Welcome, Guest. Please login or register.
Did you miss your activation email?
December 01, 2008, 09:39:18 pm

Login with username, password and session length
Dynaverse.Net ... your friend for SFC3 and SFC2.
We support all versions of these great games!
692155 Posts in 49563 Topics by 2957 Members
Latest Member: Jasoneagle
* Home Help Search Calendar Login Register
Dynaverse.net  |  Taldrenites  |  Dynaverse II Experiences  |  Topic: ATOK 4 Kills 0 Members and 1 Guest are viewing this topic. « previous next »
Pages: 1 2 [3] 4 5  All Print
Author Topic: ATOK 4 Kills  (Read 3688 times)
Slider
Lt. Junior Grade
*
Offline Offline

Posts: 290


Re: ATOK 4 Kills
« Reply #60 on: June 19, 2008, 10:08:55 pm »

Slider Z-DWDm Vs  Magus K-DWL

Two points for Kitties.
« Last Edit: June 20, 2008, 05:54:44 am by Gunz » Logged

Lear
Ensign
*
Offline Offline

Posts: 101


Re: ATOK 4 Kills
« Reply #61 on: June 20, 2008, 06:57:41 pm »

Soth FH-P and Lear RHK killed Slpint's STL
well fought.
Logged
FPF-DieHard
MILF hunter
Captain
*
Offline Offline

Posts: 7403



Re: ATOK 4 Kills
« Reply #62 on: June 20, 2008, 07:24:38 pm »

Since I was already "outed."

Sulu's Husband's F-DNG Engaged Deaman's H-IDh and Marstone's H-LC in possibly the strangest mission of all time.   Both Hydrans disengaged.   5 Kitty points for the DN running off.

New style was created, Suncastling!

I'm off drinking, I'll be back later if you want a shot at me when I'm half in the bag.
Logged

What do you call a femal Klingon?  A Klunt!

The shortest path between 2 points is a straight line . . .

knightstorm
Lt.
*
Offline Offline

Posts: 614


Re: ATOK 4 Kills
« Reply #63 on: June 20, 2008, 08:13:38 pm »

do you have a recording you can post?
Logged
FPF-DieHard
MILF hunter
Captain
*
Offline Offline

Posts: 7403



Re: ATOK 4 Kills
« Reply #64 on: June 20, 2008, 11:48:17 pm »

do you have a recording you can post?

Sorry, I didn't save it.  Watching paint dry would be about as exciting.
Logged

What do you call a femal Klingon?  A Klunt!

The shortest path between 2 points is a straight line . . .

Leto Atreides
Ensign
*
Offline Offline

Gender: Male
Posts: 61



Re: ATOK 4 Kills
« Reply #65 on: June 21, 2008, 05:38:01 pm »

Sulu got me in his Fed DVL.  I was flying a Rom SUK. VGG Sulu.  I did draw first blood though.
Logged
[KBF]MuadDib
Lt. Junior Grade
*
Offline Offline

Gender: Male
Posts: 371



Re: ATOK 4 Kills
« Reply #66 on: June 21, 2008, 06:38:29 pm »

MuadDibs C8VK chased off Zenos DNG

was then ran off by Sulus in his CVAR...
Logged

Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.
Capt_Pestalence_XC
"The Terminator"
Global Moderator
Lt. Commander
*
Offline Offline

Gender: Male
Posts: 2352


"The Terminator" Pestalence_XC, Xenocorp


Re: ATOK 4 Kills
« Reply #67 on: June 22, 2008, 02:15:57 am »

Battle ensued today with Pestalence_XC and Wraith against Lear and Tyrant

Pestalence_XC's F-CBL and Wraith's I-CV defeated Lear's R-RHK and chased off Tyrant's G-CVS

2 points for the Kittys for the kill.
Logged

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team
FPF-DieHard
MILF hunter
Captain
*
Offline Offline

Posts: 7403



Re: ATOK 4 Kills
« Reply #68 on: June 22, 2008, 03:11:53 am »

3:30 AM Clash of the titans!!!

Corbomite's I-BB
Froghard's I-CAT


Versus . . .

Dib's G-BB
KBF-Reejir's K-D5LR
Deadman's H-SUI

The escorts died, the BB disengaged.  1 pint for the D5L, 2 fot the SUI, 10 for the BB leaving:  13 Point!
Logged

What do you call a femal Klingon?  A Klunt!

The shortest path between 2 points is a straight line . . .

FCM-Corbomite-XC
Director of Tactics and Strategy
XenoCorp® Member
Lt. Commander
*
Offline Offline

Posts: 1158


"What The Hell Is An Aluminium Falcon?!"


Re: ATOK 4 Kills
« Reply #69 on: June 22, 2008, 11:10:19 am »

3:30 AM Clash of the titans!!!

Corbomite's I-BB
Froghard's I-CAT


Versus . . .

Dib's G-BB
KBF-Reejir's K-D5LR
Deadman's H-SUI

The escorts died, the BB disengaged.  1 pint for the D5L, 2 fot the SUI, 10 for the BB leaving:  13 Point!


Oh come on DH, Reejir is worth at least a quart!
Logged


                  When Failure Is Not An Option:
                     Xenocorp® Shadow Works
FCM-Corbomite-XC
Director of Tactics and Strategy
XenoCorp® Member
Lt. Commander
*
Offline Offline

Posts: 1158


"What The Hell Is An Aluminium Falcon?!"


Re: ATOK 4 Kills
« Reply #70 on: June 22, 2008, 03:28:30 pm »

Corbomite's I-BB and Ternado's F-NCDR vs Kaz's H-MNR and Soth's H-DWE

Both Hydrans disengaged after several hair raising exchanges. 10 Kitty points for the BB.
Logged


                  When Failure Is Not An Option:
                     Xenocorp® Shadow Works
KBF Soth
Ensign
*
Offline Offline

Posts: 118



Re: ATOK 4 Kills
« Reply #71 on: June 22, 2008, 03:35:36 pm »

Kaz K-C7 and Soth R-FHP destroy Wraiths M-DFR and run off Sliders I-CCY

         GG
*Just for the record -This run off VCpoints system blows. If 2 fleets engage and trade shots and bit off more then they can chew and bail after taking some hvy dam you get banned from the hex ain't that enough already?Who wants to fly a cap ship when anything you do cost you points wether you put up a good fight or not.The Underdog vc points i have no problem, with but even strength VC points weather you fight or dont sucks.As for as im concerned this rule sucks ALOT of fun out.
« Last Edit: June 22, 2008, 03:53:02 pm by KBF Soth » Logged

I grant you your soul,but not your life.
Be happy that I have found a measure of mercy.
Capt_Pestalence_XC
"The Terminator"
Global Moderator
Lt. Commander
*
Offline Offline

Gender: Male
Posts: 2352


"The Terminator" Pestalence_XC, Xenocorp


Re: ATOK 4 Kills
« Reply #72 on: June 22, 2008, 04:06:52 pm »

The rule is there to prevent people from tying up pilots in a PVP match when other team members run missions under you.. It is also designed to help keep the big iron off the front lines.. If you want to fly big iron, then be willing to risk it or give up points. This is the reason for Line Ships.. they are free to fly all you want and to be expendable in PVP without giving up points.

Players take a mission to have PVP, but when they start to lose a mission, they hug the border as long as they can and then depart.. either fight it out to the death, or leave the map once you are hurt and not having a chance of winning.. don't tie up other people's time hugging the border for a quick escape, especially when you don't have enough ship to put up a fight or if you are unwilling to lose the ship..

That is one of my pet peeves for PVP so far.. they tie me up even when they know they are beaten.. either leave the map right away, for fight it out and the best player gets to claim a kill. Don't hug a border taking up a players time when you know you can't win.. first it is unsportsmanlike, second, many people have limited time to play, third it does neither side any benefit unless it is a method to allow their side to run missions underneath, which then makes it an exploit.
Logged

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team
KBFLordKrueg
Commander
*
Offline Offline

Posts: 3181


KBF CO


Re: ATOK 4 Kills
« Reply #73 on: June 22, 2008, 04:39:07 pm »

The rule is there to prevent people from tying up pilots in a PVP match when other team members run missions under you.. It is also designed to help keep the big iron off the front lines.. If you want to fly big iron, then be willing to risk it or give up points. This is the reason for Line Ships.. they are free to fly all you want and to be expendable in PVP without giving up points.

Players take a mission to have PVP, but when they start to lose a mission, they hug the border as long as they can and then depart.. either fight it out to the death, or leave the map once you are hurt and not having a chance of winning.. don't tie up other people's time hugging the border for a quick escape, especially when you don't have enough ship to put up a fight or if you are unwilling to lose the ship..

That is one of my pet peeves for PVP so far.. they tie me up even when they know they are beaten.. either leave the map right away, for fight it out and the best player gets to claim a kill. Don't hug a border taking up a players time when you know you can't win.. first it is unsportsmanlike, second, many people have limited time to play, third it does neither side any benefit unless it is a method to allow their side to run missions underneath, which then makes it an exploit.


I don't care for the "points for disengagement" thing either. it's hard enough to get pilots online these days to even play, much less fly Capitol ships with only points for ship loss. And line ships aren't "free" if lost unless you're alone, and in a game where teamwork is the key, it's not doing much for encouraging that.
And having such a rule to actually discourage players from being on the front in a capitol ship...? Sounds kind of self defeating right there. I can't see how discouraging pilots to fly on the front is ever going to bring any life back to this ever shrinking community.
We all have to learn somehow, and try telling someone who is just getting into this game that and see how long they want to keep playing if every time they even have to run, they cost their team points.
And I ALWAYS tell my pilots if they really think they have no chance of winning to disengage rather than just flying around in circles doing nothing, despite the fact that over the years that tactic has been used and abused by nearly everyone.
Maybe that needs to be addressed and enforced internally by RMs and the like... Wink
Another thing that is true for both sides is that not everyone lives for PvP, thus why we always have map VCs. In the past we've tried server with "pure" PvP, satisfying some, but not all, just as servers with no PvP VCs satisfy everyone.
Maybe this is one of those "Needs of the many outweigh the needs of the few"...
IMOHPO... Grin

Logged
[KBF]MuadDib
Lt. Junior Grade
*
Offline Offline

Gender: Male
Posts: 371



Re: ATOK 4 Kills
« Reply #74 on: June 22, 2008, 04:55:25 pm »

The rule is there to prevent people from tying up pilots in a PVP match when other team members run missions under you.. It is also designed to help keep the big iron off the front lines.. If you want to fly big iron, then be willing to risk it or give up points. This is the reason for Line Ships.. they are free to fly all you want and to be expendable in PVP without giving up points.

Players take a mission to have PVP, but when they start to lose a mission, they hug the border as long as they can and then depart.. either fight it out to the death, or leave the map once you are hurt and not having a chance of winning.. don't tie up other people's time hugging the border for a quick escape, especially when you don't have enough ship to put up a fight or if you are unwilling to lose the ship..

That is one of my pet peeves for PVP so far.. they tie me up even when they know they are beaten.. either leave the map right away, for fight it out and the best player gets to claim a kill. Don't hug a border taking up a players time when you know you can't win.. first it is unsportsmanlike, second, many people have limited time to play, third it does neither side any benefit unless it is a method to allow their side to run missions underneath, which then makes it an exploit.


well crap...i got out of my BB/DN last night and picked up a C7 to at least salve myself from point run offs...but now i see i read the rules wrong and any cap ship that leaves is worth points...whatever!

since this is the case and the reasons behind this are basically to not waste a players time...droners should be added to the cap list...especially since many will not even engage their target so much as to chuck drones while running around at high speeds...then speeding off map when they are out...and in most cases...they run to the farthest border...to waste even more of your time...

i mean if it was me in a droner and i came across a BB of any kind...i would just consider the game a loss and move on to another hex without wasting the BBs time...who probably just showed up to chase me out...job well done...no wasted time...would be nice to see other players embrace this philosphy...
Logged

Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.
Capt_Pestalence_XC
"The Terminator"
Global Moderator
Lt. Commander
*
Offline Offline

Gender: Male
Posts: 2352


"The Terminator" Pestalence_XC, Xenocorp


Re: ATOK 4 Kills
« Reply #75 on: June 22, 2008, 05:27:48 pm »

Pestalence_XC engages Marstone

Pestalence_XC's F-CBL kills Marstone's K-c7

5 Kitty points
Logged

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team
Slider
Lt. Junior Grade
*
Offline Offline

Posts: 290


Re: ATOK 4 Kills
« Reply #76 on: June 22, 2008, 05:49:53 pm »

Kaz K-C7 and Soth R-FHP destroy Wraiths M-DFR and run off Sliders I-CCY

         GG
*Just for the record -This run off VCpoints system blows. If 2 fleets engage and trade shots and bit off more then they can chew and bail after taking some hvy dam you get banned from the hex ain't that enough already?Who wants to fly a cap ship when anything you do cost you points wether you put up a good fight or not.The Underdog vc points i have no problem, with but even strength VC points weather you fight or dont sucks.As for as im concerned this rule sucks ALOT of fun out.

I dont understand what you mean. Are you saying we didnt fight?
Logged

FPF-DieHard
MILF hunter
Captain
*
Offline Offline

Posts: 7403



Re: ATOK 4 Kills
« Reply #77 on: June 22, 2008, 06:05:01 pm »

Points for running off a capital ship is so people in those ships actually stay and fight.  Its to prevent people from flying DNs to jump cruisers and then run off the second an opponent shows up in a big ship to challenge them.

if you can't stand the heat, stay out the captians chair. 
Logged

What do you call a femal Klingon?  A Klunt!

The shortest path between 2 points is a straight line . . .

FPF-DieHard
MILF hunter
Captain
*
Offline Offline

Posts: 7403



Re: ATOK 4 Kills
« Reply #78 on: June 22, 2008, 06:20:57 pm »

Soth R-FH-P fought Chairman Meow's Z-NCC.  A quick knife-fight ended with the Romulan Mauler destroyed.

3 Kitty points.

GG Thumbs Up
Logged

What do you call a femal Klingon?  A Klunt!

The shortest path between 2 points is a straight line . . .

Lepton
Lt. Commander
*
Online Online

Posts: 1414



Re: ATOK 4 Kills
« Reply #79 on: June 22, 2008, 06:28:43 pm »

Points for running off a capital ship is so people in those ships actually stay and fight.  Its to prevent people from flying DNs to jump cruisers and then run off the second an opponent shows up in a big ship to challenge them.

if you can't stand the heat, stay out the captians chair. 
That seems a bit too targeted of a rule.  I'd argue that people should have the option to use a capital ship just in the manner that you describe that this rule is meant to combat.  It's an accepted role for these ships.  And the player that does stay and fight but loses is penalized for doing what you want them to do, stay and fight.  I say, points for kills only.  This running off business is just your way of penalizing people for being pussies in your opinion.  The strategic victory of kicking a capital ship out of a hex should be enough.
Logged



System Specs:

Dell Dimension E521
AMD64x2 5000+
2G DDR2 RAM
ATI Radeon HD 4850 512MB GDDR3
250GB SATA HD
FPF-DieHard
MILF hunter
Captain
*
Offline Offline

Posts: 7403



Re: ATOK 4 Kills
« Reply #80 on: June 22, 2008, 07:02:05 pm »

ISC versus Klingon Heavy Metal battle  Rocking band

Corbomite's I-BB
FrogHard's I-CAT
Wraith's I-CAT


versus

Soth's K-B11k
Dib's K-DWL
Farfareres K-FDW.


The FDW died, BB disengaged.   13 Kitty points.
Logged

What do you call a femal Klingon?  A Klunt!

The shortest path between 2 points is a straight line . . .

KBFLordKrueg
Commander
*
Offline Offline

Posts: 3181


KBF CO


Re: ATOK 4 Kills
« Reply #81 on: June 22, 2008, 07:03:51 pm »

Cut off for scoring.
Logged
FPF-DieHard
MILF hunter
Captain
*
Offline Offline

Posts: 7403



Re: ATOK 4 Kills
« Reply #82 on: June 22, 2008, 07:05:47 pm »

Points for running off a capital ship is so people in those ships actually stay and fight.  Its to prevent people from flying DNs to jump cruisers and then run off the second an opponent shows up in a big ship to challenge them.

if you can't stand the heat, stay out the captians chair. 
That seems a bit too targeted of a rule.  I'd argue that people should have the option to use a capital ship just in the manner that you describe that this rule is meant to combat.  It's an accepted role for these ships.  And the player that does stay and fight but loses is penalized for doing what you want them to do, stay and fight.  I say, points for kills only.  This running off business is just your way of penalizing people for being pussies in your opinion.  The strategic victory of kicking a capital ship out of a hex should be enough.

I do this myself when I have to (like when badly out numbered), but I think somebody bullying Cruiser pilots in a DN is lame.  Capital ships are meant for leading fleets into battle, not pikcing on the little guy.
Logged

What do you call a femal Klingon?  A Klunt!

The shortest path between 2 points is a straight line . . .

[KBF]MuadDib
Lt. Junior Grade
*
Offline Offline

Gender: Male
Posts: 371



Re: ATOK 4 Kills
« Reply #83 on: June 22, 2008, 07:20:38 pm »

Points for running off a capital ship is so people in those ships actually stay and fight.  Its to prevent people from flying DNs to jump cruisers and then run off the second an opponent shows up in a big ship to challenge them.

if you can't stand the heat, stay out the captians chair. 
That seems a bit too targeted of a rule.  I'd argue that people should have the option to use a capital ship just in the manner that you describe that this rule is meant to combat.  It's an accepted role for these ships.  And the player that does stay and fight but loses is penalized for doing what you want them to do, stay and fight.  I say, points for kills only.  This running off business is just your way of penalizing people for being pussies in your opinion.  The strategic victory of kicking a capital ship out of a hex should be enough.

I do this myself when I have to (like when badly out numbered), but I think somebody bullying Cruiser pilots in a DN is lame.  Capital ships are meant for leading fleets into battle, not pikcing on the little guy.

one of the primary reasons of having a capital ship in any given area is to intimidate .
Logged

Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.
FPF-DieHard
MILF hunter
Captain
*
Offline Offline

Posts: 7403



Re: ATOK 4 Kills
« Reply #84 on: June 22, 2008, 07:23:56 pm »

Points for running off a capital ship is so people in those ships actually stay and fight.  Its to prevent people from flying DNs to jump cruisers and then run off the second an opponent shows up in a big ship to challenge them.

if you can't stand the heat, stay out the captians chair. 
That seems a bit too targeted of a rule.  I'd argue that people should have the option to use a capital ship just in the manner that you describe that this rule is meant to combat.  It's an accepted role for these ships.  And the player that does stay and fight but loses is penalized for doing what you want them to do, stay and fight.  I say, points for kills only.  This running off business is just your way of penalizing people for being pussies in your opinion.  The strategic victory of kicking a capital ship out of a hex should be enough.

I do this myself when I have to (like when badly out numbered), but I think somebody bullying Cruiser pilots in a DN is lame.  Capital ships are meant for leading fleets into battle, not pikcing on the little guy.

one of the primary reasons of having a capital ship in any given area is to intimidate .

Do we really look intimidated?  Cheesy

Yes that's true, but if you aren't willing to battle it out with another fleet you ain't intimidating at all.
Logged

What do you call a femal Klingon?  A Klunt!

The shortest path between 2 points is a straight line . . .

KBFLordKrueg
Commander
*
Offline Offline

Posts: 3181


KBF CO


Re: ATOK 4 Kills
« Reply #85 on: June 22, 2008, 07:27:16 pm »

OK, can we carry on this discussion, as well as others not pertaining directly to kill posting in a different thread, please...?
Logged
FPF-Tobin Dax
D.Net Beta Tester
Lt. Commander
*
Offline Offline

Gender: Male
Posts: 2108


What doesn't kill you, makes you stronger?


Re: ATOK 4 Kills
« Reply #86 on: June 22, 2008, 08:19:27 pm »

Um, no. Since Dib needs to posture openly in chat about how intimidating he is in his C-7 when I don't stay in a hex to be jumped by him in my CL. Matching ships? Go for it dude. Mismatch? Drop the posturing, unless you don't have some other way to feel good about yourself.
Logged

                                    Reality is a crutch for those who can't handle science fiction.
[KBF]MuadDib
Lt. Junior Grade
*
Offline Offline

Gender: Male
Posts: 371



Re: ATOK 4 Kills
« Reply #87 on: June 22, 2008, 10:46:27 pm »

Um, no. Since Dib needs to posture openly in chat about how intimidating he is in his C-7 when I don't stay in a hex to be jumped by him in my CL. Matching ships? Go for it dude. Mismatch? Drop the posturing, unless you don't have some other way to feel good about yourself.

LOL...!

i would take your criticism seriously had you not outnumbered me 3 to 1 on the board...am only 1 pilot...and being you were making way towards a planet with only 1 LOS...taking u off that LOS was a viable option...i cannot attack/guard several hexes at once...
Logged

Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.
SrCpt_SFHQ_XC
ut sementem feceris ita metes
Administrator
Lt. Commander
*
Offline Offline

Gender: Male
Posts: 1328


Starbase Atlantis [X-refit]


WWW
Re: ATOK 4 Kills
« Reply #88 on: June 23, 2008, 01:32:25 am »

 Warning. Thread hijack in process. Warning. Thread hijack in process.
hem, hem
Ok, guys, no more of this in the kills thread. Use this thread only to report kills, keep this discussions off to other threads, that do not enflame any members either.
Logged

Starfleet Headquarters out.

Senior Captain, XenoCorp, ISC Fleet.
Slider
Lt. Junior Grade
*
Offline Offline

Posts: 290


Re: ATOK 4 Kills
« Reply #89 on: June 23, 2008, 05:57:53 am »

We should just post names, ships, and results without any flowery descriptions


Logged

Pages: 1 2 [3] 4 5  All Print 
Dynaverse.net  |  Taldrenites  |  Dynaverse II Experiences  |  Topic: ATOK 4 Kills « previous next »
Jump to:  

Powered by MySQL