Well Non-contentious not quite.
Let's talk about the arena we live in.
First, all this talk of jousting. It is true we live in a perpetual joust when it comes to player versus player; After all, the arena doesn't support very many ships before stablity is a greater factor in success than prowess. The DN/CV/BCH fest as many people, including myself, have called it.
Now. The dynaverse, as mentioned, has been invented in such a manner as to make the primary issue of our imaginary war the issue of flipping hexes. This is the mechanic of the game, and everyone needs to accept that.
Still, this is not how we want to play the game, entirely. We can also engage one another in this game. In joust.
But it matters nothing, this joust. One person loses his ship, yes. Perhaps even an expensive, rare ship that took some time and suffering to obtain.
However, as we have all seen and all know, the balance lies heavily in favour of who can take territory in the most efficient manner. As I have said, this is the game mechanic. This, more than anything else, is what lies behind the droner arguments, the pft and fighter arguments, mission time arguments, and this argument.
This, I believe, is not an opinion. It is a testable theory. Can ten mirak prevail over ten romulans? It seems likely, given how our universe is built. By no means assured, but everyone feels the advantage.
The disengagement rule gives meaning to this joust. Before, it was meaningless, or even worse, discouraging. Given the nature of the dynaverse, it was counterproductive to what needed to be done.
Is it accurate? No. Indeed, it is a jousting sandbox. However, what did we have before, really? Before, it was only the destruction of those clones, AI, that mattered. It was to take territory and that was all.
I believe that it has added something to the game, this rule. Now we can attack, and take that space, but what of the evil knight guarding the bridge inward? Send one in to suffer the rule and stagger the others to effectively cut of his arms and legs perhaps. Call it a draw. Perhaps you should band together and throw him off his horse.
Before, it was only merry men. We have knights and merry men now, but this is more than simply and only merry men.
We can abuse this rule, of course. But we can abuse any rule, really, or even that arena with no rules other than what cannot be done. We create new problems, but this is no reason to cease our progress and return to the old ones.