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Author Topic: Klingon Civil War  (Read 3841 times)

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Hexx

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Klingon Civil War
« on: November 30, 2005, 08:53:35 pm »
KCW will be a (hopefully) 3 week server covering 3 years (or maybe one real long year)
of the struggle between six major house for control of the Klingon Empire.
It is important to note that the Klingon Navy has declared strict neutrality.
The Navy will guard the Empire's borders & only interfere if thing get carried away.


Testing will (hopefully) begin right after Xmas
Server to go live first week of January

There will be two sides,each with three houses
Sides TBD

VP's will be awarded for control of economic,scientific, and military targets
around the Empire.
VP's will also be awarded for PVP,

One house from each side will gain extra points for PVP wins.
One House from each side will gain extra points for control of economic resources
One house from each side will gain extra points for control of scientific resources

* There are NO game benefits for control of scientific/economic targets, they're simple hexes like everything else

MAP
The map is fairly large (40 x40ish)
-DV's of most hexes are 5- target hexes will be higher,planetary hexes will be much higher
-There shouldn't be mandatory missions in neutral territory (unless this messes something up)
-Each faction controls one Homeworld hex, the 6 hexes surrounding it, and 5-10 (ish) target hexes spread across
the empire .Everything else is neutral.
-There are a number of targets in areas only accessible to F5's (or smaller)
- Planets will be as heavily defended as I can make them, it will be almost imposssible to
take a house "Homeworld"

SHIPS
Each house has one (count them:1) C7.
This will (likely) be assigned to the house leader
Each side (of 3 houses) also has 1 extra C7.
These 8 BCH's are the only one's available on the server.
ie you won't be able to buy them in the yards
One's lost in combat? It's gone
One is lost due to a bugged mission?
Sabotage.

There are
-No DN's
-No Carriers
-No Fast Cruisers
-No Droneboats
-No anything else I'm not thinking of

The fate of the Empire will be determined by the D7's & D5's
F5's & E4's
F5B's & D7B's will be available for those of you talking smack about "what real Klingon's fly" Enjoy.  ;D
(D7L/W will be available for those of us who prefer the amenities)
* there MAY be a few extra ships available of restricted types upon completion of hidden VC's-
(depends on if I get decent one's set up)
This represents clandestine aide from one of the Imperial Navy's factions.
Again if this ship is lost for ANY reason (lag, Bethke etc) it will NOT be replaced.

CHALLENGES
-There will be challenges
-The exact details are being worked upon, but essentially

- If you're in a PVP house challenges will be mandatory.
You MUST fight if challenged (those who live by the sword etc.)

-If you're in one of the Economic or Scientific houses, you will have the option of
declining the challenge.
Pilots from the two economic houses may not challenge each other, nor may the two scientific houses
(without the leader's permission)
Pilots from the PVP houses may challenge anyone, but score more points from the opposing PVP house.
A pilot may not challenge anyone with 5(ish) fewer PVP kills than themselves.
(ie if you have 5 PVP kills, you can only challenge people with at least 1 kill)


SHIPS
C7
D7-W/T/L/C/K/B
D6- B/G/M/K
D5- L/C/K/B/M
D5W
RKL/RKLY
F6
FW- L/C/K
F5W
F5- L/C/K/B/Y
E4/E3 (pretty much anything but D and V variants)
G1

E4's + E3's will be allowed to fleet with another E4/E3 (2 ships)
G1's will be usable as 3 ship fleets

So really only ships missing that anyone flies are FDW/FD7K + the droneboats.

** Why include stock D6's + D7's?**

You're flying for the Klingon Houses, not the Navy, the houses have some good equipment, but
most of their stuff is not upgraded to navy standards. (Which is why no X tech, carriers etc)

Some of the older ships have gloried histories, to achieve a kill in one of these demonstrates both skill and cunning.
(pause for the linguist comment)
Victories achieved in the older D6's & D7's will be worth more points.








« Last Edit: December 05, 2005, 05:46:19 pm by Hexx »
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KBF-Crim

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Re: KCW stuff (sticky possible?)
« Reply #1 on: November 30, 2005, 09:47:54 pm »
Sure hex...no problem...it took "little" effort ::)
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Re: KCW stuff (sticky possible?)
« Reply #2 on: December 01, 2005, 07:54:59 am »
You mean this won't be fought out with only unrefitted E4s, F5s, D6s and a single D7 per house?

Cheese.

Real Warriors wear glass shields.
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Hexx

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Re: KCW stuff (sticky possible?)
« Reply #3 on: December 01, 2005, 08:45:55 am »
You mean this won't be fought out with only unrefitted E4s, F5s, D6s and a single D7 per house?

Cheese.

Real Warriors wear glass shields.

Lucky for you they'll all be available  ;D
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TraumaTech

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Re: KCW stuff (sticky possible?)
« Reply #4 on: December 01, 2005, 05:27:50 pm »
who are the 6 houses??  should fsd be looking for a house to join or building our own?  btw   Mutt is back in town !! :)
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Dfly

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Re: Klingon Civil War
« Reply #5 on: December 01, 2005, 09:26:12 pm »
Hey TT, FSD would be really welcomed to house of D'Emon  (hope i spelled it right, been a while since i saw it spelled).  You can help me run a PvP house, would love the FSD aid if at all possible.
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FPF-Wanderer

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Re: Klingon Civil War
« Reply #6 on: December 01, 2005, 10:29:42 pm »
who are the 6 houses??  should fsd be looking for a house to join or building our own?  btw   Mutt is back in town !! :)

Posted in the other KCW thread...

1. House of wIysuhl (Will and the KBF)
2. House of Hyquul (Dax & KHH)
3. House of S'uh'nih (Tracey & Co)
4. House of K'hnshy'a (Julin & Co)
5. House of K'hunt (Diehard & Co)
6. House of HutDIch (9th Fleet)
7. House of D'emons (Dfly & FSD)
8. House of Korgath *Open

Yes, it says at the top of the thread six houses, but Hexx keeps forgetting to say that eight would be better if we can manage it.
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Dizzy

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Re: Klingon Civil War
« Reply #7 on: December 01, 2005, 10:39:24 pm »
The Mirak interface should not be used. If you are planning to use a race for each house, I'd leave the houses at 7.
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KAT Chuut-Ritt

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Re: Klingon Civil War
« Reply #8 on: December 02, 2005, 12:11:21 am »
The Mirak interface should not be used. If you are planning to use a race for each house, I'd leave the houses at 7.


OK Hexx

Lesson #1 at how to be a Bastard Admin:

When a player makes such a request be sure to honor it by sticking whatever House that player flys for (In the case Dizzy) gets the appropriate interface (In this case Mirak).

Lesson #2 will likely follow Dizzy's next post.  :P
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FPF-SCM_TraceyG_XC

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Re: Klingon Civil War
« Reply #9 on: December 02, 2005, 12:22:20 am »
The Mirak interface should not be used. If you are planning to use a race for each house, I'd leave the houses at 7.


OK Hexx

Lesson #1 at how to be a Bastard Admin:

When a player makes such a request be sure to honor it by sticking whatever House that player flys for (In the case Dizzy) gets the appropriate interface (In this case Mirak).

Lesson #2 will likely follow Dizzy's next post.  :P

Uh huh... lol
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Riskyllama

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Re: Klingon Civil War
« Reply #10 on: December 02, 2005, 01:23:33 am »
will auxiliaries and other old rickety rust buckets be out there for us to use?
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Hexx

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Re: Klingon Civil War
« Reply #11 on: December 02, 2005, 06:23:51 am »
will auxiliaries and other old rickety rust buckets be out there for us to use?

It IS a Klingon civil war.. so pretty much all the ships qualify..

If there's something specific you want, ask and I'll look at it.

As mentioned above, server will be fought mainly by the D7/D5/D5w lines
C7's will be available in strictly limited numbers, and no "specialty" ships
will be around.
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KBF MalaK

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Re: Klingon Civil War
« Reply #12 on: December 02, 2005, 08:30:07 am »
The Mirak interface should not be used. If you are planning to use a race for each house, I'd leave the houses at 7.

Umm  If this is a Klingon civil war, shouldn't everyone fly klingon ships ??
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Hexx

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Re: Klingon Civil War
« Reply #13 on: December 02, 2005, 09:02:01 am »
The Mirak interface should not be used. If you are planning to use a race for each house, I'd leave the houses at 7.

Umm  If this is a Klingon civil war, shouldn't everyone fly klingon ships ??

The shiplist will be the same for all sides, but we need to use
all the race slots for the sides.
So 6 (likely) or 8 (less likely, but cool) race slots (with interfaces)
will be used.
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FPF-SCM_TraceyG_XC

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Re: Klingon Civil War
« Reply #14 on: December 02, 2005, 11:12:59 am »
Well, you know, there is a way to make sure everyone has exactly the same interface. Use the cartel slots for each of the houses (with engine doubling switched off) and run the campign on the cartel map (thus making the empire map redundant as the cartel map is usually ignored now). Everyone gets the same Pirate Cartel interface that way, and no one gets the Kklingon interface. The odds will be even.  :)
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Hexx

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Re: Klingon Civil War
« Reply #15 on: December 02, 2005, 12:49:55 pm »
Well, you know, there is a way to make sure everyone has exactly the same interface. Use the cartel slots for each of the houses (with engine doubling switched off) and run the campign on the cartel map (thus making the empire map redundant as the cartel map is usually ignored now). Everyone gets the same Pirate Cartel interface that way, and no one gets the Kklingon interface. The odds will be even.  :)

But then I'd have to use the cartel interface..
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TraumaTech

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Re: Klingon Civil War
« Reply #16 on: December 02, 2005, 01:19:43 pm »
Hey TT, FSD would be really welcomed to house of D'Emon  (hope i spelled it right, been a while since i saw it spelled).  You can help me run a PvP house, would love the FSD aid if at all possible.


we are with you Dfly  :)
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Braxton

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Re: Klingon Civil War
« Reply #17 on: December 02, 2005, 04:25:54 pm »
Out of sheer curiosity, is it just stock C7s or will there be all the other letters tacked on?
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Re: Klingon Civil War
« Reply #18 on: December 02, 2005, 04:39:01 pm »
As stated in the opening post:
The fate of the Empire will be determined by the D7's & D5's
F5's & E4's
F5B's & D7B's will be available for those of you talking smack about "what real Klingon's fly" Enjoy. 
(D7L/W will be available for those of us who prefer the amenities)
* there MAY be a few extra ships available of restricted types upon completion of hidden VC's-
(depends on if I get decent one's set up)
This represents clandestine aide from one of the Imperial Navy's factions.
Again if this ship is lost for ANY reason (lag, Bethke etc) it will NOT be replaced.
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Hexx

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Re: Klingon Civil War
« Reply #19 on: December 02, 2005, 04:40:33 pm »
Likely stock.

The V would kinda make it silly not to have any other carriers
The Tender varinats won't likley be around as I've (tentatively) decided not to include PF's.

There *may* be PF squadrons of 3 ships available, but the ability to chain fire drones would (imho) make
them a ship of choice to use .

In any event I feel the C7's are powerful enough to be dominant , but they aren't completely beyond
the ability of a D7W. (Albeit a VERY well flown D7W ) So if one side happnes to lose all their C7's, they still
have a chance in PVP against the other guys.


ADDENDUM: To clear up a point for the PM's
-C7's WILL be available as mentioned, likely there will be accounts created at the start with a C7 in it.
and- more importantly- Yes, I mean it- if you get your C7 caught in a range 50 tractor and killed, or if you get caught by
a bad lag jump, if you get hit by a weird 2x dmg bug- the ship is gone.
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KBFLordKrueg

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Re: Klingon Civil War
« Reply #20 on: December 02, 2005, 06:02:21 pm »
-C7's WILL be available as mentioned, likely there will be accounts created at the start with a C7 in it.
and- more importantly- Yes, I mean it- if you get your C7 caught in a range 50 tractor and killed, or if you get caught by
a bad lag jump, if you get hit by a weird 2x dmg bug- the ship is gone.

I forsee much bitching... :P
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KOTH-Green

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Re: Klingon Civil War
« Reply #21 on: December 02, 2005, 07:39:58 pm »
Frignaught gonna be available?
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Hexx

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Re: Klingon Civil War
« Reply #22 on: December 02, 2005, 08:23:28 pm »
Frignaught gonna be available?

It may be, won't count for the "slot" though with the .67 move cost, so I'm not sure how useful it will be.
D7W will (I think) be the most common
D5L has better powercurve + Disrupter arcs so matches up (imo) fairly well
D5W is again comparable to both

FWL will be useful in certain areas

Not sure where the F6 fits in, but I can leave it in if people want.

Ships that won't be available are
-any carriers
-any Dreads
-any of the NCA's other than the D5W (no DWL/DDW/DWD)
-The FDW (Might leave the FD7K in, don't think it's as good as a D7W,but...)
-any drone ship
-no PF tenders
-likely (but not definate) no PF's
I like the idea of a sqaudron of 3(not 6) PF's (all purchased from yrads) as a legal fleet
but haven't actually looked at it yet. 6PF's are to easy to set drone waves up with, 3 might be a fun match for a FWL
- I'm (seriously) tempted to throw "penal" ships in and require people to fly them for an hour/whatver
 if they lose PVP or something, but not sure how many would do so  ;D


« Last Edit: December 02, 2005, 08:37:08 pm by Hexx »
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KOTH-Green

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Re: Klingon Civil War
« Reply #23 on: December 02, 2005, 10:00:45 pm »
It may be...

Good.  Hate to see more then 3 ships available to fly during the campaign.  It is of critical importance that you remove all ships that carry weapons that might possibly result in your death during the game (penal ships...BRILLIANT!).
 

After all, you are Hexx...Denouncer of Drones, Foe of Fighters, Punisher of Plasma, ALL HAIL HEXX!   OVERLORD OF ALL THAT IS GOOD AND FLUFFY BUNNIES!!!
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Hexx

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Re: Klingon Civil War
« Reply #24 on: December 02, 2005, 10:30:14 pm »
It may be...

Good.  Hate to see more then 3 ships available to fly during the campaign.  It is of critical importance that you remove all ships that carry weapons that might possibly result in your death during the game (penal ships...BRILLIANT!).
 

After all, you are Hexx...Denouncer of Drones, Foe of Fighters, Punisher of Plasma, ALL HAIL HEXX!   OVERLORD OF ALL THAT IS GOOD AND FLUFFY BUNNIES!!!

I'll put you down as one of the 'Why can't I fly a D5D?" PM's  ;D
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KAT Chuut-Ritt

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Re: Klingon Civil War
« Reply #25 on: December 03, 2005, 01:38:39 am »
It may be...

Good.  Hate to see more then 3 ships available to fly during the campaign.  It is of critical importance that you remove all ships that carry weapons that might possibly result in your death during the game (penal ships...BRILLIANT!).
 

After all, you are Hexx...Denouncer of Drones, Foe of Fighters, Punisher of Plasma, ALL HAIL HEXX!   OVERLORD OF ALL THAT IS GOOD AND FLUFFY BUNNIES!!!

But Green you look so cool piloting the F5B......



 :P
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Khalee1

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Re: Klingon Civil War
« Reply #26 on: December 03, 2005, 04:49:31 pm »
Sounds like it might be interesting What kind a ship lists and files would I need. I dont normaly do on line stuff As I really only have 1 or 2 days I can get on, And I dont have a orginal op ship list eihter as im useing Firsouls ship list, and ships I make.

I supose I could uninstall and reinstall everything for this tho.
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Hexx

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Re: Klingon Civil War
« Reply #27 on: December 03, 2005, 08:16:34 pm »
Sounds like it might be interesting What kind a ship lists and files would I need. I dont normaly do on line stuff As I really only have 1 or 2 days I can get on, And I dont have a orginal op ship list eihter as im useing Firsouls ship list, and ships I make.

I supose I could uninstall and reinstall everything for this tho.

Well there will be a shiplist, based off of FS list, also you'll need a mission pack (to be determined)
and uhm, I think that's it.
You shouldn't have to actually uninstall anything if you're using OP+ 4.0 , just plug the shiplist
and missions in and you'd be good to go.
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KOTH-Green

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Re: Klingon Civil War
« Reply #28 on: December 03, 2005, 10:00:04 pm »
Hexx
Insert funny name here.
Dyna Server Admin
Lt. Commander


Okay.  What bonehead made Hexx an Admin?

Frey!!!! 
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KBFLordKrueg

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Re: Klingon Civil War
« Reply #29 on: December 03, 2005, 10:25:43 pm »
You're little Avatar needs the beard he had for Mirror, Green.
Or is it K'green now...? :P
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