Topic: Stargate Command(SGC MOD for SFC3)  (Read 22985 times)

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Offline CaptainTombs

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Stargate Command(SGC MOD for SFC3)
« on: February 11, 2006, 05:23:15 pm »
Plot
The Galaxies of the Milky Way and Pegasus Galaxy are thrown into chaos as the Ori and Wraith join forces, the wraith following the path of origin become the ori's new allies, using the wraiths abilitie to steal life force they use it to power there ori's will, joining forces the Earth and Asgard Fleets continue there battle along with the Tokra and Jaffa Alliance, Small remnants of the gouald continue there way of uprising against the tokra and jaffa, as the replicators slowly continue there way of life of replication, Can the forces of good defeat the forces of evil and what does this mean for the City of Atlantis find out in Stargate Command

Website http://sfcmodsrus.0catch.com/SGC.html
Forums http://forums.cjb.net/cdstudio-forum-11.html

Features
New ships
New Levels
Flashback levels to eps from Stargate SG1 and Stargate Atlantis
Weapons realistic to the show

Team
CaptainTombs-Project Head,model archiving
Fallen_Warrior-Co-Project Head, Co-Scripter(?), Mission Supervisor
DarkDrone-Modellor of asgard,Gould ships
Kreeargh-Website Designer and Host,Modellor of also asgard,Gould and Earth Ships
Sandman3d-Modellor of Earth Ships
Furyofaseraph-Stargate Modellor
Skinman-Ori and Wraith modellor
(open)-Technical supervisor and hardpoint and spec

ShipList
Slot 1-Earth/Asgard Alliance
Earth

F302 Fighters-Sandman3d/X303-Prometheus-Sandman3d/X304-Daedalus-Sandman3d(Complete,Needs Scaling)
X305-
X306
X307-Kreeargh
X308-

X309-Orion(Kreeargh)/X310-Ulysses-Sandman3d/CaptainTombs(Orion Complete,Ulysses wip,Need Scaling)
PuddleJumper(NoEngines)-Kreeargh(Complete,Needs Scaling)
PuddleJumper(WithEngines)-Kreeargh(Wip,Needs Scaling)
Atlantis-Kreeargh(WIP,Texturing,Scaling)
Aurora/Orion-(not done)

Asgard
The BELISKNER-DarkDrone(Complete,Scaling)

The Oneil-Kreeargh/The Sam Carter-Kreeargh(Complete,Scaling)

Asgard Base-DarkDrone

Slot 2-Tokra/Jaffa Alliance
Hatak-Straxus's
Pazuzu-Straxus's
DeathGlider-DaAan of DaAan Designs/scottpkeenes's
Al'kesh(not done)
Tel'Tak(not done)
Troop Transport(not done)
Needle Threader(Not Done)

Slot 3-Goauld
Hatak-Straxus's
Pazuzu-Straxus's
DeathGlider-DaAan of DaAan Designs/scottpkeenes's
Al'kesh(not done)
Tel'Tak(not done)
Troop Transport(not done)
Needle Threader(Not Done)

Slot 4-Wraith/Ori
Wraith Dart(Skinman)(Complete,Needs Scaling)
Wraith Cruiser
Wraith Hive ship-(Skinman)(Complete,Needs Scaling)
Ori-(Skinman))(Complete,Needs Scaling)

Slot5-Replicators
most of the replicators ships will be retextured asgard and maybe earth, gouald ships however there will be a considerate difference in stats

Status:Currently still working on models for all races, that includes, making,texturing,scaling etc, after that will be missions

Also we are looking out for following people

Texturers,Mission Scripters, etc so if your interested and have nothing to do just pm we can sort something out :)

also WE need a Technical Advisor who knows his stargate and there ships and who can hardpoint and spec
« Last Edit: March 28, 2006, 11:14:00 pm by CaptainTombs »
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Offline Sandman3D

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #1 on: February 11, 2006, 07:05:58 pm »
Cool!!, Of course youm can use the 302...reminds, need to release. :P
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Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #2 on: February 11, 2006, 07:19:47 pm »
awesome thanks sandman :)
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
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Offline Sandman3D

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #3 on: February 11, 2006, 11:42:36 pm »
Also just drew up some plans for an attack bomber in the 302 style...have a mesh ready in a couple days. ;)
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Offline Major A Payne

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #4 on: February 12, 2006, 01:51:39 am »
Hmmm. Tombs. Any plans to add in the Atlantis Stargate (space one) for some usage (even if its just for looks). Oh and if I get chance, I'm going to try my hand at the wraith dart.

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #5 on: February 12, 2006, 02:48:12 am »
ill try to we have the Earth Gate and Atlantis gate models that have been released ages ago so we'll be using them just need to have those  things that make it float in space lol
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Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #6 on: February 12, 2006, 11:03:50 am »
tis a wip for promo for the mod
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
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Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #7 on: February 13, 2006, 12:20:27 am »
dug out the ships from my CD, i have 4 of DarkDrones Asgard ships(fan designs) and Two Goauld ships that look like there based from the movie, either way theyll be added to the mod, again if your interested in the project and have skills like texturing, mapping,mission scripting and so forth please pm
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
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Offline ModelsPlease

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #8 on: February 13, 2006, 01:03:59 am »
ill try to we have the Earth Gate and Atlantis gate models that have been released ages ago so we'll be using them just need to have those  things that make it float in space lol



I saw the earth gate here............

http://www.nightsoft.net/mckinnleystation/

I believe this is FoaS site. Not sure.

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #9 on: February 13, 2006, 01:31:16 am »
lol allready have the earth gate from him got it ages ago its a beauty has iris,open and closed versions thats three in total :) kick ass gate
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
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Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #10 on: February 13, 2006, 02:54:53 am »
have some 302's and some death gliders sweeping low, in contrast to your larger ships

still waiting for sandman3d to release the 302's added asgard to it might add a movie gouald ship aswell
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #11 on: February 23, 2006, 09:30:15 am »
added some pictures not alot tho still wondering if DD is allowing use of his old Asgard models for the mod if not then its ashame as they kick ass :)

albeit thanks to Kreeargh we have a few awesome custom ships for Asgard and Earth that have gotten me exstatic :)
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
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Offline Jad

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #12 on: February 23, 2006, 11:37:19 am »
How many polys will ur mod allow up 2 cus i got a few ships but like there probs bout 100k poly count lol thats if ud like them

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #13 on: February 23, 2006, 12:41:27 pm »
well from what im told the alantis model is 6156 poly which is done by kreeargh, so i dont know lol i think they can be used
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
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Offline FoaS_XC

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #14 on: February 23, 2006, 01:12:44 pm »
Hey those are my gates Woohoo ^_^

Glad i could be of help.
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Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #15 on: February 23, 2006, 01:47:24 pm »
will be emailing you when all races and slots are full for credit on the stargates i love them they kick ass :)
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #16 on: February 28, 2006, 04:22:02 pm »
added some pictures of the x309 and x310,,x303,x302 and the sam carter for the asguard ill add more ship pics for the gould soon
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
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Offline Jad

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #17 on: February 28, 2006, 05:58:11 pm »
How many polygons per mesh/model cus i have a nice Hat'ak here that u can use for the Goa'uld, Tok'ra od the fre Jaffa... its jus bout 10k polys

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #18 on: February 28, 2006, 07:47:19 pm »
awesome i would love to use her PM the link to dl her :) and ill add her to the mod
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Offline Darkdrone

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #19 on: March 02, 2006, 02:29:25 am »
CaptainTombs  can u hp the ships yourself????  sfc3 is nightmare to get right now it was sfc op thats other matter lol
if you can let me know i still got alot of ideas to model up for the mod

Darkdrone

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #20 on: March 03, 2006, 08:33:43 am »
i can probably get someone to hp the ships, thats another thing i need to do is get the staff for the mod sorted lol, but HP shouldnt be a problem i can get someone to do that

also when you want send the ships threw msn at ashaw8472@hotmail.com
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
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Offline Darkdrone

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #21 on: March 07, 2006, 03:07:22 am »
first ingame screenshots the modding is underway just weapons are being a pain in the A** as normal for sfc3
have to see what workarounds i come up with

DD

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #22 on: March 07, 2006, 10:34:01 am »
some more pics

DD

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #23 on: March 07, 2006, 10:47:06 am »
Wo kick ass :), loving the Asgard ship and the gouald weapon station one totally kick ass DD :), F_W is going to work on the weapons for the mod to give it the effect of Stargate torps. You, Kreeargh and Sandman3d having been doing exceptional work on these ships they totally kick ass and its brought a refreshing SG feel to the community
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
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Offline Darkdrone

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #24 on: March 07, 2006, 10:59:22 am »
sandmans X303 and F302 still working out how to get more fighters for the ship
the mod is starting to shape up now

F-W glad u doing the weapons it driving me mad lol

DD

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #25 on: March 07, 2006, 11:10:41 am »
ok got the x303 to carry 8 fighters like the show :)  can anyone rember how man the x304 carrys i think its 16?

DD

Offline Sandman3D

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #26 on: March 07, 2006, 12:54:49 pm »
Cool! I'll see what kind of specs I can find for the 303 and 304. :thumbsup:
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Offline Sandman3D

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #27 on: March 07, 2006, 01:08:10 pm »
Well, so far all I've found just says the Daedalus carries a full compliment of fighters. They are all in the starboard bay, leading to speculation that the port side bay is for recovery ops under fire. :-\
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #28 on: March 07, 2006, 03:06:42 pm »
Are you guys going to change the UI so it says "hyperspace" instead of "warp"?

This is so exciting, I can't wait!!!

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #29 on: March 07, 2006, 07:49:38 pm »
Hows my Hat'ak model workin out 4 u?

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #30 on: March 07, 2006, 09:15:56 pm »
not had time to look at it yet will do soon just been busy with other stuff
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #31 on: March 08, 2006, 06:11:17 am »
Change weapon name? Man, I have been trying to figure that out, how is it done? Is it just the weapon items file, or is it in the strings also?? Are you allowed to help me ascend, or do I have to walk the path myself? (some Stargate jargon there)

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #32 on: March 08, 2006, 09:17:57 am »
How many polygons per mesh/model cus i have a nice Hat'ak here that u can use for the Goa'uld, Tok'ra od the fre Jaffa... its jus bout 10k polys

ill be sending the mesh converted to F_W he can tell if its suitable for the game or not
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #33 on: March 08, 2006, 10:40:58 am »
Sounds great, that will be a must have. I will be worth a mint as a refference! Thanks

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #34 on: March 12, 2006, 11:41:40 am »
How about this for a screen :)

DD

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #35 on: March 12, 2006, 07:54:52 pm »
That looks awesome!! ;D
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As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #36 on: March 13, 2006, 12:21:21 pm »
looks kick ass i keep missing you on msn sorry about that, im working on a main image for the mod aswell, send me a pm if ya need info on anything
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
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G'Kar: Curious. Until now, I hadn't known it was a crime.

intermech

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #37 on: March 18, 2006, 08:12:40 pm »
Ooo, that is a good idea, the only critique I would have is, can you spread them out a little bit, that is the only thing, otherwise it looks like the rail guns on SGA. Man, I am on pins and needles for this mod!!

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #38 on: March 18, 2006, 09:52:09 pm »
yea all they need is spacing really totally kick ass, also the mod will be getting an official home forum soon thanks to kreeargh
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline Sandman3D

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #39 on: March 19, 2006, 12:42:38 am »
OOooooooooo!!! :o Nice job bud!! ;D
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline Jad

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #40 on: March 19, 2006, 06:35:53 am »
Very nice there dude! take it ur not usin my Hat'ak model lol... well not in the credits neway lol... no biggie  :)

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #41 on: March 19, 2006, 03:25:10 pm »
Very nice there dude! take it ur not usin my Hat'ak model lol... well not in the credits neway lol... no biggie  :)

ack where still working on that one need to convert and send to FW to see if its usable
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline Darkdrone

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #42 on: March 20, 2006, 04:55:40 am »
spaced the shots out more heres a pic (also featuring a retex of Queballs Premitition

do i need to do anymore?


that weapon is going to look so kick ass ingame with the stargate ships :)
great job man

Darkdrone

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #43 on: March 21, 2006, 01:06:28 pm »
Those phasers to bullets look really good, better then I ever would have expected. One thing I can't tell from the picture, do the apparent bullets travel, or do the stay still, sorta hang?

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #44 on: March 21, 2006, 02:55:02 pm »
ive overhauled the first post to reflect more want the mod is and that, also to anyone who knows there stargate ships wise and can hardpoint and spec we really need help in that area
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline kinghippo

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #45 on: March 22, 2006, 05:18:46 pm »
Allot of work going in here.. and it looks great fellas... keep it up.

Offline Jad

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #46 on: March 22, 2006, 06:14:23 pm »
I watch the show and im a loyal 100% hardcore fan to it, watched all seasons 1-9 and have 1-6 on dvd and still buying so hehe :D :d... wot fort of info do u need?

Offline Star Dragon

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #47 on: March 25, 2006, 08:22:06 am »
I Directed BorgCollective to this link... He just made a totally awesome Apophis mothership but it needs texturing and he also needs it turned into a .nif for BC...

http://dynamic.gamespy.com/~bridgecommander/phpBB/viewtopic.php?p=492886#492886  file in post, can you guys help hiim out? (thought it would be great for both groups)...

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #48 on: March 25, 2006, 02:39:06 pm »
lol allready got the model hopefully we will get it added to the game real soon, im just taking this slowly dont want it to be a fast to release mod and have all of it half assed,
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #49 on: March 26, 2006, 01:47:52 am »
i wonder why he copied the name of the mod now where going to have to add another word to ours so it differentiates it from that one :(
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline Darkdrone

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #50 on: March 26, 2006, 08:28:26 am »
need to find out wjo modeled the glider,needle and the other one so we get ok on using them i`m retexturing
the glider now

DD

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #51 on: March 26, 2006, 08:46:35 am »
im going to do some mesh correction on a few of those models some parts are abit off but cool none the less
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline Darkdrone

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #52 on: March 26, 2006, 09:26:13 am »




as long as we get ok to use the model we got a death glider also they use it for there mod as well :)

DD

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #53 on: March 28, 2006, 11:18:41 pm »
love the gliders DD i just hope we can get permissions to use them for the mod and vice versa for his, so far we need to get all the models done and sort a few minor bits and bobs,sorry F_W that i havnt been on msn i havnt and still aint feeling well, my back and my liver are playing up and am in abit of pain, either way there is no rush on the mod, so everyone can take there time, post wips and such heck have a go at creating your own design for a Stargate ship, heck im doing the same for a Earth Needle Threader(Fighter that travels threw the gate similar in design to the gould but with differences)
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline ModelsPlease

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #54 on: March 29, 2006, 10:27:33 am »
Looking good guys !!!!
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #55 on: March 29, 2006, 11:57:32 am »
found a cool alkesh and osiris model thanks to armada, she is low poly and looks way more better than the new dawn one i suggest we use her for the mod, just need to email the creator for permissions they look beautiful and will look great in the mod
« Last Edit: March 29, 2006, 12:36:48 pm by CaptainTombs »
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline Darkdrone

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #56 on: March 29, 2006, 02:01:34 pm »
found a cool alkesh and osiris model thanks to armada, she is low poly and looks way more better than the new dawn one i suggest we use her for the mod, just need to email the creator for permissions they look beautiful and will look great in the mod

pop them over to my email man please  darkdrone01@hotmail.com

DD

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #57 on: March 29, 2006, 02:42:51 pm »
models sent threw email
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #58 on: March 29, 2006, 03:05:54 pm »
here is what the model looks like
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline Star Dragon

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #59 on: March 30, 2006, 04:14:32 pm »
Hehe, I was gonna suggest that one (Straxus's Alkesh))...

As for the Death Glider, have you seen Da'aan's? Origonally a BC model.
http://i22.photobucket.com/albums/b321/Star-Dragon/dgtest.jpg
I did the weapon for  the conversion. simply awesome with glow and shine.