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Author Topic: Player feedback on current server missions  (Read 1299 times)

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FPF-SCM_TraceyG_XC

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Re: Player feedback on current server missions
« Reply #30 on: August 30, 2005, 02:00:55 am »
Well, we have 27 different terrain types to play with. Only a few of them in the patrols had ion storms, it just so happens that those few were in places that saw heavy traffic.

Some of those terrain types can use medium or small maps, if that is desired. The warping into an ion storm thing is easily fixed, just move the ion storm.

Some of the maps were deliberately made treachorous and were designed to be used sparingly on a map.

Unfortunately maps have to be square, no other shapes possible.

Starting positions can be changed so that all players start on a map edge. The idea of being able to warp out when you get a certain distance from your enemies is very doable and has merit (especially if you are on a large map).

Mission variety is just a matter of finding all the bugs first so we dont end up with a whole bunch of missions that have bugs. Once this is done, I'll also be releasing the source code to all of the missions I write for the benefit of current and future scripters (so the wheel doesnt have to be reinvented every time).

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Dizzy

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Re: Player feedback on current server missions
« Reply #31 on: August 30, 2005, 03:20:57 am »
Someone said they could just lure AI into the ION storms to kill em. It's faster to just head over and blow em up. ;)

I love the ION storms. Very excellent strategic play and situational awareness arises from this terrain which is something few practice on open maps. Makes a match so much more interesting... If the ION storm could be moved so the AI doent warp into them, then the rest of the map is good to me.

Oh, and Tracey, what artifex terrain definition triggers ION storm maps?
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FPF-DieHard

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Re: Player feedback on current server missions
« Reply #32 on: August 30, 2005, 10:10:06 am »


Well when I fly plasma I like the big map as it gives plenty of room to run away while recharging.  Maybe vs a Fed with proxies it might work to your disadvantage, but vs a Kzin, Hydran or Lyran a big map would be an asset IMHO, as its usually these races trying to pin down the plasma chucker.  Not sure about a Klingon, likely good vs a droner bad vs a saber dancer.  Anyone who gets pinned in vs a single Plasma boat on any size map deserves it.  Now if your talking multiple ship combat and not a 1 v 1 I can see a smaller map helping plasma a bit more, but in a 1 v 1 I think the larger map is better by far.

It isn't the 1v1 that are an issue.   in the 2v2 fights, the side with the most crunch can corner the other side too easily on the ED maps
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el-Karnak

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Re: Player feedback on current server missions
« Reply #33 on: August 30, 2005, 10:17:55 am »
Can someone please summarize what is the most annoying feature in the missions, and what is the most liked feature in the missions.

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Re: Player feedback on current server missions
« Reply #34 on: August 30, 2005, 10:23:52 am »
Can someone please summarize what is the most annoying feature in the missions, and what is the most liked feature in the missions.




Most annoying:  Drops, repeditiveness.

Like best:   Stability, uniformity.
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FPF-DieHard

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Re: Player feedback on current server missions
« Reply #35 on: August 30, 2005, 10:25:02 am »
The idea of being able to warp out when you get a certain distance from your enemies is very doable and has merit (especially if you are on a large map).

 ;D
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el-Karnak

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Re: Player feedback on current server missions
« Reply #36 on: August 30, 2005, 10:32:30 am »
The idea of being able to warp out when you get a certain distance from your enemies is very doable and has merit (especially if you are on a large map).

 ;D

It would be funny to see a player warp into a planet or some rock, by accident, hehe.  :rofl:
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el-Karnak

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Re: Player feedback on current server missions
« Reply #37 on: August 30, 2005, 10:34:28 am »
Can someone please summarize what is the most annoying feature in the missions, and what is the most liked feature in the missions.



rANDOM MAP OBJECTS. ;)
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el-Karnak

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Re: Player feedback on current server missions
« Reply #38 on: August 30, 2005, 10:40:10 am »
Can someone please summarize what is the most annoying feature in the missions, and what is the most liked feature in the missions.



rANDOM MAP OBJECTS. ;)

Oh, I luv them. They are staying. ;D
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el-Karnak

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FPF-DieHard

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Re: Player feedback on current server missions
« Reply #39 on: August 30, 2005, 11:21:09 am »
The idea of being able to warp out when you get a certain distance from your enemies is very doable and has merit (especially if you are on a large map).

 ;D

It would be funny to see a player warp into a planet or some rock, by accident, hehe.  :rofl:

I'm kinda counting on it   ;D
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FPF-SCM_TraceyG_XC

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Re: Player feedback on current server missions
« Reply #40 on: August 30, 2005, 11:39:14 am »
Someone said they could just lure AI into the ION storms to kill em. It's faster to just head over and blow em up. ;)

I love the ION storms. Very excellent strategic play and situational awareness arises from this terrain which is something few practice on open maps. Makes a match so much more interesting... If the ION storm could be moved so the AI doent warp into them, then the rest of the map is good to me.

Oh, and Tracey, what artifex terrain definition triggers ION storm maps?

I think I put ion storms into Nebula 6, Asteroids 6 and Open Space 6.
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Re: Player feedback on current server missions
« Reply #41 on: August 30, 2005, 11:41:41 am »
All I really want is to be chasing t00l around the map when this big black hole opens up
right in front of him and in he goes.
Since Kroma's left though I need scripters to do it.

(Wasn't there a mission that had a star or something explode- you had x number of minutes to find something?)
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FPF-DieHard

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Re: Player feedback on current server missions
« Reply #42 on: August 30, 2005, 12:23:28 pm »
All I really want is to be chasing t00l around the map when this big black hole opens up
right in front of him and in he goes.
Since Kroma's left though I need scripters to do it.

(Wasn't there a mission that had a star or something explode- you had x number of minutes to find something?)

I think that was Star Trek: Generations :P
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Re: Player feedback on current server missions
« Reply #43 on: August 30, 2005, 12:49:25 pm »
what about the old SFC1 map black hole mania?

edit: instead of throwing a whole nother box under kzin (cause he's right)
he's right about that terrain...the only thing that i ever had to fly around was the ion storm... I'd much rather have to dodge asteroids, fly around a planet to find out what my opponet was flying etc...
« Last Edit: August 30, 2005, 01:37:19 pm by Riskyllama »
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Re: Player feedback on current server missions
« Reply #44 on: August 30, 2005, 01:24:54 pm »
About the terrain -  I liked the variety but more often than not the place whrere the opposing ships actually meet is empty space a ways away from any of the "scenery" so it hardly mattered.  Obviously if it's P vs P you could run  toward the rocks or planet or whatever or use the ion storm but mostly you fought in empty space areas.
What I'd like to see is have the  cetner of the map as the area where the planet, moon, thick asteroids, whatever is at - so it impacted more on play. 

I found P vs P to be fun, but I always like smaller ships and the trend with SFC has always been for people to generally go for the biggest and best they can afford.  Usually it turns into BC fest 0r DN fest unless they are restricted.. if they are then droner fest, carrier fest.. etc starts.  To make these more interesting for small ship fliers you almost have to have the convoy attacks, convoy escorts, ateroid base defense, etc.  A DD can win vs a BC at times in these as the goal is to do something besides just kill the other ship.  A lot more strategy can be used in keeping the asteroid base alive for example and having it use it's fire power to protect you from the big meany ship.

Anyhow I for one miss the variety - patrol after patrol after patrol gets old.

Kzinbane
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Dizzy

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Re: Player feedback on current server missions
« Reply #45 on: August 30, 2005, 02:13:17 pm »
What about like a really big rock with a hole in it you could fly thru? Donut run.
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Re: Player feedback on current server missions
« Reply #46 on: August 30, 2005, 02:17:11 pm »
I have a whole list of terrain maps that would be cool. Listed them in the DIP, gave them to DH and Tracey. No one seems interested though.
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el-Karnak

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Re: Player feedback on current server missions
« Reply #47 on: August 30, 2005, 02:23:41 pm »
I have a whole list of terrain maps that would be cool. Listed them in the DIP, gave them to DH and Tracey. No one seems interested though.

A year ago, I did randomized map terrain based some of your ideas in the current EEK mission packs.

I definitely think randomized map terrain is a must to take off  a little of the boredom factors.

Plus, you can watch players crash into planets and rocks and things.  That Black planet in the shiplist is soooo baaaadddd.   :hoppinmad:

:P :P
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el-Karnak

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Re: Player feedback on current server missions
« Reply #48 on: August 30, 2005, 02:26:15 pm »

I found P vs P to be fun, but I always like smaller ships and the trend with SFC has always been for people to generally go for the biggest and best they can afford.  Usually it turns into BC fest 0r DN fest unless they are restricted.. if they are then droner fest, carrier fest.. etc starts.  To make these more interesting for small ship fliers you almost have to have the convoy attacks, convoy escorts, ateroid base defense, etc.  A DD can win vs a BC at times in these as the goal is to do something besides just kill the other ship.  A lot more strategy can be used in keeping the asteroid base alive for example and having it use it's fire power to protect you from the big meany ship.

Anyhow I for one miss the variety - patrol after patrol after patrol gets old.

Kzinbane

I agree.  Patrols are the most boring missions and yet make up 90% of all missions flown.  (Of course, a lot of that is our own fault.  We tak them because they are also the shortest!)   A wider variety of missions would be great and I have faith that our scriptors will get to this in good time once the basic patrols are completely debugged.  

In the meantime, get thy butt onto Squadron Commander.  All those old missions are there, and the ships are small!

-S'Cipio
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el-Karnak

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Re: Player feedback on current server missions
« Reply #49 on: August 30, 2005, 02:31:25 pm »
Quote from: ScipioGornoGuy
I have faith that our scriptors will get to this in good time once the basic patrols are completely debugged.

???

You already have EEK patrols the work pretty good and they even have randomized map terrain to alleviate patrol mission boredom.  Check out The Forge server.

U should modify that sentence to:

I have faith that  the scriptor will get to this in good time once her basic patrols are completely debugged.

You don't have much to complain about on the boredom factor if you don't fully utilize all the mission packs available. ::)
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el-Karnak

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Re: Player feedback on current server missions
« Reply #50 on: August 30, 2005, 02:38:56 pm »
I want a bunch of moving asteroids... Now that would be a REAL asteroid field. Screw that spinning in one spot crap.

And corbo, Karnak and I worked hard to get random terrain done. There's more to do with it tho.... SQL missions I think would take random terrain to the next level. But it is the damned coolest thing. Breaks up the monotony of those 90% quickie boringish patrols we get all the time.
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Re: Player feedback on current server missions
« Reply #51 on: August 30, 2005, 03:41:53 pm »
No towable rocks please.
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Re: Player feedback on current server missions
« Reply #52 on: August 30, 2005, 03:46:20 pm »
No towable rocks please.

We can fiz that in the shiplist, give rocks a move cost of 10  ;D
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Re: Player feedback on current server missions
« Reply #53 on: August 30, 2005, 05:09:22 pm »
No towable rocks please.


LOL  maybe an occassional one.
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Re: Player feedback on current server missions
« Reply #54 on: August 30, 2005, 10:25:21 pm »

I found P vs P to be fun, but I always like smaller ships and the trend with SFC has always been for people to generally go for the biggest and best they can afford.  Usually it turns into BC fest 0r DN fest unless they are restricted.. if they are then droner fest, carrier fest.. etc starts.  To make these more interesting for small ship fliers you almost have to have the convoy attacks, convoy escorts, ateroid base defense, etc.  A DD can win vs a BC at times in these as the goal is to do something besides just kill the other ship.  A lot more strategy can be used in keeping the asteroid base alive for example and having it use it's fire power to protect you from the big meany ship.

Anyhow I for one miss the variety - patrol after patrol after patrol gets old.

Kzinbane

I agree.  Patrols are the most boring missions and yet make up 90% of all missions flown.  (Of course, a lot of that is our own fault.  We tak them because they are also the shortest!)   A wider variety of missions would be great and I have faith that our scriptors will get to this in good time once the basic patrols are completely debugged.  

In the meantime, get thy butt onto Squadron Commander.  All those old missions are there, and the ships are small!

-S'Cipio

Can it be programmed so that the prestige and hex changing value is directly proportional to the average mission time?  So in effect you get the same amount over time as long as you keep winning missions?  By "hex changing value" I mean in the hex flipping wars it seems to change by one... is there a way to edit those values?

By the way, how the .... do you beat "epicenter", everytime I try it all the ships die immediately.
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FPF-SCM_TraceyG_XC

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Re: Player feedback on current server missions
« Reply #55 on: August 31, 2005, 02:22:37 am »
I have a whole list of terrain maps that would be cool. Listed them in the DIP, gave them to DH and Tracey. No one seems interested though.

Not at all, Corb, I implemented some of your ideas in the current maps being used.
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Re: Player feedback on current server missions
« Reply #56 on: August 31, 2005, 07:50:06 am »
I have a whole list of terrain maps that would be cool. Listed them in the DIP, gave them to DH and Tracey. No one seems interested though.

Not at all, Corb, I implemented some of your ideas in the current maps being used.


I DL'd your missions and played them in single player. I hadn't commented because I know they are a work in progress. If it is alright with you I'd like to get together when the missions are at the point where the whipped cream and cherry are ready to be added ( I'll bring the whipped cream and you bring the cherries  ;)) and discuss what types of maps are feasible, desired and able to be implemented in a way that make repetitive missions a thing of the past.
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FPF-SCM_TraceyG_XC

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Re: Player feedback on current server missions
« Reply #57 on: August 31, 2005, 09:19:26 pm »
I have a whole list of terrain maps that would be cool. Listed them in the DIP, gave them to DH and Tracey. No one seems interested though.

Not at all, Corb, I implemented some of your ideas in the current maps being used.


I DL'd your missions and played them in single player. I hadn't commented because I know they are a work in progress. If it is alright with you I'd like to get together when the missions are at the point where the whipped cream and cherry are ready to be added ( I'll bring the whipped cream and you bring the cherries  ;)) and discuss what types of maps are feasible, desired and able to be implemented in a way that make repetitive missions a thing of the past.

By all means...  :)
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Re: Player feedback on current server missions
« Reply #58 on: September 04, 2005, 12:43:14 am »
Can it be programmed so that the prestige and hex changing value is directly proportional to the average mission time?  So in effect you get the same amount over time as long as you keep winning missions?  By "hex changing value" I mean in the hex flipping wars it seems to change by one... is there a way to edit those values?

By the way, how the .... do you beat "epicenter", everytime I try it all the ships die immediately.

Odd. I've never had that problem. It's a pain in the butt to beat, but I can beat it, and have beaten it on more than one occasion. I don't like it, though. Don't like it at all.
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