Topic: SFC1 mission script  (Read 942 times)

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Offline Komodo

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SFC1 mission script
« on: March 27, 2005, 06:53:42 pm »
Hi folks  ;D

Was just thinking of the old days with SFC1, and remembered there was a damage script that was made for the SFCC campaign, there was possibly another one out there as well. Does anyone have a lead on this? I'd like to get a look at it again, if only for old times sake  :)

"Readme" as follows:


SFCC_Sector_V1.3Beta.zip

Damage Carryover  (740k) - There is now a readme, but here is the instructions for installing.  Included is also the VB DLL to run the program.  You'll need to place the msvbm60.dll in your windows/system folder, if you don't already have one.

Unzip into a folder (preferably SFC folder).

Place the script (SFCC_Sector.scr) into your ..Assets/scripts folder

Either create a shortcut to your desktop or in your START menu for the Damage.exe

When you are fighting with a ship that is damaged, you will need to run the Damage.exe program   PRIOR to running SFC.

Click on your race.

Pick the ship type (Frigate, Light Cruiser [destroyers are listed here], Heavy Cruiser, etc)

Pick it's damage state.

This ranges from None, Light, Moderate, Heavy, Severe

None - Obvious, this ship isn't damaged (this is important if you are commanding several ships and 1 or more of them are not damaged).

Light (6%-10%) - This is between rounds combat only!  Meaning if your ship is lightly damaged and will fight again that turn, this choice is made.  Light damage does not carry over into a campaign turn.  Your crew is expected to be able to make minor repairs to itself on it's own during a campaign turn.  This choice will only be used within a single turn.

Moderate (11%-20%) - This is when your ship is damaged well, but not to excessively.  This damage carries over into a campaign turn as damaged (counter flipped over).

Heavy (21-40%) - This is a damage state worse then Moderate, but not crippled.  This is like the Light damage.  Used only within a combat turn.  If your ship is Heavily damaged, it is treated as damaged in the campaign (counter flipped over).  Over time, your crew can repair it's ship from Heavy to Moderate damage on it's own within a Campaign turn.

Severe (41%-65%) - This is a crippled state.  Your ship will be severely damaged and unless given time to repair, not very combat worthy.  It will be treated as crippled and carried over in a campaign turn.

Click on Add.

Repeat for all the ships you will control.

Run SFC, pick your ships as usual.  (This will eventually change, we're going to replace the choice screen with our own, and you'll just click ready in future to play, but for now use step 10).

Click ready.

Have a blast!
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