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Author Topic: Osiris Class Rennovation  (Read 2737 times)

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AlchemistiD

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Osiris Class Rennovation
« on: January 02, 2008, 10:36:04 pm »
Ok folks, for the past couple weeks or so I've been annoying asking you guys for help on a couple things.  Heres why.

The Triton LC is on hold for the time being, though the model is complete.  I want the hull to be gunmetal, but I want it to have a chitinous blue sheen as well.  So while I screw experiment with various filters in GimpShop, I've turned my attention to something that I've been wanting to do for a while now.

Working on this:




Which at the moment looks like this:




I've been wanting to roll up my sleeves and see what I can do to improve the original design now that I can.  I've been working on replacements for the Bridge (which is posted in the 'Assistance Request' thread), Nacelles, and Torpedo turret.  Also adding a deflector dish as well.  The Nacelle and turret are also being worked on first, their current states:




...<< I may ask for some assistance with poly reduction tho. *gets slapped*







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Re: Osiris Class Rennovation
« Reply #1 on: January 02, 2008, 10:42:40 pm »
very nice
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Re: Osiris Class Rennovation
« Reply #2 on: January 02, 2008, 11:45:44 pm »
Now that's a damn good engine you have there, and that torpedo launcher looks sweet. 
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AlchemistiD

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Re: Osiris Class Rennovation
« Reply #3 on: January 03, 2008, 01:35:29 am »
Gonna call it a night now.

Was messing around with the nacelle trying to figure out what to do with the back of it, because it was completely flat...and it looked like a freakin' brick.

After careful consideration and hours of experimentation with the top minds of our day...

...I took the lazy man's way out =p


upside down connie a go-go

Also decided to see what (more) raised areas similar to the TOS connie's would look like behind the bussard thingamascoop.


May keep, may not...such decisions may or may not be made tomorrow.  Depending on whether I may or may not be awake until noon to make them...and now time for beeeeeeeeeeeeeed.



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Re: Osiris Class Rennovation
« Reply #4 on: January 03, 2008, 12:11:18 pm »
i like i think you should keep the changes
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Starforce2

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Re: Osiris Class Rennovation
« Reply #5 on: January 03, 2008, 05:57:12 pm »
I think I prefered the old color scheme, too many ships are comming out in the current color you have now. However, the turret looks nice. The one thing that always annoyed my about this ship is that odd front face that twists on the pylons (the fwd edge).
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AlchemistiD

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Re: Osiris Class Rennovation
« Reply #6 on: January 03, 2008, 07:20:17 pm »
A retexure is in the planning stages right now, as I doubt the current color scheme would look good with the new parts modules. 

It will be close to the current textures, but more blue-ish like the original.  Also getting rid of the geometric aztec. (*shrugs* It had seemed a good idea at the time)

There will also be more mesh tweaks as I test fit the parts to see what works and what doesn't.  The swan pylons may be tweaked depending on how the new nacelles fit into the equation, or possibly replaced if need be.

Speaking of the nacelles, they're done.  I reversed the back end and blunted the whole thing to fit more in line with the Osiris' design language, as when I tried last night's version, it looked like a ship with two logs in place of engines. This ain't stone trek.

(Stone Trek...there's an idea...)

They are a bit poly heavy though...but here's where they landed.
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Re: Osiris Class Rennovation
« Reply #7 on: January 04, 2008, 12:11:08 am »
awesome
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Starforce2

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Re: Osiris Class Rennovation
« Reply #8 on: January 04, 2008, 04:14:16 am »
agreed. Those look good.
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AlchemistiD

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Re: Osiris Class Rennovation
« Reply #9 on: January 05, 2008, 03:08:40 am »
*pant**pant*

G%#@#$^ I've got alot of work to do.  :P

Today was all about test fitting.  For the first time, the Osiris model now bears the new nacelles, turret, bridge, dish, and now all new swan pylons (the others just looked too funky with the new nacelles).  I wanted to get a feeling on where I was going, pretty close to done with the additional modules. 

From here I think it's all existing mesh tweaks, and then some texture application, followed by some textureing, and then some spit and polish, perhaps some string/spec editing to get her into SFC2/OP/3, and maybe a few test flights and tweaking, perhaps a late lunch....and then begins the killing, followed by a light salad.

Calling it a night, here's where she sits:
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Re: Osiris Class Rennovation
« Reply #10 on: January 05, 2008, 03:47:57 am »
these are sweet dude. If you want a couple of them on SFC3files as a POTD or something upload them and i will get them validated for ya
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AlchemistiD

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Re: Osiris Class Rennovation
« Reply #11 on: January 05, 2008, 12:28:33 pm »
Decided to take a break, finish reading Contact Harvest.  Got bored immediately.

Wasted some time in photoshop.
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Re: Osiris Class Rennovation
« Reply #12 on: January 05, 2008, 12:43:58 pm »
isnt boredem great!
but seriously great work, i see you slowly enhancing and flushing out the detail of this model for a while to come its so cool
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Starforce2

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Re: Osiris Class Rennovation
« Reply #13 on: January 05, 2008, 07:21:21 pm »
nacelles look s tad big verticly, but otherwise the new parts all look great.
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AlchemistiD

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Re: Osiris Class Rennovation
« Reply #14 on: January 07, 2008, 08:27:18 pm »
An update on current events.

Saturday afternoon, the .max file with the retrofitted Osiris model was lost.  The finished nacelles, turret, and bridge are all fine (not a total loss); but the new swan pylons and sensor dish were lost with it.

After taking a day to dry my tears (I'd worked on getting to that stage for 3 days straight), it's back to work on the model and a few other things.

Model update:  What can I say, there's the rock and there's the hill behind it.
Texture update:  A little registry info. 

Now, the current Kreeargh model will be released as the Mark 1 Osiris.  The textures have been finished forever, but I've been doing a lot of registries for that model, a list of registries for the Osiris Mark 1 Model are below.

Osiris (Base Class)
USS Osiris NCC-85993
USS Sedna NCC-85994
USS Demeter NCC-87335
USS Apsaras NCC-89210
USS La'aka NCC-89291

Shiva (Torpedo/Light Carrier Variant)
USS Shiva NCC-89874
(Class was aborted due to combat performance compared to existing starfleet ships of similar tonnage.)

Rhinemaiden (Advanced subclass, Prototype for the Mark II)
USS Rhinemaiden NCC-94295
USS Woglinde NCC-94296
USS Wellgunde NCC-94297
USS Flosshilde NCC-94298
USS Ain NCC-94590
USS Tamamo NCC-94591

All of these registries are already made and in separate folders.

Now if you'll excuse me, I have to finish laughing hysterically at reading STTNG: Before Dishonor.

Starfleet seems to be crewed by the most aggressively stupid people in the universe.  Except Calhoun, because he apparently TALKS S#%^ TO EVERYONE.  Usually as a compliment.

Quote
Admiral Nechayev: *Points* "They ate Pluto!  I think we have to be prepared to throw all previous definitions of sanity out the window, Admiral!  Get in touch with the Enterprise.  Find out where she is.  I want to be able to report to the council that we are, at the very least, giving the appearance of providing the Borg with what they want."
Admiral Jellico:  "Picard is on his way."
Nechayev: "Do you know that?"
Jellico: Of Course I-"
Nechayev:  "Don't tell me that he's following the orders you gave him.  Do you know for a fact that Enterprise is en route to Earth?"
Jellico: *annoyed* "I will verify her range to Sector 001."
Nechayev: "Do that.  And if he's heading anywhere else but Earth, God help him...and God help us all."

Indeed, Nechayev.  God help us all, there's a bigger hack than Boll out there.  *hyperventilates from laughter*

And now a moment of silence for the Planet/Dwarf Planet/Gypsy Planet/Not a Planet Pluto, and all her moons...
« Last Edit: January 07, 2008, 09:02:57 pm by AlchemistiD »
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Starforce2

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Re: Osiris Class Rennovation
« Reply #15 on: January 07, 2008, 10:46:44 pm »
is this a new book, or one of the older ones? I seem to have been reading them backwards in the series (if it is the excalibur series since you mentioned calhoun, but I know he's had camios in other books, and yes, he is hilarious) Honestly, I wish f***ing paramount would have their damn writers for trek higher some of these book writers. If calhoun were to have been a tv captain (or a character that acts similarly in enterprise as captain) we'd have ourselves a decent series that would have a chacne at running 7 seasons.
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Re: Osiris Class Rennovation
« Reply #16 on: January 07, 2008, 11:05:01 pm »
hmm... me thinks you shouldn't just 'tweak' the old mesh, me thinks with them nice brand spankin new naccels, and all them other fine parts that ya should rebuild the whole thing ;)
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Re: Osiris Class Rennovation
« Reply #17 on: January 07, 2008, 11:14:54 pm »
hmm... me thinks you shouldn't just 'tweak' the old mesh, me thinks with them nice brand spankin new naccels, and all them other fine parts that ya should rebuild the whole thing ;)

Yep i agree you got a good thing going here keep it up  :thumbsup:   
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AlchemistiD

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Re: Osiris Class Rennovation
« Reply #18 on: January 07, 2008, 11:41:39 pm »
is this a new book, or one of the older ones? I seem to have been reading them backwards in the series (if it is the excalibur series since you mentioned calhoun, but I know he's had camios in other books, and yes, he is hilarious) Honestly, I wish f***ing paramount would have their damn writers for trek higher some of these book writers. If calhoun were to have been a tv captain (or a character that acts similarly in enterprise as captain) we'd have ourselves a decent series that would have a chacne at running 7 seasons.

It's one of the new TNG novels, the sequel to the TNG novels "Resistance" and "Death in Winter", which all begin pretty much immediately after Nemesis ends.  "Resistance" is the beginning of a plot arc involving the evolution of the Borg from just supervillians to freaking Galactus-esque bad guys.

On the bright side, apparently Nechayev deals with mortal fear by turning into a complete smartass.
And Jellico is a moron.  No change there.

As for Calhoun:
Quote
Picard to fleet, aboard Enterprise: "Prepare to go to warp eight, continuing course for Earth."
Calhoun, on Excalibur, over an open fleet-wide channel: "Don't forget to say 'engage'.  It's just not the same unless you say 'engage.'"

hmm... me thinks you shouldn't just 'tweak' the old mesh, me thinks with them nice brand spankin new naccels, and all them other fine parts that ya should rebuild the whole thing ;)

What do ya think I was trying, when the lights all went out. ;)

« Last Edit: January 08, 2008, 12:27:59 am by AlchemistiD »
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AlchemistiD

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Re: Osiris Class Rennovation
« Reply #19 on: January 08, 2008, 02:59:44 pm »
Blah blah blah, yak yak, blah yak, blah yak, blah blah blah *cries*

blah blah, yak blah *eats ice cream*

Yak yada yada blah yak yak yada blah, blarg honk blarg *gets to work*
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Don Karnage

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Re: Osiris Class Rennovation
« Reply #20 on: January 08, 2008, 08:14:28 pm »
the deflector dish should be more inside the ship, are you working on a new saucer for the model?

the new warp engine are cool :)

keep the great work and continue have fun with it :)
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AlchemistiD

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Re: Osiris Class Rennovation
« Reply #21 on: January 08, 2008, 08:32:18 pm »
the deflector dish should be more inside the ship, are you working on a new saucer for the model?

the new warp engine are cool :)

keep the great work and continue have fun with it :)

1.A new stardrive is next in line, so a new deflector will be part of it.

2.Yup, that's the new Saucer (so far).  (Thanks to FOAS for posting that saucer tutorial!)

3.Been having lots of fun working on her so far, but I think I'm partially dreading the stardrive.  It's probably going to be the most complex part of the ship, especially with what I've got in mind for it.
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AlchemistiD

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Re: Osiris Class Rennovation
« Reply #22 on: January 10, 2008, 01:44:33 am »
ZOMG double post.

Mesh update:

The pain in my a-err...Stardrive section is complete.  Nacelles, easy.  Turret, a simple cone.  Bridge, easy.  Saucer, breezy.  This thing drove me nuts....  Cuz I suuuuuuck:D

I made use of Madfish's tutorial on how to make fantails (located here: http://www.madfishway.rr.nu/), and it helped hugely.  Unfortunately I couldn't get a cylinder type stardrive to work with the rest of the design, so I tried doing the same steps with a cone (By now my favorite shape, it's so...ehhh..uhh...coney)

The results below...some may wish to put on their fake pilot mustaches for #2.
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Fallen_Warrior

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Re: Osiris Class Rennovation
« Reply #23 on: January 10, 2008, 08:38:09 am »
very nice work dude im looking forward to seeing all the new parts come together, but your saucer looks to be a bit flatter than the old one? or is it just the view
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AlchemistiD

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Re: Osiris Class Rennovation
« Reply #24 on: January 10, 2008, 12:38:51 pm »
very nice work dude im looking forward to seeing all the new parts come together, but your saucer looks to be a bit flatter than the old one? or is it just the view

Yeah, I keep thinking that too.  But I think it's because it doesn't have that raised area down the center, it's actually the same size as the current saucer.
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AlchemistiD

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Re: Osiris Class Rennovation
« Reply #25 on: January 10, 2008, 09:58:41 pm »
Double-double post MG

Model work is done.  The ship is assembled.  I've smoothed the mesh and fixed and prodded and rotated and moved as much as I can.  Barring fixing a slight scaling problem (The Mesh is almost identical in size to Kreeargh's, but renders in model viewer from about 50 light-years away) final results are below.

I decided to go with a simpler deflector because the other didn't work with the stardrive.

And now comes the part where crying is required.  Simply put, no matter what I do, 3DS will not apply the textures correctly, if it applies them at all. 

So I wanted to inquire, as to whether anyone would like, perchance, to apply placeholder texture sheets and drop-kick the ball back into motion.
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Tus

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Re: Osiris Class Rennovation
« Reply #26 on: January 10, 2008, 10:22:11 pm »
well I suppose i can help ya out w/ your secondary hull a bit w/ a few suggestions.   The 'Tus' method ;) of building hulls consistes of one of two things, either a bunch of extrusions from an boat shape cylinder w/ a min of 24 segments.  This is good for excel hulls.  Essentially all you do is extrude the bottom face down a bit, scale and repeate till ya get a nice shape.  The second method uses a lathe.  I use this for cylindrical hull like that of the ball and stick i'm working on.   btw, 24 segments is the min for a good curve, anything less and you'll see segmentation.  From there i usually ends up being a bunch of booleans and cookie cuts (shape merge) to get the final shape.  Hope that helps some.
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AlchemistiD

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Re: Osiris Class Rennovation
« Reply #27 on: January 10, 2008, 10:58:20 pm »
well I suppose i can help ya out w/ your secondary hull a bit w/ a few suggestions.   The 'Tus' method ;) of building hulls consistes of one of two things, either a bunch of extrusions from an boat shape cylinder w/ a min of 24 segments.  This is good for excel hulls.  Essentially all you do is extrude the bottom face down a bit, scale and repeate till ya get a nice shape.  The second method uses a lathe.  I use this for cylindrical hull like that of the ball and stick i'm working on.   btw, 24 segments is the min for a good curve, anything less and you'll see segmentation.  From there i usually ends up being a bunch of booleans and cookie cuts (shape merge) to get the final shape.  Hope that helps some.

The extrusion method is how I saved my sanity on the stardrive, actually (I used the cone as the top, originally intending to use it sideways, and immediately realized what I'd done).  It's how I made the main SD module.  I'll keep the advice in mind, especially for the next feddie on the assembly line, thats been sitting in my sketchbook for nearly a year now.

Started working on the kind of aztec I want.  I found something on my HD from way back to 2006.  Never really used these textures, I got to thinking I should fix that.  Or I could go the Intrepid route and not have any aztec...decisions, decisions...

Pic in question below, will probably be the background aztec....like I said long long ago, the hull will be more blue, probably a very dark blue-grey, sort of like sharkskin.  With a darker grey for things like the saucer border.  Dark blue hull...yeah.  Something that won't keep showing up as yellow in OP/EAW like the current textures, annoys the hell out of me.  But something that looks good in the dark (I like the lighting really low).

::ALCHEMIC EDIT::
Stupid Photoshop crashed when I changed the .bmp colors ; _ ;...
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Re: Osiris Class Rennovation
« Reply #28 on: January 11, 2008, 02:57:36 pm »
loving the new model
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