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Offline Interstellar Machine

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Interstellar Machine's Thread
« on: November 30, 2009, 07:07:23 am »
These are the models I worked on this Thanksgiving weekend. Three are new; the rest are re-textures; all are for the Tahnyn Voidal Navy.

Offline Kitchener

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Re: Interstellar Machine's Thread
« Reply #1 on: November 30, 2009, 07:10:27 am »
very nice

Offline Fallen_Warrior

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Re: Interstellar Machine's Thread
« Reply #2 on: November 30, 2009, 12:26:34 pm »
These are groovy as all heck :D


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Offline Rod ONeal

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Re: Interstellar Machine's Thread
« Reply #3 on: November 30, 2009, 07:02:59 pm »
Funny, I just had thoughts for a similar design to these this weekend. These are very cool!! Good work, man.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Interstellar Machine

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Re: Interstellar Machine's Thread
« Reply #4 on: November 30, 2009, 08:09:20 pm »
And the Enemies:


Offline Interstellar Machine

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Re: Interstellar Machine's Thread
« Reply #5 on: November 30, 2009, 08:11:12 pm »
Thanks all!

There are plenty more where that came from!

Rod, I would be interested in seeing your designs!

Offline FoaS_XC

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Re: Interstellar Machine's Thread
« Reply #6 on: November 30, 2009, 08:13:00 pm »
I've always liked your style.
"FoaSize (faux-uh-size): The application of more jiggawatts.

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Offline Rod ONeal

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Re: Interstellar Machine's Thread
« Reply #7 on: December 01, 2009, 12:30:46 am »
Thanks all!

There are plenty more where that came from!

Rod, I would be interested in seeing your designs!


I never did anything with the idea. It was just a thought that I had this weekend and then I look here and see something along the same line. Makes me hear the theme for Twilight Zone in my head.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Interstellar Machine

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Re: Interstellar Machine's Thread
« Reply #8 on: December 02, 2009, 09:42:32 am »
I had this crazy idea that I could make a spherical ship look good. Well, I am still holding out hope for when the texture is applied. . .


Offline FoaS_XC

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Re: Interstellar Machine's Thread
« Reply #9 on: December 02, 2009, 09:53:15 am »
Its a solid start - I would add something more thats off-center besides that spinial
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Offline Interstellar Machine

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Re: Interstellar Machine's Thread
« Reply #10 on: December 02, 2009, 09:57:03 am »
Good idea, I am thinking maybe a recessed satellite dish on the upper right and a turret on the bottom.

Offline Mackie

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Re: Interstellar Machine's Thread
« Reply #11 on: December 02, 2009, 10:27:32 am »
seriously cool stuff :D
bit homeworld...ish?

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Offline Interstellar Machine

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Re: Interstellar Machine's Thread
« Reply #12 on: December 02, 2009, 10:32:40 am »
I would be lying if I said Homeworld was not an inspiration for most of my non-trek stuff. I like nautical-style hulks and broad colorful stripes painted over hap-hazard nibbly-nobs.

Offline Starforce2

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Re: Interstellar Machine's Thread
« Reply #13 on: December 04, 2009, 10:25:31 pm »
some of them would make some good fed transports too. Nice lookin. Also sorta remind me of a sub.

Offline Interstellar Machine

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Re: Interstellar Machine's Thread
« Reply #14 on: February 01, 2010, 10:56:46 am »
Always in love with the Earth-Romulan War ships at the Starfleet Museum, I have finally worked up the confidence to attempt some of those rounded hulls with intersecting cylinders and spheres, this mesh of the Powhatan Class is nearly complete but missing the impulse engine nodes. ( I am planning to use the rear as the impulse engine.)

Here is the link to the source material:
http://www.starfleet-museum.org/powhatan.htm

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Re: Interstellar Machine's Thread
« Reply #15 on: February 01, 2010, 11:31:08 am »
DUDE, you rock... Will you take requests for SFM ships?


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Offline Magnum357

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Re: Interstellar Machine's Thread
« Reply #16 on: February 02, 2010, 03:43:25 am »
All of your models are amazing work!.  I agree with Mackie, the "Homeworld" style to your models is an excellent choice, and your SFM models are top notch.  I look forward to any more models you might release in the future.   :)
"I sure am glad I like SFB!" - Magnum357 (me)

Offline Starforce2

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Re: Interstellar Machine's Thread
« Reply #17 on: February 02, 2010, 09:40:10 am »
don't forget ot add teeth  :knuppel2:

Offline Interstellar Machine

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Re: Interstellar Machine's Thread
« Reply #18 on: February 02, 2010, 12:23:31 pm »
OK, NOT by any means the final texture, but I am toying with the idea of using textures jacked from Serenity. This gives a feel for how it would look. Hull markings to come later. . . .

Offline whiteknight06604

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Re: Interstellar Machine's Thread
« Reply #19 on: February 02, 2010, 12:40:17 pm »
I love it IM.I have always loved the Earth-Romulan war ships.

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Re: Interstellar Machine's Thread
« Reply #20 on: February 02, 2010, 01:26:25 pm »
I like the weathered look... Not too sure about the size of the panels though. Maybe some variation of angle for the different sections


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline Interstellar Machine

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Re: Interstellar Machine's Thread
« Reply #21 on: February 02, 2010, 01:55:50 pm »
Are you saying the panels are too big or too small? You want them small enough to give the impression of size (spec is about 170 m), but large enough not to clutter. Standard steel plate (if that is any consideration) comes in 8' x 40' (2.4m x 12.2m) sections.

For this era ship, I like the idea of people being almost clueless about interstellar travel and basically strapping a fusion reactor and cannons to any kind of tin can that will hold oxygen. The ships should be fragile, incurring wear just from space flight. Markings should be large and bold to promote morale as the ship leaves Earth's space dock, but unmaintained during its duty cycle. I like the idea of these things being part of the 72nd battle group, that being their estimated life span in battle. . . 70 seconds. Surviving ships only a result of a safety in numbers mentality, essentially making it a war of numbers. I like that the specs for the ships have the decks rotated 90 deg. from other Trek designs, but think it would be even more interesting if gravity generators were not yet in use.

As far as other models from this era. I have a problem with the outboard warp engines being present on some, but not others. I am considering that if I do additional models, I will leave off, or have an optional set of outboard nacelles (as if they were upgraded to supplement the Federation's fleet).

The Starfleet Museum site says that the Andorians and Tellarites were allies to the humans. It has been speculated that the Tellarites are responsible for the command saucer module design philosophy seen in Federation ships. Perhaps the Andorians were fans of the outboard warp nacelles (ignore Cochran's Pheonix  for this theory). Bla bla bla . . .

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Re: Interstellar Machine's Thread
« Reply #22 on: February 02, 2010, 03:30:18 pm »
I mean the direction of the panels.. Right now they all flow in the same direction for the most part. As for the size. I'm not sure which would work better to be honest.

As for the rest sounds good. An optional set with outboard nacelles will be a nice touch, A nice little progression so to speak


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline Interstellar Machine

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Re: Interstellar Machine's Thread
« Reply #23 on: February 02, 2010, 10:15:01 pm »
OK, I am considering the modeling and texturing complete. How should I arm this baby?

Offline Starforce2

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Re: Interstellar Machine's Thread
« Reply #24 on: February 02, 2010, 10:54:51 pm »
there's a few DY's with outboards. I was hoping for sharkteeth but oh well, it turned out beautifly anyways. You know, there's an awsome quality model of a comet over at BCC and the guy doesn't do textures, so the model is just kinda sitting there, it's much smoother but if you can do as good a job on that as ya did here it be one killer looking SOB.

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Re: Interstellar Machine's Thread
« Reply #25 on: February 03, 2010, 04:58:02 am »
the decals really help on the textures dude :)


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline atheorhaven

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Re: Interstellar Machine's Thread
« Reply #26 on: February 03, 2010, 01:42:35 pm »
Looks superb dude.. :D
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Offline CaptCujo

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Re: Interstellar Machine's Thread
« Reply #27 on: February 03, 2010, 02:01:28 pm »
When and where will it be available for download?

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Re: Interstellar Machine's Thread
« Reply #28 on: February 03, 2010, 03:26:33 pm »
Don't rush the man, Can't you see he is working on perfection :P


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline Interstellar Machine

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Re: Interstellar Machine's Thread
« Reply #29 on: February 03, 2010, 03:50:06 pm »
I am thinking about how I would do one of the Romulans (way out of character for me). On releasing these, I am pretty much sure most people would not use them in the way I will. Should it be just model, hardpoints, and texture, or go the whole nine yards and include the loadouts?