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Dynaverse.net  |  Taldrenites  |  Dynaverse II Experiences  |  Topic: #10. shields up cloak, flame retardent suit on 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: #10. shields up cloak, flame retardent suit on  (Read 1245 times)
Kroma BaSyl
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Re: #10. shields up cloak, flame retardent suit on
« Reply #30 on: August 03, 2004, 02:41:46 pm »


Now I did point out that there would be a legal way to place a base behind enemy lines on even a server with 1 hex movement, which would be to purchase it then arrive at destination area before the base arrives, then simply wait on it.  I think this would cause problems and am opposed to it however.

While "legal" it is sort of exploiting a game quirk. You sould be required to wait for it to arrive and then fight your way in with it, if you want to place it without LOS. Doesn't really matter that much anyway as it won't last long, in the environment you have described. In anycase, it is a weird exception to the overall rule issue and doesn't really matter that much to me either way, would be fine with a LOS for placing bases rule or a rule that requires you to actually carry the base to it's final destination through enemy space.

Quote
Now what I was asking for clarification on was whether or not you agreed with the idea of a deepstrike being able to flip enemy hexes without planets and bases and if this would be only to neutral or if the DV could subsequently be run up by the deepstriker.

I believe I answered this one already. To repeat I am fine either way with it, if fact I would love to write "For a good time call KROMA" accross kzin space.

Quote
As an additional bit, wondring what you thought in regards to VC hexes not containing planets or bases, in regards to this issue.

I don't see how this matters. If the admin wants a LOS for the VC to count then he simply makes it part of the condition, if he doesn't then he doesn't.
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Re: #10. shields up cloak, flame retardent suit on
« Reply #31 on: August 03, 2004, 02:48:10 pm »


I have adjusted my thinking to simply no LOS required except for flipping planets or flipping bases or VC hexes.  that is very simple and allows for much deepstriking.

I would agree except, the part about the VC hexes. Depends on the intent of the admin creating the campaign. Generally, if the VC is to "take" an enemy planet or base then I think that condition should be subject to the same LOS rules that non-VC planets and bases are subject to. However, the admin might think up something different, like take some empty enemy hexes on a deepstrike, and explicitly require that you do it without a LOS, whatever.
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Re: #10. shields up cloak, flame retardent suit on
« Reply #32 on: August 03, 2004, 02:53:31 pm »


While "legal" it is sort of exploiting a game quirk. You sould be required to wait for it to arrive and then fight your way in with it, if you want to place it without LOS. Doesn't really matter that much anyway as it won't last long, in the environment you have described. In anycase, it is a weird exception to the overall rule issue and doesn't really matter that much to me either way, would be fine with a LOS for placing bases rule or a rule that requires you to actually carry the base to it's final destination through enemy space.

Problem is you don't draw missions in enemy space while toting a base.  Why I like the LOS requirement for base placement.


Quote
I believe I answered this one already. To repeat I am fine either way with it, if fact I would love to write "For a good time call KROMA" accross kzin space. 


That is what I wanted to know, thanks for the clarification.

Kzin space isn't that big on most servers...... Grin

Quote
As an additional bit, wondring what you thought in regards to VC hexes not containing planets or bases, in regards to this issue.

I don't see how this matters. If the admin wants a LOS for the VC to count then he simply makes it part of the condition, if he doesn't then he doesn't.
Quote

Good point, I agree.
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Re: #10. shields up cloak, flame retardent suit on
« Reply #33 on: August 03, 2004, 03:02:30 pm »


While "legal" it is sort of exploiting a game quirk. You sould be required to wait for it to arrive and then fight your way in with it, if you want to place it without LOS. Doesn't really matter that much anyway as it won't last long, in the environment you have described. In anycase, it is a weird exception to the overall rule issue and doesn't really matter that much to me either way, would be fine with a LOS for placing bases rule or a rule that requires you to actually carry the base to it's final destination through enemy space.

Problem is you don't draw missions in enemy space while toting a base.  Why I like the LOS requirement for base placement.



I didn't realize that. I could have sworn I once ended up in a non-base placement mission with the base. I had  thought that was because I took a mandatory in enemy space with it, maybe it was do to getting drafted, was a while ago.

In anycase, I am fine with having a LOS for placing bases or flipping a base/planet, just not for destroying a base.  However, even if you allowed bases to be placed without LOS, I just don't see it as being that big a deal out side of it being a bit of a game exploit. Now if the server could be made to offer mandatories when you are carrying a base then I would say let them at it. If they could get it there alive then they get to place it, but it won't last long if they are destructable. ;-)
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Re: #10. shields up cloak, flame retardent suit on
« Reply #34 on: August 03, 2004, 05:19:39 pm »

Cleave,

You couldn't come up with a cogent arguement to save your life.  Post a reasoned critique and not some snideness and I may dain to respond.  Perhaps you should look up the word "impede" and "impediment" as I think you fail to understand their definitions.

As for all the others in this thread, it is a manifest and undeniable truth that LOS is a simpler rule than any deepstriking system as the implementation of the latter will always require a set of rules restricting it.  If deepstriking were completely unrestricted, then yes it would be the simpler system, but I don't think you are going find a consensus for deepstriking to be completely unrestricted.

Lep, a cogent arguement is not needed to counter your ramblings. You don't NEED to have any rules for working in enemy space, therefore this is simpler then a couple of paragraphs on Line of Supply. That is the fact of it. Now if players want more rules instead of less then you are leading them in the right direction.
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Re: #10. shields up cloak, flame retardent suit on
« Reply #35 on: August 03, 2004, 05:38:41 pm »


How does one get a base into an hex without a LOS anyway? Wouldn't this require you to forfiet your way to the surrounded hex?

No.  Once you have a base in your posession, the only mission you get offered is "base consturction" in friendly hexes.  You get no missions offered in enemy, allied, or neutral space.

In past servers, this was used as a "super warp" to get from your home space to an embassy hex on the other side of the map.  (Where you would then sell the base.)  You could also use it to completely scout out the enemy territory in the days before the web map, and find out where all their planets and bases were.

It was considered very bad form, and I think it was eventually outlawed.  At least I hope it was.  I haven't heard of anyone using it in a long time.

-S'Cipio
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