Topic: Why, Yes You Can Make The In Mission Nebulas Look Better...  (Read 10261 times)

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Offline Corbomite

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Re: Ion Storms Ahead Sir!
« Reply #20 on: March 14, 2016, 07:49:55 pm »
I am constantly amazed at what this game can do more than a decade on. I wanted better ion storms. I thought I might just clean up the originals, you know, just to look a little more pleasing, but this...

(And they even look good in F1 view for once!)

Mild Ion Storm









Moderate Ion Storm









Severe Ion Storm









And once again for you TOS/Memory Alpha fans, as an added bonus I give you:


The Lights of Zetar


Mind Your Minds!





They've Stuffed Themselves Dining On Memory Alpha And Now They're Looking For Dessert!





Only Fallout Boy Can Save Me Now!





My Eyes! The Goggles Do Nothing!





I'm going to see if I can make this into an actual moving monster. My first mild ion storm gave me and idea for the Companion from Metamorphosis that might work too.
« Last Edit: March 14, 2016, 08:10:13 pm by Corbomite »

Offline d4v1ks

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #21 on: March 14, 2016, 07:52:35 pm »
Wow.. i'm very impressed Corbomite!
Looks very nice!
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline Corbomite

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #22 on: March 14, 2016, 08:14:24 pm »
Thanks!

By the way, I think it would be possible to make the explosion graphic better or at least smoother, but making the textures would be tough. I have to test what happens to the normal textures when touched.

Offline d4v1ks

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #23 on: March 20, 2016, 08:47:55 pm »
Thanks Adam and Corbo.  :rwoot:
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline Corbomite

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #24 on: March 20, 2016, 08:58:29 pm »
Thanks Adam and Corbo.  :rwoot:

Thank you! My mod would be a lot clunkier w/o your efforts.

Offline TarMinyatur

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #25 on: March 20, 2016, 09:37:26 pm »
Wow. Lights of Zetar. Cool. :ThumbsUp:

Offline Corbomite

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #26 on: March 20, 2016, 10:05:27 pm »
And it makes a pretty nifty shield texture too.

Offline Corbomite

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #27 on: March 21, 2016, 10:38:00 am »
I don't have SFC3, so no. The game adds the colors in SFC2. Color in your image will affect the color and brightness of the final in game look.

Offline TarMinyatur

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #28 on: March 21, 2016, 03:12:33 pm »
All these new images led me to try them in CE's nebula. Unfortunately, the damn AI attempts to capture/H&R in a nebula environment! The game hangs when this violation of transporter rules is encountered. It would be better if the game crashed so I could attempt to modify the faulty instruction. The missions might be the problem because they modify the mechanics of the game. Free-for-all and Random Space Battle can both hang when the nebula maps are chosen.

So if your game (2.670 or 2.677) freezes, don't blame Adam and Corbomite. EAW 2.036 and OP 2.562 should be fine.

Offline Corbomite

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #29 on: March 21, 2016, 05:16:21 pm »
My pack is not designed for anything but OP. In EAW changing your files out will change not only the nebula, but shields and black holes and other unknown things as well. It's not recommended.

Offline d4v1ks

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #30 on: March 21, 2016, 05:38:39 pm »
Corbomite, watching your effort on the samples, today i had an idea on how to make the function i wrote a little more generic, and apply it to to shields and ion storms too.
It's good to have some variety.
So i will add it soon. :)
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline Corbomite

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #31 on: March 21, 2016, 05:51:21 pm »
Corbomite, watching your effort on the samples, today i had an idea on how to make the function i wrote a little more generic, and apply it to to shields and ion storms too.
It's good to have some variety.
So i will add it soon. :)

Random ion storms would be great. The shield effect should be left to the player. They do have to see it every mission.

What would be cool is to have different weapons do different things to the graphic, but that's probably impossible.


Offline d4v1ks

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #32 on: March 21, 2016, 07:43:17 pm »
Have been testing some ideas too...
What you think of this space dust concept?

"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline Corbomite

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #33 on: March 21, 2016, 08:00:01 pm »
Have been testing some ideas too...
What you think of this space dust concept?

If you could have that scale to match the distance counter, that would be impressive. One hex equals 10,000 km. Just make sure you know what else calls up spacedustlight  ;)

Offline TarMinyatur

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Re: Why, Yes You Can Make The In Mission Nebulas Look Better...
« Reply #34 on: March 21, 2016, 08:39:18 pm »
My pack is not designed for anything but OP. In EAW changing your files out will change not only the nebula, but shields and black holes and other unknown things as well. It's not recommended.
Understood. That's ok. But the bug I'm talking about occurs in unmodified 2.670, it has nothing to do with enhanced textures. I'm going to try to disable the AI command "style" that is called capture. The AI in CE is obsessed with capture, it even attempts to board fighters.