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Author Topic: The Forge - The Hammer of Thor  (Read 10361 times)

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SCM_SFHQ_XC

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The Forge - The Hammer of Thor
« on: September 04, 2007, 03:38:55 pm »
The Forge - The Hammer of Thor Campaign Server

SERVER STATUS CURRENTLY:  Offline Permanetly
Down Time Expected: Scraped

Running on 2.5.5.2 latest build of the MySQL server.

Online Campaign Interface:
The Hammer of Thor Online Campaign Interface(OCI)

Installation Instructions(In this order)
1. Stock OP
2. 2552 patch
3. OP + 4.0
4. The Forge Scripts 1
5. The Forge Scripts 2


**************************************************************************

The Forge - The Hammer of Thor is the second in a series of "minicampaigns" hosted by Dynaverse.net and Xenocorp.

These campaigns are the pilot for our SQL based server kit, and will run until the VCs are met, the other side surrenders, or the other side is wiped out.    This server is running on beta builds of our SQL server kit.  The schedule for the server (outlined below) is to give our developers much needed data and a field test of the latest build.

Special Victory Conditions will be unique to each side.

PVP
PVP points will be awarded for the following:
BB - 10 points
CVA - 7 points
DN - 5 points
BCH - 2 points

-Please report your kills in the OCI interface. Be sure to have it screenshot-ed as well, even though this is a more of a "fun" server over a full campaign.

PvP Area
Although PvP is allowed in all hexes of the map, the CENTER (hexes with DV 15) will be most favorable to PvP in this map. Lower DV then the outside neutral barriers, each side will easily be able to reach eachother so that those who wish for PvP will not have to wait a while

Hex Flipper Area
Outside of the DV 15 hexes(above and below) is very high DV hexes specifically for hex flippers. With such high DV hex flippers will have to work together to quickly lower the DV of hexes, and quickly raise it as well. These 2 areas are designed to take a while to flip.

Inside your Territory:
Except for the first line of hexes, most remain at a low DV. They are easily flipable, so therefore be wary of the otherside, as if they break through the first line, then it will be hard to repel them.

Fleeting Rules
Capital ships may not fleet together.  Fleets may consist of no more than one Capital ship and two other ships.  All fleet are required to have a CA Command Cruiser if the fleet contains 3 ships(More then 1+ ships will allow the fleeting rule to apply).

Hex Ban
Disengagement - 20 turns
Destruction - 10 turns

"The Hammer"
Unique set of VC territories and Planets. Each will be unique to the other side, and if all are captured equals the destruction of the other side. All hexes that add to the completion of "The Hammer" VC must reach DV of at least 50% of the max DV before they count, and should they drop below it, then the VC will not count till it is back up to the DV requirement.

Other Notes
-Note this map has little in the way of planets or starbases compared to most maps, especially within the territories itself.
-The "Homeworld Ring" around each race that has economy CAN NOT BE ATTACKED until all other hexes of that race have been removed. Static Economy.
-The "Front Races" (Kzinti Hegemony and ISC) have the lowest econ while the races in the back of the map have the highest starting economy
-BB's will be available this time
-SFB shiplist and fighterlist
-Some new missions, and some updated missions are in thanks to Dave :)
-Have fun!
« Last Edit: November 02, 2007, 08:06:26 am by SrCpt_SFHQ_XC »
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SCM_SFHQ_XC

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Re: The Forge - (ToBeNamedSoon)
« Reply #1 on: September 04, 2007, 06:36:16 pm »
Working on getting it up now.. getting a small error server side Im trying to sort out, before I keep it up permanetly
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Farfarer

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Re: The Forge - (ToBeNamedSoon)
« Reply #2 on: September 04, 2007, 07:02:14 pm »
Rarely, in the history of posting, has there been one so exploitable as a "double entendre", but I shall refrain lest I diminish your ardour, no, weaken the stiffness of your effort, no again, ummm, soften your penetrating perspicacity, no that's not right either...
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FPF-Tobin Dax

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Re: The Forge - (ToBeNamedSoon)
« Reply #3 on: September 04, 2007, 07:06:05 pm »
Call it The Viagra Effect.    :angel:
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Lear

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Re: The Forge - (ToBeNamedSoon)
« Reply #4 on: September 04, 2007, 07:16:34 pm »
it is up but I keep getting file errors
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SCM_SFHQ_XC

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Re: The Forge - (ToBeNamedSoon)
« Reply #5 on: September 04, 2007, 07:19:22 pm »
You've updated your install with the new missions and shiplist right?

EDIT: I see ternado managed to log in
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Ternado

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Re: The Forge - (ToBeNamedSoon)
« Reply #6 on: September 04, 2007, 07:31:20 pm »
But I havn't updated yet..d/n new scripts now.
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Lear

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Re: The Forge - (ToBeNamedSoon)
« Reply #7 on: September 04, 2007, 07:32:59 pm »
yes already did
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Lear

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Re: The Forge - (ToBeNamedSoon)
« Reply #8 on: September 04, 2007, 07:34:58 pm »
error in fighter.txt, and a bunch of ed missions
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SCM_SFHQ_XC

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Re: The Forge - (ToBeNamedSoon)
« Reply #9 on: September 04, 2007, 07:37:39 pm »
yes, Im working on it now.. we might have to stay with the original shiplist and fighterlist.. working on it now
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Lear

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Re: The Forge - (ToBeNamedSoon)
« Reply #10 on: September 04, 2007, 07:41:18 pm »
errors in,
ftrlist.txt
MET_ed10(colonization,fleetassault,monster,patrol,patrolenemy).scr
MET_ED17patrol.scr
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Lear

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Re: The Forge - (ToBeNamedSoon)
« Reply #11 on: September 04, 2007, 07:42:26 pm »
just trying to be helpful take your time./
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KBFLordKrueg

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Re: The Forge - (ToBeNamedSoon)
« Reply #12 on: September 04, 2007, 07:42:33 pm »
errors in,
ftrlist.txt
MET_ed10(colonization,fleetassault,monster,patrol,patrolenemy).scr
MET_ED17patrol.scr


Yeah, same here... :(
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KBFLordKrueg

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Re: The Forge - (ToBeNamedSoon)
« Reply #13 on: September 04, 2007, 07:43:24 pm »
just trying to be helpful take your time./


Agreed...if you need another day to make it work, no problem.
It's not like we've got 25 guys waiting on ya... ;)
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SCM_SFHQ_XC

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Re: The Forge - (ToBeNamedSoon)
« Reply #14 on: September 04, 2007, 07:46:24 pm »
Im thinking it is not liking the number of missions in the scripts folder even though severl of those arent enabled in the server kit..Im going to go through and clean up the mission files..
I could use an extra day, as Im not sure how long this will take to do.. I will put up the Forge while you guys wait on me(old shiplist and scripts, not the new ones).
Sorry for this.. I so was not expecting it to not detect all the new missions. >:(
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Re: The Forge - (ToBeNamedSoon)
« Reply #15 on: September 04, 2007, 07:50:25 pm »
NP, man.
I did just check, I do have the SFB shiplist installed.
Not sure about the missions, too many to look thru.
It might be even better to take a few days and shoot for a Fri start, if for no other reason it'll give us time to spread the word.  ;D
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SCM_SFHQ_XC

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Re: The Forge - (ToBeNamedSoon)
« Reply #16 on: September 04, 2007, 07:53:10 pm »
Sounds good.. its been a while since the main Forge has been up, so use the time to enjoy yourselves on that. I'll work on this, and consult with Braxton to get this working ASAP.
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KBFLordKrueg

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Re: The Forge - (ToBeNamedSoon)
« Reply #17 on: September 05, 2007, 02:05:20 pm »
Just a on-a-whim suggestion.

The shape of the map reminds me of the symbol of Thors Hammer from the StarGate series...

Maybe name the campaign "Thor's Hammer" or something...?

Thor's Anvil...?



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SCM_SFHQ_XC

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Re: The Forge - (ToBeNamedSoon)
« Reply #18 on: September 05, 2007, 02:28:19 pm »
Actually you know that would be most appropiate since its also running on the server Thor :D .. its been a while since I saw Thor's hammer episode, but it does somewhat look like it :)
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Re: The Forge - (ToBeNamedSoon)
« Reply #19 on: September 05, 2007, 02:34:08 pm »
Actually you know that would be most appropiate since its also running on the server Thor :D .. its been a while since I saw Thor's hammer episode, but it does somewhat look like it :)

Especially after a few beers thru tired, squinty eyes... :P
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SCM_SFHQ_XC

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Re: The Forge - The Hammer of Thor
« Reply #20 on: September 05, 2007, 02:35:55 pm »
Update: Gah! It does wonders to get some sleep at night :D .. now I just opened up the server kit for The Hammer of Thor, and bam! I realized what the problem was right away..
Good News: Im gonna run a private test tonight with the new scripts, and Im reasonably certain that it will run correctly, and if it does, it goes up without a hitch on Friday.
I'll post all the rules and VCs on Thurs.

No bad news as of yet ;D
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Re: The Forge - The Hammer of Thor
« Reply #21 on: September 05, 2007, 05:29:23 pm »
any chance of making black holes and homeworlds like the first run stargate hexes...too bases in the last run in my opinion.
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Re: The Forge - The Hammer of Thor
« Reply #22 on: September 05, 2007, 07:07:51 pm »
^^Perhaps.. I havent looked into the black hole/homeworld gate code yet..

OK, the Hammer of Thor is running, and my DSL modem is being evil and wont let me into the directory servers despite having the ports forwarded.. can 1 person please on their default Forge install(with TheForgeScripts.exe) and run the new scripts(TheForgeScripts2.exe) and try to log in once? I just need to make sure that its validating the files correctly this time, then I'll shut it down to preform and final tweaks necessary.
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[KBF]MuadDib

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Re: The Forge - The Hammer of Thor
« Reply #23 on: September 05, 2007, 07:51:23 pm »
^^Perhaps.. I havent looked into the black hole/homeworld gate code yet..

OK, the Hammer of Thor is running, and my DSL modem is being evil and wont let me into the directory servers despite having the ports forwarded.. can 1 person please on their default Forge install(with TheForgeScripts.exe) and run the new scripts(TheForgeScripts2.exe) and try to log in once? I just need to make sure that its validating the files correctly this time, then I'll shut it down to preform and final tweaks necessary.

done...  8)

logged in np...
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Re: The Forge - The Hammer of Thor
« Reply #24 on: September 05, 2007, 07:52:47 pm »
Excellent :) .. I saw you log in viewing the Server Platform and got no errors showing up either, so we shall proceed on schedule :D

RMs: Prepare your sides for battle  8)
Friday: 8:30EST PM Launch.
« Last Edit: September 05, 2007, 09:23:17 pm by Capt_SFHQ_XC »
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Re: The Forge - The Hammer of Thor
« Reply #25 on: September 05, 2007, 07:55:56 pm »
Excellent :) .. I saw you log in viewing the Server Platform and got no errors showing up either, so we shall proceed on schedule :D
An Error Has Occurred!
Sorry, you can't repeat a karma action without waiting 12 hours. 
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Re: The Forge - The Hammer of Thor
« Reply #26 on: September 05, 2007, 08:45:32 pm »
Hey Guys

Not sure if anyone remember this is XTF_Fox. I been trying to get back into playing SFC. I was able to find my SFC 2 EAW CD and CD Key. I couldn't find my CD Jewel Case for OP. I have one more chance on finding my CD key at my work computer Register. Hopefully it still there and hasn't been formatted. :'( wish me luck !
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Re: The Forge - The Hammer of Thor
« Reply #27 on: September 06, 2007, 08:37:17 am »
Hey Guys

Not sure if anyone remember this is XTF_Fox. I been trying to get back into playing SFC. I was able to find my SFC 2 EAW CD and CD Key. I couldn't find my CD Jewel Case for OP. I have one more chance on finding my CD key at my work computer Register. Hopefully it still there and hasn't been formatted. :'( wish me luck !

Check your PMs and remember to sign up for the Forge Coalition Forums found here:

http://www.sfc2.net/forums/

You do need to register on sfc2net first if you havn't already. Then use the "usergroups" option at the top to request access to the group "forgec".
Cya there, sir.  ;)
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Re: The Forge - The Hammer of Thor
« Reply #28 on: September 06, 2007, 12:43:29 pm »
Have a question what is OP+ 4.0 ? is it a patch if so where do I find it?
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Re: The Forge - The Hammer of Thor
« Reply #29 on: September 06, 2007, 02:00:10 pm »
Have a question what is OP+ 4.0 ? is it a patch if so where do I find it?

http://www.dynaverse.net/forum/index.php/topic,163359567.0.html
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