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Dynaverse.net  |  Taldrenites  |  Dynaverse II Experiences  |  Dynaverse II Materials, Resources and Info  |  Topic: D.Net announces the SFC OP Serverkit Development Project! 0 Members and 1 Guest are viewing this topic. « previous next »
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D.Net announces the SFC OP Serverkit Development Project!
« on: November 18, 2004, 12:36:46 pm »

We here at Dynaverse.Net are proud to announce that we've been given the SFC OP Serverkit Source code and are now actively working on the following aspects of the serverkit. This was one of Taldren's last gifts to the community, and we're honored that we were selected for this project! Our team consists of several long standing community members who you all know and love, as well as the Legendary MagnumMan!

MagnumMan has graciously stepped out of "retirement" and is the "Keeper of the Code". He's brought his Bugzilla DB back on line and he'll be the end / all of the update process. Our OP SQL Dev team will submit all bugs and appropriate fixes to Magnum who will ensure that the changes made are tracked, as well as ensure the integrity of the serverkit. We will, of course, release such documentation as is warranted to provide the community with a "readme" of the fixes in the serverkit. At this time the team is full and we have no need for additional members.

What we're focusing on right now:

1. MySQL implementation : we're basically talking about fully functional MySQL interoperability here. 'Nuff said!
2. Serverkit Performance Improvements: Removing memory leak related bugs, and optimizing the code itself for better performance including possibly updating some of the library's the serverkit utilizes.
3. Database interaction. Currently we're working on some fixes that will allow for more efficient database utilization.

As you can probably guess we'll need the communities  help in testing the new rev's as they are developed, so do your part and get on the testing servers when we announce a test! Of course, in the spirit of community, we'll do our best to schedule these test servers when they do not coincide with a major campaign.

The D.Net OP MySQL Dev team are all under NDA's, and MagnumMan is still under a NDA and sub contractor's agreement from when KHOROMAG did the SFC2 EAW bug fixes and serverkit optimizations, so don't try ta bug us! We ain't saying !!!

What we will say is once our teams project goals have been accomplished, we will be releasing the new builds for the ENTIRE community. If the community requests it, we can certainly create a forum for suggestions / comments for the serverkit project, just contact a Moderator or Admin and let them know.

Once again, Dynaverse.Net's continued dream to further the playability of the SFC Series of games brings more content, more FUN. We'd like to thank TALDREN MagnumMan, and the D.Net MySQL Dev Team for volunteering their time on this project.

Regards,
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #1 on: November 18, 2004, 12:59:00 pm »

Woohoo!
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #2 on: November 18, 2004, 01:23:38 pm »

So, the next SQL test you see people, please do not run screaming into the night in sheer terror but gird up your loins and login, pleeaaassseeee....
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #3 on: November 18, 2004, 04:50:39 pm »

Question:

When you get done stomping bugs, are you going to look at enhancements to the kit?
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #4 on: November 19, 2004, 07:14:30 am »

Shock, awe, Speechless....made may day though
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #5 on: November 19, 2004, 10:40:25 am »

Dude.......
That's like Awesome

-surfer mode off-
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #6 on: November 20, 2004, 07:43:04 am »

Question:

When you get done stomping bugs, are you going to look at enhancements to the kit?

Some things can be done, but having the client source would open up more possibilities, for example offensive plasma D, plasma bolts, fixing the I-torps, interlocking the G racks with AMD, etc.  I also wanted to change ther ESG vs Hellbore interaction graphic but never did get around to it... and I wanted to add ship refits to the spacedock in Dyna as well... all of these things would be possible - with the client source.
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #7 on: November 20, 2004, 08:12:16 am »

Mag, you are the closest to that well, when are they gonna OPEN the client?
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #8 on: November 20, 2004, 01:52:12 pm »

Excellent!  Hope to try it one year  Shocked


Po~
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #9 on: November 21, 2004, 01:58:18 am »

So, Dutch, for the computer programming uninitiated, does this mean more stable servers and more sophisticated server parameters?  Better matchmaking on the Dynaverse?

Just wondering.

And good to hear... er... read from you again!


-TF
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #10 on: November 22, 2004, 08:55:08 am »

Great news guys.  Good luck with your efforts!
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #11 on: November 22, 2004, 10:59:26 am »

Wow this kind of news would bring me back to playing once again.
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #12 on: November 24, 2004, 08:00:35 pm »

Question:

When you get done stomping bugs, are you going to look at enhancements to the kit?

Some things can be done, but having the client source would open up more possibilities, for example offensive plasma D, plasma bolts, fixing the I-torps, interlocking the G racks with AMD, etc.  I also wanted to change ther ESG vs Hellbore interaction graphic but never did get around to it... and I wanted to add ship refits to the spacedock in Dyna as well... all of these things would be possible - with the client source.

No doubt - but I was thinking specifically of enhancements to the server kit, not the client.  There is a lot that could be done with the server kit in terms of enhancements, even without access to the client source.
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #13 on: November 24, 2004, 11:06:07 pm »

Yahoooooooo!! Freedom! All Hail those on the project!!! Smiley
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #14 on: November 25, 2004, 02:16:38 pm »

This is great news. Let me know when a test server is coming online, and I will be there.

And I think a forum for the server kit development is a good idea if the discussions start overflowing the D2 server forum.
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #15 on: November 29, 2004, 03:20:21 pm »

So, Dutch, for the computer programming uninitiated, does this mean more stable servers and more sophisticated server parameters?  Better matchmaking on the Dynaverse?

Just wondering.

And good to hear... er... read from you again!


-TF

 Im wondering exactly what this means my self. Will sombody please explain this in laymans terms, so ALL of us understand whats going on?

  :)I think we are supposed to be excited and happy about this, but i and others don't have the foggest notion what you guys are talking about. Smiley Smiley Smiley

 Sombody please reply. Smiley Smiley
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #16 on: November 29, 2004, 04:03:27 pm »

Right now we're just modifying small parts of the OP D2 serverkit SQL code to try and get the kit to run stably with a good load of players while on MySQL. (MySQL is a database server that the dynaverse server can use to store its information instead of as a file on disk. Using MySQL will allow server admins and scripters to make really neat stuff for us!)

There are plans for a more extensive overhaul to the serverkit in the works, but so far all that is mandated is to remove bugs / improve function - no changes in gameplay.  (For now; it doesn't necessarily mean we can't do so conservatively in the future if we get the client source)

P.S. (So login to the MySQL Test Server!)  Grin
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #17 on: November 29, 2004, 04:10:39 pm »

Right now we're just modifying small parts of the OP D2 serverkit SQL code to try and get the kit to run stably with a good load of players while on MySQL. (MySQL is a database server that the dynaverse server can use to store its information instead of as a file on disk. Using MySQL will allow server admins and scripters to make really neat stuff for us!)

There are plans for a more extensive overhaul to the serverkit in the works, but so far all that is mandated is to remove bugs / improve function - no changes in gameplay.  (For now; it doesn't necessarily mean we can't do so conservatively in the future if we get the client source)

P.S. (So login to the MySQL Test Server!)  Grin

 Thanks Bonk!! I will give it a try. Smiley And thanks for replying so fast+1 for you!!! Smiley
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #18 on: December 02, 2004, 12:28:27 pm »

Right now we're just modifying small parts of the OP D2 serverkit SQL code to try and get the kit to run stably with a good load of players while on MySQL. (MySQL is a database server that the dynaverse server can use to store its information instead of as a file on disk. Using MySQL will allow server admins and scripters to make really neat stuff for us!)

There are plans for a more extensive overhaul to the serverkit in the works, but so far all that is mandated is to remove bugs / improve function - no changes in gameplay.  (For now; it doesn't necessarily mean we can't do so conservatively in the future if we get the client source)

P.S. (So login to the MySQL Test Server!)  Grin

 Thanks Bonk!! I will give it a try. Smiley And thanks for replying so fast+1 for you!!! Smiley

And a +1 for YOU for using the Karma system as intended!!
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #19 on: December 28, 2004, 09:04:05 am »

Im thrilled about this. Thankyou taldren! Alot of us loved sfc2, maybe we can build back the fanbase and get you guys to produce another version in the future. The client isnt a big deal, so dont get too upset, its already modable. well guys ill see you on the dyna!
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #20 on: February 22, 2005, 11:39:53 am »

It's been almost 2 months now.  Could we get a status report please? 
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #21 on: February 22, 2005, 03:45:26 pm »

I'm running tests on MagnumMan's latest build (haven't heard from him in a few months). It has a few fixes in it but still crashes on SQL... I'm digging for the cause... I have found that Smartheap offers only a minimal performance improvement and I am currently testing SQL modified builds without it (to eliminate smartheap as the problem..) I haven't been at it for a few days but I think I am hot on the trail of the problem with SQL...
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #22 on: March 16, 2005, 12:03:57 pm »

Anyone who thought this was going to be a 2 week thing needs to think again.

Right now, the only really ACTIVE members of the team are Bonk and Magnum.

Think about it, that's a lot of stuff to do for just 2.

Since Tracey G has shown up again, perhaps we'll get some more help.
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #23 on: August 03, 2005, 10:55:37 am »

Any further progress since March?

I no longer actively play OP, in any capacity, but getting the server source released would be the only thing that brings me back to the game...

Thanks to all (Bonk...Magnum...others?) that may still be putting their time and effort into the project.

If it has gone dormant, I understand completely.

 
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #24 on: August 06, 2005, 06:16:33 am »

This project is by no means dormant and work continues.  Smiley
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #25 on: August 07, 2005, 11:29:48 am »

Awesome Cool
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #26 on: August 18, 2005, 05:28:14 am »

This project is by no means dormant and work continues.  Smiley
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Last Active:     June 23, 2005, 10:02:15 am

I guess he dropped out or what?
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #27 on: August 18, 2005, 09:45:04 pm »

This is great! Keep up the good work
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Re: D.Net announces the SFC OP Serverkit Development Project!
« Reply #28 on: August 18, 2005, 11:45:44 pm »

This project is by no means dormant and work continues.  Smiley
Magnumman:

Last Active:     June 23, 2005, 10:02:15 am

I guess he dropped out or what?

No, he hasnt.
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