December 22, 2009, 08:51:35 am »
Thanks Tus for the info. I will definitely give that setup a try.

I have posted the completed product in another thread, once someone responds that can convert it I will upload the file....somewhere lol.
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