|
Pages: [1]
|
 |
|
Author
|
Topic: What's wrong with Stock V531 ...??? (Read 912 times)
|
AdmWaterTiger-11thFleet-
Unity Admin
Lt. Junior Grade
Offline
Gender: 
Posts: 492
Veni vidi vici
|
... Lots.
Weaponsitems.gf for one.
*Note the "health" items, which ThePelican and Unity modders have proven to be near worthless under 40 ratings. This leaves races other than Borg virtually shooting blanks.
This information presented is note source code, but simple common settings in every game, so its presentation is perfectly OK.
Borg remain on the UBER scale for health, like they have since the game was made -- especially when compared with other races for equal class weapons.
And you wonder why no one flies Borg in GameSpy or why most other pilots don't allow matches with Borg?
The Klingon poloron torpedo is FAR too low in health rating to be effective in V531 -- this was proven by ThePelican, who raised the heath rating and the accuracy.
1.) Officer deaths -- extreme. Stock officers -- even legend category -- die far too easily in V531.
2.) Critical hits -- extreme.
3.) Shields have too much weight and provide almost no protection, rendering them virtually worthless, especially in GSA.
4.) Weapons can be fired at "green alert."
=========
Name = "WeaponItems" //Energy = NomimalCharge Damage is damage at nominal charge//
//Federation Primary Weapons//
[PrimaryItems\PHASER IXS] Description = "PHASER IXS" Cost = 550 Mass = 50 Health = 15 Energy = 2.0 Damage = 4.0 Race = "F"
[PrimaryItems\PHASER IXF] Description = "PHASER IXF" Cost = 700 Mass = 100 Health = 20 Energy = 2.0 Damage = 3.0 Race = "F"
[PrimaryItems\PHASER XS] Description = "PHASER XS" Cost = 900 Mass = 150 Health = 25 Energy = 4.0 Damage = 6.0 Race = "F"
[PrimaryItems\PHASER XF] Description = "PHASER XF" Cost = 1250 Mass = 200 Health = 30 Energy = 4.0 Damage = 5.0 Race = "F"
[PrimaryItems\PHASER XIS] Description = "PHASER XIS" Cost = 1300 Mass = 250 Health = 35 Energy = 8.0 Damage = 8.0 Race = "F"
[PrimaryItems\PHASER XIF] Description = "PHASER XIF" Cost = 1600 Mass = 300 Health = 40 Energy = 8.0 Damage = 6.0 Race = "F"
[PrimaryItems\PHASER XIIS] Description = "PHASER XIIS" Cost = 1650 Mass = 350 Health = 45 Energy = 10.0 Damage = 10.0 Race = "F"
[PrimaryItems\PHASER XIIF] Description = "PHASER XIIF" Cost = 1900 Mass = 400 Health = 50 Energy = 10.0 Damage = 7.0 Race = "F"
[PrimaryItems\PHASER XIIIS] Description = "PHASER XIIIS" Cost = 1950 Mass = 450 Health = 55 Energy = 12.0 Damage = 12.0 Race = "F" UnavailableForRefit = 1
[PrimaryItems\PHASER XIIIF] Description = "PHASER XIIIF" Cost = 3000 Mass = 500 Health = 60 Energy = 12.0 Damage = 11.0 Race = "F" UnavailableForRefit = 1
[PrimaryItems\PULSE PHASER] Description = "PULSE PHASER" Cost = 1250 Mass = 275 Health = 30 Energy = 6.0 Damage = 8.0 Race = "F"
//Klingon Primary Weapons//
[PrimaryItems\DISRUPTOR I] Description = "DISRUPTOR I" Cost = 650 Mass = 50 Health = 10 Energy = 2.0 Damage = 4.0 Race = "K"
[PrimaryItems\DISRUPTOR IF] Description = "DISRUPTOR IF" Cost = 825 Mass = 100 Health = 15 Energy = 2.0 Damage = 3.0 Race = "K"
[PrimaryItems\DISRUPTOR II] Description = "DISRUPTOR II" Cost = 925 Mass = 150 Health = 20 Energy = 4.0 Damage = 6.0 Race = "K"
[PrimaryItems\DISRUPTOR IIF] Description = "DISRUPTOR IIF" Cost = 1300 Mass = 200 Health = 25 Energy = 4.0 Damage = 5.0 Race = "K"
[PrimaryItems\DISRUPTOR III] Description = "DISRUPTOR III" Cost = 1350 Mass = 250 Health = 30 Energy = 8.0 Damage = 8.0 Race = "K"
[PrimaryItems\DISRUPTOR IIIF] Description = "DISRUPTOR IIIF" Cost = 1600 Mass = 300 Health = 35 Energy = 8.0 Damage = 6.0 Race = "K"
[PrimaryItems\DISRUPTOR IV] Description = "DISRUPTOR IV" Cost = 1650 Mass = 350 Health = 40 Energy = 10.0 Damage = 10.0 Race = "K"
[PrimaryItems\DISRUPTOR IVF] Description = "DISRUPTOR IVF" Cost = 1900 Mass = 400 Health = 45 Energy = 10.0 Damage = 7.0 Race = "K"
[PrimaryItems\DISRUPTOR V] Description = "DISRUPTOR V" Cost = 1950 Mass = 450 Health = 50 Energy = 12.0 Damage = 12.0 Race = "K" UnavailableForRefit = 1
[PrimaryItems\DISRUPTOR VF] Description = "DISRUPTOR VF" Cost = 3000 Mass = 500 Health = 55 Energy = 12.0 Damage = 11.0 Race = "K" UnavailableForRefit = 1
//Romulan Primary Weapons//
[PrimaryItems\R-DISRUPTOR I] Description = "R-DISRPTR I" Cost = 700 Mass = 50 Health = 10 Energy = 3.0 Damage = 5.0 Race = "R"
[PrimaryItems\R-DISRUPTOR IF] Description = "R-DISRPTR IF" Cost = 850 Mass = 100 Health = 15 Energy = 3.0 Damage = 4.0 Race = "R"
[PrimaryItems\R-DISRUPTOR II] Description = "R-DISRPTR II" Cost = 1025 Mass = 150 Health = 20 Energy = 6.0 Damage = 8.0 Race = "R"
[PrimaryItems\R-DISRUPTOR IIF] Description = "R-DISRPTR IIF" Cost = 1175 Mass = 200 Health = 25 Energy = 6.0 Damage = 6.0 Race = "R"
[PrimaryItems\R-DISRUPTOR III] Description = "R-DISRPTR III" Cost = 1300 Mass = 250 Health = 30 Energy = 9.0 Damage = 10.0 Race = "R"
[PrimaryItems\R-DISRUPTOR IIIF] Description = "R-DISRPTR IIIF" Cost = 1450 Mass = 300 Health = 35 Energy = 9.0 Damage = 7.0 Race = "R"
[PrimaryItems\R-DISRUPTOR IV] Description = "R-DISRPTR IV" Cost = 1600 Mass = 350 Health = 40 Energy = 12.0 Damage = 12.0 Race = "R"
[PrimaryItems\R-DISRUPTOR IVF] Description = "R-DISRPTR IVF" Cost = 1850 Mass = 400 Health = 45 Energy = 12.0 Damage = 9.0 Race = "R"
[PrimaryItems\R-DISRUPTOR V] Description = "R-DISRPTR V" Cost = 1950 Mass = 450 Health = 50 Energy = 15.0 Damage = 14.0 Race = "R" UnavailableForRefit = 1
[PrimaryItems\R-DISRUPTOR VF] Description = "R-DISRPTR VF" Cost = 3000 Mass = 500 Health = 55 Energy = 15.0 Damage = 14.0 Race = "R" UnavailableForRefit = 1
//Borg Primary Weapons//
[PrimaryItems\LIGHT CUTTING BEAM] Description = "LIT CUT BEAM" Cost = 725 Mass = 150 Health = 50 Energy = 3.0 Damage = 6.0 Race = "B"
[PrimaryItems\LIGHT CUTTING BEAM-F] Description = "LIT CUT BEAM-F" Cost = 975 Mass = 200 Health = 60 Energy = 3.0 Damage = 5.0 Race = "B"
[PrimaryItems\MEDIUM CUTTING BEAM] Description = "MED CUT BEAM" Cost = 1075 Mass = 250 Health = 70 Energy = 6.0 Damage = 8.0 Race = "B"
[PrimaryItems\MEDIUM CUTTING BEAM-F] Description = "MED CUT BEAM-F" Cost = 1300 Mass = 300 Health = 80 Energy = 6.0 Damage = 6.0 Race = "B"
[PrimaryItems\HEAVY CUTTING BEAM] Description = "HVY CUT BEAM" Cost = 1600 Mass = 350 Health = 90 Energy = 12.0 Damage = 12.0 Race = "B"
[PrimaryItems\HEAVY CUTTING BEAM-F] Description = "HVY CUT BEAM-F" Cost = 2400 Mass = 400 Health = 100 Energy = 12.0 Damage = 10.0 Race = "B"
[PrimaryItems\BASE CUTTING BEAM] Description = "BASE CUT BEAM" Cost = 3000 Mass = 450 Health = 110 Energy = 16.0 Damage = 14.0 Race = "B" UnavailableForRefit = 1
[PrimaryItems\BASE CUTTING BEAM-F] Description = "BASE CUT BEAMF" Cost = 4500 Mass = 500 Health = 120 Energy = 16.0 Damage = 12.0 Race = "B" UnavailableForRefit = 1
//Federation Heavy Weapons//
[HeavyItems\PHOTON TORPEDO] Description = "PHOTON TORP" Cost = 1000 Mass = 200 Health = 25 Energy = 8.0 Damage = 9.0 Race = "F"
[HeavyItems\QUANTUM TORPEDO] Description = "QUANTUM TORP" Cost = 1500 Mass = 300 Health = 40 Energy = 10.0 Damage = 13.0 Race = "F"
//Klingon Heavy Weapons// [HeavyItems\K-PHOTON TORPEDO] Description = "K-PHOTON TORP" Cost = 900 Mass = 200 Health = 20 Energy = 6.0 Damage = 6.0 Race = "K"
[HeavyItems\POLARON TORPEDO] Description = "POLARON TORP" Cost = 2200 Mass = 300 Health = 35 Energy = 9.0 Damage = 12.0 Race = "K"
[HeavyItems\ION CANNON] Description = "ION CANNON" Cost = 1600 Mass = 250 Health = 30 Energy = 8.0 Damage = 14.0 Race = "K"
//Romulan Heavy Weapons// [HeavyItems\LIGHT PLASMA TORPEDO] Description = "LT PLASMA TORP" Cost = 800 Mass = 200 Health = 25 Energy = 7.0 Damage = 11.0 Race = "R"
[HeavyItems\MEDIUM PLASMA TORPEDO] Description = "MD PLASMA TORP" Cost = 1200 Mass = 300 Health = 35 Energy = 10.0 Damage = 15.0 Race = "R"
[HeavyItems\HEAVY PLASMA TORPEDO] Description = "HV PLASMA TORP" Cost = 1600 Mass = 400 Health = 45 Energy = 16.0 Damage = 20.0 Race = "R"
[HeavyItems\MYOTRONIC BEAM] Description = "MYOTRONIC BEAM" Cost = 2150 Mass = 200 Health = 30 Energy = 8.0 Damage = 8.0 Race = "R"
//Borg Heavy Weapons//
[HeavyItems\GRAVIMETRIC TORPEDO] Description = "GRAV TORPEDO" Cost = 1300 Mass = 200 Health = 70 Energy =8.0 Damage = 10.0 Race = "B"
[HeavyItems\SHIELD INVERSION BEAM] Description = "SHIELD INVERT" Cost = 1800 Mass = 250 Health = 80 Energy = 10.0 Damage = 12.0 Race = "B"
//Universal Heavy Weapons//
[HeavyItems\TACHYON PULSE] Description = "TACHYON PULSE" Cost = 2450 Mass = 250 Health = 40 Energy = 8.0 Damage = 6.0 Race = "BFKR"
[MineItems\STANDARD MINELAYER] Description = "STD MINELAYER" Cost = 1000 Mass = 150 Health = 35 Energy = 1.0 Damage = 9.0 Race = "BFKR" UnavailableForRefit = 1
[MineItems\ANTIMATTER MINELAYER] Description = "ANTI MINELAYER" Cost = 1500 Mass = 200 Health = 35 Energy = 1.0 Damage = 15.0 Race = "BFKR"
|
|
|
|
|
Logged
|
|
|
|
Lepton
Lt. Commander
Offline
Posts: 1412
|
What do these health ratings do and how is it that they could effect the weapon's damage they are associated with? Is there a link to some evidence that Pelican presented on this issue? Just curious.
|
|
|
|
|
Logged
|
 System Specs: Dell Dimension E521 AMD64x2 5000+ 2G DDR2 RAM ATI Radeon HD 4850 512MB GDDR3 250GB SATA HD
|
|
|
AdmWaterTiger-11thFleet-
Unity Admin
Lt. Junior Grade
Offline
Gender: 
Posts: 492
Veni vidi vici
|
What do these health ratings do and how is it that they could effect the weapon's damage they are associated with? Is there a link to some evidence that Pelican presented on this issue? Just curious.
Yes. I'll link this to Pelican. We also successfully proved this on Unity. It doesn't actually affect damage, but hit rate -- meaning accuracy, especially under damage. There is some stuff in the Yahoo admins group I'll dig out. Gimmie a few. <S> WaterTiger
|
|
|
|
|
Logged
|
|
|
|
The Pelican
DomWars Creator
Ensign
Offline
Gender: 
Posts: 133
|
Okay, Health does not directly affect accuracy, what it affects is the condition of the object in question. I believe the game has preset values at which it considers a weapon to be damaged. It should be using percentages, but it isn't. Essentially, if you set the health of a weapon BELOW it's default value, the game will treat it as a damaged weapon - it will be less accurate, and may even do less damage (never tested that part). As far as I know, increasing the health beyond the starting level has very little effect, although that may not be true. The most common error modders make is to bring the health of the Gravimetric Torpedo down to the level of the other weapons - which instantly makes it far less accurate than it should be, as it's default health is 70 and most of the others have between 35-50.
As far as I can tell, there's no point going above 80, except for the Borg Primaries.
|
|
|
|
|
Logged
|
|
|
|
AdmWaterTiger-11thFleet-
Unity Admin
Lt. Junior Grade
Offline
Gender: 
Posts: 492
Veni vidi vici
|
Okay, Health does not directly affect accuracy, what it affects is the condition of the object in question. I believe the game has preset values at which it considers a weapon to be damaged. It should be using percentages, but it isn't. Essentially, if you set the health of a weapon BELOW it's default value, the game will treat it as a damaged weapon - it will be less accurate, and may even do less damage (never tested that part). As far as I know, increasing the health beyond the starting level has very little effect, although that may not be true. The most common error modders make is to bring the health of the Gravimetric Torpedo down to the level of the other weapons - which instantly makes it far less accurate than it should be, as it's default health is 70 and most of the others have between 35-50.
As far as I can tell, there's no point going above 80, except for the Borg Primaries.
So why wasn't this done in V531? Is it too late to fix it?
|
|
|
|
|
Logged
|
|
|
|
Sirgod
Whooot Master Cattle Baron
Global Moderator
Rear Admiral
Offline
Gender: 
Posts: 20831
|
Okay, Health does not directly affect accuracy, what it affects is the condition of the object in question. I believe the game has preset values at which it considers a weapon to be damaged. It should be using percentages, but it isn't. Essentially, if you set the health of a weapon BELOW it's default value, the game will treat it as a damaged weapon - it will be less accurate, and may even do less damage (never tested that part). As far as I know, increasing the health beyond the starting level has very little effect, although that may not be true. The most common error modders make is to bring the health of the Gravimetric Torpedo down to the level of the other weapons - which instantly makes it far less accurate than it should be, as it's default health is 70 and most of the others have between 35-50.
As far as I can tell, there's no point going above 80, except for the Borg Primaries.
So why wasn't this done in V531? Is it too late to fix it? I thought this was Still being Debated and with 534, who the Hell knows anymore. Stephen
|
|
|
|
|
Logged
|
 "You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War
|
|
|
AdmWaterTiger-11thFleet-
Unity Admin
Lt. Junior Grade
Offline
Gender: 
Posts: 492
Veni vidi vici
|
Okay, Health does not directly affect accuracy, what it affects is the condition of the object in question. I believe the game has preset values at which it considers a weapon to be damaged. It should be using percentages, but it isn't. Essentially, if you set the health of a weapon BELOW it's default value, the game will treat it as a damaged weapon - it will be less accurate, and may even do less damage (never tested that part). As far as I know, increasing the health beyond the starting level has very little effect, although that may not be true. The most common error modders make is to bring the health of the Gravimetric Torpedo down to the level of the other weapons - which instantly makes it far less accurate than it should be, as it's default health is 70 and most of the others have between 35-50.
As far as I can tell, there's no point going above 80, except for the Borg Primaries.
So why wasn't this done in V531? Is it too late to fix it? I thought this was Still being Debated and with 534, who the Hell knows anymore. Stephen I am referring to V531 and did NOT mention other build #'s. <S> WaterTiger
|
|
|
|
|
Logged
|
|
|
|
Sirgod
Whooot Master Cattle Baron
Global Moderator
Rear Admiral
Offline
Gender: 
Posts: 20831
|
I understand that. Ver. 5.34 was also just released today.
Stephen
|
|
|
|
|
Logged
|
 "You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War
|
|
|
AdmWaterTiger-11thFleet-
Unity Admin
Lt. Junior Grade
Offline
Gender: 
Posts: 492
Veni vidi vici
|
I understand that. Ver. 5.34 was also just released today.
Stephen
Is that official? I didn't see Pesty's post anywhere.
|
|
|
|
|
Logged
|
|
|
|
Fluf
KOTH Fluf Duke of Pies
Global Moderator
Ensign
Offline
Gender: 
Posts: 236
Always at fault
|
Yes v534 is official and Taldren has released it as its last present to the SFC3 community. Many thanks to Ann and Ken Yeast at Taldren along with Dave Ferrell and all his hard work to get this done for us.
|
|
|
|
|
Logged
|
Patriarch Knights of the Hegemony SFC2.net Admin SFC3.net Admin Battlezone Admin Litterbox Admin 
|
|
|
|
|
Pages: [1]
|
|
|
 |