Topic: SFC Poly Limit....  (Read 677 times)

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Offline Centurus

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SFC Poly Limit....
« on: April 24, 2024, 11:22:50 am »
Does anyone remember what the poly limit for the game is?  It's been so long I can't remember.  I just discovered that newer versions of 3DS Max have a ProOptimizer, which makes poly reduction not as painful, while still keeping the integrity of the model intact.

If someone could let me know before I move onto mapping, that would be great.  Thanks!
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Offline GotAFarmYet?

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Re: SFC Poly Limit....
« Reply #1 on: August 22, 2024, 07:44:09 pm »
Think it was less than 16K or 18K
It was more of the Textures not being at 8-bit that caused issues not so much the poly count
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