Topic: Can we kick off one more cycle guys?  (Read 25462 times)

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Offline FPF-Tobin Dax

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Re: Can we kick off one more cycle guys?
« Reply #20 on: November 21, 2015, 12:08:04 pm »
going to work soon. Hope to pick up a new headset in a few days.
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Offline TarMinyatur

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Re: Can we kick off one more cycle guys?
« Reply #21 on: December 02, 2015, 11:29:15 am »
Just wanted to keep this thread alive...

I'll be moving soon, and I hope to be able to play regularly in January and February. In the meantime, get on EvolveHQ for CE/OP (or Gameranger for OP) and battle the few humans you may find. Join the Starfleet Command CE group on EvolveHQ and add those members to your friends list.
« Last Edit: December 03, 2015, 02:33:47 pm by TarMinyatur »

Offline Klingon Fanatic

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Re: Can we kick off one more cycle guys?
« Reply #22 on: December 02, 2015, 07:23:42 pm »
Why isn't everyone using Firesoul's OPPLUS 4.1?
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Offline TarMinyatur

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Re: Can we kick off one more cycle guys?
« Reply #23 on: December 03, 2015, 02:06:45 pm »
Why isn't everyone using Firesoul's OPPLUS 4.1?

It is tedious to select a particular ship in such an enormous database. It's okay for Dynaverse, I suppose, but too bulky for pick-up games. Even OP+ 4.0 is annoyingly full of ships that nobody ever chooses. A league needs an efficient and realistic shiplist for competition.

Offline TarMinyatur

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Re: Can we kick off one more cycle guys?
« Reply #24 on: December 23, 2015, 10:18:50 am »
I recommend we use the regular CE shiplist, modified in five ways.

1. All ships get a full supply of admin shuttles. SFC1 didn't fully supply every ship because you could purchase special shuttles (WW, SP, SS) in spacedock. You couldn't create them during battle. EAW and OP inherited this less-than-full load scheme, even though these games have shuttle conversion abilities.

2. The Romulan War Eagle (R-WE) is redesignated as R-WE_. This fixes a very peculiar bug that crashes the game if a R-WE is chosen.

3. Applicable ships (K-D7, R-KR, H-D7H, etc.) use the special Klingon boom phaser arc (KFX) instead of FX. This matches Orion Pirates data. I am currently updating the sprites.q3 file to provide the proper arc graphic for KFX.

4. All scouts are removed. Nobody ever used the F-SC or similar ships these past 16 years. And nobody ever will unless "special sensors" are coded to do something functional.

5. Ships are grouped by appropriate hull-type (G-CL is placed with Light Cruisers instead of Heavy Cruisers, for example). Firesoul did this for OP+.   

Offline FPF-Tobin Dax

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Re: Can we kick off one more cycle guys?
« Reply #25 on: December 24, 2015, 03:27:24 pm »
I should have some time next week to play if we can settle on time and version etc.
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Offline d4v1ks

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Re: Can we kick off one more cycle guys?
« Reply #26 on: December 24, 2015, 05:26:50 pm »
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« Last Edit: April 12, 2016, 02:44:57 pm by d4v1ks »
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline 3 of 4

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Re: Can we kick off one more cycle guys?
« Reply #27 on: December 27, 2015, 05:31:19 pm »
Hi everyone,
If someone can provide me with details on what/where i can get the "correct" shiplist/patches beyond after doing a fresh CE install then i would be glad to play some games, after what must be in the region of 15 years since I remember living on Mplayer/GSA as a child! :) (What was that other website, seemeplayme or similar?)

Offline d4v1ks

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Re: Can we kick off one more cycle guys?
« Reply #28 on: December 27, 2015, 05:43:42 pm »
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« Last Edit: April 12, 2016, 02:45:09 pm by d4v1ks »
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline 3 of 4

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Re: Can we kick off one more cycle guys?
« Reply #29 on: December 28, 2015, 05:15:12 pm »
I have OP+ 4.1.1, is that no good? Or is it just OP 4.0 with the model changes and will be ok? Any ideas?

Offline d4v1ks

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Re: Can we kick off one more cycle guys?
« Reply #30 on: December 28, 2015, 05:19:37 pm »
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« Last Edit: April 12, 2016, 02:45:22 pm by d4v1ks »
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline 3 of 4

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Re: Can we kick off one more cycle guys?
« Reply #31 on: December 28, 2015, 06:26:08 pm »
Fair enough, I am reinstalling now :)

Offline TarMinyatur

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Re: Can we kick off one more cycle guys?
« Reply #32 on: December 29, 2015, 08:11:04 am »
OP+ 4.1.1 comes with a shiplist swapper to select 4.0, 4.1.1, or stock versions. There's no need to uninstall.

Offline FPF-Tobin Dax

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Re: Can we kick off one more cycle guys?
« Reply #33 on: December 29, 2015, 09:59:45 am »
OP+ 4.1.1 crashes on me.............
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Offline 3 of 4

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Re: Can we kick off one more cycle guys?
« Reply #34 on: December 29, 2015, 10:50:55 am »
OP+ 4.1.1 comes with a shiplist swapper to select 4.0, 4.1.1, or stock versions. There's no need to uninstall.

You are of course correct! :)

My OP install on Windows7 64bit was done a while back, and having now done a fresh install I realised I was running 4.0+ all along, as my previous installation was bodged using the "OP_Enhancement_Package_v3.0" as well as 4.1.1+ installer, and it turns out the 4.1.1+ ended up in the wrong directory!

One  a side note, I have come to the conclusion SFC2:CE doesn't work for AI battles, the AI just doesn't fly correctly, fighters act strange etc.. Can I use the EAW shiplist in OP, or are the formats incompatible? Or is there a hacked OP shiplist that I can use for the single player campaign which cuts out all the OP advanced era ships?

Many Thanks! :)

Offline FPF-Tobin Dax

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Re: Can we kick off one more cycle guys?
« Reply #35 on: December 29, 2015, 02:14:26 pm »
So how are we going to meet up?

I have CE and OP 2552 4.0 loaded and evolve group membership.
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Offline TarMinyatur

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Re: Can we kick off one more cycle guys?
« Reply #36 on: December 29, 2015, 02:24:25 pm »
Quote from: 3 of 4
I have come to the conclusion SFC2:CE doesn't work for AI battles, the AI just doesn't fly correctly, fighters act strange etc.. Can I use the EAW shiplist in OP, or are the formats incompatible?

The AI in CE often attempts to capture rather than destroy. (I've actually been beaten by the AI because of it!) The AI also tries to harrass you with phasers at high speed, never firing heavy weapons. The OP/EAW AI usually tries to ram you, but it typically fires its weapons too early, and then you get to drill it with a range zero strike. Dumb as a brick, but agressive! The AI in CE is indeed strange -- it's almost unwilling to fight at times. Ships with multiple kinds of heavy weapons do poorly, but ships like the K-D6D or F-CA seem to be more effective because they only have one type of heavy weapon.

An EAW (or CE) shiplist will work in OP, but the Orion cartels won't have any ships. It's easy to delete the X-ships from an OP shiplist with any text editor (notepad). None of the OP campaign missions require X-ships.

Offline TarMinyatur

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Re: Can we kick off one more cycle guys?
« Reply #37 on: December 29, 2015, 02:31:40 pm »
So how are we going to meet up?

I have CE and OP 2552 4.0 loaded and evolve group membership.

We can post in this thread. I usually read Dynaverse.net before I try to find some multiplayer action. Each of us could post our preferred time to play, like "Friday and Saturday, after 8pm EST", for example. Logging into EvolveHQ and entering the CE group lobby will work fine once we get playing somewhat regularly.

Offline FPF-Tobin Dax

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Re: Can we kick off one more cycle guys?
« Reply #38 on: December 29, 2015, 04:21:28 pm »
I am logged into evolve now. May be afk for a few minutes here or there. Will hang around probably for an hour or 2.
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Offline TarMinyatur

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Re: Can we kick off one more cycle guys?
« Reply #39 on: March 03, 2016, 11:31:19 am »
The accomplished veteran, StarTrekMike-iCoP, is looking for some multiplayer action. I tell you, multiplayer is on the brink of extinction...Every month or two an old player drops by, and he gives up because nobody seems to be playing. Get on EvolveHQ, make friends with TarMinyatur, d4v1ks, XconGeneral, Mike-iCoP, KBF-Butcher, TobinDax.