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Author Topic: SFC4: Galaxies at War....crap or get off the pot...  (Read 4268 times)

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EmeraldEdge

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #30 on: February 15, 2006, 07:57:44 am »
Ok, a lot of folks talk about "can't be SFB based, only Paramount canon", but what is Paramount canon really?  For many it's just phasers, photons, disruptors, and sometimes plasma.  zzzzz.  When you really look at Trek, though, you find so much more.  We've been down the road before.  Trek has shown that fighters exist, drones, etc.  it pretty much goes on down the line of what's available in SFB, except for a couple of races like the Lyrans and ISC who have nothing to stand on canon wise for their weaponry, I don't believe, but then the race themselves don't really (ok, the Lyrans have a little bit, but I keep hearing because they weren't in live action that it doesn't count as canon).  Really though, they encounter small "race of the week" races that have had far more fantastic technology that differs from theirs.  Why is it so abhorrent because someone happened to put it in a table top game first?

So now we all know that these things have appeared on the screen (even if just in a minor, minor role.  Some still want to deny it though) after having done the research.  Now let's take a look at all the other Trek games that people have loved over the years.  Hmmmm.   They all seem to invent stuff that didn't exist in Trek.  The special weapons that certain ship classes have (I flash back to Armada sometimes) sometimes have no ground to stand on as far as canon I dont' believe do they?  What about Elite force?  Why does is it so bad to others when an SFB ruleset is used as the base (not even firmly adhered to) of a game rather than someone just throwing stuff together and pulling it out of where the sun don't shine?  Beats me, but I wonder if a game like SFC was released and the fact that it was officially SFB based had been kept secret (yeah, there would be those who would see it on the outside, but if officially it wasn't so) then I wonder how the "other side" would have cried? 

Anyhow, I was also thinking about the comment:
Quote
Like DUH....if these two games are flops....nothing we may say to Bethesda will influence another title

Is that really true though?  Let's look at the fact that Bethesda has probably ponied up a fairly large sum of money to secure the rights to all Trek eras on all platforms. (yeah, we know the history of things like that.  I thought they said they were going to divide things differently so they didn't run into that wall again, but that's life I guess)  So, if these games don't do well, are they just going to say "well, I guess we'll take a loss on the millions we paid for the license rights" or are they going to try to find a way to make some money off of it?  Now, I'm not saying that folks shouldn't buy the game.  TA looks interesting to me and if I had a hand held I would probably buy it unseen.  I'd wait to see more before I bought for someone else (there were those burned by the SFCIII experience and I wouldn't want to taint them further before a good version of that kind of gameplay came out) though.  That's just me.  I would think that if they are aware of the problem that occurred with watering down SFCIII and a simple hand held game didn't cut they mustered then they might still be willing to look at doing a more complex PC version.  You know, realizing that making an imitation just doesn't cutting it, and then finally biting the bullet and making the real thing. ;)  Anyhow, I would think that they would try to make something of the license even if these two games fail (but like I said I'd buy TA if I had a hand held, and I kind of like the name TA).


I have to agree with what Crim is saying though.  The guys from Quicksilver did say some important things (or at least allude to them).  There still appears to be interest in doing another SFC title.  They did say they had folks from the SFC1 era (I don't think we need to talk about how good that title was) who still had affection for that game.  We could certainly do a lot worse than getting the guys who made the most immersive SFC title of all, to do a new one.  That, however is up to Bethesda.  I would think that an organized campaign on Bethesda is warranted.  We gather as much information as we can about past titles in case asked about it, but we start slow and build, peaking about the time TA comes out.  That way it doesn't appear as though we have a lot of folks who quickly lose interest, but if we peak at release it will be at the height of sales (hopefully) and they will be in a joy zone more condusive to saying "Yeah, let's do something bigger!" ;)  Heck, I'm serious about even doing a rally and holding up signs outside Bethesda (get what press you can there to cover it, of course) and rally for a new SFC.  Then, if they actually ever do agree we absolutely have to put our money where our mouth is and make sure lots of people buy it (and those who buy it buy lots of it, although that could backfire on a sequel which may not do as well if people don't buy as many multiple copies ;)) and get the real machine working to publicize it and get the word out.

Hey, maybe we should have a separate forum to discuss the movement, maybe "SFC: Operation Bethesda"

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #31 on: February 15, 2006, 09:46:59 am »
Paramount canon is whatever some half-assed writer du jour comes up with. In otherwords, anything you want it to be.

How many tactical ST games have been put on the market, and how many of those have been successful from a gameplay standpoint?

The answers are too many and one, respectively. The reason the one has been successful is that it's based on tactically deep boardgame which has withstood the test of time.

The reason the others have sucked is because they are based on Paramount canon, with no substantial gameplay to back it up.
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Herr Burt

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #32 on: February 15, 2006, 10:56:12 am »
Will a DUEL ruleset product sell better than OP or SFC3?

You bet your ass it will...

I don't like where this is going at all... next it will be no seeking weapons...  ::) Do you propose a duels based dynaverse for it? No wait lemme guess, the only ship class available will be the battleship and if you lose a game you have to go hide in the backyard for three days without food and never login again...  ;)

Not to worry:  he meant dual, not duel.

-S'Cipio
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KBF-Crim

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #33 on: February 15, 2006, 12:39:48 pm »
Will a DUEL ruleset product sell better than OP or SFC3?

You bet your ass it will...

I don't like where this is going at all... next it will be no seeking weapons...  ::) Do you propose a duels based dynaverse for it? No wait lemme guess, the only ship class available will be the battleship and if you lose a game you have to go hide in the backyard for three days without food and never login again...  ;)

Not to worry:  he meant dual, not duel.

-S'Cipio

Thank you....

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #34 on: February 15, 2006, 01:03:21 pm »
Quote
Will a pure SFB based SFC sell as well?

Nope...I have no delusions of such...

Again, which is why the product we want, must be not-for-profit, ADB approved,  NON-TREK and developed by us. Then profits will have absolutley no bearing on the quality of gameplay. It is the only acceptable solution.

#1) If it's not for profit....how do you intend to compensate Steve Cole for his endorsment/premission/license?

#2) If it's non trek.....why would he even consider it....(remember anything SFB is considered a derivative product of his original license IIRC..it all exists within the Starfleet universe)

#3) again...if it's not for profit...WHO will do all this work?...and in what kind of time frame?

#4) and most important in my view.....since you've announced to all of us and the public at large that your full intent would be to circumvent copywrite law by creation of a clearly derivative product, and the back door use of Paramounts AND steve Coles intellectual property...who in their right mind would join you in such a clearly risky venture?

Profit or no profit...use of another's Intellectual property to create an unlicensed game is a complete no no around here....I dont see a change in policy just because you'd be the one doing it...

I'm sure Frey isnt about to risk our entire community getting shut down just to get a questionable, unlicensed game, done in maybe 5 years, that no one will be able to legally host, or be able to legally download...

Paramount shut down an entire community before...for doing the same exact thing...

Not trying to yank yer chain....just pointing out the completely obvious... ;)
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Klingon ARM

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #35 on: February 15, 2006, 01:32:01 pm »

#4) and most important in my view.....since you've announced to all of us and the public at large that your full intent would be to circumvent copywrite law by creation of a clearly derivative product, and the back door use of Paramounts AND steve Coles intellectual property...who in their right mind would join you in such a clearly risky venture?

In Bonk's defense, he did say "ADB approved", so he is not talking about theft.  The rest of your points are likely all true -- if it's not for profit then neither ADB nor the Trek license holder would be interested in giving us permission -- but he wasn't suggesting going around the law.

-S'Cipio
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Dizzy

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #36 on: February 15, 2006, 03:30:19 pm »
Why cant we just make OP work the way we want it?
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Bonk

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #37 on: February 15, 2006, 05:45:54 pm »
Profit or no profit...use of another's Intellectual property to create an unlicensed game is a complete no no around here....I dont see a change in policy just because you'd be the one doing it...

I'm sure Frey isnt about to risk our entire community getting shut down just to get a questionable, unlicensed game, done in maybe 5 years, that no one will be able to legally host, or be able to legally download...

Paramount shut down an entire community before...for doing the same exact thing...

Not trying to yank yer chain....just pointing out the completely obvious... ;)

I suggested no such thing. Note I said ADB approval, if we didnt get that then it would not be an option. I'm a little insulted that you think I'm that simple.  :(
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Dizzy

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #38 on: February 15, 2006, 06:11:13 pm »
Bonk you're as simple as the parts needed to keep the shuttle flying.  ;)
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KBF MalaK

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #39 on: February 15, 2006, 06:35:12 pm »
Profit or no profit...use of another's Intellectual property to create an unlicensed game is a complete no no around here....I dont see a change in policy just because you'd be the one doing it...

I'm sure Frey isnt about to risk our entire community getting shut down just to get a questionable, unlicensed game, done in maybe 5 years, that no one will be able to legally host, or be able to legally download...

Paramount shut down an entire community before...for doing the same exact thing...

Not trying to yank yer chain....just pointing out the completely obvious... ;)

Quote
I suggested no such thing. Note I said ADB approval, if we didnt get that then it would not be an option. I'm a little insulted that you think I'm that simple.  :(

I would tend to believe that ADB is a licensee of Paramount's intellectual property so I don't believe that ADB would have any legal right to approve the project unless Paramount gave it's OK first.

I have a better suggestion:

I'll buy three copies of whatever tripe they choose to produce (lets say Britney Spears and Paris Hilton nude mud wrestling with a 50 Cent soundtrack) if they'll authorise the release of the SFC:OP source, or even the Q3 engine... knowing that the sprites file components are runlen compressed is not enough, there are innumerable ways to runlen compress something...

Without hesitation I would do the same, but I WILL NOT buy another Trek game just to show the companies that there is a market for Trek games, and eventually they'll make what we want. I already have the Trek games I can't live without, a half dozen MORE that really suck, and when all else fails- 'the original'  StarFleet Battles.

And to quote Dizzy
Quote
Play or don't play
I prefer to play, but not the ones I don't want to just to convince someone to make one I WANT to play.

Why would they when there's an army that WILL buy crap games ?
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KBF-Crim

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #40 on: February 16, 2006, 02:24:32 am »
Profit or no profit...use of another's Intellectual property to create an unlicensed game is a complete no no around here....I dont see a change in policy just because you'd be the one doing it...

I'm sure Frey isnt about to risk our entire community getting shut down just to get a questionable, unlicensed game, done in maybe 5 years, that no one will be able to legally host, or be able to legally download...

Paramount shut down an entire community before...for doing the same exact thing...

Not trying to yank yer chain....just pointing out the completely obvious... ;)

I suggested no such thing. Note I said ADB approval, if we didnt get that then it would not be an option. I'm a little insulted that you think I'm that simple.  :(

I dont think you are simple...in fact you are very complex..like most humans...

But the solution you propose while simplistic on its face...is fraught with complexities...

I understand you said ADB approved...but as we allready know from many conversations with Both Steve and Harry...ADB is forbiden from doing computer games on their own...they CANT give their approval for what you want to do...

The instant you add trek to it(which you have every intention of doing or else it simply wouldnt BE SFC)...you need a license from Viacom/CBS/Paramount or whom ever owns Trek...and those rights are allready exclusive to bethesda...

It doesnt matter if the product produces revenue or not...and Bestheda isnt going to sit quietly by while we use intellectual property that they most likey paid dearly for...

I understand your desire to construct the game as you have envisioned...

I also understand that Paramount/CBS/Viacom has a whole legal division with nothing to do but protect their Intellectual Property...I'm quite certain that Bethesda's contract ensures that P/C/V wont allow anyone else to use Trel in any type of venture that would endanger revenues to bethesda....

A free startrek game would most definately cut into potential revenues.....and P/C/V could be contractually forced to shut us down...or be in breach of contract...

I'm sorry...but the simplest way to get SFC4 done is to approach those legally entitled to produce the game and get them to see it our way....

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Klingon ARM

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #41 on: February 16, 2006, 02:34:50 am »

#4) and most important in my view.....since you've announced to all of us and the public at large that your full intent would be to circumvent copywrite law by creation of a clearly derivative product, and the back door use of Paramounts AND steve Coles intellectual property...who in their right mind would join you in such a clearly risky venture?

In Bonk's defense, he did say "ADB approved", so he is not talking about theft.  The rest of your points are likely all true -- if it's not for profit then neither ADB nor the Trek license holder would be interested in giving us permission -- but he wasn't suggesting going around the law.

-S'Cipio

In my own defense..I was quite clear on points 1 and 2...

And I wasnt accusing Bonk of anything...just pointing out the obvious flaws with his plan....and I'm not even a lawyer...

Quote
from: Bonk on Yesterday at 07:32:17 AM
Quote
Will a pure SFB based SFC sell as well?

Nope...I have no delusions of such...

Again, which is why the product we want, must be not-for-profit, ADB approved,  NON-TREK and developed by us. Then profits will have absolutley no bearing on the quality of gameplay. It is the only acceptable solution.

#1) If it's not for profit....how do you intend to compensate Steve Cole for his endorsment/permission/license?

#2) If it's non trek.....why would he even consider it....(remember anything SFB is considered a derivative product of his original license IIRC..it all exists within the Starfleet universe)


#3) again...if it's not for profit...WHO will do all this work?...and in what kind of time frame?

#4) and most important in my view.....since you've announced to all of us and the public at large that your full intent would be to circumvent copywrite law by creation of a clearly derivative product, and the back door use of Paramounts AND steve Coles intellectual property...who in their right mind would join you in such a clearly risky venture?

Profit or no profit...use of another's Intellectual property to create an unlicensed game is a complete no no around here....I dont see a change in policy just because you'd be the one doing it...

I'm sure Frey isnt about to risk our entire community getting shut down just to get a questionable, unlicensed game, done in maybe 5 years, that no one will be able to legally host, or be able to legally download...

Paramount shut down an entire community before...for doing the same exact thing...

Not trying to yank yer chain....just pointing out the completely obvious... Wink

----------------------------------------------------------------

There is no getting around the fact that he fully intends to "turn it into" SFC....everyone reading the thread understands that....if it's not "trek" what would even be the point?
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Klingon ARM

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Bonk

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #42 on: February 16, 2006, 06:48:10 am »
I understand you said ADB approved...but as we allready know from many conversations with Both Steve and Harry...ADB is forbiden from doing computer games on their own...they CANT give their approval for what you want to do...

The instant you add trek to it(which you have every intention of doing or else it simply wouldnt BE SFC)...you need a license from Viacom/CBS/Paramount or whom ever owns Trek...and those rights are allready exclusive to bethesda...

It doesnt matter if the product produces revenue or not...and Bestheda isnt going to sit quietly by while we use intellectual property that they most likey paid dearly for...

I explicitly said, (very aware of the meaning) ADB approved and non-trek. Sigh...

Hypothetically speaking, lets say ADB made a RPG video game based on the Kzinti... (not that they actually would). You're telling me that Paramaount/CBS has a say in that? I think not... Larry Niven does, but the money grubbing hollywoodites can't say a damn thing.

All I'm saying, that the conditions I suggested are the only way we'll get the product we want. (Or by the release of the SFC:OP source).

We are continually modding and improving SFC:OP here as much as we can, but we cannot ask for money for it (nor do we want to), "Its All About The Game". By your definitions we are already guilty of heinous crimes against hollywood and should be shut down and locked up forever.

In any case, it is silly to argue over this, it only serves to create bad feelings when we both really want very nearly the same thing.

I understand your evangilism, but this:

Quote
Profit or no profit...use of another's Intellectual property to create an unlicensed game is a complete no no around here....I dont see a change in policy just because you'd be the one doing it...

Is uncalled for. I still did not suggest what you are accusing me of. Please slow down and ensure your reading comprehension is at 100%. I understand your passion, but please refrain from insulting my intelligence repeatedly. It will not help anyone here.

"Not-for-profit, ADB approved and non-trek", does not imply the unauthorised or illegal use of another's intellectual property by any stretch of the imagination.

Please retract your repeated accusations.
« Last Edit: February 16, 2006, 09:34:25 am by Bonk »
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Dizzy

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #43 on: February 16, 2006, 07:32:06 am »
wtf is the matter with u peeps? Why cant we just keep modding OP till we get it where we want it?
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Bonk

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #44 on: February 16, 2006, 08:11:37 am »
wtf is the matter with u peeps? Why cant we just keep modding OP till we get it where we want it?

Yes, that is what I have been working on.  :thumbsup: (got that PvPHexhealtresetratio implemented... running another MySQL server load test probably this sunday based on votes...)

Edit: but we are limited by not having access to the client source... ;)
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Dizzy

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #45 on: February 16, 2006, 08:54:10 am »
Why cant we hack the weapons stats and make our own?
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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #46 on: February 16, 2006, 09:18:47 am »
Why cant we hack the weapons stats and make our own?

Have you opened the StarFleetOP.exe in a hex editor or decompiled it to assembly? ;) It would be a very difficult undertaking and not legal to do so anyway.
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Dizzy

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #47 on: February 16, 2006, 10:19:44 am »
What's the difference between me telling everyone on a server that my BCE is gonna have a 2x shuttle launch rate and having a displacement device work thru the .exe than thru a script? Do I have permission to hack and recompile the shiplist or am I breaking the law there too?
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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #48 on: February 16, 2006, 10:29:14 am »
What's the difference between me telling everyone on a server that my BCE is gonna have a 2x shuttle launch rate and having a displacement device work thru the .exe than thru a script? Do I have permission to hack and recompile the shiplist or am I breaking the law there too?

Oh, I kinda thought you might have meant that, but I was thinking you meant to modify the weapons (add, modify tables etc, which would require hacking the exe or the client source).

As far as I know we're allowed to mod shiplists and script missions to our heart's content!
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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #49 on: February 16, 2006, 10:47:01 am »
Well, what are sprites?
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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #50 on: February 16, 2006, 11:20:00 am »
Well, what are sprites?

Sprites are the bulk of the 2-D graphics assets of the game contained in the sprites.q3 file. Quicksilver has implicitly given us approval to modify the file by providing information (albeit incomplete) on the file's structure. The executable is another matter however.

From the OP 2.5.5.2 Readme.txt:

Quote
--------------
15 Legal Stuff
--------------

Copyright 2001 by Interplay Entertainment Corp.  All Rights Reserved. Portions copyright 2000 Amarillo Design Bureau.  Some elements based upon the board games created by Amarillo Design Bureau.

 Star Trek Starfleet Command(R) :Orion Pirates(TM) Copyright 2001 Interplay Entertainment Corp.  All Rights Reserved.  Registered and Copyright 2000 Paramount Pictures.  All Rights Reserved.  Star Trek is a registered trademark of Paramount Pictures and Starfleet Command and related marks are trademarks of Paramount Pictures.  All Rights Reserved.  Interplay, the Interplay logo, "By Gamers, For Gamers", 14 East and the 14 East logo are trademarks of Interplay Entertainment Corp.  Taldren and the Taldren logo are trademarks of Taldren, Inc.  Exclusively licensed and distributed by Interplay Entertainment Corp.  All other trademarks and copyrights are the property of their respective owners.

SOFTWARE USE LIMITATIONS AND LIMITED LICENSE

General Product License.  This copy of  Star Trek Starfleet Command(R) :Orion Pirates(TM) (the "Software") is intended solely for your personal non-commercial home entertainment use.  You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law.  Interplay Entertainment Corp. and its licensors retain all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof.  The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other  elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on a pay-per-play, coin-op or other for-charge basis, or for any commercial purpose.  Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Entertainment Corp. at any time.  All rights not expressly granted are reserved.

Modem and Network Play.  If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay.  For the purpose of this license, a "third party service" refers to any third party service which provides a connection between two or more users of the Software, manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service which commercially exploits the Software, but does not include a third party service which merely provides a telephonic connection (and nothing more) for modem or network play.  Authorized licensee services are listed on the Interplay Entertainment Corp. World Wide Web Site located at http://www.interplay.com.  This limited right to transmit the Software expressly excludes any transmission of the Software of any data streams thereof on a commercial basis, including, without limitation, transmitting the Software by way of a commercial service (excepting those specific commercial services licensed by Interplay) which translates the protocols or manages or organizes game play sessions.

Acceptance of License Terms.  By acquiring and retaining this Software, you assent to the terms and restrictions of this limited license.  If you do not accept the terms of this limited license, you must return the Software together with all packaging, manuals and other material contained therein to the store where you acquired the Software for a full refund.



And in contrast, the License.rtf from SFC3... (note the complete absence of any mention of ADB and the claim to ALL IP rights... I wonder what Mr. Cole has to say about that! ;)):

Quote
SOFTWARE LICENSE AGREEMENT

IMPORTANT - READ CAREFULLY: YOUR USE OF THIS SOFTWARE (THE “PROGRAM”) IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. THE “PROGRAM” INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING THE PROGRAM AND ANY SOFTWARE PROGRAMS INCLUDED WITHIN THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC. (“ACTIVISION”).

LIMITED USE LICENSE: Subject to the conditions described below, Activision grants you the non-exclusive, non-transferable, limited right and license to install and use one copy of the Program solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision and, as applicable, Activision’s licensors. The Program is licensed, not sold, for your use. Your license confers no title or ownership in the Program and should not be construed as a sale of any rights in the Program. All rights not specifically granted under this Agreement are reserved by Activision and, as applicable, its licensors.

LICENSE CONDITIONS
You agree not to:
•   Exploit the Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other location-based site. Activision may offer a separate Site License Agreement to permit you to make the Program available for commercial use; see the contact information below.
•   Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express prior written consent of Activision.
•   Use the Program, or permit use of the Program, in a network, multi-user arrangement or remote access arrangement, including any on-line use, except as otherwise specifically provided by the Program.
•   Use the Program, or permit use of the Program, on more than one computer, computer terminal, or workstation at the same time.
•   Make copies of the Program or any part thereof, except for back up or archival purposes, or make copies of the materials accompanying the Program.
•   Copy the Program onto a hard drive or other storage device; you must run the Program from the included CD-ROM (although the Program itself may automatically copy a portion of the Program onto your hard drive during installation in order to run more efficiently).
•   Reverse engineer, derive source code, modify, decompile, or disassemble the Program, in whole or in part.
•   Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
•   Export or re-export the Program or any copy or adaptation thereof in violation of any applicable laws or regulations.

OWNERSHIP: All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof are owned by Activision or its licensors. The Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. The Program contains certain licensed materials and Activision’s licensors may protect their rights in the event of any violation of this Agreement. You agree not to remove, disable or circumvent any proprietary notices or labels contained on or within the Program.

THE PROGRAM UTILITIES: The Program contains certain design, programming and processing utilities, tools, assets and other resources (“the Program Utilities”) for use with the Program that allow you to create customized new game levels and other related game materials for personal use in connection with the Program (“New Game Materials”). The use of the Program Utilities is subject to the following additional license restrictions:
•   You agree that, as a condition to your using the Program Utilities, you will not use or allow third parties to use the Program Utilities and the New Game Materials created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on-line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer.
•   If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge.
•   New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files.
•   New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product.
•   New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright-protected works or other properties of third parties.
•   All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials’ creator(s) and (b) the words “THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.”

LIMITED WARRANTY: Activision warrants to the original consumer purchaser of the Program that the recording medium on which the Program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to substitute a similar program of equal or greater value. This warranty is limited to the recording medium containing the Program as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION.
When returning the Program for warranty replacement please send the original product disks only in protective packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you are encountered and the system on which you are running the Program; (4) if you are returning the Program after the 90-day warranty period, but within one year after the date of purchase, please include check or money order for $10 U.S. (A$19 for Australia, or £10.00 for Europe) currency per CD or floppy disk replacement. Note: Certified mail recommended.
In the U.S. send to:

Warranty Replacements
Activision, Inc.
P.O. Box 67713
Los Angeles, California 90067

In Europe send to:

WARRANTY REPLACEMENTS
ACTIVISION (UK) Ltd., Parliament House, St Laurence Way, Slough, Berkshire, SL1 2BW, United Kingdom.
Disc Replacement: +44 (0) 8705 143 525

In Australia send to:

Warranty Replacements
Activision
Level 5, 51 Rawson Street
EPPING  NSW  2121
AUSTRALIA

LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program and all of its component parts.

U.S. GOVERNMENT RESTRICTED RIGHTS: the Program and documentation have been developed entirely at private expense and are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405.

INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws.

INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement

MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California.

If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com.


Granted, they do mention "licensors".



And from the OP serverkit source access that I have handled responsibly:

Quote
//   <Legal>   Copyright (c)  by Taldren, Inc. ALL RIGHTS RESERVED.
//   This document contains CONFIDENTIAL, PROPRIETARY, TRADE SECRET information
//   belonging to Taldren, Inc. and may not be reproduced, in whole
//   or in part, without prior written permission from Taldren, Inc.

You'd think I was some kind of irresponsible malicious twit the way you guys are grilling me... sheesh!
« Last Edit: February 16, 2006, 11:38:19 am by Bonk »
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S31-Riptide

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #51 on: February 16, 2006, 11:56:03 am »
OMG you must be the first person in history to read the license agreements on, not 1 but 2 different games Bonk!!! DOH!

As to all the talk about Non-Profit... non-profit does not = free!  it just means that the company does not make more money then it takes to operate... hence you can pay your staff and pay for production but you can't make a buck!   ;D
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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #52 on: February 16, 2006, 11:57:09 am »
I still say we hack it. We dont need to tell anyone.... muhahahahaha
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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #53 on: February 16, 2006, 01:03:55 pm »
I understand you said ADB approved...but as we allready know from many conversations with Both Steve and Harry...ADB is forbiden from doing computer games on their own...they CANT give their approval for what you want to do...

The instant you add trek to it(which you have every intention of doing or else it simply wouldnt BE SFC)...you need a license from Viacom/CBS/Paramount or whom ever owns Trek...and those rights are allready exclusive to bethesda...

It doesnt matter if the product produces revenue or not...and Bestheda isnt going to sit quietly by while we use intellectual property that they most likey paid dearly for...

I explicitly said, (very aware of the meaning) ADB approved and non-trek. Sigh...

Hypothetically speaking, lets say ADB made a RPG video game based on the Kzinti... (not that they actually would). You're telling me that Paramaount/CBS has a say in that? I think not... Larry Niven does, but the money grubbing hollywoodites can't say a damn thing.

All I'm saying, that the conditions I suggested are the only way we'll get the product we want. (Or by the release of the SFC:OP source).

We are continually modding and improving SFC:OP here as much as we can, but we cannot ask for money for it (nor do we want to), "Its All About The Game". By your definitions we are already guilty of heinous crimes against hollywood and should be shut down and locked up forever.

In any case, it is silly to argue over this, it only serves to create bad feelings when we both really want very nearly the same thing.

I understand your evangilism, but this:

Quote
Profit or no profit...use of another's Intellectual property to create an unlicensed game is a complete no no around here....I dont see a change in policy just because you'd be the one doing it...

Is uncalled for. I still did not suggest what you are accusing me of. Please slow down and ensure your reading comprehension is at 100%. I understand your passion, but please refrain from insulting my intelligence repeatedly. It will not help anyone here.

"Not-for-profit, ADB approved and non-trek", does not imply the unauthorised or illegal use of another's intellectual property by any stretch of the imagination.

Please retract your repeated accusations.

Bonk...this is a discussion...not an inquisition...

I have said twice now that I have made no accusations....and I'll say it third time...

Again..what you clearly said..:

Again, which is why the product we want,

meaning SFC4 yes? ...because we want feds and klinks rommies and gorny toads and all the rest

 must be not-for-profit,

doesnt matter if it's for profit or not

 ADB approved,  NON-TREK and developed by us.

ADB CANT approve any game  Steve Cole has stated this several times ...his words...not mine...they barely got away with doing SFB online...and only because of they way it is set up

 Then profits will have absolutley no bearing on the quality of gameplay. It is the only acceptable solution.

again....for it to be SFC...it must have federation , klingon , romulan ,gorn , at least ...and as soon as you add that....yes...like it or not...you will be violating Paramounts copywrite....whether they choose to excersize those rights is another matter

--------------------------------------------------------------

Look...I said I understand your desire to do it that way...

but after thousands of hours of reading relevent discussions concerning all parties in the matter...I also understand why we CANT do it your way...

So YES....technically speaking....ANY time we modify the game in any way...we have created a "derivative product"....even something as simple as getting the scource code and fixing one bug...or fixing the server kit....

All this came up during the relevent dicussions on release of source code....

Just because Paramount is being gracious enough not to hammer us for it.....doesnt mean they will allow us to do another game with the clear intent to mod Feds and klinks back into it...

I cant retract something I didnt say....and I wont retract what is the plain truth...

I didnt accuss you of doing anything....I'm saying that we CANT do it that way for various listed reasons....all of which are valid...

I have to go to work....but I'll be home at 3am eastern and I'll take the time to pluck the relevent posts and put them here for you...

PS...it isnt evangelism....I'm not evangelical...

I'm a Taldrenite.....this is Taldrenism... ;)
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Bonk

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Re: SFC4: Galaxies at War....crap or get off the pot...
« Reply #54 on: February 16, 2006, 03:04:20 pm »
Against my better judgement, I'll continue this...

ADB CANT approve any game  Steve Cole has stated this several times ...his words...not mine...they barely got away with doing SFB online...and only because of they way it is set up

Explain this to me then:

Quote
Copyright 2001 by Interplay Entertainment Corp.  All Rights Reserved. Portions copyright 2000 Amarillo Design Bureau.  Some elements based upon the board games created by Amarillo Design Bureau.

It does not have to be trek, what I said is still perfectly valid. I get the feeling you're trying to make me look bad here.

There is absolutly no reason that ADB cannot approve an SFB based, non-trek game. Or are you telling me that ADB does not own SFB, but P