battlestar001
Ensign
Offline
Posts: 139
|
Hi guys just wanted to know if anyone knows if SFC 1+2 Missions would work in SFC3? also can u put the SFC 3 missions in to the Singleplayer Conquest?
cheers
|
|
|
|
|
Logged
|
|
|
|
KBF-Kurok
Lt.
Offline
Gender: 
Posts: 715
|
no they are compiled differently. EEk has some that he made for sfc that are alot like some in op. Yes you can put them in the single player conquest i dont play that game much so im not real sure what to do, you might try these forums tho http://www.starfleetcommand3.net/
|
|
|
|
|
Logged
|
|
|
|
el-Karnak
Serverkit Development Team
Lt. Commander
Offline
Gender: 
Posts: 1214
|
It's possible to port the source code used for SFC2 mission scripts to SFC3. For the most part, taldren used the SFC2 API and enhanced it for SFC3.
|
|
|
|
|
Logged
|
el-KarnakAddled SFCOP/SFC3 Mission scripter.Hankism "Trees get sap on you. You have to rake their leaves. They fall in the forest and you can't hear them. You can't trust them." 
|
|
|
battlestar001
Ensign
Offline
Posts: 139
|
now uve just confused me 
|
|
|
|
|
Logged
|
|
|
|
KBF-Kurok
Lt.
Offline
Gender: 
Posts: 715
|
What he is saying is that they use the same code but arent compatiable. The sfc 3 games missions work in a different way than op and eaw.wich operat in a different way than sfc 1.
|
|
|
|
|
Logged
|
|
|
|
FPF-SCM_TraceyG_XC
Empress of the Empire
Global Moderator
Commander
Offline
Gender: 
Posts: 2543
|
In other words... with only a few slight changes, SFC2 missions can be recompiled for SFC3.
The scripting API for SFC1, however, is very different, but it is still possible to port over SFC1 missions into SFC2 and 3. Essentially it would require writing a brand new script that behaved the same was as the SFC1 mission.
|
|
|
|
|
Logged
|
 Captain FPF-TraceyG, Federation Protection Fleet SFC2.net Admin member SFC3.net Admin member Voting member of the DGA Member of XenoCorp, Squadron Commodore
|
|
|
battlestar001
Ensign
Offline
Posts: 139
|
how do i write the scripts?
|
|
|
|
|
Logged
|
|
|
|
FPF-SCM_TraceyG_XC
Empress of the Empire
Global Moderator
Commander
Offline
Gender: 
Posts: 2543
|
The scripts are written in C++, you need Microsoft Visual C++ v6 SP5 to compile them, plus the API for whichever version of SFC you are writing them for.
|
|
|
|
|
Logged
|
 Captain FPF-TraceyG, Federation Protection Fleet SFC2.net Admin member SFC3.net Admin member Voting member of the DGA Member of XenoCorp, Squadron Commodore
|
|
|
battlestar001
Ensign
Offline
Posts: 139
|
wheres he best place to get these from?
|
|
|
|
|
Logged
|
|
|
|
FPF-SCM_TraceyG_XC
Empress of the Empire
Global Moderator
Commander
Offline
Gender: 
Posts: 2543
|
The scripting API can be downloaded for free from a number of different places, including the dowload section of d.net
The VC++ compiler is now out of print, eBay is your best option for picking up an old copy.
You will also need to be fairly experiences at programming with C++
|
|
|
|
|
Logged
|
 Captain FPF-TraceyG, Federation Protection Fleet SFC2.net Admin member SFC3.net Admin member Voting member of the DGA Member of XenoCorp, Squadron Commodore
|
|
|
ModelsPlease
Fleet Admiral of OutaLance Shipyards
Commander
Offline
Gender: 
Posts: 4604
ModelsPlease
|
What about conversions of EAW scripts to OP ? I know Firesoul did a conversion of the stock ones, I'm talking about ALL the other fan scripts that are out there. How hard would it be to convert them to OOP ?
|
|
|
|
|
Logged
|
|
|
|
FPF-SCM_TraceyG_XC
Empress of the Empire
Global Moderator
Commander
Offline
Gender: 
Posts: 2543
|
EAW scripts will compile as OP scripts without any changes at all, however the OP API does bahve slightly differently to EAW and some changes may be necessary to get it working exactly the same (eg. mGetClass() method returns a different value in OP to EAW)
|
|
|
|
|
Logged
|
 Captain FPF-TraceyG, Federation Protection Fleet SFC2.net Admin member SFC3.net Admin member Voting member of the DGA Member of XenoCorp, Squadron Commodore
|
|
|
ModelsPlease
Fleet Admiral of OutaLance Shipyards
Commander
Offline
Gender: 
Posts: 4604
ModelsPlease
|
EAW scripts will compile as OP scripts without any changes at all, however the OP API does bahve slightly differently to EAW and some changes may be necessary to get it working exactly the same (eg. mGetClass() method returns a different value in OP to EAW)
I have no idea what you just said LOL. If I had the scripts and permissions, would you consider tweaking them for OP FPF_Tracey ?
|
|
|
|
|
Logged
|
|
|
|
FPF-SCM_TraceyG_XC
Empress of the Empire
Global Moderator
Commander
Offline
Gender: 
Posts: 2543
|
I think FireSoul has already converted many of the EAW scripts to OP already, perhaps you can compile a list of those missions which have not been done yet?
|
|
|
|
|
Logged
|
 Captain FPF-TraceyG, Federation Protection Fleet SFC2.net Admin member SFC3.net Admin member Voting member of the DGA Member of XenoCorp, Squadron Commodore
|
|
|
battlestar001
Ensign
Offline
Posts: 139
|
can some one do that for all the EAW, OP, and SFC1 missions but for sfc3. it wud be gd to play em in sfc3
|
|
|
|
|
Logged
|
|
|
|
AlchemistiD
Lt. Junior Grade
Offline
Gender: 
Posts: 427
|
I wish I could help. However I'm over my head with the SFC1 to SFC2 OP conversion. I only know basic stuff.
You can try with the scripts, maybe you'll have a little more luck. You can download them from Battleclinic.
|
|
|
|
|
Logged
|
|
|
|
battlestar001
Ensign
Offline
Posts: 139
|
i cant d/l from there. it never lets me neware else i can get it and how do u convert em?
|
|
|
|
|
Logged
|
|
|
|
AlchemistiD
Lt. Junior Grade
Offline
Gender: 
Posts: 427
|
That would be my question.
|
|
|
|
|
Logged
|
|
|
|
S31-Riptide
Ensign
Offline
Gender: 
Posts: 142
|
I would love to try converting OP to SFC3... but I just have way too many SFC3 Scripts to work on... maybe in a few weeks I'll look into it. 
|
|
|
|
|
Logged
|
|
|
|
Rhaz
Lt. Junior Grade
Offline
Posts: 323
|
Has anyone written a guide to converting sfcII/op missions to sfc3? It would be interesting to see how the different tactics / options effect the play of the missions.
|
|
|
|
|
Logged
|
|
|
|
|