Topic: More test server issues  (Read 1949 times)

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762_XC

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More test server issues
« on: October 01, 2005, 12:53:57 pm »
1) Feds are starting with an NVL. 6800 pp trade in value. That's a lot.

2) Yards are still full of junk.

Offline Lepton

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Re: More test server issues
« Reply #1 on: October 01, 2005, 12:55:03 pm »
And only 12 people on it!!!


System Specs:

Dell Dimension E521
AMD64x2 5000+
2G DDR2 RAM
ATI Radeon HD 4850 512MB GDDR3
250GB SATA HD

Offline Bonk

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Re: More test server issues
« Reply #2 on: October 01, 2005, 03:42:24 pm »
1) Feds are starting with an NVL. 6800 pp trade in value. That's a lot.

2) Yards are still full of junk.

See other thread for explanation of starting ship, players must understand this.

current settings:

Code: [Select]
[StartingShip/Misc]
MinBPV = 125
MaxBPV = 138
EmpireEconomicBonus = 0

[StartingShip/EmpireDeltas]
Federation = 6
Gorn = -9
Hydran = -4
ISC = 1
Klingon = 6
Lyran = -2
Mirak = -3
Romulan = 5
Orion = 0
OrionOrion        = 20
OrionKorgath      = 20
OrionPrime        = 20
OrionTigerHeart   = 20
OrionBeastRaiders = 20
OrionSyndicate    = 20
OrionWyldeFire    = 20
OrionCamboro      = 20
Monster = 0


Code: [Select]
// This is the basic chance that a ship will be made by the empire
[Cost/Ship/Build]
Freighter = 2.0
Frigate = 0.12
Destroyer = 0.15
LightCruiser = 0.10
WarDestroyer = 0.15
HeavyCruiser = 0.10
NewHeavyCruiser = 0.35
HeavyBattlecruiser = 0.40
Carrier = 0.55
Dreadnought = 0.60
Battleship = 0.90
BaseStation = 0.20
BattleStation = 0.50
StarBase = 0.60


I'm working on the starting ship settings.

Feel free to make suggestions for production probablilities. But bear in mind if you disable frigate prodcution another race will be unhappy about it. These settings apply to all races. I will adjust them but you can always use the webyards if you are unsatisfied with the result.



Offline Bonk

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Re: More test server issues
« Reply #3 on: October 01, 2005, 03:48:26 pm »
Also, note that I am connecting on 31.2Kbps dial-up and can only post at 1/100th the speed of most of you, so please be patient for my replies.

Offline Bonk

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Re: More test server issues
« Reply #4 on: October 01, 2005, 04:42:51 pm »
Also, why did you only decide to make this post today?

Offline Hexx

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Re: More test server issues
« Reply #5 on: October 01, 2005, 04:48:56 pm »
There's usually at least one race that gets a better deal for initial trade in ship.
Courageously Protesting "Lyran Pelt Day"

Offline KBFLordKrueg

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Re: More test server issues
« Reply #6 on: October 01, 2005, 04:54:10 pm »
Also, why did you only decide to make this post today?

I asked him to do it, actually, since he could do it without closing the game.
I just realized it today after I talked to a Fed online. I didn't try logging on as enemy races to check on those things.
Sorry if it wasn't noticed before.
Lord Krueg
KBF CO
We are the Dead

Offline KBFLordKrueg

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Re: More test server issues
« Reply #7 on: October 01, 2005, 04:55:54 pm »

2) Yards are still full of junk.

Same with Klingon yards, Freighters even. List submitted to Dizzy via PM.
Lord Krueg
KBF CO
We are the Dead

Offline Nemesis

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Re: More test server issues
« Reply #8 on: October 01, 2005, 05:03:05 pm »

2) Yards are still full of junk.

Same with Klingon yards, Freighters even. List submitted to Dizzy via PM.

Hydrans also have freighters showing up.  H-FT4 for one.
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Offline Dfly

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Re: More test server issues
« Reply #9 on: October 01, 2005, 05:10:47 pm »
Freighters are on the list for ships being generated by yards so I would expect to find some. 

TY Bonk for all your effort and sorry for the starting ship thingy to show up today, but no FED stepped up to speak of it, and only when I saw a fed starting ship late last night was a carrier did I start asking.  Today we received word from a Fed that it was in fact the starting ship and this is the result.  As far as JUNK in the shipyard, ya sure there is some, but now, with the ability to buy the ship you  want directly, I dont think it should be a big issue.

All you guys out there, we can now buy ships via the Webship Shiplist directly, and not even need the shipyard in game.  This means that if it is all gargabe(not what you want), you just order your ship the way you want, just like a burger at Wendies. ;D

Offline Bonk

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Re: More test server issues
« Reply #10 on: October 01, 2005, 05:11:56 pm »
Freighter production is disabled (probability set to 2.0) nothing more I can do about their presence in the in-game yards.

Use the webyards.

Again, why not reported a week ago?


Server reset with new starting ship parameters and prodcution probablities.

Let me know if any race has no starting ship (unable to login) or if anyone has a carrier to start.


762_XC

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Re: More test server issues
« Reply #11 on: October 01, 2005, 05:14:54 pm »
Because we had no idea when we could expect the exclusion lists we sent Dizzy to be applied.

Offline Bonk

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Re: More test server issues
« Reply #12 on: October 01, 2005, 05:48:32 pm »
That excuse works for me...

Anyway, starting ships adjusted. No one starts in a carrier, but the Kxzzin and Lyrans get a crappy heavy that is worth about 4600, since it is balanced across the sides I'm OK with that.  If this is no acceptable then you can ttake the heat from Braxton and Dax for another delay in the start. ;)

Offline Dizzy

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Re: More test server issues
« Reply #13 on: October 01, 2005, 08:00:45 pm »
SOME ships that no one wants will ALWAYS appear. Some I can ditch some I cant. I'm gonna make a Junkyard thread. Post crap that needs to be cut, and know that sometime some of it will get cut and some wont. Use the Webyards for ships you want that arnt showing up.

http://www.dynaverse.net/forum/index.php/topic,163360808.msg1122631967.html#msg1122631967