Topic: where we are at  (Read 3673 times)

0 Members and 1 Guest are viewing this topic.

Offline [UFP]Exeter

  • Moderator
  • Lt. Commander
  • *
  • Posts: 1080
  • SFC4 Lead Developer
where we are at
« on: November 21, 2015, 12:45:13 pm »
I hove been stalking the forums taking notes.  I ad some health and PC issues causing delays.

some have asked where we are going with this.  sfc4 will be an  upgraded sfc:ce
how?
              1.  Customization, if it is  asked for and we can do it, we will.
              2.  graphics. sfc uses dx8, ours will be at least dx9c, maybe dx11 or 12
              3. multiplayer.  old way, not working well, so we will upgrade.

we o NOT have adb support/permission so I have to reverse engineer the source from ce.  takes time.

some additions I wanted will wait, for now it will be sfc5.

some things i will post for suggestions/changes, for example ship speed etc.

Offline d4v1ks

  • D.Net VIP
  • Lt.
  • *
  • Posts: 757
  • Gender: Male
Re: where we are at
« Reply #1 on: November 21, 2015, 12:51:03 pm »
Exeter, the last windows fully compatible with dx9c was windows xp.
After that microsoft started to cutoff pieces of support for some parts of dx9c.
Better move straight to dx11, as dx12 is right there in the corner.
And as you should know dx11 has nothing to do with dx9. its another story.
All graphic engines/games seems to be moving into that direction too.
And let me tell you. dx11 is far more cooler than dx9 with all the power it gives you.

sfc5? where is the sfc4?
When you write reverse engineering the source, you mean that you are trying to understand how the CE source code works?
Or that you are trying to get rid of 3rd part libraries (like the 2d engine) dependency?
« Last Edit: November 21, 2015, 01:10:50 pm by d4v1ks »
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline [UFP]Exeter

  • Moderator
  • Lt. Commander
  • *
  • Posts: 1080
  • SFC4 Lead Developer
Re: where we are at
« Reply #2 on: November 21, 2015, 01:41:20 pm »
Exeter, the last windows fully compatible with dx9c was windows xp.
After that microsoft started to cutoff pieces of support for some parts of dx9c.
Better move straight to dx11, as dx12 is right there in the corner.
And as you should know dx11 has nothing to do with dx9. its another story.
All graphic engines/games seems to be moving into that direction too.
And let me tell you. dx11 is far more cooler than dx9 with all the power it gives
agreed, why i am testing a lot

Quote
\sfc5? where is the sfc4?
sfc4 is what i am working on, 5 is a placeholder for ideas only

Quote
When you write reverse engineering the source, you mean that you are trying to understand how the CE source code works?
Or that you are trying to get rid of 3rd part libraries (like the 2d engine) dependency?
yes, both

Offline d4v1ks

  • D.Net VIP
  • Lt.
  • *
  • Posts: 757
  • Gender: Male
Re: where we are at
« Reply #3 on: November 21, 2015, 03:14:24 pm »
Exeter, please tell us something.
What you really have achieved with sfc4 till now?
You have a working game loop? You can select a ship in a menu and move around?
You have shields, weapons like lasers or missels? Ships do damage? System collision works?
You have any kind of IA that can go after you and fire or take actions? You have devoloped any interface where a IA can plug and join a game?
You have any server or network system that is hable to recieve requests and create a party. Can people join and leave, can they play togheter?
How you handle the ping disparity in your game? you have any prediction system to counter the pings diferences?
You have any UI working? or is just all key based?
Have you any system to build an UI? handle keys and mouse events setup?
You have any explosions, sound or particles system implemented? Ships loose parts or suffer damage?
How is the lightning of the game? how things are rendered? how is its perfomance?
Tell us details please! What is sfc4 after all?
Man, please take 3 or 4 screenshots on it in action.
Kill my curiosity. :)
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline [UFP]Exeter

  • Moderator
  • Lt. Commander
  • *
  • Posts: 1080
  • SFC4 Lead Developer
Re: where we are at
« Reply #4 on: November 21, 2015, 03:27:14 pm »
Exeter, please tell us something.
What you really have achieved with sfc4 till now?
You have a working game loop? You can select a ship in a menu and move around?yes and yes
You have shields, weapons like lasers or missels? Ships do damage? System collision works?yes to all
You have any kind of IA that can go after you and fire or take actions? You have devoloped any interface where a IA can plug and join a game?AI needs lots of work
You have any server or network system that is hable to recieve requests and create a party. Can people join and leave, can they play togheter?no, need to work on dyna, someone else is doing this
How you handle the ping disparity in your game? you have any prediction system to counter the pings diferences?some ideas but not worked out.
You have any UI working? or is just all key based?either decode q3 or do my own
Have you any system to build an UI? handle keys and mouse events setup?yes
You have any explosions, sound or particles system implemented? Ships loose parts or suffer damage?all yes, breakapart if the model has it.
How is the lightning of the game? how things are rendered?per ship how is its perfomance?good performance
Tell us details please! What is sfc4 after all?
Man, please take 3 or 4 screenshots on it in action.thimgs are so intertwined when I chand something it all seems to break.
Kill my curiosity. :)
[/i]

Offline [UFP]Exeter

  • Moderator
  • Lt. Commander
  • *
  • Posts: 1080
  • SFC4 Lead Developer
Re: where we are at
« Reply #5 on: November 21, 2015, 03:29:33 pm »
sfb does not allow collisions.  I have working collision system.

Offline d4v1ks

  • D.Net VIP
  • Lt.
  • *
  • Posts: 757
  • Gender: Male
Re: where we are at
« Reply #6 on: November 21, 2015, 03:47:12 pm »
Man, please take 3 or 4 screenshots on it in action.thimgs are so intertwined when I chand something it all seems to break.
Kill my curiosity. :)
[/i]

So take a picture before it breaks. Please.
Or the game starts to fall apart after you hit the start?
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline [UFP]Exeter

  • Moderator
  • Lt. Commander
  • *
  • Posts: 1080
  • SFC4 Lead Developer
Re: where we are at
« Reply #7 on: November 21, 2015, 03:52:20 pm »
working on something now, plan on screenies this week.

Offline d4v1ks

  • D.Net VIP
  • Lt.
  • *
  • Posts: 757
  • Gender: Male
Re: where we are at
« Reply #8 on: November 30, 2015, 05:52:49 pm »
working on something now, plan on screenies this week.

Any news? :)
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline Captain Adam

  • Lt.
  • *
  • Posts: 737
  • Gender: Male
Re: where we are at
« Reply #9 on: November 30, 2015, 07:23:35 pm »
.
« Last Edit: April 06, 2016, 06:46:32 pm by Captain Adam »

Offline [UFP]Exeter

  • Moderator
  • Lt. Commander
  • *
  • Posts: 1080
  • SFC4 Lead Developer
Re: where we are at
« Reply #10 on: December 01, 2015, 08:45:46 pm »
stillwrking