Is it possible to somehow replicate Chaff in an SFC mission script? This would allow fighters to ignore 1 Seaking weapon hit at the expense of becoming Dormant and not able to shoot for a few seconds (i'd have to look this up in SFB).
Is this possible?
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What do you call a femal Klingon? A Klunt!
The shortest path between 2 points is a straight line . . .
Unfortunately, the scripting API has no access to any ship objects that are launched from another ship. This is handled entirely by the client code. The scripting API does not even have a function to tell how many fighters are on board, let alone what type, let alone give access to them.
This is really something that can only be implemented with the client source code. It was a nice thought though.
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Captain FPF-TraceyG, Federation Protection Fleet
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