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Author Topic: Universe At War Dynaverse - Links to all files needed for the UAW Dyna..  (Read 10154 times)

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Chris Jones

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Updated 9/12/06

1. Install the game from CD

2. Patch to 2552 link..
 http://www.cugs.org/downloads/SFCOP_Patch_2500-2552.exe

3. Install OP+ 4.0 link..
http://www.cugs.org/downloads/opplus_40_models.exe

4. Install UAW - 1 File (now includes the original big file, the 1st Official Patch AND the Dynaverse Missions and shiplist!!)
http://www.startrek-gamers.com/downloads/index.php?act=view&id=1868



If you have an older version of UAW installed..

Dynaverse shiplist - link..
http://www.cugs.org/downloads/UAWDynaBeta06c.exe

Missions for the Dynaverse - link..
http://www.dynaverse.net/downloads/sfc2_op/Scripts/UAWDynaScripts.exe

Before you start OP - double click on the batch file that says UAW_DYNA_BETA on your desktop..

7. Have fun...

« Last Edit: September 12, 2006, 02:44:38 pm by Chris Jones »
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Bonk

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Re: Universe At War Dynaverse - Links to all files needed for the UAW Dyna..
« Reply #1 on: February 23, 2006, 02:52:55 pm »
Stickied, and you should be able to edit it by clicking the "modify" button at the top right of the post.
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F9thCenturus

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Re: Universe At War Dynaverse - Links to all files needed for the UAW Dyna..
« Reply #2 on: February 25, 2006, 12:41:47 pm »
When is this camp gonna take off, and what are the rules?  I've been wanting to play this for some time.
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Re: Universe At War Dynaverse - Links to all files needed for the UAW Dyna..
« Reply #3 on: February 25, 2006, 04:17:03 pm »
it's a test server. jumpin, the water's fine.
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Sochin

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Might just do that
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Sochin

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OK downloaded all the files and have got a problem. When I install the mod i fet an error message

UAWOPMODELS.exe cant be overwritten.

Just in case its a fault thats been cured by the patch I soldier on and go through the instalation process. When I fire up the game I and get into a mission I cannot see my ship and as soon as I fire any weapon I CTD. Is there a quick fix for this or is it a bad download?
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Bonk

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Sounds like a bad download, try getting the big file from here:
http://www.dynaverse.net/downloads/sfc2_op/Mods/UAW-OP.rar

and WinRar: http://www.rarlabs.com to decompress the installer. (if you don't have it).
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Sochin

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Thanks Bonk ;D, AG this might help you as well.
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Sochin

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That worked a treat, thanks, hmmm interesting mod.
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Bonk

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This might also come in handy for some for large downloads:

Star Downloader Free - will allow you to pause downloads and resume interrupted downloads. Its a dandy little program. I do not use its browser integration as it can just get in the way (as it does not work with indirectly linked scripted downloads), but rather I just enter downloads in the program directly with the "Add" button.
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KBF-Kurok

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Umm  been getting the endless esg loop. It might be my set up  but thought id let you know.
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Victor1st

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Ive talked to chris about this as well on the CUGS TS.

The current dyna is almost impossible for a casual single player like myself to make any good amount of prestige.  It constantly puts me against borg heavy cruisers or dreadnaughts...

It might be a good idea to either tone down the AI or do something with the AI matching.
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Bonk

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Roger that, you're not the first to find it a bit much.

I've reduced the campaign difficulty from Admiral to Commodore. Let me know how that goes. If its still too much we can give Captain difficulty a whirl.

Thanks for the feedback.
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Kaz

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I was flying a kling BDL, went into misson and couldn't see the ships or stars (screen was black). Mission was running and all ctrls were visible on the side and bottom  interface. I downloaded the mssions and shiplist not the large UAW file and ran the batch file.
By not downloading the large file with the first patch, is this what is causing me not to see the ships/stars etc.?
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Bonk

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Correct, if you have not installed UAW before you will need all the files linked. It sounds like you are missing the models.
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Kaz

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All is well now. Thanks Bonk!
 
So, I ran a couple of missions on a fed hex, but even though I won the patrol (evil dave), the dv went up instead of down.
Mods and sounds are cool. Definitely refreshing to play.

First engagement was with a Borg cube. Nasty, had to bail from that one lol.
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Kaz

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Now I feel like an idiot. So accustomed to fighting feds, I completely forgot that klings and feds are allies here.

pls. disregard last post. :P
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Riskyllama

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hey at least you didnt try shooting them :)
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Bonk

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Now I feel like an idiot. So accustomed to fighting feds, I completely forgot that klings and feds are allies here.

pls. disregard last post. :P

Lol, I made the same mistake myself a few times. It takes some getting used to.  :D

Glad to hear you got things working.  :)
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Kaz

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Good times, but there is one issue I need to address.

Ship explosions. When i have fully reinforced shields and an exploding PF blows me up. Is there a way to turn down that effect? I know there are kamikaze ships, but a PF??. Anyway, thought I'd bring it up.
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Bonk

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Roger that, we'll have to add explosion force to our list of possible dyna shiplist tweaks.

I have yet to:
-Pull the convoy missions from the test server
-adjust spares on the serverside shiplist
-and now take a look at explosion strengths.

Chris might want to adjust the spares and explosion force on the client list too... we'll have to get together for a chat soon...
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Chris Jones

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Universe At War Dynaverse
« Reply #21 on: April 06, 2006, 06:43:19 am »
I will reduce the explosion rates, paying attention to the PFs.

too many spares or not enough?

Also, I'd like to change the name from UAW Test Server to simply say, 'Universe At War', maintaining the current settings and roster.
Real life has prevented me from doing much work on this mod of late..

but it is coming along..
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The Future of Star Trek does NOT lie in the past - as in.. Star Trek XI: The Wonder Years - will flop..

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Favorite TNG: Yesterday's Enterprise

Bonk

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Re: Universe At War Dynaverse
« Reply #22 on: April 06, 2006, 07:10:43 am »
I will reduce the explosion rates, paying attention to the PFs.

Cool...

too many spares or not enough?

Waayyy too many, so much that it seems to be causing bugs in spares on the server. (I'd at least make sure all have less than 128 spares)

EDIT: The maximum "Damage Control" on the stock and OP+4 shiplists is 16 (80 spares) which does not seem to cause issues. (max DC = 10 for ships (battleships) , 12 for planets and 16 for starbases)  There are valuus of 17-22 on the UAW shiplist that should be brought into line with values that are known to work.

Also, I'd like to change the name from UAW Test Server to simply say, 'Universe At War', maintaining the current settings and roster. 

Consider it done!
« Last Edit: April 06, 2006, 08:07:50 am by Bonk »
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Bonk

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Server renamed, convoy missions pulled... time is ticking by though, I didnt expect runs this long... we're at 2311.215 now, we can just let it keep running as is, or I can slow down the clock if need be.... would be simpler just to set it for a four month run like The Forge when we finally do reset UAW though.

Webmap
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Kaz

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There seems to be a problem with the ESG sound. Won't shut off after use and after match is done. Have to restart game to shut the sound off.
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Bonk

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The ESG loop issue will not be encountered if UAW is installed over OP+4. (OP+4 includes a fix for it)

Ah, so does the SFC:OP Mini-updater:
http://klingon.stasis.ca/SFCOP_mini_updater/   <---- USE THIS TO FIX IT!
(you should be able to safely install that over UAW, you could select only the "ESG SoundLoop Fix" if desired)


NSIS scripts (if interested):
http://www.dynaverse.net/forum/index.php/topic,163345859.0.html

Some interesting info on the subject:
http://www.dynaverse.net/forum/index.php/topic,163347456.0.html

From MagnumMan's comments it appears that using the newer mss32.dll might fix it too...
(Pestalence might want to look at that for the OP stability updater package)
http://www.radgametools.com/down/MilesSndSys/MilesT32.exe


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Kaz

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Question: Can the AI flip hexes or affect the dv of a hex in any way?
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Bonk

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Question: Can the AI flip hexes or affect the dv of a hex in any way?

Nope.

AllowAIToTakeHexes=0 is set in Metamap.gf.
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Kaz

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The missions with the Breen MN ships tend to crash alot. Mostly when its a 2v2(ai) with a pirate thrown in. It doesnt seem to matter if its patrol or planet/HW missions.
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Kaz

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OK, after running more missions, it is definitely the Breen MN class ships causing the crashes. Also, the crashes only seem to occur when 2 Breen MN class ships are in one mission. If the MN is with any other ship, the mission seems stable.
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