I believe they said the Legacy images are not final, but are early versions. They are expected to improve I guess.
I just hope they don't go wrong with TA. The Devs have been dropping by the STGU tactical assault forums and talking about the game. Maybe we can get some folks to come on over here and talk, although I bet they know about this place and are probably avoiding it because they know what the general opinion will be of a simplified version of SFC that strives to be more "Paramount canon".
I just hope they realise how much there really is to use in the Trek universe and don't stick to just the same few weapons that we always see and are used in the same manner as all the others they use. Boring. I guess we'll see, but I don't have a hand held and don't plan to get one, so I'm out of luck unless they decide to make a PC version.
On a positive note even a dumbed down version of SFC might net us new blood and players. We should keep a positive tac on this. Such things sometimes turn into a windfall down the line...as in a renewed aeffort to rebuild the game perhaps...although that is wishing on a start perhaps.
Just some sagely advice.
On the other forum, I've already posed that very question. I don't think hiding the head in the sand an letting things slide into over simplification during the process is the way to get it. I think we all know how it works. If the oversimplified version does take off, then your chances of getting it more complex go down drastically. Why put all the effort into it if you can just do a lite version and get away with it? If it fails, then your chances also go down, because the thought will be there is no market for that type of game. It takes a few visionaries to see past the charts and graphs to see what is desired (assuming it's in enough demand) and then take action on it. Now, I hope that Quicksilver has those people. Heck, they were involved in SFC1 which was overall the best of the bunch, imo (but limited in enough ways that SFCII's more playable). That combined with the comment about game speed ("it's called tactical assault for a reason" when asked if it was going to be slower or arcade) and that they are trying not over simplify (absolutly must be simplified for a hand held, though. That's understandable.) gives one hope. I think enough hope to keep an open mind, one certainly couldn't expect a game with more depth than SFC2 for a hand held. My hope is that it will do well enough that they will then feel a full fledged "deep" PC version is warranted. I don't care if it's SFB based even, as long as the spirit of the game is there, and it's not some one dimensional arcade twitch game.
I also agree that Bethesda has a fairly decent track record, and I find it funny that so many think they are a new company. I'm going to have to dig out my old magazines and read the review of Bethesda and what their standings were.