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Taldrenites => Starfleet Command Models => Topic started by: jericho on April 16, 2008, 10:07:53 am

Title: U.S.S. DAVID
Post by: jericho on April 16, 2008, 10:07:53 am
I was browsing the internet yesterday and came across a nice TNG Oberth design that i thought i could build myself, I belive the modifications to the original oberth where done by Medjai

So Today I have started to build my own version, using his ideas as a point of reference for the build.

Scale I was thinking slighly larger, at 160m

Armourments - will be upscaled but not overly

MutiVector - it will have the ability, tactical purposes asside, once in location, the ship can divide into two in order to speed up the work, whether it be scientific or medical etc.

WIP...




Title: Re: U.S.S. DAVID
Post by: Centurus on April 16, 2008, 01:44:44 pm
*has an acid trip*  Now that's one nice mesh there.  I will definately download this when it is finished.
Title: Re: U.S.S. DAVID
Post by: Rod ONeal on April 16, 2008, 04:35:46 pm
Looks nice. Good to see some fresh blood around here.
Title: Re: U.S.S. DAVID
Post by: Centurus on April 16, 2008, 06:59:14 pm
*has an acid trip*  Now that's one nice mesh there.  I will definately download this when it is finished.

got any spare?

Carbonic, sulfuric, or hydrocloric?
Title: Re: U.S.S. DAVID
Post by: jericho on April 17, 2008, 12:45:02 pm
Thanks.

I will post an update tommorow. have the quad necelles completed  8)
Title: Re: U.S.S. DAVID
Post by: Centurus on April 18, 2008, 06:33:47 am
*has an acid trip*  Now that's one nice mesh there.  I will definately download this when it is finished.

got any spare?

Carbonic, sulfuric, or hydrocloric?

hydro please....i has some things that need disposing of.... yeah thats it..... still cant wait for this update

Regular or menthol, and do you want a quart, or a gallon?
Title: Re: U.S.S. DAVID
Post by: atheorhaven on April 18, 2008, 10:15:39 am
how much would it take to dissolve a 2 floor house?

Probably it's equivalent weight in hydro I'd suspect.. but go for overkill.  :)
Title: Re: U.S.S. DAVID
Post by: jericho on April 18, 2008, 11:56:50 am
update
Title: Re: U.S.S. DAVID
Post by: jericho on April 19, 2008, 11:48:14 am
Thanks im glad you like it.. more to show later
Title: Re: U.S.S. DAVID
Post by: jericho on April 19, 2008, 02:20:35 pm
Basic shape, im still roughing out here..  so many things to be changed and added.. but the BASIC shape is in place.
Title: Re: U.S.S. DAVID
Post by: jericho on April 19, 2008, 04:39:51 pm
Yes I have ...

Title: Re: U.S.S. DAVID
Post by: jericho on April 19, 2008, 05:15:02 pm
slightly more
Title: Re: U.S.S. DAVID
Post by: jericho on April 20, 2008, 11:22:09 am
thanks.. still a long way to go on the hull and pylons, their just rough
Title: Re: U.S.S. DAVID
Post by: jericho on April 21, 2008, 11:41:48 am
Update... only minor additions but very important ones.. added more polies to the deflector rim area and sorted out the bottom of the pylons.
Title: Re: U.S.S. DAVID
Post by: jericho on April 21, 2008, 01:06:28 pm
another
Title: Re: U.S.S. DAVID
Post by: Norsehound on April 21, 2008, 03:53:23 pm
I like it.

THough I find it interesting that everything on the Oberth would be refitted except for the saucer and the aft deck.

Still, the way you rendered the nacelles and saucer seems to bring them together somehow. I'd have thought bringing together two styles would have clashed.
Title: Re: U.S.S. DAVID
Post by: jericho on April 22, 2008, 05:44:20 am
everytime i try to open this file up it says file open failed.. anyone know how to resolve this.. ?  max has never done it b4
Title: Re: U.S.S. DAVID
Post by: wulf111 on April 22, 2008, 09:15:26 am
if you cant open up the file you may want to try looking in one of the "autoback" files. if this is the only ship you have been working on recently it still may be there.
Title: Re: U.S.S. DAVID
Post by: jericho on April 22, 2008, 09:30:13 am
thanks wulf.. but the same thing happens with those files also..  :-\

i'll post on the autodesk forums  :)
Title: Re: U.S.S. DAVID
Post by: Adonis on April 22, 2008, 09:43:53 am
Ok, one slight nitpick. Just smooth the transitions of the walls of the deflector housing. Now, it looks like someone at Starfleet Engineering had a bad day at work lol
Title: Re: U.S.S. DAVID
Post by: F9thDawg on April 22, 2008, 09:43:22 pm
where will the torpedo launchers be located?
Title: Re: U.S.S. DAVID
Post by: Raven Night on April 23, 2008, 12:49:06 am
Wonderful work. I love the....greebles  ;) ....and the nacelles. Look forward to seeing more.
Title: Re: U.S.S. DAVID
Post by: atheorhaven on April 23, 2008, 09:56:01 am
Hope this survives corrupted .max hell and makes it to light of day.. I'd love to see this in flight with the Gagarin and the forthcoming Miranda.  :)
Title: Re: U.S.S. DAVID
Post by: jericho on April 23, 2008, 10:34:41 am
survive it did not.  :(

im going to have to start again..  this time im going to make backups i think.
Title: Re: U.S.S. DAVID
Post by: atheorhaven on April 23, 2008, 10:41:04 am
survive it did not.  :(

im going to have to start again..  this time im going to make backups i think.

Suggestion (and this always worked well for me).

When you're working on the mesh, whenever you save, also export the mesh to .3ds.  That way, if you have another corrupted mesh in Max, you can always reimport the .3ds and pick up right where you left off.  And if Max corrupts itself, you could still pull it into another program for conversion to that.  :)

My Daleks started off in Anim8or, then went into a couple of other programs for refining after that until they went into Max, then back out of Max after scaling and moving of parts.  I may use 5 different programs working on a mesh sometimes.  :D  (It's called not working efficiently with what you have).  ;)
Title: Re: U.S.S. DAVID
Post by: jericho on April 23, 2008, 11:47:10 am
That is a top idea.. thanks for the tip
Title: Re: U.S.S. DAVID
Post by: atheorhaven on April 23, 2008, 11:58:39 am
No worries, glad to be of help.  :)
Title: Re: U.S.S. DAVID
Post by: Tus-XC on April 23, 2008, 01:53:02 pm
That is a top idea.. thanks for the tip

I prefere teh save copy function better, it'll add numbers to the end of the file name for ya so you don't have to worry about saving over something you didn't want to.

O and what version of max are ya working in?
Title: Re: U.S.S. DAVID
Post by: jericho on April 23, 2008, 01:57:34 pm
Hmmmm  that would also work, and be simpler, both methods though better than none.. thanks fellas
Title: Re: U.S.S. DAVID
Post by: Raven Night on April 23, 2008, 05:07:07 pm
One final method...the "my name is Raven, I am a moron" method. It is very effective.

If you have enough room, simply save your progress EVERY SINGLE TIME you make a change. Save it to a different file, like David1.max, then David2.max and so on.

Now I save every stage of the models development, but you dont have to do that. It allows me to go back as far as I want or need to...sometimes the direction I go is all wrong and I have to go back about 6 or 7 steps, or maybe want to use a piece of a prior version in the current mesh.

Since I am a professional idiot by trade (closed max many times when I had not saved my work) as well as having to deal with corruptions, both this method and Max's autoback prevent loss.

Of another note, I keep both DVDRW disks and a seperate external hard drive that I back up my work to periodically using the program Compare and Backup. Keeps the process simple.

Just some things to think about.
Title: Re: U.S.S. DAVID
Post by: Starforce2 on April 23, 2008, 10:07:32 pm
well, looks at it this way, you will probably find a better way to make it this time around, and considering how fast ya made it, I'm not too worried.
Title: Re: U.S.S. DAVID
Post by: jericho on April 24, 2008, 05:13:19 am
Lol... your all correct.. thanks fellas
Title: Re: U.S.S. DAVID
Post by: Raven Night on April 25, 2008, 01:40:27 am
I saw on BCC they were talking about the negative aspects of making the ship MVAM capable, and I just though it might be pertinent to point out that the Delta Flyer had moving warp nacelles, nested inside the warp engine assemblies....and thats a pretty small ship. Even smaller than the Raven.
Title: Re: U.S.S. DAVID
Post by: jericho on April 25, 2008, 10:14:18 am
Thats a really great point.. thanks dude
Title: Re: U.S.S. DAVID
Post by: jericho on April 25, 2008, 11:42:47 am
Thanks man, i think raven meant in regard to the marcus commuinty project i have..   but thanks fw and yeah, after i have built the newraven class im definately coming back to this but im going to jump even further forward with the design and overall shape.. a super future type of oberth, that will have blended in mvam features.. going to make it larger too at say 250m, leaving the two seperated parts at approx a simular size to the original..

any ideas you guys see on the net or things you would like to see just throw em in here..
Title: Re: U.S.S. DAVID
Post by: AsYlUm on May 04, 2008, 02:57:32 am
hmmm, i dont suppose you managed to rescue this did you, because im having the same problem with my miranda class.
Title: Re: U.S.S. DAVID
Post by: Akira_Commander567 on May 26, 2008, 10:05:07 am
That's good, I can't wait till it's complete.
Title: Re: U.S.S. DAVID
Post by: Starforce2 on June 20, 2008, 03:21:12 pm
bump. Any news on this Jericho? I hope you didn't give up on modeling because of this...