Topic: CoreEdit  (Read 13576 times)

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Praxis

  • Guest
Re: CoreEdit
« Reply #20 on: February 25, 2003, 03:10:37 am »
If you're a student, see if you can get some credits for successfully completing this program  

DarkMatrix

  • Guest
Re: CoreEdit
« Reply #21 on: February 27, 2003, 11:34:00 am »
bump......

DM

DarkMatrix

  • Guest
Re: CoreEdit
« Reply #22 on: March 01, 2003, 08:11:35 pm »
bump.....................

Praxis

  • Guest
Re: CoreEdit
« Reply #23 on: March 04, 2003, 04:43:04 am »
bumpedy bump!!!

DarkMatrix

  • Guest
Re: CoreEdit
« Reply #24 on: March 09, 2003, 11:16:04 am »
any news on this????

DM

Praxis

  • Guest
Re: CoreEdit
« Reply #25 on: March 09, 2003, 12:49:40 pm »
I'll do anything...you can beta test the mod i'm working!  PLEASE finish it!  

awm3

  • Guest
Re: CoreEdit
« Reply #26 on: March 09, 2003, 08:16:44 pm »
Hello again,

.    CoreEdit is proceeding, but slowly, as I have been busy with coursework.  Also, last week I caught a nasty cold which kept me pretty tired, so not a lot happened then.  However, do not lose hope work on CoreEdit continues....

So long for now,

awm3
   

Magnum357

  • Guest
Re: CoreEdit
« Reply #27 on: March 10, 2003, 02:12:10 am »
Man!  Your a lifesaver!  I've been hoping someone would create an Edit program for SFC3.  I have Eagles Eye for SFC:OP but this new SFC3 game is just a pain in the butt editing stuff by hand (ie. one file and line at a time).  Your untility program should definitly come in handy for most of the community here.  I bookmarked this post to keep up with your progress.  Good luck!    

Praxis

  • Guest
Re: CoreEdit
« Reply #28 on: March 10, 2003, 02:44:34 am »
Any idea of a date when it'll come out?  Man i'm excited about this  

awm3

  • Guest
Re: CoreEdit
« Reply #29 on: March 10, 2003, 08:46:49 pm »
Hello again,

 .    At the current time I do not want to commit myself to a specific timeframe as my schedule is rather variable.  Besides, I think that dirt would disagree with me  !

So long for now,

awm3
 

Praxis

  • Guest
Re: CoreEdit
« Reply #30 on: March 11, 2003, 03:22:26 am »
hehe

MarianoDT

  • Guest
Re: CoreEdit
« Reply #31 on: March 11, 2003, 03:56:19 pm »
Core Edit !
Core Edit !
Core Edit !
Core Edit !
Core Edit !
Core Edit !
Core Edit !
Core Edit !
Core Edit !

I want it now!!!!!!!!!!  

Nagoth

  • Guest
Re: CoreEdit
« Reply #32 on: March 15, 2003, 03:31:08 pm »
Dude!

With Ship edit stopping at sfc2 and the new shiplist written in greek I kinda was shot down about SFC3.

No offence to Taldren, But low res sucks and I thought I was stuck with it. Plus I wanted to add the Star Trek universe to the game. If I ever did get IQ pills Rocket Science coarses or a Brain work out machine and did figure it out - I would still have toooooo many models, and not enough time. That and massive hair loss due to pulling it out on a regular basis.

I thank you  

The Rocket Scientist thank you  

and my hair thanks you.    

MarianoDT

  • Guest
Re: CoreEdit
« Reply #33 on: March 21, 2003, 04:52:12 pm »
aNY NEWS ?  

Praxis

  • Guest
Re: CoreEdit
« Reply #34 on: March 22, 2003, 06:59:16 am »
Core-Edit!  Core-Edit!

Seriously, i'm depending on CoreEdit for a mod i'm working on.  Can't do the specs (and i don't want to make Chris Jones do them as the poor guy already has a busy year ahead) until CoreEdit comes out, and i'm moving in about 2-3 months- then i'll have to wait 6 weeks for my stuff to arrive, a few more weeks to get Cable or DSL...  I NEED to get the mod done soon.  I beg you on my knees, PLEASE, PLEASE, PLEASE finish coreedit!

Nagoth

  • Guest
Re: CoreEdit
« Reply #35 on: March 27, 2003, 10:21:56 pm »
Was on Patrol in deep space - To deep for this post to be there.  

Suiric

  • Guest
Re: CoreEdit
« Reply #36 on: March 28, 2003, 07:28:54 am »
 In order to help speed the process up I am willing to donate all of my Byzantine Empire and Byzantine Thelogy research and papers to the cause.....course most  of the world didnt take these fascinating but useless classes. I understand if they might not be of any assistance to you.....

I am too am dying to see Core Edit,, I was too busy reading about Romanus Lecapnus when I should have been tinkering with my favorite games,, and learning to do stuff like this...
If I forget to say this later THANK YOU!!!!
 

Pestalence

  • Guest
Re: CoreEdit
« Reply #37 on: March 28, 2003, 07:18:13 pm »
Quote:

Dude!

With Ship edit stopping at sfc2 and the new shiplist written in greek I kinda was shot down about SFC3.

No offence to Taldren, But low res sucks and I thought I was stuck with it....






after patching with the Beta Version of the patch, go into your SFC.INI file and find :

[UI]
UIType=0
QuickTip=1
Grid=0
OrderDelay=30
HeadingDisplay=0
SkipUpsell=1
ASCIICharacterSet=0
Language=English
TacDisplayRes=6


change TacDisplayRes=6 to TacDisplayRes=(enter number up to but not over 75 here)

play game to see if Resolution is too high as to cause lag or slow down, re-adjust setting as necessary for a nice looking smooth game....

 

Nagoth

  • Guest
Re: CoreEdit
« Reply #38 on: March 29, 2003, 04:37:36 pm »
COOL i'll give it a try  

Nagoth

  • Guest
Re: CoreEdit
« Reply #39 on: April 02, 2003, 01:30:59 pm »
    Priority Message    

  Klingon High Command  



  To our most Honorable Scientist working on the Secret Project  "CoreEdit"
We desire an update on your most noble task. The enemies of our Empire are growing Daily.  This project would put the control we need in our commanders hands for a quick and devistating blow to the dishonorable who would attack our fleets and capture our worlds


   Our fate is in your hands