Topic: Adding custom mission scripts to SFC3 Dynaverse Games  (Read 2511 times)

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Tombstone

  • Guest
Adding custom mission scripts to SFC3 Dynaverse Games
« on: August 18, 2003, 10:22:43 am »
I want to make some custom mission scripts for an SFC3 Dyanverse server, and had a couple of questions.

All scipts will be completely custom (ie: no modifying of existing scripts).

1)  Does the client machine require the mission scripts locally?
2)  Will these custom scripts affect the client machine's ability to play on other servers?
3)  How do I get the custom scripts into my server configuration?

If there is a good guide somewhere on using the scripting API, I would be very thankful for a URL where I can get a copy.

Thanks,

Tombstone
 

Tombstone

  • Guest
Re: Adding custom mission scripts to SFC3 Dynaverse Games
« Reply #1 on: August 20, 2003, 11:21:10 am »
OK.  After an insane amount of reading, I've managed to answer these questions myself.  The following is the results:


1) Yes, the scripts have to be local to the client as well as the server.
2) No.  Completely custom scripts do not interfere with a players ability to play on other servers.
3) Add the new script name to the .mct file for your campaign.

I hope this helps any other newbies like myself.