Author Topic: Better Battlefest  (Read 547 times)

0 Members and 1 Guest are viewing this topic.

Offline vonfrank

  • Ensign
  • *
  • Posts: 5
Better Battlefest
« on: May 12, 2009, 10:34:38 pm »
I was trying to make a better battlefest by adding a light cruiser to spawn as before the Heavy cruiser and it was all going well untill i tried to build the script

the readme for the API says that the .scr file will appear in

\SFC3_Scripting_API\Projects\Taldren\Projects\SFCTNG\source\assets\scripts directory

but it does not !!!

anyone have any sudgestions?

Offline Bonk

  • Administrator
  • Commodore
  • *
  • Posts: 11016
  • a forest fire about to flood over an empire
    • Canada East
Re: Better Battlefest
« Reply #1 on: May 21, 2009, 03:12:58 pm »
Search \SFC3_Scripting_API for *.scr.  Or just check the output folder in the project properties.

Offline vonfrank

  • Ensign
  • *
  • Posts: 5
Re: Better Battlefest
« Reply #2 on: May 26, 2009, 09:23:16 pm »
nope, nothing there

i am using Microsoft Visual Studio 2008 Express Edition

is that compatible with the API

if not, can i get a patch to make is compatible?

...and if not, does anyone know of a person who can make the script for me?

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1129
  • Scripter and general nuisance
    • NukeDocs
Re: Better Battlefest
« Reply #3 on: June 11, 2009, 10:19:02 pm »

Unfortunately if you're compiling the scripts yourself you pretty much have to stick with VC++ 6.0 (geez, that's gotta be 10 or 11 years old now?) as the API isn't compatible with the later Visual Studio tools.

dave

Offline vonfrank

  • Ensign
  • *
  • Posts: 5
Re: Better Battlefest
« Reply #4 on: June 19, 2009, 08:13:58 pm »
so can anyone make me the script?

i would be eternally greatfull   :)