Topic: Asteroid Belts?  (Read 9334 times)

0 Members and 1 Guest are viewing this topic.

Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Asteroid Belts?
« on: December 20, 2004, 10:13:03 pm »
I think we should use them in the terrain mix. Asteroid fields get a little boring after awhile. We could even start using them now as they don't change any rules, just our options of terrain.  What say you?

Offline Kroma BaSyl

  • Romulan Tart
  • Lt. Commander
  • *
  • Posts: 2276
  • Don't hate me because I'm beautiful.
Re: Asteroid Belts?
« Reply #1 on: December 20, 2004, 11:52:16 pm »
I think we should use them in the terrain mix. Asteroid fields get a little boring after awhile. We could even start using them now as they don't change any rules, just our options of terrain.  What say you?

Works for me, but do they have a belt in a color that matches my shoes?
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
GCS Queen Kroma


Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

Offline TraumaTech

  • DON'T PISS OFF THE KITTY
  • Hot and Spicy
  • Lt.
  • *
  • Posts: 619
  • Gender: Male
Re: Asteroid Belts?
« Reply #2 on: December 21, 2004, 04:25:28 am »
I DISAGREE,using the belt as opposed to the field is basically playing with a bunch of small planets on the outside perimiter where as the field you are  are fighting between the rocks.i think it requires more skill and makes for a more interesting game,plus it defenately has the ability to change a game simply by having some one crash into them.just my opinion........peace

762_XC

  • Guest
Re: Asteroid Belts?
« Reply #3 on: December 21, 2004, 06:55:32 am »
More terrain = more tactics = good thing.

Offline Capt_Bearslayer_XC

  • "Sorry I haven't been around much lately. I'm easily distracted by shiney things."
  • XenoCorp® Member
  • Captain
  • *
  • Posts: 9558
  • Gender: Male
  • Virtute non verbis
Re: Asteroid Belts?
« Reply #4 on: December 21, 2004, 07:36:57 am »
seems 3 yeas to 1 nay so far....  I agree with the yeas, but 762 & I are on the same team.
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: Asteroid Belts?
« Reply #5 on: December 21, 2004, 07:45:42 am »
I DISAGREE,using the belt as opposed to the field is basically playing with a bunch of small planets on the outside perimiter where as the field you are  are fighting between the rocks.i think it requires more skill and makes for a more interesting game,plus it defenately has the ability to change a game simply by having some one crash into them.just my opinion........peace


I don't want to replace asteroid fields with belts, I just want to add belts to the mix of choices. Fields would still be there as a random option.

And Kroma, yes they do, as long as your shoes are grey.

Offline Mutilator

  • FSD whip
  • Lt. Junior Grade
  • *
  • Posts: 359
  • Gender: Male
Re: Asteroid Belts?
« Reply #6 on: December 21, 2004, 08:20:38 am »
I think we should use them in the terrain mix. Asteroid fields get a little boring after awhile. We could even start using them now as they don't change any rules, just our options of terrain.  What say you?

Any changes should have to wait until start of next cycle. Perhaps the two teams could hand skake the term to a belt if you so wish.

"Never interrupt your enemy when he is making a mistake." - Napoleon Bonaparte

Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: Asteroid Belts?
« Reply #7 on: December 21, 2004, 08:45:19 am »
Any changes should have to wait until start of next cycle. Perhaps the two teams could hand skake the term to a belt if you so wish.


Sounds good to me. Can we handshake a nebula too?  ;)

Offline Slider

  • Lt. Junior Grade
  • *
  • Posts: 290
Re: Asteroid Belts?
« Reply #8 on: December 21, 2004, 09:49:42 am »
Most people would just fly outside the Belt, ignoring it.

Asteroid fields are one of the hardest terrains to master especially when you have 3 crazed Lyrans with loaded ESGs on your 6.

Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: Asteroid Belts?
« Reply #9 on: December 21, 2004, 10:04:45 am »
Most people avoid getting too close to the planets I'll wager, but that doesn't stop us from using them. I know I would use a belt to try to evade while trying to regroup or reload, especially if I had 3 crazed Lyrans on my 6!  ;D

Offline Slider

  • Lt. Junior Grade
  • *
  • Posts: 290
Re: Asteroid Belts?
« Reply #10 on: December 21, 2004, 10:13:13 am »
LOL

Your right, now that caffiene levels in my blood stream have normalized I see your post more clearly.

I think if possible all terrain types (ion storms, etc) excluding perhaps nebula which for our purposes would put most races in a disadvantage.

But yes, Im now in agreement with your position on Asteroid belts.


Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: Asteroid Belts?
« Reply #11 on: December 21, 2004, 10:33:17 am »
The only problem with the Ion Storm is the tiny map. Its even smaller than the small map. If we could get someone to make us a bigger ones I'd be overjoyed. To use the Star at present we would have to suffer a large map.
« Last Edit: December 21, 2004, 04:15:30 pm by Corbomite »

Offline Slider

  • Lt. Junior Grade
  • *
  • Posts: 290
Re: Asteroid Belts?
« Reply #12 on: December 21, 2004, 11:05:11 am »
I guess maps are like ships, you have to decide which ones to use based on playability and fairness to the rules you are using.

762_XC

  • Guest
Re: Asteroid Belts?
« Reply #13 on: December 21, 2004, 03:11:34 pm »
I'm all for ion storms.  ;D

Offline Green

  • I'm not a
  • Commander
  • *
  • Posts: 3004
Re: Asteroid Belts?
« Reply #14 on: December 21, 2004, 06:04:44 pm »
Not really in favor of ion storms or Suns.  Damage should be done by the other guy.

Belts sound cool, but is there a problem with lag?  If not, then I'm all in favor of it (next cycle, as mentioned).

Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: Asteroid Belts?
« Reply #15 on: December 21, 2004, 09:19:20 pm »
If there is no lag with an entire field, I don't see how a belt would be any different. There are less objects.

Offline Slider

  • Lt. Junior Grade
  • *
  • Posts: 290
Re: Asteroid Belts?
« Reply #16 on: December 22, 2004, 04:28:36 pm »
I think sometimes undue attention is paid to how to avoid lag in the game.

1. go into space dock and each player note who has the lowest ping to each player.
2. Exit space dock
3. Lowest ping host creates the room and hosts the game.

It really helps to take the 5 mins to do this.

Offline Green

  • I'm not a
  • Commander
  • *
  • Posts: 3004
Re: Asteroid Belts?
« Reply #17 on: December 22, 2004, 05:15:42 pm »
I think sometimes undue attention is paid to how to avoid lag in the game.

1. go into space dock and each player note who has the lowest ping to each player.
2. Exit space dock
3. Lowest ping host creates the room and hosts the game.

It really helps to take the 5 mins to do this.

Think everyone agrees.  But what if the lowest still has a 250+ ping to a player?

Corbo - I may be thinking of a different map then.  Might just be a D2 map, not a GSA one.

Offline Slider

  • Lt. Junior Grade
  • *
  • Posts: 290
Re: Asteroid Belts?
« Reply #18 on: December 23, 2004, 08:58:40 am »
Green, its been my experience that the game ping settles down even more once the game starts. In past years Ive never seen a game where there are more than one or two people with high pings.

Host
A. Lowest ping to all players
B. Most powerful PC
C. Biggest bandwidth (ie DSL over cable, over TT Modems.)

Offline Mutilator

  • FSD whip
  • Lt. Junior Grade
  • *
  • Posts: 359
  • Gender: Male
Re: Asteroid Belts?
« Reply #19 on: December 23, 2004, 09:36:47 am »
Green, its been my experience that the game ping settles down even more once the game starts. In past years Ive never seen a game where there are more than one or two people with high pings.

Host
A. Lowest ping to all players
B. Most powerful PC
C. Biggest bandwidth (ie DSL over cable, over TT Modems.)



TT changed the hamster in his modem he is running rather well these days, hardly any lag to speak of. Now if our guys can turn off EM before attempting to fire ESGs we might be on to something.  :D
"Never interrupt your enemy when he is making a mistake." - Napoleon Bonaparte