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Dynaverse.net  |  Taldrenites  |  Starfleet Command Models  |  Topic: TOS Federation light dreadnought available 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: TOS Federation light dreadnought available  (Read 1763 times)
Adonis
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Re: TOS Federation light dreadnought available
« Reply #30 on: June 06, 2008, 04:10:38 am »

Already your TOS textures rival Adonis's and can even give WZ here a run for his undead dollar

I wouldn't jump to a conclusion like that yet, after all, you never saw a TOS ship of mine finished with my latest texturing capabilities. I could still teach him quite a few things to improve on in the department mind you. His skills are growing steady, and that's the important thing.
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F9thCenturus
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Re: TOS Federation light dreadnought available
« Reply #31 on: June 06, 2008, 04:40:09 am »

No offense Adonis, but I have to say this.

Until we actually see a TOS ship of yours released, what you say is purely academic, with really no way of finding out if it's true or not.

Rod's textures are incredible, and from the eye candy renders, so far seem to be extremely clean and sharp.  Better than any TOS textures released to date, and most definately raises the bar up a bit.


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Adonis
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Re: TOS Federation light dreadnought available
« Reply #32 on: June 06, 2008, 05:37:33 am »

No offense Adonis, but I have to say this.

Until we actually see a TOS ship of yours released, what you say is purely academic, with really no way of finding out if it's true or not.

Rod's textures are incredible, and from the eye candy renders, so far seem to be extremely clean and sharp.  Better than any TOS textures released to date, and most definately raises the bar up a bit.

I only have a Daedalus class that frankly by my own opinion and standards, needs a redo, I got better since I did her. As for Rods ship, I can see room for improvement that I would be glad to discuss with him if he wants to.
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Rod ONeal
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Re: TOS Federation light dreadnought available
« Reply #33 on: June 06, 2008, 06:47:48 am »

I really appreciate the comments, everyone. I too can see room for improvement in my work. That's why my models continue to improve (technique wise, anyhow. some designs are better than others, I suppose). There isn't anything that I can think of at the moment to ask for help on, but I have asked, and will ask again, when there's something that I'm trying to do that I can't figure out on my own. (The last one, which I've mostly got sorted now, was baking textures. Where was all my help with that one? Wink) My biggest issues that I'm working with now are exporting from C4D to max to MOD. That's improving too though.

IMHO none of us should get too proud of what we are doing here. It's all quite pre-primary in the greater scheme of modeling and animation, and it would be presumptuous of any of us to think that it's anything else.
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Re: TOS Federation light dreadnought available
« Reply #34 on: June 06, 2008, 03:55:44 pm »

Already your TOS textures rival Adonis's and can even give WZ here a run for his undead dollar

I wouldn't jump to a conclusion like that yet, after all, you never saw a TOS ship of mine finished with my latest texturing capabilities. I could still teach him quite a few things to improve on in the department mind you. His skills are growing steady, and that's the important thing.

Not attacking you here dude, but i only see your stuff in BC or in high quality render's with more extra maps than you can shake a stick at....when ported to SFC, even your TMP,TNG stuff while detailed is still bland, because they lack all those maps and fancy lighting. While you are damn talented and your amongst the best in the community your still slow, insist on producing packs of ships and don't release anything to SFC first, primarily working for BC and other projects that aren't SFC. So lets not split hairs. Rod's textures in this case are better than your's and its nothing to be upset about and while yes Rod does have a lot more to learn still, alot less than me and probably more than you. But isnt the whole point of doing this stuff to enjoy what we do and get better at it?

Rod, keep it up your improving more than you think.

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Re: TOS Federation light dreadnought available
« Reply #35 on: June 06, 2008, 04:36:21 pm »

doesn't have anything to truely do with the DNL here, but what would be a good pack of programs to collect to do a ship for SFC?  I have seen so many lists (and they are old lists) what are the moders on a budget using today??
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Re: TOS Federation light dreadnought available
« Reply #36 on: June 06, 2008, 04:44:16 pm »

doesn't have anything to truely do with the DNL here, but what would be a good pack of programs to collect to do a ship for SFC?  I have seen so many lists (and they are old lists) what are the moders on a budget using today??

If you are on a budget and want to buy a legitimate 3D model program, get Milkshape.  It's like 30 bucks, lifetime updates I think, and you can grab the plugins for both SFC and BC over at BCFiles.com

Do you have a high speed internet connection?
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Re: TOS Federation light dreadnought available
« Reply #37 on: June 06, 2008, 05:18:01 pm »

Try blender... it beats MS hands down in capabilities and its 100% free.
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Re: TOS Federation light dreadnought available
« Reply #38 on: June 06, 2008, 05:20:15 pm »

Try blender... it beats MS hands down in capabilities and its 100% free.

This is true.  Many people over at Scifi-Meshes use Blender, and the work they do in Blender is equal to those with 3DS Max.
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Re: TOS Federation light dreadnought available
« Reply #39 on: June 06, 2008, 06:43:45 pm »

Try blender... it beats MS hands down in capabilities and its 100% free.

does blender have the plug ins to do the mod or will I need a conversion program?
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Re: TOS Federation light dreadnought available
« Reply #40 on: June 06, 2008, 06:48:07 pm »

nope but its does 3ds and obj which are universal and people would be willing to finish the conversion process for you
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Re: TOS Federation light dreadnought available
« Reply #41 on: June 06, 2008, 06:49:09 pm »

doesn't have anything to truely do with the DNL here, but what would be a good pack of programs to collect to do a ship for SFC?  I have seen so many lists (and they are old lists) what are the moders on a budget using today??

If you are on a budget and want to buy a legitimate 3D model program, get Milkshape.  It's like 30 bucks, lifetime updates I think, and you can grab the plugins for both SFC and BC over at BCFiles.com

Do you have a high speed internet connection?

yep, high speed.  A legit progam is always nice, but I don't mind testing a program to see if they are worth the cash.  So many programs are not even worth the time it takes to throw a disk away, let alone buy them.
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Re: TOS Federation light dreadnought available
« Reply #42 on: June 07, 2008, 12:20:10 am »

Exporting to SFC on a budget is Milkshape territory only. Milkshape won't do break mods.

Max 3-5 are the only versions of max that will run the SFC plugins. Autodesk doesn't allow transferring of licenses though. They want to get paid by each subsequent user of the program.

I use C4D, but it's not free. IIRC it's about $1000.00 US for the base app. They do allow for you to register used copies of the app though to a new user.

Freeware: Try Blender, as has been stated. Also, there's XSI Mod tool. Very powerful modeling app. that's pretty easy to learn with lots of support.
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Re: TOS Federation light dreadnought available
« Reply #43 on: June 07, 2008, 02:46:55 pm »

thanks, I have been checking out the suggestions, I had downloaded milkshape before and had it set-up, but of course RL used up my free use.  Will look at a few others of these, probably will pay the fee for milkshape.

What do you guys use to make the skins, textures?  As these are probably more important then the actual model (look at a base model and the skined version and it makes the difference in so many ways).
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Re: TOS Federation light dreadnought available
« Reply #44 on: June 07, 2008, 06:17:14 pm »

Paintshop Pro and Photoshop are the primary programed used for making textures.  However, some have used Paint and a few other programs. 
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Re: TOS Federation light dreadnought available
« Reply #45 on: June 08, 2008, 12:15:39 am »

IMHO this is the best freeware paint pgm.
http://www.gimp.org/
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Re: TOS Federation light dreadnought available
« Reply #46 on: June 08, 2008, 01:37:15 am »

Thanks guys, now back to the regularly scheduled postings.
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Re: TOS Federation light dreadnought available
« Reply #47 on: June 21, 2008, 12:15:09 pm »

I've got permission from Adam Turner to do his now official SFB CX design. He's sent me some hires orthos to work from. That should be my next project. I do have some Tholians to get back to, also.

Move to LA so I can marry you. Grin

And to the folks worrying about the decks not being lined up, just fix it yourself. If they were modeled, then we'd have a problem.
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