Just glancing over the free pdf, I would think that this could have good compatibility with SFB... at least, the scenarios and campaigns.
If nothing else, it does seem to be geared for the "quick and dirty". Less paperwork, less setup, less copies of copies of copies (!!) ...
But I can see issues with SFB scenarios being played under these rules. I don't (an most likely won't) have a copy of FC:KB (or RB for that matter), so I can only assume. However, I would think that there would be some balance issues, along with some tactics that are the key to success (or failure
) in some scenarios being nerfed.
There are some very obvious plus sides to these rules:
1.) Speed 32 starships!!
2.)
You may also transfer five boxes (3C3) from any one shield to any adjacent shield (but this can only replace disabled boxes, not increase the original strength of the shield).
3.) Rules don't specify what power goes where, thus, power is power is power. (again, I can only assume it carries over to the "real" rules)
4.) There doesn't appear to be a weapon cool down, like in SFB, between firing each turn. So, it stands to reason, don't stay close on your last impulse, unless you're doing the kill shot. I can only imagine the look on an SFB vet's face when he misses that little tidbit and an FC pro reminds him. With a double deuce.
5.) No energy cost for shields or life support.
Huge cons:
1.) Price
2.) Price
3.) I like SFB/SFC enough that I don't think I will need this.
4.) did I mention price?
Czar "$60!? It better have something REALLY special at that price," Mohab. Like a self wiping board. Or self rolling dice.[/color]