« Reply #97 on: July 19, 2005, 09:52:02 am »
The logic of space being huge, justifying large maps, is flawed in SFC. While 3D space is indeed huge, SFC uses a fixed 2D space. The difference between the 2 becomes exponentially (infinitely) larger as you increase the size of "space". In a fixed 2D space there might be times when the area you have to defend/attack is rather small, IE the sensor gap between 2 starbases, a gap in an asteroid field. While such places might be rare, they would exist in 2D space where they wouldn't in 3D space.
I agree, the majority of maps should be large/very large, but there should be some smaller maps as well. Be careful about using real life to justify something with artificial rules. While it's not a huge deal to me, even tho I am a Gorn player, if people are against small maps because of "real life" examples of space.. perhaps they need to rethink it.