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Author Topic: Stargate Command(SGC MOD for SFC3)  (Read 2799 times)

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CaptainTombs

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Stargate Command(SGC MOD for SFC3)
« on: February 11, 2006, 05:23:15 pm »
Plot
The Galaxies of the Milky Way and Pegasus Galaxy are thrown into chaos as the Ori and Wraith join forces, the wraith following the path of origin become the ori's new allies, using the wraiths abilitie to steal life force they use it to power there ori's will, joining forces the Earth and Asgard Fleets continue there battle along with the Tokra and Jaffa Alliance, Small remnants of the gouald continue there way of uprising against the tokra and jaffa, as the replicators slowly continue there way of life of replication, Can the forces of good defeat the forces of evil and what does this mean for the City of Atlantis find out in Stargate Command

Website http://sfcmodsrus.0catch.com/SGC.html
Forums http://forums.cjb.net/cdstudio-forum-11.html

Features
New ships
New Levels
Flashback levels to eps from Stargate SG1 and Stargate Atlantis
Weapons realistic to the show

Team
CaptainTombs-Project Head,model archiving
Fallen_Warrior-Co-Project Head, Co-Scripter(?), Mission Supervisor
DarkDrone-Modellor of asgard,Gould ships
Kreeargh-Website Designer and Host,Modellor of also asgard,Gould and Earth Ships
Sandman3d-Modellor of Earth Ships
Furyofaseraph-Stargate Modellor
Skinman-Ori and Wraith modellor
(open)-Technical supervisor and hardpoint and spec

ShipList
Slot 1-Earth/Asgard Alliance
Earth

F302 Fighters-Sandman3d/X303-Prometheus-Sandman3d/X304-Daedalus-Sandman3d(Complete,Needs Scaling)
X305-
X306
X307-Kreeargh
X308-

X309-Orion(Kreeargh)/X310-Ulysses-Sandman3d/CaptainTombs(Orion Complete,Ulysses wip,Need Scaling)
PuddleJumper(NoEngines)-Kreeargh(Complete,Needs Scaling)
PuddleJumper(WithEngines)-Kreeargh(Wip,Needs Scaling)
Atlantis-Kreeargh(WIP,Texturing,Scaling)
Aurora/Orion-(not done)

Asgard
The BELISKNER-DarkDrone(Complete,Scaling)

The Oneil-Kreeargh/The Sam Carter-Kreeargh(Complete,Scaling)

Asgard Base-DarkDrone

Slot 2-Tokra/Jaffa Alliance
Hatak-Straxus's
Pazuzu-Straxus's
DeathGlider-DaAan of DaAan Designs/scottpkeenes's
Al'kesh(not done)
Tel'Tak(not done)
Troop Transport(not done)
Needle Threader(Not Done)

Slot 3-Goauld
Hatak-Straxus's
Pazuzu-Straxus's
DeathGlider-DaAan of DaAan Designs/scottpkeenes's
Al'kesh(not done)
Tel'Tak(not done)
Troop Transport(not done)
Needle Threader(Not Done)

Slot 4-Wraith/Ori
Wraith Dart(Skinman)(Complete,Needs Scaling)
Wraith Cruiser
Wraith Hive ship-(Skinman)(Complete,Needs Scaling)
Ori-(Skinman))(Complete,Needs Scaling)

Slot5-Replicators
most of the replicators ships will be retextured asgard and maybe earth, gouald ships however there will be a considerate difference in stats

Status:Currently still working on models for all races, that includes, making,texturing,scaling etc, after that will be missions

Also we are looking out for following people

Texturers,Mission Scripters, etc so if your interested and have nothing to do just pm we can sort something out :)

also WE need a Technical Advisor who knows his stargate and there ships and who can hardpoint and spec
« Last Edit: March 28, 2006, 11:14:00 pm by CaptainTombs »
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Sandman3D

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #1 on: February 11, 2006, 07:05:58 pm »
Cool!!, Of course youm can use the 302...reminds, need to release. :P
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CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #2 on: February 11, 2006, 07:19:47 pm »
awesome thanks sandman :)
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Sandman3D

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #3 on: February 11, 2006, 11:42:36 pm »
Also just drew up some plans for an attack bomber in the 302 style...have a mesh ready in a couple days. ;)
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #4 on: February 12, 2006, 01:51:39 am »
Hmmm. Tombs. Any plans to add in the Atlantis Stargate (space one) for some usage (even if its just for looks). Oh and if I get chance, I'm going to try my hand at the wraith dart.
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CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #5 on: February 12, 2006, 02:48:12 am »
ill try to we have the Earth Gate and Atlantis gate models that have been released ages ago so we'll be using them just need to have those  things that make it float in space lol
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CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #6 on: February 12, 2006, 11:03:50 am »
tis a wip for promo for the mod
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #7 on: February 12, 2006, 05:01:30 pm »
have some 302's and some death gliders sweeping low, in contrast to your larger ships
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CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #8 on: February 13, 2006, 12:20:27 am »
dug out the ships from my CD, i have 4 of DarkDrones Asgard ships(fan designs) and Two Goauld ships that look like there based from the movie, either way theyll be added to the mod, again if your interested in the project and have skills like texturing, mapping,mission scripting and so forth please pm
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #9 on: February 13, 2006, 01:03:59 am »
ill try to we have the Earth Gate and Atlantis gate models that have been released ages ago so we'll be using them just need to have those  things that make it float in space lol


I saw the earth gate here............

http://www.nightsoft.net/mckinnleystation/

I believe this is FoaS site. Not sure.
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #10 on: February 13, 2006, 01:31:16 am »
lol allready have the earth gate from him got it ages ago its a beauty has iris,open and closed versions thats three in total :) kick ass gate
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #11 on: February 13, 2006, 02:54:53 am »
have some 302's and some death gliders sweeping low, in contrast to your larger ships

still waiting for sandman3d to release the 302's added asgard to it might add a movie gouald ship aswell
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #12 on: February 23, 2006, 09:30:15 am »
added some pictures not alot tho still wondering if DD is allowing use of his old Asgard models for the mod if not then its ashame as they kick ass :)

albeit thanks to Kreeargh we have a few awesome custom ships for Asgard and Earth that have gotten me exstatic :)
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #13 on: February 23, 2006, 11:37:19 am »
How many polys will ur mod allow up 2 cus i got a few ships but like there probs bout 100k poly count lol thats if ud like them
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CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #14 on: February 23, 2006, 12:41:27 pm »
well from what im told the alantis model is 6156 poly which is done by kreeargh, so i dont know lol i think they can be used
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #15 on: February 23, 2006, 01:12:44 pm »
Hey those are my gates Woohoo ^_^

Glad i could be of help.
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #16 on: February 23, 2006, 01:47:24 pm »
will be emailing you when all races and slots are full for credit on the stargates i love them they kick ass :)
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #17 on: February 28, 2006, 04:22:02 pm »
added some pictures of the x309 and x310,,x303,x302 and the sam carter for the asguard ill add more ship pics for the gould soon
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #18 on: February 28, 2006, 05:58:11 pm »
How many polygons per mesh/model cus i have a nice Hat'ak here that u can use for the Goa'uld, Tok'ra od the fre Jaffa... its jus bout 10k polys
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CaptainTombs

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Re: Stargate Command(SGC MOD for SFC3)
« Reply #19 on: February 28, 2006, 07:47:19 pm »
awesome i would love to use her PM the link to dl her :) and ill add her to the mod
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #20 on: March 02, 2006, 02:29:25 am »
CaptainTombs  can u hp the ships yourself????  sfc3 is nightmare to get right now it was sfc op thats other matter lol
if you can let me know i still got alot of ideas to model up for the mod

Darkdrone
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #21 on: March 03, 2006, 08:33:43 am »
i can probably get someone to hp the ships, thats another thing i need to do is get the staff for the mod sorted lol, but HP shouldnt be a problem i can get someone to do that

also when you want send the ships threw msn at ashaw8472@hotmail.com
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #22 on: March 07, 2006, 03:07:22 am »
first ingame screenshots the modding is underway just weapons are being a pain in the A** as normal for sfc3
have to see what workarounds i come up with

DD
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #23 on: March 07, 2006, 10:34:01 am »
some more pics

DD
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #24 on: March 07, 2006, 10:47:06 am »
Wo kick ass :), loving the Asgard ship and the gouald weapon station one totally kick ass DD :), F_W is going to work on the weapons for the mod to give it the effect of Stargate torps. You, Kreeargh and Sandman3d having been doing exceptional work on these ships they totally kick ass and its brought a refreshing SG feel to the community
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #25 on: March 07, 2006, 10:59:22 am »
sandmans X303 and F302 still working out how to get more fighters for the ship
the mod is starting to shape up now

F-W glad u doing the weapons it driving me mad lol

DD
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #26 on: March 07, 2006, 11:10:41 am »
ok got the x303 to carry 8 fighters like the show :)  can anyone rember how man the x304 carrys i think its 16?

DD
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #27 on: March 07, 2006, 12:54:49 pm »
Cool! I'll see what kind of specs I can find for the 303 and 304. :thumbsup:
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #28 on: March 07, 2006, 01:08:10 pm »
Well, so far all I've found just says the Daedalus carries a full compliment of fighters. They are all in the starboard bay, leading to speculation that the port side bay is for recovery ops under fire. :-\
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #29 on: March 07, 2006, 03:06:42 pm »
Are you guys going to change the UI so it says "hyperspace" instead of "warp"?

This is so exciting, I can't wait!!!
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #30 on: March 07, 2006, 05:01:50 pm »
im not only working on the weapon textures im going to be changing the weapon names and just about every bit of text for items and other selections
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #31 on: March 07, 2006, 07:49:38 pm »
Hows my Hat'ak model workin out 4 u?
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #32 on: March 07, 2006, 09:15:56 pm »
not had time to look at it yet will do soon just been busy with other stuff
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #33 on: March 08, 2006, 06:11:17 am »
Change weapon name? Man, I have been trying to figure that out, how is it done? Is it just the weapon items file, or is it in the strings also?? Are you allowed to help me ascend, or do I have to walk the path myself? (some Stargate jargon there)
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Re: Stargate Command(SGC MOD for SFC3)
« Reply #34 on: March 08, 2006, 09:17:57 am »
How many polygons per mesh/model cus i have a nice Hat'ak here that u can use for the Goa'uld, Tok'ra od the fre Jaffa... its jus bout 10k polys

ill be sending the mesh converted to F_W he can tell if its suitable for the game or not
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  • I've been warned, ooooh scary
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