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Dynaverse.net  |  Taldrenites  |  Starfleet Command Models  |  Topic: TOS Federation light dreadnought available 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: TOS Federation light dreadnought available  (Read 1819 times)
Rod ONeal
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TOS Federation light dreadnought available
« on: May 22, 2008, 06:22:11 pm »

I haven't had a project keep my interest very well lately (maybe it's a hangover from the GK Ent?), but this is getting far enough along that I feel confident that I'll finish it soon.

Here's a teaser shot. I'll have more later.


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« Last Edit: June 05, 2008, 01:23:17 am by Rod ONeal » Logged

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Re: Coming soon to a video game near you
« Reply #1 on: May 23, 2008, 04:54:18 am »

Alrighty then... Not a lot of interest in a Fed Fast Dreadnought, eh?  Grin That's alright. I was being a bit cheeky giving a front view not unlike STXI. I've got more texturing done today though and can show more. Hopefully it'll be finished this weekend.


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* FDNL_3.jpg (36.3 KB, 1024x819 - viewed 351 times.)
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Re: Coming soon to a video game near you
« Reply #2 on: May 23, 2008, 06:44:33 am »

Incredibly clean mesh.  I still think the front end of the saucer needs viagra.  Other than that, beautiful work.
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Re: Coming soon to a video game near you
« Reply #3 on: May 23, 2008, 07:40:50 am »

looks real nice rod, textures look clean and crisp too.. the saucer looks warped, is that the way its supposed to be or is it just an odd angle in the render, great model though mate.
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Re: Coming soon to a video game near you
« Reply #4 on: May 23, 2008, 08:50:26 am »

Sweet work there mate!
I personally am glad to see that some-one besides me has opted a Sukhoi-like saucer Cheesy , and to pop one on a TOS ship, that's ballsy Smiley
Nicely done
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Re: Coming soon to a video game near you
« Reply #5 on: May 23, 2008, 09:07:47 am »

looks real nice rod, textures look clean and crisp too.. the saucer looks warped, is that the way its supposed to be or is it just an odd angle in the render, great model though mate.

The front of the saucer is bending downward. 
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Re: Coming soon to a video game near you
« Reply #6 on: May 23, 2008, 09:12:29 am »

model and textures look great but i never liked those so called fast ship designs with a streamlined saucer
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Re: Coming soon to a video game near you
« Reply #7 on: May 23, 2008, 03:05:16 pm »

Thanks guys. I appreciate the comments.

Yeap, the saucer is curved. I knew it would be controversial, but I did it because as I looked at the design I thought that it'd have a big blind spot looking out over the long nose. As Atolm noted with the Sukhoi (I was thinking the SST.) to improve visibility you drop the nose. Not important in space, I know, but it could be in space dock. LOL For me it makes it look more aggressive, like a Sukhoi.
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Re: Coming soon to a video game near you
« Reply #8 on: May 24, 2008, 01:00:07 am »

might make sense for a tighter field and shield bubble too
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Re: Coming soon to a video game near you
« Reply #9 on: May 24, 2008, 05:16:30 am »

Love the paint job, saucer is up to you.. as Azel says its ballsy
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Re: Coming soon to a video game near you
« Reply #10 on: May 24, 2008, 12:39:06 pm »

I think the curved saucer is great.  The model looks a lot better than the Starline miniature of the DNL.  The only thing I might change is to decrease the size of the curved areas leading to the main bridge and the sensor dome.  Basically, hold the saucer by the top and bottom and squeeze.  It just looks a little extreme in head-on view.
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Re: Coming soon to a video game near you
« Reply #11 on: May 24, 2008, 03:39:51 pm »

I'll have to double check. I put this up against orthos of the Federation-class dreadnought when I made it. I matched the profiles of the two ships. I do see what you are pointing out though. Because of the reduced width of the saucer it looks bulbous.
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Re: Coming soon to a video game near you
« Reply #12 on: May 25, 2008, 01:46:29 am »

Love the fast saucer design personally.. as for the dropped nose though for visibility, what about a pulled in design similar to p81's FCX?  It'd be something that I'd personally like to see.  Smiley
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Re: Coming soon to a video game near you
« Reply #13 on: May 25, 2008, 04:43:45 pm »

it makes it look like it's smiling at ya lol
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Re: Coming soon to a video game near you
« Reply #14 on: May 25, 2008, 07:26:37 pm »

it makes it look like it's smiling at ya lol

I wonder what's feeding the warp core, space mary jane?
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Re: Coming soon to a video game near you
« Reply #15 on: May 26, 2008, 12:11:17 am »

Or it could be just happy to see ya... it does have a 3rd nacelle..Tongue
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Re: Coming soon to a video game near you
« Reply #16 on: May 26, 2008, 12:17:08 am »

Or it could be just happy to see ya... it does have a 3rd nacelle..Tongue

I've got a 4th nacelle, and I ain't particularly happy to see many people.  :-p

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Re: Coming soon to a video game near you
« Reply #17 on: May 26, 2008, 01:15:39 am »

Not finished, but an update. I still have to do the main warp pylon textures, a bit of touch up details, and light maps


* FDNL_4.jpg (34.39 KB, 1024x819 - viewed 264 times.)
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Re: Coming soon to a video game near you
« Reply #18 on: May 26, 2008, 07:34:40 pm »

If anything, alter the forward windows so that they remain parallel with the deck structure, and not just the curve of the saucer. That'll help.
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Re: Coming soon to a video game near you
« Reply #19 on: May 26, 2008, 07:38:38 pm »

If anything, alter the forward windows so that they remain parallel with the deck structure, and not just the curve of the saucer. That'll help.

I was looking at that too.  I was wondering if the people in the forward hull felt disoriented, or if the grav plating had to be adjusted.
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Re: Coming soon to a video game near you
« Reply #20 on: May 27, 2008, 08:58:50 am »

This is definitely a well-crafted piece of work, right down to the little details. I took a shot at one of these a while ago and never bothered to continue - I wasn't going to finish the damned thing anyway but now I have an excuse Thumbs Up

As for the dip-saucer, stick to my credo - if it doesn't piss someone off, you aren't doing it right.
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Re: Coming soon to a video game near you
« Reply #21 on: May 27, 2008, 06:41:10 pm »

This is definitely a well-crafted piece of work, right down to the little details. I took a shot at one of these a while ago and never bothered to continue - I wasn't going to finish the damned thing anyway but now I have an excuse Thumbs Up

As for the dip-saucer, stick to my credo - if it doesn't piss someone off, you aren't doing it right.

So that's why you remade the Lethality.   Cheesy Grin
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Re: Coming soon to a video game near you
« Reply #22 on: May 29, 2008, 04:55:04 am »

Thanks a lot, Wicked Zombie. I have more of your models than anyone else's in my games. It's nice to get a positive critique from someone who's work I respect so much. Not that I don't appreciate everyone else's comments and interest. Smiley

Here's an update. I've still got lights to add. I'm going to see if I can light up the shuttle area like Lord Schtupp's FDN. I tried it once before, when I did the USS Nimitz CVL, but at the time I couldn't pull it off. We'll see if I've progressed that far yet.


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Re: Coming soon to a video game near you
« Reply #23 on: May 29, 2008, 05:32:12 am »

Sweet lion.
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Re: TOS Federation light dreadnought available
« Reply #24 on: June 05, 2008, 01:24:50 am »



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« Last Edit: June 05, 2008, 03:43:22 am by Rod ONeal » Logged

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Re: TOS Federation light dreadnought available
« Reply #25 on: June 05, 2008, 07:04:58 am »

The textures and build of this model look sublime, your talents have come a long way rod, its top work, the design however i dont like (mainly the saucer) but hey thats just my opinion, i look forward to your next release, keep these TOS models coming, your not far off the par off LS with these..

good job mate  Wink
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Re: TOS Federation light dreadnought available
« Reply #26 on: June 06, 2008, 01:26:53 am »

Thanks, Markyd. Schtupp is someone, along with a couple others, whom I draw inspiration from.

I've got permission from Adam Turner to do his now official SFB CX design. He's sent me some hires orthos to work from. That should be my next project. I do have some Tholians to get back to, also.
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Re: TOS Federation light dreadnought available
« Reply #27 on: June 06, 2008, 01:56:20 am »

OK, textures are really nice, but that saucer is just...well...pointless. At least you could have lined the decks back in place.
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Re: TOS Federation light dreadnought available
« Reply #28 on: June 06, 2008, 02:31:31 am »

I decided not to worry about the slope to the decks when I found out that they left the bowling alleys out of the design.
Seriously, it's a fairly gradual slope over the distance. Cool

Glad you like the textures. Thanks.

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Re: TOS Federation light dreadnought available
« Reply #29 on: June 06, 2008, 03:39:15 am »

I decided not to worry about the slope to the decks when I found out that they left the bowling alleys out of the design.
Seriously, it's a fairly gradual slope over the distance. Cool

Glad you like the textures. Thanks.



Not forgetting the internal gravity wouldnt be affected by the curve

Nice job dude, i say another 6 months and you will top LS and probably a few more of us. Already your TOS textures rival Adonis's and can even give WZ here a run for his undead dollar
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